Professional Documents
Culture Documents
The Elder Scrolls V Guide
The Elder Scrolls V Guide
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FAQ/Walkthrough
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Email: noz3r0@gmail.com
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Version: Final
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Table of Contents
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I. Introduction ...............................................
[01.00.00]|
| II. Races ......................................................
[02.00.00]|
|
- Argonian .................................................
[02.01.00]|
|
- Breton ...................................................
[02.02.00]|
|
- Dark Elf .................................................
[02.03.00]|
|
- High Elf .................................................
[02.04.00]|
|
- Imperial .................................................
[02.05.00]|
|
- Khajiit ..................................................
[02.06.00]|
|
- Nord .....................................................
[02.07.00]|
|
- Orc ......................................................
[02.08.00]|
|
- Redguard .................................................
[02.09.00]|
|
- Wood Elf .................................................
[02.10.00]|
| III. Walkthrough ................................................
[03.00.00]|
|
- Unbound ..................................................
[03.01.00]|
|
- Before the Storm .........................................
[03.02.00]|
|
- Bleak Falls Barrow .......................................
[03.03.00]|
|
- Dragon Rising ............................................
[03.04.00]|
|
- The Way of the Voice .....................................
[03.05.00]|
|
- The Horn of Jurgen Windcaller ............................
[03.06.00]|
|
- A Blade in the Dark ......................................
[03.07.00]|
|
- Diplomatic Immunity ......................................
[03.08.00]|
|
- A Cornered Rat ...........................................
[03.09.00]|
|
- A Chance Arrangement ...................................
[03.09.01]|
|
- Alduin's Wall ............................................
[03.10.00]|
|
- The Throat of the World ..................................
[03.11.00]|
|
- Elder Knowledge ..........................................
[03.12.00]|
|
- Discerning the Transmundane ............................
[03.12.01]|
|
- Alduin's Bane ............................................
[03.13.00]|
|
- The Fallen ...............................................
[03.14.00]|
|
- The World-Eater's Eyrie ..................................
[03.15.00]|
|
- Sovngarde ................................................
[03.16.00]|
|
- Dragonslayer .............................................
[03.17.00]|
| IV. The Companions Quests ......................................
[04.00.00]|
|
- Take Up Arms .............................................
[04.01.00]|
|
- Animal Extermination ...................................
[04.01.01]|
|
- Animal Extermination Part 2 ............................
[04.01.02]|
|
- Hired Muscle ...........................................
[04.01.03]|
|
- Trouble in Skyrim ......................................
[04.01.04]|
|
- Family Heirloom ........................................
[04.01.05]|
|
- Escaped Criminal .......................................
[04.01.06]|
|
- Rescue Mission .........................................
[04.01.07]|
|
- Proving Honor ............................................
[04.02.00]|
|
- The Silver Hand ..........................................
[04.03.00]|
|
- Stealing Plans .........................................
[04.03.01]|
|
- Striking the Heart .....................................
[04.03.02]|
|
- Retrieval ..............................................
[04.03.03]|
|
- Blood's Honor ............................................
[04.04.00]|
|
- Purity of Revenge ........................................
[04.05.00]|
|
- Glory of the Dead ........................................
[04.06.00]|
|
- Purity .................................................
[04.06.01]|
|
V. The College of Winterhold Quests ...........................
[05.00.00]|
|
- First Lessons ............................................
[05.01.00]|
|
- Rejoining the College ..................................
[05.01.01]|
|
- Out of Balance .........................................
[05.01.02]|
|
- An Enchanted Journey ...................................
[05.01.03]|
|
- Restocking Soul Gems ...................................
[05.01.04]|
|
- Valuable Book Procurement ..............................
[05.01.05]|
|
- Shalidor's Insights ....................................
[05.01.06]|
|
- Forgotten Names ........................................
[05.01.07]|
|
- Under Saarthal ...........................................
[05.02.00]|
|
- Arniel's Endeavor ......................................
[05.02.01]|
|
- Arniel's Endeavor Part 2 ...............................
[05.02.02]|
|
- J'Zargo's Experiment ...................................
[05.02.03]|
|
- Onmund's Request .......................................
[05.02.04]|
|
- Hitting the Books ........................................
[05.03.00]|
|
- Good Intentions ..........................................
[05.04.00]|
|
- Revealing the Unseen .....................................
[05.05.00]|
|
- Containment ..............................................
[05.06.00]|
|
- The Staff of Magnus ......................................
[05.07.00]|
|
- The Eye of Magnus ........................................
[05.08.00]|
|
- Aftershock .............................................
[05.08.01]|
|
- Rogue Wizard ...........................................
[05.08.02]|
|
- Arniel's Endeavor Part 3 ...............................
[05.08.03]|
|
- Arniel's Endeavor Part 4 ...............................
[05.08.04]|
|
- Destruction Ritual Spell ...............................
[05.08.05]|
|
- Illusion Ritual Spell ..................................
[05.08.06]|
|
- Conjuration Ritual Spell ...............................
[05.08.07]|
|
- Restoration Ritual Spell ...............................
[05.08.08]|
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- Alteration Ritual Spell ................................
[05.08.09]|
| VI. The Thieves Guild Quests ...................................
[06.00.00]|
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- A Chance Arrangement .....................................
[06.01.00]|
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- Taking Care of Business ..................................
[06.02.00]|
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- Loud and Clear ...........................................
[06.03.00]|
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- Dampened Spirits .........................................
[06.04.00]|
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- Scoundrel's Folly ........................................
[06.05.00]|
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- Speaking with Silence ....................................
[06.06.00]|
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- Hard Answesr .............................................
[06.07.00]|
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- The Pursuit ..............................................
[06.08.00]|
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- Trinity Restored .........................................
[06.09.00]|
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- Blindsighted .............................................
[06.10.00]|
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- Darkness Returns .........................................
[06.11.00]|
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- No Stone Unturned ........................................
[06.12.00]|
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- The Jobs of a Thief ......................................
[06.13.00]|
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- The Numbers Job ........................................
[06.13.01]|
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- The Fishing Job ........................................
[06.13.02]|
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- The Bedlam Job .........................................
[06.13.03]|
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- The Burglary Job .......................................
[06.13.04]|
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- The Shill Job ..........................................
[06.13.05]|
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- The Sweep Job ..........................................
[06.13.06]|
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- The Heist Job ..........................................
[06.13.07]|
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- Imitation Amnesty ........................................
[06.14.00]|
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- Summerset Shadows ........................................
[06.15.00]|
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- The Dainty Sload .........................................
[06.16.00]|
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- Silver Lining ............................................
[06.17.00]|
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- Under New Management .....................................
[06.18.00]|
| VII. The Dark Brotherhood Quests ................................
[07.00.00]|
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- Innocence Lost ...........................................
[07.01.00]|
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- With Friends Like These... ...............................
[07.02.00]|
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- Destroy the Dark Brotherhood .............................
[07.03.00]|
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- Sanctuary ................................................
[07.04.00]|
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- Contract: Kill Narfi ...................................
[07.04.01]|
|
- Contract: Kill Ennodius Papius .........................
[07.04.02]|
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- Contract: Kill Beitild .................................
[07.04.03]|
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- Mourning Never Comes .....................................
[07.05.00]|
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- Whispers in the Dark .....................................
[07.06.00]|
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- Contract: Kill Hern ....................................
[07.06.01]|
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- Contract: Kill Lurbuk ..................................
[07.06.02]|
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- The Silence Has Been Broken ..............................
[07.07.00]|
|
- Silenced Tongues .......................................
[07.07.01]|
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- Bound Until Death ........................................
[07.08.00]|
|
- Contract: Kill Deekus ..................................
[07.08.01]|
|
- Contract: Kill Ma'randru-jo ............................
[07.08.02]|
|
- Contract: Kill Anoriath ................................
[07.08.03]|
|
- Contract: Kill Agnis ...................................
[07.08.04]|
|
- Contract: Kill Maluril .................................
[07.08.05]|
|
- Contract: Kill Helvard .................................
[07.08.06]|
|
- Contract: Kill Safia ...................................
[07.08.07]|
|
- Breaching Security .......................................
[07.09.00]|
|
- The Cure for Madness .....................................
[07.10.00]|
|
- Recipe for Disaster ......................................
[07.11.00]|
|
- To Kill an Empire ........................................
[07.12.00]|
|
- Death Incarnate ..........................................
[07.13.00]|
|
- Hail Sithis! .............................................
[07.14.00]|
|
- Where You Hang Your Enemy's Head... ......................
[07.15.00]|
|
- The Dark Brotherhood Forever! ..........................
[07.15.01]|
|
- Olava the Feeble .........................................
[07.16.00]|
|VIII. The Civil War Quests - Legion ..............................
[08.00.00]|
|
- Joining the Legion .......................................
[08.01.00]|
|
- The Jagged Crown .........................................
[08.02.00]|
|
- Message to Whiterun ......................................
[08.03.00]|
|
- Battle for Whiterun ......................................
[08.04.00]|
|
- Reunification of Skyrim ..................................
[08.05.00]|
|
- Compelling Tribute .....................................
[08.05.01]|
|
- The Battle for Forts ...................................
[08.05.02]|
|
- Battle for Windhelm ....................................
[08.05.03]|
| IX. The Civil War Quests - Stormcloak Rebellion ................
[09.00.00]|
|
- Joining the Stormcloaks ..................................
[09.01.00]|
|
- The Jagged Crown .........................................
[09.02.00]|
|
- Message to Whiterun ......................................
[09.03.00]|
|
- Battle for Whiterun ......................................
[09.04.00]|
|
- Liberation of Skyrim .....................................
[09.05.00]|
|
- Rescue from Fort Neugrad ...............................
[09.05.01]|
|
- A False Front ..........................................
[09.05.02]|
|
- The Battle for Forts ...................................
[09.05.03]|
|
- Battle for Solitude ....................................
[09.05.04]|
|
X. The Daedric Quests .........................................
[10.00.00]|
|
- The Black Star ...........................................
[10.01.00]|
|
- Boethiah's Calling .......................................
[10.02.00]|
|
- A Daedra's Best Friend ...................................
[10.03.00]|
|
- Discerning the Transmundane ..............................
[10.04.00]|
|
- Ill Met by Moonlight .....................................
[10.05.00]|
|
- The Cursed Tribe .........................................
[10.06.00]|
|
- Pieces of the Past .......................................
[10.07.00]|
|
- The Whispering Door ......................................
[10.08.00]|
|
- The Break of Dawn ........................................
[10.09.00]|
|
- The House of Horrors .....................................
[10.10.00]|
|
- The Taste of Death .......................................
[10.11.00]|
|
- The Only Cure ............................................
[10.12.00]|
|
- A Night to Remember ......................................
[10.13.00]|
|
- The Mind of Madness ......................................
[10.14.00]|
|
- Waking Nightmare .........................................
[10.15.00]|
| XI. Side Quests ................................................
[11.00.00]|
|
- Blood on the Ice .........................................
[11.01.00]|
|
- Forbidden Legend .........................................
[11.02.00]|
|
- The Forsworn Conspiracy ..................................
[11.03.00]|
|
- No One Escapes Cidhna Mine ...............................
[11.04.00]|
|
- The Golden Claw ..........................................
[11.05.00]|
|
- In My Time of Need .......................................
[11.06.00]|
|
- Kyne's Sacred Trials .....................................
[11.07.00]|
|
- Laid to Rest .............................................
[11.08.00]|
|
- Lights Out! ..............................................
[11.09.00]|
|
- The Man Who Cried Wolf ...................................
[11.10.00]|
|
- The Wolf Queen Awakened ..................................
[11.11.00]|
|
- Missing in Action ........................................
[11.12.00]|
|
- Promises to Keep .........................................
[11.13.00]|
|
- A Return to Your Roots ...................................
[11.14.00]|
|
- Rise in the East .........................................
[11.15.00]|
|
- Rising at Dawn ...........................................
[11.16.00]|
|
- Unfathomable Depths ......................................
[11.17.00]|
|
- The White Phial ..........................................
[11.18.00]|
|
- Repairng the Phial .......................................
[11.19.00]|
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- Tending the Flames .......................................
[11.20.00]|
|
- The Lost Expedition ......................................
[11.21.00]|
|
- A Scroll for Anska .......................................
[11.22.00]|
|
- Siege on the Dragon Cult .................................
[11.23.00]|
|
- Evil in Waiting ..........................................
[11.24.00]|
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- Infiltration .............................................
[11.25.00]|
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- The Blessings of Life ....................................
[11.26.00]|
| XII. Miscellaneous Quests .......................................
[12.00.00]|
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- The Legend of Red Eagle ..................................
[12.01.00]|
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- Masks of the Dragon Priests ..............................
[12.02.00]|
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- Hevnoraak ..............................................
[12.02.01]|
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- Krosis .................................................
[12.02.02]|
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- Morokei ................................................
[12.02.03]|
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- Nahkriin ...............................................
[12.02.04]|
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- Otar the Mad ...........................................
[12.02.05]|
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- Rahgot .................................................
[12.02.06]|
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- Vokun ..................................................
[12.02.07]|
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- Volsung ................................................
[12.02.08]|
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- Konahrik ...............................................
[12.02.09]|
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- Becoming Thane ...........................................
[12.03.00]|
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- Thane of Haafingar .....................................
[12.03.01]|
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- Thane of Hjaalmarch ....................................
[12.03.02]|
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- Thane of the Pale ......................................
[12.03.03]|
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- Thane of the Reach .....................................
[12.03.04]|
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- Thane of Falkreath .....................................
[12.03.05]|
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- Thane of Winterhold ....................................
[12.03.06]|
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- Thane of Eastmarch .....................................
[12.03.07]|
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- Thane of the Rift ......................................
[12.03.08]|
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- Thane of Whiterun ......................................
[12.03.09]|
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- Forgemaster's Fingers ....................................
[12.04.00]|
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- Angarvunde ...............................................
[12.05.00]|
|XIII. Skills .....................................................
[13.00.00]|
============================================================================
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INTRODUCTION
[01.00.00]
============================================================================
===
Thank you for choosing to read my guide on Elder Scrolls V: Skyrim. This
game
is massive and this guide will help you tackle it in full. This is the first
Elder Scrolls that I have played and it is quite enjoyable; I hope you enjoy
the game as much as I have and thank you again for reading.
============================================================================
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RACES
[02.00.00]
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|::.|:. |rgonian
[02.01.00]
+`-----'--------------------------------------------------------------------+
Bonus skills: +10 Lockpicking
+ 5 Pickpocket
+ 5 Sneak
+ 5 Light Armor
+ 5 Alteration
+ 5 Restoration
Power: Hitskin - You regenerate health 10 times faster for 60 seconds.
Racial Abilities: 50% Disease Resistance
Underwater Breathing
Little is known and less is understood about the reptilian denizens of the
Black Marsh. Years of defending their borders have made the Argonians
experts
in guerrilla warfare, and their natural abilities make them equally at home
in
water and on land. They are well-suited for the treacherous swamps of their
homeland, and have developed natural immunities to the diseases and poisons
that have doomed many would-be explorers into the region. Their seemingly
expressionless faces belie a calm intelligence, and many Argonians are wellversed in the magical arts. Others rely on stealth or steel to survive, and
their natural agility makes them adept at either. They are, in general, a
reserved people, slow to trust and hard to know. Yet, they are fiercely
loyal,
and will fight to the death for those they have named as friends. It is
thought
that Argonians descended from the intelligent Hist trees of Black Marsh. The
band of mercenaries named "The Blackwood Company", is made up of mainly
Argonian and Khajiit warriors commissioned by the Emperor. Most of the
Argonians are immigrants from Black Marsh, and all are highly skilled in the
art of combat. The Blackwood Company serves as a sort of competitor of the
Fighters Guild, and are a point in the last few Fighters Guild quests. The
guild hall in Leyawiin, where they have their hist tree, imported from Black
Marsh. Hist is what all soldiers of the Company drink before doing a
contract.
Argonians are the only race not to get effects from drinking hist.
Argonians, like Khajiit, were oppressed and enslaved by rich families and
primary industries in the Morrowind, the last of the provinces to have
legalized slavery. Though slavery is now illegal in Morrowind, House Dres
still practices it. Racism is also strong against Argonians, as with all of
the
beast-races.
Despite both being seen as beast-races, and a sharing a history of
oppression
from the men or mer races there is strong racial dislike between both the
Argonians and the Khajiit. Members of both races commonly see the other as
vastly inferior to themselves. If it were not for the lands of the Imperial
held Niben Bay, that seperates the lands of Black Marsh and Elsweyr, it is
very likely that both races would have gone to war with each other long ago.
_______
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[02.02.00]
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and their skin tones vary from green to grey, and even light blue. They are
known to be extremely strong, intelligent, and very quick, but are said to
be
ill favoured by fate. Their combination of powerful knowledge learned from
centuries past and strong, agile physique make them superior warriors and
sorcerers of great and powerful magic. On the battlefield, Dunmer are known
for their skill with a balanced use of the sword, the bow and destruction
magic.
Offensive Spells seem to prove worthy alongside a spellcasting Dunmer in
battle.
In character, they are grim, aloof, and reserved, keeping to themselves as
much as possible. They are just as distrusting and disdainful of other races
as they are to other Dark Elves. The Dunmer and their national character
embrace these various connotations with enthusiastic behaviors. In the
Empire,
'Dark Elf' is the common used term used by any humanic race, but in their
homeland; Morrowind, and among their Aldmeri brethren, they are known as
Dunmer.
In Morrowind the main religion is the worship of the Tribunal Temple but a
large number of Dunmer also worship Daedric deities. They see Malacath and
Boethia as primary Daedric deities, and their lack of proper social
behaviors
links them to their dark worshipping of the gods. The commoners ban their
behaviors with harsh distrust. The lack of proper etiquette among these
dark-skinned elves make them far inferior in the eyes of an Imperial.
Originally the Dunmer were Chimer, however, they were changed by Azura
after
the Tribunal Temple's betrayal of Indoril Nerevar.
___ ___
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|::.|mperial
[02.05.00]
+`---'-----------------------------------------------------------------------+
Bonus skills: +10 Restoration
+ 5 One-Handed
+ 5 Destruction
+ 5 Block
+ 5 Heavy Armor
+ 5 Enchanting
Power: Voice of the Emperor - Calms nearby people for 60 seconds.
Racial Abilities: Gold can be found in every container
Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials
are well-educated and well-spoken. Imperials are also known for the
discipline
and training of their citizen armies. With this they were able to fight off
the
Redguard and control most of Tamriel. Though physically less imposing than
the
other races, the Imperials have proved to be shrewd diplomats and traders,
and
these traits, along with their remarkable skill and training as light
infantry,
have enabled them to subdue all the other nations and races, and to have
erected the monument to peace and prosperity that comprises the Glorious
Empire. Imperials have a grudge on the Khajiit. The Imperials control most
ports in Tamriel and are similar in appearance to Bretons despite their
darker
skin color.
|.
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|::.| . )hajiit
[02.06.00]
+`-----'--------------------------------------------------------------------+
Bonus skills: +10 Sneak
+ 5 One-Handed
+ 5 Lockpicking
+ 5 Pickpocket
+ 5 Alchemy
+ 5 Archery
Power: Night Eye - Improved night vision for 60 seconds
Racial Abilities: 4x Unarmed Damage
The Khajiiti race is made up of several subtypes with very distinct
appearances. All Khajiit are feline in appearance, placing them among the
group
known as "beast races" by the human and mer inhabitants of Tamriel. The
exact
appearance of a particular Khajiit is determined primarily by the phases of
the
moon at the time he or she was born. According to recent studies in Elsweyr,
it appears that the phases of the moon Massar determine the primary form,
ranging from humanoid to resembling a domesticated cat; the phases of the
moon
Secunda determine the relative size. Some scholars have claimed as many as
twenty different subtypes, but only about a dozen have been identified and
named to date.
Outside of Elsweyr, only one or two subtypes of Khajiit are typically seen
in
a given area. The Ohmes-raht make up most of the Khajiit in human inhabited
regions, such as Cyrodiil and High Rock. They also strongly resemble humans,
with light fur and a noticeable tail. A smaller subtype, the Ohmes, appear
almost identical to Bosmer, and those living outside of Elsweyr often tattoo
their faces to distinguish themselves from the mer. The Suthay-raht, and
their
smaller cousins the Suthay, are more feline like, but still clearly humanoid
and bipedal. They have more variety in their fur and facial features, and
make
up most of the Khajiit found in Morrowind.
Visitors, or more likely intruders, to Elsweyr often encounter the Cathay
and Cathay-raht, which are often described as "jaguar men". These are still
bipedal, but very feline in appearance, and much stronger and faster than
humans or mer. The popular series A Dance in the Fire depicts multiple
encounters with these Khajiit, which appear to make up much of the Khajiiti
army and defense forces. They are described as having "pointed ears, wide
yellow eyes, mottled pied fur and a tail like a whip", and have at least
basic
powers of speech. There is a fourth bipedal form, the Tojay and Tojay-raht,
but little is know of them, as they tend to live deep in the southern
marshes
and forests.
______
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|::.|
|ord
[02.07.00]
+`-----'--------------------------------------------------------------------+
Bonus skills: +10 Two-Handed
+ 5 One-Handed
+ 5 Block
+ 5 Smithing
+ 5 Speech
+ 5 Light Armor
Power: Battle Cry - All nearby foes flee for 30 seconds
Racial Abilities: 50% Frost Resistance
The Nords are a tall and fair-haired people from Skyrim who are known for
their incredible resistance to cold and even magical frost. They are
enthusiastic warriors, and act as soldiers and mercenaries all over Tamriel.
Eager to augment their martial skills beyond the traditional methods of
Skyrim,
they excel in all manner of warfare. They thrive in the cold, reminiscent of
their native Atmora, and are known as a militant people by their neighbours.
Nords are also natural seamen, and have benefited from nautical trade since
their first migrations across the sea from Atmora. They captain and crew the
merchant fleets of many regions, and may be found all along Tamriel's
coasts.
_______
|
|.
|.
|:
|::.. . |rc
[02.08.00]
+`-------'-------------------------------------------------------------------+
Bonus skills: +10 Heavy Armor
+ 5 One-Handed
+ 5 Block
+ 5 Smithing
+ 5 Two-Handed
+ 5 Enchanting
Power: Berserk - For 60 seconds, you take half damage, and inflict double
damage in melee combat
Racial Abilities: None
The Orsimer, commonly known as Orcs are the sophisticated barbarian
peoples
of the Wrothgarian Mountains, and Dragontail Mountains. Though they are
common
in the walking city of Bosmer kings, Falinesti, and in other great cities
throughout Tamreil. They are in-fact elves or mer, hence the name Orsimer,
it
means 'Pariah Folk'. They are noted for their unshakeable courage in war and
their unflinching endurance of hardships. In the past, Orcs have been widely
feared and hated by the other nations and races of Tamriel, but they have
slowly won acceptance in the Empire, in particular for their distinguished
service in the Imperial Legion. Orcish armorers are prized for their
craftsmanship, and Orc warriors in heavy armor are among the finest frontline
troops in the Empire and fearsome when using their Berserker Rage. Most
Imperial citizens regard Orc society as rough and cruel, but there is much
to
admire in their fierce tribal loyalties and generous equality of rank and
respect among the sexes. In the middle of the Merethic Era, the Orsimer and
their leader Trinimac tried to halt the movement of Prophet Velothi and the
Dark Elves. The Daedric Prince Boethiah ate Trinimac, corrupting his body
and
spirit and he emerged as Daedric Prince Malacath. All of the Orsimer people
were also changed into what they are now known as, the Orcs.
_______
|
|.
|.
|:
|::.|:. |edguard
[02.09.00]
+`-----'--------------------------------------------------------------------+
___ ___
|
|.
|. / \
|:
with their more dour cousins, the Altmer and Dunmer. Bosmer reject the
stiff,
formal tradtion of Aldmeri high culture, preferring a romantic, simple
existence in harmony with the land, its wild beauty and wild creatures.
These
country cousins of the High Elves and Dark Elves are nimble and quick in
body
and wit, and because of their curious natures and natural agility, Wood
Elves
are especially suitable as scouts, agents, and thieves. Their ability to
command a simple creature is well known.
============================================================================
===
WALKTHROUGH
[03.00.00]
============================================================================
===
___ ___
|
|.
|.
|:
|::.. . |nbound
[03.01.00]
+`-------'-------------------------------------------------------------------+
|
============================================================================
=|
| Objectives:
|
|
|
|
|
|
|
4. Escape Helgen
|
|
|
|
|
|
| Unique Items: Helgen Keep Key
|
|
|
|
============================================================================
=|
After the opening scene has completed you will find yourself amidst the
chaos
of the village. The quest [UNBOUND] starts and Ralof commands you to follow
him
to the Keep. Head into the tower and up the steps where the dragon will
break
through the walls. Jump down and into a building then make your way into the
streets where Hadvar and some soldiers are fending off the dragon. Follow
Hadvar to the Keep where you meet up with Ralof. Now it's time to make a
choice to follow Ralof or Hadvar.
Following Ralof
[03.01.01]
-----------------------------------------------------------------------------+
Enter the Helgen Keep where Ralof will free your hands. Loot Gunjar's body
and equip his gear then the Imperial Captain will enter. Set up for the
ambush
with Ralof and slay the Imperials, then loot the [HELGEN KEEP KEY].
Head through the corridor from where the Imperials came to find a room
with
several [CHESTS], one of which contains another copy of the [HELGEN KEEP
KEY].
Return to the initial room and open the gate. You can find a bit of [FOOD]
amongst the containers. When you are done head down the steps and enter the
room to the left. Fight off two Imperial Soldiers and search the area for
[POTIONS], [FOOD], and various [INGREDIENTS]. Check the [BARRELS] just
before
you reach the hallway to find minor [POTIONS] and complete an optional side
objective.
Continue down to the dungeon where you will find the Torturer and his
assistant fighting some Stormcloak Soldiers. Aid them and then pick the lock
to the cage where you can find [SPELL TOME: SPARKS] and some gold near the
dead
mage. In the large cell you will find an [IRON SHIELD] if you haven't
acquired
a means to block yet. There is a [KNAPSACK] with [LOCKPICKS] inside, might
as
well pick them up for later. Proceed down the hallway where there are locked
cells that you can increase your lockpicking on. One of the cells has a
[SKELETON] and a [COIN PURSE] inside.
Make your way through the cavernous passage to a large open room with
Imperial Soldiers. Kill the ones that are in close quarters and when the
second
wave arrives on the other side of the room, use the spell Flames to light
the
oil on the ground to quickly dispatch them. Just around the corner is a
[LEVER]
that controls the drawbridge. When you and Ralof cross it, it will collapse
on
itself, leaving the others behind. Jump down where the bridge collapsed to
find
a [SKELETON] and a [COIN PURSE]. Meet up with Ralof to find another [COIN
PURSE] lying near a skeleton.
The next room is littered with Frostbite Spiders. Focus them down one at a
time or simply cast spells until they melt away. You can search the room for
eggs and Skeever Tails. but that's about all that's here. In the next area
you
will encounter a Bear. Ralof suggests sneaking by it, but you can always
fire
an arrow at it and pick it off from distance for the added experience. Just
past this area is the exit to Skyrim. The quest completes and the next one,
[BEFORE THE STORM], picks up.
Following Hadvar
[03.01.02]
-----------------------------------------------------------------------------+
Hadvar will free you of your bindings then task you with finding some gear
to
wear. Search the [WARDEN'S CHEST] and equip the gear you find then note the
[HELGEN KEEP KEY] you've obtained. Search another [CHEST] to find a helmet
then
follow Hadvar to the main entraceway where Ralof would have taken you. Here
you
find some Stormcloaks and Hadvar wants to reason with them. Unfortunately,
they
draw weapons and you must kill them.
Head down into the cellar where two Stormcloaks await. Slay them and
search
the barrel nearby for some [POTIONS] and any of the shelves or tables for
more of the same. Follow Hadvar to the torture room and kill the Stormcloaks
then search the Knapsack for some [LOCKPICKS]. Open the cages and especially
the one with the dead mage to find [SPELL TOME: SPARKS]. In the northeast
corner of the room you can find an Iron Shield and Iron Mace if you needed
to
use those instead of your swords.
As you move down the halls search the prison cells to increase your
Lockpicking and find a Skeleton with a coin purse nearby. As you descend
into
a watery room Stormcloaks will attack. Strike them down and when
reinforcements
come you can light the oil at their feet with the Spell: Flames to make
quick
work of them. Move towards the bridge and use the [LEVER] to lower it. As
you
cross the bridge collapses from a rock implosion. Jump down where the bridge
collapsed to find a [SKELETON] and a [COIN PURSE]. Meet up with Hadvar to
find
another [COIN PURSE] lying near a skeleton.
The next room is littered with Frostbite Spiders. Focus them down one at a
time or simply cast spells until they melt away. You can search the room for
eggs and Skeever Tails. but that's about all that's here. In the next area
you
will encounter a Bear. hadvar suggests sneaking by it, but you can always
fire
an arrow at it and pick it off from distance for the added experience. Just
past this area is the exit to Skyrim. The quest completes and the next one,
[BEFORE THE STORM], picks up.
_______
|
|.
|.
|:
|
|
|
|
| Unique Items: None
|
|
============================================================================
=|
With renewed freedom, follow the road towards Riverwood. At a point along
the
road you will find the Guardian Stones; [THE THIEF STONE], [THE MAGE STONE],
and [THE WARRIOR STONE] that will grant blessings allow skills in those
areas
to be learned 20% faster than normal. As you continue to Riverwood you may
encounter some Wolves.
Followed Ralof
-----------------------------------------------------------------------------+
Approach Gerdur and tell her that you know Ralof. She will tell you to
inform
the Jarl of Whiterun about the dragon.
Followed Hadvar
-----------------------------------------------------------------------------+
Find Alvor the Blacksmith in Riverwood and tell him you helped Hadvar. He
will tell you to inform the Jarl of Whiterun about the dragon.
If you speak with Lucan Valerius in the Riverwood Trader you can start the
quest [THE GOLDEN CLAW]. When you are ready to continue, head north to
Whiterun.
If you head through Pelagia Farm you may run into the Companions, a group
that
is stationed out of Whiterun. They will suggest that you head to Jorrvaskr
to
see if you are worthy of being a Companion. When you reach the gate a
Whiterun
Guard will halt you, tell him you have news of the dragon then enter
Whiterun.
Make your way through the city and up to the Keep, Dragonreach. You will
once
again be halted, respond the same. Talk to the Jarl to receive your just
reward
for bringing the news. This quest ends and [BLEAK FALLS BARROW] begins.
_______
|
|.
|.
|:
| Objectives:
|
1. Talk to Farengar
|
|
|
|
|
|
| Unique Items: Arvel's Journal
|
|
|
Dragonstone
|
|
Golden Claw
|
|
|
============================================================================
=|
Follow the Jarl and speak with Farengar. Accept Farengars quest and head
for
Bleak Falls Barrow. You should meet some resistance before actually entering
the dungeon, but it shouldn't be anything you can't handle. As you enter the
area it will seem quiet but there are Bandits on the far side of the initial
room. Unlock the [CHEST] and continue onward through the long and winding
chasms until you reach an ominous room with a Bandit. This room has symbols
that give hints on how to unlock the gate. The correct combination to enter
on
the pillars on the bottom floor is [SNAKE], [SNAKE], [WHALE].
-----------------------------------------------------------------------------+
Skill Book Alert!
Search this next room to find the book Thief. This will increase your
Pickpocket skill by 1 if it's the first time you've read it.
-----------------------------------------------------------------------------+
The next small room has a [CHEST] and some [POTIONS], but be careful of
the
Skeevers coming up the winding staircase. Head down the steps and through
the
rooms until you find a pathway blocked by spider webs. Remove them and enter
the room to find a Wounded Frostbite Spider trying to attack a man. You can
bait the spider back to where you entered the room, it cannot cross into
that
room so you can sit back and launch magic at it for an easy kill. If you
have
yet to start the side quest [THE GOLDEN CLAW], it will start when you cut
Arvel down. Immediately slay him or he will take off deep into the crypts
and
become harder to track down.
Loot Arvel's corpse for the [GOLDEN CLAW] and [ARVEL'S JOURNAL]. Move
through
the burial room and into the crypt where ancient nords, the Draugr, will
awake
and attack you. Be careful of the trap door and continue down the hall where
a
Restless Draugr is accompanied by some normal Draugr. The next trial is to
make
it through a narrow channel where axes are swinging. Simply time your run
and
sprint through to reach the other side unscathed. Descend the stairs and
note
the oil on the ground here. Bait some of the Draugr onto it and light it
with
a fire spell, such as Flames, and watch them burn.
Move through this crypt and up the steps to a watery room where a Restless
Draugr will emerge from his coffin. Slay him and loot the [CHEST] then pull
the [CHAIN] on the southern end and follow the watery path to a cavern.
Search
the [CHEST] at the intersection. Continue down the path and kill the
Restless
Draugr then head to the bottom of the waterfall to find a [CHEST]. Go north
and
pass through the halls until you reach the last room where a Draugr Wight
will
challenge you. Once the Draugr falls, enter the Bleak Falls Sanctum.
The first room in the sanctum has a few Draugr that appear from the tombs
and there is oil on the floors that can be lit. Ascend to the second floor
and
cross the bridge and go through an iron door. The gate at the end of this
room
can only be opened by setting the pieces in the correct order. The order is
found on the Golden Claw, [BEAR], [BUTTERFLY], [OWL]. Enter the massive room
and search the [CHEST] then approach the Word Wall to learn [WORD OF POWER:
FORCE, UNRELENTING FORCE]. After learning the word, a Draugr Wight Lord will
awaken from his tomb. Defeat it and loot the [DRAGONSTONE], then activate
the
[HANDLE] at the top of the steps to reach the exit. Don't pass the [CHEST]
on
your way out and return to Farengar to deliver the Dragonstone and complete
the
quest.
______
|
|.
|.
|:
|
|
|
|
|
|
|
|
|
|
|
|
Dragon Soul
|
|
|
============================================================================
=|
This quest starts once you deliver the Dragonstone to Farengar. Head up
the
steps and talk to the Jarl. He will reward you for the previous quest then
ask you to meet with Irileth due to the recent sighting of a Dragon. Head to
the Western Watchtower with Irileth then scope the tower out itself to start
the battle with the Dragon, Mirmulnir. It's best to battle the Dragon from
range until it lands, in which case you should attack from the sides to
avoid
the fiery breath. When the Dragon falls, investigate it and take the
wondrous
loot.
You absorb the [DRAGON SOUL] and unlock the Word of Power that you
obtained
earlier in the Bleak Falls Barrow. Go to your Magic menu and set this Shout
then test it out in front of everyone. Return to Jarl Balgruuf with the news
of the Dragon. On your way back into Whiterun however a Courier will stop
you
and deliver a [LETTER FROM A FRIEND]. Jarl Balgruuf will give you the [AXE
OF
WHITERUN] as a reward and the quest concludes as [THE WAY OF THE VOICE]
starts.
_______
|
|.|
| |
`-|.
|-'
|:
+-`---'----------------------------------------------------------------------+
|
============================================================================
=|
| Objectives:
|
|
|
|
|
3. Speak to Arngeir
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Word of Power: Balance, Unrelenting Force
|
|
|
|
============================================================================
=|
Before departing on quite the trek to the Throat of the World, talk to
Lydia
who becomes your housecarl (follower) now that you are a Thane. Make your
way
east and eventually to the village of Ivarstead. Just stick to the roads and
follow the signs until you get there. From here you should be able to climb
the 7,000 steps up to High Hrothgar where the Greybeards reside. Once
inside,
speak with Arngeir then fire your Shout at him and talk to him once more.
Probe him with any questions you might have then he will ask you to learn
from
Master Einarth.
Look at the Word of Power and you will learn it and Einarth will transfer
his power to you. You can now hold down your Shout button to use a more
powerful Unrelenting Force. Fire your upgraded Shout at the ethereals that
are generated. After you have destroyed three of them you will get to learn
a
new Word of Power from Borri. Meet him in the Courtyard to learn [WORD OF
POWER: WHIRLWIND, WHIRLWIND SPRINT]. Watch the demonstration and perform the
Shout yourself, making it through the gate in time. Return to Arngeir for
more training and the quest will complete, [THE HORN OF JURGEN WINDCALLER]
starts afterwards.
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Horn of Jurgen Windcaller
|
|
|
|
|
|
============================================================================
=|
After accepting this quest, make your way to Ustengrav which is northwest
of
Whiterun. There are some Bandits and some Necromancers along the way, but
eventually you will find the dungeon. The first room is a large one with two
Apprentice Necromancers. Take them out so that their summons go away then
check the [CHEST]. Go through the narrow corridor to find some Necromancers
fighting off the Draugr. Pick them off and continue into the next area. Move
into the northern room where there are lots of urns and a [CHEST]. You can
also find the book [MYSTERY OF TALARA, V2] that raises your Restoration
Skill.
Leave that room and folow the path to another intersection, this time take
the
western path to the end and spot a [CHAIN] that opens up a new path to a
[CHEST].
Return to the main path and continue south, defeating the Draugr that
impede
your progress. When you reach the overhang, loot the [CHEST] near the
shelving
unit and cross the bridge to reach the Ustengrav Depths. Follow the path and
kill a Draugr, but avoid going down the middle of the next archway as it
will
trigger fire to spew up and torch you. In the next room, quickly cross the
bridge and descend the ramp to the bottom floor. Defeat the Draugr here and
search the tables for [INGREDIENTS] and [FOOD]. On the opposite end, ascend
the
ramp and make your way to the next room.
As soon as you enter this room activate the [HANDLE] on the left and then
a second [HANDLE] next to a coffin where a Draugr pops out. This should open
the gates that are preventing you from reaching the [CHEST] and an [ARCANE
ENCHANTER]. A large expansive room is next, this time with Skeletons. Head
up
a set of stairs where fire is flailing at the top. Turn left left after the
the flames to find a [CHEST] and check the corners for [INGREDIENTS]. You
can
cross the broken bridge high above in this area by using your new Word of
Power
Whirlwind. The first two gaps can be jumped but the next longer one requires
a
Whirlwind to cross. Make it all the way across and you are rewarded with a
[CHEST].
Make your way safely down to the bottom floor. Opposite the waterfall is a
[CHEST] and if you run through the waterfall you can find another [CHEST],
this
one is guarded by a Restless Draugr. Leave the waterfall to find the [WORD
OF
POWER: FADE, BECOME ETHEREAL] to your left. Head back up and cross the large
bridge to the east. There is a Skeleton up the steps but where you want to
go
is by the large rocks on the bottom floor. They will illuminate as you pass
them and open barred gates blocking your path for a short time. Use the
Whirlwind Sprint Shout to overcome this challenge and march down the path
towards the Frostbite Spiders.
A Giant Frostbite Spider will drop down to aid the lesser ones. Break
through
the spider webs to the east and move into another room through the door and
via
the [CHAIN] in the hallway. Move down the pathway and read the [MYSTERIOUS
NOTE]. Go through the door in the back and open the [CHEST] then follow the
narrow path out to Ustengrav. At the end of the path use the [LEVER] to open
the wall up then exit to Riverwood.
Stay the night at the Sleeping Giant Inn in the attic room. Delphine will
tell you that room doesn't exist but shows you to another room. Sleep here
for
a brief time and Delphine will come in to talk with you and eventually give
you
the [HORN OF JURGEN WINDCALLER]. The quest [A BLADE IN THE DARK] starts, but
first follow Delphine. After a longwinded conversation, quite a lot has been
revealed. Be sure to raid this room for all the [INGREDIENTS]. Return the
horn
to Arngeir then learn the final Word of Power for Unrelenting Force, [WORD
OF
POWER: PUSH, UNRELENTING FORCE]. After you have completed this task, you
will
receive the Voice of the Greybeards and the quest will end.
-----------------------------------------------------------------------------+
Dragon Soul Alert!
If you return the Horn of Jurgen Windcaller to it's altar back in
Ustengrav
you will receive a free [DRAGON SOUL]!
-----------------------------------------------------------------------------+
_______
|
|.
|.
|:
1. Talk to Delphine
|
|
|
|
|
|
4. Talk to Delphine
|
|
| Unique Items: Delphine's Secret Door Key
|
|
|
Dragon Soul x2
|
============================================================================
=|
Return to the Ustengrav Depths and place the Horn of Jurgen Windcaller
back
on the Tomb to absorb a [DRAGON SOUL]. From here Fast Travel to Whiterun and
begin heading due east, or if you've discovered anything near Windhelm you
can
Fast Travel there and find Kynesgrove just south of Windhelm. When you
arrive
you will be greeted and Delphine will lead the way to the burial site. Here
you
witness Alduin resurrecting Sahloknir. Start unloading on the Dragon as it
begins to revive for some quick and easy damage. Use the same strategy as
when
you defeated Mirmulnir and the battle should go smoothly. After the battle
loot
the Dragon and talk to Delphine to receive [DELPHINE'S SECRET DOOR KEY] and
learn quite a bit regarding the Dragons reemersion. The quest concludes and
[DIPLOMATIC IMMUNITY] starts.
______
|
|.
|.
|:
|
|
|
|
|
|
|
|
5. Talk to Malborn
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Dragon Investigation: Current Status
|
|
|
|
|
Party Boots
|
|
Party Clothes
|
|
|
|
|
|
|
|
|
============================================================================
=|
This quest will start as soon as you have slain Sahloknir. Return to
Riverwood and meet with Delphine, she has a plan but needs you to meet with
Malborn in the Winking Skeever at Solitude. Make the journey to the far
north
and locate Malborn. He can sneak a few things in for you since you can't
expect
to enter the Thalmor Ambassador's Manor fully loaded. When you give Malborn
the
few things you can't live without leave the Inn and meet Delphine near the
stables at Katla's Farm.
Delphine will give you the [PARTY CLOTHES] and [PARTY BOOTS] that you need
to equip. When you are ready let her know to be taken to the embassy in the
carriage. Approach the guard when you arrive and hand her the invitation
letter to be let in. Inside you will meet the Ambassador and Malborn. Speak
with Malborn when Elenwen leaves then track down Razelan who wants a drink
and
is rather vocal about it. Grab some Colovian Brandy from Malborn and give it
to
Razelan. Ask him to make a scene afterwards and he will happily oblige.
Sneak through the back door with Malborn and collect your gear. Make your
way either stealthily or brazenly through the area. The western room doesn't
have much but the eastern one has steps leading to the next floor. There
isn't
much up there either, so when you are done head outside via the eastern exit
on the first floor. In the courtyard you will meet some resistance, so slay
the Thalmor foes and enter Elenwen's Solar. Sneak past Rulindil or slay him,
either way you need to pass his room and his door is open. The [CHEST] you
seek contains the [INTERROGATION CHAMBER KEY], [DRAGON INVESTIGATION:
CURRENT
STATUS], [THALMOR DOSSIER: DELPHINE], and [THALMOR DOSSIER: ULFRIC
STORMCLOAK].
Grab your prizes and head upstairs to find a few [CHESTS] and an [UNUSUAL
GEM]. Make your way to the basement floor and enter the Dungeon. There is a
[CHEST] containing the [THALMOR DOSSIER: ESBERN] which will give the
information
you seek but you can always just talk to Etienne Rarnis who is locked in the
cell. Release Etienne and Malborn will appear with some Thalmor on his tail.
Take them out, loot the [TRAP DOOR KEY] and enter the Reeking Cave via the
[TRAPDOOR]. Kill the Frost Troll in this small area and return to Skyrim's
outdoors. Delphine is waiting for you in Riverwood with your gear. Tell her
about Esbern and the quest will conclude, [A CORNERED RAT] begins.
_______
|
|.
|.
|:
1. Talk to Brynjolf
|
|
|
|
|
|
4. Talk to Esbern
|
|
| Unique Items: None
|
|
============================================================================
=|
Make your way east to Riften in search of a Blade named Esbern. As you
enter the city a man will stop you, but there are a handful of ways to get
past him; Give him Gold, Intimidate, Persuade, or show him an Unusual Gem
(this
will start the quest [NO STONE UNTURNED]). After you gain access to the city
find Brynjolf who agrees to give you the information you want but in return
he
needs a favor and [A CHANCE ARRANGEMENT] begins unless you persuade him to
divulge the information now or are a member of the Thieves Guild in which
case
you can skip the quest.
A Chance Arrangement
{03.09.01]
-----------------------------------------------------------------------------+
Objectives:
Tell Brynjolf you are ready to begin and he will call everyone to gather
around. Sneak over to Madesi's stand and unlock the sliding door and steal
[MADESI'S RING]. Now pickpocket Brand-Shei and place the ring on him. Return
to Brynjolf who is more than pleased to tell you what you want to hear.
-----------------------------------------------------------------------------+
Note: This could be a perfect opportunity to start the Thieves Guild
questline
more
-----------------------------------------------------------------------------+
Head over to the Ratway underneath your current location. The area is
small
and there are few enemies so traverse the sewer east until you reach The
Ragged Flagon. Speak with Vekel the Man and persuade him with your gold or
with
your tongue. Vekel will tell you where to find Esbern and you start by
leaving
the area into the Ratway Vaults. Thalmor will strike at you but you can jump
down to the bottom layer and make a quick escape if you so choose. Make your
way through the area and up the ramp to find Esbern. Talk to him and tell
him
that "Delphine said to 'remember the 30th of Frostfall.'" Esbern will let
you
in and when speaking to him let him know you are Dragonborn. The quest will
end and [ALDUIN'S WALL] will begin.
_______
|.
|.
|:
|
|
2. Talk to Esbern
|
|
|
|
|
|
| Unique Items: Annals of the Dragonguard
|
|
============================================================================
=|
Esbern needs a minute to grab a few supplies but then you begin the
journey.
Where you may have just jumped down to quickly reach Esbern, you must now
traverse the long corridors back to the Ragged Flaggon. Make your way west
and
flip the [LEVER] on the wall to lower the bridge. Cross over and back into
Riften where you should Fast Travel to Riverwood and enter the Sleeping
Giant
Inn where Delphine waits. Talk to Esbern to learn the location of Alduin's
Wall
which is in Sky Haven Temple. Grab the [ANNALS OF THE DRAGONGUARD] and head
to
Karthspire, located between Markarth and Morthal.
As you enter the cavern you will encounter three Forsworn. With the help
of
Esbern and Delphine they should go down easily. Search the area for a few
[INGREDIENTS] and a [CHEST] at the foot of a bed. Follow Delphine and Esbern
to find three pillars with symbols on them. Turn them all to the symbol of
the
[DRAGONBORN], a somewhat heart-shaped symbol with and arrow pointing
downward,
and a bridge drop allowing access to the next area. The pressure plates on
the
floor are traps that will seriously injure you. Step only on the plates with
the symbol of the [DRAGONBORN] then pull the [LEVER] at the end to disable
all
the pressure plates.
Move north and across the bridge then up the stairs to find the entrance
to
Sky Haven Temple. Search the large [CHEST] and activate the [BLOOD SEAL] to
gain entry. Head up the steps into the massive room and search the western
room for a [CHEST] and some [DRAGONBONE]. When Esbern finally makes his way
up he will begin to decipher Alduin's Wall. After some insightful
information,
the quest ends and [THE THROAT OF THE WORLD] starts up.
-----------------------------------------------------------------------------+
Note: At this time you can begin to work with Delphine and Esbern and the
Blades Quests.
-----------------------------------------------------------------------------+
_______
|
|.|
| |
`-|.
|-'
|:
|
============================================================================
=|
| Objectives:
|
1. Talk to Arngeir
|
|
|
|
|
|
4. Talk to Paarthurnax
|
|
|
|
|
|
7. Talk to Paarthurnax
|
|
| Unique Items: Word of Power: Inferno, Fire Breath
|
|
|
|
|
|
|
|
============================================================================
=|
Make your way back to High Hrothgar and talk to Master Arngeir. He will
mention his leader Paarthurnax and will teach you a new Shout to reach the
Master of the Voice. In the courtyard you will learn [WORD OF POWER: SKY,
CLEAR
SKIES], [WORD OF POWER: SPRING, CLEAR SKIES], and [WORD OF POWER: SUMMER,
CLEAR
SKIES] thus mastering this Shout. Ascend the staircase and use your new
Shout
to clear out the impassable wind. As you climb the mountain you will
encounter
Wraiths and Trolls and your visibility will be low. Cross the bridge after
the
clearing the wind and continue to climb higher still. There is a third and
final area you must use Clear Skies on before Paarthurnax will appear.
Converse with the Master of the Voice, which he truly does enjoy. Inquire
about the Dragonrend Shout and he will lead in teaching [WORD OF POWER:
INFERNO, FIRE BREATH]. Use your newly learned Shout on Paarthurnax then
speak
with him. After learning the secrets of Alduin and what must be done, the
quest ends and [ELDER KNOWLEDGE] begins.
_______
|
|.
1___|
|.
__)_
|:
|
|
| Unique Items: Crimson Nirnroot
|
|
|
|
|
Elder Scroll
|
|
|
============================================================================
=|
Seek out Arngeir who will point you to the College of Winterhold. Make
your
way inside and to the Arcanaeum where you will find Urag gro-Shub. Inquire
the
Elder Scrolls and he will bring you [EFFECTS OF THE ELDER SCROLLS] and
[RUMINATIONS ON THE ELDER SCROLLS]. After reading both the quest [DISCERNING
THE TRANSMUNDANE] will start.
Discerning the Transmundane
[03.12.01]
-----------------------------------------------------------------------------+
Objectives:
Question Urag about the books then begin your journey to find Septimus
Signus
who is heralded as the most knowledgeable on the Elder Scrolls. Leave the
College and head north to Septimus Signus's Outpost where you will find the
crazy old man. He has a lot to say so listen close and head for Alftand to
the south. Once here cross a long bridge to enter the Alftand Glacial Ruins.
