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Dragon Quest Monster Joker 2
Dragon Quest Monster Joker 2
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D R A G O N Q U E S T M O N S T E R S - J O K E R
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Introduction
Controls
Monsters
Battling
Scouting
Synthesis
[W0] Walkthrough
[W1] Albatross
[W2] Treepidation
[W3] Doubtback
[W4] Arena
[W5] Iceolation
[W6] Cragavation
[W7] Unshore
[W8] Bemusoleum
[W9] Necropolis
[W10] Dark World
[W11] Land of Light
[S0]
[S1]
[S2]
[S3]
[S4]
[S5]
[S6]
Sidequests
Monster Scout Challenge
Monster Scout Proficiency Test
Giant Monsters
Captain Crow
Incarnus
Eugene Poole
[M0] Library
[M1]
[M2]
[M3]
[M4]
[M5]
[M6]
Monsters
Traits
Skillsets (in progress)
Spells and abilities (in progress)
Special synthesis
Special events
[L0]
[L1]
[L2]
[L3]
[L4]
[L5]
===============================================================================
[I0] INTRODUCTION
===============================================================================
Dragon Quest Monsters is a spinoff series that was inspired by the ability to
capture and raise monsters in Dragon Quest V. Joker 2 is the fifth instalment
of the Monsters series.
If you've played other Dragon Quest games, then many of the monsters and skills
will already be familiar to you. If not, then don't worry! DQMJ2 is a fairly
easy RPG with a low learning curve, so you'll get the hang of it in no time.
===============================================================================
[I1] CONTROLS
------------------------------------------------------------------------------D-pad: move cursor (menu)
move around (field)
A: select (menu)
talk, investigate, open doors (field)
B: cancel (menu)
X: open main menu (field)
Y: show more information (menu)
switch active/substitute lineup (battle)
L,R: cycle through windows (menu)
rotate camera (field)
L+R: reset camera (field)
Select: sort items and monsters (menu)
Touch screen: navigate and select (menu)
move map (field)
===============================================================================
[I2] MONSTERS
-------------------------------------------------------------------------------
There are a little 311 types of monsters in this game, all with their own
unique characteristics. Here are some things you should know about monsters.
--- GENERAL --Family: There are seven families of monsters: slime, dragon, nature, beast,
material, demon, and undead. This comes into consideration during
synthesis. Some special monsters don't belong to a specific family.
Rank:
Value:
Size:
How many slots a monster takes up. You have three slots on your
active bench, and three slots on your substitute bench. Monster
sizes can be Small (1 slot), Medium (2 slots), or Large (3 slots).
--- INDIVIDUAL --Level, HP, MP, Attack, Defence, Agility, Wisdom: A monster's vital stats,
just like in a typical RPG. Stats can be increased by leveling up
or by consuming seeds.
Synthesis count: A tally of how many syntheses were done to create a monster.
On the status screen, this is shown next to rank. If you synthesize
a +2 monster and a +3 monster, the result will be a +5 monster.
The level cap for +0 to +4 monsters is level 50.
The level cap for +5 to +9 monsters is level 75.
The level cap for >+10 monsters is level 100.
Charge: Positive, negative, or neutral. On the status screen, this is shown
next to rank. This comes into consideration during synthesis.
Traits: These are passive characteristics. Most traits are innate to
the type of monster and cannot be inherited via synthesis, but
some traits can be learned from skillsets.
Skillsets: This is where most of the customization is done.
These contain active spells and abilities, as well as passive
stat boosts and traits. Skillsets can be innate to the type
of monster, inherited via synthesis, learned via synthesis, or
learned from books.
===============================================================================
[I3] BATTLING
------------------------------------------------------------------------------The game features a pretty straightforward turn-based battle system.
What's important to know is that buff, debuffing, and psyching up are key
aspects of the battle system. You should become familiar with these spells.
Oomph: increase attack
Buff: increase defence
Accelerate: increase agility
Ping: increase wisdom
The child will start at level 1, but its stats will be one quarter of the
sum of its parents' stats.
SLIME
DRAGON
NATURE
BEAST
MATERIAL
DEMON
UNDEAD
SLIME
slime
materl
dragon
undead
demon
undead
beast
DRAGON
NATURE
BEAST
MATERL
DEMON
UNDEAD
dragon
beast
materl
demon
undead
slime
nature
dragon
demon
slime
demon
beast
nature
dragon
materl
materl
nature
slime
demon
nature
undead
===============================================================================
[W0] WALKTHROUGH
===============================================================================
In this walkthrough I've noted the locations of important things, like red
chests (one time only), scout's stones, healing stones, and zip portals;
but not the locations of things that respawn infinitely, like blue chests,
leafs, minerals, and fossils (in Cragavation).
So you should take some time to explore the regions. I've only described how
to progress through the game.
Whenever you see something like (E,12) before a monster, that is the rank and
level of the monster.
===============================================================================
[W1] ALBATROSS
------------------------------------------------------------------------------Red chests: Cypress staff, Machine parts, Positive Puller, Neutral Ground,
Falcon claws, Bag of beastie bites
Scout skill: Zoom
Note: The red chests become unlocked as you progress through the story
------------------------------------------------------------------------------After the opening scenes, you'll find yourself hiding in a cargo box aboard
the Albatross. Press the A button to hop out, and then try to head upstairs.
You'll be forced to return to the box.
Oh no you've been exposed! Your first task as rookie deckhand is to introduce
yourself to everyone. Lily, Melonie, and Eugene are on the main deck. Archie
is in the cargo hold. Rory is in the engine room. Once you're done, return
to Captain Mayday on the bridge.
Something goes wrong, so you'll have to head back down to talk to Rory,
then head back up to talk to Captain Mayday. Aaaand we're gonna crash!
When you regain consciousness, you'll find yourself in a small outdoor area.
Make your way towards the Albatross, climb up some vines, and head inside to
check out the damage. When you exit back outside, you'll meet up with Rory.
Rory will allow you to take the last remaining monster in the pen. Use the
computer to transfer that monster into your active party. He'll also unlock
his red chest for you (it's in the engine room and contains a cypress staff).
There are six possible starter monsters: bad egg, komodo, capsichum, platypunk,
bag o' laughs, or ghost. You'll be assigned one at random. All the starters
Area 7: This area is a bit of a maze. Look for vines (there are three) that
you can climb to get to the tops of the "maze". During sunny weather, you'll
find meddle slimes up there, which are like "fake" metal slimes. They have
2 HP and yield ~80 EXP, but are hard to hit and like to flee. The west exit
opens a path back to area 1, so this is a good point to take a break and
return to the Albatross, if you want. The north exit continues forward.
Area 8: The west exit will become accessible during rainy weather. For now,
continue north.
Area 9: There's another healing stone here. Climb up the ladder and head
east into the cave, where you'll find a red chest containing stone claws.
During the night, there are more meddle slimes down there. Back in area 9,
take the west exit.
Area 10: Watch out for the boss troll that patrols the area. Near the
entrance you'll find a stone square. That's a zip portal, and there's one in
each region. Once activated, you can use Zip to return to the portal. Also
nearby is a log, which leads to a red chest containing a seed of skill.
Exit north into the cave.
Area 11: Along the way you'll find a scout's stone that teaches you Zip.
Head right up into the sleeping Wormonger.
Area 12: The boss is just at the end of this tunnel.
Area 13: Return to area 8 when it's raining, and you'll be able to cross the
log that leads to area 13. There's some pretty tough monsters here. At the
south end is a red chest containing a sludgehammer.
------------------------------------------------------------------------------HYPER HYEDRA
Lv: 10
Family: Undead
HP: 142
Rank: D
MP: 12
Skills: Zam, Shade slash
Att: 46
Traits: Hit squad
Def: 30
Exp:
320
Agi: 11
Gold: 200
Wis: 28
Drop: Antidotal herb
------------------------------------------------------------------------------Back in the Albatross, you can now open Archie's red chest, which contains
machine parts. Deposit machine parts into the box next to the item vendor.
They upgrade the item vendor, so that it offers more items.
===============================================================================
[W3] DOUBTBACK
------------------------------------------------------------------------------Red chests: Iron lance, Metal ticket
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
RAIN/DAY
RAIN/NITE
(F,3) Komodo
4,5,6,7
------(F,5) Platypunk
1,4,5,7
1,2,3,5,7 1,2,3,4,5 2
(F,4) Dracky
3
1,4,5,6,7 3
--(F,5) Ghost
2,8
1,4,5,6,7,8 --1,2,3,4,5,6,7
(F,4) Mischievous mole 2,3
1,2,3,4
1,2,3
2,3
(F,9) Satyr
1,6
6
6
--(F,4) Healslime
3
3,4
3,4,5,6,7 3,4,5,6,7
(F,4) Spitnik
2,3,6
------(E,4) Weaken beakon
5
5,7
----(E,5) Drohl drone
----1,4,5,6,7,8 1,4,5,6,7,8
(E,5) Chimaera
1,4,5,6,7 ------(E,4) Rockbomb
8
8
8
8
(E,4) Wild boarfish
----4,5,6,7
1,3,4,5,6,7
(C,8) Hades condor
5
------(C,25) Great dracky
3
------(?,1) Meddle slime
1,2
2,3
1
--------------------------------------------------------------------------------Area 1: Right away you'll meet this region's giant monster, the Missing Lynx.
It flies around at night, and sleeps during the day. Run out of the way as
it swoops by. Quickly find and enter the cave around the northwest of the
area. During the day, there are meddle slimes in this field.
Area 2: A twisty cave with an exit to the west.
Area 3: Near the entrance is a pocket with a healing stone. This is a great
opportunity to scout a healslime. During the night, there are meddle slimes
in the southern tunnels. And in the very southeast corner is a red chest
containing an iron lance. Exit is to the northeast.
Area 4: Outdoors again, so watch out for the Missing Lynx. Head southwest
through one of the exits.
Area 5: For now, follow the red arrow. There's a hades condor nest to the
north. Just go around to the southwest exit.
Area 6: Head clockwise around the area to find the Zip portal and the exit.
Area 7: There's a cave to the north, but it's blocked by a mole right now,
who tells you to head back to the moles den. Backtrack to area 5, and in
the southeast corner you'll find the den entrance.
Area 8: Later in the game you'll be allowed into the cave. There's a
pocket to the southwest that has a red chest containing a metal ticket.
