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Rules:: Common Sense
Rules:: Common Sense
Rules:: Common Sense
Updated 4/10/2016
18. RDM (Random DeathMatch) means killing people for no reason. Blatant
RDM will result in a !warn and mass rdm is a day ban or more severe
punishment.
19. Don't take advantage of jobs to annoy people on purpose. This will result
in a !warn.
20. Do not use bugs or exploits. If you find one, report it on the forums
immediately. If you are found abusing bugs or exploits you can be !warnd !
warn-ed or banned depending on the severity of the abuse.
21. Do not prop climb. This will result in a !warn.
22. Do not prop block unless you're building. You must have at least one
entrance into your base/shop. (See building rules)
22. If players are harassing you while you are building and no staffs are
online, you may prop block your entrance until you have finished building.
You may not have any loot inside while prop blocking.
23. Do not prop surf (using a prop underneath you to scoot/fly across the
map).
24. Do not prop klll (use a prop to hurt/kill someone).
25. Do not prop minge (create props that are welded and constantly colliding
into the wall or themselves in order to create lag)
26. Do not body block people or pretend to be AFK in doorways.
27. If you die during a raid, you may not go back. (See Raiding/NLR rules)
28. No killing/RPing with any Non-RP Classes. (Admin on Duty, Mod on Duty,
etc.)
29. No roleplay of any kind in the spawn area. As soon as you leave the
spawn area, you may not re-enter to avoid roleplay.
30. If someone is breaking rules please call an admin immediately. You may
not take enforcing rules into your own hands, if there are no staff members
around then take a screenshot or a short video and post on our forums, we
will deal with it.
31. If someone is following you, you must make it clear to them to stop
following you. If they refuse you may kill them.
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Spam:
1. Do not mass spam props. You will be banned immediately.
2. Do not spam flashlight.
3. Do not mic spam (Unless you are a hobo).
4. Do not spam keys (knocking/locking/unlocking)
5. Do not spam the open/close door.
6. Do not camera spam.
7. Do not spam the stunsitck (if you have one).
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Raiding Rules:
1. You do not have to advert a raid or counter-raid.
2. You can raid different bases every 5 minutes, and the same base every 10
minutes.
3. Do not raid-bait. You may not use /advert or /ooc to tell players to raid
your base.
4. You may counter-raid players, but you may not counter raid players that
are raiding PD.
5. If you are raiding you may not kill bystanders unless you give a warning to
leave. You may not shoot cops on sight unless they rush you or a party
member in an attempt to arrest during the raid.
6. Raiding just for kills is not allowed. For example, if there is a club or shop
and you come in and kill everyone then leave: that is rdm.
7. Raiders may use snipers but must have people trying to raid the base
simultaneously.
8. PD raiding is allowed. During a pd raid you may shoot all cops within the
building.
9. Hitmen classes may raid for a hit. You may not steal printers, money, weed
plants, drugs, and guns as you are not a raiding/criminal class.
10. If you do advert a raid, that will give the Government full permission to
want/arrest you.
11. You may NOT raid while building sign is up. If there is no sign you are not
building, if you have valuables like weed, printers you may not have a sign
up.
12. You may not have a "building" sign out for longer than 15 minutes.
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Mugging Rules:
1. You do not have to advert a mug.
2. You may only mug the same person after 5 minutes have passed.
3. Only raiding classes may mug, otherwise it is failRP. (Anonymous and
hacktivist cannot mug).
4. If you do advert a mug, that gives the Government full permission to
want/arrest you.
5. No counter mugging. However, if you are basing with someone and they
are being mugged then you can counter mug. Counter mugging because
they are your friend is not a valid reason.
6. Cannot mug police or any Government officials.
7. You may not mug any hobos, or the hobo leader.
8. You may only mug for a maximum of $5,000
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Initiation
Initiaion is communication that is required to begin a roleplay situation with
another player. You must use initiation to mug, kidnap and other ways you
roleplay.
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Metagaming
Metagaming is when you use information obtained through methods not
allowed to dictate what you do in DarkRP.
Examples:
*Just because an example hasn't been listed here doesn't mean it isn't
considered Metagaming.*
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FailRP:
FailRP is when you do something in roleplay that isn't allowed in a roleplay
scenario.
Examples:
*Just because an example hasn't been listed here doesn't mean it isn't
considered FailRP.*
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Civilians:
Hobo King:
1. Hobo king doesn't have to listen when asked to leave. (You may warn him
3 times, then shoot)
2. May only have a pistol.
3. All general hobo rules apply.
4. You may not force other hobos into playing the way you want.
Hobos:
1. Hobos are allowed to build on sidewalks and parkways. Hobos CAN Sing
and play music through their microphone (must have a stand/prop to stand
on).
