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FORCE OF DARKNESS

INFERNO OF DAMNATION

Cult: Meanders of Darkness


Difficulty: X+4

Range: 20 cm

Difficulty: Special

Range: 20 cm

Area of Effect: An
enemy

Duration: Instant

No difficulty. The target must make a DIS roll.


If it is greater than the Divination roll, nothing
happens. Otherwise, the target takes a Damage
roll with a STR of the difference between the
two rolls. No effect on Living Dead or
Constructs

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RUIN

15

Range: 15 cm

While affected by this Miracle the target takes a


STR 6 Damage roll every time he rolls a 6 on an
INI/ATT/DEF/COU/DIS/DIV/POW roll. This
does not apply to mana recovery rolls. If
several dice are rolled and are 6's, only 1
Damage roll is done. A 6 on a rerolled 6 incurs
an additional Damage roll, however

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INTIMIDATION

Range: Personal

Difficulty: 7

Duration: Special

Area of Effect: An
enemy

All enemies in the Faithful's Aura of Faith must


make a COU roll against the Faithful's
COU/FEAR, even if they are more fearful or
have passed a higher FEA test. Only those with
Immunity/Fear are immune. All models who fail
are immediately in rout.

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Range: 10 cm
Duration: Until end of round

The target takes a penalty on INI/ATT/DEF/AIM


rolls, based on X: X=2: -1, X=3: -2

BLOOD OF THE ABYSS

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EYE OF DARKNESS

1
0

Cult: Meanders of Darkness

1
0

Cult: Meanders of Darkness


Difficulty: Target's RES

Range: 10 cm

Duration: Until end of game

Area of Effect: A friend

Duration: Until end of round

15

The target gains the ability


<<Regeneration/5>>. If he has
<<Regeneration/6>>, then he benefits from
<<Regeneration/5>> instead. If he already has
this ability and the X value is 5 or less, then this
miracle has no effect.

Cult: Meanders of Darkness

Range: 15 cm

The target gains the ability <<Possessed>>. If


it is already <<Possessed>> it receives a +1
bonus to all INI/ATT/DEF rolls

Cult: Meanders of Darkness

Area of Effect: Special

Difficulty: Faithful's COU/FEA

POSSESSION

Area of Effect: A friend

The player chooses a miniature in the Faithful's


Aura of Faith and a card in the opponent's
Activation Deck. If the card represents the
chosen fighter, all models represented by the
card take a STR 6 Damage roll. Replace the
card in the deck. Each camp can successfully
call this miracle only once per round.

Cult: Meanders of Darkness

Duration: Until end of round

Duration: Instant

Difficulty: 7

Difficulty: 8

Range: Special

Area of Effect: Special

Cult: Meanders of Darkness

Difficulty: 8

AURA OF THE DARK PRINCES

Cult: Meanders of Darkness

Duration: Until end of round

Area of Effect: An
enemy

Cult: Meanders of Darkness

The target's STR increases by X (max +5)

Area of Effect: A friend

DEMONIC INTUITION

Difficulty: 6

Range: Personal

Area of Effect:
Personal

Duration: Special

The Faithful does not require Line of Sight for


his Miracles. This effect lasts until the end of
the round but may be kept from one round to
the next by spending 2 TF during the
maintenance phase

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ELUSIVE SHADOW
0
1

Cult: Meanders of Darkness


Difficulty: 7

Range: Personal

Area of Effect:
Personal

Duration: Instant

If called just before the Faithful disengages then


the Faithful receives a +6 bonus on his
disengagement roll.
If called while unengaged the fiathful may move
10 cm in any direction, remaining at the same
level and ignoring obstacles. This is not
considered movement

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WIND OF DISORDER

MARK OF BLOOD

0
0

1
0

Cult: Paths of Destiny


Difficulty: 7

Duration: Special

This miracle is called just after the opponent


has made his Activation sequence. The player
may draw a card at random, look at it, and then
put it back either on the top or the bottom of the
opponent's deck

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Area of Effect: An
enemy

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BLIND RAGE
0
1

Cult: Paths of Destiny


Range: 15 cm
Duration: Instant

Difficult is target's RES (min 6). On success the


target is healed by one Wound degree. The
Faithful may spend an additional 3 TF to heal a
total of 2 Wound degrees.