===============================================================================
[W4] ARENA
------------------------------------------------------------------------------Red chests: Seed of skill
------------------------------------------------------------------------------This isn't really like the other regions. In the first room you'll learn about
the difference between red chests and blue chests. The red chest here contains
a seed of skill.
Now let's save Eugene and beat up those moles. It's not a difficult fight.
The moles just attack, so bring a dedicated healer and possibly a monster
that knows buff for an easy win.
Afterwards you'll meet Don Mole, who administers the Monster Scout Challenge,
and Dr. Lump, who assists with monster synthesis. For now you have to talk to
Eugene and return to the Albatross. After resting it'll become daytime.
Dr. Lump can now be found at the monster pen in the Albatross. Before you
jump into synthesis, consider going to Iceolation first to scout some new
monsters. Also, monsters need to be level 10 or higher before they can be
synthesized.
In the back room you'll meet Martha, the mud mannequin you helped out earlier.
She administers the Monster Scout Proficiency Test, which is designed to teach
you about different aspects of the game. It's worthwhile to keep up with this
sidequest.
To reach the next region, Iceolation, you have to clear rank F of the Monster
Scout Challenge. So head back to the Arena and clear it. It's pretty easy.
Rank E is also available and shouldn't be problem. Eventually you'll have to
clear all the ranks of the Challenge. For more details, see the sidequest
section.
===============================================================================
[W5] ICEOLATION
------------------------------------------------------------------------------Red chests: Seed of defence, Silver sliver, Yggdrasil leaf
Scout skill: Heal All
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
(F,9) Frou-fry
10,11,12
9,10,11,12
(F,5) Hammerhood
1,2,3,4,12
--(E,6) Wild slime
6
2,5,7
(E,5) Snowbird
2,3,5,8,9,10,12 --(E,5) Jailcat
1,3,4,7,8,9,10 1,4,7,8,9,10
(E,5) Spiked hare
2,5,8
2,3,5,8
(E,7) Imp
--1,3,4,6,7,8,9,10,11,12
(D,5) Shadow
--1,2,3,4,5,8,12
(D,1) Metal slime
3,6,11
3,6,11
(B,25) Frou-frou
11
--(A,15) Gigantes
4,7
--------------------------------------------------------------------------------Area 1: After shimmying along a ledge, climb down the vines into the northeast
corner, there's a red chest containing a seed of defence. Follow the winding
path and you'll meet up with Lily. Save her from the hellhounds. They can be
tough to beat, but luckily you'll find a healing stone after the fight.
Area 2: First, head north into area 3 and then continue onwards to area 4.
There you'll find a scout's stone that teaches you Heal All. Backtrack to
area 2, and to the west you'll find a pile of firewood and an ice wall. Talk
to Lily, and she'll light the fire. A giant monster, Bjorn, will come stomping
through, breaking the ice wall. Exit west to area 5.
Area 5: Here you'll find another pile of firewood and ice wall, but you need
a torch to light it. Head into the cave to the south.
Area 6: In the northeast corner there's a red chest containing a silver sliver
and a metal slime. This is a real metal slime, which has 4 HP and drops around
~1000 EXP. The north exit leads back to area 2, the south exit leads onward.
Area 7: You'll find a bonfire here. Grab a torch and return to the pile of
firewood. Along the way, avoid enemies as best as possible. Three encounters
and the torch will blow out. After lighting the bonfire in area 5, Bjorn
will stomp through and break the ice wall again.
Area 8: Oh look, another pile of firewood and an ice wall. The east exit
leads to a section of area 3 where you can find a metal slime. The north exit
leads forward to area 9.
Area 9: Here you'll have to save Lily from hellhounds again. There are three
instead of two this time. After the fight, there's a healing stone and another
bonfire. Grab a torch and return to area 8. You know the drill.
Area 10: Head around to the northeast exit, into a cave.
Area 11: There's a healing stone, a zip portal, and a red chest containing a
yggdrasil leaf here. When you're ready, leave through the northeast.
Area 12: First time here, you'll face a boss fight. But you can return later
and explore. The southwest exit leads to a section of area 3 where you can
find a metal slime. The southeast exit leads to area 4, which leads back to
area 1.
------------------------------------------------------------------------------BABY BJORN
Lv: 18
Family: ???
HP: 650
Rank: ???
MP: 18
Skills: Fire breath, Boulder dash, War cry
Att: 75
Traits: Last word, Grand slammer, Hit squad
Def: 28
Exp:
1860
Agi: 10
Gold: 650
Wis: 44
Drop: Dimium
------------------------------------------------------------------------------After beating the boss, you'll automatically return to the Albatross. To
unlock the next region, clear rank D of the Monster Scout Challenge. Details
are in the sidequest section, even though it's not really optional...
===============================================================================
[W6] CRAGAVATION
------------------------------------------------------------------------------Red chests: Metal ticket, Jumbo insulade, Phoenix sceptre
Scout skill: Nose for Treasure
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
RAIN/DAY
RAIN/NITE
(E,12) Wild slime
6
5,6
----(E,11) Dancing flame
1,2,3
1,2
----(D,8) Dancing devil
1,6
3
----(D,5) Skelegon
----1,2,3,5,6,7 1,2,3,5,6,7
(D,9) Night emperor
5
2,3
----(D,8) Shadow
5
3,5
5
2,3,5
(D,12) Lesser demon
----7,9
7,9
(D,1) Metal slime
2,3,9
2,3,9
3,5,9
3,5,9
(D,10) Rubble slime
1,2,3
1,2
--1
(D,12) Gasbagon
----1,2,3
1,2,3
(D,9) Scorpion
1,2
1,2
1,2,3
1
(D,12) Angel slime
7
------(D,9) Mecha-mynah
1,2,3
1
----(D,12) Silvapithecus
7,9
7,9
----(D,15) Firn fiend
----6,7
6,7
(C,11) Hades condor
2,6
6
----(C,12) Dragon slime
3,6
6
----(B,12) Dark slime
--7
----(B,15) Ethereal serpent 7
--7
--(A,17) Dierantula
--9
--9
-------------------------------------------------------------------------------
This region has lots of twisty paths and walls to climb. Just keep an eye on
the map.
Area 1: Head up the ladder to the east. The northwest exit leads to a hades
condor nest and a dead end. The northeast exist leads forward.
Area 2: Follow the path up north.
Area 3: To the east is a small cave (area 4), where you'll find a healing
stone, a red chest containing a metal ticket, and something else of interest.
When you're done there, just continue north. You'll see Melonie and Captain
Mayday on the other side of the area.
Area 5: It's optional, but if you want to get to that western section of
area 3 you just saw, make your way through the cave to the southwest exit.
You'll find a metal slime and some goodies there. Once you're satisfied, go
back through the cave and take the north exit. Oh, and the middle pocket of
the cave has a red chest with a jumbo insulade.
Area 6: Another winding path. The exit is to the northeast.
Area 7: Go around to the zip portal here. Take the exit near the zip portal
to area 8, where you'll learn Nose for Treasure from a scout's stone. Then
take the northeast exit in area 7 to area 9.
Area 9: Follow the winding path to the northwest exit. There's a healing
stone along the way. At the exit you'll run into Jamirus, the mini-boss.
Area 10: This is the summit. The final boss is at the top of the nest, which
you'll have to climb up to. But before you do that, take the south exit back
to the northeast section of area 9. You'll find a metal slime and a red chest
containing a phoenix sceptre there.
------------------------------------------------------------------------------JAMIRUS
Lv: 20
Family: Demon
HP: 616
Rank: B
MP: 35
Skills: Fire breath, Frizzle
Att: 118
Traits: Tactical trooper
Def: 82
Exp:
2780
Agi: 65
Gold: 530
Wis: 5
Drop: Machine parts
------------------------------------------------------------------------------GEMON
Lv: 25
Family: Demon
HP: 772
Rank: A
MP: 40
Skills: Chilly breath, Bounce
Att: 128
Traits: Tactical trooper, Critical massacre, Bighitter, Desperado
Def: 88
Exp:
3280
Agi: 68
Gold: 820
Wis: 8
Drop: Metal ticket
------------------------------------------------------------------------------Afterwards, you'll automatically return to the Albatross, where Captain Mayday
will tell you about the next region.
===============================================================================
[W7] UNSHORE
-------------------------------------------------------------------------------
Red chests: Yggdrasil dew, Metal ticket, War hammer, Plus sceptre
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
RAIN/DAY
RAIN/NITE
(F,13) See urchin
2,4
1,2,3,4
----(E,16) Nardragon
----1,3
1,3,7
(E,14) Shell slime
1,3
1,3
----(D,15) Snail slime
7
7
----(D,16) Green dragon
----7
7
(D,12) Crabid
6
5,6
----(D,1) Metal slime
2,4,6,7
4,6
2,4,6,7
4,6
(D,13) Skeleton
----5,6
5,6
(D,15) Seasaur
------2,4
(D,13) Eveel
------1,2,3,4,5,6
(D,16) Phantom fencer ----2
2,4
(D,13) Khalamari kid
2,3,4,7
------(C,13) Dangler fish
6
6
6
6
(C,14) Bona constrictor 5,6
5,6
5,6
5,6
(C,14) King kelp
4
4
2,4
2,4
(C,14) Merman
7
7
----(C,16) Octavian sentry 2
2,4
4
4
(C,15) Paws
3
1,3
--3
(C,12) Cureslime
2
2
1,3
1,3
(C,13) Barracuda
1,3
1,3
2,4
2,4
(C,15) Yabby
7
7
----------------------------------------------------------------------------------Area 1: Walk towards the Countessand you'll get in a
It's tougher than a normal enemy, but not really that
stick status effects on you, so be prepared for that.
of them, and they all drop machine parts. Exit is to
Area 2: Climb down the vine and fight another Tentickle. Then climb up
the other vine and search behind the southern rock for a red chest that
contains an yggdrasil dew. Exit to the west.
Area 3: Go fight another Tentickle. The southwestern corner has a red chest
containing a metal ticket.
Area 4: There's a healing stone here. Then climb down the vine and fight yet
another Tentickle. Climb up the other vine, and you can find a metal slime
around here. Exit to the east.
Area 5: There's lots of bona constrictors here. Just continue on.
Area 6: Climb the northern platform to find a metal slime. Exit is to the
northwest.
Area 7: The zip portal is here. Climb down the ladder and fight the last
Tentickle. Follow the water to the southeast, there's a red chest containing
a war hammer. While still in the water, find the hole to the northeast and
climb down.