This quest will not be completed during this main quest, it just happens
to
overlap. For more information please see the Daedric Quest section,
[10.04.00]
-----------------------------------------------------------------------------+
The path is rather uneventful and there isn't much loot so follow the
blood
trail until you hear a voice. This is the sign that hostiles and items are
ahead. Move up another ramp and defeat the Dwemer machines that attack. Stay
on the blood trail to find J'darr and J'Zhar, one of them dead and another
fighting a Dwarven Spider Worker. Clear the enemies and move into a much
larger
room. As you approach the center pillar two Dwarven Spheres will strike.
Watch out for the traps in the next hall as you make your way to another
room. There is a lot of oil on the floor so use it to your advantage as more
Dwarven Spider Workers attack. Unlock the gate on the far side of the room
to
find two [CHESTS] inside. Exit the room to the west and move through the
halls
defeating the enemies as you go. The final room has pistons that will push
you
down below, you must cross the upper floor to reach the Alftand
Animonculory.
Make your way east and use the oil once again to slay the Dwarven Spheres.
When you reach a massive room you'll notice you are at the top. Before
making
your descent search the alcove where a Dwarven Spider Worker lurks to find a
[CHEST]. Unlock the door at the bottom of the ramp and fight off more
machina. There are several [CHESTS] and another locked gate with better loot
and more [CHESTS] inside. Leave this room and drop down below where you can
find the corpse of Yag gra-Gortwog. Head up the ramp to the west to find a
[CHEST] sitting at the end of it.
Continue to descend and slay the Falmer that strike and dodge the pistons
that attempt to push you to your death. At the end of this ramp is a flame
that
you must go around to enter the next room. This room has a few Falmer in it
but also [INGREDIENTS] and an [ALCHEMY LAB]. Further down you will find
plenty
of Falmer and their huts. More [INGREDIENTS] are along the back wall and the
last hut on the south end will have a [CHEST]. Use the [ANVIL] if you feel
the
need to create new gear then head down the steps. There is a Falmer
Shadowmaster accompanied by two Falmer Gloomlurkers. Defeat the Shadowmaster
and his cronies and note the quick exit back up to the Ruins.
Leave this room to return to the main one with all the ramps leading down.
Descend and fight off the Falmer and Frostbite Spiders that attack you, it's
safest to bait them up the ramp so you can fight them one at a time. As you
pass through the final door and head down the steps, avoid stepping on the
snow
before you reach the door because it will trigger a trap. Enter the Alftand
Cathedral and make your way down the path. Hug the wall to avoid the trap
from above as you move west.
Slay the Falmer Gloomlurker and enter a large room. Kill another Falmer
then
raid his tent to find a [CHEST]. Head up the steps to find two more [CHESTS]
and the [LEVER] that raises the gate leading up to a [DWARVEN MECHANISM].
Open the nearby by [CHEST] and unlock the [GATE] in the back. This lever
will
take you outside, but use the Dwarven Mechanism to reach Blackreach. While
you
are here you will encounter Falmer and Chaurus along the beeline you should
take towards the quest marker. Be sure to snag some [CRIMSON NIRNROOT] to
start the quest [A RETURN TO YOUR ROOTS]. Stick to the road once you reach
the water and you will see the tower you have been seeking. Open the door
and
use the lever to enter the Tower of Mzark.
Search this room for some [INGREDIENTS] and a [CHEST] then enter the main
chamber where the Lexicon is located. At the top of the ramp activate the
[LEXICON RECEPTACLE]. Use the button second from the right a few times and
watch for the button second from the left to light up (the Blank Lexicon
will
also glow at this point). Press this button twice and the far left button
will
light up. Press this button and your long worked for prize will descend.
Jump
down and snag the [ELDER SCROLL]. The quest finally ends and [ALDUIN'S BANE]
immediately begins.
_______
|
|.
|.
|:
+`-----'--------------------------------------------------------------------+
|
============================================================================
=|
| Objectives:
|
|
|
|
|
3. Defeat Alduin
|
|
| Unique Items: Word of Power: Finite, Dragonrend
|
|
|
|
|
|
============================================================================
=|
Use the quick exit to reach the outdoors once more and notice you are
quite
a ways from where you initially entered the dungeon. Return to the Throat of
the World and use the Elder Scroll at the quest marker to view a scene from
the past. During the scene you will learn [WORD OF POWER: MORTAL,
DRAGONREND],
[WORD OF POWER: FINITE, DRAGONREND]. and [WORD OF POWER: TEMPORARY:
DRAGONREND]
which will come in handy during your next test. The scene ends and Alduin
appears at your location!
Use your newly acquired Dragonrend Shout to bring him down. Take note that
Alduin is invincible except when under the effects of Dragonrend. Alduin
will
take to the sky every chance he can get and rain fireballs down upon the
area.
Make sure you hit Alduin and not Paarthurnax from the skies, it's easy to
confuse the two. When Alduin is grounded strike from the side and avoid his
Fiery and Icy Breath. Use Dragonrend every chance you get and you should be
|.|
| |
`-|.
|-'
|:
|::.|he Fallen
[03.14.00]
+-`---'----------------------------------------------------------------------+
|
============================================================================
=|
| Objectives:
|
|
|
|
|
|
|
|
|
|
|
|
|
7. Interrogate Odahviing
|
|
| Unique Items: Word of Power: Hunter, Call Dragon
|
|
|
|
|
|
============================================================================
=|
Confer with either Paarthurnax, Arngeir, or Esbern and you will be given
guidance to speak with the Jarl of Whiterun since Dragonsreach was once a
place to capture Dragons. Speak with the Jarl of Whiterun and he agrees to
help you if the Greybeards can host a peace council.
Season Unending
[03.14.01]
-----------------------------------------------------------------------------+
Objectives:
1. Talk to Arngeir
2. Talk to General Tullius
3. Talk to Ulfric Stormcloak
4. Talk to Arngeir
5. Take your seat
6. Negotiate a truce
Tell Arngeir you want the Greybeards to host the council. He seems
somewhat
reluctant but then agrees that it's the only way to stop Alduin. Seek out
Ulfric Stormcloak at the Palace of the Kings and persuade him to go to the
council. Then head to Solitude and do the same with General Tullius. With
both parties agreeing to meet, return to Arngeir then take your seat at the
council table. There are several choices you must make:
- You must choose to have Elenwen stay or leave
- You must choose to give up Markarth or Riften
- You must decide a counter offer for giving up Markarth or Riften
- You must decide on additional concessions for the weaker side
-----------------------------------------------------------------------------+
With the truce in place you must now learn to call a Dragon to
Dragonsreach.
Talk with Esbern who starts the quest [PAARTHURNAX], a quest that requires
you
to slay the Dragon. In addition to giving you this quest, Esbern will also
teach you [WORD OF POWER: SNOW, CALL DRAGON], [WORD OF POWER: HUNTER, CALL
DRAGON], and [WORD OF POWER: WING, CALL DRAGON] so that you may summon the
Dragon Ohdaviing. Return to Dragonsreach and talk to Jarl Balgruuf and tell
him you are ready to spring the trap. Head to the Great Porch and use your
new
Shout to call Ohdaviing. Use Dragonrend to force it to land then weaken him
and lure him into the Keep. When he is far enough back the soldiers of
Whiterun
will trap him.
Interrogate the captured Dragon to learn the where abouts of Alduin. The
beast complies but forgets to mention that the only way to reach Skuldafn is
by air. You are at an impasse, but agree to free the Dragon. The quest ends
while [THE WORLD-EATER'S EYRIE] picks up.
_______
|
|.|
| |
`-|.
|-'
|:
|
|
2. Talk to Odahviing
|
|
|
|
4. Enter Sovngarde
|
|
| Unique Items: Diamond Claw
|
|
|
|
|
Dragon Soul x4
|
|
Nahkriin
|
|
|
============================================================================
=|
Head up the steps and speak with the Whiterun Guard. Ask him to release
the
trap and the Jarl will comply. Talk to Odahviing and he will take you as far
as he can to the portal to Sovngarde. As you pass under the large arch you
are
likely to encounter a Dragon. Dragonrend works wonders, so bring it down and
slay it. Further ahead a Draugr Scourge is ready to brawl and just past him
you
will encounter another Dragon. Go east up the steps and you will find more
Draugr Scourge using their Voice to strike you back. When you reach the top
of
the area you can enter the Skuldafn Temple.
Move down the right path to find a [CHEST] then continue north, slaying
the
Draugr Scourge that blockades your path. The next room has some Draugr
Scourge
and another pillar puzzle. The eastern pillar should have the [SNAKE] symbol
facing east. The western pillar should have the [WHALE] symbol facing west.
The middle pillar should have the [HAWK] facing north. Pull the [LEVER] and
the right gate will open. Change the middle pillar to a [SNAKE] and flip the
[LEVER] again to make the left door open. The area past the [HAWK] gate has
a
[CHEST] and the [SNAKE] gate leads onward.
The ritualistic burial chamber holds a [CHEST], loot it and move to the
halls where Frostbite Spiders reside. As you approach a set of double iron
doors, take a detour to notice the [CHEST] wrapped up in all the spider
webs.
In the room past the double iron doors is another pillar puzzle and some
Draugr
Scourge determined to stop you from solving it. The first pillar in the
middle
should read [SNAKE]. The southern pillar on the second floor should read
[HAWK] and the northern pillar should read [WHALE]. Pull the [LEVER] to
lower
the bridge and cross over to the other side.
Ascend the spiral staircase and slay the Draugr in the room at the top of
them. Inside the southern area is a [CHEST] and a [LEVER] that grants access
to the northern hall. RUsh through here and meet a Draugr Death Overlord
face
to face. Slay this foe and loot the [DIAMOND CLAW] off his rotting corpse.
Observe the Diamond Claw and then enter this symbol combination into the
door;
[WOLF], [MOTH], and [DRAGON]. The door will retract and you will find a Word
Wall with [WORD OF POWER: STORM, STORM CALL]. Move to the next area,
Skuldafn,
just past the Word Wall.
You arrive back outside and you are in for a fight. Turn the corner and
head
up the steps to spot the portal to Sovngarde. Unfortunately, there are two
Dragons and a Dragon Priest guarding the entrance. Take out Nahkriin first
because he will conjure Atronarchs and you don't need more enemies. Then use
Dragonrend to bring one Dragon down at a time and slay them. In the end you
should obtain [DRAGON PRIEST STAFF], [NAHKRIIN], and [DRAGON SOUL x2].
Activate
the seal using the Dragon Priest Staff and a huge beam of light will form.
Enter this light to be taken to Sovngarde and complete the quest.
_______
|
1___|
|____
|:
|::.. . |ovngarde
[03.16.00]
+`-------'-------------------------------------------------------------------+
|
============================================================================
=|
| Objectives:
|
|
|
|
|
|
|
| Unique Items: None
|
|
============================================================================
=|
Descend the steps and you will quickly notice that Alduin is flying around
this area. As you progress towards the mist you can see Stormcloak Soldiers
running by. Stop and talk to one if you wish, he will just get swooped up by
Alduin. Move north as far as you can and approach Tsun near the large Dragon
skeleton. Challenge him to a fight and when you win he will grant you access
to the Hall of Valor. Ysgramor will greet you as you enter the Halls of
Valor
and the quest marker will update to the heroes of Sovngarde. After hearing
the
plan the quest ends and [DRAGONSLAYER] immediately begins.
______
|
|.
|.
|:
|::.. . /ragonslayer
[03.17.00]
+`------'--------------------------------------------------------------------+
|
============================================================================
=|
| Objectives:
|
|
|
2. Defeat Alduin
|
|
| Unique Items: Word of Power: Champion, Call of Valor
|
|
|
|
|
|
============================================================================
=|
Group up with the Heroes and use the Clear Skies Shout to remove the mist.
It will take several attempts but it will eventually go away. Fight Alduin
much like you did the previous time. Use Dragonrend to drop him and keep him
down as the team strikes together. Continue to pummel Alduin from the side
and
use Dragonrend to keep him grounded. When the quest completes talk to Tsun
to
be taken back to Skyrim. You will also be bestowed [WORD OF POWER: HERO,
CALL
OF VALOR], [WORD OF POWER: CHAMPION, CALL OF VALOR], and [WORD OF POWER:
LEGEND
CALL OF VALOR].
The main questline is now complete but there are plenty of other things to
do
============================================================================
===
THE COMPANIONS QUESTS
[04.00.00]
============================================================================
===
_______
|.|
| |
`-|.
|-'
|:
|::.|ake up Arms
[04.01.00]
+-`---'----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: None
|
|
============================================================================
=|
If you run through the Pelagia Farm on the outskirts of Whiterun you can
hear
the clash of metal. There is a band of Warriors fighting a Giant, you can
help
or simply watch. After the battle you will get some information on who the
Companions are and how you can become a member of their heralded Guild.
This quest starts from Aela the Huntress. The quest is fairly simple, just
head to the area stated and kill the animal that is inside the dwelling. The
animal is hostile from the moment you enter so kill it quickly, take it's
pelt
and return to Aela.
Animal Extermination Part 2
[04.01.02]
-----------------------------------------------------------------------------+
Prerequisite: Take Up Arms, Animal Extermination
Objectives:
Tell Aela that you are looking for some work and she will send you to a
nearby animal den and request that you dispose of all of the occupants. When
you reach your destination just wipe the area clean of all animals and when
they are all taken care of the quest will update and you can return to Aela
This quest starts from Farkas as soon as you finish Take Up Arms. This
quest
requires you to brawl with a troublemaker. Seek out the ruffian and
challenge
him/her to a brawl. Do not fight with weapons and kill this person, only
knock
them out with your fists. Once they have collapsed, return to Farkas for the
reward.
Trouble in Skyrim
[04.01.04]
-----------------------------------------------------------------------------+
Prerequisite: Complete Take Up Arms
Objectives:
Tell Farkas you are looking for work and he will tell you about a recent
disturbance that must be dealt with. Journey to the location of the incident
and slay those responsible, this time make sure you kill them and not just
brawl. To complete this quest you need only kill the leader of the faction
but
you should kill the other assailants as well. When you are done return to
Farkas for your reward.
Family Heirloom
[04.01.05]
-----------------------------------------------------------------------------+
Prerequisite: Complete Take Up Arms
Objectives:
Speak with Skjor or Vilkas and they will inform you that a valuable family
heirloom belonging to a high-ranking family that is friends with the
Companions
has gone missing. Go to the location of the heirloom and fight or sneak your
way to the flagged area on your local map. The [HEIRLOOM] is usually found
within a [CHEST]. Once you have secured it return to the quest giver, either
Skjor or Vilkas.
Escaped Criminal
[04.01.06]
-----------------------------------------------------------------------------+
Prerequisite: Complete Take Up Arms
Objectives:
Skjor or Vilkas will inform you that a wanted criminal is on the run from
the
local authorities. Your objective is to hunt down this fugitive and kill
him.
Head out to the area of the lawbreaker and bring about his swift demise.
There
may be some other resistance from additional foes, so deal with them as you
deem fit. Return to Skjor or Vilkas for your reward.
Rescue Mission
[04.01.07]
-----------------------------------------------------------------------------+
|.
|.
____|
|:
|::.|roving Honor
+`---'-----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete Take Up Arms and One Radiant Quest
|
|
|
| Objectives:
|
1. Speak to Farkas
|
|
|
|
3. Return to Jorrvaskr
|
|
4. Follow Vilkas
|
|
| Unique Items: Dustman Cairn's Key
|
|
|
Fragment of Wuuthrad
|
|
|
============================================================================
=|
This quest can start by talking to Skjor after completing [TAKE UP ARMS]
and
one of the many [RADIANT QUESTS] available from the Companions in Forrvaskr.
Accept Skjor's quest and talk to Farkas. Head northwest until you reach
Dustman's Cairn. Make your way through the passages, killing the Draugr and
looting their corpses until you reach a wooden door. This path leads to a
large
open room with an Arcane Enchanter and lots of [POTIONS]. Head through the
open
gate and flip the [LEVER] to start a short scene. With the scene over, head
through the newly opened passage and fight off the Silver Hands. When you
reach
the large room be sure to search thuroughly after dispatching the enemies.
You will find several locked [CHESTS] and if you button hook left from the
top of the stairs you will find a [CHAIN] that reveals a secret chamber with
another [CHEST]. Continue through the corridor and fight off more Silverhand
and Draugr. The enemy grows more numerous as you descend towards Dustman's
Crypt. As you enter this area you will hear the fighting below of Draugr and
the Silver Hand. Rush down and unlock the [CHEST] then finish off the victor
of
the fight. Through pathway you will come to a room where several Silver Hand
will strike at you. Don't miss the locked [WOODEN DOOR], because inside is a
shelving unit with some rare [INGREDIENTS].
This next room is fairly large and empty. Search the [CHEST] on the left
to
find [DUSTMAN's CAIRN KEY]. Use the key to unlock the door and fight off the
Skeevers. There is an [ALCHEMY LAB] and a locked [WOODEN DOOR] in the next
room. Continue through the narrow hallway and kill the Frostbite Spiders and
Skeevers that attack you in the open cavernous area. Cross the cavern and
into
a cryptic hallway until you reach an iron door. In this next room you will
find
the [FRAGMENT OF WUUTHRAD] in the center of the table in the back. Approach
the Word of Power to learn [FIRE BREATH]. Draugr will spawn continually from
every coffin in the room until they are all opened and defeated. Be careful
and
fight with Farkas to increase your chances of survival. Once the area is
cleared, return to Jorrvaskr where Vilkas is waiting for you.
_______
|
|.|
| |
`-|.
|-'
|:
1. Talk to Skjor
|
|
|
|
|
|
|
|
5. Talk to Aela
|
|
|
|
| Unique Items: None
|
|
============================================================================
=|
After helping Aela she will offer another quest. Talk to Skjor and then
meet
him at the Underforge out back of Forrvaskr between 7PM and 8 AM. Here you
have
the option of joining the Circle and becoming a Werewolf. Choose to
participate
in the ritual and are turned. After a short scene you regain control and are
off to attack the Silver Hand. Enter the Gallow and slay the Silver Hand
that
attack you and Aela. Head into the dungeon and pull the [CHAIN] to release
the
barricade on the door. More Silver Hand await in the room, kill them and
check
the [CHEST]. There is a dead Werewolf in one of the small chambers, another
door is barred from the inside. Proceed through the wooden door that does
open
and continue down the hall.
-----------------------------------------------------------------------------Note: You can use Beast Form during this quest. Access it from your Magic
Menu to make the quest a bit easier.
-----------------------------------------------------------------------------Kill the Skeever that strikes and proceed up the steps. Tread carefully as
there is a trap door and two more Silver Hand waiting to destroy you. This
area
can be deadly as a large group of Silver Hand will come up the stairs and
strike at you from distance. You can release the Werewolf but it will strike
you if you aren't in Beast Form. Head down the steps from where the Silver
Hand
had come from and into a large room. Don't head upstairs quite yet, and
search
the area for [PELTS] and a [MASTER CHEST] in the back room. Head upstairs
and
kill some more Silver Hand, this room has steps leading downstairs but
unlock
the wooden door first to access a room with [POTIONS] and [CHESTS].
The final room houses the leader, Krev the Skinner. If you can lure him
back
into the hall it will mitigate the damage you will take from the archers in
the
room. Loot the corpses and the large [CHEST] in the back amongst other
things
then use the door and unbar the next one to return to the beginning of the
dungeon. You must now complete three Radiant Quests for Aela before moving
to
the next quest.
Stealing Plans
[04.03.01]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Silver Hand but before starting Blood's Honor
Objectives:
Locate the Silver Hand camp that Aela has specified and go in full force.
Slaughter the helpless foes and secure the [SILVER HAND STRATAGEM], normally
found under a table, but it can be in a [CHEST]. With the plans in hand,
return
to Aela.
Striking the Heart
[04.03.02]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Silver Hand but before starting Blood's Honor
Objectives:
Inquire Aela about the next target and she will send you to a random
location
where the Silver Hand Leader is located. Regardless of the area you are sent
to, plow through the cronies first and then take out the leader. Return to
Aela
with the good news.
Retrieval
[04.03.03]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Silver Hand but before starting Blood's Honor
Objectives:
Aela will tell you about her targets and mention a fragment of Wuuthrad.
Go
to the designated location and kill the Silver Hand forces inside. You can
find
the [FRAGMENT OF WUUTHRAD] in a [CHEST] or on a table, usually in the same
area as the leader of this group of Silver Hand. With the fragment in hand,
return to Aela.
_______
|
|.
|.
|:
|
============================================================================
=|
| Prerequisite: Complete The Silver Hand and Two Radiant Quests
|
|
|
| Objectives:
|
|
|
|
|
|
|
4. Return to Kodlak
|
|
| Unique Items: Glenmoril Witch Head
|
|
============================================================================
=|
Speak with Aela after completing two of her Radiant Quests to begin this
one.
Kodlak Whitemane has requested an audience with you, best not keep him
waiting.
After some dialogue, he will request that you kill a Glenmoril Witch and
bring
back her head so as to remove his "curse." Begin the long trek to the southwest and enter the cavern. The Coven has a main cave and then branches out
to
the smaller caves. The Glenmoril Witches are in these caves and each one of
the branches has a [CHEST] with the exception of one. Be wary of the Witch's
familiars and slay them one by one, then return to Whiterun. As you approach
Jorrvaskr you should notice the slaughter and realize the Silver Hand has
attacked. Head inside and talk to Vilkas to immediately start the next
quest,
[PURITY OF REVENGE].
_______
|.
|.
____|
|:
|::.|urity of Revenge
[04.05.00]
+`---'-----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete Blood's Honor
|
|
|
| Objectives:
|
|
|
|
|
3. Return to Jorrvaskr
|
|
| Unique Items: Fragment of Wuuthrad
|
|
============================================================================
=|
This quest begins immediately after finishing Blood's Honor. Clear out
your
inventory and make your way to Driftshade Refuge in the far north.
Eventually
you make your way through the snow-filled lands and into the dungeon. Head
down the steps and slay the Silver Hand members in this room. The door to
the
north is barred so head west where you will find more enemies. Pass through
two more rooms and head up the stairs to find yourself on a balcony. Kill
two
more Silver Hand and descend, searching the alcove for a [CHEST]. Continue
north down the steps, but not too quickly or you'll miss the [LOCKED] wooden
door to the west.
Open the door and kill the Silver Hand, then loot the room and the [CHEST]
of it's valuables. Continue to the northern room and slay two more Silver
Hand
then check the southern room for some [FOOD]. Use the [LEVER] to retract the
bars on the east gate and enter the Driftshade Cellar. Button hook left to
find a [CHEST] then continue north. Make your way through the wine cellar
and
fight off more foes. Don't miss the [PULLBAR] that will move a gate out of
the
way and grant access to a [CHEST] that is just past the cell with a Werewolf
in
it.
Head to the next room where you can see traces of snow. Continue your
slaughter of the Silver Hand and make your way into the snowy cavern. There
are
some cages above with a Werewolf inside. The next area is fairly large but
with
only a handful of Silver Hand, it should pose no threat. March onward to
enter
the home stretch and back into the Driftshade Refuge. There is only one room
left and it houses the last three Silver Hand. The two-hander will take much
more to kill then the others, but he will eventually fall. The [FRAGMENTS OF
WUUTHRAD] are on the table and there is a [CHEST] near the [ANVIL] and the
[WORKBENCH] on the west side of the room. Once you are done looting the
area,
return to Jorrvaskr.
_______
|
|.
|___|
|.
|:
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
8. Speak to Kodlak
|
|
|
|
|
|
|
|
| Unique Items: Amulet of Mara
|
|
|
Fragment of Wuuthrad
|
|
Shield of Ysgramor
|
|
|
|
|
|
Wuuthrad
|
============================================================================
=|
This quest starts as soon as you return to Whiterun. Head to the backside
of
Jorrvaskr and attend Kodlak's funeral. Afterwards, Eorlund will approach you
and take back the fragments of Wuuthrad, but ask you to retrieve another
piece
that Kodlak kept in his room. You will find this [FRAGMENT OF WUUTHRAD] in
an
end-table in Kodlak's quarters. Secure it and return to Eorlund where he
informs you that the Circle is waiting for you in the Underforge. Enter and
listen to the debate until Eorlund enters with the reforged Wuuthrad.
Eorlund
gives you [WUUTHRAD] and marches onward to Ysgramor's Tomb.
The closest place to Fast Travel is probably Driftshade Refuge, so head
there
and continue onward toward Ysgramor's Tomb. Enter the tomb and return
Wuuthrad
to Ysgramor and be prepared for a fight. Descend through the tomb and kill
the
Skeevers that attack. Companion Ghosts will appear from here on out, luckily
they go down easily. When you reach a large room with water in the middle
you
will encounter a larger amount of Companion Ghosts. There is a [CHEST] in
this
room amongst other things and when you cross into the next room Farkas will
depart the group. Break through the spider webs and fight back the Frostbite
Spiders.
In the next area a larger Frostbite Spider is accompanied by a few smaller
ones. Once defeated, use the [CHAIN] to open the barred door. Continue the
onslaught through the burial chambers and destroy the Companion Ghosts as
they
appear. When you head through the iron door at the top of the steps approach
and activate the [HANDLE] to open a new passage to the north. This is the
second to last room and has a few [POTIONS] in the middle altar area, but
you
must first dispatch a few more Companion Ghosts. In the final room you will
find Kodlak, speak with him and put a witch head in the fire.
A ferocious wolf spirit will spawn, defeat it with haste and talk to
Kodlak
once more to end the quest. From here you can toss another witch head in the
fire to cure yourself. Before leaving, search the northeast corner of the
room
for a [CHEST] containing the [SHIELD OF YSGRAMOR], [SPELL TOME: LESSER
WARD],
and [AMULET OF MARA]. Activate the [CHAIN] to the east of this chest and
return to the entrance room. If you activate [YSRGRAMOR] you can take back
[WUUTHRAD] to use in battle, if you so choose. Exit to the west and ascend
the
mountain via the steps until you reach a word wall and learn [WORD OF POWER:
ANIMAL ALLEGIANCE]. With this quest completed you can perform a few more
Radiant Quests.
Purity
[04.06.01]
-----------------------------------------------------------------------------+
Prerequisite: Complete Glory of the Dead
Objectives:
[05.00.00]
============================================================================
===
_______
|
|.
1___|
|.
__)
|:
|::.|irst Lessons
[05.01.00]
+`---'-----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
1. Cast a [Spell]
|
|
|
|
|
|
4. Listen to Tolfdir
|
|
| Unique Items: Spell: Lesser Ward
|
|
============================================================================
=|
To enter the College of Winterhold you must approach Faralda outside the
bridge leading up to it. Talk to her and ask to gain entry then either
persuade her to let you in or show her your skills in magic. Cast the spell
she requests of you and then cross the bridge and speak with Mirabelle
Ervine.
She will give you some Mage clothing and take you on a tour around the
College.
When the tour is over head into the Hall of Elements and listen to Tolfdir
as
he briefs new apprentices. Suggest to learn something practical and Tolfdir
will begin a lesson with Ward Spells. If you don't have one then he will
teach
you [LESSER WARD]. Use the Spell: Lesser Ward and Tolfdir will fire a spell
at
you that is blocked. The quest concludes and [UNDER SAARTHAL] begins.
Rejoining the College
[05.01.01]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons, Committ a Crime against the College
Objectives: 1. Speak with Tolfdir
2. Give Tolfdir 250/500/1000 gold to lift your suspension.
Beat down or kill someone in the College and this quest will start. After
a
days leave from the College return to talk to Tolfdir who will lift the
suspension for a fee. The first time is 250, the second is 500, and the
third
and all subsequent suspensions will cost 1000 gold to return to the College.
Tolfdir's Alembic
[05.01.02]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Find Tolfdir's Alembic
2. Return Tolfdir's Alembic to Tolfdir
While not an actual quest, this can be done once a day for a reward of 30
gold and a soul gem. Talk to Tolfdir to find he is missing his Alembic, a
small
green bottle. [TOLFDIR'S ALEMBIC] can be found in the Hall of Countenance,
opposite the Hall of Attainment where your room is. Check the bottom floor
on
top of a crate, the chamber where the Arcane Enchanter is located, and the
top floor directly across from the steps on a barrel.
Out of Balance
[05.01.03]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Cleanse the focal points for magical energies around the
College
2. Return to Drevis Neloren
Speak with Drevis Neloren and see if he has anything that you can aid him
in.
He will ask you to cleanse the magical energies around the College and give
you the [MYSTIC TUNING GLOVES]. The Mystical Focal Points are now visible
and
you can find them in the courtyard, the Hall of Attainment, and the Hall of
Countenance. Once you have cleansed the focal points, return to Drevis to
complete the quest.
An Enchanted Journey
[05.01.04]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Go to [Random Person] in [Random Location] and pick up
[Random
Item].
2. Return the item to Sergius Turrianus
Talk to Sergius the Enchanter and ask if there is anything you can help
him
with. He needs you to venture out to a client and pick up an item that they
want enchanted. Head to the location, typically one of the Holds, and take
the
item from the person back to Sergius to complete the quest.
Shalidor's Insights
[05.01.07]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Find Shalidor's writings
2. Talk to Urag gro-Shub
Speak with Urag gro-Shub in the College of Winterhold's Arcanaeum and
inquire about any special books he's looking for. He will refer to Shalidor,
an incredibly powerful wizard from the First Era. Head to the location that
Urag wants you to invesigate, typically a dungeon, and fnd [SHALIDOR'S
INSIGHTS]. When you return to Urag he will give three random scrolls and
increase one of your magic skills.
Forgotten Names
[05.01.08]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Find the Ornamental Rings
2. Release Velehk Sain
3. Find Velehk Sain's Locker
Head into the Midden Dark past the Augur's room (take the steps) until you
reach a room with a statue of a Hand and engraved with the symbol of
Oblivion.
On the table nearby you can find the [MIDDEN INCIDENT REPORT] and the
[INVESTIGATOR'S KEY]. This key will unlock the [INVESTIGATOR'S CHEST] in the
Arcanaeum, but you could have done that before. Take the four rings and
return
to the Hand. Place the rings on the Hand on the correct finger; Katarina's
Ring goes on the Index Finger, Treoy's on the Middle Finger, Balwen's on the
Ring Finger, and Pithiken's on the Little Finger.
This will release Velehk Sain who will bargain with you for his release.
Freeing him will give you [VELEHK'S TREASURE MAP]. Head west of Winterhold
but south of Ysgramor's Tomb to find a Shrine of Talos. If you've reached
the
Pilgrim's Trench you've gone too. Search this island and [VELEHK SAIN'S
LOCKER]
will appear with all it's treasures.
___ ___
|
|.
|.
|:
|
|
2. Follow Tolfdir
|
|
|
|
|
|
|
|
6. Follow Tolfdir
|
|
|
|
8. Follow Tolfdir
|
|
|
|
|
|
| Unique Items: Gauldur Amulet Fragment
|
|
|
Saarthal Amulet
|
|
|
|
Staff of Magelight
|
|
|
|
Writ of Sealing
|
============================================================================
=|
Leave the College and move a short distance to the southwest to find
Saarthal
where Tolfdir waits. Tell him when you are ready to enter Saarthal then
follow
his lead. When you reach the bottom of the spiraling ramp Tolfdir will stop
and see if you have any questions. Tell him you are done with questions and
he will give you an objective; Find Arniel Gane. Follow the pathway high
above
the ground and eventually down to where Arniel is located. Talk to him and
he
will task you with finding some magical relics.
Search the surrounding area for three [ENCHANTED RINGS] and the [SAARTHAL
AMULET]. When you grab the amulet a spear trap is set off and locks you in
the
room. Equip the Saarthal Amulet and check the wall where you took it from.
Cast
a spell at the wall and it blasts away! Tolfdir makes his way through and
asks
you to follow him. When you reach the bottom area an apparition named Nerien
appears and tells you a chain of events has been set in motion that cannot
be
undone and that The Psijic Order believes you are the only one who can stop
it.
Tell Tolfdir what you saw then follow him. As he approaches one of the
tombs
a Draugr awakens and strikes. There are a total of three that will attack,
be
sure to take them out. As you go further in you will find a [LEVER] to gain
access to a larger room with many coffins. Draugr will pop out in groups of
two, dispatch them quickly with Tolfdir's aid. When they are slain you can
continue to delve further into Saarthal. Activate the two [CHAINS] then head
through the door into a new area.
Pass through the hall and Draugr will emerge from their coffins, including
a Restless Draugar and a Draugr Wight. Go up the steps and back towards the
entrance of the room to find a [CHEST]. From the top of the steps head east
to
discover a [CHEST] and an iron door. Through the door and down the ramp you
can
find yet another [CHEST] and more Draugr to defend it. The next room has six
pillars and a [LEVER] that must be pulled when all the pillars are aligned
correctly. The trick is to match it with the smaller carving above it. From
the entrance heading towards the lever, the left side (north wall) should
read
[HAWK], [SNAKE], [WHALE]. The south wall should read from right to left (the
entrance to the lever) [WHALE], [HAWK], [HAWK].
Head into the next room and as you ascend the stairs a Draugr Scourge will
attack. Search the [CHEST] through the iron door and dodge the lightning
traps
as you reach another puzzle. This puzzle is a little tricky as moving one
pillar could cause others to move.
[2]
[3]
[1]
[4]
The easiest way to do this is start at pillar 2 and turn it until it's
where
it needs to be. Then move to pillar 1 and do the same, then pillar 3, and
then
finally pillar 4. Pull the switch when all four pillars match the carving
above to enter the next area. Watch out for the dart traps and enter a large
room with a mysterious power. Fight off Jyrik Gauldurson by attacking with
spells that counter his shield, ie; a Frost Shield will melt under a few
Fire
based attacks. Loot the corpse to find a [GAULDUR AMULET FRAGMENT] and the
[WRIT OF SEALING]. You can also find the [STAFF OF JYRIK GAULDURSON] on the
middle table. Talk to Tolfdir and he will ask you to report to the ArchMage.
Leave the room and find a [CHEST] in front of a Word Wall in the next room.
This Word Wall grants [WORD OF POWER: ICE, ICE FORM].
-----------------------------------------------------------------------------Note: You can read the Writ of Sealing to start the quest [FORBIDDEN
LEGEND].
Apparently, there are other Gauldur's in the world that have been
sealed away.
-----------------------------------------------------------------------------Return to the College and speak with Savos Aren. Tell him about Saarthal
and
he will give you the [STAFF OF MAGELIGHT] and the quest [HITTING THE BOOKS]
will start as this one comes to an end.
Arniel's Endeavor
[05.02.01]
-----------------------------------------------------------------------------+
Prerequisite: Complete Under Saarthal
Objectives: 1. Deliver ten cogs to Arniel Gane
Speak with Arniel Gane and question him about one of his projects. He
won't
divulge much information but he wants 10 Dwemer Cogs. You can find them in
and Dwarven ruin but namely the one you venture in during [REVEALING THE
UNSEEN], a quest you will eventually come across in this quest line.
Arniel's Endeavor Part 2
[05.02.02]
-----------------------------------------------------------------------------+
Prerequisite: Complete Under Saarthal and Arniel's Endeavor
Objectives: 1. Speak to Enthir
2. Acquire the Staff
3. Deliver the staff to Enthir
4. Talk to Arniel
After turning in the 10 Dwemer Cogs, talk to Arniel again and he will ask
you to speak with Enthir. He will inform you that he has what Arniel wants
but he requires a staff as payment. You will be sent to a random dungeon
location to acquire the [STAFF OF TANDIL] which is usually on the boss of
the
dungeon. Once you have the Staff of Tandil take it to Enthir and he will
trade
you the [WARPED SOUL GEM]. Talk to Arniel and give him the gem to complete
the
quest.
J'Zargo's Experiment
[05.02.03]
-----------------------------------------------------------------------------+
Prerequisite: Complete Under Saarthal
Objectives: 1. Test J'Zargo's Flame Cloak spell on the undead (3/3)
Speak with J'Zargo after clearing Saarthal and he will ask that you test
some scrolls on the undead. Find a place where Draugr will arise and use the
Flame Cloak three times on them. With that accomplished, return to J'Zargo
with the results.
Onmund's Request
[05.02.04]
-----------------------------------------------------------------------------+
Prerequisite: Complete Under Saarthal
Objectives: 1. Speak with Enthir
2. Find the staff for Enthir
3. Deliver the staff to Enthir
4. Deliver the amulet to Onmund
Talk to Onmund who explains that he mistakenly gave Enthir a sentimental
amulet. Speak with Enthir and you are going to have two options, either
persuade Enthir to return the amulet which is fairly difficult, or retrieve
a
Staff that Enthir wants back. Head to the random dungeon location and pluck
the
[GRAND STAFF OF CHARMING] from a [CHEST]. Return the staff to Enthir who
gives
you the amulet that you should immediately give to Onmund and complete the
quest.
___ ___
|
|.
|.
|:
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
| Unique Items: Fellglow Ritual Chamber Key
|
|
|
Fragment: On Artaeum
|
|
Night of Tears
|
|
|
============================================================================
=|
This quest starts as soon as Under Saarthal is completed. Seek out the
Lorekeeper in his library and inquire about Saarthal to which Urag informs
you
that books regarding the matter have been stolen by Orthorn. Head to
Fellglow
Keep, located east of Whiterun and fight your way into the dungeon. Move
through the watery area until you reach an Ice Mage and two Frostbite
Spiders.
Move straight through the intersection, dodging the dart trap, and through a
door to find a [CHEST]. Take the other path at the intersection to find some
cells with Vampires locked inside. A Conjurer enters but can be easily taken
out. Search the room then head to the next.
There are three casters in this room so be careful how you deal with them.
Signs of obvious experiment on different races are scattered throughout the
room. Make your way down the steps at the end of the room to find a mage and
a pack of Wolves. Slay the foes and begin to search the room where you can
find a locked [WOODEN DOOR] with a [CHEST] inside. Speak with Orthorn and
optionally free him from his cage by pulling the middle [LEVER]. You can
kill
him or have him follow you, but either way you need to progress further past
this room.
The next room has some Mages practicing their spells on some Vampires.
Kill
them and search the shelves for [POTIONS] of resistance then continue to
another cryptic area. A Necromancer and several Skeletons lurk this hallway,
so take out the spellcaster first. Just past this room you will enter
another
part of Fellglow Keep. The first major room has two casters and possibly an
Atronarch. They explode once they are defeated so steer clear once you drop
them.
Continue to fight your through to a large area with another caster and
Atronarch. There is a door leading to Skyrim but it's locked. Search the
room
on the bottom floor and the west room on the top floor. The southern door is
barred but the eastern path is available and leads to more Mages. Head up
the
stairs and into another hallway that leads to an Atronarch. Before getting
that
far, duck into the side rooms to find a [CHEST]. The room at the end of the
hallway is locked but leads to the [SHRINE OF JULIANOS] which blesses you
with
+25 Magicka for 7 hours. The bedroom has a [CHEST] and other rare
[INGREDIENTS]
in it. Return to the hallway and make your way up the steps.
At the top of the steps be sure to grab the [FIRE RESIST POTIONS] and [ICE
SPIKE SCROLLS] from the shelves. Enter the Ritual Chamber to find The Caller
rightly upset. Use one of the Fire Resist Potions then start laying into The
Caller with everything you have. She will continually summon Fire Atronarchs
so there is no need to worry about killing them, they'll just come back.
Once
The Caller dies loot her corpse for the [FELLGLOW RITUAL CHAMBER KEY]. Then
pick up the three books, [NIGHT OF TEARS], [FRAGMENT: ON ARTAEUM], and [THE
LAST KING OF THE AYLEIDS]. Loot the next room of it's plentiful
[INGREDIENTS]
|.
|___|
|.
|:
|
|
2. Listen to Tolfdir
|
|
3. Follow Ancano
|
|
|
|
|
|
|
|
| Unique Items: Mages' Circlet
|
|
============================================================================
=|
Find Tolfdir near the Saarthal orb and listen to what he has to say about
it.
Ancano rudely interrupts and requests you to follow him immediately. Talk to
Quaranir in the Arch-Mage's quarters. After receiving the news, Quaranir
begs
you to seek out the Augur of Dunlain, but no one knows where he is or if he
even exists. You can persuade Mirabelle for this information or simply ask
Tolfdir. Head into The Midden in search of the Augur of Dunlain.
This first part of the Midden has but a Draugr and Wraith along the very
linear path to The Midden Dark. Loot the [INGREDIENTS] that you find and
make
a beeline for the next area. Cross the icy bridge and bypass the set of
stairs
to find a door where you can hear the Augur of Dunlain try to sway you into
leaving. Continually try to open the door to be granted access. Speak with
the
Augur to learn about the Eye of Magnus then return to Savos Aren with the
news.
He will give you the [MAGES' CIRCLET] and the quest will end, starting up
[REVEALING THE UNSEEN].
_______
|
|.
|.
|:
| Objectives:
|
|
|
|
|
|
|
|
|
|
|
|
|
7. Follow Paratus
|
|
|
|
9. Talk to Paratus
|
|
|
|
| Unique Items: Focusing Crystal
|
|
|
Mzulft Key
|
|
|
|
|
|
Research Log
|
============================================================================
=|
Seek out Mirabelle and probe her about the Staff of Magnus. She eventually
divulges that the Synod were looking for it, last heading towards Mzulft.
You
will find these ruins to the far southeast of Windhelm. When you finally
make
it to the ruins you will find Gavros Plinius dying and whispering direction.
Loot his corpse for the [MZULFT KEY] and his [RESEARCH LOG] then continue.
Move
down the large hallways until you encounter some Dwarven Spider Workers -Lightning magicka will take them out rather quickly.
Head up the ramp and fight off more Spider Workers then open the northern
door, quickly stepping back to avoid the spear trap, and entering to find
another Spider Worker and a [CHEST]. Go through the eastern door and up
another
ramp, defeating the Dwarven Spider Worker as it crawls out of it's hole.
When
you reach the cavernous area don't shy away from the [ORE VEINS]. Up ahead
you
will meet a Chaurus, slay it and note two more dead Synod Researchers. March
through the cavern until you encounter more Chaurus. Cut through them and
make
your way up a ramp past the next door. You should encounter a Dwarven Sphere
at this point.
Unlock the large gate infront of you to find two [CHESTS] and a plethora
of
Dwemer products. Head north and up a ramp to find yourself in a large
hallway
yet again. When you reach a set of stairs go down them and unlock the gate
at
the end of the corridor to gain access to a [CHEST]. Return to the top floor
and move north to a large open room. Head along the left side and hug the
wall. If you have Whirlwind Sprint you can use it to cross without being
pushed off by the pistons, alternatively you can dodge them or jump over.
Sprint through the hallway to find a dead Falmer just before the entrance to
the Mzulft Boilery.
There are plenty of decommissioned Dwarven machinima strewn amidst this
area.
The Falmer have dominated it and they are the bulk of your encounters now.
Move
northeast through the halls until you reach a room with a few cells and two
Falmer. Unlock one of the cells to find more scrap parts then continue east
to
a cavernous area. When you encounter a Chaurus take a small detour to find a
[MOONSTONE ORE VEIN] and a [CHEST] in a small alcove. Traverse the terrain
and
you will stumble upon a Falmer hut with a [CHEST] inside, but you must first
defeat the foes guarding it.
Ahead you will encounter more Falmer and quite possibly a Gloomlurker.
Check
the tent to find another dead Synod Researcher then head north. In the next
passageway, slay the Chaurus and find the [CHEST] hidden near the ramp
before
moving on. When you return to the Dwarven ruins you should find a master
[LOCKED DOOR] inside you can find a [CHEST] and the [MZULFT ROOM KEY]. As
you
begin to move west there is a door to the north. Unlock it and search the
[CHEST] before continuing. This large room has two Falmer and a sewer area
in
the middle. Enter the southwest room to fight off a Chaurus Reaper and find
a
[CHEST].
Progress northwest to enter the Mzulft Aedrome. Head up the ramp and into
an
enormous room, but obviously after crumpling your foes, one of which hold
the
[FOCUSING CRYSTAL]. Head east and follow the hallway to the end where you
will
fight a Dwarven Sphere Master. There is plenty of Dwarven materials but the
[CHEST] in this room contains the [MZULFT OBSERVATORY KEY]. Back in the
large
room you can find a Falmer tent with a [CHEST]. The door to the north can be
picked to find a [CHEST] behind it as well. Ascend the western staircase and
search the [CHEST] to the left of the door. Use the key and head up the ramp
to reach the Oculory and talk with Paratus Decimius.
Follow him into the Oculory and place the Focusing Crystal in it. Put
Flames
in one hand and Frostbite in the other. Stand under the Crystal and use
Frostbite until the light starts to criss-cross and shift. When the lights
are all positioned in the middle of the rows that you can move, head up to
the alignment buttons and move the reflectors until the all reflect the
beams
of light. Talk to Paratus once this is completed then make your way back to
the College. Nerien will only reaffirm that something is amiss as you make
your
way out of the ruins. When you reach Savos a scene occurs and the quest
ends,
[CONTAINMENT] immediately starts.
_______
|
|.
1___|
|.
|___
|:
|::.. . |ontainment
[05.06.00]
+`-------'-------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete Revealing the Unseen
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
| Unique Items: Savos Aren's Amulet
|
|
|
Torc of Labyrinthian
|
============================================================================
=|
Luckily you remain unharmed from the blast. Rendezvous in the courtyard
and
talk to Tolfdir; the Arch-Mage did not make it. The town of Winterhold is
being effected by the energies of the Eye of Magnus, you must defend it!
Rush
down the bridge and see if Faralda will join you, it will certainly lower
the
casualty rate. The Magic Anomalies are rather obvious as they rush through
the
town. Be dead accurate with your spells or you will end up killing the
townsman
that you are here to save. When they are wiped out, report to Mirabelle.
With
another turn of events you are off to Labyrinthian, but not before Mirabelle
gives you the [TORC OF LABYRINTHIAN] and [SAVOS AREN'S AMULET]. This quest
is
over, but the quest [THE STAFF OF MAGNUS] has just begun.
_______
|
|.|
| |
`-|.
|-'
|:
1. Enter Labyrinthian
|
|
|
|
3. Return to Tolfdir
|
|
|
|
|
============================================================================
=|
The trek is long and tough through the wintery area where Frost Trolls
frequent. As you approach the door you will see the ethereal figures, but
you
cannot speak to them. Enter the dungeon and head straight to the door out of
this room. The spectral party makes another appearance but ignore them and
flip the [LEVER] and pass into a massive room where a Skeletal Dragon will
attack along with several Skeletons. The Skeletons quickly drop and the
Dragon
will succumb to Fire-based damage for an easy take down. Descend the ramp to
an etched tablet then enter the Labyrinthian Chasm.
Move down the ramp and you will hear a voice speaking in the tongue of
Dragon. Defeat the Frost Spirit and enter a large cavern. Make progress
south
and slay the Draugr and Draugr Wights that attempt to halt you. There is a
room to the south with an [ALCHEMY LAB] and [ARCANE ENCHANTER] that you
should
stop by to find [INGREDIENTS] or craft any last minute potions. Continue to
descend into the depths of the cavern. Cross the bridge and the voice begins
to
speak in native tongue. Slay more Draugr and raid the shelves of their
[INGREDIENTS]. Go down to the watery/misty area and enter the Labyrinthian
Thoroughfare.
Make your way through the chasm and unlock the gate. There are two
[CHESTS]
on this path (the other path leads to the same location but on lower
ground).
Move into the next room where a Troll resides. Slay it and check the
southwest
corner of the room for a [CHEST]. Move into the northern room and defeat the
Skeletons then cross the bridge to the west and kill the Trolls. There is a
[CHEST] in the back of this room. Return to the main room and throw the
[LEVER]
to lower the spears. Move through this archway and turn left to ascend the
steps and find another [CHEST].
Move through the graveyard area and fight the Wispmother. The next door
spawns a Flame Spirit, just hit it with Frost spells and open the door with
another Frost spell. Head east and continue to descend through the Draugr
and Skeleton onslaught until your reach the Labyrinthian, Tribune. Move down
the hallway and snag the [CHEST] before continuing west. The hallways is
littered with traps so be careful. The next room has a small tower that you
can
climb and on the top level a [CHEST] sits. Drop down to the bottom level and
move west then turn south at the intersection and unlock the gate to find
some
enchanted [WEAPONS] and [ARMOR].
Take the other path west and dual it out with a Drauger Deathlord. When
the Deathlord falls approach the Word Wall to learn [WORD OF POWER: TIME,
SLOW
TIME]. Move down the hall and into a small room where another flashback of
Savos
occurs. Open the iron door to a large room where, Morokei, the Dragon Priest
is
being held in check by Enthralled Wizards. Take the Wizards down to release
Morokei and fight him however you please. Just know that hearing his Voice
will
drain you Magicka. Loot the corpse for [MOROKEI] and the [STAFF OF MAGNUS].
Make your way out of the room opposite where Morokei was. Snag the contents
of
the two [CHESTS] and continue towards the exit until you are halted by
Estormo.
Slay him and return to the Winterfold to meet with Tolfdir on the bridge to
the College. The quest will end and the final chapter of this quest line
unfolds as [THE EYE OF MAGNUS] begins.
