Professional Documents
Culture Documents
Basic Advance Schemes For Advanced Herohammer Fantasy Warquest Roleplay
Basic Advance Schemes For Advanced Herohammer Fantasy Warquest Roleplay
Academic Careers
SOCIAL CLASS: Merchant
CAREER ENTRIES: Apprentice Alchemist; Apprentice Color Wizard; Apprentice
Wizard; Barber-Surgeon; Hedge Wizard's Apprentice; Student
The Apothecary compounds medicines and herbal cures, though many will offer their own non-prescription compounds.
None would ever, ever stoop so low as to compound poisons, as such a lucrative trade would be against the law
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
ACADEMIC
CAREER: Apothecary
AK: Science
Haggle
SL: Guilder
Gossip
Read/Write
SL: Classical
Heal Wounds
1-6
/7+
Prepare Poisons
Trade: Apothecary
Etiquette
Resist Poisons
1-6
/7+
Wit
Very Resilient
1-6
/7+
CAREER EXITS: Apprentice Alchemist; Apprentice Color Wizard; Apprentice Wizard; Artisan; Barber-Surgeon;
Embalmer; Grave Robber; Merchant; Physician; Scholar
TRAPPINGS
Healing Draught
Leather Jerkin
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Apprentice Alchemist
CAREER ENTRIES: Apothecary; Dyer; Engineer; Librarian; Pharmacist; Physician
The Apprentice Alchemist hopes one day to become a Journeyman. Meanwhile, he spends his days mixing compounds
and learning chemistry, and tries hard not to blow up his masters laboratory.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Trade: Brewing
AK: Chemistry
Evaluate
Read/Write
SL - Classical
CAREER EXITS: Apothecary; Bawd; Charlatan; Counterfeiter; Dyer; Entertainer (Bunko Artist); Grave Robber;
Journeyman Alchemist; Librarian; Prospector
TRAPPINGS
None
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Apprentice
CAREER ENTRIES: Apothecary; Dilettante; Hedge Wizard; Hedge Wizard's Apprentice;
Librarian; Scholar; Scribe; Student
Color Wizard
The Apprentice Color Wizard studies at one of the Color Colleges, places of learning requiring adherence to a code of
behavior and laborious study. Few can make the grade, but those who do move on to become Journeyman Color Wizards.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK - Magic
Channeling
Magical Sense
Read/Write
Scroll Lore
AL -Magick
Aethyric Attunement
Fast Hands
SL - Classical
1-6
/7+
Savvy
Very Resilient
1-6
/7+
SAL - Elthrin
CAREER EXITS: Apothecary; Bawd; Charlatan; Clerk; Dilettante; Entertainer-Bunko Artist; Gambler; Grave Robber; Journeyman
Color Wizard; Librarian; Scholar; Scribe; Tomb Robber
TRAPPINGS
Quarterstaff
Backpack
Printed Book
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Apprentice
CAREER ENTRIES: Apothecary; Dilettante; Hedge Wizard; Hedge Wizard's Apprentice;
Librarian; Scholar; Scribe; Student
Wizard
The Apprentice Wizard studies under a Wizard who serves outside the organization of the Colleges of Magic. Somewhat
of a magical outcast, she will learn to channel all the Colors of Magic, though without the deeper understanding of each
that a Color Wizard might have. Few master such a variety of power, but those who do are a force to be reckoned with..
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK - Magic
Channeling
Magical Sense
Read/Write
Scroll Lore
AL -Magick
Aethyric Attunement
Fast Hands
SL - Classical
1-6
/7+
Savvy
Very Resilient
1-6
/7+
SAL - Elthrin
CAREER EXITS: Apothecary; Bawd; Charlatan; Clerk; Dilettante; Entertainer-Bunko Artist; Gambler; Grave Robber; Journeyman
Wizard; Librarian; Scholar; Scribe; Tomb Robber
TRAPPINGS
None
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Artisan's
CAREER ENTRIES: Starting Career Only
Apprentice
The Artisans Apprentice struggles to learn a trade while doing the scut work that is below the worth of a master artisan.
Often abused, many leave the trade before they master more than the basics, though the ones who stick it out can become
both wealthy and well-respected members of their community.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Drive Cart
Very Resilient
Very Strong
1 Trade from:
1-6
/7+
Builder/
Carpenter/
Cartwright/
Cooper
(Carpentry
and Joinery)
Chandler
(Candle/Soap
Making)
Printer
(Read/Write)
Armorer
(Metallurgy
and
Smithing)
Bookbinding
Calligrapher/
Engraver
(Art)
Shipwright
(Carpentry,
Boat Building)
Blacksmith
(Smithing)
Brewer
(Brewing)
Cobbler/
Tailor
(Tailor)
Jeweler (Gem
Cutting)
Glass Maker
(Chemistry)
Stonemason
(Stoneworking)
Potter (Art,
Chemistry)
Tanner
(Chemistry and
Leatherwork)
Weaponsmith
CAREER EXITS: Artisan (Same Type); Bodyguard; Bookbinder; Brewer; Camp Follower; Cartographer; Dyer; Footpad;
Smith
TRAPPINGS
Hand Weapon
Trade Tools
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Burgher
CAREER ENTRIES: Innkeeper; Servant
A solid member of the middle class, Burghers are often business owners, minor functionaries, and low-level officials.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Consume Alcohol
CK: Empire
Drive Cart
Dealmaker
Evaluate
01-6
/7+
Haggle
Search
Speak: Reikspiel
Gossip
1-6
Savvy
/7+
Read/Write
Wit
Speak: Breton, Kislev or Tilean
50%
50%
CAREER EXITS: Agitator; Buyer; Fence; Innkeeper; Merchant; Militiaman; Moneylender; Muleskinner;
Tradesman; Valet
TRAPPINGS
Abacus
Lantern
Good Clothing
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Buyer
CAREER ENTRIES: Innkeeper; Servant
The buyer represents a merchant house or other entity interested in acquiring good, usually for resale.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Dealmaker
Haggle
Search
Super Numerate
Evaluate
Read/Write
SL Guilder
Charm
Gossip
SAL Reikspiel
1-6
/7+
Drive Cart
Ride
Savvy
Suave
Good Clothing
1-6
/7+
1-6
/7+
FEL
1
SAL Breton
SAL Estalian
SAL Kislevite
SAL Tilean
ML
1-3
/4-6
/7-9
/10+
AK - Geography
Cartography
Read/Write
Art - Drawing
Navigation
SAL - Classical
Artistic
Orientation
SAL - Any Two
Outdoor Survival
Ride - Horse
01-6
/7+
Seasoned Traveler
Super Numerate
Writing Kit
01-6
/7+
ACADEMIC
CAREER: Clerk
Student; Trader
The Clerk scrapes by on his generally meager salary, keeping records, tracking sales, and copying figures.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
FEL
1
ML
Blather
SL: Classical
Book Repair
Evaluate
Linguistics
25%
Read/Write
Super Numerate 25%
25%
CAREER EXITS: Charlatan; Exciseman; Initiate; Librarian; Merchant; Scholar; Scribe; Student; Apprentice Color
Wizard; Apprentice Wizard
TRAPPINGS
2 Gold Crowns
Spectacles
Writing Kit
ACADEMIC
SOCIAL CLASS: Working
CAREER: Coroner
CAREER ENTRIES: Barber-Surgeon; Clerk; Embalmer; Initiate (Morr); Physician's Student
The Coroner has the unenviable task of ensuring that bodies are actually dead, as well as testifying to what she believes
was the cause of that death. Note that this is a matter of opinion, unless the Coroner has previous training.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
2
1
2
2
ADVANCE
SCHEME
SKILLS/TALENTS
AK - Science
Read/Write
Evaluate
SL - Guilder
Keen Senses
Resistance to Disease
1-6
/7+
Search
Stout-Hearted
1-6
/7+
Surgery
Unshakeable
1-6
/7+
Animal Care
Divine Lore: Old
Faith
Outdoor Survival
Lightning Reflexes
Very Strong
AK: History
Petty Magic: Divine
1-6
/7+
Warrior Born
Very Resilient
Dowsing
Petty Magic: Druidic
1-6
/7+
CAREER EXITS: Agitator; Charlatan; Druidic Priest; Gamekeeper; Hedge Wizard; Hunter; Outlaw; Scout; Trapper;
Vagabond; Woodsman
TRAPPINGS
Small Silver Sickle Knife
Staff
Dowsing Rods
Bag or Sack
1-6
/7+
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Embalmer
CAREER ENTRIES: Apothecary; Barber-Surgeon; Student; Tradesman
The Embalmer prepares dead bodies for funeral services, or perhaps acts as a taxidermist to rich hunters.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK - Necromancy
Heal Wounds
Surgery
AK - Science
Read/Write
Trade - Apothecary
Evaluate
Resistance to Disease
Haggle
SAL: Classical
Dealmaker
Streetwise
ML
1-6
/7+
CAREER EXITS: Apprentice Alchemist; Apprentice Color Wizard; Apprentice Wizard; Burgher; Grave Robber;
Physician; Scholar
TRAPPINGS
Abacus
Writing Kit
Ether-Soaked Apron
Spare Hand
Trade Tools
ACADEMIC
SOCIAL CLASS: Working
CAREER: Hedge Wizard's
CAREER ENTRIES: Burryman; Druid; Entertainer - Fortune Teller; Physician's
Apprentice
Student; Wise Woman; Woodsman
Those who apprentice to a hedge Wizard take their life and soul in their hands, but this is often the only form of magical
training available to those of the lower classes who show an aptitude for magic.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
1
1
1
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Channeling
Animal Care
Palm Object
Haggle
50%
Hedge Magic
Charm
Intimidate
Silent Move
1-6
/7+
50%
Magical Sense
Charm Animal
1-6
/7+
Trade: Apothecary
Lesser Magic: 2 of Choice
1-6
/7+
Search
Flee!
Identify Plants
CAREER EXITS: Apothecary; Apprentice Alchemist; Apprentice Color Wizard; Apprentice Wizard; Beggar; Charlatan;
Druid; Entertainer - Fortune Teller; Journeyman Hedge Wizard; Herbalist; Pharmacist; Servant; Wise Woman
TRAPPINGS
Healing Draught
Hood
ACADEMIC
SOCIAL CLASS: Lower
CAREER: Hedgecraft Apprentice CAREER ENTRIES: Apothecary; Peasant; Hedge Witch; Wise Woman
Hedgecraft Apprentices show a natural aptitude for magic that makes them targets for forces beyond their control.
Apprenticing to a Hedge Master is often the only way to learn to defend themselves.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Channeling
Magical Sense
Prepare Poisons
Heal Wounds
1-6
/7+
1-6
/7+
Charm Animal
Concealment
Petty Magic - Hedge
Rover
1-6
/7+
1-6
/7+
Consume Alcohol
Gossip
Read/Write
AL - Magick
1-6
/7+
1-6
/7+
Coolheaded
Fast Hands
Set Traps
Silent Move
1-6
/7+
1-6
/7+
Haggle
Outdoor Survival
Trade - Apothecary
Trade - Herbalist
CAREER EXITS: Apothecary; Apprentice Alchemist; Apprentice Color Wizard; Apprentice Wizard; BarberSurgeon; Charlatan; Druid; Hedge Wizard's Apprentice; Hedge Master; Initiate (Ranald; Taal and Rhya);
Outlaw; Scribe; Wise Woman; Zealot
TRAPPINGS
Antitoxin Kit
Healing Draught
Healing Poultice
Lucky Charm
ML
1
1-6
/7+
1-6
/7+
AL: Druidic
Cure Disease
Gardening
Prepare Poison
CK: Empire
Evaluate
Heal Wounds
SL: Guilder
50%
Dealmaker
Rover
Herb Lore
SL: Classical
1-6
/7+
Haggle
Outdoor Survival
Identify Plant
Trade: Herbalist
1-6
/7+
Resistance to Poison
Savvy
Read/Write
1-6
/7+
CAREER EXITS: Barber-Surgeon; Charlatan; Druid; Friar; Initiate; Physician's Student; Tradesman
TRAPPINGS
Mortar and Pestle
Sling Bag
Dried Herbs
ACADEMIC
CAREER: Hypnotist
While hypnosis is often used for entertainment, the Hypnotist uses it as a form of treatment for lifes ills.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Hypnotize
FEL
ML
Magical Sense
Charm
Heal Wounds
AK: Astronomy 1-6
Lightning Reflexes
1-6
Warrior Born
1-6
/7+
/7+
/7+
Read/Write
Scroll Lore
AK:: History
Very Strong
Wit
Public Speaking
SL: Classical
SAL - Reikspiel
Petty Magic - Divine
Theology
As an Initiate, you must decide who your patron deity is and what church you serve. Your choice gives you another skill or talent as detailed
in the description of the deity.
