Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 65

This document is copyright (c) 2011 Vivian Lam

===============================================================================
########
##

##
____ #
####
#
/
\ |
\ /
|
#
#
#
/
/\ \ |
\/
| #
#
#
|
| | | |
| #
##
#
|
| | | | |\ /| |
##
#
|
| | | | || || |
##
#
\
\/ __/ | || || |
#
#
\_________| |___||__||___| ######## #
#
D R A G O N Q U E S T M O N S T E R S - J O K E R

__________
|_
\
|
|\ \
|
| | |
|
| | |
|
| | |
_|
|/ /
|__________/

_______

____

Dragon Quest Monsters - Joker 2


Nintendo DS
FAQ/Walkthrough
Version 1.0
November 8, 2011
Written by Vivian Lam
vivianlam@gmail.com
===============================================================================
TABLE OF CONTENTS
===============================================================================
[I0]
[I1]
[I2]
[I3]
[I4]
[I5]

Introduction
Controls
Monsters
Battling
Scouting
Synthesis

[W0] Walkthrough
[W1] Albatross
[W2] Treepidation
[W3] Doubtback
[W4] Arena
[W5] Iceolation
[W6] Cragavation
[W7] Unshore
[W8] Bemusoleum
[W9] Necropolis
[W10] Dark World
[W11] Land of Light
[S0]
[S1]
[S2]
[S3]
[S4]
[S5]
[S6]

Sidequests
Monster Scout Challenge
Monster Scout Proficiency Test
Giant Monsters
Captain Crow
Incarnus
Eugene Poole

[M0] Library

[M1]
[M2]
[M3]
[M4]
[M5]
[M6]

Monsters
Traits
Skillsets (in progress)
Spells and abilities (in progress)
Special synthesis
Special events

[L0]
[L1]
[L2]
[L3]
[L4]
[L5]

Items and weapons


Item list
Weapon list
Item vendor upgrades
Field drops
Monster drops

===============================================================================
[I0] INTRODUCTION
===============================================================================
Dragon Quest Monsters is a spinoff series that was inspired by the ability to
capture and raise monsters in Dragon Quest V. Joker 2 is the fifth instalment
of the Monsters series.
If you've played other Dragon Quest games, then many of the monsters and skills
will already be familiar to you. If not, then don't worry! DQMJ2 is a fairly
easy RPG with a low learning curve, so you'll get the hang of it in no time.
===============================================================================
[I1] CONTROLS
------------------------------------------------------------------------------D-pad: move cursor (menu)
move around (field)
A: select (menu)
talk, investigate, open doors (field)
B: cancel (menu)
X: open main menu (field)
Y: show more information (menu)
switch active/substitute lineup (battle)
L,R: cycle through windows (menu)
rotate camera (field)
L+R: reset camera (field)
Select: sort items and monsters (menu)
Touch screen: navigate and select (menu)
move map (field)
===============================================================================
[I2] MONSTERS
-------------------------------------------------------------------------------

There are a little 311 types of monsters in this game, all with their own
unique characteristics. Here are some things you should know about monsters.
--- GENERAL --Family: There are seven families of monsters: slime, dragon, nature, beast,
material, demon, and undead. This comes into consideration during
synthesis. Some special monsters don't belong to a specific family.
Rank:

A general measure of how good a monster is. Possible ranks are


F, E, D, C, B, A, S, X.

Value:

A hidden number that is unique to each type of monster (1 to 311).


This comes into consideration during synthesis.

Size:

How many slots a monster takes up. You have three slots on your
active bench, and three slots on your substitute bench. Monster
sizes can be Small (1 slot), Medium (2 slots), or Large (3 slots).

--- INDIVIDUAL --Level, HP, MP, Attack, Defence, Agility, Wisdom: A monster's vital stats,
just like in a typical RPG. Stats can be increased by leveling up
or by consuming seeds.
Synthesis count: A tally of how many syntheses were done to create a monster.
On the status screen, this is shown next to rank. If you synthesize
a +2 monster and a +3 monster, the result will be a +5 monster.
The level cap for +0 to +4 monsters is level 50.
The level cap for +5 to +9 monsters is level 75.
The level cap for >+10 monsters is level 100.
Charge: Positive, negative, or neutral. On the status screen, this is shown
next to rank. This comes into consideration during synthesis.
Traits: These are passive characteristics. Most traits are innate to
the type of monster and cannot be inherited via synthesis, but
some traits can be learned from skillsets.
Skillsets: This is where most of the customization is done.
These contain active spells and abilities, as well as passive
stat boosts and traits. Skillsets can be innate to the type
of monster, inherited via synthesis, learned via synthesis, or
learned from books.
===============================================================================
[I3] BATTLING
------------------------------------------------------------------------------The game features a pretty straightforward turn-based battle system.
What's important to know is that buff, debuffing, and psyching up are key
aspects of the battle system. You should become familiar with these spells.
Oomph: increase attack
Buff: increase defence
Accelerate: increase agility
Ping: increase wisdom