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Difficulty: Special

Duration: Until end of round

Difficulty is 8 - INI printed on the target's card


(min difficulty: 3). The target receives +X (max
6) to its INI tests

Difficulty: Target's DEF+2


Area of Effect: A
friendly believer

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INSTINCT OF THE WARRIOR

0
1

Cult: Paths of Destiny

1
1

Cult: Paths of Destiny

Duration: Until end of round

The target gains the ability <<Ferocious>>

Difficulty: 5
Area of Effect: A friend

Cult: Paths of Destiny


Range: 30 cm
Duration: Special

This mircale may be called once the target rolls


a 5 or 6 on an INI/ATT/DEF/AIM/COU/DIS roll.
The roll is cancelled and must be rerolled, but
the Faithful gains 4 TF in return. This miracle
may only ever be called once a round

10

Range: 10 cm
Duration: Until end of round

The targeted fighter benefits from a bonus in


STR equal to his DEF. However, whatever the
target's DEF may be, the bonus in STR cannot
be greater than +5. In return, his DEF is
considered to be equal to 0 and all his DEF
tests are automatic failures.

WHIM OF DESTINY

Cult: Paths of Destiny


Range: 20 cm

Area of Effect: A friend

CLEAVER OF DESTINY

Range: 30 cm

Range: 15 cm
Duration: Until end of round

SPIRIT OF WAR

Area of Effect: A friend

Difficulty: Target's ATT+2

The target gains the ability <<Instinctive Firing>> After any ATT test made by the target (succeed
or fail), the target's STR decreases by 2 (min
0). This penalty applies before any Damage
rolls. This penalty does not apply to equipment
(e.g. Dorsal Blades) and only lasts until the end
of the round.

Cult: Paths of Destiny

Area of Effect: A friend

Duration: Until end of round

Difficulty: Special

Cult: Paths of Destiny


Range: 15 cm

Area of Effect: A friend

Difficulty: 7

Difficulty: 6

BLOOD OF THE EARTH

Cult: Paths of Destiny


Range: Special

Area of Effect: Special

CHAINS OF FURY

Difficulty: 8
Area of Effect: A friend

Range: 15 cm
Duration: Until end of round

The target can choose whether or not to use


defense dice after the ATT roll is done. Counterattacks and sustained defense may also be
declared after the ATT roll is made

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SHIELD OF FERVOUR
0
2

Cult: Paths of Destiny


Difficulty: Target's DEF+2
Area of Effect: A friend

Range: 15 cm
Duration: Until end of round

The target may use Sustained Defense, even if


he has more dice in attack than in defense

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PHANTOM BLADE

MIRACULOUS REPRIEVE

0
0

0
2

Cult: Universal
Difficulty: 6

Duration: Until end of round

Target gains the ability <<Feint>>

Difficulty: 7

Duration: Instant

Special

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Difficulty: 8

Range: 20 cm
Duration: Until end of round

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AURA OF BRAVERY

Duration: Until end of round

Target gains the ability <<Consciousness>>

Difficulty: 7

Range: Personal

Area of Effect: Special

Duration: Special

All fightersin rout who are in the same camp


and of the same people as the faithful, and who
are within his aura of faith, are immediately
rallied. Until the end of the round, these same
fighters benefit from +1 on the final result of the
COU tests as long as they remain within the
faithful's aura of faith. A fighter can benefit from
only one such bonus from this miracle at a time.

DIVINE AIM

13
AEGIS OF FERVOUR

1
0

Cult: Universal

0
1

Cult: Universal
Range: 25 cm

Duration: Until end of round

Target has no line of sight beyond 10 cm

Difficulty: 6
Area of Effect: A friend

Cult: Universal
Range: 15 cm

Duration: Until end of round

Target gains the ability <<Precision>>. This


ability does not apply if the target is acting as a
servant or a substitute of an immobile machine.