2. Hobo homes cannot block doors or entire streets.
3. Hobo is not allowed to have a gun larger than a pistol.
4. If a hobo has a stand outside someone's base and are asked to leave they
MUST do so.
5. Hobos cannot raid or assist in a raid.
6. Hobos cannot be mugged.
7. Hobos may not place props in a way that would severely limit a player's
ability to walk in the streets.
Citizens:
Body Guard:
Weapon Dealers:
Dr Freeman:
Government:
Mayor:
CP Chief/Swat Leader
1. CP Chief/Swat Leader should listen to the mayor and give orders to their
fellow Swat/CP.
2. CP Chief/Swat Leader follow the same rules as CP/Swat/FBI/DEA/Swat
Sniper.
Secret Service:
1. Secret Service must be at the mayors side and disposal at all times.
2. Secret Service follow the same rules as CP/Swat/FBI/DEA/Swat Sniper.
Swat Medic:
Criminals:
Kidnapper:
1. The person the kidnapper kidnapping must know that they are being
kidnapped.
2. Kidnapper can base with thieves but not gangsters.
3. Kidnappers cannot mug.
4. Kidnappers cannot raid, or assist in raid.
Thief/Pro Thief/Physco:
Hitman/EliteHitman
Bloodz/Cripz Member:
Bloodz/Cripz Leader:
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Warns/Warrants:
Warrants are there to allow the CP to raid. If someone is wanted and hide in
their, or someone elses home, then a warrant allows CP to Warrant/raid them
for hiding while wanted, or harboring a fugitive. You may raid if you have
valid evidence of illegal guns or drugs, but cannot raid for suspicion.
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Hitmen Rules:
1. Hitmen cannot base with other classes, however, they can be in a party
together.
2. Hitmen cannot complete hits on the same person over and over, you must
accept a hit on a different person each time you receive a hit request. (See
Common Sense rule #3)
3. Hitmen cannot give each other hits as this is FailRP.
4. It is FailRP for CP, Mayor, Military, and other Hitmen to place hits. Hitmen
must not accept from these players.
5. If you are a Hitman, and you have a hit on someone in spawn, do not kill
them. You must wait till they're active and have left spawn.
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-In DarkRP, the most basic rule is the New Life Rule or NLR. The rule states
that after you spawn you must forget everything about your previous life,
this includes things like how you died, where you died, and who killed you,
etc. DO NOT return to the area and DO NOT revenge kill.
-NLR lasts for about 5 minutes. You may return to the area then.
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Building Rules:
1. Do not trap other plays in bases.
2. Do not use props to hold valuables (printers, drugs, etc) out of a players
reach.
3. Do not build any inappropriate/offensive structures.
4. Do not build maze and zig-zag bases.
5. Do not build black bases. Do not use black or invisible material.
6. Any raiders must have enough space to move and raise their weapons
inside of your defenses.
7. Players should not have to jump/crouch anywhere in your base.
8. Do not create double fading doors (2 fading doors next to each other
making it impossible to lock-pick both to get through).
9. You must have a "KOS" line to kill someone in your base or you must warn
them to leave.
10. If someone is basing with you, they must own the doors aswell.
11. No floating bases.
You may not construct a base to create a situation where it is unfair to the
person raiding you. ex: using slanted props so that you can shoot the
raiders, but they are unable to return fire.
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Megabases:
1. If you have 5+ people in your party you can megabase, that is, build a
base then encompases a large portion of the map.
2. Before you build, you must okay the megabase with staff.
3. All doors in the megabase must be owned by the party.
4. If you wish to build your base in an area already inhabited by people you
have two options:
Sign rules
1. You may not have a loitering/kos KOS if loitering sign. Just a KOS if
inside.
2. You may use signs out of roleplay, meaning you may not post stuff that
involves out of game remarks.
3. Your sign may not contain racism.
4. No signs that are blatantly offensive, e.g. directed at a speicific individual,
and are made in order to offend/annoy someone.
5. Do not place your own signs on other people's buildings in order to
annoy/harrass.
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In-Game Laws
These are the laws that should be followed in-game, even without a mayor.
Disobeying them is punishable by government personnel. CP/Swat must
advert three times to stop doing one of these acts, other than Firing off a gun
in public, murder, assault, robbery.
Money Printers
Raiding
Always legal:
Edited by Scott Stevens, Almightyrawr, Just Bullet, Scruffles and James Cola