Sag: decrease attack


Sap: decrease defence
Decelerate: decrease agility
Dim: decrease wisdom

Insulate: increase resistance to fire/ice breath attacks


Magic barrier: increase resistance to magic spells
There are also attack abilities that can cause these stat changes.
Psyching up increases a monster's tension, which will increase its stats by
a certain percentage. There are five levels of tension: 0, 5, 25, 50, 100.
There's a 50% chance each time of actually reaching 100.
===============================================================================
[I4] SCOUTING
------------------------------------------------------------------------------A scouting attempt basically consists of each of your monsters launching a
normal attack against the enemy monster. The amount of damage done is related
to the percentage of success.
So anything that increases the damage done by normal attacks will help, namely
psyche up, oomphle, and sap. It is also possible to get critical hits when
scouting.
Percentage of success can also be increased by using the beastie bites item,
and by a few rare monster traits.
Percentage of success is lower if you already have a monster of the same type
in your party or in your pen.
===============================================================================
[I5] SYNTHESIS
------------------------------------------------------------------------------Synthesis is the process of combining two monsters (parents) to create one
new and better monster (child).
First of all, the parents must be level 10 or higher, and must have different
charges (positive, negative, neutral).
After selecting the parents, normally three possible children are displayed.
1. Family is same as 1st parent,
Value is at least one higher than the more valuable parent
2. Family is same as 2nd parent,
Value is at least one higher than the more valuable parent
3a. Family is different from either parent (see table below)
Value is at least one higher than the less valuable parent
3b. Result of a special synthesis
After selecting the child, you get to pick the skillsets it'll have.
The child can inherit skillsets and learn new skillsets from its parents.
Skillsets that are innate to child's monster type will also be available.
If you choose to inherit a skillset, then one half of the parents' skill
points in that skillset will be inherited too. And one quarter of the
parents' unused skill points will carry over.

The child will start at level 1, but its stats will be one quarter of the
sum of its parents' stats.
SLIME
DRAGON
NATURE
BEAST
MATERIAL
DEMON
UNDEAD

SLIME
slime
materl
dragon
undead
demon
undead
beast

DRAGON

NATURE

BEAST

MATERL

DEMON

UNDEAD

dragon
beast
materl
demon
undead
slime

nature
dragon
demon
slime
demon

beast
nature
dragon
materl

materl
nature
slime

demon
nature

undead

===============================================================================
[W0] WALKTHROUGH
===============================================================================
In this walkthrough I've noted the locations of important things, like red
chests (one time only), scout's stones, healing stones, and zip portals;
but not the locations of things that respawn infinitely, like blue chests,
leafs, minerals, and fossils (in Cragavation).
So you should take some time to explore the regions. I've only described how
to progress through the game.
Whenever you see something like (E,12) before a monster, that is the rank and
level of the monster.
===============================================================================
[W1] ALBATROSS
------------------------------------------------------------------------------Red chests: Cypress staff, Machine parts, Positive Puller, Neutral Ground,
Falcon claws, Bag of beastie bites
Scout skill: Zoom
Note: The red chests become unlocked as you progress through the story
------------------------------------------------------------------------------After the opening scenes, you'll find yourself hiding in a cargo box aboard
the Albatross. Press the A button to hop out, and then try to head upstairs.
You'll be forced to return to the box.
Oh no you've been exposed! Your first task as rookie deckhand is to introduce
yourself to everyone. Lily, Melonie, and Eugene are on the main deck. Archie
is in the cargo hold. Rory is in the engine room. Once you're done, return
to Captain Mayday on the bridge.
Something goes wrong, so you'll have to head back down to talk to Rory,
then head back up to talk to Captain Mayday. Aaaand we're gonna crash!
When you regain consciousness, you'll find yourself in a small outdoor area.
Make your way towards the Albatross, climb up some vines, and head inside to
check out the damage. When you exit back outside, you'll meet up with Rory.
Rory will allow you to take the last remaining monster in the pen. Use the
computer to transfer that monster into your active party. He'll also unlock
his red chest for you (it's in the engine room and contains a cypress staff).
There are six possible starter monsters: bad egg, komodo, capsichum, platypunk,
bag o' laughs, or ghost. You'll be assigned one at random. All the starters