Area 8: There's another healing stone in the southeastern pocket. You'll
fight the boss in the middle of the area. After, check the northwestern
pocket for a red chest containing a plus sceptre.
------------------------------------------------------------------------------KHALAMARI
Lv: 35
Family: Nature
HP: 1332
Rank: S
MP: 100
Skills: Venomous volley, Sleep sock, Waterspout
Att: 158
Traits: Hit squad, Grand slammer, Foot dragger
Def: 90
Exp:
6682
Agi: 22
Gold: 1615
Wis: 35
Drop: Metal ticket
------------------------------------------------------------------------------To unlock the next region, you must complete rank A of the Monster Scout
Challenge. If you've defeated Khalamari you should be able to complete it.
If not, just grind on a few metal slimes.
===============================================================================
[W8] BEMUSOLEUM
------------------------------------------------------------------------------Red chests: Metal ticket, Multi medicine, Yggdrasil leaf, Metal ticket
Scout skill: Vanish
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
RAIN/DAY
RAIN/NITE
(E,16) Drake slime
7
8
4,7,11
--(E,17) Mummy boy
--6
--6
(E,13) Goodybag
--8
----(D,13) Cannibox
4,5,6,7
4,6,7
5,7,11
4,7,11
(D,18) Skelegon
--1
--1
(D,1) Metal slime
5,6,7,8
5,6,7,8
5,6,7,11
5,6,7,11
(D,14) Rubble slime
4,6,8
7,9
5,7
9
(D,17) Skeleton
------5,7
(D,15) Mecha-mynah
--5,7
--4,6
(D,17) Phantom fencer --1,4,6
--1,5,7,11
(C,18) Hacksaurus
1,4,6
--5
--(C,17) Bodkin archer
----1
1
(C,15) Bona constrictor 5,7
------(C,16) Gargoyle
1,6
--6
--(C,16) Walking corpse --4,5,7
----(C,17) Restless armour 8
------(C,15) Hunter mech
5,7
--4,6,11
--(C,19) Golem
1
--1
--(C,16) Cyber slime
3
--11
--(C,1) Liquid metal sl 4
4
4,6.5
4,6.5
(B,17) Grim rider
------11
(A,17) Living statue
----4
4
(A,22) Gripevine
--9
--9
------------------------------------------------------------------------------The other regions have somewhat linear paths, but the Bemusoleum has an
organized structure, clearly divided into east and west sides.
In the entrance room (area 1), you'll find two locked doors,
a red door to the east (unlocked by pressing two red buttons) and
a blue door to the west (unlocked by pressing two blue buttons).
In the large central room (area 3), there are teleporters that connect to
other areas: two areas on the east side, two areas on the west side. Each
side has a red button and a blue button.
During sunny weather, you'll be able to access the two red buttons.
During rainy weather, you'll be able to access the two blue buttons.
Area 1: Start by going up the stairs and exiting west.
Area 11: There's a scout's stone in the second section of the area, which
teaches you Vanish, a highly useful skill to have.
------------------------------------------------------------------------------OVERKILLING MACHINE
Lv: 30
Family: Material
HP: 950
Rank: S
MP: 40
Skills: Dragon slash, Helm splitter, Multi-slash, Lightning
Att: 142
Traits: Double trouble, Hit squad
Def: 128
Exp:
4200
Agi: 180
Gold: 1005
Wis: 70
Drop: Machine parts
------------------------------------------------------------------------------SAGITTAR
Lv: 35
Family: Material
HP: 1560
Rank: X
MP: 255
Skills: Donk, Kadonk, Blizzard slash, Helm splitter, Thin air
Att: 172
Traits: Double trouble, Hit squad, Grand slammer
Def: 115
Exp:
8800
Agi: 125
Gold: 2770
Wis: 158
Drop: Machine parts
------------------------------------------------------------------------------Once you have the Medal of Merit, return to the Arena and talk to Don Mole
and Mynos for two back-to-back boss fights. This is supposed to be rank S
of the Monster Scout Challenge, but you can give orders and use items.
------------------------------------------------------------------------------DON MOLE
Lv: 29
Family: Beast
HP: 920
Rank: S
MP: 76
Skills: Sultry dance, Meditation, Multifists, Fuddle dance
Att: 258
Traits: Tactical genius, Heckling hector
Def: 156
Exp:
2772
Agi: 131
Gold: 50
Wis: 200
Drop: Machine parts
------------------------------------------------------------------------------CANZAR
Lv: 33
Family: Slime
HP: 1550
Rank: X
MP: 255
Skills: Slimedunk, Chilly b, Boulderbash, Mistme, Disruptive wave
Att: 208
Traits: Double trouble, Hit squad, Grand slammer, Close scraper
Def: 183
Exp:
10890
Agi: 96
Gold: 550
Wis: 138
Drop: Machine parts
------------------------------------------------------------------------------Afterwards, return to area 2 of the Bemusoleum, where the big painting is,
and talk to Mynos. He'll open the entrance to the next region.
===============================================================================
[W9] NECROPOLIS
------------------------------------------------------------------------------Red chests: Obsidian sword, Metal ticket, Elfin elixir, Yggdrasil leaf
Scout skill: Monster Mender
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
(E,18) Dancing flame
--9,10
(D,21) Silvapithecus
1
1,2
(C,18) Gargoyle
2,3
1,2,3
(C,1) Liquid metal slime 1,2,3,5,6,7,8 2,4,7,8,10
(C,15) Gryphon
--7
(B,18) Firebird
9,10
9,10
(B,20) Magmalice
9,10
--(B,22) Lethal armour
5,6,7,8
5,6,7,8
(B,22) Phantom swordsman 4,7,8
4,7,8
(B,17) Skeleton
6
--(B,18) Dark slime
1,2,3
1,2,3
(B,24) Tyrantosaurus
5,7
--(B,23) Grim rider
--3,4
(B,18) Mimic
3,7,9
3,7,9
(B,25) Archdemon
--5,6
(B,20) Dark slime knight 1,2,3,4
--(B,18) Fright knight
--5
(B,25) Drakularge
5
--(A,20) Gigantes
5,6,7,9,10
5,6,7,9,10
(A,20) Demon-at-arms
10
10
------------------------------------------------------------------------------Area 1/2: Just follow the winding path. It'll go through most of area 1,
then through part of area 2 (along the way is a liquid metal slime), briefly
back into area 1, and then through the rest of area 2. Step on the green
teleporter in the northwest corner.
Area 3: Head around to the southeast, then take the stairs down. Step on the
green teleporter in the northwest corner.
Area 4: You have to move counter-clockwise around this room. At the bottom,
there's a green teleporter and a purple teleporter. Step on the green one to
access the section of area 3 with a scout's stone. Then return to area 4
and take the central elevator down.
Area 5: Just follow the path. In the large southwestern chamber, there's a
hidden door that leads to a small area, where you'll find red chest containing
an obsidian sword. Look at the walls closely for the panel has red eyes. In
the next large chamber, there's a purple teleporter that lets you skip ahead.
Or you could take the exit to area 6.
Area 6: Just follow the path. In the southwest corner of the corridor,
there's a hidden door that leads to a small which has two blue chests. In the
larger southeastern chamber, there's a red chest containing a metal ticket in
the northeast corner. In the northernmost chamber, there's a hidden door that
leads to another small area, which has a red chest containing an elfin elixir.
Exit back to area 5.
Area 5: At the end is a healing stone and a green teleporter.
Area 7: In the southwestern corner is a red chest containing an yggdrasil
leaf. Make your way to the green teleporter on the east side.
Area 8: Similar to area 4, but you have to move clockwise around this room.
Along the way is a liquid metal slime. At the bottom, just take the central
elevator down.
Area 9: Make your way to the green teleporter to the north.
Area 10: Head straight forward to find the zip portal. There's a healing
stone next to the green teleporter to the north.
Open the door in the center of the circular room. Here, make your way to the
northeast, then follow the path upwards, pulling levers along the way to stop
the cogs.
Next is the boss room. There's a zip portal and healing stone here for your
convenience. When you're ready, climb down the ladders.
------------------------------------------------------------------------------RIGOR MORTEX
Lv: 77
Family: ???
HP: 5540
Rank: ???
MP: 955
Skills: Cremate, C-c-cold breath, Unnatural order, Kasap
Att: 514
Traits: Bouncer, Grand slammer, Tactical genius
Def: 448
Exp:
76500
Agi: 77
Gold: 0
Wis: 787
Drop: Royal rod
------------------------------------------------------------------------------Afterwards, return to Leonyx and talk to him to get the Leonine greatsword.
===============================================================================
[W11] LAND OF LIGHT
------------------------------------------------------------------------------After beating Rigor Mortex, the Dark World map will change slightly. Use the
touchscreen to look around, and you'll notice there are now eight cave exits
around the edges of the map. They lead to seven "new" areas, and each area
is associated with one of the seven families of monsters.
To get to the Land of Light, first, check the red pillar in the main circular
room of the Dark World. It will say a pillar carved with a certain monster
family symbol is the key. Go to the area corresponding to that family, and
look for that pillar. Check it, and it can teleport you to the Land of Light.
--- SLIME AREA --Directions: west, south, south
(F,5) Scissor beatle
(F,4) Hell hornet
(A,20) Thornella
--- DRAGON AREA --Directions: north, east, east, east
(E,17) Shell slime
(C,16) Barracuda
(A,20) Dorsal fiend
--- NATURE AREA --Directions: north, north, west, west, west
(S,20) Canzar
--- BEAST AREA ---
Hammerhood
Snowbird
Spiked hare
Dual duellers
--- MATERIAL AREA --Directions: north, north, west, north, north, north
(A,20) Marquis de Leon
--- DEMON AREA --Directions: east, south, south
(B,22)
(B,24)
(C,1)
(A,20)
Dark slime
Dark slime knight
Liquid metal slime
Mortella
Metal slime
Jumping jackal
Great dragon
Liquid metal slime
King metal slime
Trauminator
===============================================================================
[S0] SIDEQUESTS
===============================================================================
Most of the Monster Scout Challenge, Monster Scout Proficiency Test, and
Captain Crow sidequest can be done before finishing the game, but the last
levels are only available in the post-game.
The giant monsters can be fought before finishing the game, but you won't be
able to scout them until the post-game.
Battles with the Incarnus and Eugene Poole are only available in the post-game.