CAREER EXITS: Agitator; Barber-Surgeon; Demagogue; Friar; Lay Priest; Librarian; Novice Priest; Scribe;
Wise Woman, Zealot
TRAPPINGS
Robes
Religious Symbol
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Litigant
CAREER ENTRIES: Burgher; Envoy; Exciseman; Scribe; Student; Watchman
A Litigant is a professional arguer, one who makes her living representing clients in court. She is not trained in writing
contracts, but in working a judge and jury more in the manner of an entertainer than a lawyer.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Dealmaker
Gossip
Savvy
AK - Genealogy
1-6
1-6
1-6
1-6
1-4
Charm
Etiquette
Haggle
Wit
AK - Heraldry
/7+
/7+
/7+
/7+
/5-8
AK - Law
CK - Empire
Public Speaking
Read/Write
AK - History
/9+
SL - Guilder
SAL - Reikspiel
CAREER EXITS: Agitator; Demagogue; Guild Master; Lawyer; Merchant; Politician; Scholar
TRAPPINGS
Book of Empire Law
Writing Kit
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Pharmacist
CAREER ENTRIES: Starter Career Only
The Pharmacist has a basic knowledge of healing and medicines, and uses this to produce drugs and cures for many ills.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK: Chemistry
Resistance to Poison
Cure Disease
SL: Guilder
Heal Wounds
Trade: Pharmacist
Manufacture Drugs
Prepare Poisons
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Physician's
CAREER ENTRIES: Grave Robber
Student
Few can afford the exorbitant fees needed to attend a medical school. The Physicians Student either comes from a wellto-do family, or supplements his income through extra-curricular activities, often illegally.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Heal Wounds
Cure Disease
50%
Read/Write
Manufacture Drugs
Scroll Lore
SL: Classical
50%
Trade: Pharmacist
Prepare Poisons
1-6
/7+
Instrument Case
AL: Magick
SAL - Breton
SAL - One of Choice
50%
Linguistics
SL - Classical
Trade: Calligrapher
CK: Empire
Gossip
SAL - Reikspiel
SAL - Tilean
1-6
/7+
1-6
/7+
CAREER EXITS: Agitator; Apprentice Color Wizard; Apprentice Wizard; Cartographer; Forger; Initiate;
Lawyer; Librarian; Merchant; Navigator; Playwright; Scholar
TRAPPINGS
Writing Kit
5 Matches
Knife
Illuminated Book
Pair of Candles
Wax
ACADEMIC
SOCIAL CLASS: Lower
CAREER: Seer
CAREER ENTRIES: Starting Career Only
Seers have visions of the future, and tend to come from a variety of backgrounds, with an odd assortment of skills.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
1
1
1
1
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Charm Animal
Channeling
AK: Astrology
Gossip
Trade - Seer
1-6
/7+
Magical Sense
Sixth Sense
Blather
Palm Object
1-6
/7+
1-6
/7+
1-6
/7+
Super Numerate
AL - Daemonic
Divination
Public Speaking
ML
1-6
/7+
Rags
Sandals
ACADEMIC
SOCIAL CLASS: Working
CAREER: Sexton
CAREER ENTRIES: Burgher; Initiate (Morr); Peasant; Servant
The Sexton takes care of the church and grounds, and is often also tasked with digging the graves of the faithful.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Drive Cart
Haggle
Search
Evaluate
Read/Write
Gossip
Scale Sheer Surface
AK - Theology
SL - Classical
Spade
1-6
/7+
Resistance to Disease
Strong-Minded
ML
1-6
/7+
ACADEMIC
SOCIAL CLASS: Middle
CAREER: Student
CAREER ENTRIES: Dilettante; Envoy; Grave Robber; Minstrel; Noble; Valet
Students make up the major portion of the residents of colleges in the Old World, mostly in the Empire. They study many
fields, including the new field of Medicine, Magic, Law, History, Geography, Languages, etc.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK: Any One
Read/Write
SAL - Reikspiel
AK: Any One
10%
AL: Magick
SL: Classical
SAL - Any One
AK: Any One
10%
10%
1-6
/7+
1-6
/7+
Charm
Consume Alcohol
Savvy
Wit
1-6
/7+
1-6
/7+
Etiquette
Linguistics
Seasoned Traveler
Supernumerate
1-6
/7+
1-6
/7+
CAREER EXITS: Agitator; Apothecary; Apprentice Color Wizard; Apprentice Wizard; Barber-Surgeon; Bawd;
Cartographer; Engineer; Envoy (Elf Only); Initiate; Lawyer; Librarian; Navigator; Physician's Student;
Playwright; Scholar; Thief
TRAPPINGS
1d3 Textbooks for Each Academic Knowledge Skill
Writing Kit
Hand Weapon
Drive
Read/Write
Haggle
SL: Guilder
Evaluate
Trade: Any Two
Animal Care
Gossip
1-6
/7+
Dealmaker
Savvy
ML
1-6
/7+
CAREER EXITS: Artisan; Cartographer; Engineer; Envoy (Elf Only); Farmer; Merchant; Militiaman; Village
Headman; Zealot
TRAPPINGS
Leather Jerkin
2d6 GC
Trade Tools
CK: Empire
Very Strong
Hardy
Resistance to Disease
Search
COMMONER
SOCIAL CLASS: Lower
CAREER: Acrobat Tumbler CAREER ENTRIES: Chimney Sweep; Entertainer - Acrobat; Thief
The Acrobat Tumbler entertains the masses through feats of skill, drawing their attention from the squalor and horror of
the Old World, and often, from the pickpockets working the crowd.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
2
2
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Charm
Perform - Acrobat
Swashbuckler
CK - Any One
Ride - Horse
Dodge Blow
Scale Sheer Surface
Gossip
SAL - Any One
Contortionist
Trick Riding
1-6
/7+
Good Clothes
COMMONER
SOCIAL CLASS: Lower
CAREER: Actor
CAREER ENTRIES: Agitator; Bard; Entertainer - Actor; Raconteur
The Actor, unsung hero of the stage, helps to entertain and distract the populous. For this invaluable service, he is both
derided and rewarded by those in power, at their whim.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
2
1
1
2
ADVANCE
SCHEME
SKILLS/TALENTS
Charm
Gossip
SAL - Any One
CK - Any One
Perform - Actor
Consume Alcohol
Public Speaking
Disguise
Read/Write
Any Two of
Comedian
Dance
Sing
Good Clothes
Trade Tools
COMMONER
CAREER: Bailiff
Woodsman
As a servant of the court, the Bailiff is not the most popular guy in town. Duties include serving summonses and orders,
and executing all warrants issued out of the corresponding court. Since courts are not always concerned with legal matters,
the bailiff will often oversee the manor's lands and buildings, collect its rents, manage its accounts, and run its farms.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
1-6
Animal Care
1-6
Intimidate
1-6 Etiquette
Command
1-6
/7+
/7+
Gossip
CK: Empire /6+ Super Numerate /7+
Navigation
20%
Read/Write
Ride - Horse
Drive Cart
Identify Plants
35%
10% Trade - Steward 25%
CAREER EXITS: Chamberlain; Gambler; Gamekeeper; Lawyer; Militiaman; Outlaw; Politician; Protagonist; Racketeer;
Smuggler; Steward (If Trade Steward is gained); Toll Keeper
AK: Law
Charm
Public Speaking
Evaluate
TRAPPINGS
Leather Jack and Helm
Horse
Good Clothing
COMMONER
SOCIAL CLASS: Merchant
CAREER: Barber-Surgeon
CAREER ENTRIES: Apothecary; Dilettante; Dreg; Initiate; Student
The Barber-Surgeon is primarily a healer for those who cannot afford a physician. Skilled with blade and leech, they care
for the poor and middle-class, and often have the benefit of practical experience often found lacking in those with a formal
education. Many also pull teeth, care for hair, and mix medicines.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
2
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Charm
Heal Wounds
Surgery
Haggle
Read/Write
Trade: Apothecary
Resistance to Disease
Savvy
1-6
/7+
Wit
Very Resilient
1-6
/7+
SAL - Breton
SAL - Reikspiel
SAL - Tilian
1-4
/5-8
/9+
CAREER EXITS: Apothecary; Headsman; Embalmer; Grave Robber; Herbalist; Interrogator; Pharmacist; Physician;
Torturer; Vagabond
TRAPPINGS
Trade Tools: Barber/Surgeon
COMMONER
SOCIAL CLASS: Pariah
CAREER: Beggar
CAREER ENTRIES: Pilgrim
Beggars rely on the guilt of those with money, or the honest charity of those who can ill-afford it. Many are wounded
veterans, outcasts, addicts, and worse, though a growing number are simply low-end con men who talk a good game.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Alley Cat
Begging
Concealment
Consume Alcohol
SL: Thieves
SS: Thieves
Silent Move
Very Resilient
Resistant to Disease
50%
Bottle of Rotgut
Tattered Clothes
COMMONER
SOCIAL CLASS: Working
CAREER: Boatman
CAREER ENTRIES: Canal Dipper; Dredger; Ferryman; Seaman; Smuggler; Stevedore
Small-time fishermen, part-time ferrymen, and transporters of goods both legal and not, Boatmen travel the waters of the
Old World, working the rivers and docks to make their trade.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Boat Building
River Lore
Sailing
25%
Fish
Orientation
Seasoned Traveler
Row
Outdoor Survival
Swim
1-6
/7+
1-3
/4+
COMMONER
SOCIAL CLASS: Pariah
CAREER: Bone Picker
CAREER ENTRIES: Dung Collector; Peasant; Rat Catcher; Vagabond
A Bone Picker collects unwanted household items and sells them to merchants. Traditionally this is a task performed on
foot, with the scavenged materials (which included rags, bones and various metals) kept in a small bag slung over the
shoulder. Some wealthier Bone Pickers use a cart, some even pulled by horse or pony.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Drive Cart
Evaluate
Haggle
CK: Empire
Search
Charm
Gossip
01-6
/7+
Hardy
Resistant to Disease
01-6
/7+
Coolheaded
Streetwise
01-6
/7+
CAREER EXITS: Abtrittanbieter; Camp Follower; Cat Burglar; Dredger; Dung Collector; Fence; Grave Robber;
Moneylender; Peat Cutter; Smuggler
TRAPPINGS
Cart
3 Sacks
COMMONER
SOCIAL CLASS: Middle
CAREER: Bookbinder
CAREER ENTRIES: Artisan's Apprentice; Student
A respected trade that requires some training, the Bookbinder (obviously) binds pages into books, prepares and attaches
covers, and does decorative work on books and their covers. Not a glamorous job, but it pays well enough.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Bookbinding
Read/Write
Scroll Lore
25%
SL: Guilder
Consume Alcohol
Evaluate
SL - Guilder
Drive - Cart
Resistance to Poison
Trade - Brewer
Gossip
Search
Trade - Herbalist
Haggle
Read/Write
Wine Taster
01-6
/7+
Hardy
Very Resilient
01-6
/7+
Tankard
Flask
Keg of Ale/Beer or Bottle of Wine
Jug
Bottle of Spirits
COMMONER
SOCIAL CLASS: Working
CAREER: Brickburner
CAREER ENTRIES: Burgher, Peat-Cutter, Miner, Peasant, Tradesman
A Brickburner loads and operates a kiln for baking bricks. It is not a skilled job, nor a glamorous one.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
CK: Empire
Dealmaker
Drive: Cart
ML
Haggle
Clay
COMMONER
SOCIAL CLASS: Pariah
CAREER: Burryman
CAREER ENTRIES: Bone Picker, Peasant
The Burryman is the central figure in an annual ceremony, the Burryman's Parade, which occurs in many communities of
the Old World. Covered in burrs, he is paraded around town to drink whiskey and give his blessing to all and sundry.
During the rest of the year, he is treated like a guest at many public houses, where he tells stories for his keep.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
2
2
3
2
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Gossip
Seasoned Traveler
CK: Empire
Legends and Lore
Consume Alcohol
Outdoor Survival
Disguise
Perform: Storyteller
Resistant to Poison
Very Resilient
1-6
/7+
Heavy Clothes
Walking Poles
COMMONER
SOCIAL CLASS: Middle
CAREER: Butcher
CAREER ENTRIES: Burgher, Camp Follower, Servant
The Butcher chops meat for a living. Such men are generally not to be trifled with.
M
WS
BS
S
T
W
I
A
DEX LD
INT
1
2
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Haggle
Butcher (Trade)
Hardy
CK: Empire
Stout-Hearted
Evaluate
CL
WP
1
FEL
Cool Headed
Dealmaker
ML
1-6
/7+
COMMONER
SOCIAL CLASS: Pariah
CAREER: Camp Follower
CAREER ENTRIES: Abtrittanbieter; Artisan's Apprentice; Bone Picker; Servant
Camp Followers wander across the breadth of the Old World, following armies and performing odd jobs.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL
1
2
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Drive Cart
Flee!
1-50
/51+
1 Trade Skill
from the
following:
Charm
Evaluate
Gossip
1-50
/51+
Armorer
Bowyer
Cartography
Haggle
Hardy
Wit
Search
Cook
Gunsmith
Herb Lore
Smithing
Tailor
Weaponsmith
Dealmaker
Street Fighting
1-50
/51+
1-50
/51+
Resistance to
Disease
Seasoned Traveler
ML
01-50
/51+
Palm Object
CAREER EXITS: Charcoal Burner; Charlatan; Dung Collector; Servant; Smuggler; Spy; Tradesman; Vagabond
TRAPPINGS
Trade Tools
Pouch
Tent
COMMONER
SOCIAL CLASS: Working
CAREER: Charcoal Burner CAREER ENTRIES: Camp Follower; Chimney Sweep; Hunter; Miner; Peasant
The Charcoal Burner makes charcoal by burning wood in special kilns over a long period of time. Most have experience
in the wilderness, and can handle themselves well in such conditions.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
CK: Empire
Concealment
1-50
/51+
Drive Cart
1-50
/51+
Gossip
Outdoor Survival
Savvy
1-50
/51+
Very Strong
Scale Sheer Surface
Flee!