can eventually be obtained, by scouting and/or synthesis, so don't worry about


which one you get.
Outside the Albatross, Rory will get you to fight and scout a slime. Then
he'll head to the first region, Treepidation. Before you exit to the world
map, be sure to check out the scout's stone and learn Zoom.
===============================================================================
[W2] TREEPIDATION
------------------------------------------------------------------------------Red chests: Copper sword, Stone claws, Seed of skill, Sludgehammer
Scout skill: Zip
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
RAIN/DAY
RAIN/NITE
(F,1) Slime
1,2,3,5,10 1,2,5,10
5
10
(F,1) Swarmtroopers
8,10
6,10
--6
(F,1) Dracky
6,11
3,5,7,9,10 6
1,3,5,7,9
(F,1) Mud mannequin
4
4
4
--(F,1) Lips
4,6,11
6,12
1,3,4,7,8 1,3,4,7,10
(F,2) Stump chump
1,2,3,7
1,3,7,8
2,13
--(F,4) Scissor beatle 8
8
--8
(F,2) Funghoul
10
10
3,5,6,9,10 5,6,9,10
(F,3) Hell hornet
7,8,9
8,9
----(F,2) Conklave
----13
4,8,13
(F,1) Muddy hand
4
4,13
4
4
(F,5) Mental pitcher ----3,5,7,9
5,7,9
(E,5) Great sabrecub 2,3,7,9
2,5
8
2
(E,4) Cheeky tiki
--1
--13
(E,6) Heedoovoodoo
5,9,10
--13
--(E,5) Frogface
----1,2,3,4,5,9 1,2,3,4,5,9
(E,6) Headhunter
--2,7
--2,3,13
(C,18) Great sabrecat 3
2
8
--(B,20) Boss troll
--10
--13
(?,1) Meddle slime
1,7
7
1,13
6,13
------------------------------------------------------------------------------Area 1: Just head north, and you'll find a healing stone, which fully rests
your party. These can only be used once per visit to a region. The northeast
exit is blocked by a stream of water, so just take the north exit.
Area 2: You'll encounter Wormonger, a giant monster, for the first time. It
wanders around during the day, and sleeps at night. For now, just avoid it.
Note that some monsters hide by burrowing into the ground, and you can fall
into these holes.
Area 3: Wait for the Wormonger to come by, and then fall into a hole created
by a fleeing monster. It will drop you into the cave, but on a platform with
a red chest containing a copper sword. Leave the cave to get back to area 3,
then continue north.
Area 4: A swamp full of muddy hands. At the north end, a mud mannequin blocks
the way, and asks you to find its heart of mud. Wait for the Wormonger to come
by, and then pick up the bags dropped by fleeing monsters. You'll quickly find
the heart of mud, which lets you continue forward.
Area 5: You'll meet up with Archie and Rory, and then it'll become nighttime.
Nothing else to do here except enter the cave.
Area 6: Make your way through the cave from the northwest to the southeast.

Area 7: This area is a bit of a maze. Look for vines (there are three) that
you can climb to get to the tops of the "maze". During sunny weather, you'll
find meddle slimes up there, which are like "fake" metal slimes. They have
2 HP and yield ~80 EXP, but are hard to hit and like to flee. The west exit
opens a path back to area 1, so this is a good point to take a break and
return to the Albatross, if you want. The north exit continues forward.
Area 8: The west exit will become accessible during rainy weather. For now,
continue north.
Area 9: There's another healing stone here. Climb up the ladder and head
east into the cave, where you'll find a red chest containing stone claws.
During the night, there are more meddle slimes down there. Back in area 9,
take the west exit.
Area 10: Watch out for the boss troll that patrols the area. Near the
entrance you'll find a stone square. That's a zip portal, and there's one in
each region. Once activated, you can use Zip to return to the portal. Also
nearby is a log, which leads to a red chest containing a seed of skill.
Exit north into the cave.
Area 11: Along the way you'll find a scout's stone that teaches you Zip.
Head right up into the sleeping Wormonger.
Area 12: The boss is just at the end of this tunnel.
Area 13: Return to area 8 when it's raining, and you'll be able to cross the
log that leads to area 13. There's some pretty tough monsters here. At the
south end is a red chest containing a sludgehammer.
------------------------------------------------------------------------------HYPER HYEDRA
Lv: 10
Family: Undead
HP: 142
Rank: D
MP: 12
Skills: Zam, Shade slash
Att: 46
Traits: Hit squad
Def: 30
Exp:
320
Agi: 11
Gold: 200
Wis: 28
Drop: Antidotal herb
------------------------------------------------------------------------------Back in the Albatross, you can now open Archie's red chest, which contains
machine parts. Deposit machine parts into the box next to the item vendor.
They upgrade the item vendor, so that it offers more items.
===============================================================================
[W3] DOUBTBACK
------------------------------------------------------------------------------Red chests: Iron lance, Metal ticket
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
RAIN/DAY
RAIN/NITE
(F,3) Komodo
4,5,6,7
------(F,5) Platypunk
1,4,5,7
1,2,3,5,7 1,2,3,4,5 2
(F,4) Dracky
3
1,4,5,6,7 3
--(F,5) Ghost
2,8
1,4,5,6,7,8 --1,2,3,4,5,6,7
(F,4) Mischievous mole 2,3
1,2,3,4
1,2,3
2,3
(F,9) Satyr
1,6
6
6
--(F,4) Healslime
3
3,4
3,4,5,6,7 3,4,5,6,7