_______
|
|.|
|
| |
`-|.
|:
|-'
|
|
|
|
|
3. Defeat Ancano
|
|
4. Talk to Tolfdir
|
|
|
|
| Unique Items: Arch-Mage's Quarters Key
|
|
|
Archmage's Robes
|
============================================================================
=|
When you arrive at the Hall of the Elements, Ancano will be there to meet
you. Magic is useless at this point and Ancano will cast a massive spell
once
more. Equip the Staff of Magnus and cast it on the Eye of Magnus when it is
fully open. This will seal the Eye and allow you to hurt Ancano, let loose!
With the battle over speak with Tolfdir and then Quaranir. The quest ends
and
you receive the [ARCHMAGE'S ROBES] and the [ARCH-MAGE'S QUARTERS KEY].
Aftershock
[05.08.01]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Eye of Magnus
Objectives: 1. Close the rupture
2. Talk to Tolfdir
Speak with Tolfdir after stopping Ancano and he will send you to a random
location where there is a rift leeking Magic Anomalies. Clear them out with
the
Staff of Magnus and seal the rupture. Return to Tolfdir for a reward, unless
the rupture occurred in Winterhold.
Rogue Wizard
[05.08.02]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Eye of Magnus
Objectives: 1. Deal with the rogue wizard
2. Talk to Tolfdir
Speak with Tolfdir after the events of The Eye of Magnus has completed.
Your learn of a troublesome mage that is wreaking havoc and Tolfdir wants
you
to stop him. The location is random but the Insane College Wizard will
always
be there with a few companions. Slay the traitor and return to Tolfdir with
the good news.
Arniel's Endeavor Part 3
[05.08.03]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Eye of Magnus and Arniel's Endeavor Part 2
Wait approximately 36 hours after completing the previous quest then talk
to
Arniel once more. It seems Enthir is holding out once more, but upon further
investigation it seems a courier got lost coming from Morrowind. Head to the
dungeon and seek out the lost delivery man. Loot [KEENING] off of the corpse
of the unfortunate then return to Arniel. Watch his experiment and when he
disappears you gain [SUMMON ARNIEL'S SHADE].
-----------------------------------------------------------------------------+
Prerequisite: Achieve Illusion Skill of 90 or higher
Objectives: 1. Bring the Four Master Illusion texts to Drevis Neloren
Speak with Drevis Neloren who is surprised you can see him. Inquire if
there
isn't else to learn about Illusion spells and he will give you the [VISION
OF
THE TENTH EYE] and ask you to find four hidden books. The first book is
found
in the Hall of Countenance's second floor in the southeast room on top of a
barrel, it is called [MASTER ILLUSION TEXT]. The second [MASTER ILLUSION
TEXT]
is found on the second floor of the Hall of Attainment under a bench at the
top of the steps.
Move from here to the Arcanaeum and take a left around the circle. The
first
table on the outer ring has the [MASTER ILLUSION TEXT] sitting next to The
Legend of Red Eagle. The fourth and final book is in the Midden in the same
room with the sacrificial pedestal. Return to Drevis with all four books to
receive [SPELL TOME: HYSTERIA]. The quest ends but Drevis' stock increases
to
include [SPELL TOME: CALL TO ARMS], [SPELL TOME: HARMONY], and [SPELL TOME:
MAYHEM].
Speak with Phinis Gestor and ask if there is anything more to learn about
Conjuration. He will prepare a place for you to summon an Unbound Dremora
that you will subdue then obtain a sigil stone from. Head to the very top of
the Hall of Attainment and stand in the summoning circle. Cast the spell and
fight off the monster then resummon it. Talk to it and it refuses to submit,
so
slay it again. The third time the Unbound Dremore submits and will comply.
The fourth summoning is a charm and the Dremora will bring the [SIGIL
STONE].
Return to Phinis to obtain [SPELL TOME: FLAME THRALL] and finish the quest.
Phinis now also sells [SPELL TOME: DEAD THRALL], [SPELL TOME: FROST THRALL],
and [SPELL TOME: STORM THRALL].
-----------------------------------------------------------------------------+
Prerequisite: Achieve Alteration Skill of 90 or higher
Objectives: 1. Use Kavohzein's Fang to collect Heartscales
2. Bring Dragon Heartscales to Tolfdir
Speak with Tolfdir and inquire about learning more about Alteration. He
tells you he's been working on a new spell but needs Heartscales. You are
sent
to a random dungeon where you can find [KAVOHZEIN'S FANG]. The item is
normally
in a large [CHEST]. With the item in hand you must slay a Dragon (the dagger
must be equipped when looting) and loot it. The item won't actually be on
the
corpse but you will obtain [DRAGON HEARTSCALES]. The easiest way to obtain
this
is to go to a Dragon corpse that you haven't looted for some reason. Return
to
Tolfdir to obtain [SPELL TOME: DRAGONSKIN]. Tolfdir also sells [SPELL TOME:
MASS PARALYSIS] now that you have helped him.
============================================================================
===
THE THIEVES GUILD QUESTS
[06.00.00]
============================================================================
===
_______
|
|.
|.
|:
| Objectives:
|
|
|
|
|
|
|
4. Speak to Brynjolf
|
|
| Unique Items: Madesi's Ring
|
|
============================================================================
=|
After you gain access to the city of Riften find Brynjolf who needs a
favor
and [A CHANCE ARRANGEMENT]. Tell Brynjolf you are ready to begin and he will
call everyone to gather around. Sneak over to Madesi's stand and unlock the
sliding door and steal [MADESI'S RING]. Now pickpocket Brand-Shei and place
the ring on him. Return to Brynjolf who is more than pleased should you
succeed.
_______
|
|.|
| |
`-|.
|-'
|:
| Objectives:
|
|
|
|
|
|
|
|
|
5. Return to Brynjolf
|
|
| Unique Items: Statue of Dibella
|
|
============================================================================
=|
This quest will start after you have worked with Brynjolf. Make your way
through the sewers and into the Ragged Flagon to speak with Brynjolf. Your
next task will make you a Guild Member so get to it. Start off with Keerava
at
the Bee and Barb. Brawl with her or listen to her excuses and seek out
TalenJei to get some dirt on Jeerava. Return to her and threaten her to get the
first bounty.
Bersi Honey-Hand is located in the Pawned Prawn. You can quietly beat him
silly until you get his money via a brawl or halt his excuses and smash a
nice
Dwarven pot. Talk to Bersi again and ask if he wants anything else broken,
to
which he replies by handing over the 100 gold pieces. Haelga is in Haelga's
Bunkhouse and you can brawl her just like the rest of the others. If you
choose
to go the pacifist route then break conversation and steal the [STATUE OF
DIBELLA] (it's a Goddess statue) then return to her and threaten to dump it.
After two of the debts have been collected the third person will simply hand
over the money. Return to Brynjolf to finish the quest and receive some
random
potions.
___
|
|.
|.
|___
|:
1. Follow Brynjolf
|
|
|
|
3. Talk to Brynjolf
|
|
|
|
|
|
|
|
|
|
8. Return to Brynjolf
|
|
| Unique Items: Goldenglow Bill of Sale
|
|
|
|
|
|
============================================================================
=|
This quest starts after you complete Taking Care of Business. Follow
Brynjolf
to Mercer Frey who welcomes you to the Thieves Guild and assigns you a new
task that not even Vex could do. Inquire about the mission and Brynjolf will
give you information that let's you question Vex about the Goldenglow
Estate.
Talk to Vex and she will tell you the best way to infiltrate the estate is
via
the sewers.
Move out towards the Goldenglow Estate and search around for the entrance
to
the sewers. The quickest way to reach the safe is via the exit at the south
east of the sewers. If you take the northern exit you will end up near the
backdoor to the estate. From here you can sneak up to the second floor and
with
high enough Sneak you can actually make it to Aringoth and steal the
[GOLDENGLOW CELLAR KEY] and [GOLDENGLOW SAFE KEY]. Head to the cellar via
the
sewers, with or without the key, and open the safe to find the [GOLDENGLOW
BILL
OF SALE]. With this objective complete you need only burn the bee hives.
Head
outside and burn only three of them or Brynjolf will be angered. This will
certainly attract the guards attention so sneak away or prepare for a fight.
Return to Brynjolf when all objectives have completed to finish the quest.
You can now do a number of things as a full-fledged member of the Thieves
Guild: Fast Travel to the back entrance, the hidden Caches in Riften are now
available, guards can be bribed, and you can now loot almost anything within
the Thieves Guild without stealing it.
______
|
|.
|.
|:
|
|
|
|
3. Speak to Sabjorn
|
|
|
|
|
|
6. Return to Sabjorn
|
|
|
|
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|
|
|
|
|
|
| Unique Items: Honningbrew Brewhouse Key
|
|
|
Honningbrew Decanter
|
|
|
|
Pest Poison
|
|
Promissory Note
|
|
|
============================================================================
=|
This quest starts right after Loud and Clear completes. Leave the Ragged
Flaggon and search for Maven in the Bee and Barb. She needs to run her only
competition, the Honningbrew Meadery, out of business. Maven sends you to
talk
to Mallus Maccius in the Bannered Mare in Whiterun. Talk to Mallus to
realize
he has already come up with a plan to ruin Sabjorn, the owner of
Honningbrew.
You can talk to Mallus to gain a better understanding of the situation if
you
want. Leave Whiterun and head over to the main building of the Honningbrew
Meadery.
Talk to Sabjorn and tell him you will clear out the vermin in his
basement.
Head down there with the [PEST POISON] you received and unlocked the door
with
the [HONNINGBREW MEADERY KEY]. Watch out for bear traps and Venomfang
Skeevers
as you make your way through the narrow cavern halls. Just past the Skeevers
is a family of Frostbite Spiders, slay them and continue to the Nest. Poison
the nest and search the [CHEST] then make your way to the Honningbrew
Boilery.
Near the door you can find the [HONNINGBREW BREWHOUSE KEY] and on the second
floor a [CHEST]. Lift the Vat and poison it's contents then return to
Sabjorn
who has been stalling Commander Caius.
Talk to Mallus after the taste test is completed to obtain [SABJORN'S
DRESSER KEY]. Go upstairs and search through Sabjorn's Dresser to find the
[PROMISSORY NOTE]. Unlock the door next to the dresser and you will find the
[HONNINGBREW DECANTER] which will start a Miscellaneous Objective. With this
completed, return to Maven Black-Briar in Riften. Give her the news and she
will reward you with a [RANDOM ENCHANTER WEAPON]. Return to Brynjolf and
talk
about the strange symbol that has now appeared more than once. The quest
ends
and Mallus becomes the Fence at Honningbrew Meadery.
_______
|
1___|
|____
|:
|
|
|
|
3. Speak to Gulum-Ei
|
|
|
|
|
|
6. Shadow Gulum-Ei
|
|
7. Confront Gulum-Ei
|
|
|
|
|
|
| Unique Items: East Empire Shipping Map
|
|
|
|
============================================================================
=|
With the discovery of the same mark on two clients, Mercer wants you to
talk
to an old Argonian contact for the Guild named Gulum-Ei. This Argonian is
the
Guild's inside man for the East Empire Company. Talk to Brynjolf for more
information on Gulum-Ei then head to Solitude in search of the old friend.
You will find the lizard in the Winking Skeever where you must use the code
name of Gajul-Lei to draw his attention. Persuade, bribe, or intimidate him
to
get what you want. If you are forced to bribe Gulum-Ei you have to steal a
case of Firebrand Wine from the Blue Palace in Solitude.
When you get the information you feel as if Gulum-Ei isn't telling you all
that he knows. Follow him to the East Empire Company Warehouse where you
have
to Sneak around. If you are seen you'll be in for a real fight so do your
best
to stay hidden. As Gulum-Ei moves into the Brinwater Grotto you can take a
small detour to the Foreman's Office and snag the [EAST EMPIRE SHIPPING
MAP].
Enter Brinewater Grotto and watch out for trip-wire traps that will drop
maces
at you. At the dead end you will find Gulum-Ei who suddenly wants to tell
you
everything to spare his life. The Dunmer Karliah is the one he is working
for
and she apparently killed Gallus, a former Guild member. Let the Argonian
live
since he gives you the [GOLDENGLOW BILL OF SALE].
Return to Mercer Frey and he is shocked to find the mastermind is Karliah.
If you have some Thieves Guild clothing you can visit Tonilia and exchange
it
for a new set with better stats. Gulum-Ei also becomes the Fence for
Solitude.
_______
|
1___|
|____
|:
|
|
2. Find Karliah
|
|
3. Speak to Karliah
|
|
| Unique Items: Word of Power: Weapon, Disarm
|
|
============================================================================
=|
Mercer Frey is tagging along this time in your pursuit of Karliah, the
murderess. When you reach Snow Veil Sanctum you will find Mercer Frey
waiting
for you. You can ask him about Gallus and Karliah to find out about their
relationship. Move towards the door to the Sanctum and Mercer Frey will
unlock
it for you. Lead on through the halls until you find a dead Draugr and an
unlooted [CHEST]. Enter the next room and you get ambushed by a few living
(?)
Draugr. Pull the [CHAIN] and dodge the spike trap then move down the hall.
Slay the Draugr Scourge that emerges from the wall and unlock the iron
doors
to find some [POTIONS]. The next area will be littered with Draugr, Draugr
Scourge, and a Draugr Deathlord. Mercer Frey will likely charge in and begin
an
assault before you get a chance to. Back him up with Shouts and when the
chaos
has calmed search the area for a [CHEST]. There is a [CHAIN] inside a tomb
to
the left of the gate, pull and fight through more Draugr. At the end of the
hallway is another locked door with a [CHEST] in the room.
Move east and pull the [CHAIN] to continue deeper. Slaughter more Draugr
Deathlords and move up the steps until you reach a small area filled with
oil.
Take the [SHIP MODEL] off the pedestal and immediately move off the oil as
fire
lights it. A different set of steps will take you deeper into the Sanctum.
This
place is filled to the brim with Draugr Deathlords so be careful. When the
coast is clear you will find two [CHESTS] and a [CHAIN] to have access to
the
next room.
Make your way through a set of double iron doors where you will find a
Draugr
Death Overlord. Slay him and loot the [CHEST] then search the Word Wall on
the
end opposite the entrance to learn [WORD OF POWER: WEAPON, DISARM]. Move a
bit
further and you will reach a Claw gate. Mercer will unlock is somehow and
then
a scene takes place, eventually leading to the quests end.
___ ___
|
|.
|.
|:
`-----'--------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete Speaking with Silence
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
|
|
|
|
7. Return to Enthir
|
|
8. Speak to Enthir
|
|
9. Speak to Karliah
|
|
| Unique Items: Calcelmo's Laboratory Key
|
|
|
|
|
|
|
|
|
Nightingale Blade
|
|
|
============================================================================
=|
You receive [GALLUS'S ENCODED JOURNAL] from Karliah and you need to get it
translated. Enthir in Winterhold should be able to help but he ends up
sending
you to speak with Calcelmo in Markarth. Calcelmo is in the Understone Keep
and
he doesn't want to be bothered. The only way he will grant you access to his
research is if you have high enough bribery or if you have aided him before
in
which case you already have access to his Museum. Either way you need to
obtain
the [DWEMER MUSEUM KEY] from him or from his table (steal it). With the key
in
hand head over to the Dwemer Museum and sneak past the guards to enter
Calcelmo's Laboratory. You could always just fight your way through and reap
the rewards of all the [LOCKPICKING] you'll get to do.
Once in the Laboratory enter the first room on the left to find a [SPIDER
CONTROL ROD]. From here you need to make your way into the northwestern area
by Sneaking to find [CALCELMO's LABORATORY KEY]. Likewise you can just slay
all the Wizard's Guards and loot the key off of one of them. The southeast
area is where you want to get to and you can find the [DWEMER PUZZLE CUBE]
nicely displayed on a wall. Enter the Markarth Wizards' Balcony to reach the
top of Calcelmo's Laboratory. On your way through the room you will
encounter
no guards so feel free to run to run to the top. Snag a [ROLL OF PAPER] and
some [CHARCOAL] then activate [CALCELMo'S STONE] to receive [CALCELMO'S
STONE
RUBBING].
Head back to Enthir in the Frozen Hearth in Winterhold but watch out for
the Wizard's Guard that enter, led by Captain Aquilius. Sneak past them or
fight your way back to the balcony then take a detour down a small path to
find a waterfall. Jump down into the water to arrive back in Markarth so you
can finally Fast Travel. Enthir reveals what Karliah feared, Mercer was
behind
everything and Karliah believes the best course of action is to return to
the
Guild as soon as possible. You receive the [NIGHTINGALE BLADE] and Enthir
|.|
| |
`-|.
|-'
|:
|::.|he Pursuit
[06.08.00]
+-`---'----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete Hard Answers
|
|
|
| Objectives:
|
|
|
2. Follow Karliah
|
|
3. Speak to Brynjolf
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Honrich
9. (Misc Obj) Bring the Quill of Gemination to Maven
|
|
|
|
|
|
Chillrend
|
|
|
|
Mercer's Plans
|
|
Quill of Gemination
|
|
Vald's Debt
|
============================================================================
=|
You cannot enter the Thieves Guild from the graveyard entrance, you must
enter via the Ratway. When you arrive you will find Karliah already waiting
for you. Follow here to the Cistern where Brynjolf, Vex, and Delvin are
waiting. Karliah hands over the book and everyone goes to check the vault.
It's empty, all of it, not a single thing left. Talk to Brynjolf and tell
him
everything you've learned then ask him about the best way to break into
Riftweald Manor, the residence of Mercer Frey.
If you talk to Vex she will give you details on Vald. These objectives are
listed as Miscellaneous but pertain to this quest. Talk to Maven about
Vald's
debt and she will explain that he lost the Quill of Gemination, a very
valuable item that Maven paid the College of Winterhold a great deal to
make.
If you recover this item for her she will consider his debt erased. The
exact
location won't show on your map so you'll have to trek out between Riften
and
the Goldenglow Farm.
The boat was sunk literaly in the middle on the lake. The easiest way to
tell
where to dive is maneuver yourself to the east of Goldenglow and west of
Riften.
There are two small ships to the east and west, dive between them and you
will
find the boat along with [VALD'S STRONGBOX]. Inside is the [QUILL OF
GEMINATION] that Maven wanted. Return to Maven with the quill and she will
give you [VALD'S DEBT].
Head to the back of the Riftweald Manor and wait for Vald to come out. You
can give him the debt if you have it, persuade him to let you in, or pick
the
lock and deal with him (either through evasion or fists). Either way results
in you having the [MERCER'S HOUSE KEY] so you can enter the building. The
best way in is to shoot the mechanism that's holding the ramp up so you can
sneak in via the top floor.
Sneak down to the middle room of the bottom floor and check the
[SUSPICIOUS
WARDROBE] and move the [FALSE BACK PANEL] to enter a side sector of the
Ratway. Make your way down to Mercer's hidden room just past the swinging
axes to find [MERCER'S PLANS]. Next to this is [BUST OF THE GRAY FOX] and
there is a locked display case where you can find [CHILLREND]. With the loot
secure, return to Brynjolf with the location of Mercer.
_______
|
|.|
| |
`-|.
|-'
|:
|::.|rinity Restored
[06.09.00]
+-`---'----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete The Pursuit
|
|
|
| Objectives:
|
1. Listen to Karliah
|
|
|
|
3. Follow Karliah
|
|
|
|
|
|
6. Follow Karliah
|
|
|
|
8. Speak to Karliah
|
|
9. Speak to Brynjolf
|
|
| Unique Items: Nightingale Armor
|
|
|
Nightingale Boots
|
|
Nightingale Gloves
|
|
Nightingale Hood
|
============================================================================
=|
Meet Karliah at the standing stone to the south and she will tell you
about
the Nightingales. Follow her inside and she will have you don the armor of
the Nightingale. Approach the Armor Stone and you will receive the
[NIGHTINGALE
ARMOR], [NIGHTINGALE BOOTS], [NIGHTINGALE GLOVES], and [NIGHTINGALE HOOD].
Equip the set and follow Karliah once more. If you want, take a detour to
the
east and find a [CHEST] in the sleeping quarters. Karliah will tell you that
you are going to become a Nightingale, but you must take an Oath to
Nocturnal
before you are granted your powers.
Stand on the western glyph and Karliah starts the ceremonial Oath.
Nocturnal
accepts her offer and Brynjolf and yourself become Nightingales. Talk to
Karliah and Brynjolf afterwards to figure out where Mercer has gone.
_______
|
|.
|.
|:
|::.. . /lindsighted
[06.10.00]
`-------'-------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete Trinity Restored
|
|
|
| Objectives:
|
1. Travel to Irkngthand
|
|
2. Speak to Karliah
|
|
|
|
|
|
|
|
|
|
7. Speak to Karliah
|
|
| Unique Items: Left Eye of the Falmer
|
|
|
Nightingale Bow
|
|
|
|
Skeleton Key
|
============================================================================
=|
the Falmer and their pets the Chaurus. You can sneak by most of it but there
are a few [CHESTS] inside the huts. Ultimately, your goal is to reach the
Sanctuary.
Mercer is here and plucking the Eyes of the Falmer out. If you have
Scrolls
of Detect Life (which could be found earlier in the dungeon) or the spell
itself you should use them. Mercer can fade into the shadows and sneak
attack
you for massive damage, but not if you can detect him! He isn't all that
much
of a challenge if you know where is at all times. When Mercer dies loot the
[LEFT EYE OF THE FALMER], [RIGHT EYE OF THE FALMER], and the [SKELETON KEY]
amongst other jewels and items from his corpse. Water begins to fill the
entire
room but as it does you are granted access to a small passage that leads to
the Bronze Water Cave.
After your grand escape from death talk to Karliah and she will grant you
the [NIGHTINGALE BOW] as she no longer needs it.
----------------------------------------------------------------------------Note: As long as you have the Skeleton Key in hand you can pick locks
without
having to worry if the lockpick will break. Ofcourse this means you
also will never finish the last quest in the questline if you don't
take
the Skeleton Key back. Use this chance to unlock any door or chest you
wish.
-----------------------------------------------------------------------------______
|
|.
|.
|:
+`------'--------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete Blindsighted
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
| Unique Items: Anders's Message
|
|
|
Nystrom's Journal
|
============================================================================
=|
Make your way west to the Twilight Sepulcher near a mountain stream. Head
down the path and speak with the Nightingale Sentinel, who is actually
Gallus!
Here his plight then ask a few more questions to get an optional objective
to
find Nystrom's Journal. Head east to find Nystrom's skeleton and loot it to
receive [NYSTROM'S JOURNAL]; there is normally an enchanted weapon near his
skeletal remains as well.
Read the journal then move south through the iron doors. The first test is
to defeat the Nightingale Sentinels in the room you just entered. There are
a
total of three that you must kill before entering the next room.
----------------------------------------------------------------------------Note: It is highly recommended that you save at this time. The next room is
deadly and you'll have to backtrack quite some ways if you die without
saving.
----------------------------------------------------------------------------In this room the light is damaging. The darker the area the better off you
are. As you reach the first set of steps take caution as a dart trap is
set off. When you jump down another one awaits, so dodge it and progress to
the bridge. Sprint across the bridge and dodge the dart trap that shoots
straight down the middle of it. Maneuver through the slim areas of purest
darkness to reach an iron door at the top of the steps and leave the
dangerous room.
This next room has a statue of Nocturnal and two [CHAINS] hidden by the
large torch holders. Pull the chains and exit via the newly opened pathway
behind the statue. Continue down the path until you see a corridor with
swinging axes. You can opt to go this route and set off a dart trap that
will
guarantee some damage or you can take a detour to the left of this corridor
and unlock the gate to take an alternate path with no blades. There is a
side
path off this course that leads back to the main room but there are only
Nightingale Sentinels in there to fight.
Enter the Inner Sanctum and move through the hallway to a well. Jump down
and loot Anders for [ANDERS'S MESSAGE]. While thinking you are stuck here to
have the same fate as poor Anders, the Skeleton Key responds and drops you
into the Ebonmere! Return the Skeleton Key and Nocturnal appears. Listen to
what she has to say then speak with Karliah. Afterwards, choose a path of
the Nightingale that you desire and the questline completes.
Nightingale Subterfuge - People and creatures in the spell's area of effect
will attack anyone nearby for 30 seconds.
Nightingale Strife - Instantly absorb 100 points of Health from the target.
|.
|.
|:
|::.|
|o Stone Unturned
[06.12.00]
+`-----'--------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Find an Unusual Stone
|
|
|
| Objectives:
|
|
|
|
|
| Unique Items: Crown of Barenziah
|
|
|
Prowler's Profit
|
|
Stone of Barenziah
|
============================================================================
=|
These stones are found as [UNUSUAL STONE] until you take one to Vex in the
Thieves Guild. She will inform you that they are part of a set of 24,
originally making up a crown. Acquire all 24 stones and return to Vex to get
an
update.
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
STONES OF BARENZIAH
|
============================================================================
=|
| #01 | Solitude (Proudspire Manor) - In the master bedroom
|
|-----|----------------------------------------------------------------------|
| #02 | Solitude (Blue Palace) - On a shelf in Jarl Elisif the Fair's room
|
|-----|----------------------------------------------------------------------|
| #03 | Thalmor Embassy (Elenwen's Solar) In one of the bedrooms
|
|-----|----------------------------------------------------------------------|
| #04 | Dainty Sload - On a small table in the Captain's Quarters
|
|-----|----------------------------------------------------------------------|
| #05 | College of Winterhold - On a shelf in the Arch-Mage's Quarters
|
|-----|----------------------------------------------------------------------|
| #06 | Yngvild (Throne Room) - In the chamber behind the throne
|
|-----|----------------------------------------------------------------------|
| #07 | Hob's Fall Cave - In the necromancers' sleeping area
|
|-----|----------------------------------------------------------------------|
| #08 | Markarth (Treasury House) - On a nightstand in the Master bedroom
|
|-----|----------------------------------------------------------------------|
| #09 | Markarth (Dwemer Museum) - On a table in a locked side room
|
|-----|----------------------------------------------------------------------|
| #10 | Dead Crone Rock - On a makeshift altar
|
|-----|----------------------------------------------------------------------|
| #11 | Whiterun (Jorrvaskr) - In Kodlak Whitemane's bedroom
|
|-----|----------------------------------------------------------------------|
| #12 | Whiterun (Hall of the Dead) - In one of the wall crypts at the foot
|
|
|
of a skeleton
|-----|----------------------------------------------------------------------|
| #13 | Whiterun (Dragonsreach) - In the Jarl's bedroom
|
|-----|----------------------------------------------------------------------|
| #14 | Rannveig's Fast - On a table near the watery prison
|
|-----|----------------------------------------------------------------------|
| #15 | Fellglow Keep - On a counter in the workroom at the top of the foyer
|
|-----|----------------------------------------------------------------------|
| #16 | Windhelm (House of Clan Shatter-Shield) - In a bedroom
|
|-----|----------------------------------------------------------------------|
| #17 | Windhelm (Palace of the Kings) - On a table in Wuunferth the
|
|
|
Unliving's Quarters
|-----|----------------------------------------------------------------------|
| #18 | Stony Creek Cave - In the Bandit Wizard's cavern
|
|-----|----------------------------------------------------------------------|
| #19 | Ansilvund - Near Fjorl's ghost in the burial chambers
|
|-----|----------------------------------------------------------------------|
| #20 | Sunderstone Gorge - On the Altar infront of the Word Wall
|
|-----|----------------------------------------------------------------------|
| #21 | Dark Brotherhood Sanctuary - On the dresser in Astrid's room
|
|-----|----------------------------------------------------------------------|
| #22 | Pinewatch - In a locked treasure room
|
|-----|----------------------------------------------------------------------|
| #23 | Riften (Mistveil Keep) - In the Jarl's Chambers on a bedside table
|
|-----|----------------------------------------------------------------------|
| #24 | Riften (Black-Briar Lodge) In the Master bedroom upstairs
|
|----------------------------------------------------------------------------|
After collecting all stones and speaking with Vex she will inform you that
she knows the location of the Crown of Barenziah. This requires you to go
through Tolvald's Crossing, so set out for it (the World Map location is
called
Tolvald's Cave). Make your way through the first two caves where Trolls and
Falmer lurk. As you enter the Crossing Chaurus begin to surface and aid the
Falmer in your attempts to find the Crown of Barenziah. As you reach a pile
of scraps in a dead end to the north you will find the [CROWN OF BARENZIAH].
Return this to Vex and she grants you the [PROWLER'S PROFIT] perk which
increases your chances of finding gems while scavenging dungeons.
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
============================================================================
=|
This section covers the seven different repeatable quests that span the
major cities. Once you've done enough jobs (5) in a particular city you can
start to gain influence for the Thieves Guild there and perform a quest
specific
to that city. You can accept one job from Delvin and one from Vex at a time.
The Numbers Job
[06.13.01]
-----------------------------------------------------------------------------+
Objectives:
This quest starts from Delvin who will ask you to go forge some numbers in
a ledger of some business in one of the nine Holds. Sometimes the ledger is
in
the main office of the building so it's best to tackle those at night when
no
one is in the shop.
This job doesn't involve fishing at all. Delvin wants you to steal an item
off of a random person in one of the nine Holds. Set out to the area and
sneak
behind the person you are stealing from. While unseen, pluck the item from
their inventory and return to Delvin.
The Bedlam Job
[06.13.03]
-----------------------------------------------------------------------------+
Objective:
Vex hands out this quest and it involves simply stealing from someone.
Head
out to the place of interest in one of the Holds and steal the item Vex
wants.
Make your way back to Vex without being caught for a handsome reward.
This job requires you to plant some incriminating item to remove a mark,
killing is for the Dark Brotherhood, not the Thieves Guild. Head to the
location
and drop the item in the designated area then return to Vex.
The Sweep Job
[06.13.06]
-----------------------------------------------------------------------------+
Objectives:
Vex wants you to go to a house and clear out the valuables in it. Head to
the
house in one of the Holds and perform the deed. Return to Vex once the
valuables
are gone to find she is quite pleased.
This job is exactly like the Burglary Job except it's always going to be
in
a store and stealing from the shopkeeper's container. Sneak in during night
for
the best results but if your good enough you can do it during the day.
___
|
|.
|.
|:
|::.|mitation Amnesty
[06.14.00]
+`---'-----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete five or more Jobs in Whiterun
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
| Unique Items: Letter from Solitude
|
|
============================================================================
=|
Accept Delvin Mallory's special job and head to Whiterun to find Olfrid
Battle-Born. The man is trying to save his dear friend, but you need to
steal
a letter and forge the prison registry to clear his name. Enter the Jarl's
Quarters in Dragonsreach and head to the second floor and search the back
room
for the [LETTER FROM SOLITUDE]. From here make your way down the steps and
in
to the room where the [PRISON REGISTRY] is located. Forge the registry then
seek out Olfrid Battle-Born to give him the good news. The quest concludes
and
your reward is an [ENCHANTED RING].
_______
|
1___|
|____
|:
|
|
2. Speak to Niranye
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Fjolti's Silver Locket
|
|
|
Linwe's Armor
|
|
Linwe's Boots
|
|
Linwe's Gloves
|
|
Linwe's Hood
|
|
|
|
|
============================================================================
=|
Accept Delvin Mallory's special request then head to Windhelm and talk
with
Torsten Cruel-Sea. He explains that his daughter was recently murdered and
someone stole a family heirloom from her corpse. He hints at Niranye so
track
her down and persuade or intimidate her to find out what's going on. If you
cannot sway her then enter the basement of Niranye's house and steal the
[SECOND LETTER FROM LINWE] and use that as leverage.
Make your way to Uttering Hills Cave and sneak past the guard as you enter
the cave. Sneak through the cave and past the first Summerset Shadow or you
can just start cutting down the rival Guild. Down the hall are two more
Shadows
near a firepit. Through the door and down the stairway are a few more
Shadows
and Linwe in his room. Slay him or if you are sneaking, pickpocket him to
obtain [FJOLTI'S SILVER LOCKET]. You can also obtain his gear; [LINWE'S
ARMOR],
[LINWE'S BOOTS], [LINWE'S GLOVES], and [LINWE'S HOOD].
Before leaving be sure to burn down the Summerset Shadow's Banner so that
no
Guild shall rival your own. Return to Torsten Cruel-Sea after raiding the
area
and searching the [CHESTS]. He is pleased with the completion of the job and
asks you to tell Delvin that the Thieves Guild has his support.
_______
|.|
| |
`-|.
|-'
|:
1. Speak to Erikur
|
|
|
|
|
|
4. Return to Erikur
|
|
| Unique Items: Balmora Blue
|
|
|
|
|
|
|
|
============================================================================
=|
Delvin gives this special request after you complete five or more jobs in
the Hold of Solitude. Speak to Erikur in Solitude and he is upset that
Captain
Volf has reneged on their trade agreement. He wants you to acquire some
Balmora
Blue and plant it on his ship. The item is highly illegal and could land the
Captain in some serious trouble. Head towards the East Empire Company
Warehouse
and meet with Sabine Nytte. You can purchase the [BALMORA BLUE] from her for
1,500 Gold or you can steal the [RED WAVE SAFE KEY] or [SABINE'S FOOTLOCKER
KEY] and make your way to the bottom of the Red Wave. Open the safe with the
key to find the [BALMORA BLUE NOTE].
Read the note then jump into the water to find [SABINE'S FOOTOCKER] where
she
is hiding the [BALMORA BLUE]. With the item secured, make your way to the
Dainty Sload. Sneak into the Captain's Quarters and unlock the [CAPTAIN'S
CHEST]
then plant the Balmora Blue inside. Return to Erikur and he will give you a
random [SPELL TOME] and his regards for Delvin.
_______
|
1___|
|____
|:
|
|
2. Enter Pinewatch
|
|
|
|
4. Return to Endon
|
|
| Unique Items: Endon's Silver Mold
|
|
|
Pinewatch Key
|
|
|
|
Roras's Letter
|
|
Silver Candlestick
|
============================================================================
=|
After gaining some reputation and influence in Markarth, Delvin will give
you
this special request. Go to Markarth and speak with Endon the Silversmith to
find the items he ordered were stolen. He wants the items back and points
you
to Pinewatch. Make the long journey into the pine forest to find Pinewatch.
The
door is locked but is easily picked. Head to the cellar and confront Rhorlak
or
read the [NOTE TO RHORLAK] to bribe him. There is a button next to the large
bookshelf, press it to watch the bookshelf swing open.
Make your way through the caverns, slaying Bandits and looting the
[CHESTS]
and [POTIONS] strewn across the place. Cross the wooden bridges as you move
north to where you will stumble upon Pinewatch's Bandit Sanctuary.
Pickpocket
the Bandits here to find [RORAS'S LETTER] then proceed west through the
Draugr
catacombs. Proceed to the camp area and take the [PINEWATCH KEY] and
[PINEWATCH
TREASURE ROOM KEY] from Rigel Strong-Arm. Move towards the Treasure Room and
cross the bridge quickly to avoid the dart trap (Whirlwind Sprint is a great
choice). The door just before the treasure room triggers a swinging mace so
be
sure to dodge it. You'll find [ENDON'S SILVER MOLD] and a [SILVER
CANDLESTICK]
amongst the vast treasures.
Return to Endon with the good news and he is grateful. He pays his
respects
to the Thieves Guild and gives you an enchanted [LIGHT ARMOR].
___ ___
|
|.
|.
|:
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Amulet of Articulation
|
|
|
|
|
|
|
|
|
|
|
|
============================================================================
=|
When the special requests have been completed in each of the four Holds,
this
quest will automatically start. Return to the Thieves Guild and speak with
Brynjolf. He says it's time to make it official, you will become the Guild
Master. Head to the center of the Cistern and Brynjolf will perform the
short
ceremony. Speak to him afterwards to receive the [TRIBUTE CHEST KEY] and the
[AMULET OF ARTICULATION]. If you head over to Tonilia as suggested you will
obtain the [GUILD LEADER ARMOR], [GUILD LEADER BOOTS], [GUILD LEADER
GLOVES],
and [GUILD LEADER HOOD].
============================================================================
===
THE DARK BROTHERHOOD QUESTS
[07.00.00]
============================================================================
===
The easiest ways to get access to this questline are:
- Talk to the various Innkeepers around the continent of Skyrim and ask if
they have heard any rumors. They usually have something to say about an
escaped orphan named Aventus Aretino.
- Visit the Honorhall Orphanage in Riften and wait for Grelod the Kind to
put
the children to bed. Speak with any of the children and they will mention
|.
|.
|:
|::.|nnocence Lost
[07.01.00]
`---'-----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
|
|
| Unique Items: Aretino Family Heirloom
|
|
============================================================================
=|
Speak with Aventus in his house to find that his mother has recently died.
He has escaped from Honorhall in Riften because Grelod the Kind most
certainly
does not live up to her name. He mistakes you for a member of the Dark
Brotherhood and tasks you with slaying the evil headmistress. Head to Riften
and enter the Honorhall then watch the short scene. Follow Grelod into her
small room and close the door, then finish her off and sneak out unnoticed.
Return to Aventus Aretino and tell him the good news. He returns the favor
by handing over the [ARETINO FAMILY HEIRLOOM]. Head to another city and a
Courier will rush up to you and deliver a [MYSTERIOUS NOTE]. Open it to see
a black hand and a simple message "We Know."
___ ___
|
|.
|. / \
|:
|
|
|
|
|
|
|
|
| Unique Items: Abandoned Shack Key
|
|
|
Shrouded Armor
|
|
Shrouded Boots
|
|
Shrouded Gloves
|
|
Shrouded Helmet
|
============================================================================
=|
This quest will start after you have slain Grelod the Kind and sleep in a
bed
somewhere. When you wake up you will be in a mysterious attic with a woman
named Astrid. She tells you that Grelod was a Dark Brotherhood kill and now
you owe her. She has three captives behind you:
Fultheim the Fearless - A soldier, a mercenary of sorts, that claims to be
a sellsword. He has killed many people but surely
doesn't want to die.
Alea Quintus - Mother of six with quite the temper. She doesn't really
answer
many questions and continually threatens you even in such a
dire situation.
Vasha - A Khajiit crime lord who has been the target of a hit before, but
unsuccesfully executed.
Kill whoever you feel, the choice really doesn't matter in the end. Talk
to
Astrid once the execution is over and she formally extends her hand to allow
you into the Dark Brotherhood. With the location and password in hand, head
through Pine Forest and into the Dark Brotherhood Sanctuary. Talk to Astrid
once more and she will hand over the regalia of the Dark Brotherhood; you
obtain the [SHROUDED ARMOR], [SHROUDED BOOTS], [SHROUDED GLOVES], and
[SHROUDED
HELMET].
----------------------------------------------------------------------------Note: You can kill Astrid and instead start the quest [DESTROY THE DARK
BROTHERHOOD]. See the next section for more details.
-----------------------------------------------------------------------------
______
|
|.
|.
|:
|
|
|
|
|
|
| Unique Items: Abandoned Shack Key
|
|
|
Blade of Woe
|
|
Stone of Barenziah
|
|
|
============================================================================
=|
This quest is completely optional and should you choose to take this path
it
will be the last Dark Brotherhood quest that you do since you are going to
wipe them out.
After killing Astrid loot the [ABANDONED SHACK KEY] and the [BLADE OF WOE]
then find a guard to report the death of the leader of the Dark Brotherhood.
Tell him you have slain the leader of the Dark Brotherhood and he will point
you to Dragon Bridge so you can report this information to Commander Maro.
Enter the Penitus Oculatus Outpost and talk to Commander Maro. He will give
you
the passphrase to enter the Sanctuary then task you with slaying all members
of
the Dark Brotherhood!
Head to the Dark Brotherhood Sanctuary in the southern area near
Falkreath.
Give the correct password: "Silence, my Brother" then enter. The first of
the
many assassins you come by is Arnbjorn and he uses a two-handed axe. In his
room is a [STONE OF BARENZIAH], grab it and Veezara should be coming in to
attack you. Veezara is a dual wielder but goes down much more quickly then
Arnbjorn. There are all kinds of equipment and even the rare book [SITHIS]
to
be found before heading down the steps.
Down the steps and to the east you will find Festus Krex, a mage. Close
the
gap on him and end his life. North of here you can find Nazir, a Redguard.
Open the nearby [CHEST] then head west to find Gabriella who is a Conjurer
and
wields a bow. With all of the members slain enter the main area and search
for
a Word Wall to learn [WORD OF POWER: KILL, MARKED FOR DEATH]. Return to Maro
who rewards you with 3,000 gold.
_______
|
1___|
|____
|:
|::.. . |anctuary
[07.04.00]
`-------'-------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete With Friends Like These...
|
|
|
| Objectives:
|
|
|
|
|
| Unique Items: Word of Power: Kill, Marked for Death
|
|
============================================================================
=|
Head down the steps and you can listen in on the family telling stories of
their previous contracts. Talk to Nazir and he will give you three contracts
to perform. You can return to him after atleast one of them is completed but
it
is recommended you do all three at this time. Before heading out be sure to
check the Word Wall to learn [WORD OF POWER: KILL, MARKED FOR DEATH].
Contract: Kill Narfi
[07.04.01]
-----------------------------------------------------------------------------+
Objectives:
1. Kill Narfi
2. Report back to Nazir
You must travel to the town of Ivarstead and kill the beggar Narfi. You
can
typically find him near his isolated house across the creek. Sneak up behind
Narfi and let him have it then report to Nazir with the good news.
Contract: Kill Ennodius Papius
[07.04.02]
-----------------------------------------------------------------------------+
Objectives: 1. Kill Ennodius Papius
2. Report back to Nazir
Head to Anga's Mill in search of the ex-miller Ennodius Papius. Up the
river
from the Mill you can find Ennodius by himself in his little hut. This is a
fairly simple kill so just sneak up behind him and let him feel your blade.
Contract: Kill Beitild
[07.04.03]
-----------------------------------------------------------------------------+
Objectives: 1. Kill Beitild
2. Report back to Nazir
Go to Dawnstar and kill the mine boss, Beitild. It's hard to catch her
alone
but you can do so at night time in the confines of her home. Slay her how
ever
you wish then return to Nazir.
___ ___
|
|.
|. \_/
|:
| Objectives:
|
|
|
2. Talk to Muiri
|
|
|
|
|
|
5. Talk to Muiri
|
|
|
|
| Unique Items: Aegisbane
|
|
|
Lotus Extract
|
|
Muiri's Ring
|
============================================================================
=|
After completing one or more of Nazir's Side Contracts report back to him.
He
will tell you to go speak to Astrid then the quest will begin. You will find
Cicero arriving with the Night Mother and the family is gathered around.
Cicero
will be grateful if you happened to aid him along the roadside where the
cart
broke down (this is completely optional). When the conversation is over talk
to
Astrid who gives your first major contract.
Talk to Muiri, the apothecary's assistant in The Hag's Cure, in Markarth.
She
has apparently performed the Black Sacrament and is trying to contact the
Dark
Brotherhood. Talk to Muiri whos wants you to kill the bandit leader Alain
Dufront, who is holed up with his gang of cutthroats in the dwarven ruin of
Raldbthar. Dufont's death will satisfy the contract but Muiri will pay some
|.
|. / \
|:
+`-----'--------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete Mourning Never Comes
|
|
|
| Objectives:
|
|
|
2. Eavesdrop on Cicero
|
|
3. Talk to Cicero
|
|
4. Talk to Astrid
|
|
|
|
| Unique Items: None
|
|
============================================================================
=|
Astrid has heard Cicero speaking with someone, in whispered tones, in the
chamber of the Night Mother. She fears they're conspiring against the
Sanctuary
and wants you to eavesdrop on the conversation. Sneak into the chamber and
hide
in the Night Mother's coffin and eavesdrop on Cicero. After some one-sided
lunacy from Cicero the Night Mother begins to speak to you. She has chosen
you
as the Listener and the coffin opens up. Cicero is quite hysterical at this
point and demands you explain yourself. Astrid comes in and when you explain
what's going on she claims she needs some time to think. Go to Nazir and
acquire some new side contracts, once one or both of them are completed you
may continue the questline.
1. Kill Hern
2. Report back to Nazir
Travel to Half-Moon Mill and kill the vampire Hern. It's easier than it
sounds because Hern won't attack you on sight so long as you strike during
the
daytime. A swift attack from behind will do the trick and you are on to the
next target.
Contract: Kill Lurbuk
[07.06.02]
-----------------------------------------------------------------------------+
Objectives:
1. Kill Lurbuk
2. Report back to Nazir
Head to the town of Morthal and find the bard Larbuk. Enter the Inn to
find
Larbuk in a chair in a secluded room. This makes killing him that much
easier
since no one can see you. Report back to Nazir with the good news.
_______
|
|.|
| |
`-|.
|-'
|:
| Prerequisite: Complete Whispers in the Dark and one or more Side Contracts
|
|
|
| Objectives:
|
|
|
|
|
|
|
| Unique Items: Amaund Motierre's Sealed Letter
|
|
|
Ceremonial Axe
|
|
Ceremonial Sword
|
|
|
|
Eduj
|
|
Jeweled Amulet
|
|
|
============================================================================
=|
As you return to the Dark Brotherhood Sanctuary with the Side Contracts
fullfilled, Astrid will stop you for a talk. Astrid has agreed to let you
leave
to see Amaund Motierre in the dungeon known as Volunruud, as commanded by
the
Night Mother. Move north and enter the dungeon where you will find [HEDDIC'S
VOLUNRUUD NOTES] on the floor, starting the quest [SILENCED TONGUES].
Silenced Tongues
[07.07.01]
-----------------------------------------------------------------------------+
Move north and fight off the Draugr that strike. When you enter a thronelike
room you will face off against some Draugr Deathlords. Above the throne is a
[CEREMONIAL AXE], grab it and return to the main room. Head northeast from
here
into a large room with plenty of Draugr to slay. Make your way to the third
floor and cross the bridge to find the [CEREMONIAL SWORD] in a coffin. As
you
take it three Draugr emerge from behind you. Return to the main room and
place
the ceremonial weapons in the [ELDER CAIRN DOOR] then enter and defeat
Kvenel
the Tongue. Loot [EDUJ] from the remains of the spirit and search the
[CHEST].
There is Word Wall nearby that teaches you [WORD OF POWER: LIFE, AURA
WHISPER].
Further ahead is a dead end with the [DRAGON PRIEST DAGGER] on the ground.
-----------------------------------------------------------------------------+
With a quick and very rewarding side quest out of the way, move southwest
to find Amaund Motierre and his personal guard Rexus. Amaund has
commissioned
the Dark Brotherhood to kill several people, all of which will lead to the
assassination of a primary target - the Emperor of Tamriel. You are given a
[JEWELED AMULET] and [AMAUND MOTIERRE'S SEALED LETTER] to report back to
Astrid
with. She wants to get the amulet appraised and tells you the only one who
can
do it is Delvin Mallory at the Ragged Flagon, home of the Thieves Guild. If
you've been there before then Fast Travel to the Thieves Guild. If not,
travel
through Riften and through the Ratway until you find Delvin.
Delvin will appraise the jewel and inform you that it belongs to members
of
the Elder Council. Delvin hands you a letter of credit and sends you on your
way back to Astrid. Astrid comes up with an idea to draw the Emperor to
Skyrim
and the quest concludes.
_______
|
|.
|.
|:
|
|
|
|
| Unique Items: Firiniel's End
|
|
|
|
============================================================================
=|
Gabriella suggests using a small parapet where she has left [FIRINIEL'S
END],
[ELVEN ARROWS], and an [ELIXIR OF TRUESHOT]. The best escape route comes
from
Babette's method but grabbing the items Gabriella left behind isn't a bad
idea
either. However you do the deed be sure to have your escape route properly
planned. Rush out and back to the Dark Brotherhood Sanctuary where Astrid
awaits your return. You receive [SUMMON SPECTRAL ASSASSIN] for the kill and
a bonus in Gold if you killed her mid speech.
Contract: Kill Deekus
[07.08.01]
-----------------------------------------------------------------------------+
Objectives:
1. Kill Deekus
2. Report back to Nazir
You can find Deekus at the shipwreck on the Northern Coast near Hela's
Folly.
Deekus is alone so handle him however you want and be sure to grab his
valuable
gems before leaving.
Contract: Kill Ma'randru-jo
[07.08.02]
-----------------------------------------------------------------------------+
Objectives:
1. Kill Ma'randru-jo
2. Report back to Nazir
The Khajiit Ma'randru-jo travels with one of the caravans around Skyrim.
He is hard to locate since Fast Traveling will move time along and he
travels.
Grab a horse and catch up to his location before finally dealing the killer
blow.
Contract: Kill Anoriath
[07.08.03]
-----------------------------------------------------------------------------+
Objectives:
1. Kill Anoriath
2. Report back to Nazir
1. Kill Agnis
2. Report back to Nazir
The old woman Agnis serves as a servant in Fort Greymoor. This area is
filled
with Bandits unless you are in the middle of the Civil War Quests, in which
case this area has soldiers of the same faction as Whiterun Hold. If you are
on
the same side as the soldiers you can sneak in but otherwise it's best to
just
fight your way to Agnis.
Contract: Kill Maluril
[07.08.05]
-----------------------------------------------------------------------------+
Objectives:
1. Kill Maluril
2. Report back to Nazir
Maluril is sitting in a chair, just asking for you to slit his throat. Loot
his corpse for the [STAFF OF FIREBOLTS] and you can take [MALURIL'S JOURNAL]
from the table.
Contract: Kill Helvard
[07.08.06]
-----------------------------------------------------------------------------+
Objectives:
1. Kill Helvard
2. Report back to Nazir
1. Kill Safia
2. Report back to Nazir
Safia is the pirate captain of the ship Red Wave, which is moored at the
docks
in Solitude. Nazir tells you this is by far the most challenging contract he
has given you and with that head out to the Red Wave. As you approach Safia
she
seems to have expected you. You can talk to her and she will tell you that
you
are far from the first assassin sent to kill her. Be the last assassin she
ever
meets then report back to Nazir.
