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Equinox MSG en Rules Summaries
Equinox MSG en Rules Summaries
TEST TYPES
Dice Pool
Target Number
Very Simple
Simple
11
Easy
14
Average
18
Tough
21
Challenging
25
Hard
28
Impossible
9+
32+
RETRIES
SUPPORT
MODIFIERS
Straight
Pool
Minor
1 to 4
1D
Considerable
5 to 8
2D
Major
9 to 12
3D
Physical Skills
Mental Skills
Social Skills
Athletics
Construction
Command
Dexterity
Durability
Deception
Fighting
Healing
Insight
Piloting
Interface
Etiquette
Shooting
Memory
Influence
Stealth
Perception
Networking
SKILL BOOSTS
FACE-OFFS
Name
Crewmans Hand
Lucky Couple
Crew Covenant
4+
Full Station
CONFLICTS SUMMARY
RANGE
INITIATIVE ORDER
TURNS
Tokens Meaning
Point-blank
Within reach.
Short
Medium
Long
Extreme
4+
STANCE
Stance
Reckless
Neutral
Defensive
Attack Test
Modifier
Defense
Modifier
+1M
1M
+3
RANGE PENALTIES
ATTACKS
ATTACK OPTIONS
ACTIONS
REACTIONS
Advantage/Disadvantage
Chest
Minor
Arms, Legs
Head, Hand,
Foot, Weapon
Considerable
Major
WEAPON MISHAPS
Effects
Annoying: Weapon locks up,
gets stuck, or is out of ammo.
The weapon cant be used until
1 Action Point has been spent to
ready/unstick/reload it again.
6+
Tag Example
Scratch, Headache, Fooled
2-3
4-5
6+
ENVIRONMENT
SOCIAL CONFLICT
DAMAGE
Value
Formula
Damage Rating
Threat Rating* +
Attack Skill Rating
Armor Rating
Protection Rating* +
Resistance Rating
Void
Low
Standard
Medium
High
Extreme
POWERS
SPELLS
Range Duration
Pb
Instant
Point-blank (1)
E Hours
Short (1120)
E Days
Medium (21+)
GEAR SUMMARY
ASSETS RATINGS
Broke
Poor
Average
Prosperous
Thriving
Loaded
COST RATINGS
Cheap
Inexpensive
Costly
Expensive
Very Expensive
Precious