===============================================================================
[S1] MONSTER SCOUT CHALLENGE
------------------------------------------------------------------------------These are the rules of the Monster Scout Challenge:
- no orders can be given
Round
(F,2)
(F,2)
(F,4)
2
Swarmtroopers
Dracky
Hell hornet
Round
(F,2)
(F,5)
(F,5)
3
Lips
Frogface
Mental pitcher
Round
(F,7)
(F,6)
(F,6)
2
Mischievous mole
Hammerhood
Mischievous mole
Round
(E,7)
(E,6)
(E,7)
3
Cheeky tiki
Heedoovoodoo
Cheeky tiki
1
Platypunk
Slime
Healslime
1
Drohl drone
Chimaera
Drohl drone
Round 2
(F,8) Firespirit
(F,10) Bad egg
(F,8) Firespirit
Round 3
(F,10) Dragonthorn
(F,12) Mud mannequin
(F,10) Dragonthorn
Round 2
(D,12) Angel slime
(D,14) Slime knight
(D,13) Behemoth slime
Round 3
(D,14) Fencing fox
(C,13) Erazor blade
(C,15) Erazor blade
Round 2
(D,10) Dancing devil
(F,12) Conklave
(E,10) Imp
Round 3
(C,19) Jumping jackal
(C,18) Great sabrecat
(E,19) Great sabrecub
Round 2
(B,21) Mimic
(S,25) Trap box
(D,23) Cannibox
Round 3
(C,24) Hunter mech
(S,26) Black dragon
(A,24) Killing machine
Qualifier 2
Qualifier 3
(B,32) Ethereal serpent (B,33) Magic slime
(A,32) Balhib
(S,27) Teeny sanguini xy
(E,28) Goodybag
Finals 1
(S,35) Ruin
Finals 2
(X,40) Dr snapped
(?,40) Ace of spades
===============================================================================
[S2] MONSTER SCOUT PROFICIENCY TEST
------------------------------------------------------------------------------Talk to Martha in the back room of the Arena to take the Monster Scout
Proficiency Test. Basically she will ask you to show her a monster with
specific requirements. The monster must be in your party (active or
substitute) to show her. The last two levels become available after you beat
the game.
1
2
3
4
5
6
7
8
9
10
11
12
TEST
Present a healslime
Present a synthesized monster that has inherited
the healer skill
Present a synthesized jargon
Present a synthesized boreal serpent
Present a hades condor
Present a slime stack with the cure-all skill
Present a synthesized demonrider
Present a synthesized grim rider with the
Fortifier skill
Present a synthesized monster with the defence
boost II skill
Present a demon-at-arms
Present a giant monster
Present a hargon
REWARD
Strong medicine
Seed of magic
Magic elixir
Panacea
Oomph powder
Yggdrasil leaf
"Think Negative"
"Secrets of Sorcery"
Minus sceptre
Warriors scroll
Synthesis recipe
Synthesis recipe
===============================================================================
[S3] GIANT MONSTERS
--------------------------------------------------------------------------------- TREEPIDATION --At night, head back to the cave where you fought the boss. Enter its mouth.
WORMONGER
Lv: 5
HP: 1824
MP: 180
Family: Nature
Rank: D
Skills: Sandstorm, Kafrizzle, Unnatural order
Att:
Def:
Agi:
Wis:
248
73
26
56
Traits:
Exp:
Gold:
Drop:
--- DOUBTBACK --During the day, head to the end of the region, where a mole was blocking a
cave entrance. Inside, fight the Lynx's tail and then the Lynx.
TALL
Lv:
HP:
MP:
Att:
Def:
Agi:
Wis:
TAIL
36
1486
90
222
140
768
90
MISSING LYNX
Lv: 5
HP: 2052
MP: 135
Att: 278
Def: 140
Agi: 205
Wis: 90
Family:
Rank:
Skills:
Traits:
Exp:
Gold:
Drop:
Beast
???
Kaswoosh, Spooky aura
???
7002
52
---
Family:
Rank:
Skills:
Traits:
Exp:
Gold:
Drop:
Beast
C
Boulder toss
Grand slammer, Crafty woosher
9852
312
---
--- ICEOLATION --Anytime, head back to the area where you fought the boss. Check the bonfire.
BJORN
Lv: 5
HP: 2550
MP: 198
Att: 309
Def: 117
Agi: 48
Wis: 53
Family:
Rank:
Skills:
Traits:
Exp:
Gold:
Drop:
Beast
B
War cry, Donk
Grand slammer, Hit squad, Last word
11550
434
---
--- CRAGAVATION --Anytime, head back to the area where you fought the boss. Climb to the top.
EMPYREA
Lv: 5
HP: 2543
MP: 382
Att: 248
Def: 137
Agi: 176
Wis: 111
Family:
Rank:
Skills:
Traits:
Exp:
Gold:
Drop:
Nature
A
Lightning storm, Kazapple
Grand slammer, Hit squad, Tactical trooper, Crafty zapper
12306
496
---
--- UNSHORE --Anytime, head back to the area where you fought the boss. You can also
fight the Tentickles again if you want.
KHALAMARI
Lv:
HP:
MP:
Att:
Def:
Agi:
Wis:
5
3064
180
276
117
105
56
Family:
Rank:
Skills:
Traits:
Exp:
Gold:
Drop:
Nature
S
Tidal wave, Venomous volley, Paralysing punch
Grand slammer, Hit squad, Psycho, Crafty dazzler
14778
530
---
===============================================================================
[S4] CAPTAIN CROW
------------------------------------------------------------------------------This sidequest is introduced by the mole near the entrance of the Arena.
Captain Crow is randomly encountered when entering a rainy region from the
world map (doesn't work if you just Zoom there).
After beating the third encounter, talk to the mole, and it'll reward
you with a sidewinder.
After beating the game, talk to the mole, and the last two encounters
will become available.
After beating the final encounter, talk to the mole, and it'll reward
you with a loyalty card.
--- FIRST ENCOUNTER --(D,12) Orc
(D,13) Skeleton
(D,12) Orc
--- SECOND ENCOUNTER --(D,13) Skeleton
(B,16) Cross bones
(D,13) Skeleton
--- THIRD ENCOUNTER --(B,16) Cross bones
(S,17) Captain Crow
(B,16) Cross bones
--- FOURTH ENCOUNTER --(A,32) Marquis de Leon
--- FINAL ENCOUNTER --(S,34) Captain Crow
After beating Captain Crow for the last time, he'll join your party!
===============================================================================
[S5] INCARNUS
-------------------------------------------------------------------------------
--- LOCATIONS --The Incarnus is found randomly at one of these locations. Look for a strange
looking round stone.
Treepidation (area 10):
Zip to the portal, cross the log, and climb the vine. If it's raining
you'll have to go around the long way.
Doubtback (area 7):
Zip to the portal, exit northwest. The stone is in the north corner.
Iceolation (area 10):
Zip to the portal, exit south. The stone is in the northern pocket.
Cragavation (area 9):
Zip to the portal, climb up to the summit, exit southeast. The stone
is on the little overhang.
Unshore (area 2):
From the start, exit west. Climb down the vine, then climb up the other vine.
The stone is near the other exit.
Bemusoleum (area 11):
From the start, exit through the blue door to the west when it's raining.
The stone is in the second "room" of the area.
--- BATTLES --DIAMAGON ACE
Lv: 50
Family: ???
HP:
Rank: ???
MP:
Skills:
Att:
Traits:
Def:
Exp:
Agi:
Gold:
Wis:
Drop: Book of diamagon
CLUBOON ACE
Lv: 50
HP:
MP:
Att:
Def:
Agi:
Wis:
Family: ???
Rank: ???
Skills:
Traits:
Exp:
Gold:
Drop: Book of cluboon
HAWKHART ACE
Lv: 50
Family: ???
HP:
Rank: ???
MP:
Skills:
Att:
Traits:
Def:
Exp:
Agi:
Gold:
Wis:
Drop: Book of hawkhart
WULFSPADE ACE
Lv: 88
Family: ???
HP: 7232
Rank: ???
MP: 712
Skills: Oomph, Disruptive wave, Lightning storm, Kazapple
Att:
Def:
Agi:
Wis:
603
170
382
586
Traits:
Exp:
Gold:
Drop:
After beating wulfspace ace, zoom back to the Albatross and head over to
the northwest of the area. There you'll pick up a cute little wulfspade!
===============================================================================
[S6] EUGENE POOLE
------------------------------------------------------------------------------Eugene is found randomly near any of the Zip portals, except in the Dark
World. Eugene is probably the hardest challenge in the game. All his
mosters are quite tough and have very high HP (except the metal slime of
course); for example, that first Komodo has a little over 2000 HP.
The reward for beating him is pretty awesome though. After each encounter
he will give you a monster from his library.
--- FIRST ENCOUNTER --(F,42) Komodo
(D,42) Green dragon
--- SECOND ENCOUNTER --(F,55) Killerpillar
(A,55) Gripevine
--- THIRD ENCOUNTER --(A,68) Gracos
(S,68) Night clubber
(F,68) Conklave
--- FOURTH ENCOUNTER --(A,80) Riptide
(S,80) Alabast dragon
--- FINAL ENCOUNTER --(F,99) Slime
(A,99) Ultra slime
(D,99) Metal slime
===============================================================================
[M0] LIBRARY
===============================================================================
The library is accessed from the monster pen computer. It keeps track of
monsters you've seen, scouted, or synthesized, as well as listing all the
traits and skills in the game.
===============================================================================
[M1] MONSTERS
------------------------------------------------------------------------------I've mainly focused on the listing monster traits and skillsets. For more
detailed information, see souimet's Monster List on GameFAQs.