_______
|
|.
|.
|:
\
\
|
|
|
|
|
|
|
|
|
|
| Unique Items: Gaius Maro's Schedule
|
|
|
Incriminating Letter
|
|
Olava's Token
|
============================================================================
=|
Astrid informs you to speak with Gabriella about the next contract, which
has
something to do with the Emperor's security. Your objective is to kill Gaius
Maro, an agent of the Emperor's security force. Once dead, you must plant a
letter on his body that will incriminate him in a plot to kill the Emperor.
To
earn the bonus you must kill Gaius in one of the cities he visits.
To better track Gaius, head to Dragon Bridge and take [GAIUS MARO'S
SCHEDULE]
on the table within the Penitus Oculatus Outpost. From here you move to the
city he will be at and wait for him there. Without the schedule you won't be
able to track Gaius's location unless you are close to him, so it is highly
recommended to grab the schedule. The easiest time to kill him is during
night
when is sleeping and security is low. Use the Wait or Sleep meters to find
out
which day it is then go to that town. Kill Gaius, plant the [INCRIMINATING
LETTER], and return to Gabriella for your just reward, [OLAVA's TOKEN].
_______
|
|.|
| |
`-|.
|-'
|:
1. Talk to Astrid
|
|
|
|
3. Talk to Astrid
|
|
4. Behold Shadowmere
|
|
5. Locate Arnbjorn
|
|
6. Talk to Arnbjorn
|
|
|
|
8. Kill Cicero
|
|
|
|
|
|
| Unique Items: Cicero's Boots
|
|
|
Cicero's Clothes
|
|
Cicero's Gloves
|
|
Cicero's Hat
|
|
|
|
|
|
|
|
|
|
|
|
Jester's Boots
|
|
Jester's Clothes
|
|
Jester's Gloves
|
|
Jester's Hat
|
|
Staff of Fury
|
============================================================================
=|
and find [CICERO'S JOURNAL - FINAL VOLUME] (and if you so choose the
previous
four volumes) then take it back to Astrid. She will give you her horse,
Shadowmere so you can chase after Cicero and Arnbjorn. Go outside and
Shadowmere
will emerge from the pit. Mount the horse and Fast Travel as close as you
can
to the Dawnstar Sanctuary.
As you approach the Sanctuary you will find Arnbjorn wounded but alive. He
will tell you he got Cicero just as good and that you can just follow the
blood inside to track him down. Approach the Black Door and answer
"Innocence,
my Brother" to gain entry. As you enter, Cicero will mock you and you can
find
the [JESTER'S BOOTS], [JESTER'S CLOTHES], [JESTER'S GLOVES], and [JESTER'S
HAT]
on the table. Slay the Sanctuary Guardians as the jester continues to taunt
you.
Approach the bridge and time your run as to avoid the spears that try to
stick you. At the bottom of the steps you can light the oil to take out more
Guardians. Move through the icy caverns and fight off the Troll named
Uderfrykte
and search the [CHEST]. Continue south through the double doors and activate
the [CHAIN] to lower the spears. Descend the staircase and fight off some
more
Guardians before facing Cicero. Search the [CHEST] to find the [STAFF OF
FURY]
then make your decision to either kill Cicero or let him live. You will get
an
optional Radiant Quest if you let him live. If you kill him you can loot his
body for [CICERO'S BOOTS], [CICERO'S CLOTHES], [CICERO'S GLOVES], and
[CICERO'S
HAT].
Return to Astrid and tell her that Cicero is dead, whether it's the truth
or
not.
_______
|.
|.
|:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Uncommon Taste - Signed
|
|
|
Writ of Passage
|
============================================================================
=|
Talk to Festus who understands you are tasked with killing the Gourmet,
but
only one person knows the famous chef's true identity and location - a man
named Anton Virane. Seek out Virane in the Understone Keep at Markarth. When
you find him you can perform an intimidate check and lie to him so he
doesn't
flee when you get the information you want. Kill him when it's convenient
then
make your way towards Balagog gro-Bolob, aka the Gourmet, who is residing at
the Nightgate Inn.
Approach the Gourmet who is near the docks. Quickly take him out as he is
alone. Drag the body under the pier and snag the [WRIT OF PASSAGE]. Return
to
the Dark Brotherhood Sanctuary and inform Festus Krex of the good news. You
receive 1,500 Gold and the bonus of the [NIGHTWEAVER'S BAND].
_______
|
|.|
| |
`-|.
|-'
|:
1. Report to Astrid
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Jarrin Root
|
|
============================================================================
=|
Report to Astrid who says it's time to kill the Emperor. She has arranged
for
your escape and a method by which to kill the Emperor, the [JARRIN ROOT].
Head
to Solitude and approach Commander Maro. Give him the Writ of Passage and he
will let you pass to meet with Gianna, the castle chef. Approach her with a
chef's hat on (you can find one on a nearby shelf) and help her prepare the
Potage le Magnifique. Put whatever you want into the soup and include the
special ingredient if you want to poison the Emperor, quite possibly the
simplest way for him to meet his untimely demise.
With the Potage complete, follow Gianna to the dining room where everyone
waits. Slay the Emperor or watch him die from eating the Potage and the
guards
will come after you. Make a quick escape outside towards the tower only to
be
confronted by a vengeful Maro who was tipped off. Apparently, you killed
Titus
Mede II's double and Maro has betrayed the betrayer by sending troops to
destroy the Dark Brotherhood Sanctuary. You cannot Fast Travel to the
Sanctuary
but you can move in from a distance, preferably Falkreath. As you approach
you will undoubtedly find Maro's men along the roadside. Sneak past or go in
blades swinging.
______
|
|.
\
\
|.
|:
|
|
|
|
|
|
|
|
|
|
|
|
7. Talk to Astrid
|
|
8. Kill Astrid
|
|
|
|
|
|
| Unique Items: Blade of Woe
|
|
============================================================================
=|
With Penitus Oculatus strewn across the Pine Forest you must make your way
into the Sanctuary. Move down the steps to find two Agents then enter the
main
area to help Arnbjorn. Move to the back where Nazir is being attacked by
Arcturus. Slay the foe and talk to Nazir who agrees, you need to escape and
fast! As you move down the hall kill another Penitus Oculatus Agent and heed
the Night Mother's call. Enter her coffin and you survive the flames.
Babette
and Nazir free you and the Night Mother tasks you with finding Astrid.
Astrid
has made a contract on her own life since she set you up. Grab the [BLADE OF
WOE] and kill her.
Return to the Night Mother for your next task - finding Amaund Motierre at
the Bannered Mare in Whiterun.
___ ___
|
|.
|.
|:
1. Talk to Nazir
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9. Report to Nazir
|
|
| Unique Items: Emperor's Robes
|
|
|
|
============================================================================
=|
The true Emperor must be assassinated - the contract with Amaund Motierre
must be completed. Tell Nazir the plan then head for the Bannered Mare in
the
Hold of Whiterun. Speak with Amaund and he is extremely pleased that after
all
that has happened the Dark Brotherhood will still honor it's agreement. He
tells you that the real Emperor is leaving via Solitude on the ship named
the
Katariah. Ask him about Maro and he tells you he is the one seing the
Emperor
off, leaving you a chance at revenge. You can find Maro near the East Empire
Company Warehouse.
Make your way to the Katariah and swim over to the chain to enter. Sneak
or
fight your way up and through the dining room. On the second floor you will
find Captain Avidius. He holds the [KATARIAH MASTER KEY] and you want it, so
take it via Pickpocketing or from his lifeless corpse. You can also obtain
this
key from Lieutenant Salvarus on the next floor. On the top floor you can
enter
the Emperor's Room where you find Emperor Titus Mede II. He will give a
little
speech and ask that you kill the person who set this in motion.
Deliver the killing blow and loot his body for the [EMPEROR'S ROBES].
Search
the rest of the room, which might as well be a small library. There are
[GEMS],
[CHESTS], and other valuable items scoured through out the area. Return to
Amaund to receive the drop location and kill him if you see fit, he has
quite
a few valuable [GEMS] on his person. Return to Volunruud and search the Urn
to
find 20,000 Gold! Report to Nazir in the Dawnstar Sanctuary and tell him how
much gold you collected.
___ ___
|
|.
|. / \
|:
|
|
| Unique Items: None
|
|
============================================================================
=|
Head to the Ragged Flagon in Riften and seek out Delvin Mallory to see if
he
can help refit the Dawnstar Sanctuary. Out of the 20,000 Gold you got for
the
job you will have to spend 19,000 of it on remodeling the Sanctuary. At
least
your new home looks good now.
The Dark Brotherhood Forever!
[07.15.01]
-----------------------------------------------------------------------------+
Objectives:
When you get to the Dawnstar Sanctuary you can speak with the Night Mother
who will continue to hand out contracts. Meet with the contact and kill the
person they want taken out. You will receive a reward based off of your
level
in gold.
_______
|
|.
|.
|:
|
|
|
|
| Unique Items: Ancient Shrouded Armor
|
|
|
|
|
|
|
|
|
|
|
|
============================================================================
=|
If you complete Breaching Security and receive the bonus you can do this
completely optional objective. While not even a quest, the rewards for doing
this are linked to the Dark Brotherhood and it's highly recommended that you
complete the objectives.
Talk to Olava the Feeble in Whiterun and have her read your future. She
will
mention an old assassin that wishes to give you his treasures. The area she
is refering to is at Deepwood Redoubt. In actuality you need to go to Hag's
End
and not Deepwood Redoubt. Make your way into the dining hall where Witches
and
a Hagraven strike. Make your way up the steps and fight off a few more
Witches
until you find the bridge. There is a [HANDLE] to pull at the end of the
room
that reveals a hidden passageway to the Dark Brotherhood Assassin. On his
corpse
you will find the [ANCIENT SHROUDED ARMOR], [ANCIENT SHROUDED BOOTS],
[ANCIENT
SHROUDED COWL], and [ANCIENT SHROUDED GLOVES]. Loot the [CHEST] behind him
as
well then throw the [LEVER] lowering the bridge.
Follow the Witches and at the intersection use the [HANDLE] to remove the
gates. On the other side you can unlock a gate to find a [CHEST]. At the top
of the steps you will find more Witches and Hagraven as well as locked doors
that don't hold much behind them. Pull the [CHAIN] in the middle of the room
then contiue southeast through the tunnel. At the top of the tunnel you find
a
Word Wall that teaches you [WORD OF POWER: SAND, SLOW TIME]. Leave out to
the
balcony and slay the Hagraven to find the [HAG'S END KEY] and check the
slain
Witch to find [BLOODTHORN].
============================================================================
===
[08.00.00]
============================================================================
===
To join the Legion simply talk to Hadvar or any Imperial Guard and they
will
send you on your way to becoming a member. The Miscellaenous Objective Join
the Imperial Legion will begin and will take you to Legate Rikke in the
Castle
Dour in Solitude.
___
|
___|
|.
|
|
| Objectives:
|
|
|
|
|
|
|
| Unique Items: None
|
|
============================================================================
=|
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
|
|
|
|
| Unique Items: Ebony Claw
|
|
|
Jagged Crown
|
|
|
============================================================================
=|
After you've made the decision to join the Imperial Legion and fight to
preserve the Empire, talk to Legate Rikke for your first assignment. She has
gotten word that the Jagged Crown, a great symbol of the previous High King,
has been discovered at the ruins of Korvanjund. Head out to Korvanjund and
meet
with Legate Rikke and her soldiers. The Stormcloaks beat you to the
location,
but you have the element of surprise. If you move along the top of the
crevass
you can pick off the Stormcloak Soldiers as the Imperial will strike from
below.
At the bottom of the area is a master locked [GATE] that once opened
allows
access to a [CHEST]. Head up to the middle tier and enter the Korvanjund
Temple after a brief warning from the Legate. Open the [CHEST] in the first
room and then either wait for Legate Rikke's signal to charge or go ahead
yourself. There are a few Stormcloaks ahead and once cleared the Imperials
secure the entrance.
Head down the steps into another area guarded by Stormcloak Soldiers. With
this area secure, Legate Rikke will ask that you find another way in. That
other way is via the steps on the second level. You can overhear the
Stormcloak
Soldiers preparing for an ambush. Start your assault, be it stealthly or
not,
and the Imperials will rush in to aid you. Join up with Legate Rikke in the
western room and enter the Korvanjund Halls.
Follow the soldiers through this area and kill any Stormcloak that try to
stop you. There is a path to the west through swinging axes that leads to a
[CHEST] and the [LEVER] to stop the swinging blades. At the northern end you
discover two dead Stormcloak Soldiers and the [EBONY CLAW] on the floor.
Pick
up the claw and examine it to find the correct order for the symbols on the
door, [WOLF], [MOTH], [DRAGON]. Activate the keyhole to gain entry to a
large
room.
In this room your path is blocked by a gate. Move north up the steps and
on
the western wall at the top of the steps you can find a dagger sitting on a
plinth. Remove it and a secret passageway opens to the left. Activate the
[CHAIN] at the dead end to reveal another hidden room with a [CHEST] inside,
just beware the spears that attack from all directions. cross over to the
far
east to find a [HANDLE] to your left and a [CHEST] in the back. Pull the
handle
to open the gate below and prepare to fight a few Draugr.
Enter the Korvanjund Crypt and strike the Draugr hunched over in the
throne.
This will cause the Draugr to attack you, but at least you found the [JAGGED
CROWN]. Slay the Deathlord and take the crown for yourself. Find a [CHEST]
behind the throne and move to the Word Wall on the southern end to learn
[WORD
OF POWER: ETERNITY, SLOW TIME]. Head up the steps and take a shortcut back
to
the Temple. Unbar the door and make your way back to General Tullius.
___ ___
|
|.
|. \_/
|:
|
|
|
|
|
|
|
|
|
|
| Unique Items: Balgruuf's War Axe
|
|
|
|
============================================================================
=|
|.
|.
|:
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: None
|
|
============================================================================
=|
The Stormcloaks are already attacking Whiterun. Move out and rendezvous
with
Legate Rikke. You are immediately thrust into combat as the Stormcloak
Soldiers
move to break through the Barricade. Rain down on them from above or fight
just
infront of the Barricade for as long as you can. If the enemy breaks through
you must fall back and defend the Drawbridge. Employ the same tactics here
and
if they break through again you are forced to defend the Main Gate. The
easiest
way to win this battle is to poke enemies and then let the Imperial Soldiers
fight while the Stormcloak are distracted on you instead of breaking the
lines
and taking the Barricade/Drawbridge/Main Gate.
When the battle is over your receive a Miscellaneous Objective to report
to
the Jarl of Whiterun, even though the quest has completed. He will grant you
the ability to purchase a home in Whiterun if you have not already had that
right.
_______
|
|.
|.
|:
|
|
|
|
|
|
|
|
|
|
6. Regain Eastmarch
|
|
| Unique Items: Incriminating Letter
|
|
|
Ulfric's Boots
|
|
Ulfric's Bracers
|
|
Ulfric's Clothes
|
============================================================================
=|
General Tullius needs your help to quell the Stormcloak rebellion and
reunite
Skyrim under Imperial control. You will be tasked out to a few locations
listed
below but which one you go to first is completely random.
Compelling Tribute
[08.05.01]
-----------------------------------------------------------------------------+
Objectives:
1. Find evidence
2. Blackmail Anuriel
3. Report to Legate Rikke
4. Meet the men
5. Follow Hadvar and ambush enemy scout
6. Take over the caravan
7. Report to Hadvar
This quest takes you to the Rift Imperial Camp where you meet with Legate
Rikke. Your objective is to blackmail Anuriel, the Steward of Laila LawGiver,
to obtain important information and assets. Move east to Mistveil Keep in
the
Hold of Riften. You can make your way back into Anuriel's room however you
wish
to find the [INCRIMINATING LETTER] in her dresser. Show her the letter and
ask
her what would happen if it went public. She folds under the pressure and
agrees to ship gold and valuable assets like weapons and armor. If you can
persuade her she will give you a large sum of gold on the spot.
Report this news to Legate Rikke and she will tell you she has men
positioned
along the roadside and requests that you meet with them to see if you can
overpower the caravan. The men are near Shor's Watchtower and speak with
Hadvar
who has a plan to ambush the caravan. You can go along with his plan or just
take care of the situation yourself. When the battle is over you can loot
the
[CHEST] for a plethora of weappons and gold. Report back to Legate Rikke to
get
your next mission
The Battle for Forts
[08.05.02]
-----------------------------------------------------------------------------+
Objectives:
============================================================================
===
[09.00.00]
============================================================================
===
You can join the Stormcloak Rebellion if you talk to Ralof or any
Stormcloak
Soldier across who will give you the Miscellaneous Objective - Join the
Stormcloak Rebellion. Make your way to Windhelm and enter the Palace of the
Kings and talk to Galmar Stone-Fist.
___
|
___|
|.
|
|
2. Return to Galmar
|
|
|
|
| Unique Items: None
|
|
============================================================================
=|
Accept Galmar's challenge and move north to The Serpent Stone. The Ice
Wraith
isn't much of a challenge so deal with it however you see fit then return to
Galmar with news of your victory. Make your membership official and take the
oath.
_______
|
|.|
| |
`-|.
|-'
|:
1. Talk to Galmar
|
|
|
|
|
|
|
|
|
|
| Unique Items: Ebony Claw
|
|
|
Jagged Crown
|
|
|
============================================================================
=|
After your initiation talk to Galmar who gives you your first mission. The
Stormcloak Rebellion seeks out the Jagged Crown from the depths of the ruins
of Korvanjund. The Imperial Legion has unfortunately beat you to the
location,
but you have the element of surprise. If you move along the top of the
crevass
you can pick off the Imperial Soldiers as the Stormcloak will strike from
below.
At the bottom of the area is a master locked [GATE] that once opened
allows
access to a [CHEST]. Head up to the middle tier and enter the Korvanjund
Temple after a brief warning from the Legate. Open the [CHEST] in the first
room and then either wait for Galmar's signal to charge or go ahead
yourself.
There are a few Imperials ahead and once cleared, the Stormcloaks secure the
entrance.
Head down the steps into another area guarded by Imperial Soldiers. With
this area secure, Galmar will ask that you find another way through. That
other way is via the steps on the second level. You can overhear the
Imperial
Soldiers preparing for an ambush. Start your assault, be it stealthly or
not,
and the Stormcloaks will rush in to aid you. Join up with Galmar in the
western room and enter the Korvanjund Halls.
Follow the soldiers through this area and kill any Imperial that try to
stop you. There is a path to the west through swinging axes that leads to a
[CHEST] and the [LEVER] to stop the swinging blades. At the northern end you
discover two dead Imperial Soldiers and the [EBONY CLAW] on the floor. Pick
up
the claw and examine it to find the correct order for the symbols on the
door,
[WOLF], [MOTH], [DRAGON]. Activate the keyhole to gain entry to a large
room.
In this room your path is blocked by a gate. Move north up the steps and
on
the western wall at the top of the steps you can find a dagger sitting on a
plinth. Remove it and a secret passageway opens to the left. Activate the
[CHAIN] at the dead end to reveal another hidden room with a [CHEST] inside,
just beware the spears that attack from all directions. cross over to the
far
east to find a [HANDLE] to your left and a [CHEST] in the back. Pull the
handle
to open the gate below and prepare to fight a few Draugr.
Enter the Korvanjund Crypt and strike the Draugr hunched over in the
throne.
This will cause the Draugr to attack you, but at least you found the [JAGGED
CROWN]. Slay the Deathlord and take the crown for yourself. Find a [CHEST]
behind the throne and move to the Word Wall on the southern end to learn
[WORD
OF POWER: ETERNITY, SLOW TIME]. Head up the steps and take a shortcut back
to
the Temple. Unbar the door and make your way back to Jarl Ulfric Stormcloak.
___ ___
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|:
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| Unique Items: Ulfric's War Axe
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============================================================================
=|
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| Unique Items: None
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============================================================================
=|
Ulfric Stormcloak has given his order and you are to join Galmar StoneFist
in taking the city of Whiterun. After Galmar gives his war speech follow the
men into battle. The first task is relatively simple since you can break the
barricades with a spell. To reach the drawbridge you need to climb your way
up
and the ledge and drop in behind enemy lines. At the top of the archway you
can trigger the [LEVER] that drops the drawbridge and forces the Imperials
to
retreat.
Make your way up to the Dragonsreach, destroying barricades and slaying
the
Imperial and Whiterun Soldiers that impede your path of justice. Force the
Jarl
to surrender. After some bickering and harsh words, Galmar orders you back
to
Windhelm.
___
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|___
|:
|
============================================================================
=|
| Prerequisite: Complete Battle for Whiterun
|
|
|
| Objectives:
|
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| Unique Items: Forged Documents
|
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Imperial Missive
|
============================================================================
=|
Give Ulfric Stormcloak the news of your victory at Whiterun and he rewards
you with an Imperial officer's sword. You are then tasked with liberating
the
Holds from Imperial rule.
Rescue from Fort Neugrad
[09.05.01]
-----------------------------------------------------------------------------+
Objectives:
Head out to the Falkreath Stormcloak Camp and report in with Galmar StoneFist
who needs you to break into Fort Neugrad and free the captives, then take
over
the fort. Make your way to the eastern end and enter the Fort Neugrad Prison
and slay the Imperial Soldiers. Loot the [FORT NEUGRAD PRISON KEY] off a
slain
soldier and move to the basement where you can free the prisoners. Loot a
few
[CHESTS] then head back outside and begin the slaughter of every Imperial
Soldier before entering the Dungeon.
Make your to the southernmost room where you can find the Fort Commander.
Search his [CHEST] and check the table for the [IMPERIAL MISSIVE] where the
Commander warns that the fort will not withstand another attack. Clear out
the few remaining Soldiers and loot the [CHESTS] before climbing to the roof
of the tower. Talk to Ralof then report back to Ulfric Stormcloak.
A False Front
[09.05.02]
-----------------------------------------------------------------------------+
Objectives:
Go to the Hjaalmarch Stormcloak Camp and talk to Galmar Stone-Fist who has
task for you. You are to intercept the Imperial Courier passing through the
area and relieve him of his documents. Head to Dragon Bridge or Rorikstead
and
talk to the Innkeeper who will give you the location of the Courier.
Pickpocket
or kill the Courier to obtain the [IMPERIAL DOCUMENTS]. Return to Galmar
with
the documents and he makes the necessary adjustments. Go to Morthal with the
[FORGED DOCUMENTS] and give them to Legate Taurinus Duilis.
The Battle for Forts
[09.05.03]
-----------------------------------------------------------------------------+
Objectives:
[10.00.00]
============================================================================
===
The Daedric Quests are part of a questline yet there is no sequence you
must
follow and the quests usually require a little work on your end just to get
them started. The rewards are usually very good and the quests are usually
challenging. You may do these quests in any order you choose, pending you
meet
the prerequisites.
_______
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2. Speak to Nelacar
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| Unique Items: Azura's Star
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Fisherman's Journal
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Staff of Flames
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============================================================================
=|
To start this questline talk to any barkeep until you obtain the
Miscellaneous
Objective - Visit the Shrine of Azura. Talk to Aranea Ienith, the single
person there who seems to be praying.
Aranea, a priestess of Azura, says that you are destined to find an elven
man, who can turn the brightest start as black as night. She believes this
man is in Winterhold, so get a move on it. Enter the Frozen Hearth Inn and
talk to Dagur who redirects you to Nelacar. This elf was a student of Malyn
Varen, who was experimenting on Azura's Star. Malyn's last known location
was Ilinalta's Deep.
Enter Ilinalta's Deep and search a Knapsack to find the [FISHERMAN'S
JOURNAL]
then move through the halls until you find some Necromancers and Skeletons
in
a room. Slay them and move through the dining hall to a kitchen with
numerous
[POTIONS]. Move north through a different door in the dining room to find
another Necromancer and Skeleton. There is also a [CHEST] and if you dive
into
the water you can swim down to another room where a second [CHEST] lies.
Move
through the living quarters into a study where two more Necromancers can be
found. Unlock the door to the west and you can find another [CHEST].
Continue north to find the Arch Necromancer and a [CHEST]. You can pull
the
[CHAIN] to lower the bridge and dive into the water to find a locked door
with
a [CHEST] and some [POTIONS] behind it. Stop by another locked door on your
way up the steps for some more [POTIONS]. Make your way through the barred
door
and into Ilinalta's Deluge.
Kill the two Necromancers in the initial room and search the eastern room
for
some [POTIONS] and books. Loot the [CHEST] as you progress west through the
prison where a Master Necromancer keeps watch. In the next room another
Master
Necromancer stands in a watery area. Slay him and move up the steps to find
a
[CHEST], [MALYN VAREN'S GRIMOIRE], and the [BROKEN AZURA'S STAR]. At this
point
you can take the Star back to Aranea or Nelacar.
Bring the Star to Aranea
-----------------------------------------------------------------------------+
Take the Star back to Aranea and she will have Azura speak to you. Azura
will
tell you that the Star is corrupted by Malyn Varen and that if she sends you
into that realm you can cleanse the evil that haunts the Star. Enter the
Star
and kill Malyn Varen, just be careful of the Dremora that are also summoned
into this plane. Loot the [STAFF OF FLAMES] and [HOODED BLACK MAGE ROBES] as
the Star is purified.
When you return you receive [AZURA'S STAR] and can recruit Aranea.
Bring the Star to Nelacar
-----------------------------------------------------------------------------+
Take the Star to Nelacar and he will want to restore it so that only black
souls may enter it. Nelacar cannot do this since Malyn Varen is still inside
and
he wants to send you in to kill him. Oblige him and enter, just beware of
the
Dremora that assist Malyn. Loot the [STAFF OF FLAMES] and [HOODED BLACK MAGE
ROBES] from his corpse before Nelacar pulls you back. Talk to Nelacar once
you
are out to receive [THE BLACK STAR].
_______
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| Unique Items: Blade of Sacrifice
|
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Ebony Boots
|
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Ebony Gauntlets
|
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Ebony Mail
|
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Ebony Shield
|
|
Ebony Sword
|
============================================================================
=|
During your travels you will undoubtedly find a book called [BOETHIAH'S
PROVING] and upon reading it receive the quest. If you are having trouble
finding this book then head to Sepitmus Signus's Outpost to the far north of
Winterhold to find it on his bookshelf. Make your way to the Sacellum of
Boethiah located east of Windhelm. When you find the shrine you will find a
Priestess of Boethiah at the nearby cult. She will ask you so coerce someone
into touching the Pillar of Sacrifice and then have you slaughter them with
the
[BLADE OF SACRIFICE].
Doing this will summon Boethiah and the easiest way to acquire a sacrifice
is
via a Follower (hopefully one that you dislike). Boethiah will take over the
body of the sacrifice and question you, then have a last man standing match
to
see who is worthy enough for her task, make sure it's you. After the
slaughter
is over you are tasked to kill Boethiah's previous Champion, without him
being
able to defend himself.
Head to Knifepoint Ridge at night time and use any items or spells you
have
that will make your more stealthy. Pick off every member outside then enter
the
Knifepoint Mine. You can find a [CHEST] next to a Bandit in the initial
room.
Move down the ramp to find another Bandit with his back turned to you at the
Alchemy Lab. Move down the steps to find a miner with his back turned as
well.
There are two more members in this next room, one at the far end mining is
an
easy target but the one on the wooden platform can be tricky, try to kill
him
at range.
Sneak up to the house in the back and fortunately it's poorly made. The
best
way to kill the Champion is an arrow through one of the cracks, though you
can
climb to the roof and drop down behind him for a quick kill as well. With
everyone dead, loot the Champion of Boethiah and don the [EBONY BOOTS],
[EBONY
GAUNTLETS], [EBONY MAIL], [EBONY SHIELD], and [EBONY SWORD].
_______
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|:
1. Speak to Lod
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Rueful Axe
6. Give the Rueful Axe to Clavicus Vile OR kill Barbas with
the Rueful Axe
|
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| Unique Items: Atronarch Force Recipe
|
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|
Rueful Axe
|
============================================================================
=|
Head to the town of Falkreath and speak to the Imperial Soldier at the
entrance. He asks if you've seen a dog and regardless of your answer he
points
you in the direction of Lod, the town's Blacksmith. Likewise, you can avoid
the
guard and speak directly with Lod. The man wants you to find his dog outside
of Falkreath and you can persuade him for a little cash now and more when
you
return the dog. Leave Falkreath and as you reach the objective a dog named
Barbas will approach you and talk with you. The quest should start now and
you
need to take Barbas to the shrine of Clavicus Vile.
Barbas takes the longest round about way you can think of to get where he
needs to go so go ahead to Haemar's Shame if you know where its at (east of
Helgen) to alleviate the long trek. Slay the Vampire's Thrall in the first
room and loot the [CHEST] from his platform. Move through the hallway
killing
another Vampire until you reach the stairs. There is an Ancient Vampire in
the
back of this area near a [CHEST], so be careful.
Continue to the next room which is completely filled with Vampires. At the
southern end you can find a cove with a [CHEST] and a few coffins. Move down
the steps and enter Haemar's Shame. Kill the Frostbite Spider and move west
through the hallways and past the room. In the last room you must face a
Volkihar Master Vampire, but at least there is a [CHEST]. Activate the
[SHRINE
OF CLAVICUS VILE] and tell him you wish to return Barbas to his side. He
wants
you to retrieve an axe from Rimerock Burrow, Barbas can lead you there.
As you enter the Burrow you should find it relatively empty with the one
exception of Sebastian Lort. Kill him if you want but the item you want is
on
his table, [THE RUEFUL AXE]. Head down to Sebastian's quarters to find a
[CHEST]
containing an [ATRONARCH FORGE RECIPE] then return to the Shrine of Clavicus
Vile. You are given the option of slaying Barbas and keeping The Rueful Axe
or
letting Barbas live and ultimately receive the [MASQUE OF CLAVICUS VILE].
______
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| Objectives:
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| Unique Items: Crimson Nirnroot
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Elder Scroll
|
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Essence Extractor
|
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Runed Lexicon
|
============================================================================
=|
Reference the first part of Elder Knowledge [03.12.00] on how this quest
begins.
Seek out Arngeir who will point you to the College of Winterhold. Make
your
way inside and to the Arcanaeum where you will find Urag gro-Shub. Inquire
the
Elder Scrolls and he will bring you [EFFECTS OF THE ELDER SCROLLS] and
[RUMINATIONS ON THE ELDER SCROLLS]. After reading both, the quest
[DISCERNING
THE TRANSMUNDANE] will start.
Question Urag about the books then begin your journey to find Septimus
Signus
who is heralded as the most knowledgeable on the Elder Scrolls. Leave the
College and head north to Septimus Signus's Outpost where you will find the
crazy old man. He has a lot to say so listen close and head for Alftand to
the south. Once here cross a long bridge to enter the Alftand Glacial Ruins.
The path is rather uneventful and there isn't much loot so follow the
blood
trail until you hear a voice. This is the sign that hostiles and items are
ahead. Move up another ramp and defeat the Dwemer machines that attack. Stay
on the blood trail to find J'darr and J'Zhar, one of them dead and another
fighting a Dwarven Spider Worker. Clear the enemies and move into a much
larger
room. As you approach the center pillar two Dwarven Spheres will strike.
Watch out for the traps in the next hall as you make your way to another
room. There is a lot of oil on the floor so use it to your advantage as more
Dwarven Spider Workers attack. Unlock the gate on the far side of the room
to
find two [CHESTS] inside. Exit the room to the west and move through the
halls
defeating the enemies as you go. The final room has pistons that will push
you
down below, you must cross the upper floor to reach the Alftand
Animonculory.
Make your way east and use the oil once again to slay the Dwarven Spheres.
When you reach a massive room you'll notice you are at the top. Before
making
your descent search the alcove where a Dwarven Spider Worker lurks to find a
[CHEST]. Unlock the door at the bottom of the ramp and fight off more
machina. There are several [CHESTS] and another locked gate with better loot
and more [CHESTS] inside. Leave this room and drop down below where you can
find the corpse of Yag gra-Gortwog. Head up the ramp to the west to find a
[CHEST] sitting at the end of it.
Continue to descend and slay the Falmer that strike and dodge the pistons
that attempt to push you to your death. At the end of this ramp is a flame
that
you must go around to enter the next room. This room has a few Falmer in it
but also [INGREDIENTS] and an [ALCHEMY LAB]. Further down you will find
plenty
of Falmer and their huts. More [INGREDIENTS] are along the back wall and the
last hut on the south end will have a [CHEST]. Use the [ANVIL] if you feel
the
need to create new gear then head down the steps. There is a Falmer
Shadowmaster accompanied by two Falmer Gloomlurkers. Defeat the Shadowmaster
and his cronies and note the quick exit back up to the Ruins.
Leave this room to return to the main one with all the ramps leading down.
Descend and fight off the Falmer and Frostbite Spiders that attack you, it's
safest to bait them up the ramp so you can fight them one at a time. As you
pass through the final door and head down the steps, avoid stepping on the
snow
before you reach the door because it will trigger a trap. Enter the Alftand
Cathedral and make your way down the path. Hug the wall to avoid the trap
from above as you move west.
Slay the Falmer Gloomlurker and enter a large room. Kill another Falmer
then
raid his tent to find a [CHEST]. Head up the steps to find two more [CHESTS]
and the [LEVER] that raises the gate leading up to a [DWARVEN MECHANISM].
Open the nearby by [CHEST] and unlock the [GATE] in the back. This lever
will
take you outside, but use the Dwarven Mechanism to reach Blackreach. While
you
are here you will encounter Falmer and Chaurus along the beeline you should
take towards the quest marker. Be sure to snag some [CRIMSON NIRNROOT] to
start the quest [A RETURN TO YOUR ROOTS]. Stick to the road once you reach
the water and you will see the tower you have been seeking. Open the door
and
Orc - Cracked Tusk Keep, Rift Watchtower, and random bandit camps have
hostile
Orcs. You could always slay the ones you find in the Holds but that
has
it's repercussions.
With the blood extracted, return to Septimus. He completes the mixture and
the oversize cube opens up. Inside you can find [OGHMA INFINIUM] and
Septimus
meets his end (where you can recover the Lexicon and Essence Extractor if
you
so choose). With the book in hand the Wretched Abyss stretches forth once
more.
After the conversation re-open the book and you can read a path for
increased
skill gain.
The Path of Might - +5 Smithing, Heavy Armor, Armor, Two-Handed, One-Handed,
and Archery
The Path of Shadow - +5 Light Armor, Sneak, Lockpicking, Pickpocket, Speech,
and Alchemy
The Path of Magic - +5 Illusion, Conjuration, Destruction, Restoration,
Alteration, and Enchanting
___
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|:
| Objectives:
|
1. Speak to Sinding
|
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| Unique Items: Cursed Ring of Hircine
|
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|
Ring of Hircine
|
|
Savior's Hide
|
|
Sinding's Skin
|
============================================================================
=|
Go to Falkreath and head to the graveyard on the far west of town behind
the
Hall of Dead. Talk to Indara and Mathies about their slain child and they
will
point you in the direction of Sinding. With this news head over to the
Falkreath
Barrachs and talk to Sinding. He will admit he is a Werewolf and that he has
the ring of Hircine, Daedric Lord of the Hunt. The ring seems to change him
at
random times and if you take the ring from him and are a Werewolf yourself,
it
will have a 10% chance every minute of changing you to Beast Form.
Venture into the wilds and hunt down the White Stag. Since it flees at the
sight of you, ranged weapons and stealthy approaches are recommended. The
Aspect of Hircine wants you to track down and kill Sinding, skin him, and
offer
his skin to gain favor. There are hunters that are also trying to win
Hircine's
favor though. Head to Bloated Man's Grotto to find corpses everywhere. Join
the
hunt and search the water near the waterfall for a [CHEST]. Through the path
you will meet with Sinding once more.
Siding with Sinding
-----------------------------------------------------------------------------+
If you choose to spare Sinding then head through the ruins and loot a
[CHEST]
then slay the two hunters below. There is another group of three around the
corner and three more past the creek. With all the Hunters slain, the Ring
of
Hircine becomes uncursed and you can talk to Sinding who will remain here
away
from anyone he might hurt. With the [RING OF HIRCINE] no longer cursed you
are
granted one extra Beast Form transformation per day if you are a Werewolf.
Killing Sinding
-----------------------------------------------------------------------------+
If you chose to slay Sinding as ordered by the Daedric Lord then head up
the
steps and loot the [CHEST]. You can try and catch up to Sinding as fast as
you
can but he is swift and kills the hunters in a single blow. When you finally
kill Sinding you must tear the skin from his body. Talk to the Aspect of
Hircine
and you are rewarded with the [SAVIOR'S HIDE].
_______
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`-|.
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5. Protect Yamarz
|
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| Unique Items: Shagrol's Warhammer
|
|
|
Volendrung
|
============================================================================
=|
As
you approach this stronghold the Orcs are in combat with a Giant. Help them
or
simply watch and when the Giant is felled talk to Atub who will immediately
tell you that her tribe needs your help. Their leader is stricken with a
curse
and Atub begs you to seek out ingredients to summon Malacath. The Troll Fat
is obvious and can be bought at stores if you can't find a troll to slay.
The
Daedra Heart, however, is another story. You can get one during the quest
The
Black Star, steal one from Kodlak Whitemane's room in Jorrvaskr, or perhaps
the
easiest way is to purchase one from Enthir in the College of Winterhold.
Return to Atub with the ingredients and she will get Chief Yamarz to come
outside for the ritual. Malacath has spoken and now Yamarz wants you to go
to
Fallowstone Cave with him to slay a Giant. Meet him at the entrance and he
will
lead the way in. You will drop all the way down and pass up two Giants but
the
Cave Bears will be your first test. Enter Giant's Grove and Yamarz will try
to
strike a deal with you. If you kill the Giant he will pay you, but in the
end
reneg on his deal and must be slain. Likewise, you can watch Yamarz try to
kill
the Giant only to be felled by the mighty club.
Either way, Yamarz and the Giant are dead and you have [SHAGROL'S
WARHAMMER].
Malacath will speak to you and call you back to Largashbur, appease his
will.
After talking to Atub, Malacath will have you place the Warhammer on the
shrine
and then change it to [VOLENDRUNG] for you to keep.
_______
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| Unique Items: Cracked Tusk Vault Key
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Stone of Barenziah
|
|
|
============================================================================
=|
Enter any city after reaching Level 20 and a courier will give you a
letter
that starts the Miscellaneous Objective - Visit the museum in Dawnstar. As
you approach the museum Silus Vesuius greets you and the quest officially
begins. Ask about the job he has prepared for you to find out he wants to
complete Mehrunes' Razor. Mehrune Dagon is the Daedric Lord of Change,
Destruction, and Ambition so retrieving this Razor would prove invaluable to
Silus.
The Pommel of Mehrunes' Razor
-----------------------------------------------------------------------------+
Fight your way to Dead Crone Rock through the Forsworn and Trolls that
lurk
this territory and call it home. Snag the items on the table and search the
[CHEST] at the top of the steps. Slay the three Forsworn that attack you and
head up the steps into a ritual room. Avoid the flames that are shot from a
well placed Soul Gem and search the [CHEST] in the corner. Use the [LEVER]
in
the next room to raise the gate in the main room at the top of the steps.
Move
through the newly opened passage and to a balcony out in the open world.
A Hagraven named Drascua will attack you here. If you can lure her between
the pillars that hold Soul Gems you can make quick work of her. Likewise,
you
can sneak up on her or simply fight her head on, but Hargravens are tough
opponents. Loot the [POMMEL STONE OF MEHRUNES' RAZOR] off her corpse and
don't
miss the [STONE OF BARENZIAH] on the sacrificial altar as well as the [DEAD
CRONE ROCK KEY]. Search the [CHEST] and then approach the Word Wall in the
back
to learn [WORD OF POWER: FEAR, DISMAY].
speak to Mehrunes. He wants you to slay Silus and it's best to oblige. If
you
don't kill Silus then you miss out on all the loot and two Dremora strike at
you. If you abide by Dagon's wishes you can loot Silus Vesuius' corpse for
his
[MYTHIC DAWN BOOTS], [MYTHIC DAWN GLOVES], and [MYTHIC DAWN ROBES].
Afterwards,
Mehrunes Dagon reforges the Razor and has you fight the two Dremora as a
challenge.
Win the battle to obtain [MEHRUNES' RAZOR] then loot the Dremora for their
hearts and a [KEY TO MEHRUNES' SHRINE]. Inside are two more Dremora and
quite
the abundance of crafting supplies, armor, weapons, and [CHESTS] to search
through. Take what you want, you've definitely earned it.
_______
|
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`-|.
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3. Speak to Nelkir
|
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|
| Unique Items: Admonition Against Ebony
|
|
|
Ebony Blade
|
|
|
============================================================================
=|
Talk to the Innkeeper in Whiterun's Bannered Mare until she mentions the
Jarl's children to start the Miscellaneous Objective - Ask about Balgruuf's
strange children. Visit the Jarl and ask what's going on with his youngest
son Nelkir to officially start the quest. Talk to Nelkir and he will tell
you
to check out the whispering door. Approach the door in the basement of
Dragonreach to find that it's the Daedra Lord Mephala, the Lady of Whispers.
She tells you to seek guidance from Nelkir who tells you that his father
and Farengar are the only two with a key to that room. The easiest way to do
this is to pickpocket Farengar for the [WHISPERING DOOR KEY]. Once inside,
pick up the [ADMONITION AGAINST EBONY] and the [EBONY BLADE]. This blade
will
grow stronger the more you strike down Followers or anyone you have
completed
a quest or mission objective for.
_______
|
|.|
| |
`-|.
|-'
|:
|
============================================================================
=|
| Prerequisite: Achieve Level 12 or Higher
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
5. Destroy Malkoran
|
|
6. Retrieve Dawnbreaker
|
|
| Unique Items: Dawnbreaker
|
|
|
Meridia's Beacon
|
|
Staff of Fireballs
|
|
|
============================================================================
=|
Head to the Statue to Meridia in the mountains to the west of Solitude and
Meridia will speak to you and mark the location of her Beacon on your map.
If
you move northeast from the Statue of Meridia you can find a World Wall to
learn [WORD OF POWER: AIR, ELEMENTAL FURY]. It is possible to obtain
Meridia's
Beacon prior to speaking to Meridia and thus start the quest that way.
[MERIDIA'S BEACON] is in a random chest in Skyrim and when you have it,
return
to Mount Kilkreath and place it on the pedestal. You will be taken high into
it
and go west but turn right before going through the door to find a [CHEST].
Slay the Shades and climb the steps to the right to reach the top [PEDESTAL]
that will open the door. Drop down and enter the Kilkreath Catacombs. Use
the
first [PEDESTAL] here to open the door and find Malkoran. Once you kill him
he becomes a Shade as well so don't think it's over once he dies.
Loot the [STAFF OF FIREBALLS] from his corpse then activate the last
[PEDESTAL] to obtain the [DAWNBREAKER]. You will speak with Meridia up above
Skyrim once more and the quest concludes.
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
|
|
4. Free Logrolf
|
|
|
|
|
|
7. Kill Logrolf
|
|
|
|
| Unique Items: Mace of Molag Bal
|
|
============================================================================
=|
The first time you enter Markarth you will witness the murder of a woman
at
a kiosk in the center of town. Leave the Hold and return, passing west of
the
killing, to meet Vigilant Tyranus. Enter the Abandoned House with Tyranus
and
loot the three [CHESTS] you come across. When you reach the locked door,
attempt
to open it and a voice will command you to slay Tyranus. Oblige and be
rewarded
as the door is now unlocked and you can receive your prize.
As you approach the altar at the bottom of the bowels you are caged in a
prison that only Molag Bal, the Lord of Domination, would trap you in. He
wants revenge on Boethiah since his Mace has become useless and rusted. To
do
this you must seek out the priest of Boethiah so he can perform the ritual
one
more time, where you will be waiting for him. Find Logrolf the Willful as
indicated on your map and free him of his bindings, convincing him with your
silver tongue of why you are releasing him.
Logrolf wastes no time in heading for Markarth, so beat him there. Molag
Bal
will trap the weak Logrolf and have you beat him to death with his Mace.
Logrolf
dies but Molag Bal revives him so you can beat him into submission. Kill the
priest one final time and Molag Bal gives you his mace with it's true power,
the [MACE OF MOLAG BAL].
_______
|
|.|
| |
`-|.
|-'
|:
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
2. Speak to Eola
|
|
|
|
|
|
5. Kill Verulus
|
|
6. Feast on Verulus
|
|
| Unique Items: Markarth Hall of the Dead Key
|
|
|
Ring of Namira
|
============================================================================
=|
Talk to Kleppr, the Innkeeper of the Silver-Blood Inn in Markarth, and ask
him if he's heard any rumors lately. He will mention Brother Verulus has the
Hall of the Dead closed and you obtain the Miscellaneous Objective - Speak
to
Verulus about the Hall of the Dead. Enter Understone Keep and talk to
Brother
Verulus. Convince him to let you visit the Hall of the Dead and he will tell
you the gruesome truth, that the dead have been eaten. He gives you the
[MARKARTH HALL OF THE DEAD KEY] and now you have access to it.
As you walk through the crypt a voice, Namira the Lady of Decay, will call
out to you as if you were a cannibal. You should encounter Eola who will
also
speak of this and how you blocked out your first meal. The quest officially
starts at this point and your task is to meet Eola at Reachcliff Cave.
You have the choice of taking Eola in with you or having her wait at the
entrance. Move through the first room and slay the Draugr that get in your
way.
Eventually you'll make your way to an intersection in a hallway, choose to
go
left so you can jump the gap to a [CHEST]. Move through a small room and
down
through the iron doors into the final large room. The target here is the
Dragon
Priest but it has a lot of health. Take out the Draugr first and when you
can
kill the Dragon Priest. Search the area for a [CHEST] then return to Eola.
Eola wants you to convince Brother Verulus to follow you to the cave where
the Daedric Lord Namira will then do the rest. Return to the Understone Keep
to find the Brother. Convince him to follow you then Fast Travel back to
Reachcliff Cave. Lead the good priest down to the dining hall and when he
lies on Namira's Shrine kill and feast on him. Namira will speak to you and
call you her Champion then give you the [RING OF NAMIRA].
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
|
|
|
|
|
|
|
|
7. Kill Orchendor
|
|
|
|
| Unique Items: Key to Bthardamz Elevator
|
|
|
Spellbreaker
|
============================================================================
=|
-----------------------------------------------------------------------------+
The easiest places to find Deathbell Flowers is are at Anise's Cabin on
the river near Riverwood or any Alchemy Shop.
Silver Ingot
-----------------------------------------------------------------------------+
You can find several Silver Ingots in Dragonsreach or in the Treasury
House
in Markarth. You can also get Silver Ore and smelt it into the Ingots from
any
Mine that carries it.
Flawless Ruby
-----------------------------------------------------------------------------+
It's easiest to purchase this item but you can find them in many large
ruins
like Korvanjund or in rich places like the Katariah in Solitude.
Deliver all four ingredients to Kesh the Clean then inhale the fumes from
the concoction to speak with the Aspect of Peryite. The Daedric Lord has
been
deceived and he wants the traitor slain, an elf named Orchendor. Head to the
nearby area at Bthardamz and fight through the Afflicted before entering the
Bthardamz Upper District.
Head through the first room and down the steps to the sleeping quarters.
Kill the Afflicted in their sleep or unlock the gate and bypass them. In the
northern room is a locked gate with a [CHEST] behind it. Down the ramp on
the
other end you will find some Afflicted gathered round a statue. Move west
and
up the steps then kill more Afflicted. Go up the northern steps to find a
[CHEST] and a [LEVER].
Move up the ramps on the opposite end and through the gate you just
unlocked.
Drop down off this platform and down the steps to find a [CHEST] on the
wall.
Continue east to a dead end and loot the [CHEST] which will spawn some
Dwarven
Spheres as a defense mechanism. Leave this room and move south down the ramp
where you will find three more Afflicted. Kill them then go through the door
to
enter the Bthardamz Workshop.
Sneak through the sleeping quarters and enter an alcove to the east where
a Dwarven Spider and a [CHEST] are located. Go south and kill a few more
Afflicted and Dwarven Spiders as you find another [CHEST]. Head back to the
Bthardamz Upper District. Pass through this area and up the steps through
the
swarm of Afflicted and enter the Bthardamz Lower District. Kill the
Afflicted
and Dwarven Spiders here. The [LEVER] will make spinning blades appear
around
the middle platform where a [CHEST] sits.
Go east through the tunnels and eventually to an area with running water
under you. Cross the bridges and slay the Afflicted at the other end. In the
eastern room you can find a [CHEST]. The first set of steps just leads to a
roundabout so go east and up that set of stairs to enter the Bthardamz
Study.
Open the first gate to find a [CHEST] then go south up the ramp. At the top
of the ramp you can find a [CHEST] guarded by a Dwarven Sphere. Go west to
return to the Bthardamz Lower District.
Move around the winding path to find four Afflicted wandering the path.
Move
south through the next door to enter the Bthardamz Arcanex. Move through the
winding path and slay the Dwarven machines that impede your path. At the top
of
the steps you will face a Dwarven Centurion, but the end is near as you will
find Orchendor around the corner. Loot his corpse for the [KEY TO BTHARDAMZ
ELEVATOR] then use the elevator at the top of the steps.
Return to the Shrine of Peryite and inhale the incense fumes once more.
With
the Daedric Lord pleased with Orchendor's death you are rewarded with the
[SPELLBREAKER] and free to do what ever you wish.
