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Touch It With Ultimate Learning and Exploring Experience: 122.000000 93.000000
Touch It With Ultimate Learning and Exploring Experience: 122.000000 93.000000
Touch It With Ultimate Learning and Exploring Experience: 122.000000 93.000000
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<Y>93.000000</Y> <X>83.000000</X>
<Y>65.000000</Y>
<X>277.000000</X>
<Y>126.000000</Y>
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<X>242.000000</X>
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A Multitouch Computer
www.tiwule.com
Introduction
Nowadays the need of information and technology media which are attractive has become
a concern in some companies.
A lot of companies use touch screen technology which has been proven effective to make
user easier and interested to interact with the computer. Some company in Indonesia have
considered about the benefit of the touchscreen technology to communicate with their
consumers.
In the same time, as one of the countries in the world that uses tourism potency as its
commodities,
Indonesia need some new ways to help them improve communication with the
tourists who are looking for easier way to get some information than just usual way
such as leaflet, internet, etc.
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In other side, the technology known as multitouch has been introduced since 1997 by the
introduction of HoloWall by Matsushita et al.
Because of that, we make multitouch device to answer the society demand in general and
company.
The demand is about computer device which is intuitive and attractive and also able to handle
multiuser in same device at affordable price, and it is available in the Indonesia market for the
first time.
Besides for tourism information, the multitouch system is also suitable for school, office,
developer, hotel & resort, shop, etc., which need more interesting device, and the device can
attract user both to learning and for exploring process.
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www.tiwule.com
What is TIWULE?
TIWULE stands for Touch It with Ultimate Learning Experience. TIWULE is the brand name
of a multitouch project produced by Innovation Center AMIKOM. This device will help people to
interact with digital content in a simple and intuitive way. It is simple because the device designed
as a simple large, horizontal table without any other input device. It is intuitive because users
don’t need to use indirect input device such as mouse, keyboard, etc to interact with the device.
User only must touch the table surface by their fingers to give input to the system. In addition,
TIWULE offers a unique gathering place where multiple users can collaboratively and
simultaneously interact with data and interact each other.
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What are the key capabilities of TIWULE?
Direct interaction.
Users can grab digital information with their
hands, and users can interact with content on-
screen only by touching and by moving their
finger as a gesture without using a mouse or
keyboard.
Multi-user experience.
The large, horizontal, 96x62 display of TIWULE
makes it easy for several people to gather and
interact together with it ; providing a
collaborative, face-to-face computing
experience.
Multi-touch.
TIWULE responds to many points of
simultaneous contact not just from one finger,
like a common touch screen, but more than one
touch point at once.
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What is the result of using TIWULE?
TIWULE represents a fundamental change in the way how user interacts with digital content.
Beside user doesn’t need mouse and keyboard behind. TIWULE makes user possible to grab
digital content with their hands and move information with simple gestures and touches.
By this new way of interaction the result is a fun, social and exciting learning experience.
TIWULE is suitable device that able to encourage user to playing together.
While social interaction become problem like autism children, TIWULE offers some place for
them to do interaction together which result as collaborative learning and playing device.
TIWULE also provides tremendous potential for businesses to improve communication, and
be more efficient in how they deliver information and services to their customers.
The intuitive and approachable interface will make customer easier and feels interesting to
explore the information provided by the company.
While different customer education background become problem to access digital content,
the intuitive interaction way provide by multitouch can help them to access information easily.
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How Using TIWULE ?
Because TIWULE being made to create a device that make the interaction between human
and computer as natural as possible, so the interaction were designed similar to real interaction
between human and real world such as :
Beside doing some movement by finger, user also can use multiple touch to make the device
detect as different interaction.
Indicates Single Touch Indicates Two Finger Gesture Indicates Three Finger Gesture
Pinch and Shrink
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What kind of multitouch application supported by TIWULE?
3D Paint 3D Viewer
puzzle mma-pro-v3
Paint vKeyboard
Particles bloop
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Recognition
1st winner in AMICTA 2009 ( AMIKOM ICT Awards 2009 ) category Research and
Development for Student Project at 16th May 2009 held by STMIK AMIKOM Yogyakarta.
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Using Scenario
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Timeline
Design Concept Choose Experiment on Create Create the box Add Assembly Install Testing
the technique Monitor Illuminator surface the hardware Software
Register
AMICTA 2009
Present in First Winner Register Refine the box Present in First Winner Development Refine the Design Concept Make construction
AMICTA 2009 INAICTA 2009 INAICTA 2009 Planning technique used frame
Add surface Create Add Experiment Evaluation Experiment Add Assembly Software Install Testing Present in
Illuminator LCD Projector in Lens in Diffuser Diffuser the hardware Programming Software INAICTA 2009
Order Camera Register
APICTA 2009
1 2 3 4 5 6 7
8 9 10 11 12 13 14
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Conclusion
With the construction of our own camera based multi-touch table we have demonstrated that
multi-touch technology has become affordable. By the affordable price, the implementation of
multitouch technology can be able to be experienced by society more widely. In other word,
society can get the benefit that provide by multitouch system that promise the more natural and
intuitive way while some interesting and fun experience can be get as result. TIWULE as a
product also promises a number of benefit from different perspective:
Although we have presented a multitouch solution by bringing TIWULE to the market especially
for the first time in Indonesia, we still searching room for improvement on hardware and software
level to creating more affordable and better multitouch device. Make more affordable price by
using alternate hardware and do modification on it such as adding some lens on the cheaper long
throw projector. Make better device by expanding the interaction capability such as make the
system able to detect another hardware using fiducial marker, QR code, barcode etc.
fiducial marker
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Innovation Center Amikom
STMIK AMIKOM Yogyakarta
Jl.Ring Road Utara, Condong Catur, Yogyakarta, Indonesia
PO BOX 55283
Telp. +62 27 4884201 ext. 120, Fax +62 274 884208
Website : www.amikom.ac.id | www.amikom.biz | www.kabarIT.com