Value, Name, Family, Rank, Size
1 Slime
Slime
F
Skills: Slimer
Traits: Critical massacre, Crafty frizzer
2 Komodo
Skills: Defender
Traits: Crafty fire breather
Dragon
3 Swarmtroopers
Nature
Skills: Woosh & zap
Traits: Artful dodger, Hit squad
4 Platypunk
Skills: Naturalist
Traits: Hit squad
Beast
Material
6 Dracky
Demon
Skills: Dark knight
Traits: Artful dodger, Crafty woosher
7 Ghost
Undead
Skills: Graveheart
Traits: Artful dodger, Crafty fizzler
8 Bad egg
Skills: Crack & sizz
Traits: Crafty gobstopper
Slime
Dragon
10 Capsichum
Nature
F
Skills: Saboteur
Traits: Rabble rouser, Crafty blade blunter
11 Mischievous mole
Skills: Guerilla
Traits: Psycho, Lootist
5 Bag o laughs
Skills: Fear-monger
Traits: Crafty sleeper
9 Frou-fry
Skills: Icemeister
Traits: ---
12 Mud mannequin
Skills: Dancer
Traits: Crafty dance banner
13 Lips
Skills: Hypnotist
Traits: Crafty confuser
14 Stump chump
Beast
Material
Demon
Undead
16 Dragonthorn
Dragon
Skills: Toxifier
Traits: Artful dodger, Crafty poisoner
17 Scissor beatle
Nature
Skills: Hive mind
Traits: Psycho, Crafty paralyser
18 Killerpillar
Skills: Bang & zam
Traits: Desperado
Nature
19 Satyr
Skills: Dancer
Traits: Talent scout
Beast
20 Wax murderer
Skills: Fire fighter
Traits: Frizzmeister
Material
21 Winky
Demon
Skills: Seal
Traits: Desperado, Crafty fizzler
22 Funghoul
Skills: Graveheart
Traits: Crafty poisoner
Undead
23 Bubble slime
Slime
Skills: Slimer
Traits: Poisonous, Crafty poisoner
24 Argon lizard
Skills: Toxifier
Traits: Escape artist
Dragon
25 Hell hornet
Nature
Skills: Diminisher
Traits: Artful dodger, Paralysing touch
26 Hammerhood
Skills: Huntsman
Traits: Psycho, Rabble rouser
Beast
27 Frostburn
Material
Skills: Icemeister
Traits: Crackmeister, Crafty cracker
28 Conklave
Skills: Frizz & woosh
Traits: Hit squad, Talent scout
Demon
Undead
29 Muddy hand
Skills: Materialist
Traits: --30 Healslime
Slime
F
S
Skills: Healer
Traits: Health professional, Crafty magic drainer
31 Mental pitcher
Nature
Skills: Frizz & sizz
Traits: Poisonous touch, Sizzmeister
32 Spitnik
Material
Skills: Frizz & bang
Traits: Bangmeister, Crafty banger
33 See urchin
Demon
F
S
Skills: Aquapothecary
Traits: Health professional, Crafty dance banner
34 Firespirit
Undead
Skills: Frizz & sizz
Traits: Frizzmeister, Crafty frizzer
35 She-slime
Slime
Skills: Frizz & zap
Traits: Frizzmeister, Crafty dazzler
36 Jargon
Skills: Toughie
Traits: Critical massacre
Dragon
37 Great sabrecub
Nature
Skills: Naturalist
Traits: Hit squad, Crafty gobstopper
38 Weakon beakon
Beast
Skills: Sizz & zap
Traits: Hit squad, Crafty dimmer
39 Cheeky tiki
Skills: Trickster
Traits: Crafty dazzler
40 Heedoovoodoo
Demon
E
Skills: Mime
Traits: Counterstriker, Crafty dance banner
41 Drohl drone
Skills: Sizz & zam
Traits: ---
Material
Undead
42 Drake slime
Slime
Skills: Slimer
Traits: Artful dodger, Crafty sizzler
43 Boreal serpent
Dragon
E
M
Skills: Ice
Traits: Artful dodger, Crackmeister, Big hitter
44 Chimaera
Nature
Skills: Cleanser
Traits: Hit squad, Crafty dance banner
45 Powie yowie
Beast
Skills: Crack & zap
Traits: Hit squad, Crafty ice breather
46 Rockbomb
Skills: Martyr
Traits: Psycho
Material
47 Frogface
Skills: Healer
Traits: ---
Demon
Undead
Slime
50 Nardragon
Dragon
Skills: Martyr
Traits: Psycho, Crafty inactivist
51 Bullfinch
Nature
Skills: Toughie
Traits: Counterstriker, Crafty sleeper
52 Pan piper
Beast
Skills: Nightmare
Traits: Sleepy touch, Crafty sleeper
53 Dancing flame
Material
Skills: Fire fighter
Traits: Frizzmeister, Crafty frizzer
54 Headhunter
Skills: Berserker
Traits: Metal beater
Demon
55 Demonrider
Undead
Skills: Diminisher
Traits: Counterstiker, Crafty sagger
48 Mummy boy
Skills: Graveheart
Traits: Sleepy touch
49 Wild slime
Skills: Champion
Traits: Psycho
56 Shell slime
Slime
E
Skills: Bolsterer
Traits: Talent scout, Crafty magical saboteur
57 Snapdragon
Dragon
E
Skills: Frizz & woosh
Traits: Artful dodger, Crafty decelerator
58 Wild boarfish
Nature
Skills: Huntsman
Traits: Paralysing, Crafty inactivist
59 Snowbird
Beast
61 Lump wizard
Demon
E
S
Skills: Bang & woosh
Traits: Health professional, Crafty magic drainer
62 Drohl diabolist
Undead
E
Skills: Woosh & zam
Traits: Talent scout, Crafty magic drainer
63 Mottle slime
Skills: Woosh & sizz
Traits: Crafty zapper
64 Jailcat
Nature
Skills: Woosh & crack
Traits: Crackmeister, Strangely alluring
65 Spiked hare
Skills: Naturalist
Traits: Psycho, Crafty zapper
Nature
Beast
67 Goodybag
Material
Skills: Enfeebler
Traits: Yellow-belly, Gold getter
68 Imp
Demon
Skills: Frizz & bang
Traits: Bangmeister, Crafty banger
69 Skipper
Skills: Saboteur
Traits: Escape artist
Undead
70 Snail slime
Skills: Mage aid
Traits: Escape artist
Slime
66 Chainine
Skills: Mime
Traits: Hit squad
Slime
71 Green dragon
Dragon
D
M
Skills: Dragon lore
Traits: Big hitter, Crafty zapper, Crafty gobstopper
72 Teeny sanguini
Beast
Skills: Frizz & zap
Traits: Strangely alluring, Fast learner
73 Cannibox
Skills: Fear-monger
Traits: Desperado, Lootist
Material
Demon
74 Dancing devil
Skills: Dancer
Traits: Heckling hector, Crafty donker
75 Hellhound
Skills: Crack & zam
Traits: Psycho
Undead
76 Snowmangler
Slime
Skills: Crack & sizz
Traits: Crackmeister, Crafty cracker
77 Skelegon
Dragon
Skills: Crack & zam
Traits: Crackmeister, Zammeister
78 Boring bug
Skills: Enfeebler
Traits: Crafty decelerator
Nature
79 Night emperor
Beast
Skills: Bad breath
Traits: Artful dodger, Crafty sleeper
80 Shadow
Material
Skills: Reaper
Traits: Zammeister, Hit squad
81 Dessert demon
Skills: Bolsterer
Traits: Critical massacre
Demon
82 Flyguy
Undead
Skills: Seal
Traits: Artful dodger, Crafty dimmer
83 Slime knight
Slime
Skills: White knight
Traits: Counterstriker, Crafty banger
84 Dragurn
Skills: Fire
Traits: Fast learner
Dragon
85 Crabid
Skills: Defender
Traits: Close scraper
Nature
Beast
87 Anchorman
Skills: Materialist
Traits: Crafty sapper
Material
88 Lesser demon
Skills: Diabolist
Traits: Crafty donker
Demon
Undead
86 Fencing fox
Skills: Guerilla
Traits: Early bird, Timid
89 Hyper heyedra
Skills: Anti-dragon
Traits: Hit squad, Crafty zammer
90 Metal slime
Slime
Skills: Slimer
Traits: Metal body, Yellow-belly
91 Rubble slime
Skills: Bang & sizz
Traits: Perilous parrier
Slime
92 Gasbagon
Dragon
Skills: Fire
Traits: Last word, Crafty frizzer
93 Scorpion
Nature
D
Skills: Hive mind
Traits: Critical massacre, Paralysing touch
94 Orc
Skills: Speedster
Traits: Health professional
Beast
95 Gold golem
Material
Skills: Iceplosion slashes
Traits: Psycho, Crafty decelerator
96 Cross eye
Skills: Hypnotist
Traits: Hit squad, Late riser
Demon
Undead
98 Angel slime
Slime
D
Skills: Healer
Traits: Artful dodger, Health professional
99 Seasaur
Skills: Dragon lore
Traits: Artful dodger
97 Skeleton
Skills: Enfeebler
Traits: Crafty abiliterator
Dragon
100 Eveel
Nature
Skills: Hypnotist
Traits: Poisonous touch, Crafty sagger
101 Weartiger
Beast
Skills: Boom boxer
Traits: Critical massacre, Hit squad
102 Mecha-mynah
Material
Skills: Bird brain
Traits: Artful dodger, Fast learner
103 Silvapithecus
Skills: Diabolist
Traits: Crafty fizzler
Demon
Undead
Slime
Nature
Beast
110 Wrecktor
Demon
Skills: Bang & woosh
Traits: Wooshmeister, Crafty dimmer
108 Brownie
Skills: Bounty hunter
Traits: Psycho, Talent scout
Slime
113 Wormonger
Nature
D
L
Skills: Wormonger
Traits: Poisonous, Paralysing, Grand slammer, Late riser
114 Slime X
Slime
C
Skills: Slimer
Traits: Critical massacre, Tactical trooper
115 Chimaera X
Nature
Skills: Cleanser
Traits: Hit squad, Giant killer
116 Goodybag X
Material
Skills: Enfeebler
Traits: Close scraper, Gold getter
117 Conklave X
Demon
C
Skills: Frizz & woosh
Traits: Early bird, Hit squad, Yellow-belly
118 Hacksaurus
Dragon
Skills: Dragon lore
Traits: Hit squad, Giant killer
Nature
Skills: Cure-all
Traits: Artful dodger, Crafty dazller
120 Bodkin archer
Skills: Fortifier
Traits: Crafty poisoner
Beast
Material
Undead
127 Gargoyle
Skills: Bird brain
Traits: Artful dodger
Beast
Material
Undead
Slime
121 Puppeteer
Skills: All-rounder
Traits: ---
133 Treeface
Nature
C
M
Skills: Green finger
Traits: Hit squad, Big hitter, Steady recovery
134 Merman