_______
|
|.
|.
|:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Head to any tavern across Skyrim and theres a chance you could run into a
black robed man named Sam Guevenne. He will challenge you to a drinking
game,
humbly accept and slam threes flagons since Sam can only handle two. You end
up blacking out and waking up in the Temple of Dibella. Talk to the
priestess
and talk your way out of the situation. Apparently you were mumbling on
about
Rorikstead, so start your search there.
Speak with Ennis who tells you that you sold his prize winning goat to a
Giant. Search for Gleda the Goat who is being guarded by Grok the Giant.
Slay
him and take the goat back to Ennis. He tells you that you wrote a note
about
repaying Ysolda in Whiterun. Track down Ysolda in Whiterun who wants her
wedding ring back. Go to Witchmist Grove and find your betrothed. Slay Moira
and take back the [WEDDING RING]. Give the ring to Ysolda and she will
mention
Morvunskar as the place for the reception.
Head out to Morvunskar and clear out the Conjurers as you make your
descent
to the quest objective, eventually entering the Misty Grove. Approach Sam
and
he turns into Sanguine. After a brief conversation, tell him thanks and you
receive the [SANGUINE ROSE].
_______
|
|.|
| |
`-|.
|-'
|:
+-`---'----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
| Unique Items: Pelagius' Hip Bone
|
|
|
Wabbajack
|
============================================================================
=|
Head to Solitude and search for a man named Dervenin between the Hall of
the
Dead and the Bard's College. Agree to help him find his master and he gives
you
[PELAGIUS' HIP BONE] so you can enter the Pelagius Wing of the Blue Palace.
Speak with Erdi or Una to get the [PELAGIUS WING KEY] then open the door at
the bottom of the steps. Move up the steps and down the long hallway until
you
suddenly blink to a field with a tea party apparently occurring.
Talk to Sheogorath, Daedric Prince of Madness who gives you the
[WABBAJACK]
and tests you to see if you can escape the mind of Pelagius the Mad. Go to
the
northeastern area and use the Wabbajack on Pelagius to summon a Wolf. Use
the
Wabbajack again on the Wolf to turn it into a Sheep. Continue this routine
of
using the item on Pelagius and then the creature that is spawned until he
wakes up.
Head to the northwest and watch two Thrall battle it out. The trick is not
to change the Thralls but to hit the guards near Pelagius that change to
wolves
and remind Pelagius he isn't safe. Finally, move southeast and use the
Wabbajack
on Anger until it shrinks. At this time shoot Confidence until he becomes
huge.
Return to Sheogorath and he will send you back to reality and lets you keep
the
Wabbajack.
___ ___
|
|.
|. / \
|:
|
|
2. Speak to Erandur
|
|
3. Follow Erandur
|
|
|
|
5. Speak to Erandur
|
|
|
|
7. Speak to Erandur
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Nightcaller Temple Key
|
|
|
Skull of Corruption
|
|
The Dreamstride
|
|
Vaermina's Torpor
|
============================================================================
=|
Head to Dawnstar and visit the Windpeak Inn. Speak with Erandur who has a
crowd gathered round. He will explain the the Daedric Lord Vaermina has been
plaguing the minds of the villagers and asks for your help. Follow Erandur
to
Nightcaller Temple and talk with him to learn about the Orcs and Priests
inside
that are affected by Miasma.
Follow Erandur inside and he will open a passageway and show you the Skull
of
Corruption. As you reach a blockade some Orc Invaders will rise. You can't
pass through this barrier but Erandur has a key to open the locked door you
passed earlier. Slay the five or so Devotees and Orc Invaders then talk with
Erandur. You need to find [THE DREAMSTRIDE], a book that resembles Vaerlina,
and you can find on the second floor in the corner.
Give the book to Erandur who discovers that a certain special Torpor will
allow you to perform a Dreamstride. Time to go to the Laboratory and kill
some
more sleepers of the Miasma. When the Lab is cleared out you need to find
[VAERMINA'S TORPOR], located on a shelf on the bottom floor. Tell Erandur
you
have found it then chug it down. You are taken into the body of a priest
from
the past and are tasked with releasing the Miasma. Make your way through the
blurry halls until you reach the chain to release the Miasma.
You are pulled back into reality and must find a way to release the
barrier.
Slay the Devotees that arise as you make your way back towards the Skull of
Corruption. Open the door to find Erandur and then follow him up to a Soul
Gem
that must be removed. With the barrier removed, talk to Erandur then head
for
the Skull of Corruption. A short scene occurs and you must face Veren and
Thorek. Pick one and Erandur, aka Casimir, will fight the other.
You hear a voice in your head, it's Lady Vaermina! She commands you to
slay
Erandur who would turn on you once he has the Skull in his possession. If
you
kill him then you can obtain the [SKULL OF CORRUPTION] otherwise, Erandur
will
complete his ritual and can become a follower. If you slay Erandur you can
find
the [NIGHTCALLER TEMPLE KEY] on his corpse.
============================================================================
===
SIDE QUESTS
[11.00.00]
============================================================================
===
_______
|
|.
|.
|:
|
|
|
|
3. Talk to Jorleif
|
|
|
|
|
|
|
|
|
|
|
|
9. Talk to Jorleif
|
|
|
|
|
|
|
|
|
|
| Unique Items: Beware the Butcher!
|
|
|
Butcher Journal
|
|
Butcher Journal #1
|
|
Butcher Journal #2
|
|
Calixto's Key
|
|
Key to Hjerim
|
|
Necromancer Amulet
|
|
Strange Amulet
|
============================================================================
=|
Enter Windhelm and you can hear people mention The Butcher and the murder
of
some of the young women around town. Leave and enter the city four times,
returning the fourth time at night. Venture to the graveyard where a guard
and
a few people are gathered around a corpse. The quest officially starts after
you
talk to the guard and tell him you will aid in the investigation. Talk with
Calixto Corrium, Silda the Unseen, and Helgird to see if they know anything,
her take him down before he enters Hjerim. Loot his corpse for the
[NECROMANCER
AMULET] if you sold it back to him. You can also buy the newly cleaned up
Hjerim and you become the Special Investigator of Windhelm. If you take
[CALIXTO'S KEY] from his body you can open his chest in the House of
Curiosities and find the original [BUTCHER JOURNAL].
_______
|
|.
1___|
|.
__)
|:
|::.|orbidden Legend
[11.02.00]
+`---'-----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Daynas Valen's Journal
|
|
|
|
|
|
|
Gauldur Blackblade
|
|
Gauldur Blackbow
|
|
Geirmund's Epitaph
|
|
|
|
|
|
Lost Legends
|
|
Saarthal Amulet
|
|
|
|
|
|
|
|
|
|
Writ of Sealing
|
============================================================================
=|
There are multiple ways to start this quest but the earliest way is by
reading
the book [LOST LEGENDS] in Farengar's quarters in Dragonreach. The story
tells
that long ago, the Archmage Gauldur was murdered, and his three sons were
hunted
down by King Harald's personal battlemage. The entire incident was covered
up,
but the legend survived. Now it's your job to find information on the
legend.
The quest points you to Folgunthur, so make the trek from a nearby location.
puzzle area. Draugr emerge from their tombs in groups of two as you slay
them.
Once they have been defeated approach the door and examine your Ivory Claw
to
realize the pattern, [HAWK], [HAWK], [DRAGON]. Move past the door and enter
the Folgunthur Crypt.
Creep into the main chamber where Mikrul Gauldurson awakens. He will
summon
a few Draugr to his side so it's best to draw Mikrul back towards the
entrance
where you can fight him one on one. Do your best to not get hit in melee
combat as Mikrul will absorb health per hit. Destroy him with your weapon of
choice then loot his corpse for a [GAULDUR AMULET FRAGMENT], [WRIT OF
SEALING],
and the [GAULDUR BLACKBLADE]. Exit via the door on the right and you will
find
a [CHEST] and a Word wall in the back that teaches [WORD OF POWER: FROST,
FROST
BREATH]. With the Ivory Claw in hand return to the first chamber and use it
on
the keyhole on the eastern side of the room. A secret chamber opens up where
a [CHEST] sits, locked and waiting for your looting.
Geirmund's Hall - Sigdis Gauldurson
-----------------------------------------------------------------------------+
Make the trek to Geirmund's Hall on an island east of Ivarstead. Enter the
dungeon and fight off the Skeevers. There are plenty of plants to harvest
and
a place to mine for [IRON]. Drop down into the water below and you can swim
through a door underwater to find a [CHEST]. Pop up and go through the iron
door where two Frostbite Spiders wait for you. The next room is filled with
water and Draugr. Clear out the Draugr and move the pillars to match the
ones
at the rooms entrance. Along the left wall turn the first pillar to [HAWK]
and
the second to [WHALE]. On the right side turn the first pillar to [WHALE]
and
the second to [SNAKE].
Pull the lever to open the portcullis and find more Draugr. Climb the
steps
to find Archmage Geirmund's corpse with [LORD GEIRMUND'S KEY] and
[GEIRMUND'S
EPITAPH] lying next to him. Use the key to enter the next room where a
Draugr
and [ARCANE ENCHANTER] sit. Move left and up the steps past the Skeevers and
Draugr. Turn right to find a lever on the ground. Don't flip it because it's
a false lever that will just shoot spikes at you. Instead find the one high
on the wall. Flip this [LEVER] to drop the drawbridge.
Cross over and hit another [LEVER] to drop another bridge and find two
Draugrs. Turn the corner and make it through the corridor of swinging axes.
In the watery area you will approach the coffin of Sigdis Gauldurson. When
he
spawns he will split into three, teleport, and try to keep his range. Attack
the one with curved horns, or the one that's actually taking damage -- they
are both the real Sigdis. When he goes down loot the [GAULDUR BLACKBOW],
[GAULDUR AMULET FRAGMENT], and [WRIT OF SEALING]. Head up the steps and
search
the [CHEST]. You can also find the book [WORDS AND PHILOSOPHY] that will
raise
your Two-Handed Skill.
Saarthal - Jyrik Gauldurson
-----------------------------------------------------------------------------+
For this part to start you need to have started the College of Winterhold
questline and be on the quest Under Saarthal, it's the second quest in the
line. Refer to section [05.01.00] until you gain access to Saarthal.
Leave the College and move a short distance to the southwest to find
Saarthal
where Tolfdir waits. Tell him when you are ready to enter Saarthal then
follow
his lead. When you reach the bottom of the spiraling ramp Tolfdir will stop
and see if you have any questions. Tell him you are done with questions and
he will give you an objective; Find Arniel Gane. Follow the pathway high
above
the ground and eventually down to where Arniel is located. Talk to him and
he
will task you with finding some magical relics.
Search the surrounding area for three [ENCHANTED RINGS] and the [SAARTHAL
AMULET]. When you grab the amulet a spear trap is set off and locks you in
the
room. Equip the Saarthal Amulet and check the wall where you took it from.
Cast
a spell at the wall and it blasts away! Tolfdir makes his way through and
asks
you to follow him. When you reach the bottom area an apparition named Nerien
appears and tells you a chain of events has been set in motion that cannot
be
undone and that The Psijic Order believes you are the only one who can stop
it.
Tell Tolfdir what you saw then follow him. As he approaches one of the
tombs
a Draugr awakens and strikes. There are a total of three that will attack,
be
sure to take them out. As you go further in you will find a [LEVER] to gain
access to a larger room with many coffins. Draugr will pop out in groups of
two, dispatch them quickly with Tolfdir's aid. When they are slain you can
continue to delve further into Saarthal. Activate the two [CHAINS] then head
through the door into a new area.
Pass through the hall and Draugr will emerge from their coffins, including
a Restless Draugar and a Draugr Wight. Go up the steps and back towards the
entrance of the room to find a [CHEST]. From the top of the steps head east
to
discover a [CHEST] and an iron door. Through the door and down the ramp you
can
find yet another [CHEST] and more Draugr to defend it. The next room has six
pillars and a [LEVER] that must be pulled when all the pillars are aligned
correctly. The trick is to match it with the smaller carving above it. From
the entrance heading towards the lever, the left side (north wall) should
read
[HAWK], [SNAKE], [WHALE]. The south wall should read from right to left (the
entrance to the lever) [WHALE], [HAWK], [HAWK].
Head into the next room and as you ascend the stairs a Draugr Scourge will
attack. Search the [CHEST] through the iron door and dodge the lightning
traps
as you reach another puzzle. This puzzle is a little tricky as moving one
pillar could cause others to move.
[2]
[3]
[1]
[4]
The easiest way to do this is start at pillar 2 and turn it until it's
where
it needs to be. Then move to pillar 1 and do the same, then pillar 3, and
then
finally pillar 4. Pull the switch when all four pillars match the carving
above to enter the next area. Watch out for the dart traps and enter a large
room with a mysterious power. Fight off Jyrik Gauldurson by attacking with
spells that counter his shield, ie; a Frost Shield will melt under a few
Fire
based attacks. Loot the corpse to find a [GAULDUR AMULET FRAGMENT] and the
[WRIT OF SEALING]. You can also find the [STAFF OF JYRIK GAULDURSON] on the
middle table. Talk to Tolfdir and he will ask you to report to the ArchMage.
Leave the room and find a [CHEST] in front of a Word Wall in the next room.
This Word Wall grants [WORD OF POWER: ICE, ICE FORM].
Gauldur - Reachwater Rock
-----------------------------------------------------------------------------+
Once you have all three pieces the quest will update and you can head out
to
Reachwater Rock. The fastest way is from Markarth, the cave is cleverly
hidden
behind a light waterfall. Head through the watery cavern and search the area
for mushrooms and even an [ORICHALCUM VEIN]. Climb to the middle area to
find a
tree where an Adventurer met his end. Take the [ANCIENT EDICT] and [EMERALD
DRAGON CLAW] from the altar and ascend the ramp to the door. Set the symbols
to
[BEAR], [WHALE], [SNAKE] and insert the Emerald Dragon Claw into the
keyhole.
Move to the next door and set the symbols to [HAWK], [HAWK], [DRAGON] and
insert the Ivory Dragon Claw into the keyhole. Move into the main chamber
and
place the amulets on the altars. Now you must face all the Gauldursons once
more, one at a time. They have the same abilities as when you first fought
them. Once you defeat them all, Gauldur appears and without a word, reforges
[THE GAULDUR AMULET]. You can search Gauldur himself for a wealth of gold.
Backtrack through the hall and you can find a [CHEST] in a newly opened
hidden
chamber.
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Eltrys' Note
|
|
|
Margaret's Journal
|
|
Nepos's Journal
|
|
Weylin's Note
|
============================================================================
=|
Enter Markarth and you will witness the murder of a woman in the middle of
the market. It was a Forsworn that attacked and if you hang around Eltrys
will
give you [ELTRYS' NOTE]. Read the note to officially start the quest and get
the message that Eltrys assures was yours from the start. Go to the Shrine
of
Talos and meet with Eltrys who wants you to investigate the murders and the
Forsworn. Head to The Warrens and sneak into Weylin's room in the back.
Search
his chest for [WEYLIN'S NOTE] then leave The Warrens.
A man named Dryston will approach you and challenge you to a brawl. Win
the
fight and you can get some more information on the mysterious N. Head to the
Silver-Blood Inn and break into the room at the top of the steps on the
south
east side. In the end table you can find [MARGARET'S JOURNAL]. Read it to
get
information on Thonar. Head to the Treasury House and talk to Thonar. He
won't
give up much information but then suddenly there's a commotion in the main
room. Slay the enemies and talk to Thonar who will tell you what you want to
hear.
Move to Nepos's House and speak with Nepos. He tells you quite a bit but
that's because he doesn't plan on you leaving alive. Slay the fools and take
[NEPOS'S JOURNAL]. WIth everyone dead you can search the area to find the
book
[MYSTERY OF TALARA, PART 4] which increases the Illusion skill, it's in the
right room near a three candle fixture. Return to Eltrys to find him dead
and
the Markarth Guards around him corrupt. Agree to be captured and the next
quest [NO ONE ESCAPES CIDHNA MINE] will begin.
______
|
|.
|.
|:
|::.|
|o One Escapes Cidhna Mine
[11.04.00]
+`-----'--------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: Complete The Forsworn Conspiracy
|
|
|
| Objectives:
|
|
|
|
|
3. Talk to Madanach
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
8. Follow Madanach
|
|
| Unique Items: Armor of the Old Gods
|
|
|
|
|
Borkul's Key
|
|
|
|
|
|
Madanach's Key
|
|
Madanach's Note
|
============================================================================
=|
When you awake, Urzoga gra-Shugurz greets you. Move down the steps and
talk
to Uraccen who tells you about Madanach. You need to get past Borkul the
Beast
in order to see Madanach so have a chit-chat with him. You need to have a
shiv,
persuade Borkul, or win a brawl with him to pass. If you tell him you don't
have a shiv then Borkul tells you that Grisvar probably has one. Talk to
Grisvar and to discover he wants Skooma in return for the shiv. Find Duach
and
get the Skooma from him, or simply pickpocket it off of any the numerous men
imprisoned. Return to Grisvar to get the Shiv and in turn get past Borkul.
At
this point you can kill Madanach and move to siding with the Nords or you
can
platform you can find some [POTIONS] and a [CHEST]. Escape the ruins and
Thonar
Silver-Blood greets you, pardons you, and gives you the [SILVER-BLOOD FAMILY
RING] as well as the rest of your gear.
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
|
|
|
|
| Unique Items: Arvel's Journal
|
|
|
Dragonstone
|
|
Golden Claw
|
|
|
============================================================================
=|
This quest can start from the Riverwood Trader, Lucan or you can simply
start it by entering Bleak Falls Barrow and freeing Arvel the Swift. This
quest coincides with the main quest [BLEAK FALLS BARROW].
Talk to Lucan in Riverwood to find his store has been robbed and the only
thing that got stolen was the Golden Claw he had. Accept his quest and head
for
Bleak Falls Barrow. You should meet some resistance before actually entering
the dungeon, but it shouldn't be anything you can't handle. As you enter the
area it will seem quiet but there are Bandits on the far side of the initial
room. Unlock the [CHEST] and continue onward through the long and winding
chasms until you reach an ominous room with a Bandit. This room has symbols
that give hints on how to unlock the gate. The correct combination to enter
on
the pillars on the bottom floor is [SNAKE], [SNAKE], [WHALE].
-----------------------------------------------------------------------------+
Skill Book Alert!
Search this next room to find the book Thief. This will increase your
Pickpocket skill by 1 if it's the first time you've read it.
-----------------------------------------------------------------------------+
The next small room has a [CHEST] and some [POTIONS], but be careful of
the
Skeevers coming up the winding staircase. Head down the steps and through
the
rooms until you find a pathway blocked by spider webs. Remove them and enter
the room to find a Wounded Frostbite Spider trying to attack a man. You can
bait the spider back to where you entered the room, it cannot cross into
that
room so you can sit back and launch magic at it for an easy kill. If you
have
yet to start the side quest [THE GOLDEN CLAW], it will start when you cut
Arvel down. Immediately slay him or he will take off deep into the crypts
and
[HANDLE] at the top of the steps to reach the exit. Don't pass the [CHEST]
on
your way out and return to Lucan to finish the quest.
___
|
|.
|.
|:
|
location |
|
|
|
|
Saadia's location
|
|
|
|
5. Talk to Saadia
|
|
| Unique Items: None
|
|
============================================================================
=|
After completing the Main Quest: Dragon Rising you can find two Alik'r
Warriors near the entrance of Whiterun. Talk to them to find out they are
searching for a fellow Redguard, a woman in town not using her real name.
The
woman you are searching for is Saadia in the Bannered Mare. Tell her about
the
Redguards searching for her and she will take you upstairs and ask for your
assistance. She tells you why they are looking for her and says that Kematu
is
the one leading the charge.
Talk to the Alik'r Prisoner in the Dragonsreach Dungeon. He won't divulge
any
information on Kematu unless you pay the 100 Gold fee for his release. Talk
to
a guard and pay the fee then return to the Prisoner. He tells you that
Kematu
and the rest of the Alik'r are in Swindler's Den to the west of Whiterun.
Make
your way there and a Bandit greets you at the entrance of this rocky den.
Inside are two Alik'r in the first large room. On a raised platform near
the
entrance to the next area is a [CHEST]. Two more Alik'r gather round a
campfire
in this room. Go through the hallway and into a much larger room where
several
Alik'r and a mage will strike at you. Take them down and head into the
sleeping
quarters where you will find the book [THIEF] on a mat, it raises your
Pickpocket skill. Move to the balcony then through the watery area where
Kematu
will have his Alik'r yield. He wants to talk you into bringing Saadia to
justice.
Accept or deny, the choice is yours and the quest result is the same in
that
you always get 500 Gold. Kill Kematu or find Saadia and convince her to meet
at the Whiterun Stables where Kematu will take her into custody. You could
always pull a double cross and kill Kematu at the Whiterun Stables. Saadia
won't
be happy for using her as bait but at least she's free.
___ ___
|.
|.
|:
|
|
|
|
|
|
4. Return to Froki
|
|
|
|
|
|
|
|
8. Return to Froki
|
|
|
|
|
|
| Unique Items: Froki's Bow
|
|
|
Kyne's Token
|
============================================================================
=|
In the southwestern corner of the Rift, due west of Riften, you will find
Froki's Shack high on a mountaintop overlooking the area. Talk to Froki
WhettedBlade and ask him about the Divines. He will speak of Kyne and her Sacred
Trials
that warriors used to undertake to prove themselves. Tell Froki you want to
take the trials and he sends you off to fight three Guardians.
The Guardian Mudcrab is near Gjukar's Monument to the west of Whiterun. It
isn't that difficult but is good at keeping its distance. The Guardian
Skeever
is sitting in the entranceway of the Windward Ruins near Dawnstar. Skeevers
will join the fray but focus on the Guardian. Next, the Guardian Wolf can be
found near Lake Ilinalta to the southwest of Helgen. Expect Wolves and
Frostbite
Spiders to be around this spirit. Return to Froki once all three have been
dispatched and he will task you with three more.
The Ursine Guardian is found northeast of the Twilight Sepulcher and is
typically by itself. The Guardian Mammoth is north of Whiterun in the
Mammoth
Burial Grounds and is also by itself. The Guardian Sabre Cat is southeast of
Winterhold along icy shores of the Sea of Ghosts. You can find Horkers and
some
Wolves around this area enroute to the Spirit. Return to Froki once more to
be
given a final challenge.
Head to Graywinter Watch near the Ritual Stone, east of Whiterun. You will
find the Guardian Troll along with a few other Trolls. Slay them and head up
the ramp to find [FROKI'S BOW] on top of a barrel. Return to Froki who will
give you [KYNE'S TOKEN], an amulet that grants -10% damage from animals.
___
|
|.
|.
|___
|:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Alva's Journal
|
|
============================================================================
=|
Head to Morthal and you can see some citizens expressing their opinion to
the
steward. Enter the Moorside Inn and talk to Jonna and ask about the burned
down
house. After the gruesome news, head over to the Highmoon Hall and talk to
the
Jarl. She says that if you prove Hrrogar innocent or guilty then you will be
rewarded. Head to the burned down house and speak with Helgi's Ghost. She
will
tell you what happened but only if you play hide and seek with her. You can
talk to the Jarl about Helgi to gain a quest marker then wait until
nightfall,
after 8 PM.
Go to the graveyard where Laelette the Vampire is hovering over Helgi's
grave.
Slay her and open the Child's Coffin to hear what Helgi has to say. Shortly
afterward, Thonnir will come running up to find his wife Laelette died. Head
to Alva's house and investigate the cellar. If you enter at night time then
chances are Alva isn't in her coffin. Take [ALVA'S JOURNAL] from the coffin
and
show it the Jarl. With proof that Alva set the fire and that Movarth yet
lives,
the Jarl tasks you with leading her troops into battle against the master
vampire.
Enter Movarth's Lair in the swampy area outside Morthal. There are two
Frostbite Spiders in the first room and a Vampire Thrall sitting in a chair
in the next room. In the next area is a single Vampire Thrall and lots of
clothing just lying around. There is also a mass grave in this area but you
can ignore it. On your way to the next area you can either take the high
path
or the low path. The high path has a [IRON VEIN] on the wall and gives you a
better angle on the Master Vampire, Movarth Piquine.
Try to pick off the Vampire Nightstalker first then focus on Movarth. With
the master vampire dead you can search the northern alcove for an [IRON
VEIN]
and the southern area where another Vampire awaits. There is also a [CHEST]
and
an exit in that direction. The eastern room has a Vampire, [ALCHEMY LAB],
and
a [CHEST] for looting. Once you are done raiding the area, you can find
Helgi's
Ghost at the exit.
___
|
|.
|.
|___
|:
|
|
2. Return to Jaree-Ra
|
|
|
|
4. Defeat Deeja
|
|
|
|
|
|
7. Defeat Jaree-Ra
|
|
| Unique Items: Hargar's Chest Key
|
|
|
|
============================================================================
=|
his sister can raid it. Make your way past the East Empire Company Warehouse
and to the Solitude Lighthouse. There isn't anything stopping you from just
walking up the steps and putting the fire out.
When the deed is done, return to Jaree-Ra and he will tell you to meet his
sister Deeja at the Wreck of the Icerunner. As you find the wreck there are
plenty of dead Imperial Soldiers. It's time to make a decision on whether or
not you want to fight now or fight later. Either way you must fight Deeja
and
take the [NOTE FROM JAREE-RA] that details the location of the stolen goods.
Head over to Broken Oar Grotto after reading the note and defeat the two
Marauders on the platform. Move up the ramp and spot an Marauder near the
release [LEVER] for the bridge. Take him out and use the lever to cross over
to the next area where you have many ways of reaching the ship. Use the
[LEVER],
sneak around from above, or just swim. In the main room at the top you can
find
a [CHEST] in the entrance and [HARGAR'S JOURNAL]. Kill Captain Hragar to get
[HARGAR'S CHEST KEY] and open the [ICERUNNER CHEST].
If you head to the sleeping quarters in the middle of the area you can
find
a [CHEST]. With the area fully looted you can leave and feel satisfied.
_______
|
|.|
| |
`-|.
|-'
|:
| Objectives:
|
|
|
|
|
| Unique Items: None
|
|
============================================================================
=|
Venture into Solitude and make your way to the Blue Palace. Head up the
steps
and listen in on the meeting. Speak with Falk Firebeard afterwards and he
agrees to pay you if you clear out Wolfskull Cave. Make your way over to the
cave near Dragon Bridge and head down the path until you find a Skeleton. At
this point you can go high or low. Go high if you want to sneak up on the
Necromancers in the next room.
Go through the wooden door into a snowy area where a Necromancer, Draugr,
and Skeleton lurk. Drop down the hole, bounding from platform to platform
and
enter the Wolfskull Ruins. You will immediately notice the Ritual Master and
the chants to summon Potema, not to mention the lightshow. Sneak around and
slay a Necromancer then continue your descention. As you reach a set of
stairs
a Draugr and Necromancer make their way up them. Enter the tower and climb
up
to find a Draugr peaking out the window.
Leave the tower from the second floor and you will encounter several
Draugr
and Necromancers. Eventually, you will get high enough to draw the attention
of the Ritual Master. All the Necromancers are now aware of your presence
and
will send their Draugrs after you. Continue to climb up the next tower and
slay
the remaining spellcasters and the Ritual Master. Use the [LEVER] to drop
the
bridge then descend the steps and exit. Return to Falk who rewards you with
gold.
_______
|
|.|
| |
`-|.
|-'
|:
1. Speak to Styrr
|
|
2. Defeat Potema
|
|
|
|
|
|
|
|
| Unique Items: Letter from Falk Firebeard
|
|
|
|
|
|
|
|
|
Potema's Skull
|
|
Shield of Solitude
|
|
Turn Undead
|
============================================================================
=|
Some measure of time after completing The Man Who Cried Wolf, a Courier
will
find you and deliver the [LETTER FROM FALK FIREBEARD]. Go to the Blue Palace
and tell Falk that you are willing to aid him. Speak with Styrr at the Hall
of
the Dead and agree to go to the Catacombs. Styrr will teach you Turn Undead
if
you don't know it and hand you [POTEMA'S CATACOMBS KEY]. Venture to the
Temple
of the Divines just a short trip up the road.
Go to the basement and unlock the gate then into Potema's Catacombs. Move
down the steps and button hook around to a blocked off area. Potema will
speak
to you and the path will open up. Kill the single Draugr in this room then
go
through the hallway and down the steps where you can find a [CHEST] at the
bottom. In the next room you can find two Draugr and a Vampire that holds
the
[OLD SOLITUDE CRYPTS KEY]. Maneuver through the next hallway and slay a
Draugr
on the way to a [LEVER] that raises the nearby portcullis.
There are three total Draugr in this room. Reach the far end and enter
another hallway. At the end of the hallway at the bottom of the steps is a
Vampire, kill it and enter the sewer-like area where Draugr lurk. Avoid the
floor trap as you make your way south to a [GRINDSTONE] and a [CHEST]. Use
the
[LEVER] at the bottom of the steps to start the wheel that will grant you
passage to the next area. Use the [LEVER] again to stop it when there is a
path
through. Take any [POTIONS] and use the [ALCHEMY LAB] as you see fit before
going into Potema's Refuge.
Kill the Draugr to the left and instead go right. Up the stairs you will
find
three [LEVERS] that control wheels just like the previous one. The front
lever
corresponds to the front wheel, and so on and so forth. To your right
through
a gate is a Vampire, so be cautious or simply slay it. In the next hallway
are
two Soul Gems that will shoot fireballs at you, so remove them from the
stands
before you take too much damage. In the throne room is a Draugr and Blooded
Vampire that will address you. Slay them and loot [POTEMA'S SANCTUM KEY]
which
opens the double door and leads to Potema's Sanctum.
The first room has a Vampire in it and the ensuing hallway has a Draugr
and
some Skeletons. Enter the room with half a dozen corpses and Potema will
speak
to you again, then raise a few of the corpses. Proceed through the hallway
and
into the final room where Potema will deal Shock damage and summon hordes of
Draugr, increasing in number until they are all slain. Enter the newly
opened
room and kill Potema's Remains, then loot [POTEMA'S SKULL]. Search the
[CHEST]
for several items as well as the [LEGEND OF KRATELY HOUSE] which raises the
Sneak Skill.
Leave the dungeon and search the [CHEST] at the exit before returning to
Falk Firebeard. He rewards you with gold and the [SHIELD OF SOLITUDE]. Give
the
remains to Styrr and the quest ends.
___ ___
|
|.
|. \_/
|:
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Imperial Missive
|
|
|
|
|
|
============================================================================
=|
Head to the market in Whiterun and you can witness a scene with the
BattleBorn and Gray-Mane. Talk to Fralia who will want to discuss the matter of
her
missing son, Thorald, more privately. Meet Fralia in her home and discuss
with
Avulstein if Thorald is still alive. To get proof you need to enter the
House
of Clan Battle-Born and go into a backroom where you will find the [IMPERIAL
MISSIVE]. Deliver this to Avulstein and he will want to slay the Thalmor and
get Thorald out. At this point you can go with Avulstein, go alone, or go
alone
and try to be peaceful.
The best option here is to just go with Avulstein since you get an
unkillable
partner and trying to go stealthy results in Thorald be extremely loud
during
the escape, thus alerting all the guards anyways. Head to Northwatch Keep in
the
northwest corner of Skyrim. Start by picking off the initial guard then bait
the rest through the archway, taking them on one at a time. When the outside
has been cleared enter the dungeon.
Move down the steps and kill a guard and mage. Search the [CHEST] and
continue
north. Enter the dining area where two more guards sit. In the next area you
will encounter several guards and mage that carries the [NORTHWATCH
CAPTAIN'S
KEY]. Enter the room on the bottom level to find the book [THE LEGENDARY
SANCRE
TOR] which raises your Two-handed Skill.
With the key in hand, head up the steps and open a [CHEST] as you move
west
through the hallway. A guard sits in the hallway and to the left you will
find
the Interrogator who holds the [NORTHWATCH KEEP KEY]. Search the nearby
[CHEST]
and release Thorald Gray-Mane. Head north and kill a few more Thalmor Guards
and open the cells if you can (they are all Master). The door at the end of
the hallway can be opened with the Northwatch Keep Key and leads outside.
_______
|
|.
|.
____|
|:
|::.|romises to Keep
[11.13.00]
+`---'-----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
|
|
3. Steal Frost
|
|
|
|
| Unique Items: Frost's Identity Papers
|
|
|
Stone of Barenziah
|
============================================================================
=|
Head to Riften and enter the Bee and Barb. Talk with Louis Letrush who
wants
you to talk to Sibbi Black-Briar in the Riften Jail about a breeding horse
named Frost. Move towards the Mistveil Keep, but before entering the Keep
itself go around the rightside and enter the Riften Jail. The guard here
will
stop you but a little persuasion or bribery will get you by. Move through
the
prison and find Sibbi Black-Briar on the top floor.
Talk to Sibbi to find out that he doesn't truly own Frost. You need to
steal
the lineage papers for him, so head to the Black-Briar Lodge to the east of
|.
|.
|:
|
|
|
|
|
|
| Unique Items: Crimson Nirnroot
|
|
|
|
|
Sinderion's Serendipity
|
|
|
============================================================================
=|
|.
|.
|:
+`-----'--------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
|
|
6. Talk to Adelaisa
|
|
7. Kill Haldyn
|
|
|
|
|
|
|
|
| Unique Items: Clan Shatter-Shield Office Key
|
|
|
|
|
Japhet's Journal
|
|
|
============================================================================
=|
If you head to the East Empire Company Warehouse outside of Solitude you
will
be told it's off limits and that Orthus Endario in Windhelm is the man to
talk
to. Make the trek to Windhelm and entire the East Empire Company on the edge
of the outside of town. Speak with Orthus to learn of the Blood Horkers that
are conducting raids. He wants you to find proof of the piracy and shut them
down.
The Clan Shatter-Shield Office is conveniently right next door. The bad
news
is that the door is a Master lock and Torbjorn Shatter-Shield has the [CLAN
SHATTER-SHIELD OFFICE KEY]. So either pick the lock or steal the key and
enter
the office. Sometimes the doors are open from about 4 to 6 PM and you can
just
walk in. In the back behind the business ledger you can find [SUVARIS
ATHERON'S
LOGBOOK]. There is also a [STRONGBOX] on this table if you can unlock it.
Return to Orthus with the logbook to deduce that the pirates are working
out
of Dawnstar. Venture to the Windpeak Inn at Dawnstar and talk to Stig SaltPlank. Challenge him to a brawl or bribe him to get information on Haldyn.
Report back to Orthus to find a woman named Adelaisa Vendicci with him. She
wants to lead an assault on Haldyn and you're going with her. Exit the
building
and talk to the mercenary to catch a ride on the boat.
Talk to Adelaisa aboard the boat then set out to Japhet's Folly and hunt
down
Haldyn. Move along the coast and enter the Sea Cave. Slay the two Mudcrabs
and
ascend through the pathway. Kill the Blood Horker and search the [CHEST]
then
go through the door to Japhet's Folly Towers. Climb the steps and kill the
two
Blood Horkers, making sure to avoid the trap.
Continue southeast and then take the steps going down. Slay the Blood
Horkers
and search the middle room for a [CHEST]. Unlock the wooden door to find
[JAPHET'S JOURNAL], Japhet, and a Master locked [CHEST]. Climb to the top of
tower and kill Haldyn, just be wary of his spells. Loot his body for the
[JAPHET'S FOLLY KEY] and search the [CHEST]. Leave through the front door
and
sprint out to avoid catching any of the bombardments. Talk with Adelaisa to
return to Windhelm and speak with Orthus. The quest ends and Adelaisa is now
a follower if you want her to be.
_______
|
|.
|.
|:
1. Speak to Falion
|
|
|
|
|
|
4. Speak to Falion
|
|
|
|
| Unique Items:
|
|
============================================================================
=|
For this quest to begin you must become a Vampire. This requires you to
contract Sanguinare Vampiris from a Vampire. After three days with this
disease
you will turn. Talk to an Innkeeper after turning and you will be pointed to
Falion, a mage in Morthal. When you talk to Falion he will recognize you as
a
Vampire and offer to remove the disease if you provide a filled Black Soul
Gem.
Return to Falion with the filled Black Soul Gem and meet him at dawn at the
north end of town. Falion will perform the ritual and the screen will fade
as
you are cleansed.
___ ___
|
|.
|.
|:
|
|
| Unique Items: Ancient Knowledge
|
|
|
Lexicon
|
============================================================================
=|
Move along the docks outside of Riften and you will undoubtedly encounter
an
gate to find a [CHEST]. Go west down the ramp for another flashback and
enter
the next large room. There's a multitude of enemies in this area but the
Gems
that you can get off them is worth the fight. You can find Drennen's corpse
to
the north. Turn the corner for another flashback and the entrance to the
Avanchnzel Boilery.
Pass through the hallway and view a few more flashbacks. The next hallway
has a spinning blade that moves up and down the ramp as pistons emerge from
the
wall. Jump over the pistons and find Watches-The-Roots corpse. Use the
[LEVER]
to turn it off then go through the door. Defeat the Dwarven Centurion Master
and loot Breya's corpse. Activate the Lexicon Receptacle to acquire [ANCIENT
KNOWLEDGE], a perk that grants a 25% Armor Bonus while wearing all Dwarven
Armor and increases the Smithing Skill 15% faster. Use the door and then the
elevator to return to the entrance of Avanchnzel and make your exit.
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
Nurelion's Mixture
|
|
|
============================================================================
=|
Head to the White Phial in Windhelm and speak with Nurelion. Tell him that
you will go find the White Phial if he tells you where to go. Nurelion hands
you [NURELION'S MIXTURE] so you can enter the Forsaken Cave. To the west of
Windhelm in the mountains, you will find the Forsaken Cave. Move down the
ramp
when you enter the cave and slay the two trolls. Continue west through the
iron
door and down the steps. Move through the hall and watch out for traps as
you
approach a [CHEST].
Draugr make their entrance at this point, so kill them as you move down
the
halls. At the intersection turn left to find the book [THE MIRROR] which
raises
the Block Skill. Unlock the door at the bottom of the steps to find a
[CHEST].
Move through the crypts until you enter a room with flame traps on the
ground.
Before you leave the room enter the passage on the right to find a [CHEST].
Dodge the traps as you move through this hallway and into the Forsaken
Crypt.
Slay the Draugr in this room and move through the hallway. There are a few
Draugr along the way but you eventually reach the bridge above the entrance
area. Kill another Draugr and loot another [CHEST] then proceed north. Climb
higher and through a long hallway filled with Draugr until you reach a path
with swinging axes. Just past here Curalmil will awaken from his slumber and
you must defeat him and any Draugr that attack.
Go up the steps to learn [WORD OF POWER: KILL, MARKED FOR DEATH]. Loot the
[CHEST] up here as well then drop down to find the Ancient Bowl. Activate it
and move into the room. There are tons of ingredients as well as the book [A
GAME AT DINNER] which raises the Alchemy Skill. There is also an [ALCHEMY
LAB]
if you wanted to combine any of the vast amount of ingredients before you
head
back. Take the [CRACKED WHITE PHIAL] from is plinth and make your way back
to
the White Phial in Windhelm.
_______
|
|.
|.
|:
|
|
|
|
|
|
|
|
|
|
| Unique Items: Letter from Quintus Navale
|
|
|
|
============================================================================
=|
A few days after completing The White Phial, a Courier should track you
down
and deliver the [LETTER FROM QUINTUS NAVALE]. Read the letter to start the
quest
then return to the White Phial in Windhelm. Talk to Quintus and he thinks
there
is a way to repair the Phial but it needs certain materials.
Unmelting Snow
-----------------------------------------------------------------------------+
This can only be found at the Throat of the World. You will need to have
completed the Main Quest up to this point or else you cannot reach this
area.
Head past Paarthurnax and up the mountainside to reach the Unmelting
Snowbank.
Activate it to receive some [UNMELTING SNOW].
Mammoth Tusk Powder
-----------------------------------------------------------------------------+
This powder can be found at Stonehill Bluff to the north of Whiterun.
Climb
up the snowy mountain and slay the Giants. Search inside a bowl to find the
[MAMMOTH TUSK POWDER].
Briar Heart
-----------------------------------------------------------------------------+
This item can be obtained from Forsworn Briar-Hearts anywhere you can find
them. Places like Red Eagle Redoubt or the Sundered Towers are perfect. If
you
go the Red Eagle Dedoubt route, be sure to loot [RED EAGLE'S FURY] (part of
a
Miscellaneous Objective) and take the book [RED EAGLE'S RITE].
With all the items in hand return to Quintus and he will get to work on
the
Phial. Follow him up the steps as his master passes away. Quintus will fill
the Phial with one type of liquid. Choose wisely:
- I'd like it to have the power of healing. (+100 health)
- I want to resist the forces of magic. (20% magic resist for 60 seconds)
- I want to be tougher in battle. (+20 stamina for 300 seconds)
- I want to strengthen my magical skills. (+20 magicka for 300 seconds)
- I want to deal more damage in battle. (+50% to one handed damage for 60
seconds)
- I want to be better hidden in the shadows. (20% harder to detect for 60
seconds)
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
|
|
|
|
|
|
6. Speak to Viarmo
|
|
7. Speak to Jorn
|
|
|
|
|
|
| Unique Items: King Olaf's Treasury Key
|
|
|
|
|
|
============================================================================
=|
part of the hallway where Draugr lurk. At the end of the hallway are several
[POTIONS] but most importantly the book [THE BUYING GAME] which raises your
Speech. Since you pulled the chain a different path opens up from the main
hallway. Move down the steps of the new path and avoid the floor trap at the
bottom of the steps.
Slay the Frostbite Spiders in the next room then pull the [CHAIN] on the
eastern wall to remove the grate on one of the holes. Drop into the water
and
move through the flooded hall, slaying the Skeever and Draugr. The room at
the
end of the hallway has several Draugr. Kill them and ascend the ramp and
open
the gate to start the swinging axes on the bridge you must cross. There is a
[CHAIN] on the other side that will stop the swinging of the axes. Climb up
another ramp and move through the double iron doors.
There is [ARCANE ENCHANTER] on end and the spirit on the other end of the
hallway. The door is sealed so head down the ramp and kill the Draugr then
move
into the next room to the west. The portcullis shuts behind you and all the
other ones open and awaken Draugr that attack from all sides. In the first
room
you can make a good stand and find a [CHEST]. When everything is quiet once
again, pull the [CHAIN] on the southern wall to remove the grate and reveal
the steps. At the bottom of the steps is Svaknir and his corpse is holding
[KING OLAF'S VERSE].
Make your way back to the sealed door and Svaknir's Spirit will unseal it.
At the end of the hallway is a puzzle door, so look at the Ruby Dragon Claw
to
discover the order - [WOLF], [HAWK], [WOLF]. As you enter the room don't
move
in far. There are Draugr seated all around the room and if you want to avoid
fighting them all at once, use a strong spell or sneak attack with a bow to
kill them one at a time, they won't awaken any others.
Svaknir will call out Olaf and the Draugr will begin to awaken. Fight them
off and ascend the steps to face King Olaf One-Eye. Slay him and loot his
body
for [KING OLAF'S TREASURY KEY]. Behind him is a Word Wall that teaches [WORD
OF
POWER: WHIRLWIND SPRINT]. Open the door to find a [CHEST] then race through
the
passageway to a [LEVER] that returns you to the entrance room.
Take the verse back to Viarmo then help him reconstruct it. You can say
what
ever you want, some of the funnier choices often need persuasion though.
Meet
Viarmo at the Blue Palace and watch him perform the Verse. Afterwards he
will
want you to speak with Jorn and tell him the Festival is back on, but make
sure
to do so after dusk (8 PM). Attend the burning and you will be named a Bard
and
receive the patronage of Elisif.
Finn's Lute
-----------------------------------------------------------------------------+
Objectives:
[FINN'S LUTE] and search the boss for [TREASURE MAP X] then return to Inge.
Inge will increase all of your Thief Skills by 1.
Pantea's Flute
-----------------------------------------------------------------------------+
Objectives:
Rjorn's Drum
-----------------------------------------------------------------------------+
Objectives:
|.|
| |
`-|.
|-'
|:
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Alethius's Notes
|
|
|
Erj's Journal
|
|
Key to Nchuand-Zel
|
|
Krag's Journal
|
|
Staubs' Journal
|
|
Stromm's Journal
|
============================================================================
=|
Head to the Understone Keep in Markarth and speak with Calcelmo. Agree to
kill Nimhe and he will give you the [KEY TO NCHUAND-ZEL]. Move through the
area and slay the Frostbite Spiders and Nimhe. Search the Alethius's corpse
in this area to find [ALETHIUS'S NOTES] and officially start the quest.
Enter Nchuand-Zel and begin killing the Falmer that call the Dwarven Ruins
home. The path is short and you eventually reach the Nchuand-Zel Quarters.
Move
through the area to a set of steps and commence the annihiliation of the
Falmer.
Move down the steps and slay some more and at the top kill the Giant
Frostbite
Spider. The eastern path leads to a living quarters but is otherwise
uneventful
so just loot Stromm for [STROMM'S JOURNAL]. The southern area has a few odds
and ends but is ultimately a dead-end torture chamber.
Return the steps and move west, slaying the Falmer that impede your
movement.
Unlock the gate at the top of the steps to find a [CHEST]. Move down the
steps
and defeat the slew of Falmer that strike at you then move to the next room.
Some more advanced Falmer and a Giant Frostbite Spider guard this room. Move
east and into a room at the end of corridor to find a [CHEST]. Open the door
to
return to Nchuand-Zel and find a [CHEST] on this balcony. Jump into the
water
and enter the Nchuand-Zel Armory.
Bypass the steps and take the bottom path to a locked gate. Unlock it and
go
up the steps to find Erj; take [ERJ'S JOURNAL]. Open the locked gates, one
of
them has a [CHEST] behind it. Move up another set of steps and kill the
Falmer
and Chaurus that attack. At the intersection continue east, because going
south takes you back to the armory's entrance. Exit back to Nchuand-Zel via
the door to find Krag and [KRAG'S JOURNAL] lying nearby. Head up the ramp
and
you can find a [MOONSTONE VEIN] to the right of the door to Nchuand-Zel
Control.
Move up the ramp and through this Falmer filled hallway until you find
[STAUB'S JOURNAL] lying near his body. Progress up the steps and kill the
Dwarven Spiders and Falmer along the way to a [LEVER] in the control room.
Search the [CHEST] and follow the path you've just opened to another
[CHEST].
Leave the area and kill the Dwarven Centurion that attacks then go up the
ramp
to make a quick exit. Return to Calcelmo who gives you the reward he was
going
to give to the excavators.
_______
|
|.
|.
|:
|
|
|
|
| Unique Items: Sealed Scroll
|
|
|
|
|
Vokun
|
|
|
============================================================================
=|
To start this quest you must enter the High Gate Ruins to the northeast of
Ustengrav, directly west of Dawnstar in the cold tundra. Talk to Anska and
agree to help her with the priest, Vokun as she only wants the scroll. Anska
is a pretty strong mage, so melee players will find her particularly
helpful.
Enter the large room and search the [CHEST] in the middle once the Draugr
are
eliminated. Search the eastern side of the second floor for another [CHEST].
Proceed north into an apothecary's room where Draugr awaken to slay you.
Loot the room of it's various [POTIONS] and somewhat rare [INGREDIENTS] then
go north, making sure to avoid the floor trap. Move through the hallway and
into the puzzle room. Anska points out the obvious; the [LEVERS] must be
used
in a certain order and that order is hanging on the southern wall [HAWK],
[WHALE], [FOX], [SNAKE]. With the gate opened, descend the staircase and
enter
the High gate Ruins Catacombs.
Kill the Draugr feigning sleep and go down another set of steps. As you
move
through this area, slay more Draugr and avoid the floor trap as you enter
the narrow catacombs. You'll come across a [CHEST] with a floor trap in
front
of it and a Draugr before turning the corner to an iron door. In this room
is
a Soul Gem on a plinth, removing it awakens two stronger Draugr. There is
also
a locked door that has a [CHEST] behind it. Continue south through the booby
trapped room (all floor traps) and through the iron double doors.
In this room you must use the middle [LEVER] to open the right door where
Draugr and another [LEVER] are located. This leads to another [LEVER] and
Draugr
on the left side, and finally the [LEVER] that opens the portcullis and
allows
you access to a wealth of [POTIONS] as well as Vokun's Throne Room. The
doors
swing open as you approach them and Vokun awakens. This Dragon Priest wields
a
Staff of Fireballs and normally summons a Storm Atronarch to his side. As
with
all Dragon Priests, have some magic resistant gear equipped and either wait
out his magicka or get up close to stop the spellcasting.
Loot [VOKUN] from the corpse and head into the next room where you can
find
the [SEALED SCROLL], two [CHESTS], and a Word Wall that teaches [WORD OF
POWER:
STORM CALL]. Give the scroll to Anska and she rewards you with a [SPELL
TOME:
CONJURE FLAMING FAMILIAR].
_______
|
1___|
|____
|:
|
|
|
|
3. Return to Valmir
|
|
|
|
| Unique Items: Dragon Priest Staff
|
|
|
|
|
|
|
|
|
Glass Claw
|
|
Rahgot
|
|
|
|
Valmir's Orders
|
|
|
============================================================================
=|
On the lone mountain to the southeast of Riften you can find Forelhost. In
the camp you will find a single Imperial Legionnaire, Captain Valmir. He
wants
you to venture into the dungeon and obtain Rahgot's mask for the purpose of
the
war. He also mentions Skorm Snow-Strider's journal and how it could aid you
in
progressing through the dungeon.