Search
Haggle
SS - Woodsman
CAREER EXITS: Chimney Sweep; Hunter; Miner; Peat Cutter; Scout; Vagabond; Village Headman; Woodsman
TRAPPINGS
Hatchet (as Hand Weapon)
Tinderbox
3 torches
COMMONER
CAREER: Chimney Sweep
The Chimney Sweep, well known for their luck, performs the vital service of getting flammable soot out of chimneys that
would otherwise start fires all across the cities of the Old World.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
CK: Empire
Gossip
P - Storyteller
Consume Alcohol
Haggle
Scale Sheer Surface
Contortionist
Hardy
Search
Alley Cat
Luck
Silent Move
1-6
/7+
Sturdy
Very Strong
Stout-Hearted
1-6
/7+
CAREER EXITS: Cat Burglar; CharcoalBurner; Mercenary; Militiaman; Miner; Protagonist; RatCatcher;
Rogue; Smuggler; Soldier; Spy; Storyteller; Thief; Vagabond
TRAPPINGS
10 Yards Rope
Ladder
Bucket
Brush
COMMONER
SOCIAL CLASS: Working
CAREER: Cowherd
CAREER ENTRIES: Starting Career
The Cowherd herds cows, I reckon. He must be ready to defend them from predators, whether animal, human, or worse.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
2
1
2
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
- Cows
Animal
Training - Dog
50%
Charm Animal
Herb Lore
CAREER EXITS: Druid; Militiaman; Outlaw; Rustler; Scout
75%
Musician Wind
SW: Sling
Very Resilient
75%
TRAPPINGS
Sling w/10 Bullets
Staff
COMMONER
SOCIAL CLASS: Middle
CAREER: Dilettante
CAREER ENTRIES: Special: Any Career with Read/Write as a skill
The Dilettante is often the second or third child of a wealthy family, one who is unlikely to inherit. Educated, well-off,
and bored, the Dilettante wastes her life in a haze of parties, excess, and dissolution, unless she finds a useful hobby.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS *
AK: Any One
Blather
Evaluate
SL - Any One
Trade: Artist
1-6
1-6
1-4
CK: Any Two
Etiquette
Gossip
SS - Any One
Calligrapher
/7+
/7+
/5-8
Navigation
Read/Write
SAL - Any Two
Cartographer
/9+
CAREER EXITS: Apprentice Alchemist; Apprentice Color Wizard; Apprentice Wizard; Artisan's Apprentice;
Astrologer; Barber-Surgeon; Catechist; Charlatan; Clerk; Courtier; Initiate; Raconteur; Student; Tomb Robber;
Tradesman; Vernean Investigator
TRAPPINGS
3 Books
Craft Tools
Writing Kit
* May not, in this career, buy a skill which he already possesses, and thus may not gain any Skill Mastery bonuses. Will not lose any already obtained.
COMMONER
SOCIAL CLASS: Working
CAREER: Dredger
CAREER ENTRIES: Boatman, Bone Picker, Ferryman, Fisherman, Smuggler, Thief
The Dreger drags the bottom of a waterway, searching for detritus to sell.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
CK: Empire
SW: Entangle
Evaluate
Streetwise
Row
Swim
Search
Dealmaker
Resistance to Disease
1-50
/51+
Rowing Boat
Sack
COMMONER
SOCIAL CLASS: Pariah
CAREER: Dreg
CAREER ENTRIES: Grave Robber, Peasant, Servant, Vagabond
Dregs act as servants to Necromancers, often obtaining supplies (including corpses), dealing with inconvenient passersby, and acting as a buffer between their master and a world that is not ready for his wisdom
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
3
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK: Necromancy
Flee!
Concealment
Very Resilient
SL: Classical, Strigany or Sylvanian
1-50
/51+
Evaluate
Heal Wounds
Drive
1-50
/51+
Haggle
1-50
/51+
Read/Write
Resistant to Disease
Torture
Trade - Choice
1-50
/51+
Storm Lantern
One or more Physical Deformities.
Lamp Oil
Spade
COMMONER
SOCIAL CLASS: Pariah
CAREER: Dung Collector
CAREER ENTRIES: Bone Picker; Camp Follower; Peasant; Rat Catcher; Vagabond
Dung Collectors keep the streets of the Old World clean by picking up after the horses, cows, and other animals found
there. This is a valuable, if unrecognized, service, that few would want to do, but which is vital to human survival.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Drive Cart
CK: Empire
Haggle
Consume Alcohol
Search
Coolheaded
Fearless
Resistance to Disease
CAREER EXITS: Bone Picker; Grave Robber; Rat Catcher; Sewer Jack; Thug
TRAPPINGS
Cart
Shovel
Bag of Maggots
Dung
1-6
/7+
COMMONER
SOCIAL CLASS: Middle
CAREER: Dyer
CAREER ENTRIES: Apprentice Alchemist; Artisan's Apprentice; Herbalist
The Dyer works in a dye shop, tinting clothing, raw cloth, leather, and similar items.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Dyer (Trade)
Herb Lore
Identify
Plants
Immunity to
Poison
Prepare Poisons
(Herbal)
25%
Tailor
ML
25%
Noxious Berries
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other, Gambler, Rogue, Thief, Vagabond
Acrobat
The Acrobat entertains the masses through feats of skill, drawing their attention from the squalor and horror of the Old
World, and often, from the pickpockets working the crowd.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
1-6
/7+
Ambidextrous
Strong-Minded
Acrobatics
CK: Empire
SAL - Reikspiel
Cool Headed
Lightning Reflexes
Charm
Evaluate
1-6
/7+
Drive Cart
Swim
Gossip
1-6
/7+
50%
1-6
Luck
Seasoned Traveler /7+
SAL - Breton and CK: Bretonnia
SAL - Wastelander and CK
Wasteland
SAL - Kislevite and CK: Kislev
1-4
/5-8
/9+
CAREER EXITS: Entertainer (Other Type); Rogue Basic Career of Choice; Vagabond
TRAPPINGS
None
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Agitator; Entertainer - Other; Gambler; Herald; Rogue; Thief;
Vagabond
Actor
The Actor, unsung hero of the stage, helps to entertain and distract the populous. For this invaluable service, he is both
derided and rewarded by those in power, at their whim.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
2
ADVANCE
SCHEME
SKILLS/TALENTS
Acting
Charm
CK: Empire
Evaluate
50%
Blather
Read/Write
Gossip
Public Speaking
1-6
/7+
Drive Cart
Swim
Mimic
Wit
1-6
/7+
1-6
/7+
CAREER EXITS: Charlatan; Courtier; Demagogue; Entertainer (Other Type); Rogue Basic Career of Choice; Vagabond
TRAPPINGS
Leather Jerkin
Good Clothes
1-4
/5-8
/9+
50%
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Animal Trainer; Entertainer - Other; Fowler; Gambler; Herald;
Rogue; Thief; Vagabond
Animal Act
Entertainers entertain the masses in various ways. In this case, a trained animal or animals are used.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Animal Training
Swim
50%
Charm
Drive Cart
Gossip
50%
CK: Empire
Evaluate
SAL - Reikspiel
50%
1-4
/5-8
/9+
CAREER EXITS: Animal Trainer; Charlatan; Entertainer (Other Type); Rogue Basic Career of Choice
TRAPPINGS
Bear, Horse, Trained Bird, or 1d4 Dogs
Leather Jerkin
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Apprentice Alchemist; Apprentice Color Wizard; Apprentice
Wizard; Entertainer - Other; Gambler; Herald; Rogue; Thief; Vagabond
Bunko Artist
Entertainers entertain the masses in various ways. In this case, a rigged game made possible through slight-of-hand.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Palm Object
Swim
50%
Charm
Drive Cart
Gossip
50%
CK: Empire
Evaluate
SAL - Reikspiel
50%
1-4
/5-8
/9+
CAREER EXITS: Entertainer (Other Type); Rogue Basic Career of Choice; Charlatan; Vagabond
TRAPPINGS
3 Wooden Cups and 3
Balls
Leather Jerkin
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Rogue; Thief; Vagabond
Comic
Entertainers entertain the masses in various ways. In this case, an act involving humor, usually sprinkled with subversion.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Comedian
Wit
Swim
50%
Charm
Drive Cart
Gossip
50%
CK: Empire
Evaluate
SAL - Reikspiel
50%
CAREER EXITS: Entertainer (Other Type); Rogue Basic Career of Choice; Demagogue
TRAPPINGS
Leather Jerkin
1-4
/5-8
/9+
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Any
Dancer
Entertainers entertain the masses in various ways. In this case, a Dancer uses his agility to move the audience.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Ambidextrous
Strong-Minded
Charm
CK: Araby
SAL: Arabic
1-6
/7+
Cool Headed
Lightning Reflexes
1-6
/7+
Perform: Dance
Evaluate
50%
Drive Cart
Swim
Gossip
Musicianship
1-6
/7+
Luck
Seasoned Traveler
ML
1-6
/7+
1-3
/4-6
/7-9
/10+
Castanets
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Rogue; Thief; Vagabond
Escapologist
Entertainers entertain the masses in various ways. In this case, the Escapologist uses knowledge and skill to wow the
people with his impossible escapes from various locks, chains, manacles and situations.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Escapology
Palm Object
Pick Lock
Swim
Charm
Drive Cart
Gossip
50%
CK: Empire
Evaluate
SAL - Reikspiel
50%
1-4
/5-8
/9+
50%
CAREER EXITS: Entertainer (Other Type); Rogue Basic Career of Choice; Vagabond
TRAPPINGS
D4 yards Chain
D4 locks
Leather Jerkin
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Actor; Entertainer - Other; Gambler; Herald; Rogue; Skald; Thief;
Vagabond; Zealot
Fire Eater
Entertainers entertain the masses in various ways. In this case, a Fire Eater spits and extinguishes flames with her mouth.
M
WS
BS
S
T
W
I
A DEX LD
INT CL
WP FEL ML
1
1
1
1
3
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Chemistry
Consume Alcohol
Fire Eating
Lightning Reflexes
50%
Charm
Drive Cart
Gossip
Resistance to Poison
CK - Empire
Evaluate
Heal Wounds
SAL - Any One
50%
CAREER EXITS: Actor; Entertainer (Other Type); Penitent; Rogue Basic Career of Choice; Sewer Jack; Vagabond
TRAPPINGS
Flask Protective Mounthwash
1-4
/5-8
/9+
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Hedge Wizard; Herald; Raconteur;
Rogue; Strigany Mystic; Thief; Vagabond
Fortune Teller
Entertainers entertain the masses in various ways. In this case, a glimpse of the future, as the Fortune Teller sees it.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Drive Cart
Perform: Divination
SAL - Reikspiel
Charm
Evaluate
50%
Perform: Palmistry
Swim
50%
CK - Empire
Gossip
Public Speaking
1-4
/5-8
/9+
CAREER EXITS: Charlatan; Entertainer (Other Type); Fortune Teller; Hedge Wizard; Raconteur; Rogue Basic Career of Choice;
Vagabond
TRAPPINGS
Leather Jerkin
Colorful Tent
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Hypnotist; Rogue; Thief;
Vagabond
Hypnotist
Entertainers entertain the masses in various ways. In this case, the Hypnotist shows off the art of subtle influence.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Hypnotize
Stout Hearted
Swim
50%
Charm
Drive Cart
Gossip
50%
CK: Empire
Evaluate
50%
SAL - Reikspiel
1-4
/5-8
/9+
CAREER EXITS: Charlatan; Entertainer (Other Type); Rogue Basic Career of Choice; Hypnotist; Vagabond
TRAPPINGS
Silver Charm on Chain
Leather Jerkin
Costume
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Rogue; Thief; Vagabond
Impressionist
Entertainers entertain the masses in various ways. In this case, the Impressionist mocks those in power, a dangerous act.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Mimic
Disguise
Swim
50%
Charm
Drive Cart
Gossip
50%
CK: Empire
Evaluate
50%
SAL - Reikspiel
CAREER EXITS: Entertainer (Other Type); Rogue Basic Career of Choice; Vagabond
TRAPPINGS
Leather Jerkin
Large Sack
1-4
/5-8
/9+
COMMONER
SOCIAL CLASS: Lower
CAREER:
CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Jester; Rogue; Thief;
Vagabond
Entertainer - Joker
Entertainers entertain the masses in various ways. In this case, the Joker acts the fool, while mocking his audience.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
CK - Empire
Evaluate
Jest
50%
Charm
Drive Cart
Gossip
Palm Object
SAL - Reikspiel
Public Speaking
Contortionist
Mimic
Perform - Clown
Perform - Mime
Strong Minded
1-6
/7+
1-6
/7+
1-4
/5-8
/9+
50%
CAREER EXITS: Actor; Agitator; Entertainer (Other Type); Rogue Basic Career of Choice; Jester; Vagabond
TRAPPINGS
Leather Jerkin
Jester's Motley
Jester's Stick
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Hunter; Joker; Rogue; Thief;
Vagabond
Juggler
Entertainers entertain the masses in various ways. In this case, a set of balls passes through the Jugglers hands, almost as
fast as the audiences money.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
2
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Ambidextrous
Coolheaded
Gossip
SAL - Reikspiel
Charm
Drive Cart
Juggle
SW - Throwing
CK: Empire
Evaluate
Palm Object
Swim
1-4
/5-8
/9+
50%
CAREER EXITS: Entertainer (Other Type); Joker; Rogue Basic Career of Choice; Vagabond
TRAPPINGS
6 Wooden Balls
Colorful Costume
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Fieldwarden; Herald; Rogue; Thief;
Vagabond
Knife Thrower
Entertainers entertain the masses in various ways. In this case, a demonstration of skill few would question.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Ambidextrous
CK: Empire
Drive Cart
Juggle
Swim
Charm
Coolheaded
Evaluate
Palm Object
Ride: Horse
Public Speaking
Gossip
Sharpshooter
1-6
/7+
50%
CAREER EXITS: Charlatan; Entertainer (Other Type); Rogue Basic Career of Choice; Targeteer
TRAPPINGS
4 Throwing Knives
2 Throwing Axes
Garish Costume
Leather Jerkin
1-4
/5-8
/9+
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Rogue; Thief; Vagabond
Pavement Artist
Entertainers entertain the masses in various ways. In this case, a bit of chalk and the Pavement Artist make masterpieces.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Trade: Artist
Artistic
Swim
50%
Charm
Drive Cart
Gossip
CK: Empire
Evaluate
50%
SAL - Reikspiel
1-4
/5-8
/9+
CAREER EXITS: Charlatan; Entertainer (Other Type); Rogue Basic Career of Choice
TRAPPINGS
D6 Pieces Colored Chalk
Leather Jerkin
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Rogue; Thief; Vagabond