Beast
Skills: Aquapothecary
Traits: Crafty abiliterator
135 Malevolamp
Material
Skills: Woosh & zap
Traits: Hit squad, Rabble rouser
Demon
Undead
140 Paws
Nature
Skills: Anti-metal
Traits: Hit squad, Heckling hector
Demon
144 Heyedra
Undead
Skills: Antimagic
Traits: Hit squad, Crafty zammer
145 Cureslime
Slime
C
S
Skills: Healer
Traits: Health professional, Crafty magic drainer
146 Metal dragon
Dragon
C
Skills: Assassin
Traits: Perilous parrier, Craft blade blunter
147 Barracuda
Nature
C
Skills: Bang & sizz
Traits: Early bird, Timid, Crafty inactivist
148 Diemon
Beast
Skills: Wind blower
Traits: Wooshmeister, Wave of relief
149 Golem
Material
Skills: Materialist
Traits: Psycho, Crafty sagger
150 Erazor blade
Demon
Skills: Trickster
Traits: Artful dodger, Fly swatter
Slime
153 Yabby
Skills: Mage aid
Traits: Hit squad
Nature
Demon
Dragon
163 Beetleboy
Nature
Skills: Hive mind
Traits: Psycho, Crafty abiliterator
164 Firebird
Beast
Undead
170 Tyrantosaurus
Dragon
Skills: Guerilla
Traits: Critical massacre, Hit squad
Nature
Beast
Material
176 Soulspawn
Undead
Skills: Graveheart
Traits: Hit squad, Confusing touch
172 Cockateer
Skills: Bird brain
Traits: Fly swatter
173 Jum
Skills: Defender
Traits: ---
Nature
Skills: Huntsman
Traits: Critical massacre, Imposing
180 Pink sanguini
Beast
B
S
Skills: Woosh & crack
Traits: Strangely alluring, Fast learner, Crafty magical saboteur
181 Mimic
Material
B
Skills: Nightmare
Traits: Critical massacre, Pro talent scout
182 Archdemon
Demon
Skills: Frizz & bang
Traits: Bangmeister, Crafty banger
185 Megalodon
Dragon
Skills: Breath
Traits: Artful dodger, Magic regenerator
186 Frou-frou
Skills: Cold sleep
Traits: Desperado
Dragon
190 Jamirus
Skills: Frizz & woosh
Traits: Tactical trooper
Slime
Beast
Demon
194 Drakularge
Dragon
197 Gigantes
Beast
A
M
Skills: Anti-metal
Traits: Last word, Big hitter, Crafty decelerator
198 Living statue
Material
Skills: Barricade
Traits: Critical massacre, Crafty sapper
199 Demon-at-arms
Demon
Skills: Crack & zam
Traits: Double trouble, Hit squad
Undead
Slime
203 Thornella
Nature
A
M
Skills: Thornella
Traits: Health professional, Big hitter, Hit squad
204 Buffalogre
Beast
Skills: Berserker
Traits: Psycho, Crafty gobstopper
206 Dhuran
Skills: Reaper
Traits: Hit squad, Imposing
Demon
207 Exorsus
Undead
A
S
Skills: Exorsus
Traits: Big hitter, Sizzmeister, Crafty sizzler
208 Balhib
Material
Skills: Cursader
Traits: Gold getter, Crafty devil
209 Conkettes
Demon
Skills: Cure-all
Traits: Psycho, Hit squad, Comeback kid
210 Night knight
Undead
Skills: Sizz & zam
Traits: Metal beater, Fly swatter
214 Mohawker
Skills: White knight
Traits: Critical massacre
Beast
Material
216 Gracos
Demon
Skills: Crack & zap
Traits: Wooshmeister, Crackmeister
215 Boe
Skills: Fortifier
Traits: ---
Undead
218 Mortella
Demon
A
S
Skills: Mortella
Traits: Big hitter, Hit squad, Paralysing touch, Heckling hector
219 Ultra slime
Slime
A
S
Skills: Cleric
Traits: Early bird, Giant killer, Close scraper, Foot dragger
220 Garuda
Nature
Skills: Frizz & zap
Traits: Artful dodger, Crafty sapper
221 Moosifer
Skills: Crack & sizz
Traits: Psycho, Sizzmeister
Beast
Material
223 Gemon
Demon
A
Skills: Frizz & zam
Traits: Fly swatter, Big hitter, Scare stare
224 Roseguardin
222 Mum
Skills: Mage aid
Traits: ---
Undead
Skills: Diminsher
Traits: Counterstriker, Tactical trooper
225 Mechanowyrm
Dragon
Skills: Barricade
Traits: Critical massacre, Paralysing
226 Gripevine
Nature
A
Skills: Niflheim
Traits: Big hitter, Hit squad, Crafty dimmer
228 Boh
Skills: Healer
Traits: Health professional
Material
229 Belial
Demon
Skills: Bang & zam
Traits: Bangmeister, Tactical trooper
233 Dierantula
Undead
A
M
Skills: Niflheim
Traits: Big hitter, Scare stare, Crafty woosher
234 Schleiman tank
Slime
A
L
Skills: Flute warrior
Traits: Double trouble, Last word, Grand slammer, Giant killer
235 Stormsgate citadel
Material
A
L
Skills: Stormsgate citadel
Traits: Double trouble, Last word, Grand slammer, Perilous Parrier
236 Empyrea
Nature
A
L
Skills: Empyrea
Traits: Grand slammer, Hit squad, Tactical trooper, Crafty zapper
237 Metal king slime
Slime
Skills: Bang & crack
Traits: Metal body, Escape artist
239 Beetlebully
Nature
Demon
Undead
244 Shogum
Slime
Skills: Iceplosion slashes
Traits: Counterstriker, Tactical trooper
245 Drakulard
Dragon
Skills: Toughie
Traits: Critical massacre, Intimidating
243 Dullahan
Skills: Champion
Traits: Psycho
Beast
251 Nemeslime
Slime
Skills: Reaper
Traits: Tactical trooper, Imposing
Dragon
Skills: Niflheim
Traits: Scare stare, Crafty fizzler
255 Mumboh jumboe
Skills: Barricade
Traits: Bangmeister
Material
256 Murdaw
Demon
S
S
Skills: Nightmare
Traits: Crackmeister, Crafty ice breather, Crafty sleeper
257 Baramos
Demon
S
S
Skills: Frizz & sizz
Traits: Frizzmeister, Hit squad, Sizzmeister, Tactical trooper
258 Hargon
Demon
S
S
Skills: Cleanser
Traits: Hit squad, Steady recovery, Crafty fizzler
259 Malroth
Demon
S
S
Skills: Healer
Traits: Health professional, Big hitter, Hit squad, Sleepy touch
260 Captain crow
Skills: Captain crow
Traits: Psycho, Rabble rouser
Undead
Beast
272 Skeleton XY
Undead
S
S
Skills: Uber knight
Traits: Counterstriker, Close scraper, Disruptive wave, Crafty sagger
273 Dragonlord
Dragon
X
Skills: Dragonlord
Traits: Psycho, Steady recovery, Big hitter
274 Leopold
Nature
X
S
Skills: Leopold
Traits: Artful dodger, Early bird, Giant killer, Foot dragger
275 Psaro
Material
X
Skills: Niflheim
Traits: Big hitter, Desperado, Crafty whacker
277 Nimzo
???
X
M
Skills: Nimzo
Traits: Double trouble, Big hitter, Disruptive wave, Crafty sapper
278 Gem slime
Slime
X
Skills: Bang & zap
Traits: Metal body, Big hitter, Hit squad
279 Orochi
Dragon
X
L
Skills: Orochi
Traits: Grand slammer, Hit squad, Tactical genius, Crafty fire breather
280 Numen
Nature
Skills: Crusader
Traits: Comeback kid, Wave of relief
281 Fluffy
Beast
Skills: Green finger
Traits: Rabble rouser, Pro talent scout
282 Trauminator
Material
X
M
Skills: Darklight slashes
Traits: Double trouble, Bangmeister, Big hitter, Crafty inactivist
283 Dr snapped
Undead
X
M
Skills: Dr snapped
Traits: Poisonous, Big hitter, Hit squad, Confusing touch
284 Zoma
???
Skills: Zoma
Traits: Bouncer, Tactical trooper
285 Greygnarl
Dragon
X
Skills: Hero of the heavens
Traits: Zapmeister, Big hitter, Comeback kid
286 Trode
Nature
X
S
Skills: Trickster
Traits: Psycho, Counterstriker, Escape artist, Heckling hector
287 Sagittar
Material
X
L
Skills: Sagittar
Traits: Double trouble, Early bird, Grand slammer, Hit squad
288 Mortamor
???
X
M
Skills: Mortamor
Traits: Magic regenerator, Big hitter, Hit squad
289 Barbarus
Dragon
X
M
Skills: Vile void
Traits: Big hitter, Intimidating, Crafty donker
290 Orgodemir
???
X
M
Skills: Muspell
Traits: Big hitter, Hit squad, Crafty fire breather, Crafty ice breather
291 Xenlon
Dragon
X
M
Skills: Breath
Traits: Zapmeister, Big hitter, Tactical genius
292 Nokturnus
Demon
X
S
Skills: Crusader
Traits: Counterstriker, Hit squad, Intimidating
293 Rhapthorne
???
Skills: Rhapthorne
Traits: Artful dodger, Disruptive wave
294 Aquarion
Beast
X
L
Skills: Aquarion
Traits: Psycho, Double trouble, Critical massacre, Grand slammer
295 Estark
Material
X
L
Skills: Estark
Traits: Grand slammer, Hit squad, Tactical genius, Disruptive wave
296 Rhapthorne II
???
X
L
Skills: Rhapthorne II
Traits: Grand slammer, Hit squad, Tactical trooper, Crafty zammer
297 Dragovian lord
Dragon
X
M
Skills: Dragovian lord
Traits: Critical massacre, Steady recovery, Desperado, Big hitter
298 Great godbird
Nature
X
L
Skills: Great godbird
Traits: Double trouble, Grand slammer, Hit squad, Crafty ice breather
299 Wulfspade
???
Skills: Wulfspade
Traits: Psycho, Crafty zapper
300 Hawkhart
Skills: Hawkhart
Traits: Psycho, Hit squad
???
301 Cluboon
Skills: Cluboon
Traits: Psycho, Giant killer
???
302 Diamagon
Skills: Diamagon
Traits: Psycho, Rabble rouser
???
???
???
???
???
308 Wildcard
???
?
S
Skills: Wildcard
Traits: Hit squad, Counteractivist, Wave of relief
309 Zenith dragon
Dragon
?
L
Skills: Zenith dragon
Traits: Desperado, Grand slammer, Hit squad, Tactical genius
310 Leonyx
???