Enter the Forelhost Stronghold and slay the spectral being and enter the
next
area, avoiding the floor trap. Kill two more Dragon Cultist then go east up
the
steps. In the dead end you can find a locked [CHEST] but you want to go
through
the corridor with the swinging axes. In the room you will find two more
Dragon
Cultist and [SKORM SNOW-STRIDER'S JOURNAL] next to a locked [CHEST]. Go
through
the doors and into the sleeping quarters to face more Dragon Cultists.
Move to the next area and go across the bridge to reach a locked [CHEST].
Go
down the steps now to find a Dragon Cultist and a [CHEST] amongst the
crafting
area. Passed the kitchen area you will find more Dragon Cultists and Draugr
that awaken. Head up the spiraling ramp and find a booby trapped [CHEST].
Drop
down and go through the door then avoid the floor traps and use the [LEVER]
to
show the quick access out. Backtrack and enter the Forelhost Crypt.
Kill the Dragon Cultist and turn left past the axes to find a master
locked
gate. If you can unlock it then you just saved yourself some time! Otherwise
go through the other hall and slay the Draugr. When you reach the fourway
intersection go southeast to find a [CHEST] just passed a floor trap. Move
down
the hallways and kill more Draugr as you notice the spiderwebs. You'll come
to
a master locked [CHEST] before finding three Draugr in a quick s-turn.
At this point the number of Draugr and floor traps increase quite a bit.
When
you escape the hallways you will enter a room with three strong Draugr and a
[CHEST] that contains the [FORELHOST WELL KEY]. Climb the steps and jump
across
the broken bridge to find a hidden [CHEST]. Jump back and up the ramp where
a
Soul Gem will shoot ice at you. Unbar the door and return to the well where
the
gate was locked. Open it and swim to the other side and slay the Skeevers.
Emerge from the water and through a wooden door to make a quick pass into
the
Forelhost Refectory.
Move up the hall and kill any Draugr in the way. There is an item on a
plinth
in the back as well as a [CHEST]. Enter the dining area and move through the
iron double doors. Use the oil to your advantage as you clear through the
Draugr
in this hallway. While the flowers in the next room may bring comfort, the
attacking horde of Draugr most certainly will not. Take the [INGREDIENTS]
from
the next room and kill the Draugr, there are some [ALCHEMY LABS] if you need
any last minute potions.
At the top of the steps is a spell tome on an altar, take it if you need
it
then move down the ramp. A Soul Gem will shoot lightning at you and a Draugr
will try to keep you distracted. Snag the [GLASS CLAW] from the altar and
try
to unlock the two master locked doors before moving through the newly opened
area. Search the [CHEST] on your way up the path to a Draugr and a room with
an [ARCANE ENCHANTER] and booby trapped [CHEST].
Further ahead you will reach the puzzle door. Investigate the Glass Claw
you
acquired earlier to discover the order is [WOLF], [OWL], [SNAKE]. Enter the
large chamber and be ready for a fight. You could face upto four Draugr and
Rahgot, along with the Flame Atronarch he is likely to summon. Loot the
corpse
for the [FORELHOST BALCONY KEY], [RAHGOT], and the [DRAGON PRIEST STAFF].
Search the [CHEST] then make your way out to the Forelhost Battlements.
Go down the right side to find a Word Wall that teaches [WORD OF POWER:
STORM
CALL]. Jump down and slay the imposter Valmir then loot his corpse to find
the
[FORELHOST ENTRANCE KEY] and [VALMIR'S ORDERS]. If you read the orders you
will
notice they say to take the mask to Labrynthian, a quest you can undertake
if
you so choose.
_______
|
|.
1___|
|.
__)_
|:
|
|
|
|
3. Defeat Hevnoraak
|
|
| Unique Items: Hevnoraak
|
|
|
Hevnoraak's Staff
|
|
Iron Claw
|
|
Opaque Vessel
|
|
|
============================================================================
=|
Southeast of Markarth and southwest of Rorikstead you will find the ruins
of
Valthume. As you enter the Vestibule you will find the ghost of Valdar.
Speak
with him and agree to help banish Hevnoraak. A new path opens up and you are
free to venture into the depths of Valthume. Move through the throne room
and
down to the right past it. Avoid the floor trap in the hallway and kill the
two Draugr in the next area. Continue east into a room where you catch a
glimpse
of a ghostly figure in the distance.
Down the steps is a trap door and some Draugr. If you fall through the
trap
then you must fight through Frostbite Spiders and pick a lock to escape.
Take
the southern path and you can find some side rooms that lead to the book
[WITHERSHINS] that increases your Restoration. Continue down the hall and
slay
the Skeevers but don't hit the floor trap as it will light the entire floor.
Use the handle on the eastern wall to open a hidden passage where you can
find
a Draugr and the first [OPAQUE VESSEL].
The portcullis in the previous room raises as you remove the Vessel from
the
plinth. Move west and around to another room where three Draugr are located.
Unlock the door to find a room with [POTIONS] and a [CHEST]. Head down the
steps
in the previous room and make your way to the Valthume Catacombs. Search the
[CHEST] and slay the Frostbite Spiders. Use the [CHAIN] on the other side of
the room to raise the portcullis. Go through the hallway slaying the Draugr
that awaken and use the floor trap to kill another (it initiates the
swinging
axes).
Move through these catacombs until you reach a part where it's squared
off.
Use the [CHAIN] near the portcullis to raise it and grant access to a room
with
a Draugr and another [OPAQUE VESSEL]. Remove the Soul Gems from their stands
then go through the hallway. The crypt is large but largely uneventful. At
the
end of it just use the [CHAIN] to raise the gate and go across the bridge at
the top to find a [CHEST] and several Draugr.
Go west on the bottom floor and through the iron double doors and battle
the
Frostbite Spiders. Take the [IRON CLAW] from the altar and observe it to
find
the proper order for the puzzle door; [DRAGON], [HAWK], [WOLF]. Exterminate
the
Draugr in the next room and take the final [OPAQUE VESSEL]. The path to the
Word Wall opens and teaches you [WORD OF POWER: AURA WHISPER]. Check the
[CHEST]
and use the [CHAIN] to make a quick exit back to Valthume.
Return to Valdar and pour the Vessels into the Sconce infront of the
throne.
Sit on the throne and Hevnoraak will be released. He wields [HEVNORAAK'S
STAFF]
and deals deadly shock damage. Magic resistance is always a plus when
fighting
a Dragon Priest as well as closing the gap and pounding it into submission.
Loot [HEVNORAAK] and talk to Valdar to complete the quest.
___
|
|.
|.
|:
|::.|nfiltration
[11.25.00]
+`---'-----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
|
|
|
|
| Unique Items: Spell Tome: Bound Sword
|
|
|
|
|
|
============================================================================
=|
Treva's Watch can be found between Ivarstead and Riften. There is a small
camp
near the river where you can find Stalleo. Agree to help him reclaim his
land
by opening the gate. Enter Treva's Watch Escape Tunnel and kill the three
Bandits inside -- mine the [IRON VEIN] if you want. At the top of the steps
is
another Bandit near a [CHEST]. Move south and avoid the bear trap, then
proceed
up the stairs to find a Bandit working on an anvil. Use the door to enter
the
inside of the watch where you can find a Bandit at the top of the steps.
There are few more Bandits and a [CHEST] in the sleeping quarters. Across
from the sleeping quarters is a locked door with a [CHEST] in the room. A
bit
further you will find the Bandit Chief, a [CHEST], and the [SPELL TOME:
BOUND
SWORD] on his desk. In the dining room you will find three more Bandits and
in
the next room are two more and [CHEST] before moving through a new door.
Avoid the floor trap and head up to the next floor. Don't keep going up,
instead move out on this floor to the prison cells and kill the Bandits to
reach the [CHEST]. At the far end of the hallway near the exit you can also
find a [CHEST]. Move to the top floor and kill three more Bandits as you
find
a [CHEST], [TWIN SECRETS] which raises your Enchanting Skill, [SPELL TOME:
COURAGE], and an exit to the roof. Open the [CHEST] here and return to the
second floor and make your exit.
Use the [LEVER] to raise the gate and with Stalleo's aid, clear the Fort.
Talk to him to receive [SPELL TOME: DETECT LIFE] and the quest is finished.
_______
|
|.|
| |
`-|.
|-'
|:
1. Retrieve Nettlebane
|
|
|
|
|
|
4. Return to Danica
|
|
| Unique Items: Eldergleam Sap
|
|
|
Eldergleam Sapling
|
|
Nettlebane
|
============================================================================
=|
|.|
| |
`-|.
|-'
|:
| Prerequisite: None
|
|
|
| Objectives:
|
1. Talk to Fastred
|
|
|
|
|
|
|
|
5. Talk to Calcelmo
|
|
|
|
7. Deliver poem
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unique Items: Agent of Mara
|
|
|
Amulet of Mara
|
|
|
|
Love Poem
|
============================================================================
=|
Accept this quest from Dinya Balu in the Temple of Mara located in Riften.
She wants you to help the cause of love through out Skyrim, so make your way
to Ivarstead. Speak with Fastred to understand her predicament then talk to
her
parents. Her father wants her to stay, but her mother only wants Fastred to
be
happy. Speak with either Bassianus or Klimmek at this point. Neither one is
right or wrong, but you must push one of them towards marrying Fastred.
Return to Dinya Balu and offer to help her once more. Go to Markarth and
find
Calcelmo in the Understone Keep. He wants you to talk to Yngvar about what
to
say to the woman he loves. He offers a poem that you must pay 200 gold for.
Deliver the poem directly the Faleen who in turn gives you a letter to give
to
Calcelmo. After playing cupid, return to Dinya Balu to receive the final
part
of the quest.
Equip the Amulet of Mara and head to Gjukar's Monument. Talk to Ruki then
seek out Fenrig on the other side of the mountain. Escort him back to his
wife
to start a short scene in which they both disappear. Return to Dinya Balu
once
more to receive the perk [AGENT OF MARA].
_______
|
|.|
| |
`-|.
|-'
|:
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
| Unique Items: Agent of Dibella
|
|
|
|
============================================================================
=|
Find Degaine in Markarth, either at the Inn or wandering the streets near
the
market area. He'll want you to steal the statue in the Temple of Dibella. If
you do this the quest will end when you return the statue to him. Likewise,
you
can enter the Temple and break into the Inner Sanctum and talk to Hamal. She
will task you with finding the next Sybil, supposedly in Karthwasten.
Make the journey to the east and after the scene ask around to be pointed
towards Enmon. He will explain that his daughter was taken captive by the
Forsworn that inhabit the Broken Tower and will offer his services to you.
Make your way to the Broken Tower Redoubt and kill the Forsworn outside.
In the first room inside is a Forsworn on the bottom floor and another on
the
top. Go through the door and avoid the floor trap as you find another
Forsworn.
In the middle room you can find the book [THE MIRROR] which raises your
Block
Skill. There is also a [CHEST] and a few [POTIONS], grab them and go east
down
the long hallway and eventually up a set of stairs. Watch out for the trap
and slay the three Forsworn at the top of the steps.
There are various crafting [INGREDIENTS] and a [CHEST] in this area. Head
up
the steps and out through the top of the tower and back down another side.
Slay the Forsworn Briarheart and loot the [BROKEN TOWER PRISON KEY] off his
corpse. In the side room you can find a [CHEST] but the main objective is
unlocking the gate and talking to Fjotra. Escort her back to the Temple of
Dibella in Markarth and talk to Hamal. Pray at the Altar to receive the perk
[AGENT OF DIBELLA].
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
| Unique Items: The Bonds of Matrimony
|
|
============================================================================
=|
Talk to Maramal at the Bee and Barb in Riften who explains the process of
marriage in Skyrim and offers to sell an [AMULET OF MARA] for 200 gold. Any
of the following people can be chosen for marriage. The simplest one is
Camilla Valerius in Riverwood after completing the quest The Golden Claw.
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
| Potential Spouse
|
| Location
|======================================|
======================================|
| Aela the Huntress
|
| Whiterun (Jorrvaskr)
| Aeri
|
| Anga's Mill
| Ainethach
|
| Karthwasten
| Angrenor Once-Honored
|
| Anwen
|
| Athis
|
| Whiterun (Jorrvaskr)
| Avrusa Sarethi
|
| Sarethi Farm
| Balimund
|
| Riften
| Benor
|
| Morthal
| Mor Khazgur
| Brelyna Maryon
|
| College of Winterhold
| Calder
|
| Windhelm (Hjerim)
| Camilla Valerius
|
| Riverwood
| Cosnach
|
| Markarth
| Derkeethus
|
| Darkwater Crossing
| Kynesgrove
| Rorikstead
| Farkas
|
| Whiterun (Jorrvaskr)
| Flinjar
|
| Shor's Stone
| Gat gro-Shargakh
|
| Dushnikh Yal
| Ghorza gra-Bagol
|
| Markarth
| Gilfre
|
| Mixwater Mill
| Grelka
|
| Riften
| Iona
|
| Riften
| Jenassa
|
| Whiterun
| Solitude
| Lydia
|
| Whiterun
| Marcurio
|
| Riften
| Riften
| Moth gro-Bagol
|
| Markarth
| Muiri
|
| Markarth
| Njada Stonearm
|
| Whiterun (Jorrvaskr)
| Octieve San
|
| Solitude
| Omluag
|
| Markarth
| Onmund
|
| Winterhold
| Orla
|
| Markarth
| Pavo Attius
|
| Perth
|
| Soljund's Sinkhole
| Quintus Navale
|
| Windhelm
| Revyn Sadri
|
| Windhelm
| Ria
|
| Whiterun (Jorrvaskr)
| Roggi Knot-Beard
|
| Kynesgrove
| Romlyn Dreth
|
| Riften
| Scouts-Many-Marshes
|
| Windhelm
| Senna
|
| Shahvee
|
| Windhelm
| Sondras Drenim
|
| Darkwater Crossing
| Sorex Vinius
|
| Solitude
| Stenvar
|
| Windhelm
| Sylgja
|
| Shor's Stone
| Taarie
|
| Solitude
| Temba Wide-Arm
|
| Ivarstead
| Torvar
|
| Whiterun (Jorrvaskr)
| Uthgerd
|
| Whiterun
| Vilkas
|
| Whiterun (Jorrvaskr)
| Viola Giordano
|
| Vorstag
|
| Markarth
| Willhelm
|
| Ivarstead
| Ysolda
|
| Whiterun
|----------------------------------------------------------------------------|
Talk to Maramal about arranging your wedding then come back the next day
between 7 AM and 7 PM. After the ceremony you receive the [BOND OF
MATRIMONY].
You can either move in with your spouse or have them move in with you.
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
| Unique Items: Fort Neugrad Treasure Map
|
|
|
Treasure Map I
|
============================================================================
=|
There are several treasure maps, 11 in total, that are around Skyrim. Each
leads to a decent treasure trove with several chests and valuables.
Fort Neugrad Treasure Map
-----------------------------------------------------------------------------+
Go to Fort Neugrad to the southeast of Helgen and clear the Bandits. On
the
roof you can find a locked [CHEST] with the [FORT NEUGRAD TREASURE MAP]
inside.
At the northern end of the lake is a log with Mora Tapinella, this is your
first landmark. Go up a small path to find two [GOLD ORE VEINS] then drop
back
down to the lakeshore. Move along the shoreline and upwards to an evergreen
tree. Further up past two more trees you will notice a crevass where two
rocks
are pinned against the mountainside, this is where the [CHEST] is located.
Treasure Map I
-----------------------------------------------------------------------------+
To the south of the Guardian Stones you can find a Bandit camp. Slay the
Bandits and loot one of them to find [TREASURE MAP I]. Standing at the
Lumber
Mill in Riverwood and looking mostly west, directly at Bleak Falls Barrow,
you
should spot a large fallen tree. The [CHEST] is inside this massive tree
trunk.
Treasure Map II
-----------------------------------------------------------------------------+
Treasure Map V
-----------------------------------------------------------------------------+
Head to Angi's Camp high on the mountain southeast of Falkreath. In her
End
Table near her bed you can find [TREASURE MAP V]. Head to Lost Valley
Redoubts
base (where the Fast Travel takes you) and search for the waterfall near the
path at the bottom. Behind the very last part of it that meets with the
river
is where you can find the [CHEST] (near a Nirnroot).
Treasure Map VI
-----------------------------------------------------------------------------+
Go to Volunruud then start trekking northwest. You will past a Shrine of
Mara
as you climb a snowy mountaintop. Go almost due north of this Shrine and
amongst
this area is a dead Wood Elf carrying the [TREASURE MAP VI]. If you find a
different Wood Elf, follow the blood trail to find the other one. This chest
is
simple to find. Stroll on over to Korvanjund and atop the barrows arch is a
gnarled tree with the treasure [CHEST] sitting behind it.
Treasure Map VII
-----------------------------------------------------------------------------+
To the east of Windhelm, just north of the Sacellum of Boethiah, you can
find
the Traitor's Post along the road. Find and unlock the [CHEST] in the back
after slaying the Bandits to find [TREASURE MAP VII]. Now head on over to
Gallow's Rock and move through the initial archway. To your right is a large
rock with a noose hanging down, almost pointing at the treasure [CHEST].
============================================================================
===
MISCELLANEOUS QUESTS
[12.00.00]
============================================================================
===
_______
|
|.|
| |
`-|.
|-'
|:
|
|
|
|
| Unique Items: Red Eagle's Bane
|
|
|
|
|
|
============================================================================
=|
This quest starts when you read the book, The Legend of Red Eagle. The
earliest place to find the book is in Farengar's study in Dragonsreach. Head
to Red Eagle Redoubt and clear a path to the top where a high level Forsworn
Briar will sit. Slay him and take [RED EAGLE'S FURY] and the book [RED
EAGLE'S
RITE]. With the sword in hand, make your way to the nearby Rebel's Cairn.
As you enter the cave you can find an unfortunate adventurer with a copy
of
the Legend of Red Eagle. Activate the weapon slot to place Red Eagle's Fury
in
the pedestal and unlock a hidden passage. Pass into the large room and
approach
the sarcophagus as Red Eagle arises (a Dragon Priest). While there aren't
any
unique items in the area, there is a [CHEST] and plenty of enchanted gear to
loot. On your way out, check the pedestal for the true reward, [RED EAGLE'S
BANE].
___ ___
|
|.
|. \_/
|:
|
|
|
|
3. Take Konahrik
|
|
| Unique Items: Hevnoraak
|
|
|
|
|
Konahrik
|
|
Krosis
|
|
Otar
|
|
|
|
|
|
Wooden Mask
|
|
|
|
|
|
|
|
|
============================================================================
=|
There are various Dragon Priests thru out the land of Skyrim. Each has a
mask
that is part of a set, that when combined at the Bromjunaar Sanctuary
creates a
new mask.
Hevnoraak
[12.02.01]
-----------------------------------------------------------------------------+
Reference the side quest Evil in Waiting [11.24.00] on how to obtain this
mask.
Krosis
[12.02.02]
-----------------------------------------------------------------------------+
Krosis can be found atop Shearpoint, a mountain found across the river
from
High Hrothgar. Since this area always contains a Dragon, it's best to fight
the
Dragon first then approach the Word Wall where Krosis will be summoned. This
Dragon Priest wields the Staff of Fireballs so Fire Resistance is
preferable.
You can either close the gap and kill him or drain him of his Magicka to
where
he is no longer a harm. Loot his mask, [KROSIS], the nearby [CHEST], and
check
the Word Wall to learn all three words of [WORD OF POWER: THROW VOICE].
Morokei
[12.02.03]
-----------------------------------------------------------------------------+
This mask can only be obtained during the quest The Staff of Magnus
[05.07.00]
which is in the College of Winterhold questline.
Nahkriin
[12.02.04]
-----------------------------------------------------------------------------+
Consult the main quest The World-Eater's Eyrie [03.15.00] on how to obtain
this mask.
Otar the Mad
[12.02.05]
-----------------------------------------------------------------------------+
Head to Ragnvald Temple to the north of Markarth along the mountainside.
There a few Skeletons outside this area, but nothing too hazardous. Move
past
the Draugr and down the two ramps, turn right to find a [CHEST]. Continue
west
down the steps and into a room where Draugr attack. On the bottom floor you
can
move through a corridor with swinging axes. In the chamber you will find
another
Draugr, a [LEVER] to stop the axes, and a [CHEST].
Move back to the second floor and move west, killing all the Draugr. At
the
bottom on the west side you can find a locked sarcophagus that can only be
opened with a special key. Search this bottom floor for a [CHEST] then go
through the door on the north end to enter the Ragnvald Canal. Move across
the
bridge and turn right to find a small alcove with a [CHEST]. Go south and
fight
off another Draugr then open the iron door, avoiding the flame trap that
shoots
across the pathway.
Inside the room is a [CHEST], now double back and use the [LEVER] outside
the
room to lower the bridge. Cross the bridge and maneuver south as you find
[TORSTEN'S SKULL KEY] on the altar. This will awake the Guardian Torsten and
other powerful Draugr, so be ready for a fight. There is a [CHEST] near the
sarcophagus that Torsten came out of. Climb up the steps to reach the top of
the room. Avoid the floor trap as you go north as it sets off the swinging
axes
in the long corridor. The [LEVER] at the other end will bring them to a
halt.
Move across the bridges to a locked [CHEST] and an [ARCANE ENCHANTER]. At
the
other end is door leading back to the Ragnvald Temple. Unbar the door and
move
south along the top layer to find a door to the Ragnvald Crypts. Move down
the
steps and kill a Draugr, then take the right hallway since both lead to the
same area but the left one has four floor traps that just slow you down.
Move
through the crypt and slay the Draugr that awaken.
When you find yourself in an open room you can find a [CHEST] underneath
the
book [MYTSERY OF TALARA, V2] which increases your Restoration Skill. Go up
the
stairs and east to find [SAEREK'S SKULL KEY] on the altar. The Guardian
Saerek
and two other Draugrs awaken when you take the key. Search the [CHEST] near
Saerek's sarcophagus then go west to return to the Ragnvald Temple with both
Skull Key's in hand.
Place the keys in the slots on the sarcophagus to awaken Otar the Mad. He
wields the Staff of the Storm Wall and deals lightning damage. A Storm
Atronach
is not uncommon for him to summon so close the distance and take him out
fast
or run and hide until his Magicka is depleted. Obviously, resistance to
Magic
and Lightning are preferable. Loot his corpse for [OTAR] then go through the
newly opened path to find a Word Wall and learn [WORD OF POWER: KYNE'S
PEACE]
as well as a [CHEST].
Rahgot
[12.02.06]
-----------------------------------------------------------------------------+
See the side quest Siege on the Dragon Cult [11.23.00] on how to obtain
this
mask.
Vokun
[12.02.07]
-----------------------------------------------------------------------------+
The side quest A Scroll for Anska [11.22.00] details how to obtain this
mask.
Volsung
[12.02.08]
-----------------------------------------------------------------------------+
In the northwest corner of the map, north of Deepwood Redoubt and Hag's
End,
you will find the ruins of Volskygge. Clear the outside of Bandits then head
into the dungeon. Move through the throne room and down the ramp where more
Bandits await. Slay them and avoid the floor trap that springs a spiked door
at you and move down another ramp. A locked [CHEST] and Bandit greet you as
you continue to descend into the ruins. When you enter the large dining room
area you can duck into the northern halls but all thats in the vast rooms
are
Bandits.
Continue east and avoid another floor trap as you enter the puzzle room.
You
can find the book [THE FOUR TOTEMS OF VOLSKYGGE] which presents the riddle
and
the order in which you must pull the handles around the rooms. The correct
order is [SNAKE], [BEAR], [FOX], [WOLF]; the price for failure is a Draugr
to
fight (up to four of progressing difficulty) while success opens the
portcullis
on the northern end. Search the [CHEST] and descend the steps into the
Volskygge
Passages.
Go down the hallway and through the iron door, the [LEVER] only raises the
portcullis into a dead end. Use the [LEVER] in the next room and move over
the
grates and avoid the floor trap that sets off the swinging axe. Move down
the
steps under the grate that opens or go down the passageway, both lead to the
same cryptic halls. Avoid a floor trap and search the locked [CHEST] in the
corner of the hall. Progress to an intersection as you fight off more and
more
Draugr. Go north at the intersection to a dead end room with some [POTIONS].
Take the other direction at the intersection this time and avoid a deadly
floor trap and kill the Draugr that clogs the hall. The next challenge is a
long cavern with lots of Frostbite Spiders that only get larger as you move
deeper. Eventually you return to the ruins where a booby trapped [CHEST]
sits
in the corner of a hall. Move through the next room and into a throne room
where a more powerful Draugr awaits. Kill it and loot the [CHEST] then exit
to
the Volskygge Peak.
At the top you can find a Word Wall to learn [WORD OF POWER: WHIRLWIND
SPRINT]
but then Volsung is awakened behind you! Watch out for his Frost magic and
quickly slay him to loot his corpse and obtain his mask, [VOLSUNG].
Konahrik
[12.02.09]
-----------------------------------------------------------------------------+
With the other eight masks acquired head to Labyrinthian. In the central
hut
you can find a skeleton with the [HIRED THUG'S MISSIVE] and the [WOODEN
MASK].
Reading the missive hints at putting the Wooden Mask on, do so. You are
taken
to the Bromjunaar Sanctuary where you must now place the eight masks. Doing
so
raises the dragon's head and reveals [KONAHRIK]. This makes a total of 10
masks
that you can wear, nine of which will aid you in your trials. Take the
Wooden
Mask off to return to Labyrinthian.
_______
|
|.
|.
|:
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
| Unique Items: Axe of Whiterun
|
|
|
Axe of Eastmarch
|
|
Blade of Falkreath
|
|
Blade of Haafingar
|
|
Blade of Hjaalmarch
|
|
|
|
|
|
|
|
Blade of Winterhold
|
============================================================================
=|
Across the Holds of Skyrim you are able to become a Thane under each Jarl.
This usually requires some grand deed or deeds to be accomplished and allows
you to purchase property in that Hold most of the time.
These quests are assumed to be done before completing the Civil War
quests.
Doing the Civil War quests first can result in varied objectives and
sometimes
can result in not being able to become Thane of said Hold.
-----------------------------------------------------------------------------+
Note!
All cities have a beggar that you can give one gold to. This counts
towards
the favors you must do to be named Thane. It's the easiest and fastest way
to
accomplish the objective!
-----------------------------------------------------------------------------+
Thane of Haafingar
[12.03.01]
-----------------------------------------------------------------------------+
You must first complete the quest The Man Who Cried Wolf [11.10.00] before
becoming Thane. Once that quest is completed talk to Jarl Elisif and she
will
ask you to take [TORYGG'S WAR HORN] to a shrine of Talos as tribute to the
fallen High King. Place the War Horn at the base of the Shrine of Talos in
the
White River Valley. Return to Elisif and she is grateful and grants you the
ability to purchase Proudmoore Manor in Solitude.
Now all you have to do is assist the people of Solitude and purchase the
Manor.
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
|
============================================================================
=|
|
|
Quest Giver
Location
Objective
|------------------|-------------------|-------------------------------------|
| Ahtar
|
| Jala's House
|------------------|-------------------|-------------------------------------|
| Angeline Morrard | Angeline's
|
|
|
| Angeline's daughter
| Aromatics
|------------------|-------------------|-------------------------------------|
| Captain Aldis
|
| Castle Dour
|------------------|-------------------|-------------------------------------|
| Evette San
|
|
|
|------------------|-------------------|-------------------------------------|
| Noster Eagle-Eye | The Winking
|
|
|
| Dungeon]
| Skeever
|------------------|-------------------|-------------------------------------|
| Octieve San
|
|------------------|-------------------|-------------------------------------|
| Sorex Vinius
|
| The Winking
|
|
| Skeever
| Firebeard
|------------------|-------------------|-------------------------------------|
| Sybille Stentor
|
| Blue Palace
|----------------------------------------------------------------------------|
Thane of Hjaalmarch
[12.03.02]
-----------------------------------------------------------------------------+
Talk to the Jarl of Morthal and you will be tasked with aiding the
citizens
of Hjaalmarch in order to become Jarl.
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
|
============================================================================
=|
|
|
Quest Giver
Location
Objective
|------------------|-------------------|-------------------------------------|
| Benor
|
| Guardhouse
|------------------|-------------------|-------------------------------------|
| Falion
night |
| Summoning Circle
|
|
| falls
|------------------|-------------------|-------------------------------------|
| Gorm
|
| Moorside Inn
|
|
| Aldis
|------------------|-------------------|-------------------------------------|
| Idgrod the
|
| Thaumaturgist's
| Younger
|
| Hut
|------------------|-------------------|-------------------------------------|
| Lami
Lami|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
|
============================================================================
=|
|
|
Quest Giver
Location
Objective
|------------------|-------------------|-------------------------------------|
|------------------|-------------------|-------------------------------------|
| Frida
|
|
|
| Pestle
|------------------|-------------------|-------------------------------------|
| Rustleif
|
| Rustleif's House
|
|
| Rustleif
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
|
============================================================================
=|
|
|
Quest Giver
Location
Objective
|------------------|-------------------|-------------------------------------|
| Banning
|
| Markarth Stables
|------------------|-------------------|-------------------------------------|
| Bothela
|
|
|
| Raerek
|------------------|-------------------|-------------------------------------|
| Brother Verulus
|
|------------------|-------------------|-------------------------------------|
| Calcelmo
|
| Understone Keep
|------------------|-------------------|-------------------------------------|
| Cosnach
|
| The Warrens
|------------------|-------------------|-------------------------------------|
| Degaine
|
| The Warrens
|
|
| Dibella
|------------------|-------------------|-------------------------------------|
| Lisbet
|
|
|
| Trading Company
|------------------|-------------------|-------------------------------------|
| Omluag
|
| The Warrens
|------------------|-------------------|-------------------------------------|
| Ondolemar
|
| Understone Keep
|
|
| worship
|----------------------------------------------------------------------------|
Buy the property and help five people in Markarth, then return to the Jarl
to be named Thane of the Reach, receive a Housecarl, and receive the [BLADE
OF
THE REACH].
Thane of Falkreath
[12.03.05]
-----------------------------------------------------------------------------+
Speak with the Jarl of Falkreath and ask if there is anything you can do
to
aid the citizens. He tells you if you help them he will name you Thane.
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
FACILITATING FALKREATH
|
============================================================================
=|
|
|
Quest Giver
Location
Objective
|------------------|-------------------|-------------------------------------|
| Dengeir of Stuhn | Dengeir's House
|
|
|
| Jarl's Longhouse
|
|
|------------------|-------------------|-------------------------------------|
| Lod
|
| Lod's House
|------------------|-------------------|-------------------------------------|
| Runil
|
|
|
| Dungeon]
|------------------|-------------------|-------------------------------------|
| Siddgeir
|
| Jarl's Longhouse
|------------------|-------------------|-------------------------------------|
| Thadgeir
|
|----------------------------------------------------------------------------|
After completing three of the tasks return to the Jarl to be named Thane
of
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
WORKING IN WINTERHOLD
|
============================================================================
=|
|
|
Quest Giver
Location
Objective
|------------------|-------------------|-------------------------------------|
| Haran
|
|------------------|-------------------|-------------------------------------|
| Korir
|
| Jarl's Longhouse
|
|
| [Random Dungeon]
|------------------|-------------------|-------------------------------------|
| Malur Seloth
|
| Jarl's Longhouse
|------------------|-------------------|-------------------------------------|
| Ranmir
|
| Birna's Oddments
|----------------------------------------------------------------------------|
Thane of Eastmarch
[12.03.07]
-----------------------------------------------------------------------------+
Talk to the Jarl of Windhelm after completing the quest Blood On Ice and
he
will allow you to purchase property. Ask if there is anything else you can
help him with and he will deem you Thane if you can help his people.
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
WONDERS IN WINDHELM
|
============================================================================
=|
|
|
Quest Giver
Location
Objective
|------------------|-------------------|-------------------------------------|
| Adonato Leotelli | Candlehearth Hall | Deliver Adonato's Book to Giraud
|
|------------------|-------------------|-------------------------------------|
| Brunwulf
|
| Brunwulf Free-
| Free-Winter
|
| Winter's House
|------------------|-------------------|-------------------------------------|
| Hillevi Cruel-Sea| House of Clan
|
|
|
| Cruel-Sea
|------------------|-------------------|-------------------------------------|
| Malborn
|
|
|
| Club
|------------------|-------------------|-------------------------------------|
| Oengul War-Anvil | Blacksmith Quarter| Find Queen Freydis's Sword inside
|
|
|
| [Random Dungeon]
|------------------|-------------------|-------------------------------------|
| Revyn Sadri
|
|------------------|-------------------|-------------------------------------|
| Scouts-Many|
| Argonian
| Marshes
|
| Assemblage
| Marshes
|------------------|-------------------|-------------------------------------|
| Shahvee
|
| Argonian
|
|
| Assemblage
|------------------|-------------------|-------------------------------------|
| Stands-In|
| Argonian
| Shallows
|
| Assemblage
| for Stands-In-Shallows
|----------------------------------------------------------------------------|
Return to the Jarl of Windhelm with the people helped and property bought
and he will grant you the title Thane of Eastmarch, a Housecarl for your
home,
and the [AXE OF EASTMARCH].
Thane of The Rift
[12.03.08]
-----------------------------------------------------------------------------+
Acquiring this title is a little more in-depth then the others. First, you
must find Wujeeta at the Riften Fishery (outside the walls) and help her by
giving her a potion. She was sick because of the Skooma she drank, you must
now locate the skooma dealer. Persuade Wujeeta to tell you that it's Sarthis
at the Riften Warehouse.
Report this finding to the Jarl and she will give you the [RIFTEN
WAREHOUSE
KEY] and ask you to find proof. Enter the Warehouse and kill Sarthis Idren,
then take [SARTHIS'S KEY] and head to the basement. Open the door and search
Sarthis's Satchel to find a note, [SHIPMENT'S READY]. Read the note and
inform
the Jarl of the source. Venture to Cragslane Cavern and slay the Bandits and
Gamblers. There are two [CHESTS] in the cave and the book [THE WOLF QUEEN,
V1]
|
============================================================================
=|
|
|
Quest Giver
Location
Objective
|------------------|-------------------|-------------------------------------|
| Alessandra
|
|
|
| in Whiterun
|------------------|-------------------|-------------------------------------|
| Balimund
|
| The Scorched
|
|
| Hammer
|------------------|-------------------|-------------------------------------|
| Bolli
|
| Riften Fishery
|
|
| Kleppr in Markarth
|------------------|-------------------|-------------------------------------|
| Brand-Shei
|
| Market
|------------------|-------------------|-------------------------------------|
| Dinya Balu
within |
| Temple of Mara
|
|
| Riften
|------------------|-------------------|-------------------------------------|
| Hafjorg
|
| Elgrim's Elixirs
|------------------|-------------------|-------------------------------------|
| Ingun Black-Briar| Black-Briar Manor | Find 20 Nirnroot for Ingun
|
|
|
|
|
|------------------|-------------------|-------------------------------------|
| Madesi
Madesi |
| Market
|
|
|
|
|------------------|-------------------|-------------------------------------|
| Romlyn Dreth
|
| Black-Briar Mead
|------------------|-------------------|-------------------------------------|
| Shadr
debt |
| Market
|------------------|-------------------|-------------------------------------|
| Sibbi Black-Briar| Riften Jail
|
|------------------|-------------------|-------------------------------------|
| Svanna Far-Shield| Haelga's Bunkhouse| Obtain a Mark of Dibelle from
Bolli, |
|
|
|------------------|-------------------|-------------------------------------|
| Wylandriah
|
| Mistveil Keep
|
|
|----------------------------------------------------------------------------|
Return to the Jarl to receive the title of Thane and the [BLADE OF THE
RIFT].
Thane of Whiterun
[12.03.09]
-----------------------------------------------------------------------------+
Receiving this title is by far the simplest as it takes place during the
main
quest. Complete up to the quest Dragon Rising and purchase Breezehome.
Return
to Jarl Balgruuf and you will receive the title of Thane, receive a
Housecarl,
and the [AXE OF WHITERUN].
_______
|
|.
1___|
|.
__)
|:
|::.|orgemaster's Fingers
[12.04.00]
+`---'-----------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: The Cursed Tribe isn't completed, Player isn't an Orc
|
|
|
| Objectives:
|
|
|
|
|
| Unique Items: The Forgemaster's Fingers
|
|
============================================================================
=|
Go to any of the Orc Strongholds located in the corners of Skyrim and you
will be unwelcome. Ask about how you can gain entry and you will be told
about
the Forgemaster's Fingers. You will be sent to a random dungeon based on the
Chief you are required to turn the gauntlets in to. Go to the dungeon and
acquire the [THE FORGEMASTER'S FINGERS], usually found in a chest. Return to
the Orc Chief to become Blood-Kin and gain access to trade and train with
any
Orc Stronghold.
_______
|
|.
|.
|:
|::.|:. |ngarvunde
[12.05.00]
+`-----'--------------------------------------------------------------------+
|
============================================================================
=|
| Prerequisite: None
|
|
|
| Objectives:
|
|
|
|
|
|
|
|
|
5. Return to Medresi
|
|
| Unique Items: Angarvunde Key
|
|
|
Medresi's Notes
|
|
|
============================================================================
=|
Head to Angarvunde to the west of Riften along the mountains where you can
find [MEDRESI'S NOTES] and the book [A DANCE IN FIRE, V7] which increases
your
Speech Skill. Enter the cave and talk to Medresi who will want you to kill
three Draugr since her forces have abandoned her. Race to the area where the
three Draugr are located and slay them. Return to Medresi then follow her
back
to the previous room where she hands you the [ANGARVUNDE KEY] and tasks you
with opening the gates. Go south an enter the Angarvunde Catacombs.
Move through the cave and down the steps, then drop down and kill the
Draugr.
Down the steps is another Draugr and if you take the north branch in the
hallway you can find a [CHEST]. Turn the corner and slay another Draugr as
you enter the crypts. Obviously, more Draugr awaken as you enter their
sleeping
chambers, so slay them and unlock the [CHEST] before entering the open room.
There is a [CHEST] behind the large pillar in the middle of the room. Go
through
more catacombs and watch out for the trap on the step that the Draugr will
undoubtedly set off.
There are a few more Draugr to encounter before you enter more crypts
where
several Draugr slumber. Once you make it through this area you will return
to
the original area where a [LEVER] will lower the gate and a [CHEST] sits
idly
by. Enter the Angarvunde Ruins to the northwest and move down the steps, be
sure to avoid the floor traps. In the first room you will notice a few
blocked
off rooms, a Draugr, and the book [BEFORE THE AGES OF MAN] which raises your
Illusion Skill. Unlock the [CHEST] then move to the next room and down the
stairs, slaying the two Draugr.
Move through the next hallway and kill another Draugr as you enter a room
with a [LEVER] that lets you reach a locked [CHEST]. Move through the newly
opened path and avoid the floor traps as you find two more Draugr. In the
next
room a few Draugr emerge from their sarcophagi, kill them and move up the
steps
where another Draugr is located. Move across the bridge and kill the final
Draugr before returning the main room once more. In this room is another
[CHEST]
and another [LEVER] that releases the final gate.
Return to Medresi and she rushes off to an untimely demise. In the back
you
can find an open chest with a Lord of the Rings reference. Head down the
steps
to find the real reward, a [CHEST] and a Word Wall that teaches [WORD OF
POWER:
ANIMAL ALLEGIANCE].
============================================================================
===
SKILLS
[13.00.00]
============================================================================
===
_______
|
|.
|.
|:
|::.|:. |lchemy
+`-----'--------------------------------------------------------------------+
An alchemist can create magical potions and deadly poisons.
Journeyman Trainer: Lami, Morthal
Expert Trainer: Arcadia, Whiterun
Master Trainer: Babette, The Dark Brotherhood Sanctuary
+----------------------------------------------------------------------------+
[
|
|
[
] -----------+----------- [
+--------------------------- [
|
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Alchemist
| Requires
|
| 0/20/40/60/80
| 2
| Perk
|
| Physician
| Requires
|
| 20
| Description | Potions you mix that restore Health, Magicka, or Stamina are
|
|
|
|-------------|--------------------------------------------------------------|
| Number
|
| 3
| Perk
|
| Benefactor
| Requires
|
| 30
|-------------|--------------------------------------------------------------|
| Number
|
| 4
| Perk
|
| Experimenter
| Requires
|
| 50/70/90
| 5
| Perk
|
| Poisoner
| Requires
|
| 30
| 6
| Perk
|
| Concentrated Poison
| Requires
|
| 60
| 7
| Perk
|
| Green Thumb
| Requires
|
| 70
| 8
| Perk
|
| Snakeblood
| Requires
|
| 80
| 9
| Perk
|
| Purity
| Requires
|
| 100
| Description | All negative effects are removed from created potions, and
|
|
|
|----------------------------------------------------------------------------|
_______
|
|.
|.
|:
|::.|:. |lteration
+`-----'--------------------------------------------------------------------+
The School of Alteration involves the manipulation of the physical world
and
its natural properties. This skill makes it easier to cast spells like
Waterbreathing, magical protection, and Paralysis.
Journeyman Trainer: Melaran, Solitude
Expert Trainer: Dravynea, Kynesgrove
Master Trainer: Tolfdir, College of Winterhold
+----------------------------------------------------------------------------+
[
]---+---[
|
|
[
|
|
[
]-------[
6
|
|
10
]-------[
]-------[
|
|
[
]----------+
|
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Novice Alteration
| Requires
|
| 0
| 2
| Perk
|
| Requires
|
| 20
|-------------|--------------------------------------------------------------|
| Number
|
| 3
| Perk
|
| Apprentice Alteration
| Requires
|
| 25
|-------------|--------------------------------------------------------------|
| Number
|
| 4
| Perk
|
| Mage Armor
| Requires
|
| 30/50/70
|-------------|--------------------------------------------------------------|
| Number
|
| 5
| Perk
|
| Magic Resistance
| Requires
|
| 30/50/70
| 6
| Perk
|
| Adept Alteration
| Requires
|
| 50
| 7
| Perk
|
| Stability
| Requires
|
| 70
| Number
|
| 8
| Perk
|
| Expert Alteration
| Requires
|
| 75
| 9
| Perk
|
| Atronach
| Requires
|
| 100
| Description | Absorb 30% of the magicka of any spells that hit you.
|
|-------------|--------------------------------------------------------------|
| Number
|
| 10
| Perk
|
| Master Alteration
| Requires
|
| 100
_______
|
|.
|.
|:
|::.|:. |rchery
+`-----'--------------------------------------------------------------------+
An Archer is trained in the use of bows and arrows, The greater the skill,
the more deadly the shot.
Journeyman Trainer: Faendal, Riverwood
Expert Trainer: Aela the Huntress, Whiterun
Master Trainer: Niruin, Riften
+----------------------------------------------------------------------------+
[
|
|
[
]----------+----------[
8
|
7
|
|
2
]-------[
+-------------+-------------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Overdraw
| Requires
|
| 0/20/40/60/80
| 2
| Perk
|
| Eagle Eye
| Requires
|
| 30
| 3
| Perk
|
| Steady Hand
| Requires
|
| 40/60
| 4
| Perk
|
| Power Shot
| Requires
|
| 50
| Description | Arrows stagger all but the largest opponents 50% of the
time. |
|-------------|--------------------------------------------------------------|
| Number
|
| 5
| Perk
|
| Quick Shot
| Requires
|
| 70
| Number
|
| 6
| Perk
|
| Critical Shot
| Requires
|
| 30/60/90
| 7
| Perk
|
| Hunter's Discipline
| Requires
|
| 50
| 8
| Perk
|
| Ranger
| Requires
|
| 60
| 9
| Perk
|
| Bullseye
| Requires
|
| 100
_______
|.
|.
|:
|::.. .
\
/lock
+`-------'-------------------------------------------------------------------+
The art of blocking an enemy's blows with a shield or weapon. Blocking
reduces the damage and staggering from physical attacks.
Expert Trainer: Njade Stonearm, Whiterun
Master Trainer: Larak, Mor Khazgur
+----------------------------------------------------------------------------+
+----------[
]----------+
+-------------+-------------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Shield Wall
| Requires
|
| 0/20/40/60/80
| 2
| Perk
|
| Deflect Arrows
| Requires
|
| 30
| 3
| Perk
|
| Elemental Protection
| Requires
|
| 50
|-------------|--------------------------------------------------------------|
| Number
|
| 4
| Perk
|
| Block Runner
| Requires
|
| 70
| 5
| Perk
|
| Quick Reflexes
| Requires
|
| 30
| Description | Time slows down if you are blocking during an enemy's power
|
|
|
| attack.
|-------------|--------------------------------------------------------------|
| Number
|
| 6
| Perk
|
| Power Bash
| Requires
|
| 30
| 7
| Perk
|
| Deadly Bash
| Requires
|
| 50
| 8
| Perk
|
| Disarming Bash
| Requires
|
| 70
| 9
| Perk
|
| Shield Charge
| Requires
|
| 100
_______
|
|.
1___|
|.
|___
|:
|::.. . |onjuration
+`-------'-------------------------------------------------------------------+
The School of Conjuration governs raising te dead and summoning creations
from Oblivion. This skill makes it easier to cast these spells as well as
Soul
Trap and bindings.
Journeyman: Runil, Falkreath
Expert Trainer: Phinis Gestor, College of Winterhold
Master Trainer: Falion, Morthal
+----------------------------------------------------------------------------+
[
15 ]
]-------+-------[
11 ]
14 ]
10 ]
13 ]
2
|
5
|
|
|
9
|
12 ]
|
+----------+----------+----------+----------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Novice Conjuration
| Requires
|
| 0
| 2
| Perk
|
| Summoner
| Requires
|
| 30/70
| away.
|-------------|--------------------------------------------------------------|
| Number
|
| 3
| Perk
|
| Atromancy
| Requires
|
| 40
| 4
| Perk
|
| Elemental Potency
| Requires
|
| 80
| 5
| Perk
|
| Requires
|
| 20
| 6
| Perk
|
| Necromancy
| Requires
|
| 40
| 7
| Perk
|
| Dark Souls
| Requires
|
| 70
| 8
| Perk
|
| Twin Souls
| Requires
|
| 100
| 9
| Perk
|
| Mystic Binding
| Requires
|
| 20
| 10
| Perk
|
| Soul Stealer
| Requires
|
| 30
| 11
| Perk
|
| Oblivion Binding
| Requires
|
| 50
| Description | Bound weapons will banish summoned creatures and turn raised
|
|
|
| ones.
|-------------|--------------------------------------------------------------|
| Number
|
| 12
| Perk
|
| Apprentice Conjuration
| Requires
|
| 25
|-------------|--------------------------------------------------------------|
| Number
|
| 13
| Perk
|
| Adept Conjuration
| Requires
|
| 50
| 14
| Perk
|
| Expert Conjuration
| Requires
|
| 75
| 15
| Perk
|
| Master Conjuration
| Requires
|
| 100
______
|
|.
|.
|:
|::.. . /estruction
+`------'--------------------------------------------------------------------+
12 ]
|
|
11 ]
|
|
10 ]
]-------+
2
|
+----------+----------+----------+-------[
14 ]
|
13 ]------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Novice Destruction
| Requires
|
| 0
| 2
| Perk
|
| Augmented Flames
| Requires
|
| 30/60
| 3
| Perk
|
| Intense Flames
| Requires
|
| 50
| 4
| Perk
|
| Augmented Frost
| Requires
|
| 30/60
| 5
| Perk
|
| Deep Freeze
| Requires
|
| 60
| Number
|
| 6
| Perk
|
| Augmented Shock
| Requires
|
| 30/60
| 7
| Perk
|
| Disintegrate
| Requires
|
| 70
| 8
| Perk
|
| Apprentice Destruction
| Requires
|
| 25
| 9
| Perk
|
| Adept Destruction
| Requires
|
| 50
| 10
| Perk
|
| Rune Master
| Requires
|
| 40
| 11
| Perk
|
| Expert Destruction
| Requires
|
| 75
| 12
| Perk
|
| Master Destruction
| Requires
|
| 100
| 13
| Perk
|
| Requires
|
| 20
|-------------|--------------------------------------------------------------|
| Number
|
| 14
| Perk
|
| Impact
| Requires
|
| 40
| cast.
|----------------------------------------------------------------------------|
_______
|
|.
1___|
|.
__)_
|:
|::.. . |nchanting
+`-------'-------------------------------------------------------------------+
The more powerful the enchanter, the stronger the magic he can bind to his
weapons and armor.