Poet
Entertainers entertain the masses in various ways. In this case, the Poet relies on sharp wit and fast tongue for his living.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Perform: Poet
Public Speaking
Read/Write
Swim
Charm
Drive Cart
Gossip
CK: Empire
Evaluate
50%
SAL - Reikspiel
1-4
/5-8
/9+
50%
Rothnikson's Saga
La Mort de Rothnikson
The Song of Rothnikson
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Actor; Entertainer - Other; Gambler; Hedge Wizard's
Prestidigitator
Apprentice; Rogue; Thief; Vagabond
Entertainers entertain the masses in various ways. In this case, the Prestidigitator makes magic with her hands.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
2
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Charm
Drive Cart
Lightning Reflexes
Public Speaking
CK: Empire
Evaluate
Palm Object
SAL - Reikspiel
Contortionist
Gossip
Prestidigitation
Swim
CAREER EXITS: Actor; Entertainer (Other Type); Hedge Wizard's Apprentice; Rogue Basic Career of Choice
TRAPPINGS
Leather Jerkin and Skullcap
Costume
Deck of Cards
Trade Tools
ML
1-4
/5-8
/9+
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Rogue; Thief; Vagabond
Singer
Entertainers entertain the masses in various ways. In this case, the Singer makes magic with his voice.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Perform: Singing
Mimic
Swim
50%
Charm
Drive Cart
Gossip
CK: Empire
Evaluate
50%
SAL - Reikspiel
1-4
/5-8
/9+
CAREER EXITS: Entertainer (Other Type); Rogue Basic Career of Choice; Vagabond
TRAPPINGS
Leather Jerkin
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Bodyguard; Entertainer - Other; Gambler; Herald; Mercenary;
Peasant; Pit Fighter; Rogue; Thief; Thug; Vagabond
Strongman
Entertainers entertain the masses in various ways. In this case, the Strongman shows off his physique.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Charm
Dodge Blow
Gossip
Strongman
CK: Empire
Drive Cart
SAL - Reikspiel
Strike to Stun
Consume Alcohol
Evaluate
Streetfighting
Swim
50%
1-4
/5-8
/9+
CAREER EXITS: Bodyguard; Entertainer (Other Type); Judicial Champion; Martial Artist; Pit Fighter; Rogue Basic Career of
Choice; Racketeer; Stevedore; Thug; Vagabond
TRAPPINGS
Leather Jerkin and Skullcap
Knuckldusters
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Rogue; Thief; Vagabond
Tight Rope Walker
Entertainers entertain the masses in various ways. In this case, the Tightrope Walker defies gravity and death.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Acrobatics
Scale Sheer Surface
Swim
50%
Charm
Drive Cart
Gossip
CK: Empire
Evaluate
50%
SAL - Reikspiel
CAREER EXITS: Entertainer (Other Type); Rogue Basic Career of Choice; Vagabond
TRAPPINGS
Rope (10 yards)
Leather Jerkin
1-4
/5-8
/9+
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Entertainer - Other; Gambler; Herald; Rogue; Thief; Vagabond
Troubadour
Entertainers entertain the masses in various ways. In this case, the Troubadour charms with music and song.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Musicianship
Perform: Singing
Swim
50%
Charm
Drive Cart
Gossip
CK: Empire
Evaluate
50%
SAL - Reikspiel
1-4
/5-8
/9+
CAREER EXITS: Entertainer (Other Type); Rogue Basic Career of Choice; Minstrel; Vagabond
TRAPPINGS
Lute, Horn or Drum
Leather Jerkin
COMMONER
SOCIAL CLASS: Lower
CAREER: Entertainer CAREER ENTRIES: Agitator; Bard; Entertainer - Other; Gambler; Herald; Joker;
Raconteur; Rogue; Thief; Vagabond
Ventriloquist
Entertainers entertain the masses in various ways. In this case, the Ventriloquist proves that dummies speak often.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Acute Hearing
CK: Empire
Gossip
Mimic
Charm
Drive Cart
Evaluate
Public Speaking
Storytelling
Search
Lip Reading
SAL - Reikspiel
1-6
/7+
1-4
/5-8
/9+
CAREER EXITS: Entertainer (Other Type); Rogue Basic Career of Choice; Vagabond
TRAPPINGS
Tatty Dummy
Costume
COMMONER
CAREER: Entertainer -
Wrestler
Entertainers entertain the masses in various ways. In this case, the Wrestler takes on all comers, and makes fools of them.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Menacing
Wrestling
Swim
Charm
Charm
Drive Cart
50% Gossip
Evaluate
50%
CK: Empire
Evaluate
50%
SAL - Reikspiel
Gossip
50%
CAREER EXITS: Entertainer (Other Type); Rogue Basic Career of Choice; Racketeer
TRAPPINGS
Leather Jerkin
1-4
/5-8
/9+
Concealment
Palm Object
Dodge Blow
SL - Prison Cant
Flee!
Resistance to Disease
Contortionist
1-6
/7+
Street Fighter
Wrestling
1-6
/7+
CAREER EXITS: Cat Burglar; Charlatan; Fence; Grave Robber; Highwayman; Outlaw; Protagonist; Racketeer;
Thug; Vagabond
TRAPPINGS
Improvised Weapon
Bone Dice
Lice
COMMONER
SOCIAL CLASS: Working
CAREER: Exciseman
CAREER ENTRIES: Messenger; Scribe
No one likes the taxman, and the Exciseman is perhaps hated only slightly less than a Chaos Marauder by most.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
ML
AK: Law
Dealmaker
Haggle
AK: Numismatics
Blather
Charm
Savvy
Embezzle
20% Evaluate
Gossip
Wit
Schemer
Supernumerate
Read/Write
CAREER EXITS: Agitator; Lawyer; Merchant; Militiaman; Outlaw; Roadwarden; Thief (Embezzler or Clipper)
1-6
/7+
TRAPPINGS
Leather Jack
1d6 GC
Hand Weapon
Abacus
Writing Kit
Charm
Animal Care
Animal Lore
Charm Animal
Evaluate
Haggle
Hardy
Herb Lore
SW - Flail
Intimidate
SW - Scythe
T - Carpenter
25% Very Resilient 25% Veterinary Healing
CAREER EXITS: Bawd; Herdsman; Innkeeper; Merchant; Militiaman; Outlaw; Politician; Scout; Soldier; Steward; Trader
Agriculture
Drive Cart
Identify Plant
Very Strong
TRAPPINGS
Improvised Weapon (Pick or Hay Fork)
Cart w/Horse or Ox
Sheep Dog
Worn Clothes
Spade
Leather Jack
Scythe or Threshing Flail
COMMONER
SOCIAL CLASS: Middle
CAREER: Ferryman
CAREER ENTRIES: Boatman; Coachman; Fisherman; Smuggler; Tollkeeper
When one needs to cross a body of water, the Ferryman is the person to see. They are often called upon to guard their
transportation, and are usually fair at handling ruffians.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Boat Building
Charm
CK: Empire
25%
Evaluate
SL - Ranger
Haggle
1-6
/7+
Marksman
Wit
River Lore
1-6
/7+
Street Fighting
SW: Gunpowder
Row
1-6
/7+
Gossip
Intimidate
Swim
1-6
/7+
Leather Jack
COMMONER
SOCIAL CLASS: Working
CAREER: Fisherman
CAREER ENTRIES: Boatman; Ferryman; Peasant
Hard-working, hard drinking, and hard fighting, the Fisherman supplies food to people across the Old World.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
ML
1-6
/7+
5%
25%
1-6
/7+
Consume Alcohol
Haggle
Sailing
Swim
1-6
/7+
Navigation
Trade (Merchant)
Orientation
Street Fighting
1-6
/7+
1-6
/7+
Hardy
Savvy
Cartography
Boat Building
CAREER EXITS: Ferryman; Marine; Merchant; Militiaman; Navigator; Pilot; Seaman; Smuggler; Sailor; Village
Headman
TRAPPINGS
Fishhook and Line
Spear
Leather Jack
COMMONER
SOCIAL CLASS: Working
CAREER: Harker
CAREER ENTRIES: Servant; Squire
When nobles travel, they need someone to announce their presence to the peasants, so that they can make way. That
person is the Harker. In addition, Harkers are often called upon to announce new laws and proclamations.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Etiquette
SL: Classical
Heraldry
Public Speaking
Read/Write
Ride: Horse
Livery
Hand Weapon
COMMONER
SOCIAL CLASS: Working
CAREER: Hawker
CAREER ENTRIES: Starter Career Only
When most people are illiterate, word-of-mouth is often the best form of advertising. The Hawker has a big mouth, and
he knows how to use it to his advantage. Some work for themselves, but most are hired by Merchants.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Evaluate
Wit
Numismatics
25%
+2d6 GC
COMMONER
SOCIAL CLASS: Working
CAREER: Herdsman
CAREER ENTRIES: Starter Career Only
The Herdsman is responsible for the safety of his flock, and takes his job very seriously.
M
WS
BS
S
T
W
I
A
DEX LD
INT
2
1
2
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Very Resilient
Charm Animal
Musician - Wind
CL
SW: Sling
WP
FEL
ML
Animal Training
Herb Lore
1-6
/7+
Pan Pipes
Staff
COMMONER
SOCIAL CLASS: Lower
CAREER: Horse Coper
CAREER ENTRIES: Burgher; Drover; Horse Master; Messenger; Steppes Nomad
Horse Copers are also known as Horse Traders, and they make their living buying and selling horses.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
2
1
1
1
2
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Gossip
SAL - Any One
Charm Animal
Haggle
SW: Entangling
Evaluate
Ride
Wit
Charm
Consume Alcohol
1-6
/7+
Dealmaker
Flee!
Lasso or Whip
1d4+1 Horses
1d10 GC
1-6
/7+
COMMONER
SOCIAL CLASS: Working
CAREER: Jailor
CAREER ENTRIES: Bodyguard; Rat Catcher
The Jailors job is thankless and dangerous. He is either too harsh or too lenient. If he treats his prisoners well, he gets
taken advantage of and called soft. If he treats than poorly he is a monster, and hated by both prisoner and outsider alike.
Still, someone has to do it, and Jailors are known for being tough as nails.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
ADVANCE
SCHEME
SKILLS/TALENTS
Command
Intimidate
Silent Move
Consume Alcohol
Search
Wrestling
Dodge Blow
SW: Entangle
Very Strong
25%
Resistance to Disease
Resistance to Poison
Very Resilient
50%
Heal
Palm Object
1-6
/7+
CAREER EXITS: Almoner; Bailiff; Bodyguard; Interrogator; Journeyman Executioner; Rat Catcher; Slaver;
Torturer; Watchman
TRAPPINGS
Club
Ring of Heavy Keys
Tankard
Acrobatics
Blather
Dance
Dodge Blow
Jest
SAL: (Any)
Ventriloquism
10%
Contortionist or Mimic, Etiquette, Public
Speaking.
Clown
Juggle
Wit
AK: Heraldry
CK: Any
Contortionist
Mimic
1-6
/7+
1-6
/7+
Charm
Gossip
Performer (any)
Palm Object
1-6
/7+
1-6
/7+
CAREER EXITS: Agitator; Charlatan; Entertainer; Minstrel; Outlaw; Raconteur; Rogue; Spy
TRAPPINGS
Jester's Motley
Jester's Stick
Bladder on a Stick
COMMONER
SOCIAL CLASS: Working
CAREER: Laborer
CAREER ENTRIES: Starter Career Only
The Laborer makes a living by the sweat of his brow. Its hard, dirty, and often dangerous work, but its honest.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Scale Sheer Surface
Engineer (AK)
25%
Very Resilient
Very Strong
1-6
/7+
Two of:
CAREER EXITS: Bodyguard; Footpad; Siege Engineer (with Trade - Carpenter or Engineer only); Stevedore
TRAPPINGS
Leather Jack
ML
COMMONER
SOCIAL CLASS: Working
CAREER: Lamplighter
CAREER ENTRIES: Charcoal-Burner; Peasant; Rat Catcher; Servant
Lamplighters travel the streets tending the lanterns and lamps of the city, lighting them at night and extinguishing them at
daybreak. Most appreciate the service, but no few thieves would rather they ply a different trade.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
2
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
CK - Empire
Haggle
Streetfighting
Flee!
Outdoor Survival
Gossip
Scale Sheer Surface
Consume Alcohol
Drive Cart
1-6
/7+
Excellent Vision
Savvy
1-6
/7+
CAREER EXITS: Agitator; Burgher; Entertainer; Initiate; Servant; Smuggler; Toll Keeper; Watchman
TRAPPINGS
Lamp Oil
8 Wax Candles
20 Matches
10' Lamplighter's Pole
Storm Lantern
Tinderbox
COMMONER
CAREER: Miner
Miners make their living digging in the earth for treasures beyond imagining. They often die that way, as well.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL
1
1
2
1
2
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Navigation
Orientation
Strike Mighty Blow
Metallurgy
Night Vision
Scale Sheer Surface
Trade: Prospector
10%
50%
Concealment
Drive Cart
SW: Double-Handed
Very Strong
1-6
/7+
Evaluate
Outdoor Survival
Trade: Carpenter
1-6
/7+
Very Resilient
Warrior Born
Trade: Miner
ML
1-6
/7+
25%
CAREER EXITS: Bodyguard; Charcoal Burner; Engineer; Loadfinder (Dwarf Only); Mercenary; Prospector;
Sapper (Dwarf Only); Scout; Shieldbreaker (Dwarf); Smuggler; Tunnel Fighter (Dwarf Only)
TRAPPINGS
Double-Handed Pick
Storm Lantern
Pick
Backpack
Spade
1-man Tent
COMMONER
SOCIAL CLASS: Working
CAREER: Muleskinner
CAREER ENTRIES: Burgher; Hunter; Messenger; Peasant; Teamster
Despite the name, the Muleskinner actually takes care of mules, and is a very necessary part of many caravans and
merchant trains. They are survivors, and know the wilderness like the back of their hand.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Gossip
Orientation
SW: Flailing
Evaluate
Navigate
Seasoned Traveler
Animal Training
Drive Cart
SAL - Any Language
CAREER EXITS: Animal Trainer; Burgher; Highwayman; Merchant; Messenger; Outlaw; Scout; Smuggler;
Teamster
TRAPPINGS
Weatherproof Coat
Leather Jack
Broad-brimmed Hat
3 Mules
Hand Weapon
Bow and 10 Arrows
Whip
ML
1-6
/7+
COMMONER
SOCIAL CLASS: Lower
CAREER: Newssheet
CAREER ENTRIES: Burgher; Messenger; Peasant; Servant; Student
Vendor
With the advent of the printing press, the Newssheet Vendor has become a fixture on every major city, hawking the latest
edition hot off the presses.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Charm
Haggle
Read/Write
CK - Empire
Perform - Storyteller
Gossip
Public Speaking
Blather
Palm Object
1-6
/7+
Streetfighting
Streetwise
1-6
/7+
CAREER EXITS: Agitator; Demagogue; Entertainer; Messenger; Pamphleteer; Rogue; Scribe; Zealot
TRAPPINGS
Backpack
1d10 Newssheets
Scroll Case
COMMONER
SOCIAL CLASS: Lower
CAREER: Peasant
CAREER ENTRIES: Starter Career Only
Peasants make up the bulk of the population. Destitute, uneducated, and poorly-skilled, they have nowhere to go but up.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Concealment
Gamble
Perform: Dance
Perform: Sing
Scale Sheer Surf.
