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Chapter 1
Chapter 1
Chapter 1
http://public.rz.fh-wolfenbuettel.de/ klawonn/computergraphics
f.klawonn@fh-wolfenbuettel.de
Frank Klawonn
Computer Graphics
A.H. Watt:
F. Klawonn:
Computer
Graphics: Principles and Practice (2nd ed.).
Addison-Wesley, Boston (1996)
References
L.H. Rodrigues :
J. Knudsen:
V.J. Hardy:
Java 2D references
D. Selman:
I. Palmer:
A. Davison:
K. Brown, D. Petersen:
Java 3D references
Fields of application
Computer graphics
Computer graphics
Computer graphics
Real scene
image
Real world
in
which the objects of
the real scene are
represented
by
the
available
modelling
techniques
(basic
geometric
objects,
transformations, ).
The true geometry might
only be approximated by
the model.
image
Real world
image
Visibility considerations:
Clipping:
played.
Real world
pixel image
two-dimensional clipping
Result:
image
Real world
image
Rendering pipeline:
Rendering:
Real world
Chapter 3
Chapter 2
Contents
Geometric transformations
Structure of a 3D scene
Simple animation
Chapter 5
Representation of areas
Text
Colour models
Chapter 4
Contents
Chapter 7
Modelling of 3D objects
Chapter 6
Contents
Illumination effects
Light sources
Reflection
Shadows
Transparency
Textures
Chapter 8
Contents
Chapter 9
Contents