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Cult: Universal
Range: 20 cm

Area of Effect: A friend

Difficulty: 7

KINGDOM OF THE BLIND

Area of Effect: An
enemy

Duration: Until end of round

Called between creating Activation sequences


and Tactical roll (also during Deployment).
Target gains <<Leadership/10>>

Cult: Universal

The Faithful himself can be this miracle's


target. The Aspects of the Faithful are
distributed between the target's
INI/ATT/DEF/STR/RES (max 2 points per stat).
Once this miracle is called the Faithful can't call
any more miracles nor censure until the end of
the turn

Difficulty: 7

Range: Personal

Area of Effect:
Personal

Cult: Universal

Difficulty: 7

DIVINE EYE

Cult: Universal
Range: 15 cm

Area of Effect: A
friendly believer

PRAYER OF THE WARRIOR

Area of Effect: A friend

Fervour depends on wound level of target:


Light: 2, Seroius: 3, Critical: 4. Target's wound
level improves by one degree

Cult: Universal
Range: 15 cm

Area of Effect: A friend

RELIGIOUS AUTHORITY

Difficulty: 6
Area of Effect: A friend

Range: 15 cm
Duration: Until end of round

Target gains the ability <<Dodge>>

TRAGIC FATE
0
1

Cult: Universal
Difficulty: 8
Area of Effect: Special

Range: Special
Duration: Special

This Miracle must be called between creating


the Activation Decks and the Tactical roll. It
may also be called during Deployment. This
Miracle can not be censured. Your opponent
has one less Reserve card

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DIVINE INTUITION

AVENGING ARM

0
1

1
0

Cult: Ways of Light


Difficulty: 7

Duration: Special

No target is required, therefore this miracle may


not be censured. On a success the player
takes back all unactivated cards and recreates
his activation deck, putting as many cards in
reserve as he had before calling this

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12

Difficulty: 7

Range: Personal

Area of Effect: A friend

9
PURIFYING CLARITY

0
0

Difficulty: Target's ATT+2

0
0

Cult: Ways of Light


Range: 15 cm

Duration: Until end of round

This miracle may only be called when the target


has assaulted a friendly fighter. The target is
moved 1 cm in a direction chosen by the
Faithful's player. It is positioned facing the
model it assaulted, the assault is cancelled, and
its movement ends

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Difficulty: 8

Duration: Until end of round

Enemies gain the ability <<Ephemeral/6>>


while even partially in the Faithful's Aura of
Faith. The Faithful may spend 3 TF after
success to make it <<Ephemeral/5>>

WISH OF THE HEALER

Difficulty: 7

Range: 15 cm

Area of Effect: A fighter

WEAPON OF ANGELS

8
CELESTIAL ARCHER

0
0

Cult: Ways of Light

0
1

Cult: Ways of Light

Difficulty: Target's RES

Range: 15 cm

Area of Effect: A friend

Duration: Instant

Roll a d6. On a 5 or a 6, the target is healed by


one Wound degree. The Faithful may spend
additional TF once the Miracle is successful.
Each additional TF gives another d6. If there
are several 5's or 6's, the target is healed by an
equal number of Wound degrees.

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Difficulty: Target's ATT+2


Area of Effect: A friend

Cult: Ways of Light


Range: 20 cm

Duration: Until end of round

The target gains the ability <<Master


Strike/0>>. If the target already has <<Master
Strike/X>>, X is increased by 3

Duration: Instant

This miracle can target friends as well as foes.


The spells and miracles affecting the targeted
fighter are dissipated.

16

Cult: Ways of Light


Range: Special

Area of Effect:
Personal

Duration: Until end of round

All friendly fighters have the ability


<<Fanaticism>> while in the Faithful's Aura of
Faith

AURA OF SEVERITY

Cult: Ways of Light

Duration: Until end of round

The target rolls an extra die when making a


DEF roll for a counter-attack

Cult: Ways of Light


Range: 15 cm

Area of Effect: A friend

Difficulty: 7

RENOUNCEMENT

Area of Effect: An
enemy

Cult: Ways of Light


Range: Special

Area of Effect: Special

MARTIAL EXALTATION

10

Difficulty: 6
Area of Effect: A friend

Range: 15 cm
Duration: Until end of round

The target gains the ability <<Harassment>>

CELESTIAL INSPIRATION
1
0

Cult: Ways of Light


Difficulty: Target's COU
Area of Effect: A friend

Range: 20 cm
Duration: Until end of round

The target gains +1 to all of its INI/ATT/DEF


rolls. Before the target makes any Damage
rolls, friendly Faithful within 20 cm (no LoS
required) may spend 1 TF to give a +2 bonus on
the Wound roll (+6 max)

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