Silent Move
1-4
/5-8
/9+
1-6
/7+
Animal Care
Charm
Hardy
Rover
1-6
/7+
1-6
/7+
Animal Training
Swim
Flee!
SW: Sling
1-6
/7+
1-6
/7+
Charm Animal
Trade: Cook
Outdoor Survival
Trade: Farmer
1-6
/7+
1-6
/7+
Drive Cart
Trade: Bowyer
Row
Set Trap
1-6
/7+
1-6
/7+
CAREER EXITS: Bone Picker; Charcoal Burner; Dung Collector; Farmer; Fisherman; Jester; Militiaman; Outlaw; Peat
Cutter; Poacher; Politician; Servant; Stevedore; Tradesman; Village Headman; Wise Woman; Zealot
TRAPPINGS
Sling or Quarterstaff
Leather Flask
COMMONER
SOCIAL CLASS: Working
CAREER: Peat Cutter
CAREER ENTRIES: Bone Picker; Charcoal Burner; Hunter; Peasant
Peat Cutters live off the land, cutting peat for sale as fuel and roaming the countryside looking for a better source.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
ML
CK: Empire
Outdoor Survival
1-6
/7+
Haggle
Rover
Hardy
Row
Orientation
Search
Sack
Waterproof Boots
Drive: Cart
Gossip
Animal Care
Blather
Astronomy
Drive Cart
Evaluate
Rover
Haggle
Trade: Any
50%
CK: Empire
Navigation
1-6
/7+
Herb Lore
Dealmaker
Seasoned Traveler
SW: Fist Weapon
1-6
/7+
Gossip
Outdoor Survival
1-6
/7+
SS: Peddler
CAREER EXITS: Bodyguard; Burgher; Camp Follower; Fence; Merchant; Outlaw; Smuggler; Trader;
Tradesman; Trapper
TRAPPINGS
Wagon and Horse, Mule Cart, or Wheeled Stall
Pack Containing
Tinderbox
Lantern
D4 Sacks Containing:
D4 Pots and Pans
D6x100 Small Pins
Trade Tools
4 Blankets
10 Yards Rope
3d6 Kitchen/Utility Knives
D6 Reels of Colored Ribbon
COMMONER
SOCIAL CLASS: Pariah
CAREER: Penitent
CAREER ENTRIES: Flagellant; Initiate; Outlaw; Student; Zealot
The Penitent is a religious zealot who punishes himself for the sins of the world in hopes of redemption.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
1
1
1
3
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK - Theology
Intimidate
Blather
Strike to Stun
Gossip
Torture
Hardy
Very Resilient
FEL
ML
Heal Wounds
Scourge
COMMONER
SOCIAL CLASS: Lower
CAREER: Pilgrim
CAREER ENTRIES: Any (Must go on a Pilgrimage)
The Pilgrim is on a journey to visit some site of religious significance. Often, they have had an epiphany, and are led to
this journey by visions. Others are of a faith that requires such a pilgrimage, and are fulfilling their duty.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
3
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK: Astronomy
25%
Haggle
Perform - Storyteller
Very Resilient
Animal Care
Orientation
Read/Write
50%
CK - Any One
Outdoor Survival
Seasoned Traveler
AK: Theology
Consume Alcohol
SAL - Any One
Gossip
Navigation
SL: Classical
25%
CAREER EXITS: Beggar; Charlatan; Demagogue; Flagellant; Friar; Initiate; Outlaw; Seer; Thief; Vagabond; Zealot
TRAPPINGS
Robes or Leather Jack
Religious Symbol
Staff
COMMONER
SOCIAL CLASS: Lower
CAREER: Prospector
CAREER ENTRIES: Apprentice Alchemist; Pharmacist
The Prospector searches for gold, silver, or other precious metals in the unclaimed wilderness. Such men are often skilled
in survival and can support themselves with a minimum of gear and preparation.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK: Metallurgy
Orientation
Trade: Carpenter
Animal Care
Outdoor Survival
Cartography
River Lore
20%
Game Hunting
Fish
1-6
/7+
Luck
Keen Senses
1-6
/7+
CAREER EXITS: Scout; Soldier; Tomb Robber; Tunnel Fighter (Dwarf Only)
TRAPPINGS
Pack
1-man Tent
Pan
Mule
Pick
Shovel
COMMONER
SOCIAL CLASS: Pariah
CAREER: Rat Catcher
CAREER ENTRIES: Dung Collector; Grave Robber; Jailer; Runebearer; Tomb Robber
Plague is a legitimate fear in the Old World, and so the Rat Catcher is a valuable first line of defense against the cause.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Search
Tunnel Rat
Concealment
Silent Move
Resistance to Disease
SW: Sling
Resistance to Poison
Spot Trap
CAREER EXITS: Abtrittanbieter; Almoner; Animal Trainer; Bodyguard; Bone Picker; Cat Burglar; Dung
Collector; Footpad; Grave Robber; Jailer; Shieldbreaker; Thief; Village Headman
TRAPPINGS
Ratter's Pole (1d10 Dead Rats)
Small,Vicious
Dog
M
6
WS
7
BS
0
T
4
W
2
I
7
Dex
Ld
4
Int
4
Cl
7
WP
7
4 Gin Traps
Fel
3
Special
SubjecttoFearoffire;FollowTrail;
KeenSenses;NaturalWeapons;Swim
COMMONER
SOCIAL CLASS: Lower
CAREER: Servant - General CAREER ENTRIES: Abtrittanbieter; Camp Follower; Peasant; Rogue
Servants work for the Upper and Middle Classes, tending their homes and caring for their families.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
1
2
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
ML
Blather
Dodge Blow
Gossip
Ride - Horse
1-6
/7+
1-6
/7+
10%
Acute Hearing
Flee!
Heraldry
Walk Unseen
1-6
/7+
25%
Animal Care
Cook
Etiquette
Hardy
1-6
/7+
1-6
/7+
Drive Cart
Search
Lightning Reflexes
Very Resilient
1-6
/7+
1-6
/7+
Evaluate
Haggle
Read/Write
Palm Object
CAREER EXITS: Agitator; Almoner; Burgher; Buyer; Camp Follower; Gamekeeper; Innkeeper; Messenger;
Scribe; Servant (Specialized); Spy; Thief; Valet
TRAPPINGS
Club
Tinderbox
Livery
Lamp Oil
Pewter Tankard
COMMONER
SOCIAL CLASS: Lower
CAREER:
CAREER ENTRIES: Servant - General
Servant - Chambermaid
The Chambermaid is a specialized Servant whose duties include cleaning bedrooms and bathrooms.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Ride - Horse
Dodge Blow
Gossip
Etiquette
WP
1
FEL
1
ML
Heraldry
10%
CAREER EXITS: Agitator; Almoner; Bawd; Burgher; Camp Follower; Gamekeeper; Innkeeper; Messenger;
Scribe; Servant (Specialized); Spy; Thief; Valet
TRAPPINGS
Club
Tinderbox
Livery
Lamp Oil
Pewter Tankard
Bonnet and Apron
COMMONER
SOCIAL CLASS: Lower
CAREER:
CAREER ENTRIES: Servant - General
Servant - Cook
The Cook is a specialized servant whose duty is to run the kitchen and prepare food for the household.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Identify Plants
35%
Dodge Blow
Preservation
Gossip
Ride - Horse
Cook
FEL
1
Herb Lore
ML
35%
10%
CAREER EXITS: Agitator; Almoner; Burgher; Camp Follower; Gamekeeper; Herbalist; Innkeeper; Messenger;
Scribe; Servant (Specialized); Spy; Thief; Valet
TRAPPINGS
Club
Tinderbox
Assorted Knives
Livery
Lamp Oil
Spices
Pewter Tankard
Cleaver (as Hand Weapon)
Rare Herbs (15%)
COMMONER
SOCIAL CLASS: Lower
CAREER:
CAREER ENTRIES: Servant - General
Servant - Groom
The Groom is a specialized servant whose duty is to care for the horses of the household.
M
WS
BS
S
T
W
I
A
DEX LD
INT
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Ride - Horse
Dodge Blow
Gossip
CL
WP
1
FEL
1
Animal Care
CAREER EXITS: Agitator; Almoner; Bawd; Burgher; Camp Follower; Gamekeeper; Herald; Innkeeper;
Messenger; Scribe; Servant (Specialized); Spy; Squire; Thief; Valet
TRAPPINGS
Club
Tinderbox
Livery
Lamp Oil
Pewter Tankard
Curry Brush
ML
COMMONER
SOCIAL CLASS: Lower
CAREER:
CAREER ENTRIES: Servant - General
Servant - Porter
The Porter is a specialized servant whose duty is to carry burdens and move items.
M
WS
BS
S
T
W
I
A
DEX LD
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Ride - Horse
10%
Dodge Blow
Etiquette
25%
Gossip
Heraldry
INT
1
CL
WP
1
FEL
1
ML
Strike to Stun
50%
CAREER EXITS: Agitator; Almoner; Bodyguard; Burgher; Camp Follower; Gamekeeper; Innkeeper; Messenger;
Scribe; Servant (Specialized); Spy; Thief; Valet
TRAPPINGS
Club
Tinderbox
Livery
Lamp Oil
Pewter Tankard
Large Key Ring
COMMONER
SOCIAL CLASS: Lower
CAREER:
CAREER ENTRIES: Servant - General
Servant - Scullion
The Scullion is a specialized servant whose duty is to perform menial kitchen tasks such as washing dishes and food prep.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
2
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Ride - Horse
Dodge Blow
Gossip
10%
CAREER EXITS: Agitator; Almoner; Bawd; Burgher; Camp Follower; Gamekeeper; Innkeeper; Messenger;
Scribe; Servant (Specialized); Spy; Thief; Valet
TRAPPINGS
Club
Tinderbox
Livery
Lamp Oil
Pewter Tankard
Cleaning Rags
COMMONER
SOCIAL CLASS: Lower
CAREER:
CAREER ENTRIES: Servant - General
Servant - Usher
The Usher is a specialized servant whose duty is to show people the way through an estate.
M
WS
BS
S
T
W
I
A
DEX LD
INT
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Ride - Horse
Dodge Blow
Gossip
Etiquette
CL
WP
1
FEL
1
Heraldry
10%
CAREER EXITS: Agitator; Almoner; Burgher; Butler; Camp Follower; Gamekeeper; Herald; Innkeeper;
Messenger; Raconteur; Scribe; Servant (Specialized); Spy; Thief; Valet
TRAPPINGS
Club
Tinderbox
Livery
Lamp Oil
Pewter Tankard
ML
COMMONER
SOCIAL CLASS: Lower
CAREER: Servant - Wench CAREER ENTRIES: Servant - General
The Wench is a specialized servant whose duty is to serve food and drink and perform minor cleaning tasks.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
1
2
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Ride - Horse
Dodge Blow
Gossip
Seduction
ML
Wit
10%
CAREER EXITS: Agitator; Almoner; Bawd; Burgher; Camp Follower; Gamekeeper; Innkeeper; Messenger;
Scribe; Servant (Specialized); Spy; Thief; Valet
TRAPPINGS
Club
Tinderbox
Livery
Lamp Oil
Pewter Tankard
Low-Cut Dress
Concealment
Orientation
Scale Sheer Surface
Dodge Blow
Resistant to Poison
Strike Mighty Blow
25%
Follow Trail
SS - Scout
Strike to Injure
1-6
/7+
Quick Draw
Resistant to Disease
Strike to Stun
1-6
/7+
Search
Swim
Tunnel Rat
1-6
/7+
CAREER EXITS: Bodyguard; Footpad; Mercenary; Rat Catcher; Sergeant; Shieldbreaker; Smuggler; Thief;
Tunnel Fighter; Veteran; Watchman
TRAPPINGS
Mail Shirt and Leather Jack
Lantern
Lamp Oil
COMMONER
SOCIAL CLASS: Pariah
CAREER: Slave
CAREER ENTRIES: Any ***
Many cultures in the Old World practice slavery. Slaves are given the worst work, in the worst conditions, with no pay.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
3
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Search
CK - Any One *
SAL - Any One *
Concealment
Streetfighting **
Acute Hearing
Excellent Vision
1-6
/7+
Flee!
Hardy
1-6
/7+
NOTES
* Common Knowledge and Speak Additional Language skills are specific to the group that holds the character as a slave. If the character is
enslved by Norscans, he will have CK - Norsca and SAL - Norscan; if held by Skaven, he will have SK - Skaven and SAL - Queekish.
** Skaven slaves replace Streetfighting with Natural Weapons
*** Any character can enter this career; one simply has to be enslaved. This costs no experience points. Anyone so enslaved must make a
WP test each week, or assume this career. Slaves who are not members of the species/culture that enslaved them must first find a way to
escape, then test Willpower each week thereafter to resume their previous career at no cost in Experience. Skaven slaves held by Skaven do
not need to make these tests, as they can exit the career to Clanrat or Clawleader when they have completed the career.