Master Trainer: Hamal, Markarth
+----------------------------------------------------------------------------+
+-------[
+----------+----------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Enchanter
| Requires
|
| 0/20/40/60/80
| 2
| Perk
|
| Fire Enchanter
| Requires
|
| 30
| 3
| Perk
|
| Frost Enchanter
| Requires
|
| 40
| 4
| Perk
|
| Storm Enchanter
| Requires
|
| 50
| 5
| Perk
|
| Insightful Enchanter
| Requires
|
| 50
| 6
| Perk
|
| Corpus Enchanter
| Requires
|
| 70
| stronger.
|-------------|--------------------------------------------------------------|
| Number
|
| 7
| Perk
|
| Extra Effect
| Requires
|
| 100
| 8
| Perk
|
| Soul Squeezer
| Requires
|
| 20
|-------------|--------------------------------------------------------------|
| Number
|
| 9
| Perk
|
| Soul Siphon
| Requires
|
| 40
|----------------------------------------------------------------------------|
___ ___
|
|.
|.
|:
8
|
|
+----------+----------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Juggernaut
| Requires
|
| 0/20/40/60/80
| 2
| Perk
|
| Fists of Steel
| Requires
|
| 30
|-------------|--------------------------------------------------------------|
| Number
|
| 3
| Perk
|
| Cushioned
| Requires
|
| 50
| Description | Half damage from falling if wearing all Heavy Armor: head,
|
|
|
|-------------|--------------------------------------------------------------|
| Number
|
| 4
| Perk
|
| Conditioning
| Requires
|
| 70
| Description | Heavy Armor weighs nothing and doesn't slow you down when
|
|
|
| worn.
|-------------|--------------------------------------------------------------|
| Number
|
| 5
| Perk
|
| Well Fitted
| Requires
|
| 30
| Description | 25% Armor bonus if wearing all Heavy Armor: head, chest,
|
|
|
| hands, feet.
|-------------|--------------------------------------------------------------|
| Number
|
| 6
| Perk
|
| Tower of Strength
| Requires
|
| 50
| Number
|
| 7
| Perk
|
| Matching Set
| Requires
|
| 70
| Armor
|-------------|--------------------------------------------------------------|
| Number
|
| 8
| Perk
|
| Reflect Blows
| Requires
|
| 100
| Description | 10% chance to reflect melee damage back to the enemy while
|
|
|
|----------------------------------------------------------------------------|
___
|
|.
|.
|:
|::.|llusion
+`---'-----------------------------------------------------------------------+
The School of Illusion involves manipulating the mind of the enemy. This
skill makes it easier to cast spells like Fear, Calm and Invisibility.
Expert Trainer: Atub, Largashbur
Master Trainer: Drevis Neloron, College of Winterhold
+----------------------------------------------------------------------------+
[
12 ]
13 ]--+
|
5
+--[
11 ]
10 ]
|
+----------+-----------+
|
[
]------[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Novice Illusion
| Requires
|
| 0
| 2
| Perk
|
| Requires
|
| 20
|-------------|--------------------------------------------------------------|
| Number
|
| 3
| Perk
|
| Apprentice Illusion
| Requires
|
| 25
| 4
| Perk
|
| Adept Illusion
| Requires
|
| 50
| 5
| Perk
|
| Expert Illusion
| Requires
|
| 75
| 6
| Perk
|
| Master Illusion
| Requires
|
| 100
|-------------|--------------------------------------------------------------|
| Number
|
| 7
| Perk
|
| Hypnotic Gaze
| Requires
|
| 30
|-------------|--------------------------------------------------------------|
| Number
|
| 8
| Perk
|
| Aspects of Terror
| Requires
|
| 50
|-------------|--------------------------------------------------------------|
| Number
|
| 9
| Perk
|
| Rage
| Requires
|
| 70
|-------------|--------------------------------------------------------------|
| Number
|
| 10
| Perk
|
| Animage
| Requires
|
| 20
| 11
| Perk
|
| Kindred Mage
| Requires
|
| 40
| 12
| Perk
|
| Quiet casting
| Requires
|
| 50
| Description | All spells you cast from any school of magic are silent to
|
|
|
| others.
|-------------|--------------------------------------------------------------|
| Number
|
| 13
| Perk
|
| Requires
|
| 90
___
|
|.
|.
|___
|:
]---------+
|
[
|
]
+-------[
]--------+
|
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Agile Defender
| Requires
|
| 0/20/40/60/80
|-------------|--------------------------------------------------------------|
| Number
|
| 2
| Perk
|
| Custom Fit
| Requires
|
| 30
| Description | 25% Armor bonus if wearing all Light Armor: head, chest,
|
|
|
| hands, feet.
|-------------|--------------------------------------------------------------|
| Number
|
| 3
| Perk
|
| Unhindered
| Requires
|
| 50
| Description | Light Armor weighs nothing and doesn't slow you down when
|
|
|
| worn.
|-------------|--------------------------------------------------------------|
| Number
|
| 4
| Perk
|
| Wind walker
| Requires
|
| 60
|-------------|--------------------------------------------------------------|
| Number
|
| 5
| Perk
|
| Matching Set
| Requires
|
| 70
| Armor.
|-------------|--------------------------------------------------------------|
| Number
|
| 6
| Perk
|
| Deft Movement
| Requires
|
| 100
| Description | 10% chance of avoiding all damage from a melee attack while
|
|
|
|----------------------------------------------------------------------------|
___
|
|.
|.
|___
|:
|::.. . |ockpicking
+`-------'-------------------------------------------------------------------+
The art of Lockpicking is used to open locked doors and containers faster
and with fewer broken lockpicks.
Expert Trainer: Majhad, Khajiit Caravan
Master Trainer: Vex, Riften
+----------------------------------------------------------------------------+
[
11 ]
|
|
[
10 ]-------[
]-------[
|
|
[
]-------[
]-------[
|
|
[
]-------[
]-------[
|
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Novice Locks
| Requires
|
| 0
| 2
| Perk
|
| Apprentice Locks
| Requires
|
| 25
| 3
| Perk
|
| Quick Hands
| Requires
|
| 40
| 4
| Perk
|
| Wax Key
| Requires
|
| 50
| has one.
|-------------|--------------------------------------------------------------|
| Number
|
| 5
| Perk
|
| Adept Locks
| Requires
|
| 50
| 6
| Perk
|
| Golden Touch
| Requires
|
| 60
| 7
| Perk
|
| Treasure Hunter
| Requires
|
| 70
| 8
| Perk
|
| Expert Locks
| Requires
|
| 75
| 9
| Perk
|
| Locksmith
| Requires
|
| 80
| 10
| Perk
|
| Unbreakable
| Requires
|
| 100
| 11
| Perk
|
| Master Locks
| Requires
|
| 100
_______
|
|.
|.
|:
|::.. . |ne-handed
+`-------'-------------------------------------------------------------------+
The art of combat using one-handed weapons, such as daggers, swords,
maces,
and war axes. Those trained in this skill deliver deadlier blows.
Journeyman Trainer: Amren, Whiterun
Expert Trainer: Athis, Whiterun
Master Trainer: Burguk, Dushnikh Yal
+----------------------------------------------------------------------------+
+-------[
]-------+
]-------+-------[
10 ]
7
|
8
|
+----------+----------+----------+----------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Armsman
| Requires
|
| 0/20/40/60/80
| 2
| Perk
|
| Requires
|
| 30/60/90
| damage.
|-------------|--------------------------------------------------------------|
| Number
|
| 3
| Perk
|
| Fighting Stance
| Requires
|
| 20
| Description | Power attacks with one-handed weapons cost 25% less stamina.
|
|-------------|--------------------------------------------------------------|
| Number
|
| 4
| Perk
|
| Savage Strike
| Requires
|
| 50
|-------------|--------------------------------------------------------------|
| Number
|
| 5
| Perk
|
| Critical Charge
| Requires
|
| 50
|-------------|--------------------------------------------------------------|
| Number
|
| 6
| Perk
|
| Paralyzing Strike
| Requires
|
| 100
| target.
|-------------|--------------------------------------------------------------|
| Number
|
| 7
| Perk
|
| Bone Breaker
| Requires
|
| 30/60/90
| 8
| Perk
|
| Bladesman
| Requires
|
| 30/60/90
|
|
|-------------|--------------------------------------------------------------|
| Number
|
| 9
| Perk
|
| Dual Flurry
| Requires
|
| 30/50
| 10
| Perk
|
| Dual Savagery
| Requires
|
| 70
_______
|
|.
|.
____|
|:
|::.|ickpocket
+`---'-----------------------------------------------------------------------+
The stealthy art of picking an unsuspecting target's pockets. A skilled
pickpocket is less likely to be caught and is more likely to find valuables.
Journeyman Trainer: Ahkari, Khajiit Caravan
Expert Trainer: Silda the Unseen, Windhelm
|
|
[
|
|
[
]-------[
|
|
[
]-------[
]-------[
|
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Light Fingers
| Requires
|
| 0/20/40/60/80
|-------------|--------------------------------------------------------------|
| Number
|
| 2
| Perk
|
| Night Thief
| Requires
|
| 30
| 3
| Perk
|
| Poisoned
| Requires
|
| 40
| 4
| Perk
|
| Extra Pockets
| Requires
|
| 50
| 5
| Perk
|
| Cutpurse
| Requires
|
| 40
| 6
| Perk
|
| Keymaster
| Requires
|
| 60
|-------------|--------------------------------------------------------------|
| Number
|
| 7
| Perk
|
| Misdirection
| Requires
|
| 70
| 8
| Perk
|
| Perfect Touch
| Requires
|
| 100
_______
|
|.
|.
|:
|::.|:. |estoration
+`-----'--------------------------------------------------------------------+
The School of Restoration involves control over life forces. This skill
makes
it easier to cast spells like Healing, Turn Undead, and magical Wards.
Expert Trainer: Keeper Carcette, Hall of the Vigilant
Colette Marence, College of Winterhold
Master Trainer: Danica Pure-Spring, Whiterun
+----------------------------------------------------------------------------+
[
|
|
[
|
|
[
11 ]
10 ]
|
12 ]
|
+----------+----------+----------+----------+----------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Novice Restoration
| Requires
|
| 0
| 2
| Perk
|
| Respite
| Requires
|
| 40
| 3
| Perk
|
| Regeneration
| Requires
|
| 20
| 4
| Perk
|
| Necromage
| Requires
|
| 70
| 5
| Perk
|
| Ward Absorb
| Requires
|
| 60
| 6
| Perk
|
| Apprentice Restoration
| Requires
|
| 25
| Number
|
| 7
| Perk
|
| Adept Restoration
| Requires
|
| 50
| 8
| Perk
|
| Expert Restoration
| Requires
|
| 75
| 9
| Perk
|
| Master Restoration
| Requires
|
| 100
| 10
| Perk
|
| Recovery
| Requires
|
| 30/60
| 11
| Perk
|
| Avoid Death
| Requires
|
| 90
| Description | Once a day, heals 250 points automatically if you fall below
|
|
|
| 10% health.
|-------------|--------------------------------------------------------------|
| Number
|
| 12
| Perk
|
| Requires
|
| 20
|----------------------------------------------------------------------------|
_______
|
1___|
|____
|:
|::.. . |mithing
+`-------'-------------------------------------------------------------------+
The art of creating and improving weapons and armor from raw materials.
Journeyman Trainer: Ghorza, Markarth
Expert Trainer: Balimund, Riften
Master Trainer: Eorlund Gray-Mane, Whiterun
+----------------------------------------------------------------------------+
+---------[
10 ]--------[
]-------[
]-------[
|
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Steel Smithing
| Requires
|
| 20
| Description | Can create Steel armor and weapons at forges, and improve
|
|
|
|-------------|--------------------------------------------------------------|
| Number
|
| 2
| Perk
|
| Elven Smithing
| Requires
|
| 30
| Description | Can create Elven armor and weapons at forges, and improve
|
|
|
|-------------|--------------------------------------------------------------|
| Number
|
| 3
| Perk
|
| Advanced Armors
| Requires
|
| 50
| Description | Can create Scaled and Plate armor at forges, and improve
them |
|
|
| twice as much.
|-------------|--------------------------------------------------------------|
| Number
|
| 4
| Perk
|
| Glass Smithing
| Requires
|
| 70
| Description | Can create Glass armor and weapons at forges, and improve
|
|
|
|-------------|--------------------------------------------------------------|
| Number
|
| 5
| Perk
|
| Arcane Blacksmith
| Requires
|
| 60
| 6
| Perk
|
| Dwarven Smithing
| Requires
|
| 30
| Description | Can create Dwarven armor and weapons at forges, and improve
|
|
|
|-------------|--------------------------------------------------------------|
| Number
|
| 7
| Perk
|
| Orcish Smithing
| Requires
|
| 50
| Description | Can create Orcish armor and weapons at forges, and improve
|
|
|
|-------------|--------------------------------------------------------------|
| Number
|
| 8
| Perk
|
| Ebony Smithing
| Requires
|
| 80
| Description | Can create Ebony armor and weapons at forges, and improve
|
|
|
|-------------|--------------------------------------------------------------|
| Number
|
| 9
| Perk
|
| Daedric Smithing
| Requires
|
| 90
| Description | Can create Daedric armor and weapons at forges, and improve
|
|
|
|-------------|--------------------------------------------------------------|
| Number
|
| 10
| Perk
|
| Dragon Armor
| Requires
|
| 100
| Description | Can create Dragon armor at forges, and improve them twice as
|
|
|
| much.
|----------------------------------------------------------------------------|
_______
|
1___|
|____
|:
|::.. . |neak
+`-------'-------------------------------------------------------------------+
Sneaking is the art of moving unseen and unheard. Highly skilled sneaks
can
even hide in plain sight.
Journeyman Trainer: Khalya, Khajiit Caravans
Expert Trainer: Garvey, Markarth
Master Trainer: Delven Mallory, Riften
+----------------------------------------------------------------------------+
[
|
|
[
|
|
[
4
|
9
|
|
[
|
]
+----------+----------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Stealth
| Requires
|
| 0/20/40/60/80
| 2
| Perk
|
| Muffled Movement
| Requires
|
| 30
| 3
| Perk
|
| Light Foot
| Requires
|
| 40
| 4
| Perk
|
| Silent Roll
| Requires
|
| 50
| 5
| Perk
|
| Silence
| Requires
|
| 70
| 6
| Perk
|
| Shadow Warrior
| Requires
|
| 100
|-------------|--------------------------------------------------------------|
| Number
|
| 7
| Perk
|
| Backstab
| Requires
|
| 30
|
|
| damage.
|-------------|--------------------------------------------------------------|
| Number
|
| 8
| Perk
|
| Deadly Aim
| Requires
|
| 40
| 9
| Perk
|
| Assassin's Blade
| Requires
|
| 50
| normal damage.
|----------------------------------------------------------------------------|
_______
|
1___|
|____
|:
|::.. . |peech
+`-------'-------------------------------------------------------------------+
This skill of persuasion can be used to get better prices from merchants,
and persuade others to do as you ask.
Journeyman Trainer: Dro'marash, Khajiit Caravan
|
|
[
|
|
[
+----------+----------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Haggling
| Requires
|
| 0/20/40/60/80
|-------------|--------------------------------------------------------------|
| Number
|
| 2
| Perk
|
| Allure
| Requires
|
| 30
| 3
| Perk
|
| Merchant
| Requires
|
| 50
| 4
| Perk
|
| Investor
| Requires
|
| 70
|-------------|--------------------------------------------------------------|
| Number
|
| 5
| Perk
|
| Fence
| Requires
|
| 90
| Description | Can barter stolen goods with any merchant you have invested
|
|
|
| in.
|-------------|--------------------------------------------------------------|
| Number
|
| 6
| Perk
|
| Master Trader
| Requires
|
| 100
| Description | Every merchant in the world gains 1000 gold for bartering.
|
|-------------|--------------------------------------------------------------|
| Number
|
| 7
| Perk
|
| Bribery
| Requires
|
| 30
| 8
| Perk
|
| Persuasion
| Requires
|
| 50
| 9
| Perk
|
| Intimidation
| Requires
|
| 70
_______
|
|.|
| |
`-|.
|-'
|:
|::.|wo-handed
+-`---'----------------------------------------------------------------------+
The art of combat using two-handed weapons, such as greatswords, battle
axes,
and warhammers. Those trained in this skill deliver deadlier blows.
Expert Trainer: Torbjorn Shatter-Shield, Windhelm
Master Trainer: Vilkas, Whiterun
+----------------------------------------------------------------------------+
[
|
|
+-------[
]-------+
]-------+-------[
|
|
[
+----------+----------+----------+
|
[
____________________________________________________________________________
_
|
============================================================================
=|
| Number
|
| 1
| Perk
|
| Barbarian
| Requires
|
| 0/20/40/60/80
| 2
| Perk
|
| Limbsplitter
| Requires
|
| 30/60/90
| damage
|-------------|--------------------------------------------------------------|
| Number
|
| 3
| Perk
|
| Chamption's Stance
| Requires
|
| 20
| Description | Power attacks with two-handed weapons cost 25% less stamina.
|
|-------------|--------------------------------------------------------------|
| Number
|
| 4
| Perk
|
| Requires
|
| 50
|-------------|--------------------------------------------------------------|
| Number
|
| 5
| Perk
|
| Devastating Blow
| Requires
|
| 50
|-------------|--------------------------------------------------------------|
| Number
|
| 6
| Perk
|
| Sweep
| Requires
|
| 70
|-------------|--------------------------------------------------------------|
| Number
|
| 7
| Perk
|
| Warmaster
| Requires
|
| 100
| target.
|-------------|--------------------------------------------------------------|
| Number
|
| 8
| Perk
|
| Deep Wounds
| Requires
|
| 30/60/90
|
|
| critical damage.
|-------------|--------------------------------------------------------------|
| Number
|
| 9
| Perk
|
| Skullcrusher
| Requires
|
| 30/60/90
============================================================================
===
MAGIC SPELLS AND SHOUTS
[14.00.00]
============================================================================
===
_______
|
|.
|.
|:
|::.|:. |lteration
[14.01.00]
+`-----'--------------------------------------------------------------------+
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
CANDLELIGHT
|
============================================================================
=|
|
|
| Creates a hovering light that lasts for 60 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 18
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
DETECT UNDEAD
|
============================================================================
=|
|
|
| Nearby dead can be seen through walls.
|
|
|
| Magicka Cost at Level
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
DETECT LIFE
|
============================================================================
=|
|
|
| Nearby living creatures, but not undead, machines or daedra, can be seen
|
| through walls.
|
|
|
| Magicka Cost at Level
|
15 - 88 per second
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
DRAGONHIDE
|
============================================================================
=|
|
|
| Caster ignores 80% of all physical damage for 30 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 738
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
EBONYFLESH
|
============================================================================
=|
|
|
| Improves the caster's armor rating by 100 points for 60 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 300
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
EQUILIBRIUM
|
============================================================================
=|
|
|
| Converts 25 points of health into magicka per second. Cast can be killed
by |
| this effect.
|
|
|
| Magicka Cost at Level
|
15 - 0 per second
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
IRONFLESH
|
============================================================================
=|
|
|
15 - 235
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
MAGELIGHT
|
============================================================================
=|
|
|
| Ball of light that lasts 60 seconds and stick where it strikes.
|
|
|
| Magicka Cost at Level
|
15 - 74
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
MASS PARALYSIS
|
============================================================================
=|
|
|
| All targets in the area that fail to resist are paralyzed for 15 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 826
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
OAKFLESH
|
============================================================================
=|
|
|
| Improves the caster's armor rating by 40 points for 60 seconds.
|
|
|
15 - 91
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
PARALYZE
|
============================================================================
=|
|
|
| Targets that fail to resist are paralyzed for 10 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 396
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
STONEFLESH
|
============================================================================
=|
|
|
| Improves the caster's armor rating by 60 points for 60 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 171
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
TELEKINESIS
|
============================================================================
=|
|
|
| Can pull an object to you from a distance. Add it to your inventory or
|
| throw it.
|
|
|
| Magicka Cost at Level
|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
TRANSMUTE
|
============================================================================
=|
|
|
| Transmutes one piece of unrefined Iron ore to Silver, or Silver or to Gold
|
| if the caster is carrying any.
|
|
|
| Magicka Cost at Level
|
15 - 88
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
WATERBREATHING
|
============================================================================
=|
|
|
| Can breathe water for 60 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 196
___
|
|.
|.
|:
|::.|llusion
[14.02.00]
+`---'-----------------------------------------------------------------------+
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
CALL TO ARMS
|
============================================================================
=|
|
|
| Targets have improved combat skills, health and stamina for 10 minutes.
|
|
|
| Magicka Cost at Level
|
15 - 577
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
CALM
|
============================================================================
=|
|
|
| Creatures and people up to level 9 won't fight for 30 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 129
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
CLAIRVOYANCE
|
============================================================================
=|
|
|
| Shows the path to the current goal.
|
|
|
| Magicka Cost at Level
|
15 - 22 per second
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
COURAGE
|
============================================================================
=|
|
|
| Target won't flee for 60 seconds and get some extra health and stamina.
|
|
|
| Magicka Cost at Level
|
15 - 35
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
FEAR
|
============================================================================
=|
|
|
| Creatures and people up to level 9 flee from combat for 30 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 135
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
FRENZY
|
============================================================================
=|
|
|
| Creatures and people up to level 14 will attack anyone nearby for 60
|
| seconds.
|
|
|
| Magicka Cost at Level
|
15 - 184
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
FURY
|
============================================================================
=|
|
|
| Creatures and people up to level 6 will attack anything nearby for 30
|
| seconds.
|
|
|
| Magicka Cost at Level
|
15 - 59
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
HARMONY
|
============================================================================
=|
|
|
| Creatures and people up to level 25 nearby won't fight for 60 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 927
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
HYSTERIA
|
============================================================================
=|
|
|
| Creatures and people up to level 25 flee from combat for 60 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 763
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
INVISIBILITY
|
============================================================================
=|
|
|
| Caster is invisible for 30 seconds. Activating an object or attacking will
|
| break the spell.
|
|
|
| Magicka Cost at Level
|
15 - 295
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
MAYHEM
|
============================================================================
=|
|
|
| Creatures and people up to level 25 will attack anyone nearby for 60
|
| seconds.
|
|
|
| Magicka Cost at Level
|
15 - 873
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
MUFFLE
|
============================================================================
=|
|
|
| You move more quietly for 180 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 127
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
PACIFY
|
============================================================================
=|
|
|
| Creatures and people up to level 20 won't fight for 60 seconds.
|
|
|
15 - 256
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
RALLY
|
============================================================================
=|
|
|
| Targets won't flee for 60 seconds and get extra health and stamina.
|
|
|
| Magicka Cost at Level
|
15 - 100
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
ROUT
|
============================================================================
=|
|
|
| Creatures and people up to level 20 flee from combat for 30 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 278
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
|
============================================================================
=|
|
|
| See what others cannot.
|
|
|
| Magicka Cost at Level
|
15 - 0
|
|
| Acquire: Drevis Neloren (During Illusion Ritual Spell)
|
|----------------------------------------------------------------------------|
______
|
|.
|.
|:
|::.. . /estruction
[14.03.00]
+`------'--------------------------------------------------------------------+
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
BLIZZARD
|
============================================================================
=|
|
|
| Targets take 20 points of frost damage for 10 seconds, plus Stamina
damage. |
|
|
| Magicka Cost at Level
|
15 - 975
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
CHAIN LIGHTNING
|
============================================================================
=|
|
|
| Lightning bolt that does 40 points of shock damage to Health and half to
|
| Magicka, then leaps to a new target.
|
|
|
| Magicka Cost at Level
|
15 - 137
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
FIRE RUNE
|
============================================================================
=|
|
|
| Cast on a nearby surface, it explodes for 50 points of fire damage when
|
| enemies come near.
|
|
|
| Magicka Cost at Level
|
15 - 207
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
FIRE STORM
|
============================================================================
=|
|
|
| A 100 point fiery explosion centered on the caster. Does more damage to
|
| to closer targets.
|
|
|
| Magicka Cost at Level
|
15 - 1257
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
FIREBALL
|
============================================================================
=|
|
|
| A fiery explosion for 40 points of damage in a 15 foot radius. Targets on
|
| fire take extra damage.
|
|
|
| Magicka Cost at Level
|
15 - 117
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
FIREBOLT
|
============================================================================
=|
|
|
| A blast of fire that does 25 points of damage. Targets on fire take extra
|
| damage.
|
|
|
| Magicka Cost at Level
|
15 - 36
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
FLAME CLOAK
|
============================================================================
=|
|
|
| For 60 seconds, opponents in melee range take 8 points fire damage per
|
| second. Targets on fire take extra damage.
|
|
|
| Magicka Cost at Level
|
15 - 254
|
|
| Acquire: Wuunferth the Unliving, Enthir, Faralda
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
FLAMES
|
============================================================================
=|
|
|
| A gout of fire that does 8 points per second. Targets on fire take extra
|
| damage.
|
|
|
| Magicka Cost at Level
|
15 - 13 per second
Faralda
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
FROST CLOAK
|
============================================================================
=|
|
|
| For 60 seconds, opponents in melee range take 8 points frost damage and
|
| Stamina damage per second.
|
|
|
| Magicka Cost at Level
|
15 - 278
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
FROST RUNE
|
============================================================================
=|
|
|
| Cast on a nearby surface, it explodes for 50 points of frost damage when
|
| enemies come near.
|
|
|
15 - 258
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
FROSTBITE
|
============================================================================
=|
|
|
| A blast of cold that does 8 points of damage per second to Health and
|
| Stamina.
|
|
|
| Magicka Cost at Level
|
15 - 14 per second
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
ICE SPIKE
|
============================================================================
=|
|
|
| A spike of ice that does 25 points of frost damage to Health and Stamina.
|
|
|
| Magicka Cost at Level
|
15 - 42
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
ICE STORM
|
============================================================================
=|
|
|
| A freezing whirlwind that does 40 points of frost damage per second to
|
| Health and Stamina.
|
|
|
| Magicka Cost at Level
|
15 - 127
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
ICY SPEAR
|
============================================================================
=|
|
|
| A spear of ice that does 60 points of frost damage to Health and Stamina.
|
|
|
| Magicka Cost at Level
|
15 - 282
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
INCINERATE
|
============================================================================
=|
|
|
| A blast of fire that does 60 points of damage. Targets on fire take extra
|
| damage.
|
|
|
| Magicka Cost at Level
|
15 - 262
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
LIGHTNING BOLT
|
============================================================================
=|
|
|
| A bolt of lightning that does 25 points of shock damage to Health and half
|
| that to Magicka.
|
|
|
| Magicka Cost at Level
|
15 - 45
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
LIGHTNING CLOAK
|
============================================================================
=|
|
|
| For 60 seconds nearby opponents take 8 points of shock damage and half
|
| magicka damage.
|
|
|
| Magicka Cost at Level
|
15 - 326
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
LIGHTNING RUNE
|
============================================================================
=|
|
|
| Cast on a nearby surface, it explodes for 50 points of shock damage when
|
| enemies come near.
|
|
|
| Magicka Cost at Level
|
15 - 284
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
LIGHTNING STORM
|
============================================================================
=|
|
|
| Target takes 75 points of shock damage per second to Health, and half that
|
| to Magicka.
|
|
|
| Magicka Cost at Level
|
15 - 122
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
SPARKS
|
============================================================================
=|
|
|
| Lightning that does 8 points of shock damage to Health and Magicka per
|
| second.
|
|
|
| Magicka Cost at Level
|
15 - 16 per second
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
THUNDERBOLT
|
============================================================================
=|
|
|
| A Thunderbolt that does 60 points of shock damage to Health and half that
|
| to Magicka.
|
|
|
| Magicka Cost at Level
|
15 - 302
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
WALL OF FLAMES
|
============================================================================
=|
|
|
| Sprayed on the ground, it creates a wall of fire that does 50 points of
|
| fire damage per second.
|
|
|
| Magicka Cost at Level
|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
WALL OF FROST
|
============================================================================
=|
|
|
| Sprayed on the ground, it creates a wall of frost that does 50 points of
|
| fire damage per second.
|
|
|
| Magicka Cost at Level
|
|
|
| Acquire: Faralda, Enthir
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
WALL OF STORMS
|
============================================================================
=|
|
|
| Sprayed on the ground, it creates a wall of lightning that does 50 points
|
| of fire damage per second.
|
|
|
| Magicka Cost at Level
|
_______
|
|.
1___|
|.
|___
|:
|::.. . |onjuration
[14.04.00]
+`-------'-------------------------------------------------------------------+
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
BANISH DAEDRA
|
============================================================================
=|
|
|
| Weaker summoned daedra are sent back to Oblivion.
|
|
|
| Magicka Cost at Level
|
15 - 173
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
BOUND BATTLEAXE
|
============================================================================
=|
|
|
| Creates a magic battle axe for 120 seconds. Sheathe it to dispel.
|
|
|
| Magicka Cost at Level
|
15 - 149
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
BOUND BOW
|
============================================================================
=|
|
|
| Creates a magic bow for 120 seconds. Sheathe it to dispel.
|
|
|
| Magicka Cost at Level
|
15 - 183
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
BOUND SWORD
|
============================================================================
=|
|
|
| Creates a magic sword for 120 seconds. Sheathe it to dispel.
|
|
|
| Magicka Cost at Level
|
15 - 82
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
COMMAND DAEDRA
|
============================================================================
=|
|
|
| Powerful summoned and raised creatures are put under your control.
|
|
|
| Magicka Cost at Level
|
15 - 214
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
|
============================================================================
=|
|
|
| Summons a Dremora Lord for 60 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 316
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
CONJURE FAMILIAR
|
============================================================================
=|
|
|
| Summons a Familiar for 60 seconds wherever the caster is pointing.
|
|
|
| Magicka Cost at Level
|
15 - 94
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
|
============================================================================
=|
|
|
| Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
|
|
|
15 - 132
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
|
============================================================================
=|
|
|
| Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
|
|
|
| Magicka Cost at Level
|
15 - 189
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
|
============================================================================
=|
|
|
| Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
|
|
|
| Magicka Cost at Level
|
15 - 284
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
DEAD THRALL
|
============================================================================
=|
|
|
| Reanimate a dead body permanently to fight for you. Only works on people.
|
|
|
| Magicka Cost at Level
|
15 - 881
|
|
| Acquire: Phinis Gestor (Complete Conjuration Ritual Spell)
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
DREAD ZOMBIE
|
============================================================================
=|
|
|
| Reanimate a very powerful dead body to fight for you for 60 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 265
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
EXPEL DAEDRA
|
============================================================================
=|
|
|
| Powerful summoned daedra creatures are sent back to Oblivion.
|
|
|
| Magicka Cost at Level
|
15 - 190
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
FLAME THRALL
|
============================================================================
=|
|
|
| Summons a Flame Atronach permanently.
|
|
|
| Magicka Cost at Level
|
15 - 793
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
FLAMING FAMILIAR
|
============================================================================
=|
|
|
| Summons a flaming familiar which will charge into battle and explode.
|
|
|
| Magicka Cost at Level
|
15 - 50
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
FROST THRALL
|
============================================================================
=|
|
|
15 - 969
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
RAISE ZOMBIE
|
============================================================================
=|
|
|
| Reanimate a weak dead body to fight for you for 60 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 90
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
REANIMATE CORPSE
|
============================================================================
=|
|
|
| Reanimate a more powerful dead body to fight for you for 60 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 101
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
REVENANT
|
============================================================================
=|
|
|
| Reanimate a powerful dead body to fight for you for 60 seconds.
|
|
|
15 - 162
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
SOUL TRAP
|
============================================================================
=|
|
|
| If target dies within 60 seconds, fills a soul gem.
|
|
|
| Magicka Cost at Level
|
15 - 94
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
STORM THRALL
|
============================================================================
=|
|
|
| Summons a Storm Atronach permanently.
|
|
|
| Magicka Cost at Level
|
15 - 1057
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
|
============================================================================
=|
|
|
| Summons an unbound Dremora for 999 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 88
|
|
| Acquire: Phinis Gestor (During Conjuration Ritual Spell)
|
|----------------------------------------------------------------------------|
_______
|
|.
|.
|:
|::.|:. |estoration
[14.05.00]
+`-----'--------------------------------------------------------------------+
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
|
============================================================================
=|
|
|
| Sets undead up to level 30 on fire and makes them flee for 30 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 871
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
CIRCLE OF PROTECTION
|
============================================================================
=|
|
|
| Undead up to level 20 entering the circle will flee.
|
|
|
| Magicka Cost at Level
|
15 - 151
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
CLOSE WOUNDS
|
============================================================================
=|
|
|
15 - 111
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
FAST HEALING
|
============================================================================
=|
|
|
| Heals the caster 50 points.
|
|
|
| Magicka Cost at Level
|
15 - 65
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
GRAND HEALING
|
============================================================================
=|
|
|
| Heals everyone close to the caster 200 points.
|
|
|
| Magicka Cost at Level
|
15 - 224
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
GREATER WARD
|
============================================================================
=|
|
|
| Increases armor rating by 80 points and negates up to 80 points of spell
|
| damage or effects.
|
|
|
| Magicka Cost at Level
|
15 - 76 per second
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Master |
GUARDIAN CIRCLE
|
============================================================================
=|
|
|
| Undead up to level 35 entering the circle will flee. Caster heals 20
health |
| per second inside it.
|
|
|
| Magicka Cost at Level
|
15 - 632
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
HEAL OTHER
|
============================================================================
=|
|
|
| Heals the target 75 points, but not undead, atronachs or machines.
|
|
|
| Magicka Cost at Level
|
15 - 71
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
HEALING
|
============================================================================
=|
|
|
| Heals the caster 10 points per second.
|
|
|
15 - 11 per second
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
HEALING HANDS
|
============================================================================
=|
|
|
| Heals the target 10 points per second, but not undead, atronachs or
|
| machines.
|
|
|
| Magicka Cost at Level
|
15 - 22 per second
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Novice |
LESSER WARD
|
============================================================================
=|
|
|
| Increases armor rating by 40 points and negates up to 40 points of spell
|
| damage or effects.
|
|
|
| Magicka Cost at Level
|
15 - 30 per second
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
|
============================================================================
=|
|
|
| All affected undead up to level 8 flee for 30 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 101
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
REPEL UNDEAD
|
============================================================================
=|
|
|
| All affected undead up to level 16 flee for 30 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 311
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
STEADFAST WARD
|
============================================================================
=|
|
|
| Increases armor rating by 60 points and negates up to 60 points of spell
|
| damage or effects.
|
|
|
| Magicka Cost at Level
|
15 - 51 per second
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Expert |
|
============================================================================
=|
|
|
| Undead up to level 21 flee for 30 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 235
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Apprentice |
|
============================================================================
=|
|
|
| Undead up to level 6 flee for 30 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 74
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
Adept |
TURN UNDEAD
|
============================================================================
=|
|
|
| Undead up to level 13 flee for 30 seconds.
|
|
|
| Magicka Cost at Level
|
15 - 148
_______
|
1___|
|____
|:
|::.. . |houts
[14.06.00]
+`-------'-------------------------------------------------------------------+
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
ANIMAL ALLEGIANCE
|
============================================================================
=|
|
|
|
|
A Shout for help from the beasts of the wild, who come to fight in your
| defense.
|
|
|
| Words of Power: Animal (Raan)
|
|
|
Allegiance (Mir)
|
|
Pack (Tah)
|
|
| Locations: Angarvunde
|
|
|
Ancient's Ascent
|
|
|
|
| Recharge Times: 50/60/70
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
AURA WHISPER
|
============================================================================
=|
|
|
| Your Voice is not a Shout, but a whisper, revealing the life forces of
any |
| and all.
|
|
|
| Words of Power: Life (Laas)
|
|
|
Seek (Yah)
|
|
Hunt (Nir)
|
|
| Locations: Northwind Summit
|
|
|
Valthume
|
|
Volunruud
|
|
| Recharge Times: 30/40/50
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
BECOME ETHEREAL
|
============================================================================
=|
|
|
|
|
The Thu'um reaches out to the Void, changing your form to one that cannot
| harm, or be harmed.
|
|
|
| Words of Power: Fade (Feim)
|
|
|
Spirit (Zii)
|
|
Bind (Gron)
|
|
| Locations: Ironbind Barrow
|
|
|
|
|
Ustengrav
|
|
| Recharge Times: 20/30/40
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
CALL DRAGON
|
============================================================================
=|
|
|
|
|
|
|
Odahviing! Hear my Voice and come forth. I summon you in my time of need.
Hunter (Ah)
|
|
Wing (Viing)
|
|
| Locations: High Hrothgar
|
|
|
| Recharge Times: 5/5/300
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
CALL OF VALOR
|
============================================================================
=|
|
|
|
|
The valiant of Sovngrade hear your Voice, and journey beyond space and
Champion (Kaal)
|
|
Legend (Zoor)
|
|
| Locations: Sovngarde
|
|
|
| Recharge Times: 180/180/180
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
CLEAR SKIES
|
============================================================================
=|
|
|
|
|
Skyrim itself yields before the Thu'um, as you clear away fog and
| inclement weather.
|
|
|
| Words of Power: Sky (Lok)
|
|
|
Spring (Vah)
|
|
Summer (Koor)
|
|
| Locations: High Hrothgar
|
|
|
| Recharge Times: 5/10/15
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
DISARM
|
============================================================================
=|
|
|
|
|
Shout defies steel, as you rip the weapon from an opponent's grasp.
|
|
| Words of Power: Weapon (Zun)
|
|
|
Hand (Haal)
|
|
Defeat (Viik)
|
|
| Locations: Eldersblood Peak
|
|
|
|
|
Silverdrift Lair
|
|
| Recharge Times: 30/35/40
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
DISMAY
|
============================================================================
=|
|
|
|
|
And the weak shall fear the Thu'um, and flee in terror.
|
|
| Words of Power: Fear (Faas)
|
|
|
Run (Ru)
|
|
Terror (Maar)
|
|
| Locations: Lost Tongue Overlook
|
|
|
Shalidor's Maze
|
|
|
|
| Recharge Times: 40/45/50
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
DRAGONREND
|
============================================================================
=|
|
|
|
|
Your Voice lashes out at a dragon's very soul, forcing the beast to land.
|
|
| Words of Power: Mortal (Joor)
|
|
|
Finite (Zah)
|
|
Temporary (Frul)
|
|
| Locations: Throat of the World
|
|
|
| Recharge Times: 10/12/15
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
ELEMENTAL FURY
|
============================================================================
=|
|
|
|
|
The Thu'um imbues your arms with the speed of wind, allowing for faster
| weapon strikes.
|
|
|
| Words of Power: Air (Su)
|
|
|
Battle (Grah)
|
|
Grace (Dun)
|
|
| Locations: Dragontooth Crater
|
|
|
Shriekwind Bastion
|
|
|
|
| Recharge Times: 30/40/50
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
FIRE BREATH
|
============================================================================
=|
|
|
|
|
|
|
| Words of Power: Fire (Yol)
|
|
|
Inferno (Toor)
|
|
Sun (Shul)
|
|
Sunderstone Gorge
|
|
Dustman's Cairn
|
|
| Recharge Times: 30/50/100
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
FROST BREATH
|
============================================================================
=|
|
|
|
|
|
|
| Words of Power: Frost (Fo)
|
|
|
Cold (Krah)
|
|
Freeze (Diin)
|
|
| Locations: Skyborn Altar
|
|
|
Bonestrewn Crest
|
|
Folgunthur
|
|
| Recharge Times: 30/50/100
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
ICE FORM
|
============================================================================
=|
|
|
|
|
|
|
| Words of Power: Ice (Iliz)
|
|
|
Flesh (Slen)
|
|
Statue (Nus)
|
|
| Locations: Saarthal
|
|
|
Mount Anthor
|
|
Frostmere Crypt
|
|
| Recharge Times: 60/90/120
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
KYNE'S PEACE
|
============================================================================
=|
|
|
|
|
The Voice soothes wild beasts, who lose their desire to fight or flee.
|
|
| Words of Power: Kyne (Kaan)
|
|
|
Peace (Drem)
|
|
Trust (Ov)
|
|
| Locations: Ragnvald
|
|
|
|
|
Rannveig's Fast
|
|
| Recharge Times: 40/50/60
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
|
============================================================================
=|
|
|
|
|
Speak, and let your Voice herald doom, as an opponent's armor and
Leech (Lun)
|
|
Suffer (Aus)
|
|
| Locations: Autumnwatch Tower
|
|
|
Forsaken Cave
|
|
|
|
| Recharge Times: 20/30/40
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
SLOW TIME
|
============================================================================
=|
|
|
|
|
Shout at time, and command it to obey, as the world around you stands
| still.
|
|
|
| Words of Power: Time (Tiid)
|
|
|
Sand (Klo)
|
|
Eternity (Ul)
|
|
| Locations: Labyrinthian
|
|
|
Hag's End
|
|
Korvanjund
|
|
| Recharge Times: 30/45/60
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
STORM CALL
|
============================================================================
=|
|
|
|
|
A Shout to the skies, a cry to the clouds, that awakens the destructive
Wrath (Bah)
|
|
Lightning (Qo)
|
|
| Locations: Forelhost Stronghold
|
|
|
|
|
Skuldafn Temple
|
|
| Recharge Times: 300/480/600
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
THROW VOICE
|
============================================================================
=|
|
|
| The Thu'um is heard, but its source unknown, fooling those into seeking
it |
| out.
|
|
|
| Words of Power: Voice (Zul)
|
|
|
Fool (Mey)
|
|
Far (Gut)
|
|
| Locations: Shearpoint
|
|
|
| Recharge Times: 30/15/5
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
UNRELENTING FORCE
|
============================================================================
=|
|
|
|
|
Your Voice is raw power, pushing aside anything - or anyone - who stands
| in your path.
|
|
|
| Words of Power: Force (Fus)
|
|
|
Balance (Ro)
|
|
Push (Dah)
|
|
| Locations: Bleak Falls Barrow
|
|
|
High Hrothgar
|
|
| Recharge Times: 15/20/45
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
WHIRLWIND SPRINT
|
============================================================================
=|
|
|
|
|
The Thu'um rushes forward, carrying you in its wake with the speed of a
| tempest.
|
|
|
| Words of Power: Whirlwind (Wuld)
|
|
|
Fury (Nah)
|
|
Tempest (Kest)
|
|
| Locations: High Hrothgar
|
|
|
|
|
|
|
| Recharge Times: 20/25/35
|
|----------------------------------------------------------------------------|
============================================================================
===
CRAFTING
[15.00.00]
============================================================================
===
The following sections detail Alchemy, Enchanting, and Smithing -- the
three
major crafts in Skyrim.
============================================================================
===
ALCHEMY
[15.01.00]
============================================================================
===
This chart lists the type of potion you can make by mixing two or more
ingredients. The potion is guaranteed to have the effect on the left but
will
normally have several more effects whether they positive or negative.
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
POTION
INGREDIENTS
|============================|
================================================|
| Cure Disease
|
|
|
|----------------------------|-----------------------------------------------|
| Damage Health
|
|
|
|
|
|
Tail |
|
|
|----------------------------|-----------------------------------------------|
| Damage Magicka
|
|
Feathers |
|
|
|
|
|----------------------------|-----------------------------------------------|
| Damage Magicka Regen
|
|
Dust |
|
|
|
|
|----------------------------|-----------------------------------------------|
| Damage Stamina
|
|
|
|
Root, |
|
|
|----------------------------|-----------------------------------------------|
| Damage Stamina Regen
|
|
|
|
Tail, |
|
|
| Wheat
|----------------------------|-----------------------------------------------|
| Fear
|
|
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Alteration
|
|----------------------------|-----------------------------------------------|
| Fortify Barter
Claw |
|
|
| Tundra Cotton
|----------------------------|-----------------------------------------------|
| Fortify Block
Pearl, |
|
|
|----------------------------|-----------------------------------------------|
| Fortify Carry Weight
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Conjuration
|
|
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Destruction
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Enchanting
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Health
Toe, |
|
|
|----------------------------|-----------------------------------------------|
| Fortify Heavy Armor
|
|
|
|
|
| White Cap
|----------------------------|-----------------------------------------------|
| Fortify Illusion
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Light Armor
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Lockpicking
|
|
|
| Spider Egg
|----------------------------|-----------------------------------------------|
| Fortify Magicka
|
|
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Marksman
|
|
|
| Spider Egg
|----------------------------|-----------------------------------------------|
| Fortify One-handed
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Pickpocket
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Restoration
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Smithing
Tooth |
|
|
| Spriggan Sap
|----------------------------|-----------------------------------------------|
| Fortify Sneak
|
|
|
|
|
|----------------------------|-----------------------------------------------|
| Fortify Stamina
Lavender, |
|
|
|----------------------------|-----------------------------------------------|
| Fortify Two-handed
|
|----------------------------|-----------------------------------------------|
| Frenzy
|
|
|
|----------------------------|-----------------------------------------------|
| Invisibility
|
|
|
|
|
| Vampire Dust
|----------------------------|-----------------------------------------------|
| Lingering Damage Health
|
|
|
|----------------------------|-----------------------------------------------|
| Lingering Damage Magicka
|
|
|
|----------------------------|-----------------------------------------------|
| Lingering Damage Stamina
|
|
|
| Small Antlers
|----------------------------|-----------------------------------------------|
| Paralysis
|
|
|
|----------------------------|-----------------------------------------------|
| Ravage Health
|
|
Perch, |
|
|
| Skeever Tail
|----------------------------|-----------------------------------------------|
| Ravage Magicka
|
|
|
|
|
| White Cap
|----------------------------|-----------------------------------------------|
| Ravage Stamina
|
|
|
| Thistle Branch
|----------------------------|-----------------------------------------------|
| Regenerate Health
|
|
|
|----------------------------|-----------------------------------------------|
| Regenerate Magicka
Grapes |
|
|
|----------------------------|-----------------------------------------------|
| Regenerate Stamina
|
|
|
| Scaly Pholiota
|----------------------------|-----------------------------------------------|
| Resist Fire
|
|
|
|
|
| Snowberries
|----------------------------|-----------------------------------------------|
| Resist Frost
|
|
|
|
|
|
|
|----------------------------|-----------------------------------------------|
| Resist Magic
|
|
|
|
|
|
|
| Wisp Wrappings
|----------------------------|-----------------------------------------------|
| Resist Poison
Ear |
|
|
|
|
|----------------------------|-----------------------------------------------|
| Resist Shock
|
|
Snowberries |
|
|
|----------------------------|-----------------------------------------------|
| Restore Health
|
|
|
|
|
|
Egg, |
|
|
|----------------------------|-----------------------------------------------|
| Restore Magicka
|
|
Salts, |
|
|
|
|
|
|
|
|
| White Cap
|----------------------------|-----------------------------------------------|
| Restore Stamina
|
|
|
|
|
|
|
|
Flower, |
|
Pearl |
|
|
|----------------------------|-----------------------------------------------|
| Slow
|
|
|
| Salt Pile
|----------------------------|-----------------------------------------------|
| Waterbreathing
|
|----------------------------|-----------------------------------------------|
| Weakness to Fire
Teeth, |
|
|
|
|
|----------------------------|-----------------------------------------------|
| Weakness to Frost
|
|
|
|----------------------------|-----------------------------------------------|
| Weakness to Magic
|
|
|
|
|
|----------------------------|-----------------------------------------------|
| Weakness to Poison
Eggs, |
|
|
|
|
|----------------------------|-----------------------------------------------|
| Weakness to Shock
|
|
|
| Void Salts
|----------------------------------------------------------------------------|
Ingredients
[15.01.01]
-----------------------------------------------------------------------------+
This is a list of all the ingredients and their four effects, including
some
common locations to find them.