?
L
Skills: Leonyx
Traits: Grand slammer, Hit squad, Tactical trooper, Crafty devil
311 Rigor mortex
???
?
L
Skills: Rigor mortex
Traits: Grand slammer, Bouncer, Perilous Parrier, Tactical genius
===============================================================================
[M2] TRAITS
--------------------------------------------------------------------------------- SPECIAL EFFECTS --Artful dodger
Metal body
Psycho
Double trouble
Critical massacre
Metal beater
Fly swatter
Last word
Early bird
Hit Squad
Hopeful hitter
Counterstriker
Poisonous
Paralysing
Perilous parrier
Big hitter
Grand slammer
Escape artist
Steady recovery
Magic regenerator
Health professional
Frizzmeister
Bangmeister
Wooshmeister
Crackmeister
Zapmeister
Zammeister
Sizzmeister
Desperado
Able ambusher
Magic miser
Magic scrooge
Master of weapons
Giant killer
Paralysing touch
Poisonous touch
Confusing touch
Sleepy touch
Deadly touch
Bouncer
Counteractivist
Close scraper
Talent scout
Pro talent scout
Genius talent scout
Yellow-belly
Timid
Foot dragger
Tactical trooper
Tactical genius
Comeback kid
Wave of relief
Disruptive wave
Heckling hector
Rabble rouser
Strangely alluring
Late riser
Scare stare
Imposing
Intimidating
Fast learner
Gold getter
Lootist
Maximum HP +X
Maximum MP +X
Attack +X
Defence +X
Agility +X
Wisdom +X
--- RESISTANCE +/- --Frizz guard
Bang guard
Woosh guard
Crack guard
Zap guard
Zam guard
Sizz guard
Donk guard
Abiliterator guard
Blade blunter guard
Fire breath guard
Ice breath guard
Whack guard
Dazzle guard
Poison guard
Drain magic guard
Fizzle guard
Gobstopper guard
Ban dance guard
Confusion guard
Inaction guard
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
frizz-type magic
bang-type magic
woosh-type magic
crack-type magic
zap-type magic
zam-type magic
sizz-type magic
donk-type magic
abiliterator
blade blunter
fire breath
ice breath
whack-type magic
dazzle-type magic
poison
drain magic
fizzle-type magic
gobstopper
ban dance
confusion
inaction
Paralysis guard
Sleep guard
Sag guard
Sap guard
Decelerate guard
Dim guard
Magic sabotage guard
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Crafty frizzer
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
banger
woosher
cracker
zapper
zammer
sizzer
donker
abiliterator
blade blunter
fire breather
ice breather
whacker
dazzler
poisoner
magic drainer
fizzler
gobstopper
dance banner
confuser
inactivist
paralyser
sleeper
sagger
sapper
decelerator
dimmer
magic saboteur
devil
resistance
resistance
resistance
resistance
resistance
resistance
resistance
to
to
to
to
to
to
to
paralysis
sleep
sag-type magic
sap-type magic
decelerate
dim-type magic
magic frailty and spooky aura
===============================================================================
[M3] SKILLSETS
--------------------------------------------------------------------------------- SPELLS AND ABILITIES ----- ATTRIBUTE BONUSES --===============================================================================
[M4] SPELLS AND ABILITIES
--------------------------------------------------------------------------------- HEALING SPELLS ----- BUFFS ----- DEBUFFS ---
PARENT
Slime
Slime X
Green dragon
Green dragon X
Chimaera
Chimaera X
Teeny sanguini
Teeny sanguini X
Goodybag
Goodybag X
Conklave
Conklave X
Skeleton
Skeleton X
PARENT
Slime
Slime X
Green dragon
Green dragon X
Chimaera
Chimaera X
Teeny sanguini
Teeny sanguini X
Goodybag
Goodybag X
Conklave
Conklave XY
Skeleton
Skeleton X
PARENT
[incarnus]
[incarnus]
[incarnus]
[incarnus]
[incarnus]
[incarnus]
[incarnus]
[incarnus]
PARENT
[beast], A rank or lower
[beast], S rank or higher
[material], A rank or lower
[material], S rank or higher
[demon], A rank or lower
[demon], S rank or higher
[nature], A rank or lower
[nature], S rank or higher
PARENT
Slime
Behemoth sli
Beshemoth sli
Beshemoth sli
Metal sli kni
King slime
Liquid met sli
Liquid met sli
Metal kai sli
Metal king sli
Metal king sli
Gem slime
Grandpa slime
PARENT
[dragon]
She-slime
Beshemoth sli
Healslime
Metal slime
King slime
Metal sli kni
Liquid met sli
Metal kai sli
King cureslime
Metal kai sli
Ruin
Grandpa slime
PARENT
PARENT
Metal slime
Metal slime
Liquid met sli Liquid met sli
Beshemoth sli
King bub sli
Crabid
Balhib
Beshemoth sli
King slime
Slime
Balhib
PARENT
Argon lizard
Frou-fry
Jargon
Ethereal serp
Komodo
Dragonthorn
Green dragon
Hacksaurus
Jargon
Seasaur
Red dragon
Red dragon
Argon lizard
Seasaur
Great arg liz
Great dragon
Drakularge
Drakularge
Drakulard
Great dragon
PARENT
PARENT
[beast]
[nature]
Snowbird
Firn fiend
[material]
[undead]
[undead]
[undead]
[nature]
Eveel
Metal sli kni
Hunter mech
Argon lizard Argon lizard
Hades condor
Frou-fry
Frou-fry
Bone baron
Pazuzu
Atlas
Mechanowyrm
Demon-at-arms
PARENT
PARENT
Scorpion
[nature]
[beast]
Great sabrecub
Stump chump
Gracos
Jumping jackal
Hades condor
Marquis Leon
Metal king sli
Gracos
Night clubber
Khalamari kid
PARENT
Argon lizard
Frou-fry
PARENT
Yabby
Crabid
Lesser demon
Great sabrecub
Stump chump
King squid
Heligator
Heligator
Hyper hyedra
Beetleboy
Yabby
Khalamari kid
Khalamari kid
PARENT
King squid
King squid
PARENT
Satyr
Firebird
Hammerhood
Hades condor
Winky
Buffalogre
Buffalogre
Buffalogre
Buffalogre
Buffalogre
Mohawker
Gigantes
Gigantes
Mischiev mole
Boss troll
PARENT
PARENT
PARENT
Dingaling
Powie yowie
[nature]
Lesser demon
Winky
Winky
Winky
Wild slime
Great sabrecat
Bone baron
Satyr
Pan piper
Buffalogre
Moosifer
Garuda
Mischiev mole Night clubber Night clubber
Pazuzu
Night clubber
Boss troll
Frou-frou
PARENT
Dancing flame
Dancing flame
Frostburn
Frostburn
Bag o laughs
Goodybag
Dingaling
Golem
Golem
Metal dragon
Magmalice
Lethal armour
Firn fiend
Cannibox
Hunter mech
Hunter mech
Hunter mech
Magmalice
Mimic
Killing mach
PARENT
Silvapithecus
Dragon slime
Spitnik
Firespirit
Bag o laughs
Goodybag
[demon]
Drakularge
Balhib
Great dragon
Snowbird
Metal sli kni
Firebird
Golem
Ruin
Phantom swords
Mechanowyrm
Firn fiend
Mimic
Killing mach
PARENT
PARENT
Golem
Cannibox
Balhib
Gold golem
Metal kai sli
Balhib
PARENT
Imp
Dracky
Restless arm
Restless arm
Restless arm
Wrecktor
Dessert demon
Dessert demon
Gigantes
Gigantes
Diemon
Pazuzu
Conklave
Conklave
Belial
Belial
Belial
Archdemon
Archdemon
Archdemon
Archdemon
Silvapithecus
Silvapithecus
Silvapithecus
PARENT
PARENT
Dancing devil
Dracky
Dracky
Octavian sentry
Lesser demon
Dancing devil
Puppeteer
Notso macho
Moosifer
Diemon
Buffalogre
Buffalogre
Gryphon
Thornella
Mortella
Octavian sentry
Merman
Jamirus
Great dragon
Gold golem
Dessert demon
Atlas
Gigantes
Jamirus
King squid
PARENT
PARENT
PARENT
[demon]
Skeleton sold
Bona constrict
PARENT
Dracky
PARENT
Skelegon
Skeleton sold
Demonrider
Wailin weed
Wailin weed
Tortured soul
Roseguardin
Roseguardin
Bone baron
Bone baron
Dierantula
Dullahan
Dullahan
Dullahan
Wight king
Wight king
King kelp
King kelp
Wailin weed
Lethal armour
Lethal armour
Grim rider
Grim rider
Wormonger
Bone baron
Bone baron
Bone baron
Tortured soul
Tortured soul
Phantom swords
Skeleton sold
Fright knight
Bone baron
Riptide
Mohawker
Dark sli kni
Gripevine
Ruin
Phantom fenc
Night knight
King bub sli
King slime
PARENT
Jum
Boh
Boe
Mum
Jum
Boe
Mum
Jum
Boh
Mum
PARENT
[material]
[material]
[material]
[beast]
[beast]
[beast]
[nature]
[nature]
[nature]
Boh
PARENT
PARENT
Jum
Boe
RESULT
Thornella
Thornella
Thornella
Thornella
Exorsus
Exorsus
Exorsus
Exorsus
Dual duellers
Dual duellers
Dual duellers
Dual duellers
Mortella
Mortella
Mortella
Mortella
Dorsal fiend
Dorsal fiend
Dorsal fiend
Dorsal fiend
PARENT
Gripevine
Gripevine
Gripevine
Gripevine
Wight king
Wight king
Wight king
Wight king
Riptide
Riptide
Riptide
Riptide
Overkill mach
Overkill mach
Overkill mach
Overkill mach
Gracos
Gracos
Gracos
Gracos
PARENT
Exorsus
Dual duellers
Mortella
Dorsal fiend
Thornella
Dual duellers
Mortella
Dorsal fiend
Thornella
Exorsus
Mortella
Dorsal fiend
Thornella
Exorsus
Dual duellers
Dorsal fiend
Thornella
Exorsus
Mortella
Dual duellers
RESULT
Murdaw
Baramos
Hargon
Malroth
Malroth
Malroth
Dhoulmagus
Dhoulmagus
Ruin
PARENT
Bjorn
Hargon
Dhuran
Hargon
Hargon
Hargon
Alabast dragon
Alabast dragon
Mumboh-jumboe
PARENT
PARENT
Night clubber
Gemon
Dierantula
Living statue
Khalamari
Buffalogre
Psaro
Estark
Gold golem
PARENT
Ruin
Ruin
Ruin
Dragonlord
Leopold
Leopold
Leopold
Psaro
Nimzo
Nimzo
Orochi
Trauminator
Dr Snapped
Zoma
Zoma
Zoma
Greygnarl
Trode
Trode
Trode
Sagittar
Mortamor
Orgodemir
Xenlon
Nokturnus
Rhapthorne
Rhapthorne
Aquarion
Estark
Rhapthorne II
Dragovian lord
Great godbird
Ace of spades
Wildcard
Zenith dragon
Zenith dragon
Leonyx
Rigor mortex
Mumboh-jumboe
Stormsgate cit
Stormsgate cit
Dracolord
Xenlon
Xenlon
Xenlon
Ruin
Baramos
Baramos
Wormonger
Ruin
Rhapthorne II
Malroth
Malroth
Malroth
Dragovian lord
Xenlon
Xenlon
Xenlon
Trauminator
Nimzo
Mortamor
Ethereal serp
Dr Snapped
Dhoulmagus
Dhoulmagus
Megalodon
Psaro
Rhapthorne
Dragonlord
Empyrea
Wulfspade ace
Wulfspade ace
Xenlon
Xenlon
Wildcard
Leonyx
Living statue
Gold golem
Living statue
Alabast dragon
Chainine
Chainine
Chainine
Roseguardin
Khalamari
Drakulard
Missing lynx
Overkill mach
Darkonium sli
Captain crow
Dullahan
Wight king
Barbarus
Gem slime
Gem slime
Gem slime
Overkill mach
Estark
Alabast dragon
Boreal serpent
Dhuran
Mortamor
Nimzo
Gracos
Marquis leon
Zoma
Rhapthorne II
Dragovian lord
Leopold
Great godbird
Nokturnus
Nokturnus
Orochi
Zenith dragon
Gem slime
Dhoulmagus
Dhoulmagus
Dhoulmagus
Captain crow
Murdaw
Baramos
Hargon
Bjorn
Empyrea
Orgodemir
Captain crow
Nokturnus
Nokturnus
Nokturnus
Killing mach
Dual duellers
Canzar
Dorsal fiend
Trap box
Trode
Rhapthorne II
Dracolord
Dracolord
Marquis leon
Aquarion
Sagittar
Don mole
===============================================================================
[M6] SPECIAL EVENTS
--------------------------------------------------------------------------------- ADD MONSTERS --When you've scouted or synthesized a certain number of different types of
monsters, the game will reward you by placing a monster in your pen.