COMMONER
SOCIAL CLASS: Middle
CAREER: Spokesperson
CAREER ENTRIES: Agitator; Bailiff; Harker; Scribe; Servant; Student
A Spokesperson represents the interests of another in negotiations, business meetings, and similar activities. They must
be good with people, fast in thought and speech, and able to present their employers case with eloquence.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Public Speaking
Charm
Read/Write
CK: Empire
Streetwise
Etiquette
Gossip
Leather Jack
Purse w/1d10 GC
COMMONER
SOCIAL CLASS: Working
CAREER: Stevedore
CAREER ENTRIES: Boatman; Laborer; Peasant
Stevedores are part of the guild of laborers that load and unload ships at the docks of the Old World. They are noted for
both their strength and their clannishness, with groups often coming to blows to defend their job sites.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Gossip
SL: Guilder
Very Strong
Perform: Sing
Swim
Search
Consume Alcohol
Gamble
1-6
/7+
Dodge Blow
Scale Sheer Surface
1-6
/7+
Lightning Reflexes
Sturdy
1-6
/7+
50%
10 Yards of Rope
COMMONER
SOCIAL CLASS: Working
CAREER: Swineherd
CAREER ENTRIES: Starter Career Only
The Swineherd is responsible for protecting his herd of pigs from harm from animals, humans, monsters, and worse.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
2
1
2
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Herb Lore
75%
Charm Animal
Very Resilient
SW: Sling
75%
Staff
50%
COMMONER
SOCIAL CLASS: Lower
CAREER: Teamster
CAREER ENTRIES: Coachman; Drover; Muleskinner; Outrider
Teamsters organize and run wagon trains, tending to the animals, driving the wagons, watching for signs of danger,
attempting to ensure a swift and safe passage..
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
2
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Navigation
SS: Ranger
Drive
Ride
SW: Entangling
Hardy
Very Resilient
Orientation
Seasoned Traveler
1-6
/7+
1-6
/7+
CK:
CK:
CK:
CK:
1-3
/4-6
/7-9
/10+
Whip
Wide-Brimmed Hat
COMMONER
SOCIAL CLASS: Military
CAREER: Temple
CAREER ENTRIES: Grave Warden; Initiate; Militiaman; Watchman; Zealot
Guardian
Temple Guardians are responsible for guarding temple grounds and clergy, but are usually amateur warriors at best.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
CK - Any One
Search
Dodge Blow
Strike Mighty Blow
Gossip
Strike to Stun
Intimidate
Cool Headed
Stout Hearted
1-6
/7+
Robes or Uniform
COMMONER
SOCIAL CLASS: Working
CAREER: Toll Keeper
CAREER ENTRIES: Bailiff; Coachman; Roadwarden
The Toll Keeper is one of many hated occupations in the Old World. She is responsible for collecting road tolls on all
travelers, which many resent. Some skim off the top, overcharging the toll, while others are honest, but still reviled.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Evaluate
Gossip
50%
Haggle
Lightning Reflexes 1-6 SAL - Breton
1-4
Read/Write
Search
Marksman
/7+ SAL - Kislevite
/5-8
SAL - Tilean
/9+
CAREER EXITS: Ferryman; Fieldward (Halfling Only); Highwayman; Militiaman; Outlaw; Politician; Soldier;
Thief - Embezzler
TRAPPINGS
Bow and 10 Arrows or Crossbow and 10 Bolts
1d10 GC
Shield
COMMONER
SOCIAL CLASS: Working
CAREER: Trader
CAREER ENTRIES: Fence; Fisherman; Peddler; Thief - Embezzler
Traders are the low-level shopkeepers and stall workers who sell various and sundry throughout the Old World.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Dealmaker
Evaluate
Haggle
Numismatics
Blather
Law
ML
1-6
/7+
2d6 GC
COMMONER
SOCIAL CLASS: Working
CAREER: Valet
CAREER ENTRIES: Burgher; Buyer; Servant
An upper level servant, the Valet takes good care of his charge, often a nobleman who could barely survive without him.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
2
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK: Genealogy
AK: Heraldry
Coolheaded
Gossip
1-6 Dealmaker
1-6
1-6
Blather
Etiquette
Wit
SAL - Breton
/7+ Seasoned Traveler /7+
/7-9
Evaluate
Haggle
Read/Write
Search
SAL - Reikspiel
/10+
CAREER EXITS: Herald; Rogue; Squire; Steward; Student
TRAPPINGS
Cologne
Purse
Uniform
Some men are foolish, and skip out on their bail. Others are recognized for their crimes, and need to be apprehended.
Still others crossed the wrong men. The Bounty Hunter cares not which they are, he just cares what they are worth.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Alley Cat
Follow Trail
Intimidate
Rover
SW: Entangle
Outdoor Survival
Shadowing
Search
Marksman
50%
Sharpshooter 50%
Silent Move
Strike to Stun
CAREER EXITS: Assassin; Footpad; Mercenary; Protagonist; Slaver; Targeteer
TRAPPINGS
Bow/Crossbow
10 Arrow/Bolts
Net
Rope
Strike Mighty
Blow
50%
1d4 Manacles
Leather Jerkin
RANGER
SOCIAL CLASS: Middle
CAREER: Coachman
CAREER ENTRIES: Ferryman; Outrider; Messenger; Teamster
The Coachman travels the roads of the Old World, hauling passengers and fighting off highwaymen..
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
FEL
1
ML
Gossip
1-6
SS: Ranger
Seasoned Traveler
/7+
Haggle
Ride-Horse
SW - Firearms
Quick Draw
Navigation
Speak: Breton, Kislev or Tilean
CAREER EXITS: Ferryman; Highwayman; Outlaw; Roadwarden; Scout; Smuggler; Teamster; Toll Keeper
1-6
/7+
Animal Care
Drive Cart
Musicianship
TRAPPINGS
Coach Horn
Blunderbuss
RANGER
SOCIAL CLASS: Working
CAREER: Fowler
CAREER ENTRIES: Gamekeeper; Hunter; Woodsman
The Fowler specializes in hunting birds, especially ducks and geese, using birds of prey and a bow.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Training - Hawk
SL - Ranger
25%
Concealment
Animal Care - Hawk
10%
Game Hunting
Rover
50%
SS - Woodsman
Sharp Shooter 50%
WP
FEL
Silent Move
CAREER EXITS: Entertainer - Animal Act; Falconer (if Animal Care is gained); Outlaw; Rustler; Scout
TRAPPINGS
Leather Jack
Hand Weapon
Hawk
ML
RANGER
SOCIAL CLASS: Working
CAREER: Gamekeeper
CAREER ENTRIES: Hunter, Militiaman, Outlaw, Thief, Woodsman
The Gamekeeper tends the lands of an estate, handles hunts on those lands, and keeps out poachers and similar riff-raff.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
2
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Concealment
Marksman
Rover
Game Hunting
Outdoor Survival
Set Trap
Follow Trail
Search
Silent Move
1-6
/7+
50%
50%
Sharpshooter
Trapfinder
1-6
/7+
CAREER EXITS: Archer; Bailiff; Druid; Militiaman; Fieldwarden; Outlaw; Raconteur; Rustler; Scout; Smuggler;
Targeteer
TRAPPINGS
Bow and 10 Arrows or
Crossbow and 10 Bolts
Hand Weapon
1d3 Gin Traps
Leather Jack
1d6 Snares
Man Trap
RANGER
SOCIAL CLASS: Middle
CAREER: Grave Warden
CAREER ENTRIES: Bone Picker; Rat Catcher; Peasant
The Grave Warden patrols the cemetery, protecting the dead from those who would exploit and rob them.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
1
1
1
1
2
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK - Theology
Evaluate
CK - Empire
Outdoor Survival
Dodge Blow
Resistance to Disease
Drive Cart
Search
FEL
Stout-Hearted
Very Strong
ML
1-6
/7+
CAREER EXITS: Grave Robber; Initiate (Morr); Militiaman; Temple Guardian; Vampire Hunter; Watchman
TRAPPINGS
Shovel
Stench
Wheelbarrow
RANGER
SOCIAL CLASS: Working
CAREER: Hermit
CAREER ENTRIES: Druid; Herbalist; Laborer; Roadwarden
The Hermit lives alone somewhere off the beaten path, and he usually likes it that way. Disturb him at your peril.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
ML
25%
25%
50%
Survival Crafting
50%
Forestry
Leatherwork
Trade:
Carpentry
50%
25%
Heal Wounds
Make Clothing
10%
50%
Drive Cart
Make Fire
Trade:
Stoneworking
50%
Wilderness
Cooking
50%
50%
Herb Lore
Make Improvised
Weapon
Wood Carving
Lantern
Shovel
Pick
50%
RANGER
SOCIAL CLASS: Pariah
CAREER: Horned Hunter
CAREER ENTRIES: Initiate (Taal); Scribe
Horned Hunters are often those who ascribed to the teachings of Taal, but could not make it as priests. Instead, they roam
the wilderness acting as the eyes and ears of the church, protecting the woods from those who would despoil them.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
3
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Concealment
Hardy
SS - Ranger
Elven Lore
Scale Sheer Surface
Silent Move
Frenzy
SL - Ranger
Weather Sense
Fleet Footed
Very Resilient
1-6
/7+
Follow Trail
Set Traps
1-6
/7+
Leather Jack
Concealment
Game Hunting
Rapid Reload
Set Trap
50%
Elven Lore
Immunity to Poisons
SL: Ranger
Silent Move
25%
Follow Trail
Outdoor Survival
SS - Woodsman
Hardy
SW: Long Bow
Marksman
Rover
1-6
/7+
1-6
/7+
Lightning Reflexes
Very Resilient
Search
Swim
1-6
/7+
1-6
/7+
CAREER EXITS: Animal Trainer; Archer; Druid; Outlaw; Peat Cutter; Scout; Village Headman
TRAPPINGS
Long Bow and 10 Arrows or Crossbow and 10 Bolts
Antitoxin Kit
Hand Weapon
2 Gin Traps
Animal Care
Navigation
Seasoned Traveler
Trick Riding
Etiquette
Orientation
SS: Scout
50%
Hiking
Outdoor Survival
SAL - Reikspiel
CK: Empire
CK: Wasteland
Gossip
10%
CAREER EXITS: Coachman; Herald; Highwayman; Kithband Warrior (Elf only); Mercenary; Outrider;
Roadwarden; Scout; Soldier
TRAPPINGS
Riding Horse or Pony with Saddle and Harness
Bow and 10 Arrows or Crossbow and 10 Bolts
Map Case
10 Yards Rope
1-4
/5-8
/9+
RANGER
SOCIAL CLASS: Military
CAREER: Outrider
CAREER ENTRIES: Kithband Warrior; Messenger; Roadwarden; Soldier
Outriders watch the flanks of an army for ambushes and sneak attacks, and often scout ahead along their path of travel to
do the same. It is a dangerous job to which they are well suited.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Orientation
Search
Follow Trail
Outdoor Survival
Silent Move
Navigation
Ride - Horse
SW - Entangling
Cool Headed
Very Strong
1-6
/7+
SS: Scout
SS: Ranger
Neither
1-4
/5-8
/9+
Consume Alcohol
Whitewater Rowing
Orientation
Row
Sailing
Swim
10 Yards Rope
2 Lanterns
RANGER
SOCIAL CLASS: Pariah
CAREER: Poacher
CAREER ENTRIES: Druid; Furrier; Initiate (Taal); Outlaw; Peasant; Servant
The Poacher does what he must to put meat on the table, hunting illegally in lands not his own.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
2
1
2
ADVANCE
SCHEME
SKILLS/TALENTS
Concealment
SS: Poacher
Cover Trail
Set Trap
Game Hunting
Silent Move
Marksman
Trapfinder
Rover
Hand Weapon
1d6 Snares
Leather Jack
RANGER
SOCIAL CLASS: Working
CAREER: Riverwarden
CAREER ENTRIES: Boatman; Ferryman; Marine; Roadwarden; Pilot
The Riverwarden guards a section of river against pirates, smugglers, and other threats to law and order.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Navigation
Row
Search
CK: Empire
CK: Kislev
SS: Scout
1-6
/7+
Gossip
SAL Kislevite
SW: Gunpowder
1-6
/7+
Orientation
Very Strong
1-6
/7+
FEL
Outdoor Survival
Sail
ML
1-6
/7+
CAREER EXITS: Boatman; Marine; Roadwarden; Seaman; Sergeant; Smuggler; Toll Keeper; Verenan
Investigator; Wrecker
TRAPPINGS
Pistol
Row Boat
Leather Jack
10 Yards Rope
Shield
Animal Care
Ride - Horse
Outdoor Survival
Drive
Navigation
Search
CK: Empire
Gossip
SW: Gunpowder
1-6
/7+
Follow Trail
SS: Scout
1-6
/7+
Quick Draw
Rapid Reload
1-6
/7+
CAREER EXITS: Highwayman; Messenger; Militiaman; Outlaw; Outrider; Scout; Sergeant; Toll Keeper
TRAPPINGS
Bow with 10 Arrows or Crossbow with 10 Bolts or Pistol with 10 Shots Powder and Ball
Light Warhorse with Saddle and Harness, or Pony for Halfling
10 Yards Rope
RANGER
SOCIAL CLASS: Lower
CAREER: Trapper
CAREER ENTRIES: Druid; Initiate (Taal); Peddler
Trappers make their living from the wilderness, living off the land and selling furs and animal parts to civilized folk.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Concealment
SS - Woodsman
Orientation
Set Trap
Outdoor Survival
Silent Move
Row
Spot Trap
SL - Ranger
Trapfinder
Leather Jerkin
1d3+1 Gin Traps
RANGER
CAREER: Vagabond
Some Vagabonds make a conscious choice to wander the world, others are refugees who never found a home. All are at
home on the road and in the wilderness, and many have interesting skills.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Heal
50% Haggle
Gossip
Dance
CK: Bretonnia
1-6
1-6
1-3
1-2
Hiking
Swim
SL - Ranger
Sing
/7+
/7-9
/4-6
/3-4 CK: Estalia
/10+
/7-9
Navigation
Fleet Footed
SL:
Thieves'
Storyteller
CK:
Kislev
1-6
/5-6
/10+
Outdoor Survival
Rover
Marksman
SS:
Ranger
CK:
Tilea
/7+
1-6
/7-9
Seasoned Traveler
Weather Sense
Orientation
SS: Thief
/7+
/10+
CAREER EXITS: Bone Picker; Dung Collector; Entertainer; Friar; Rapscallion; Scout; Thief; Wise Woman; Woodsman
TRAPPINGS
Back Pack
Rations (1 Week)
Tent
Water Skin
RANGER
SOCIAL CLASS: Lower
CAREER: Watercoachman CAREER ENTRIES: Boatman, Ferryman, Fisherman, Seaman
The Watercoachman works in a city with canals as a major means of transportation. He makes his living taking
passengers from place t place in the city..
