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This is a short conversion of the Conan RPG to Savage Worlds.

Some interpretation is required


by the GM. Arcane Knowledge and Herbal Knowledge is used as in place of an Alchemy skill. If
the ingredients (shown by cost) are available, then a success with the requisite check makes one
dose of the substance. Armor is slightly heavier in general and load limits should be strictly
enforced. This should encourage some characters to not wear armor to avoid the penalty to their
attack and damage rolls. The search tables at the end are for wizards who are in the right locale
and make a successful notice check. Success indicates a find of ingredients that must then be
made in the actual substance.

HYBORIAN RACES
Argossean

+1 Boating, +1 Investigation

Bossonian

d6 Shooting, No Berserk

Cimmerian

d6 Str, +2 Climb, illiterate, No Arcane Background, Noble or Rich

Hyborian

+1 Persuasion w/ other Hyborians, +1 exp if any bennies left over, No Berserk,

Hyperborean d6 Vigor, +1 Intimidate, -1 Charisma


Hyrkanian

d4 Shooting, +2 Ride, -1 Hypnotism,

Khitan

d4 Stealth, +1 Knowledge,-1 Hypnotism, No Berserk

Kushite

d6 Str, +2 Stealth in jungles, illiterate, No Noble or Rich

Nordheimer

d6 Vigor, No Arcane Background, Noble or Rich

Pict

d6 Agility, +2 Stealth in forests, illiterate, No Noble or Rich

Shemite

d6 Shooting, No Berserk

Stygian

+2 Arcane Knowledge

Turanian

d4 Shooting, +1 persuasion, -1 Hypnotism, No Berserk

Vendyhan

+1 persuasion, +1 Investigation, No Berserk

Wazuli

Cats Eyes, +1 Stealth at night and outside, No Arcane Background, Noble or


Rich

Zamorian

+1 Stealth, +1 Streetwise, No Berserk

Zingaran

+1 Charisma, +1 Boating, No Berserk

HYBORIAN ARMS AND ARMOR


Type

Min

Light Weapons
Dagger, Knife,
Axe
Long Knife
Short Sword

Str +1
Str +2
Str +2
Str +2

1
4
4
4

One Handed Weapons


Battle Axe
Broadsword
Club
Cutlass
Mace
Scimitar
Spear, Hunting

Str +3
Str +3
Str+1
Str +3
Str +2
Str+2
Str +2

10
6
2
10
4
4
4

d8
d6

Two Handed Weapons


Axe, War
Club, War
Greatsword
Lance
Mace, War
Pike
Pollaxe
Spear, War
Staff
Tulwar
Warhammer

Str+4
Str+2
Str+4
Str+4
Str+3
Str+3
Str+3
Str+2
Str+1
Str+4
Str+3

Thrown Weapons
Dagger, Knife
Axe
Spear, Hunting
Spear, War
Ranged Weapons
Bow
Bow, Hyrkanian
Bow, Bossonian
Crossbow

Notes

d6

d6

Can be used below decks

d6

Reach

15
8
12
10
8
25
15
6
8
15
12

d10
d6
d10
d8

Parry -1

D
Str+1
Str+2
Str+2
Str+2

W
1
3
4
6

Min

2d6
2d6+1
2d6+1
2d6

3
5
7
10

d8
d8
d6
d8
d10

Parry -1
AP 1, Reach 2
Reach 2
AP 1, Reach, Parry -1
Parry +1, Reach
Parry +1, Reach
Parry -1
AP 2 vs Brigandine, Scale, or Plate,
Parry -1

d6
d6
d6

Range
3/6/12
3/6/12
4/8/16
3/6/12

Notes

Reach
Parry +1, Reach

d6
d6
d6
d6

12/24/48
12/24/48
15/30/60
15/30/60

Must also have d6 Agility


AP 2, one round to reload

Type

Armor W

Leather Jerkin
Mail Shirt
Quilted Jerkin
Scale Corselet
Brigandine Coat
Mail Hauberk
Breastplate

+1
+2
+1
+2
+2
+2
+3

15
20
10
20
20
25
20

Chest
Chest
Chest
Chest
Chest
Chest, arms
Chest

Mail Hauberk and Breastplate


Mail Hauberk and Brigandine Coat
Mail Hauberk and Scale Corselet
Mail Hauberk and Scale Hauberk