_________________________________________________________
|---------------------------------------------------------|
|
ABECEAN LONGFIN
|---------------------------------------------------------|
| Weakness to Frost
| Fortify Sneak
|---------------------------+-----------------------------|
| Weakness to Poison
| Fortify Restoration
|---------------------------------------------------------|
| Found: Riften, Windhelm, Lakes, Rivers
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
BEAR CLAWS
|---------------------------------------------------------|
| Restore Stamina
| Fortify Health
|---------------------------+-----------------------------|
| Fortify One-handed
|---------------------------------------------------------|
| Found: Bear Corpses
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
BEE
|---------------------------------------------------------|
| Restore Stamina
| Ravage Stamina
|---------------------------+-----------------------------|
| Regenerate Stamina
| Weakness to Shock
|---------------------------------------------------------|
| Found: Honeystrand Cave, Goldenglow Estate, Beehives
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
BEEHIVE HUSK
|---------------------------------------------------------|
| Resist Poison
|---------------------------+-----------------------------|
| Fortify Sneak
| Fortify Destruction
|---------------------------------------------------------|
| Found: Honeystrand Cave, Goldenglow Estate, Beehives
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
BLEEDING CROWN
|---------------------------------------------------------|
| Weakness to Fire
| Fortify Block
|---------------------------+-----------------------------|
| Weakness to Poison
| Resist Magic
|---------------------------------------------------------|
| Found: Pinemoon Cave, Chillwind Depths, Geirmund's Hall |
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
BLISTERWORT
|---------------------------------------------------------|
| Damage Stamina
| Frenzy
|---------------------------+-----------------------------|
| Restore Health
| Fortify Smithing
|---------------------------------------------------------|
| Found: Chillwind Depths, Halldir's Cairn
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Damage Stamina
| Fortify Conjuration
|---------------------------+-----------------------------|
| Damage Magicka Regen
| Fortify Enchanting
|---------------------------------------------------------|
| Found: Evergreen Grove, Pine Forest
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
BLUE DARTWING
|---------------------------------------------------------|
| Resist Shock
| Fortify Pickpocket
|---------------------------+-----------------------------|
| Restore Health
| Fear
|---------------------------------------------------------|
| Found: Lund's Hut, Steamcrag Camp, Shallow Ponds
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Restore Health
| Fortify Conjuration
|---------------------------+-----------------------------|
| Fortify Health
|---------------------------------------------------------|
| Found: Solitude, Riften, Wilds
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
BONE MEAL
|---------------------------------------------------------|
| Damage Stamina
| Resist Fire
|---------------------------+-----------------------------|
| Fortify Conjuration
| Ravage Stamina
|---------------------------------------------------------|
| Found: Bleak Falls Barrow, Skeleton and Draugr Corpses
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
BRIAR HEART
|---------------------------------------------------------|
| Restore Magicka
| Fortify Block
|---------------------------+-----------------------------|
| Paralysis
| Fortify Magicka
|---------------------------------------------------------|
| Found: Lost Valley Redoubt, Red Eagle Redoubt
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
BUTTERFLY WING
|---------------------------------------------------------|
| Restore Health
| Fortify Barter
|---------------------------+-----------------------------|
| Lingering Damage Stamina
| Damage Magicka
|---------------------------------------------------------|
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
CANIS ROOT
|---------------------------------------------------------|
| Damage Stamina
| Fortify One-handed
|---------------------------+-----------------------------|
| Fortify Marksman
| Paralysis
|---------------------------------------------------------|
| Found: Morthal, Summoning Stones, Folgunthur
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Restore Stamina
| Cure Disease
|---------------------------+-----------------------------|
| Resist Poison
| Restore Health
|---------------------------------------------------------|
| Found: Fort Dunstad, Sleeping Tree Camp
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
CHAURUS EGGS
|---------------------------------------------------------|
| Weakness to Poison
| Fortify Stamina
|---------------------------+-----------------------------|
| Damage Magicka
| Invisibility
|---------------------------------------------------------|
| Found: Frostflow Lighthouse, Chillwind Depths
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
CHICKEN'S EGG
|---------------------------------------------------------|
| Resist Magic
|---------------------------+-----------------------------|
| Waterbreathing
|---------------------------------------------------------|
| Found: Salvius Farm, Mixwater Mill
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
CREEP CLUSTER
|---------------------------------------------------------|
| Restore Magicka
|---------------------------+-----------------------------|
| Fortify Carry Weight
| Weakness to Magic
|---------------------------------------------------------|
| Found: Bonestrewn Crest, Kynesgrove
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
CRIMSON NIRNROOT
|---------------------------------------------------------|
| Damage Health
| Damage Stamina
|---------------------------+-----------------------------|
| Invisibility
| Resist Magic
|---------------------------------------------------------|
| Found: Blackreach
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
CYRODILIC SPADETAIL
|---------------------------------------------------------|
| Damage Stamina
| Fortify Restoration
|---------------------------+-----------------------------|
| Fear
| Ravage Health
|---------------------------------------------------------|
| Found: Riften, Windhelm
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
DAEDRA HEART
|---------------------------------------------------------|
| Restore Health
|---------------------------+-----------------------------|
| Damage Magicka
| Fear
|---------------------------------------------------------|
| Found: Nightcaller Temple, During The Black Star
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
DEATHBELL
|---------------------------------------------------------|
| Damage Health
| Ravage Stamina
|---------------------------+-----------------------------|
| Slow
| Weakness to Poison
|---------------------------------------------------------|
| Found: Folgunthur, Labyrinthian
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
DRAGON'S TONGUE
|---------------------------------------------------------|
| Resist Fire
| Fortify Barter
|---------------------------+-----------------------------|
| Fortify Illusion
| Fortify Two-Handed
|---------------------------------------------------------|
| Found: Bonestrewn Crest, Kynesgrove
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
DWARVEN OIL
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Illusion
|---------------------------+-----------------------------|
| Regenerate Magicka
| Restore Magicka
|---------------------------------------------------------|
| Found: Mzinchaleft, Irkngthand, Alftand
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
ECTOPLASM
|---------------------------------------------------------|
| Restore Magicka
| Fortify Destruction
|---------------------------+-----------------------------|
| Fortify Magicka
| Damage Health
|---------------------------------------------------------|
| Found: Rannveig's Fast, College of Winterhold, Yngvild
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
ELVES EAR
|---------------------------------------------------------|
| Restore Magicka
| Fortify Marksman
|---------------------------+-----------------------------|
| Weakness to Frost
| Resist Fire
|---------------------------------------------------------|
| Found: Riften, Whiterun, Black-Briar Lodge
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|---------------------------------------------------------|
| Restore Stamina
| Ravage Health
|---------------------------+-----------------------------|
| Damage Magicka
| Restore Health
|---------------------------------------------------------|
| Found: Karthspire Camp, Pine Forest
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
FALMER EAR
|---------------------------------------------------------|
| Damage Health
| Frenzy
|---------------------------+-----------------------------|
| Resist Poison
| Fortify Lockpicking
|---------------------------------------------------------|
| Found: Alftand, Dwarven Dungeons
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
FIRE SALTS
|---------------------------------------------------------|
| Weakness to Frost
| Resist Fire
|---------------------------+-----------------------------|
| Restore Magicka
| Regenerate Magicka
|---------------------------------------------------------|
| Found: Sunderstone Gorge, Nightcaller Temple
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
FLY AMANITA
|---------------------------------------------------------|
| Resist Fire
| Fortify Two-handed
|---------------------------+-----------------------------|
| Frenzy
| Regenerate Stamina
|---------------------------------------------------------|
| Found: Pinemoon Cave, Geirmund's Hall
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
FROST MIRRIAM
|---------------------------------------------------------|
| Resist Frost
| Fortify Sneak
|---------------------------+-----------------------------|
| Ravage Magicka
|---------------------------------------------------------|
| Found: Various buildings in Riften
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
FROST SALTS
|---------------------------------------------------------|
| Weakness to Fire
| Resist Frost
|---------------------------+-----------------------------|
| Restore Magicka
| Fortify Conjuration
|---------------------------------------------------------|
| Found: Harmugstahl, Dead Frost Atronachs
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
GARLIC
|---------------------------------------------------------|
| Resist Poison
| Fortify Stamina
|---------------------------+-----------------------------|
| Regenerate Magicka
| Regenerate Health
|---------------------------------------------------------|
| Found: Solitude, East Empire Warehouse
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
GIANT LICHEN
|---------------------------------------------------------|
| Weakness to Shock
| Ravage Health
|---------------------------+-----------------------------|
| Weakness to Poison
| Restore Magicka
|---------------------------------------------------------|
| Found: Fort Snowhawk, Kjenstag Ruins
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
GIANT'S TOE
|---------------------------------------------------------|
| Damage Stamina
| Fortify Health
|---------------------------+-----------------------------|
| Fortify Carry Weight
|---------------------------------------------------------|
| Found: Talking Stone Camp, Sleeping Tree Camp
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
GLOW DUST
|---------------------------------------------------------|
| Damage Magicka
|---------------------------+-----------------------------|
| Fortify Destruction
| Resist Shock
|---------------------------------------------------------|
| Found: Wispmothers, Frostmere Cave, Palace of the Kings |
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
GLOWING MUSHROOM
|---------------------------------------------------------|
| Resist Shock
| Fortify Destruction
|---------------------------+-----------------------------|
| Fortify Smithing
| Fortify Health
|---------------------------------------------------------|
| Found: Tolvad's Cave, Frostflow Lighthouse
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
GRASS POD
|---------------------------------------------------------|
| Resist Poison
| Ravage Magicka
|---------------------------+-----------------------------|
| Fortify Alteration
| Restore Magicka
|---------------------------------------------------------|
| Found: Japhet's Folly, Dawnstar
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
HAGRAVEN CLAW
|---------------------------------------------------------|
| Resist Magic
|---------------------------+-----------------------------|
| Fortify Enchanting
| Fortify Barter
|---------------------------------------------------------|
| Found: Hag's End, Dead Crone Rock
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
HAGRAVEN FEATHERS
|---------------------------------------------------------|
| Damage Magicka
| Fortify Conjuration
|---------------------------+-----------------------------|
| Frenzy
| Weakness to Shock
|---------------------------------------------------------|
| Found: Hag's End, Dead Crone Rock
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
HANGING MOSS
|---------------------------------------------------------|
| Damage Magicka
| Fortify Health
|---------------------------+-----------------------------|
| Damage Magicka Regen
| Fortify One-handed
|---------------------------------------------------------|
| Found: Solitude Hall of the Dead, Dustman's Cairn
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
HAWK BEAK
|---------------------------------------------------------|
| Restore Stamina
| Resist Frost
|---------------------------+-----------------------------|
| Fortify Carry Weight
| Resist Shock
|---------------------------------------------------------|
| Found: Solitude, Bloated Man's Grotto
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
HAWK FEATHERS
|---------------------------------------------------------|
| Cure Disease
|---------------------------+-----------------------------|
| Fortify One-handed
| Fortify Sneak
|---------------------------------------------------------|
| Found: Solitude, Bloated Man's Grotto
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
HISTCARP
|---------------------------------------------------------|
| Restore Stamina
| Fortify Magicka
|---------------------------+-----------------------------|
| Damage Stamina Regen
| Waterbreathing
|---------------------------------------------------------|
| Found: Riften, Windhelm Docks
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
HONEYCOMB
|---------------------------------------------------------|
| Restore Stamina
| Fortify Block
|---------------------------+-----------------------------|
| Fortify Light Armor
| Ravage Stamina
|---------------------------------------------------------|
| Found: Honeystrand Cave, Goldenglow Estate
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
HUMAN FLESH
|---------------------------------------------------------|
| Damage Health
| Damage Magicka
|---------------------------+-----------------------------|
| Damage Magicka Regen
| Frenzy
|---------------------------------------------------------|
| Found: Alftan, Tolvald's Cave
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
HUMAN HEART
|---------------------------------------------------------|
| Damage Health
| Damage Magicka
|---------------------------+-----------------------------|
| Damage Magicka Regen
| Frenzy
|---------------------------------------------------------|
| Found: Rare - Lost Valley Redoubt, Sunderstone Gorge
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Weakness to Frost
|---------------------------+-----------------------------|
| Invisibility
| Weakness to Fire
|---------------------------------------------------------|
| Found: Whiterun, College of Winterhold
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
IMP STOOL
|---------------------------------------------------------|
| Damage Health
|---------------------------+-----------------------------|
| Paralysis
| Restore Health
|---------------------------------------------------------|
| Found: Chillwind Depths, Halldir's Cairn
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
JARRIN ROOT
|---------------------------------------------------------|
| Damage Health
| Damage Magicka
|---------------------------+-----------------------------|
| Damage Stamina
|---------------------------------------------------------|
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
JAZBAY GRAPES
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Magicka
|---------------------------+-----------------------------|
| Regenerate Magicka
| Ravage Health
|---------------------------------------------------------|
| Found: Mistwatch Folly, The Atronach Stone
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
JUNIPER BERRIES
|---------------------------------------------------------|
| Weakness to Fire
| Fortify Marksman
|---------------------------+-----------------------------|
| Regenerate Health
|---------------------------------------------------------|
| Found: Markarth, Shrine of Dibella
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
LARGE ANTLERS
|---------------------------------------------------------|
| Restore Stamina
| Fortify Stamina
|---------------------------+-----------------------------|
| Slow
|---------------------------------------------------------|
| Found: Pine Forest, The Rift, Tundra Plains
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
LAVENDER
|---------------------------------------------------------|
| Resist Magic
| Fortify Stamina
|---------------------------+-----------------------------|
| Ravage Magicka
| Fortify Conjuration
|---------------------------------------------------------|
| Found: Whiterun, Cliffside Retreat
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Damage Magicka
|---------------------------+-----------------------------|
| Regenerate Health
| Invisibility
|---------------------------------------------------------|
| Found: Nightcaller Temple, Shadowgreen Cavern
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
MOON SUGAR
|---------------------------------------------------------|
| Weakness to Fire
| Resist Frost
|---------------------------+-----------------------------|
| Restore Magicka
| Regenerate Magicka
|---------------------------------------------------------|
| Found: Riften, Sold by Khajiit Caravans
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
MORA TAPINELLA
|---------------------------------------------------------|
| Restore Magicka
|---------------------------+-----------------------------|
| Regenerate Stamina
| Fortify Illusion
|---------------------------------------------------------|
| Found: Frostmere Crypt, Robber's Gorge
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
MUDCRAB CHITIN
|---------------------------------------------------------|
| Restore Stamina
| Cure Disease
|---------------------------+-----------------------------|
| Resist Poison
| Resist Fire
|---------------------------------------------------------|
| Found: Riverwood, Banks of most rivers/lakes/oceans
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
NAMIRA'S ROT
|---------------------------------------------------------|
| Damage Magicka
| Fortify Lockpicking
|---------------------------+-----------------------------|
| Fear
| Regenerate Health
|---------------------------------------------------------|
| Found: Chillwind Depths, Halldir's Cairn
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
NIGHTSHADE
|---------------------------------------------------------|
| Damage Health
|---------------------------+-----------------------------|
| Lingering Damage Stamina
| Fortify Destruction
|---------------------------------------------------------|
| Found: Labyrinthian, Falkreath
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
NIRNROOT
|---------------------------------------------------------|
| Damage Health
| Damage Stamina
|---------------------------+-----------------------------|
| Invisibility
| Resist Magic
|---------------------------------------------------------|
| Found: Sarethi Farm, Dawnstar, River Banks
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
NORDIC BARNACLE
|---------------------------------------------------------|
| Damage Magicka
| Waterbreathing
|---------------------------+-----------------------------|
| Regenerate Health
| Fortify Pickpocket
|---------------------------------------------------------|
| Found: Orphan's Tear, Hela's Folly
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
ORANGE DARTWING
|---------------------------------------------------------|
| Restore Stamina
| Ravage Magicka
|---------------------------+-----------------------------|
| Fortify Pickpocket
|---------------------------------------------------------|
| Found: Solitude's Hall of the Dead, Forsaken Cave
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
PEARL
|---------------------------------------------------------|
| Restore Stamina
| Fortify Block
|---------------------------+-----------------------------|
| Restore Magicka
| Resist Shock
|---------------------------------------------------------|
| Found: Geirmund's Hall, Alftand, Vendors
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Lockpicking
|---------------------------+-----------------------------|
| Weakness to Poison
| Resist Shock
|---------------------------------------------------------|
| Found: Shor's Stone, Rorikstead
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Sneak
|---------------------------+-----------------------------|
| Weakness to Fire
| Fear
|---------------------------------------------------------|
| Found: Talking Stone Camp, Sleeping Tree Camp
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Sneak
|---------------------------+-----------------------------|
| Resist Frost
|---------------------------------------------------------|
| Found: Dragon Bridge, Dragon Bridge Overlook
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Restore Magicka
| Ravage Magicka
|---------------------------+-----------------------------|
| Fortify Magicka
| Damage Health
|---------------------------------------------------------|
| Found: Whiterun, Shadowgreen Cavern
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
RIVER BETTY
|---------------------------------------------------------|
| Damage Health
| Fortify Alteration
|---------------------------+-----------------------------|
| Slow
|---------------------------------------------------------|
| Found: Riften, Windhelm Docks
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Restore Health
| Fortify One-handed
|---------------------------+-----------------------------|
| Damage Stamina
| Weakness to Magic
|---------------------------------------------------------|
| Found: Valthume, Salvius Farm
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Restore Stamina
|---------------------------+-----------------------------|
| Fortify Smithing
| Weakness to Poison
|---------------------------------------------------------|
| Found: Drelas' Cottage, Pine Forest, Snowy Mountains
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SALT PILE
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Restoration
|---------------------------+-----------------------------|
| Slow
| Regenerate Magicka
|---------------------------------------------------------|
| Found: College of Winterhold, Fellglow Keep
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SCALY PHOLIOTA
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Illusion
|---------------------------+-----------------------------|
| Regenerate Stamina
|---------------------------------------------------------|
| Found: Lake Geir, Darklight Tower
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SILVERSIDE PERCH
|---------------------------------------------------------|
| Restore Stamina
|---------------------------+-----------------------------|
| Ravage Health
| Resist Frost
|---------------------------------------------------------|
| Found: Riften, Windhelm
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SKEEVER TAIL
|---------------------------------------------------------|
| Damage Stamina Regen
| Ravage Health
|---------------------------+-----------------------------|
| Damage Health
|---------------------------------------------------------|
| Found: Fort Dunstad, Nightcaller Temple
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SLAUGHTERFISH EGG
|---------------------------------------------------------|
| Resist Poison
| Fortify Pickpocket
|---------------------------+-----------------------------|
| Lingering Damage Health
| Fortify Stamina
|---------------------------------------------------------|
| Found: Horker Standing Stones, Wreck of the Brinehammer |
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SLAUGHTERFISH SCALES
|---------------------------------------------------------|
| Resist Frost
|---------------------------+-----------------------------|
| Fortify Heavy Armor
| Fortify Block
|---------------------------------------------------------|
| Found: Glenmoril Coven, Tolvald's Cave
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SMALL ANTLERS
|---------------------------------------------------------|
| Weakness to Poison
| Fortify Restoration
|---------------------------+-----------------------------|
| Lingering Damage Stamina
| Damage Health
|---------------------------------------------------------|
| Found: The Rift, Pine Forest
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SMALL PEARL
|---------------------------------------------------------|
| Restore Stamina
| Fortify One-handed
|---------------------------+-----------------------------|
| Fortify Restoration
| Resist Frost
|---------------------------------------------------------|
| Found: Geirmund's Hall, Alftand
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SNOWBERRIES
|---------------------------------------------------------|
| Resist Fire
| Fortify Enchanting
|---------------------------+-----------------------------|
| Resist Frost
| Resist Shock
|---------------------------------------------------------|
| Found: Driftshade Refuge, Traitor's Post
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SPIDER EGG
|---------------------------------------------------------|
| Damage Stamina
|---------------------------+-----------------------------|
| Fortify Lockpicking
| Fortify Marksman
|---------------------------------------------------------|
| Found: Ironbind Barrow, Harmugstah, Whiterun
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
SPRIGGAN SAP
|---------------------------------------------------------|
| Damage Magicka Regen
| Fortify Enchanting
|---------------------------+-----------------------------|
| Fortify Smithing
| Fortify Alteration
|---------------------------------------------------------|
| Found: Moss Mother Cavern, Shadowgreen Cavern
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
|---------------------------------------------------------|
| Resist Shock
|---------------------------+-----------------------------|
| Paralysis
| Restore Health
|---------------------------------------------------------|
| Found: Movarth's Lair, Morthal
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
TAPROOT
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Illusion
|---------------------------+-----------------------------|
| Regenerate Magicka
| Restore Magicka
|---------------------------------------------------------|
| Found: Moss Mother Cavern, Shadowgreen Cavern
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
THISTLE BRANCH
|---------------------------------------------------------|
| Resist Frost
| Ravage Stamina
|---------------------------+-----------------------------|
| Resist Poison
|---------------------------------------------------------|
| Found: Solitude, Dragon Bridge
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
TORCHBUG THORAX
|---------------------------------------------------------|
| Restore Stamina
|---------------------------+-----------------------------|
| Weakness to Magic
| Fortify Stamina
|---------------------------------------------------------|
| Found: College of Winterhold, Forsaken Cave
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
TROLL FAT
|---------------------------------------------------------|
| Resist Poison
| Fortify Two-handed
|---------------------------+-----------------------------|
| Frenzy
| Damage Health
|---------------------------------------------------------|
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
TUNDRA COTTON
|---------------------------------------------------------|
| Resist Magic
| Fortify Magicka
|---------------------------+-----------------------------|
| Fortify Block
| Fortify Barter
|---------------------------------------------------------|
| Found: Solitude, Redoran's Retreat, Bloated Mans Grotto |
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
VAMPIRE DUST
|---------------------------------------------------------|
| Invisibility
| Restore Magicka
|---------------------------+-----------------------------|
| Regenerate Health
| Cure Disease
|---------------------------------------------------------|
| Found: North Shriekwind Bastion, Broken Fang Cave
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
VOID SALTS
|---------------------------------------------------------|
| Weakness to Shock
| Resist Magic
|---------------------------+-----------------------------|
| Damage Health
| Fortify Magicka
|---------------------------------------------------------|
| Found: Solitude, Riften
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
WHEAT
|---------------------------------------------------------|
| Restore Health
| Fortify Health
|---------------------------+-----------------------------|
| Damage Stamina Regen
|---------------------------------------------------------|
| Found: Katla's Farm, Rorikstead, Battle-Born Farm
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
WHITE CAP
|---------------------------------------------------------|
| Weakness to Frost
|---------------------------+-----------------------------|
| Restore Magicka
| Ravage Magicka
|---------------------------------------------------------|
| Found: Chillwind Depths, Halldir's Cairn
|---------------------------------------------------------|
_________________________________________________________
|---------------------------------------------------------|
|
WISP WRAPPINGS
|---------------------------------------------------------|
| Restore Stamina
| Fortify Destruction
|---------------------------+-----------------------------|
| Fortify Carry Weight
| Resist Magic
|---------------------------------------------------------|
| Found: Frostmere Crypt, Labyrinthian
|---------------------------------------------------------|
============================================================================
===
ENCHANTING
[15.02.00]
============================================================================
===
All values for Charges on Weapon Enchantments are based on 100 Enchanting.
The percentage increase on Armor Enchantments is also based on 100
Enchanting.
Weapon Enchantments have a range that you can set. The more powerful you
make
the enchantment the fewer charges it can have and vice versa. Armor
Enchantments
do not have charges and are always functional.
____________________________________________________________________________
_
|
============================================================================
=|
|
|
ABSORB HEALTH
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
77 - 2086
|
|
51 - 1391
|
|
25 - 695
|
|
12 - 347
|
|
6 - 173
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
ABSORB MAGICKA
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
119 - 4136
|
|
79 - 2757
|
|
39 - 1378
|
|
19 - 689
|
|
9 - 344
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
ABSORB STAMINA
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
113 - 3929
|
|
75 - 2619
|
|
37 - 1309
|
|
18 - 654
|
|
9 - 327
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
BANISH
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
18 - 647
|
|
12 - 431
|
|
6 - 215
|
|
3 - 107
|
|
1 - 53
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FEAR
|
============================================================================
=|
|
|
|
|
Creatures and people up to level (1-25) flee from combat for 30 seconds.
|
|
|
|
|
|
|
|
|
|
152 - 5265
101 - 3510
|
|
50 - 1755
|
|
25 - 877
|
|
12 - 438
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
If target dies within (1-12) seconds, fills a soul gem. Burns the target
|
|
|
|
211 - 3246
|
|
140 - 2164
|
|
70 - 1082
|
|
35 - 541
|
|
17 - 270
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FIRE DAMAGE
|
============================================================================
=|
|
|
|
|
Burns the target for (1-25) points. Targets on fire take extra damage.
|
|
|
|
|
|
|
|
236 - 8153
|
|
157 - 5435
|
|
78 - 2717
|
|
39 - 1358
|
|
19 - 679
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FROST DAMAGE
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
189 - 6538
|
|
126 - 4359
|
|
63 - 2179
|
|
31 - 1089
|
|
15 - 544
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
HUNTMAN'S PROWESS
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
903 - 7683
|
|
602 - 5122
|
|
301 - 2561
|
|
150 - 1280
|
|
75 - 640
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
MAGICKA DAMAGE
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
164 - 4080
109 - 2720
|
|
54 - 1360
|
|
27 - 680
|
|
13 - 340
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
NOTCHED PICKAXE
|
============================================================================
=|
|
|
|
|
Raises the wielder's Smithing abilities, and does (1-12) shock damage to
| enemies on hit.
|
|
|
|
|
|
|
|
|
227 - 3495
|
|
151 - 2330
|
|
75 - 1165
|
|
37 - 582
|
|
18 - 291
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
PARALYZE
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
70 - 413
|
|
46 - 275
|
|
23 - 137
|
|
11 - 68
|
|
5 - 34
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
SHOCK DAMAGE
|
============================================================================
=|
|
|
|
|
Target takes (1-25) points of shock damage, and half as much Magicka
| damage.
|
|
|
|
|
|
|
|
|
187 - 6460
|
|
124 - 4307
|
|
62 - 2153
|
|
31 - 1071
|
|
15 -
535
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
While the moons are out, burns the target for (1-25) points.
|
|
|
|
|
|
|
|
581 - 20051
|
|
387 - 13367
|
|
193 - 6683
|
|
96 - 3341
|
|
48 - 1670
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
SOUL TRAP
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
299 - 3776
|
|
199 - 2517
|
|
99 - 1258
|
|
49 - 629
|
|
24 - 314
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
STAMINA DAMAGE
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
82 - 2043
|
|
55 - 1362
|
|
27 - 681
|
|
13 - 340
|
|
6 - 170
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
TURN UNDEAD
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|
|
82 - 2845
|
|
54 - 1896
|
|
27 - 948
|
|
13 - 474
|
|
6 - 237
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY ALCHEMY
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY ALTERATION
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY ARCHERY
|
============================================================================
=|
|
|
|
|
|
|
|
|
40
|
|
|
|
13
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY BARTER
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY BLOCK
|
============================================================================
=|
|
|
|
|
|
|
|
|
40
|
|
|
|
13
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
37
|
|
|
|
12
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY CONJURATION
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY DESTRUCTION
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
31
|
|
|
|
10
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY HEALTH
|
============================================================================
=|
|
|
|
|
|
|
|
|
62
|
|
|
|
20
|
|
10
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY ILLUSION
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY LOCKPICKING
|
============================================================================
=|
|
|
|
|
Lockpicking is X% easier.
|
|
|
|
40
|
|
|
|
13
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY MAGICKA
|
============================================================================
=|
|
|
|
|
|
|
|
|
62
|
|
|
|
20
|
|
10
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
62
|
|
|
|
20
|
|
10
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY ONE-HANDED
|
============================================================================
=|
|
|
|
|
|
|
|
|
40
|
|
|
|
13
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY PICKPOCKET
|
============================================================================
=|
|
|
|
|
|
|
|
|
40
|
|
|
|
13
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY RESTORATION
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY SMITHING
|
============================================================================
=|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY SNEAK
|
============================================================================
=|
|
|
|
|
Sneaking is X% better.
|
|
|
|
40
|
|
|
|
13
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY STAMINA
|
============================================================================
=|
|
|
|
|
|
|
|
|
62
|
|
|
|
20
|
|
10
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
|
============================================================================
=|
|
|
|
|
|
|
|
|
31
|
|
|
|
10
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY TWO-HANDED
|
============================================================================
=|
|
|
|
|
|
|
|
|
40
|
|
|
|
13
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY UNARMED
|
============================================================================
=|
|
|
|
|
|
|
|
|
12
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
FORTIFY MUFFLE
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
RESIST DISEASE
|
============================================================================
=|
|
|
|
|
|
|
|
|
62
|
|
|
|
20
|
|
10
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
RESIST FIRE
|
============================================================================
=|
|
|
|
|
|
|
|
|
37
|
|
|
|
12
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
RESIST FROST
|
============================================================================
=|
|
|
|
|
|
|
|
|
37
|
|
|
|
12
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
RESIST MAGIC
|
============================================================================
=|
|
|
|
|
|
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
RESIST POISON
|
============================================================================
=|
|
|
|
|
|
|
|
|
37
|
|
|
|
12
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
RESIST SHOCK
|
============================================================================
=|
|
|
|
|
|
|
|
|
37
|
|
|
|
12
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|
============================================================================
=|
|
|
WATERBREATHING
|
============================================================================
=|
|
|
|
|
|
|
|
|
|
|
|----------------------------------------------------------------------------|
============================================================================
===
SMITHING
[15.03.00]
============================================================================
===
Smithing is used to create many various Armor and Weapons. Many of them
can
be found while playing but you can obtain higher tiers of equipment earlier
if you craft it. Higher levels in Smithing also allow you to improve the
items
more as well. See the chart below for how to improve items and the effects
this has on your items.
____________________________________________________________
|------------------------------------------------------------|
| QUALITY
EFFECT
With or with
ARMOR
OTHER
| difference in
14 |
14 |
+2 |
+1 | required. The
| Superior
31 |
22 |
+6 |
+3 | effects are
| Exquisite
Armor
65 |
40 |
+10 |
+5 | for Chest
| Flawless
100 |
57 |
+13 |
| Epic
else;
134 |
74 |
+17 |
+8 | everything
| Legendary
boots,
168 |
91 |
+20 |
+10 | weapons,
|------------------------------------------------------------| etc).
Note: Every additional quality level beyond Legendary improves Armor by 3.6
and other items by 1.8.
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
HIDE
|
============================================================================
=|
| Item Name: Hide Armor
|
| Damage: N/A
|
| Armor: 22
|
| Weight: 5
|
| Requires: 3 Leather Strips, 4 Leather
|
|----------------------------------------------------------------------------|
| Item Name: Hide Boots
|
| Damage: N/A
|
| Armor: 6
|
| Weight: 1
|
| Requires: 2 Leather Strips, 2 Leather
|
|----------------------------------------------------------------------------|
| Item Name: Hide Bracers
|
| Damage: N/A
|
| Armor: 6
|
| Weight: 1
|
| Requires: 2 Leather Strips, Leather
|
|----------------------------------------------------------------------------|
| Item Name: Hide Helmet
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 2
|
| Requires: Leather Strips, 2 Leather
|
|----------------------------------------------------------------------------|
| Item Name: Hide Shield
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 4
|
| Requires: 2 Leather Strips, 4 Leather
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
IRON
|
============================================================================
=|
| Item Name: Banded Iron Armor
|
| Damage: N/A
|
| Armor: 31
|
| Weight: 35
|
| Requires: 3 Leather Strips, 5 Iron Ingots, Corundum Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Banded Iron Shield
|
| Damage: N/A
|
| Armor: 24
|
| Weight: 12
|
| Requires: Leather Strips, 4 Iron Ingots, Corundum Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Iron Armor
|
| Damage: N/A
|
| Armor: 28
|
| Weight: 30
|
| Requires: 3 Leather Strips, 5 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Battleaxe
|
| Damage: 21
|
| Armor: N/A
|
| Weight: 25
|
| Requires: 2 Leather Strips, Iron Ingot, 4 Corundum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Boots
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 6
|
| Requires: 2 Leather Strips, 3 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Dagger
|
| Damage: 12
|
| Armor: N/A
|
| Weight: 3
|
| Requires: Leather Strips, Iron Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Iron Gauntlets
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 5
|
| Requires: 2 Leather Strips, 2 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Greatsword
|
| Damage: 20
|
| Armor: N/A
|
| Weight: 18
|
| Requires: 3 Leather Strips, 2 Iron Ingot, 4 Corundum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Helmet
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 5
|
| Requires: 2 Leather Strips, 3 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Mace
|
| Damage: 22
|
| Armor: N/A
|
| Weight: 15
|
| Requires: Leather Strips, Iron Ingot, 3 Corundum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Shield
|
| Damage: N/A
|
| Armor: 22
|
| Weight: 12
|
| Requires: Leather Strips, 4 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Sword
|
| Damage: 18
|
| Armor: N/A
|
| Weight: 11
|
| Requires: Leather Strips, Iron Ingot, 2 Corundum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron War Axe
|
| Damage: 20
|
| Armor: N/A
|
| Weight: 13
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Corundum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Warhammer
|
| Damage: 24
|
| Armor: N/A
|
| Weight: 26
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Corundum Ingots
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
STUDDED
|
============================================================================
=|
| Item Name: Studded Armor
|
| Damage: N/A
|
| Armor: 26
|
| Weight: 6
|
| Requires: 3 Leather Strips, 4 Leather, Iron Ingot
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
IMPERIAL
|
============================================================================
=|
| Item Name: Imperial Armor
|
| Damage: N/A
|
| Armor: 28
|
| Weight: 35
|
| Requires: 3 Leather Strips, 2 Leather, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Imperial Boots
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 8
|
| Requires: 2 Leather Strips, Leather, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Imperial Bracers
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 4
|
| Requires: 2 Leather Strips, Leather, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Imperial Helmet
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 6
|
| Requires: Leather Strips, Leather, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Imperial Shield
|
| Damage: N/A
|
| Armor: 22
|
| Weight: 12
|
| Requires: 2 Leather Strips, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
STEEL
|
============================================================================
=|
| Item Name: Scaled Armor
|
| Damage: N/A
|
| Armor: 35
|
| Weight: 6
|
| Requires: 3 Leather Strips, 2 Leather, 2 Corundum Ingots, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Scaled Boots
|
| Damage: N/A
|
| Armor: 10
|
| Weight: 2
|
| Requires: 2 Leather Strips, Leather, Corundum Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Scaled Bracers
|
| Damage: N/A
|
| Armor: 10
|
| Weight: 2
|
| Requires: 2 Leather Strips, Leather, Corundum Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Scaled Helmet
|
| Damage: N/A
|
| Armor: 15
|
| Weight: 2
|
| Requires: Leather Strips, Leather, Corundum Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Armor
|
| Damage: N/A
|
| Armor: 34
|
| Weight: 35
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Battleaxe
|
| Damage: 17
|
| Armor: N/A
|
| Weight: 21
|
| Requires: 2 Leather Strips, Iron Ingot, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Cuffed Boots
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 8
|
| Requires: 2 Leather Strips, Iron Ingot, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Dagger
|
| Damage: 5
|
| Armor: N/A
|
| Weight:
|
2.5
| Weight: 5
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Imperial Gauntlets
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 4
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Mace
|
| Damage: 11
|
| Armor: N/A
|
| Weight: 14
|
| Requires: Leather Strip, Iron Ingot, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Nordic Gauntlets
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 4
|
| Requires: 2 Leather Strips
|
|----------------------------------------------------------------------------|
| Item Name: Steel Plate Armor
|
| Damage: N/A
|
| Armor: 40
|
| Weight: 38
|
| Requires: 3 Leather Strips, Iron Ingot, Corundum Ingot, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Plate Boots
|
| Damage: N/A
|
| Armor: 14
|
| Weight: 9
|
| Requires: 2 Leather Strips, Iron Ingot, Corundum Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Plate Gauntlets
|
| Damage: N/A
|
| Armor: 14
|
| Weight: 6
|
| Requires: 2 Leather Strips, Iron Ingot, Corundum Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Plate Helmet
|
| Damage: N/A
|
| Armor: 19
|
| Weight: 6
|
| Requires: 2 Leather Strips, Iron Ingot, Corundum Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Shield
|
| Damage: N/A
|
| Armor: 24
|
| Weight: 12
|
| Requires: 2 Leather Strips, Iron Ingot, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Shin Boots
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 8
|
| Requires: 2 Leather Strips, Iron Ingot, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Sword
|
| Damage: 9
|
| Armor: N/A
|
| Weight: 10
|
| Requires: Leather Strips, Iron Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel War Axe
|
| Damage: 9
|
| Armor: N/A
|
| Weight: 12
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Warhammer
|
| Damage: 22
|
| Armor: N/A
|
| Weight: 25
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
LEATHER
|
============================================================================
=|
| Item Name: Leather Armor
|
| Damage: N/A
|
| Armor: 29
|
| Weight: 6
|
| Requires: 3 Leather Strips, 4 Leather
|
|----------------------------------------------------------------------------|
| Item Name: Leather Boots
|
| Damage: N/A
|
| Armor: 8
|
| Weight: 2
|
| Requires: 2 Leather Strips, 2 Leather
|
|----------------------------------------------------------------------------|
| Item Name: Leather Bracers
|
| Damage: N/A
|
| Armor: 8
|
| Weight: 2
|
| Requires: 2 Leather Strips, Leather
|
|----------------------------------------------------------------------------|
| Item Name: Leather Helmet
|
| Damage: N/A
|
| Armor: 13
|
| Weight: 2
|
| Requires: Leather Strips, 2 Leather
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
DWARVEN
|
============================================================================
=|
| Item Name: Dwarven Armor
|
| Damage: N/A
|
| Armor: 34
|
| Weight: 45
|
| Requires: 3 Dwarven Metal Ingots, 3 Leather Strips, Iron Ingot, Steel
Ingot |
|----------------------------------------------------------------------------|
| Item Name: Dwarven Battleaxe
|
| Damage: 23
|
| Armor: N/A
|
| Weight: 23
|
| Requires: 2 Dwarven Metal Ingots, 2 Leather Strips, Iron Ingot,
|
|
|
2 Steel Ingots
|----------------------------------------------------------------------------|
| Item Name: Dwarven Boots
|
| Damage: N/A
|
| Armor: 13
|
| Weight: 10
|
| Requires: 2 Dwarven Metal Ingots, 2 Leather Strips, Iron Ingot, Steel
Ingot |
|----------------------------------------------------------------------------|
| Item Name: Dwarven Bow
|
| Damage: 20
|
| Armor: N/A
|
| Weight: 10
|
| Requires: 2 Dwarven Metal Ingots, Iron Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Dagger
|
| Damage: 10
|
| Armor: N/A
|
| Weight: 3.5
|
| Requires: Dwarven Metal Ingot, Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Gauntlets
|
| Damage: N/A
|
| Armor: 18
|
| Weight: 8
|
| Requires: Dwarven Metal Ingot, 2 Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Greatsword
|
| Damage: 21
|
| Armor: N/A
|
| Weight: 19
|
| Requires: 2 Dwarven Metal Ingots, 3 Leather Strips, 2 Iron Ingots,
|
|
|
2 Steel Ingots
|----------------------------------------------------------------------------|
| Item Name: Dwarven Helmet
|
| Damage: N/A
|
| Armor: 25
|
| Weight: 12
|
| Requires: 2 Dwarven Metal Ingots, 2 Leather Strips, Iron Ingot, Steel
Ingot |
|----------------------------------------------------------------------------|
| Item Name: Dwarven Mace
|
| Damage: 17
|
| Armor: N/A
|
| Weight: 16
|
| Requires: 2 Dwarven Metal Ingots, Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Shield
|
| Damage: N/A
|
| Armor: 30
|
| Weight: 12
|
| Requires: 2 Dwarven Metal Ingots, Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Sword
|
| Damage: 11
|
| Armor: N/A
|
| Weight: 12
|
| Requires: Dwarven Metal Ingot, Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven War Axe
|
| Damage: 16
|
| Armor: N/A
|
| Weight: 14
|
| Requires: Dwarven Metal Ingots, 2 Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Warhammer
|
| Damage: 25
|
| Armor: N/A
|
| Weight: 27
|
| Requires: 2 Dwarven Metal Ingots, 3 Leather Strips, Iron Ingot,
|
|
|
2 Steel Ingots
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
ELVEN
|
============================================================================
=|
Quicksilver Ingot
|----------------------------------------------------------------------------|
| Item Name: Elven Boots
|
| Damage: N/A
|
| Armor: 9
|
| Weight: 1
|
| Requires: 2 Leather Strips, Leather, Iron Ingot, 2 Refined Moonstone
|
|----------------------------------------------------------------------------|
| Item Name: Elven Bow
|
| Damage: 13
|
| Armor: N/A
|
| Weight: 12
|
| Requires: 2 Refined Moonstone, Quicksilver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Elven Dagger
|
| Damage: 9
|
| Armor: N/A
|
| Weight: 4
|
| Requires: Leather Strips, Iron Ingot, Refined Moonstone, Quicksilver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Elven Gauntlets
|
| Damage: N/A
|
| Armor: 9
|
| Weight: 1
|
| Requires: 2 Leather Strips, Leather, Iron Ingot, Refined Moonstone
|
|----------------------------------------------------------------------------|
| Item Name: Elven Gilded Armor
|
| Damage: N/A
|
| Armor: 38
|
| Weight: 4
|
| Requires: 3 Leather Strips, Iron Ingot, Quicksilver Ingot,
|
|
|
4 Refined Moonstone
|----------------------------------------------------------------------------|
Quicksilver Ingot
|----------------------------------------------------------------------------|
| Item Name: Elven Helmet
|
| Damage: N/A
|
| Armor: 14
|
| Weight: 1
|
| Requires: Leather Strips, Leather, Iron Ingot, 2 Refined Moonstone
|
|----------------------------------------------------------------------------|
| Item Name: Elven Mace
|
| Damage: 14
|
| Armor: N/A
|
| Weight: 17
|
| Requires: Leather Strips, Iron Ingot, 2 Refined Moonstone, Quicksilver
Ingot|
|----------------------------------------------------------------------------|
| Item Name: Elven Shield
|
| Damage: N/A
|
| Armor: 23
|
| Weight: 4
|
| Requires: 2 Leather Strips, Iron Ingot, 4 Refined Moonstone
|
|----------------------------------------------------------------------------|
| Item Name: Elven Sword
|
| Damage: 12
|
| Armor: N/A
|
| Weight: 13
|
| Requires: Leather Strips, Iron Ingot, Refined Moonstone, Quicksilver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Elven War Axe
|
| Damage: 13
|
| Armor: N/A
|
| Weight: 15
|
| Requires: 2 Leather Strips, Iron Ingot, Refined Moonstone, Quicksilver
Ingot|
|----------------------------------------------------------------------------|
| Item Name: Elven Warhammer
|
| Damage: 26
|
| Armor: N/A
|
| Weight: 28
|
| Requires: 3 Leather Strips, 2 Iron Ingots, 2 Refined Moonstone,
|
|
|
Quicksilver Ingot
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
ORCISH
|
============================================================================
=|
| Item Name: Orcish Armor
|
| Damage: N/A
|
| Armor: 40
|
| Weight: 35
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Battleaxe
|
| Damage: 22
|
| Armor: N/A
|
| Weight: 25
|
| Requires:2 Leather Strips, Iron Ingot, 4 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Boots
|
| Damage: N/A
|
| Armor: 15
|
| Weight: 7
|
| Armor: N/A
|
| Weight: 18
|
| Requires: 3 Leather Strips, 2 Iron Ingots, 4 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Helmet
|
| Damage: N/A
|
| Armor: 20
|
| Weight: 8
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Mace
|
| Damage: 12
|
| Armor: N/A
|
| Weight: 15
|
| Requires: Leather Strips, Iron Ingot, 3 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Shield
|
| Damage: N/A
|
| Armor: 30
|
| Weight: 14
|
| Requires: Leather Strips, Iron Ingot, 3 Orichalcum Ingot
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
EBONY
|
============================================================================
=|
| Item Name: Ebony Armor
|
| Damage: N/A
|
| Armor: 46
|
| Weight: 38
|
| Requires: 3 Leather Strips, 5 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Battleaxe
|
| Damage: 25
|
| Armor: N/A
|
| Weight: 26
|
| Requires: 2 Leather Strips, 5 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Boots
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 7
|
| Requires: 2 Leather Strips, 3 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Bow
|
| Damage: 19
|
| Armor: N/A
|
| Weight: 16
|
| Requires: 3 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Dagger
|
| Damage: 11
|
| Armor: N/A
|
| Weight: 5
|
| Requires: Leather Strips, Ebony Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Gauntlets
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 7
|
| Requires: 2 Leather Strips, 2 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Greatsword
|
| Damage: 24
|
| Armor: N/A
|
| Weight: 22
|
| Requires: 3 Leather Strips, 5 Ebony Ingots
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
GLASS
|
============================================================================
=|
| Item Name: Glass Armor
|
| Damage: N/A
|
| Armor: 38
|
| Weight: 7
|
| Requires: 3 Leather Strips, Leather, 2 Refined Moonstone,
|
|
|
4 Refined Malachite
|----------------------------------------------------------------------------|
| Item Name: Glass Battleaxe
|
| Damage: 25
|
| Armor: N/A
|
| Weight: 25
|
| Requires: 2 Leather Strips, 2 Refined Moonstone, 2 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Boots
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 2
|
| Requires: 2 Leather Strips, Leather, Refined Moonstone, 2 Refined
Malachite |
|----------------------------------------------------------------------------|
| Item Name: Glass Dagger
|
| Damage: 9
|
| Armor: N/A
|
| Weight: 4.5
|
| Requires: Leather Strips, Refined Moonstone, Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Gauntlets
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 2
|
| Requires: 2 Leather Strips, Leather, Refined Moonstone, Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Greatsword
|
| Damage: 24
|
| Armor: N/A
|
| Weight: 22
|
| Requires: 3 Leather Strips, 2 Refined Moonstone, 2 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Helmet
|
| Damage: N/A
|
| Armor: 16
|
| Weight: 2
|
| Requires: Leather Strips, Leather, Refined Moonstone, 2 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Mace
|
| Damage: 14
|
| Armor: N/A
|
| Weight: 18
|
| Requires: Leather Strips, Refined Moonstone, 2 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Shield
|
| Damage: N/A
|
| Armor: 27
|
| Weight: 6
|
| Requires: 2 Leather Strips, Refined Moonstone, 4 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Sword
|
| Damage: 14
|
| Armor: N/A
|
| Weight: 14
|
| Requires: Leather Strips, Refined Moonstone, Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass War Axe
|
| Damage: 19
|
| Armor: N/A
|
| Weight: 16
|
| Requires: 2 Leather Strips, Refined Moonstone, Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Warhammer
|
| Damage: 27
|
| Armor: N/A
|
| Weight: 29
|
| Requires: 3 Leather Strips, 2 Refined Moonstone, 3 Refined Malachite
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
DRAGON
|
============================================================================
=|
| Item Name: Dragonplate Armor
|
| Damage: N/A
|
| Armor: 46
|
| Weight: 40
|
| Requires: 3 Leather Strips, 3 Dragon Scales, 2 Dragon Bones
|
|----------------------------------------------------------------------------|
| Item Name: Dragonplate Boots
|
| Damage: N/A
|
| Armor: 19
|
| Weight: 8
|
| Requires: 2 Leather Strips, 3 Dragon scales, Dragon Bone
|
|----------------------------------------------------------------------------|
| Item Name: Dragonplate Gauntlets
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 8
|
| Requires: 2 Leather Strips, 2 Dragon Scales, Dragon Bone
|
|----------------------------------------------------------------------------|
| Item Name: Dragonplate Helmet
|
| Damage: N/A
|
| Armor: 22
|
| Weight: 8
|
| Requires: 2 Leather Strips, 2 Dragon Scales, Dragon Bone
|
|----------------------------------------------------------------------------|
| Item Name: Dragonplate Shield
|
| Damage: N/A
|
| Armor: 34
|
| Weight: 15
|
| Requires: Leather Strips, 3 Dragon Scales, Dragon Bone
|
|----------------------------------------------------------------------------|
| Item Name: Dragonscale Armor
|
| Damage: N/A
|
| Armor: 41
|
| Weight: 10
|
| Requires: 3 Leather Strips, Leather, 4 Dragon Scales, 2 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Dragonscale Boots
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 3
|
| Requires: 2 Leather Strips, Leather, 2 Dragon Scales, Iron Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dragonscale Gauntlets
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 3
|
| Requires: 2 Leather Strips, Leather, 2 Dragon Scales, Iron Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dragonscale Helmet
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 4
|
| Requires: Leather Strips, Leather, 2 Dragon Scales, Iron Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dragonscale Shield
|
| Damage: N/A
|
| Armor: 29
|
| Weight: 6
|
| Requires: 2 Leather Strips, 4 Dragon Scales, 2 Iron Ingots
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
DAEDRIC
|
============================================================================
=|
| Item Name: Daedric Armor
|
| Damage: N/A
|
| Armor: 49
|
| Weight: 50
|
| Requires: 3 Leather Strips, 5 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Battleaxe
|
| Damage: 28
|
| Armor: N/A
|
| Weight: 27
|
| Requires: 2 Leather Strips, 5 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Boots
|
| Damage: N/A
|
| Armor: 18
|
| Weight: 10
|
| Requires: 2 Leather Strips, 3 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Bow
|
| Damage: 20
|
| Armor: N/A
|
| Weight: 18
|
| Requires: 3 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Dagger
|
| Damage: 12
|
| Armor: N/A
|
| Weight: 6
|
| Requires: Leather Strips, Ebony Ingot, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Gauntlets
|
| Damage: N/A
|
| Armor: 18
|
| Weight: 6
|
| Requires: 2 Leather Strips, 2 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Greatsword
|
| Damage: 27
|
| Armor: N/A
|
| Weight: 23
|
| Requires: 3 Leather Strips, 5 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Helmet
|
| Damage: N/A
|
| Armor: 23
|
| Weight: 15
|
| Requires: 2 Leather Strips, 3 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Mace
|
| Damage: 18
|
| Armor: N/A
|
| Weight: 20
|
| Requires: Leather Strips, 3 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Shield
|
| Damage: N/A
|
| Armor: 36
|
| Weight: 15
|
| Requires: Leather Strips, 4 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Sword
|
| Damage: 15
|
| Armor: N/A
|
| Weight: 16
|
| Requires: Leather Strips, 2 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric War Axe
|
| Damage: 17
|
| Armor: N/A
|
| Weight: 18
|
| Requires: 2 Leather Strips, 2 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Warhammer
|
| Damage: 30
|
| Armor: N/A
|
| Weight: 31
|
| Requires: 3 Leather Strips, 5 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
____________________________________________________________________________
_
|----------------------------------------------------------------------------|
|
|
JEWELRY
|
============================================================================
=|
| Item Name: Gold Diamond Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Flawless Diamond, Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Diamond Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Flawless Diamond, Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Emerald Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Flawless Emerald, Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Jeweled Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: 2 Flawless Amethyst, Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Ruby Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Flawless Ruby, Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Sapphire Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Flawless Sapphire, Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Amethyst Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: 3 Flawless Amethyst, Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Emerald Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Flawless Emerald, Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Garnet Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Flawless Garnet, Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Jeweled Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: 2 Flawless Garnet, Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Ruby Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Flawless Ruby, Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Sapphire Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Flawless Sapphire, Silver Ingot
|
|----------------------------------------------------------------------------|
============================================================================
===
VERSION HISTORY
[16.00.00]
============================================================================
===
Version 0.10 - Initial release. Thanks go out to the Elder Scrolls Wikia
12 Nov 11
Version 1.00 - Added most of the side quests. Sorry for the delay in
releases.
28 Nov 11
Expect
Version 1.10 - Added more quests and the Miscellaneous Quests section.
03 Dec 11
Version 1.20 - Added the Skills section and the quest The Wolf Queen
Awakened.
05 Dec 11
Version 1.30 - Added the Magic Spells and Shouts section and a few Misc.
Quests
06 Dec 11
Version 1.40 - Added Alchemy, Ingredients, and Enchanting. Working on
Smithing
01 Jan 12
every
Version Final
Smithing.
01 Feb 12
or
============================================================================
===
[17.00.00]
CLOSING
============================================================================
===
This document is Copyright 2012 Greg Boccia (noz3r0) and is the
intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web
site or as a part of any public display is strictly prohibited, and a
violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
The following sites are allowed to use my guide:
GameFAQs.com
Supercheats.com