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
2
1
2
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
CK: Wasteland
Haggle
Row
Gossip
Orientation
Street Fighting
Very Resiliant
1-6
/7+
Consume Alcohol
Perform - Comedian
Perform Singer
Perform - Storyteller
1-3
/4-6
/7-9
/10+
SAL: Eltharin
SAL: Estalian
SAL - Norse
SAL: Tilean
ML
1-3
/4-6
/7-9
/10+
2 Lanterns
Lamp Oil
RANGER
SOCIAL CLASS: Lower
CAREER: Woodsman
CAREER ENTRIES: Charcoal Burner; Druid; Furrier; Vagabond
The Woodsman survives off the wild through a combination of skill and grit, hunting, trapping, and gathering food.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Build Basic Structure
Find Water
Leatherwork
Set Trap
Concealment
Game Hunting
Scale Sheer Surface
Silent Move
Find Shelter
Identify Plants
SL: Ranger
Spot Trap
CAREER EXITS: Druid; Hunter; Militiaman; Outlaw; Scout; Vagabond; Village Headman
TRAPPINGS
Leather Jack
Antitoxin Kit
Fleet Footed
Very Resilient
SS - Woodsman
Weather Sense
1-6
/7+
Row
Search
Swim
CK: Empire
CK: Kislev
1-6
/7+
Consume Alcohol
Dodge Blow
Outdoor Survival
Sailing
1-6
/7+
1-6
/7+
Gamble
Navigation
SL - Ranger
SAL - Kislevite
1-6
/7+
1-6
/7+
Orientation
Rover
Sharpshooter
Strike to stun
1-6
/7+
1-6
/7+
Leather Jack
Row Boat
RANGER
SOCIAL CLASS: Working
CAREER: Wreck Salvager
CAREER ENTRIES: Bone Picker; Ferryman; Fisherman; Wrecker
Wreck Salvagers are legitimate workmen who remove valuables from shipwrecked boats, usually working for the owners
or crew of the vessel. It is often dangerous work, and not just from the threat of tide and sea beasts.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Coolheaded
Row
Evaluate
Search
Hardy
Swim
Rover
2 Torches
Row Boat
CK: Empire
CK: Wasteland
1-6
/7+
ROGUE
CAREER: Agitator
The Agitator stirs up trouble for a living, bringing to light the excesses of church, state, and the wealthy. This makes the
Agitator very unpopular with the church, the state, and the wealthy, who are sometimes all one person.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Speak: Breton
Cool Headed
Alley Cat
Concealment
CK: Empire
1-6
1-6
1-6
/7+
/7+
/7+
Speak: Tilean
Street Fighting
Charm
Gossip
AK: Law
Speak: Reikspiel
Public Speaking
Flee!
History
Read/Write
CAREER EXITS: Charlatan; Demagogue; Ex-Convict; Outlaw; Playwright; Politician; Rogue; Zealot
TRAPPINGS
Hand Weapon
2d10 Leaflets
Leather Jack
ROGUE
SOCIAL CLASS: Working
CAREER: Almoner
CAREER ENTRIES: Bawd; Beggar; Footpad; Jailer; Rat Catcher; Servant; Thief
The Almoner is in charge of distributing to the poor the alms collected by the church. As such, he is known to many to be
carrying sums of money while pursuing his job, and so must be able to defend himself. Usually, he can count on the local
beggars for help, as he is a major source of their income.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Heal Wounds
SL: Thieves
SS: Thieves
Wit
Cant
Signs
10%
CAREER EXITS: Agitator; Bawd; Bodyguard; Charlatan; Fence; Smuggler; Thief
Street
Fighting
25%
TRAPPINGS
Hand Weapon
Leather Jack
Charm
Perform - Music
Ck - Any One
Perform - Singer
Consume Alcohol
Public Speaking
Gossip
SAL - Any One
Good Clothes
Instrument
Evaluate
Haggle
1-6
/7+
ROGUE
CAREER: Bawd
The Bawd is a professional guide to the low-class sections of the city. Every flop house, ale house, whore house and
gambling house is well known to a good Bawd. Many also know the best places to stage a mugging, so beware.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Bribery
CK: Empire
Consume Alcohol
Etiquette
50%
50%
Charm
Gamble
50%
Language of Choice
SL-Thieves Tongue
SS: Thieves Signs
50%
Language of Choice
Street Fighting
Gossip
Streetwise
Wit
Haggle
Dealmaker
50%
50%
Leather Jack
+1d10 GC
ROGUE
SOCIAL CLASS: Lower
CAREER: Canal Dipper
CAREER ENTRIES: Peasant, Rat Catcher, Vagabond
The Canal Dipper specializes in retrieving goods dropped into canals and waterways. Some do not wait for the goods to
be dropped
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
ADVANCE
SCHEME
SKILLS/TALENTS
CK: Wasteland
Haggle
Search
Evaluate
Row
Swim
Charm
Gossip
Coolheaded
Streetwise
1-50
/51+
1-50
/51+
Resistance to Disease
Very Strong
1-50
/51+
3 Sacks, Net
Concealment
Consume Alcohol
Intimidate
50%
Alley Cat
Rover
Menacing
1-6
/7+
50%
Lightning Reflexes
Quick Draw
Shadowing
1-6
/7+
Silent Move
Street Fighting
Strike to Stun
SL: Thieves Cant
Club
Shield (25%)
Hood or Mask
Leather Jack
Blather
Evaluate
Gamble
Charm
Flee!
Luck
50%
Etiquette
Streetwise
Palm Object
1-6
/7+
Gossip
SL: Thieves Cant
Super Numerate
1-6
/7+
Read/Write
SS: Thief Signs
1-6
/7+
Dice
Drive Cart
Scale Sheer Surface
Silent Move
Flee!
Search
Spot Trap
Resistance to Disease
SS: Thieves Signs
Gossip
Haggle
1-6
/7+
Streetwise
Strong Minded
1-6
/7+
CAREER EXITS: Bodyguard; Cat Burglar; Ex-Convict; Dreg; Fence; Physician's Student; Rat Catcher; Student;
Thief
TRAPPINGS
Black Cloak
Lantern
Large Sack
Spade
Hand Weapon
ROGUE
SOCIAL CLASS: Merchant
CAREER: Moneylender
CAREER ENTRIES: Burgher; Bone Picker; Scribe; Student
The Moneylender So many need him, so many hate him. If you need a loan, hes your man, but dont miss a payment.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
CK: Empire
Haggle
Dealmaker
Read/Write
Evaluate
Super Numerate
Gossip
Abacus
Debt List
Savvy
Wit
1-6
/7+
1-6
/7+
Gamble
1 Trade from:
Consume Alcohol
Dodge Blow
Intimidate
Artist
Brewer
Cook
Menacing
Swashbuckler
Rope Mastery
Carpenter
Merchant
Cartographer
Shipwright
Gunsmith
Smithing
Mighty Shot
1-6
1-6
/7+
/7+
Streetfighting
Scale Sheer Surface
1-3
/4-6
/7-9
/10+
1-6
/7+
ROGUE
SOCIAL CLASS: Pariah
CAREER: Prostitute
CAREER ENTRIES: Camp Follower; Entertainer; Peasant
Sometimes all you have to sell is your time, and the Prostitute knows the best ways to do that. Just as dangerous in the
Old World as anywhere else, they have to fear disease, angry customers, corrupt officials, and thieves.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Gossip
Charm
Haggle
CK: Empire
Seduction
Dealmaker
Schemer
Wit
1-6
/7+
ROGUE
CAREER: Raconteur
The Raconteur is a professional trouble maker and muckraker who slanders people for money. When someone needs to
ruin a reputation, spread gossip, or embarrass a foe, the Raconteur is for hire.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Perform: Comedian
Seasoned Traveler
Charm
Perform: Storyteller
Seduction
Gossip
Read/Write
Wit
Etiquette
Hardy
Master Orator
CAREER EXITS: Charlatan; Courtier; Demagogue; Entertainer; Herald; Initiate; Rapscallion; Rogue
TRAPPINGS
Fine Quality Loud Clothes
Outrageous Hat
2d10 GC
1-4
/5-8
/9+
Blather
Gamble
SS: Thief
Luck
Sixth Sense
1-6
/7+
1-6
/7+
Charm
Gossip
Haggle
1-6
/7+
Evaluate
Perf: Actor
Perf: Storyteller
1-6
/7+
SAL - Reikspiel
Search
SL: Thieves Cant
1-6
/7+
Public Speaking
Flee!
Streetwise
1-6
/7+
1d10 GC
ROGUE
SOCIAL CLASS: Pariah
CAREER: Rustler
CAREER ENTRIES: Herdsman; Outlaw; Poacher
The Rustler makes his living by taking other peoples livestock.
M
WS
BS
S
T
W
I
A
DEX LD
1
1
1
2
1
ADVANCE
SCHEME
SKILLS/TALENTS
Drive Cart
Rover
Silent Move
INT
CL
SW: Entangling
WP
FEL
Animal Care
SL: Ranger
ML
1-6
/7+
Hand Weapon
Lantern
10 Yards Rope
ROGUE
CAREER: Smuggler
Smugglers make their living moving cargoes that are either illegal by nature, or which have not been properly taxed.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Dealmaker
Haggle
Silent Move
Drive Cart
Row
Streetwise
Evaluate
Search
Swim
Gossip
SL: Thieves Cant
Consume Alcohol
1-6
/7+
50%
SAL - Breton
SAL - Kislevite
SS: Thieves
CAREER EXITS: Boatman; Charlatan; Ex-Convict; Fence; Ferryman; Pilot; Seaman; Shieldbreaker; Thief
TRAPPINGS
Horse and Cart or Row Boat (on nearest water)
Hand Weapon
Leather Jack
2 Torches
1-3
/4-6
/7+
Concealment
SS: Thieves'
Search
Alley Cat
Streetwise
Gamble
Pick Lock
1-6
/7+
1-6
/7+
Charm
Scale Sheer Surface
Read/Write
Palm Object
1-6
/7+
1-6
/7+
Evaluate
Disguise
Super Numerate
Trapfinder
1-6
/7+
1-6
/7+
CAREER EXITS: Almoner; Bodyguard; Charlatan; Outlaw; Racketeer; Thief Specialized; Tomb Robber
TRAPPINGS
Hand Weapon
10 Yards Rope
Sack
Leather Jerkin
Lock Picks
ROGUE
SOCIAL CLASS: Pariah
CAREER: Thief - Burglar
CAREER ENTRIES: Entertainer (Acrobat or Tight Rope Walker); Thief - Any
There are a number of specialized thieves. The Burglar specializes in getting into places he should not be.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Concealment
Search
SL: Thieves Cant
Silent Move
Pick Lock
Scale Sheer Surface
SS: Thieves'
Trapfinder
Alley Cat
Streetwise
Read/Write
Palm Object
1-6
/7+
1-6
/7+
Charm
Evaluate
Disguise
1-6 /7+
Super Numerate
1-6
/7+
50%
CAREER EXITS: Almoner; Bodyguard; Charlatan; Fence; Outlaw; Racketeer; Thief - Specialized
TRAPPINGS
Hand Weapon
10 Yards Rope
Sack
Black Hooded Tunic
Leather Jerkin
Lock Picks
ROGUE
SOCIAL CLASS: Pariah
CAREER: Thief - Clipper
CAREER ENTRIES: Exciseman; Thief - Any; Trader
There are a number of specialized thieves. The Clipper shaves small amounts of precious metals from coins.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Concealment
SS: Thieves'
Search
Palm Object
SL: Thieves Cant
Silent Move
Alley Cat
Streetwise
Super Numerate
1-6
/7+
50%
Charm
Scale Sheer Surface
Gamble
Pick Lock
1-6
/7+
1-6
/7+
Evaluate
Disguise
Read/Write
Trapfinder
ML
1-6
/7+
1-6
/7+
CAREER EXITS: Almoner; Bodyguard; Charlatan; Counterfeiter; Fence; Outlaw; Racketeer; Thief - Specialized
TRAPPINGS
Hand Weapon
10 Yards Rope
Sack
Small Clippers and Files
Leather Jerkin
Lock Picks
ROGUE
SOCIAL CLASS: Pariah
CAREER: Thief - Embezzler CAREER ENTRIES: Exciseman; Thief - Any; Toll Keeper
There are a number of specialized thieves. The Embezzler specializes in stealing from an employer through guile.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
ML
Concealment
Palm Object
Search
Super Numerate
1-6
/7+
1-6
/7+
Embezzling
Read/Write
SL: Thieves Cant
Trapfinder
Alley Cat
Streetwise
SS: Thieves'
1-6
/7+
Charm
Scale Sheer Surface
Silent Move
1-6
/7+
Evaluate
Disguise
Gamble
Pick Lock
CAREER EXITS: Almoner; Bodyguard; Charlatan; Fence; Outlaw; Racketeer; Thief - Specialized
TRAPPINGS
Hand Weapon
10 Yards Rope
Sack
Ledger
Leather Jerkin
Altered Ledger
Lock Picks
Writing Kit
Concealment
Palm Object
Read/Write
SS: Thieves'
Flee!