+3
+3
+3
+3

45
45
45
60

Chest, arms,
Chest, arms
Chest, arms
Chest, arms, legs

Mail Shirt and Breastplate


Mail Shirt and Brigandine Coat
Mail Shirt and Scale Corselet
Mail Shirt and Scale Hauberk

+3
+3
+3
+3

40
40
40
55

Chest
Chest
Chest
Chest, arms, legs

Plate Armor
Scale Hauberk

+4
+2

60
35

Chest, arms, legs


Chest, arms, legs

Steel Cap
Great Helm
Visored Helm

+3
+3
+3

4
6
8

50%
50%
100%

8
12
20

+1 Parry
+1 Parry, +2 to Ranged Attacks
+2 Parry, +2 to Ranged Attacks

Buckler
Shield
Large Shield

HYBORIAN MAGIC
Sorcery Style
Counter Spells
Counter Spell
2 PP As Dispel Power but at -1
Greater Counter Spell
3 PP S
As Dispel Power, but can dismiss demons
Incantation of Almarics Witching 2 PP
Rune of Jhebbel Sag
3 PP
Master Warding 8 PP Keeps all magic and demons out
Curses
Hex 2 PP As Lower Trait
Greater Hex
8 PP As above but duration is one year and affects two traits
Curse of Yizil
2 PP Duration is one month for each additional PP
Gelid Bones 1 PP Must have Calm of the Adept
Divination
Astrological Prediction
1 PP
Mind Reading
2 PP
Psychometry
1 PP
Sorcerous News
2 PP V
Visions
2 PP
Dream of Wisdom
6 PP
Visions of Torment and Enlightenment 4 PP S Must have Entrance
Hypnotism
Entrance
1-3 PP Cannot take action for 1/PP unless attacked
Domination 3 PP V
Dread Serpent
3 PP S Failure results in heart attack, no -2 to Vigor check
Hypnotic Suggestion
1 PP
Mass Suggestion 8 PP S
Savage Beast
4 pp
Nature
Summon Beast
1-2 PP
Animal Ally
6 PP
Children of the Night
1+ PP
Sorcerous Garden 2 PP
Greater Summon Beast
4 PP S
Oriental Magic
Calm of the Adept
Darting Serpent
Shape Shifter
Warrior Trance
Yimshas Mists
Yimshas Carpet

3 PP
2 PP
5
2
4 PP

As Boost Trait Power


Gain Quick Edge or 8 or less if already has it
S
Gain +1 Fighting, +1 Parry
As Obscure Power
S As Obscure w/ Stun

Prestidigitation
Conjuring
1 PP
Burst Barrier2 PP
Telekinesis 5 PP
Animate Statue

Barrier is struck by d12+2 Str


S
6 PP S or V

ALCHEMY
Herb Knowledge
Brew Potions and Salves
Healing Balm
+1 natural healing
Poison Antidote
Raises needed depending on potency of poison
Violet Cureall
300 sp S As Greater Healing
Love Potion
Sleeping Draught
Madness
S
Arcane Knowledge
Create Acheronian Demon Fire
Create Flame Powder
Create Kothic Demon Fire
Create Stygian Tomb Dust

1500 sp, Blast (2d6) and Sleep or Stun


50 sp, As Blast Power (2d6) w/ small burst
500 sp, As Blast Power (3d6)
200 sp, As Stun but with small burst

Herb Knowledge and Arcane Knowledge (must have both)


Create Lotus Smoke 1500 sp, As Light, then Entrance, then Obscure
Arcane Search Table
Success
One Raise
Two Raises
Three Raises

Create Flame Powder


Create Stygian Tomb Dust or 2 FP
Create Kothic Demon Fire or 2 STD or 2 FP
Create Acheronian Demon Fire or 2KDF or 2 STD or 3 FP

Tomb Search Table


Success
One Raise
Two Raises
Three Raises

Create Stygian Tomb Dust


Create Flame Powder or 2 STD
Create Kothic Demon Fire or 2 STD
Create Acheronian Demon Fire or 3 STD

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