50
100
150
200
Healslime
Green dragon
Liquid metal slime
Balhib
Acceleratonic
Pingium
Sag powder
Sapperine
Deceleratonic
Dimium
Monster manure
Pretty pebble
Pinball
Rockbomb shard
Mistake medicine
--- STAT SEEDS --Seed of skill
Seed of life
Seed of magic
Seed of strength
Seed of defence
Seed of agility
Seed of wisdom
--- SKILL BOOKS ---
Book of Wulfspade
Book of Hawkhart
Book of Diamagon
Book of Cluboon
Warrior's scroll
Mage's scroll
Priest's scroll
Martial artist's scroll
Sage's scroll
Thief's scroll
The Healing Touch
Head Over Heals
Secret Sorcery
Brawn Over Brains
Duck and Cover
Life in the Fast Lane
Knowledge is Power
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
book
book
book
book
book
book
book
book
book
book
book
book
book
book
book
book
book
that
that
that
that
that
that
that
that
that
that
that
that
that
that
that
that
that
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
Wulfspade skill
Hawkhart skill
Diamagon skill
Cluboon skill
Warrior skill
Mage skill
Priest skill
Martial Artist skill
Sage skill
Thief skill
Healer skill
Cure-all skill
Mage Aid skill
Attack Boost skill
Defence Boost skill
Agility Boost skill
Wisdom Boost skill
Neutral Ground
Metal ticket
Beastie bites
Bronze bit
Silver sliver
Gold nugget
--- QUEST ITEMS --Scout ring
Heart of mud
Mysterious medal
Bemusoleum key
Medal of merit
Soggy letter
Loyalty card
Machine parts
===============================================================================
[L2] WEAPON LIST
--------------------------------------------------------------------------------- SWORDS --Copper sword
Divine dagger
Rapier
Steel broadsword
Zombiesbane
Dragonsbane
Obsidian sword
Silver broadsword
Zombiesblight
Dragonsblight
Miracle sword
Zombie slayer
Dragon slayer
Giant's sword
Metal king sword
Lost katana
Leonine greatsword
--- SPEARS ---
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
+10
+13, rather effective against the undead
+18, rather effective against dragons
+30, an ordinary steel sword
+36, rather effective against the undead
+41, rather effective against dragons
+48, highly likely to land a hit against metals
+62
+67, effective against the undead
+72, effective against dragons
+77, restores some of the wielder's HP
+81, highly effective against the undead
+86, highly effective against dragons
+90
+102, highly likely to land a hit against metals
+110
+95, increases agility and wisdom
Iron lance
Pitchfork
Sacred spear
Partisan
Holy lance
Hunting spear
Dragon lance
Halberd
Gracos's trident
Diablo spear
Hero spear
Gae Bolg
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
+7
+14,
+23
+32,
+39,
+52
+60,
+81
+90,
+93,
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Stone claws
Paws
Iron claws
Falcon claws
Metal claws
Sacred claws
Razor claws
Steel claws
Dragon claws
Metal talons
Gryphon talons
Sacred talons
Ebony talons
Orichalcum claws
Medicinal herb
Antidotal herb
Copper sword
Iron lance
Stone axe
Oaken club
Leather whip
Stone claws
Cypress staff
Moonwort bulb
Smelling salts
Divine dagger
Pitchfork
Woodcutter's axe
Sludgehammer
Battle whip
Iron claws
Antimagic powder
Oomph powder
Sag powder
Mistake medicine
Zombiesbane
Patisan
Woodsman's axe
War hammer
Snakeskin whip
Sacred claws
Rune staff
Strong medicine
Positive Puller
Think Negative
Jumbo insulade
Steel broadsword
Sacred spear
Iron axe
Iron hammer
Thorn whip
Metal claws
===============================================================================
[L4] FIELD DROPS
--------------------------------------------------------------------------------- BEFORE ICEOLATION IS CLEARED --BLUE CHEST:
Medicinal herb
Antidotal herb
Moonwort bulb
Seed of skill
Machine parts
Oaken club
Leather whip
Stone claws
LEAF:
Medicinal herb
Antidotal herb
Moonwort bulb
Seed of life
MINERAL:
Pretty pebble
Pinball
Bronze bit
LEAF SP:
Strong medicine
Seed of skill
MINERAL SP:
Pinball
Rockbomb shard
Bronze bit
LEAF:
Medicinal herb
Strong medicine
Special medicine
Antidotal herb
Moonwort bulb
Seed of skill
Seed of life
Seed of magic
MINERAL:
Pretty pebble
Pinball
Rockbomb shard
Bronze bit
Silver sliver
LEAF SP:
Special medicine
Seed of skill
Seed of life
Seed of magic
MINERAL SP:
Pinball
Bronze bit
Silver sliver
Medicinal herb
Moonwort bulb
Monster manure
Magic elixir, Seed of magic (R)
Cypress staff
Medicinal herb
Seed of defence
Antidotal herb, Antimagic powder (F,R)
Moonwort bulb
Medicinal herb, Copper sword (R)
Medicinal herb, Seed of life (F,R)
Seed of wisdom
Stone claws, Antidotal herb (F), Strong medicine (F)
Medicinal herb
Strong medicine, Cypress staff (F), Rune staff (F,R)
Antidotal herb, Positive Puller (R)
Stone axe, Iron axe (R)
Iron claws, Medicinal herb (F), Seed of agility (F,R)
Oaken club, Brawn Over Brains (R)
Seed of agility, Seed of defence (R)
Stone claws
Medicinal herb, Seed of defence (F,R)
Monster manure
--Stone axe
Smelling salts, Magic elixir (R),
Monster manure (F), Bronze bit (F,R)
Medicinal herb, Strong medicine (F), Special medicine (F,R)
Bronze bit
Weaken beakon
Drohl drone
Chimaera
Rockbomb
Wild boarfish
Hades condor
Great dracky
Meddle slime
Seed of agility
Medicinal herb, Antidotal herb (F), Sag poder (F,R)
Monster manure, Panacea (R)
Rockbomb shard
Moonwort bulb, Dimium (F), Amor seco essence (F,R)
Medicinal herb
Monster manure, Seed of skill (R)
Seed of agility
Imp
Shadow
Metal slime
Frou-frou
Gigante
--- CRAGAVATION --Wild slime
Dancing flame
Dancing devil
Skelegon
Night emperor
Shadow
Lesser demon
Metal slime
Rubble slime
Gasbagon
Scorpion
Angel slime
Mecha-mynah
Silvapithecus
Firn fiend
Hades condor
Dragon slime
Dark slime
Ethereal serpent
Dierantula
Phantom fencer
Khalamari kid
Dangler fish
Bona constrictor
King kelp
Merman
Octavian sentry
Paws
Cureslime
Barracuda
Yabby
Steel broadsword
Magic elixir
--Mistake medicine, Metal ticket (R)
Magic elixir, Timbrel of tension (R)
Antimagic powder
Sacred spear
Iron axe
Special medicine
Oomph powder, Brawn Over Brains (R)
Panacea
Special medicine
Panacea, Positive Puller (R)
Wizard's penny, Wizard's shilling (R)
Machine parts
Jumbo insulade
Seed of agility, Seed of defence (R)
Rockbomb shard, Pinball (R)
Dimium, Sag powder (R)
Bufferine, Machine parts (R)
Steel broadsword
War hammer
Magic elixir, Battle whip (R)
Mistake medicine, Metal ticket (R)
Seed of wisdom, Seed of agility (R)
Antidotal herb, Special medicine (R)
Zombiesbane
Machine parts, Metal ticket (R)
Bronze bit, Iron hammer (R)
Pinball, Machine parts (R)
Seed of agility, Seed of defence (R)
Holy lance
Seed of life
Moonwort bulb, Seed of skill (R)
===============================================================================
~ end ~