Pick Pocket
Search
Silent Move
Alley Cat
Streetwise
SL: Thieves Cant
1-6
/7+
Charm
Scale Sheer Surface
Gamble
Pick Lock
1-6
/7+
1-6
/7+
Evaluate
Disguise
Super Numerate
Trapfinder
1-6
/7+
1-6
/7+
CAREER EXITS: Almoner; Bodyguard; Charlatan; Fence; Outlaw; Racketeer; Thief - Specialized
TRAPPINGS
Hand Weapon
10 Yards Rope
Sack
Leather Jerkin
Lock Picks
Silent Move
Spot Trap
SL: Thieves'
/7+
Tunnel Rat
/7+
CAREER EXITS: Bodyguard; Ex-Convict; Fence; Rat Catcher; Shieldbreaker (Dwarf Only); Thief; Tunnel
Fighter; Vampire Hunter
TRAPPINGS
Crowbar
10 Yards Rope
Hand Weapon
1d3+1 Sacks
Lantern
Leather Jack
Leather Sack
Lamp Oil
Marksman
25%
75%
SW: Long
Bow
Very Strong
50%
Dagger
Longbow
12 Arrows
WARRIOR
CAREER: Bodyguard
Employed by honest craftsmen and dishonest criminals alike, the bodyguard looks tough, scary, and brutal, and isnt
afraid to get her hands dirty in service to her employer.
M
WS BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
2
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Disarm
Dodge Blow
Intimidate
Quick Draw
SW-Fist
Weapon
SW-Parrying
SW-Throwing
Street
Fighting
Strike Mighty
Blow
Strike to Stun
Very Strong
Very Resilient
Heal Wounds
50%
50%
CAREER EXITS: Bailiff; Bounty Hunter; Interrogator; Footpad; Mercenary; Outlaw Chief
TRAPPINGS
Knuckle Dusters
Leather Jack
Foil or Rapier
Leather Armor
Shield
Cadet's Uniform
WARRIOR
SOCIAL CLASS: Working
CAREER: Headsman
CAREER ENTRIES: Barber-Surgeon, Jailer, Militiaman, Soldier, Watchman
The Headsman dispenses justice as assigned by the courts. A professional, most take pride in their work, some enjoy it.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
3
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
CK: Empire
Seasoned Traveler
Disguise
Torture
Heal Wounds
SW: Two-Handed
Intimidate
Strike Mighty Blow
Menacing
Double-Handed Axe
WARRIOR
SOCIAL CLASS: Military
CAREER: Marine
CAREER ENTRIES: Boatman; Fisherman; Gunner; Seaman; Siege Engineer; Stevedore
Trained warriors who specialize in boarding and defending ships, Marines are strong combatants and rightly feared.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP FEL ML
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Consume Alcohol
Quick Draw
Strike to Stun
Disarm
Row
Swim
Dodge Blow
SL: Battle Tongue
Gossip
Strike Mighty Blow
50%
CK: Wasteland
Gamble
1-6
/7+
CAREER EXITS: Bounty Hunter; Footpad; Gunner; Mate; Outlaw; Sergeant; Siege Engineer; Slaver; Smuggler; Thug
TRAPPINGS
Bow and 10 Arrows or Crossbow and 10 Bolts
WARRIOR
CAREER: Mercenary
Mercenaries are professional soldiers who owe their allegiance to whoever supplies their coin.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
WP
1
FEL
ML
Animal Care
1-6 Disarm
1-6
Drive Cart
1-6
Gossip
1-6
Rapid Reload
1-6
/7+ Quickdraw
/7+
/7+
/7+
/7+
Gamble
Ride
Haggle
Strike to Stun
Disarm
Dodge Blow
Search
Swim
Sharpshooter
1-6
/7+
SL - Battle
Strike Mighty Blow
Choose 1 place of origin and record the appropriate Skills, Talents and Trappings:
Araby
1
CK - Araby; SAL - Arabic; Trick Riding or SW - Fencing (Scimitar); Scimitar or Bow w/10 Arrows
Bretonnia
2
CK - Bretonnia; SAL - Breton; SW - Cavalry or Sharpshooter; Demilance or Bow w/10 Arrows
Border Princes 3
CK - Any One; SAL - Any One; Sharpshooter or Strike to Stun; Spear or Crossbow w/10 Bolts
Empire
4-6
CK - Empire; SAL - Reikspiel; SW - Parrying or Sharpshooter; Additional Hand Weapon or Bow w/10 Arrows
Estalia
7
CK - Estalia; SAL - Estalian; SW - Parrying or Strike to Stun; Main Gauche or Crossbow w/10 Bolts
Kislev
8
CK - Kislev; SAL - Kislevite; Sharpshooter or Strike to Stun; Spear or Crossbow w/10 Bolts
Norsca
9
CK - Norsca; SAL - Norse; Frenzy or Menacing; Additional Hand Weapon or Bow w/10 Arrows
Tilea
10
CK - Tilea; SAL - Tilean; SW - Double-Handed or Strike to Stun; Tilean Pike or Crossbow w/10 Bolts
CAREER EXITS: Body Guard; Bounty Hunter; Gunner; Outlaw; Sapper (Dwarf Only); Sergeant; Slaver; Shield Breaker; Siege
Engineer; Tunnel Fighter; Veteran
TRAPPINGS
Leather Jack
Healing Draught
Shield
WARRIOR
CAREER: Militiaman
Militiamen work to protect their town or city against all enemies, and are often the first to fight.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
1
1
1
1
2
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Ride
Strike Mighty Blow
25%
Dodge Blow
Search
Trade (of Choice)
Drive Cart
Swim
1-6
/7+
Gamble
Gossip
1-6
/7+
WP
FEL
ML
SW: Double-Handed
Rapid Reload
1-6
/7+
CAREER EXITS: Artisan; Fieldwarden; Footpad; Journeyman Executioner; Mercenary; Messenger; Outlaw;
Sergeant; Thief
TRAPPINGS
One of: Shield and Spear, Halberd (with SW: Double-Handed),
Bow and 10 Arrows (with Rapid Reload), or Crossbow and 10 Bolts (with Rapid Reload)
Uniform and choice of: Leather Jack and Leather Helm or Mail Shirt
WARRIOR
SOCIAL CLASS: Noble
CAREER: Noble
CAREER ENTRIES: Playwright; Squire; Steward
Bored with the finer things in life, many Nobles travel the land, looking for trouble. Some are better equipped for it than
others.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Blather
Charm
CK: Empire
Read/Write
Consume Alcohol
Perform: Music
Etiquette
Ride: Horse
1-6
/7+
Gamble
Gossip
Heraldry
SAL - Reikspiel
1-6
/7+
Savvy
SW: Fencing
Luck
Wit
1-6
/7+
Schemer
SW: Parrying
Public Speaking
1-6
/7+
50%
CAREER EXITS: Bawd; Courtier; Dilettante; Duelist; Freelance; Gambler; Pistolier; Playwright; Politician;
Rogue; Squire; Student
TRAPPINGS
Foil
1d10 GC
Main Gauche
Jewelry worth 6d10 GC
Noble's Garb
1d4 Hangers-on
Concealment
Cover Trail
Disarm
Set Trap
Strike to Stun
Animal Care
CK: Empire
Dodge Blow
Silent Move
Marksman
1-6
/7+
25%
Drive Cart
Ride: Horse
Scale Sheer Surface
Spot Trap
SS - Woodsman
1-6
/7+
Gossip
SS: Thief
25%
Rover
Streetwise
SL: Battle Tongue
SL: Thieves' Cant
50% Swim
1-6
/7+
1-6
/7+
1-6
/7+
50%
CAREER EXITS: Archer; Demagogue; Ex-Convict; Gamekeeper; Highwayman; Outlaw Chief; Rustler;
Targeteer; Thief; Vagabond; Veteran; Wise Woman
TRAPPINGS
Bow with 10 Arrows
Leather Jerkin
Shield
WARRIOR
SOCIAL CLASS: Pariah
CAREER: Pit Fighter
CAREER ENTRIES: Norse Berserker; Protagonist; Shield Breaker; Thug
Pit Fighters are professional warriors who make their living from blood sports and gladiatorial combat.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
2
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Disarm
Dodge Blow
Intimidate
SW: Fist
SW: Flail
Quick Draw
50%
SW: Parrying
SW: Two-Handed
Strong Minded
50%
FEL
Very Resilient
Very Strong
CAREER EXITS: Bounty Hunter; Footpad; Judicial Champion; Mercenary; Outlaw Chief; Protagonist; Trainer/House
Champion; Troll Slayer (Dwarf Only); Tunnel Fighter; Veteran
TRAPPINGS
Mail Shirt and Leather Jack
Flail
Knuckle Dusters
Shield or Buckler
2-handed Weapon
ML
Disarm
Quick Draw
50%
Strike Mighty Blow
Dodge Blow
Ride - Horse
Strike to Injure
Intimidate
Street Fighting
Strike to Stun
Gossip
Haggle
1-6
/7+
Menacing
Wit
1-6
/7+
CAREER EXITS: Bounty Hunter; Duellist; Ex-Convict; Footpad; Judicial Champion; Pit Fighter; Racketeer;
Thief; Thug
TRAPPINGS
Leather Jack
Shield
Leather Jerkin
WARRIOR
SOCIAL CLASS: Lower
CAREER: Snotballer
CAREER ENTRIES: Laborer; Militiaman; Thug; Watchman
A game becoming more popular in the Old World, Snotballers attempt to move a Snotling (minor Goblin-kin) into their
opponents scoring area, while the opponents attempt to stop them through any means short of weapon use or magic.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
2
1
1
ADVANCE 1
SCHEME
SKILLS/TALENTS
Consume Alcohol
Hardy
Strike to Stun
Dodge Blow
Intimidate
Wrestling
Gamble
Streetfighting
Fleet Footed
Very Strong
1-6
/7+
Lightning Reflexes
Very Resilient
Mail Coif
1-6
/7+
Disarm
Dodge Blow
Intimidate
SL: Battle
Street Fighting
Animal Care
Heal Wounds
SW: Double-Handed
SW: Gunpowder
1-6
/7+
1-6
/7+
CK: Empire
Quick Draw
Strike Mighty Blow
Sharpshooter
1-6
/7+
1-6
/7+
Drive Cart
Ride - Horse
Strike to Injure
Rapid Reload
1-6
/7+
1-6
/7+
Gamble
Gossip
Strike to Stun
Mighty Shot
1-6
/7+
1-6
/7+
CAREER EXITS: Archer; Bounty Hunter; Footpad; Gunner; Journeyman Executioner; Mercenary; Sapper
(Dwarf Only); Sergeant; Siege Engineer; Slaver; Vagabond; Veteran; Watchmen
TRAPPINGS
Bow w/10 Arrows or Crossbow w/10 Bolts or Harquebus and 10 Shots Powder and Ball or Halberd
Uniform
Shield
WARRIOR
SOCIAL CLASS: Upper
CAREER: Squire
CAREER ENTRIES: Herald; Noble; Valet
A Squire serves a knight, keeping his weapons, equipment and horse in good working order, while aspiring to knighthood
himself someday. Many are second and third sons of nobility hoping to earn their own way in the world.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Animal Care
Dodge Blow
Ride - Horse
Animal Training
Etiquette
SW: Cavalry
CK: Bretonnia
Heraldry
Strike Mighty Blow
Charm
Gossip
1-6
/7+
SAL - Breton
SAL - Reikspiel
1-6
/7+
Shield
Demilance
WARRIOR
SOCIAL CLASS: Pariah
CAREER: Thug
CAREER ENTRIES: Dung Collector; Ex-Convict; Marine; Protagonist
The Thug is a brutal street fighter who often works for shady employers to keep order, collect debts, and send threats.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
Consume Alcohol
Dodge Blow
Intimidate
Disarm
Gamble
SL: Thieves
Coolheaded
Lightning Reflexes
Strike to Stun
1-6
/7+
Resistance to Poison
Quick Draw
SW: Fist Weapon
1-6
/7+
Strike to Injure
Wrestling
1-6
/7+
WARRIOR
SOCIAL CLASS: Working
CAREER: Watchman
CAREER ENTRIES: Jailor; Soldier
Watchmen travel the towns and cities of the Old World, keeping an eye out for criminals and other threats to public
safety. They are usually stalwart warriors with some experience, and not averse to necessary violence.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
2
1
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK: Law
Gossip
Strike Mighty Blow
Dodge Blow
Intimidate
Strike to Stun
Follow Trail
Search
Cool-Headed
Savvy
1-6
/7+
Disarm
Streetfighting
1-6
/7+
CAREER EXITS: Bounty Hunter; Fieldwarden (Halflings Only); Journeyman Executioner; Judicial Champion;
Mercenary; Racketeer; Roadwarden (Except Halflings); Sergeant; Soldier; Tradesman
TRAPPINGS
Club
Lamp Oil
Leather Jack
WARRIOR
SOCIAL CLASS: Pariah
CAREER: Zealot
CAREER ENTRIES: Agitator; Initiate; Judicial Champion; Peasant; Tradesman
Zealots are found in nearly every religion. They will fight for their faith even when there is no real reason to do so.
M
WS
BS
S
T
W
I
A
DEX LD
INT CL
WP
FEL ML
1
1
1
2
1
1
1
ADVANCE
SCHEME
SKILLS/TALENTS
AK: Theology
Intimidate
SW: Flail
Charm
Public Speaking
CK: Empire
Read/Write
Coolheaded
Very Strong
Leather Jack
1-6
/7+
Hardy
Wit
1-6
/7+
Standard Henchman
WARRIOR
CAREER: Henchman
M
WS
1
ADVANCE
SCHEME
SKILLS/TALENTS
CK: Empire
Gossip
Disarm
Intimidate
Dodge Blow
Ride - Horse
Drive Cart
SL: Battle
Street Fighting
Shield
Halberd
INT
CL
WP
1
FEL
Gamble
SW: DoubleHanded
ML