(F,4) Spitnik
2,3,6
------(E,4) Weaken beakon
5
5,7
----(E,5) Drohl drone
----1,4,5,6,7,8 1,4,5,6,7,8
(E,5) Chimaera
1,4,5,6,7 ------(E,4) Rockbomb
8
8
8
8
(E,4) Wild boarfish
----4,5,6,7
1,3,4,5,6,7
(C,8) Hades condor
5
------(C,25) Great dracky
3
------(?,1) Meddle slime
1,2
2,3
1
--------------------------------------------------------------------------------Area 1: Right away you'll meet this region's giant monster, the Missing Lynx.
It flies around at night, and sleeps during the day. Run out of the way as
it swoops by. Quickly find and enter the cave around the northwest of the
area. During the day, there are meddle slimes in this field.
Area 2: A twisty cave with an exit to the west.
Area 3: Near the entrance is a pocket with a healing stone. This is a great
opportunity to scout a healslime. During the night, there are meddle slimes
in the southern tunnels. And in the very southeast corner is a red chest
containing an iron lance. Exit is to the northeast.
Area 4: Outdoors again, so watch out for the Missing Lynx. Head southwest
through one of the exits.
Area 5: For now, follow the red arrow. There's a hades condor nest to the
north. Just go around to the southwest exit.
Area 6: Head clockwise around the area to find the Zip portal and the exit.
Area 7: There's a cave to the north, but it's blocked by a mole right now,
who tells you to head back to the moles den. Backtrack to area 5, and in
the southeast corner you'll find the den entrance.
Area 8: Later in the game you'll be allowed into the cave. There's a
pocket to the southwest that has a red chest containing a metal ticket.
===============================================================================
[W4] ARENA
------------------------------------------------------------------------------Red chests: Seed of skill
------------------------------------------------------------------------------This isn't really like the other regions. In the first room you'll learn about
the difference between red chests and blue chests. The red chest here contains
a seed of skill.
Now let's save Eugene and beat up those moles. It's not a difficult fight.
The moles just attack, so bring a dedicated healer and possibly a monster
that knows buff for an easy win.
Afterwards you'll meet Don Mole, who administers the Monster Scout Challenge,
and Dr. Lump, who assists with monster synthesis. For now you have to talk to
Eugene and return to the Albatross. After resting it'll become daytime.
Dr. Lump can now be found at the monster pen in the Albatross. Before you
jump into synthesis, consider going to Iceolation first to scout some new
monsters. Also, monsters need to be level 10 or higher before they can be

synthesized.
In the back room you'll meet Martha, the mud mannequin you helped out earlier.
She administers the Monster Scout Proficiency Test, which is designed to teach
you about different aspects of the game. It's worthwhile to keep up with this
sidequest.
To reach the next region, Iceolation, you have to clear rank F of the Monster
Scout Challenge. So head back to the Arena and clear it. It's pretty easy.
Rank E is also available and shouldn't be problem. Eventually you'll have to
clear all the ranks of the Challenge. For more details, see the sidequest
section.
===============================================================================
[W5] ICEOLATION
------------------------------------------------------------------------------Red chests: Seed of defence, Silver sliver, Yggdrasil leaf
Scout skill: Heal All
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
(F,9) Frou-fry
10,11,12
9,10,11,12
(F,5) Hammerhood
1,2,3,4,12
--(E,6) Wild slime
6
2,5,7
(E,5) Snowbird
2,3,5,8,9,10,12 --(E,5) Jailcat
1,3,4,7,8,9,10 1,4,7,8,9,10
(E,5) Spiked hare
2,5,8
2,3,5,8
(E,7) Imp
--1,3,4,6,7,8,9,10,11,12
(D,5) Shadow
--1,2,3,4,5,8,12
(D,1) Metal slime
3,6,11
3,6,11
(B,25) Frou-frou
11
--(A,15) Gigantes
4,7
--------------------------------------------------------------------------------Area 1: After shimmying along a ledge, climb down the vines into the northeast
corner, there's a red chest containing a seed of defence. Follow the winding
path and you'll meet up with Lily. Save her from the hellhounds. They can be
tough to beat, but luckily you'll find a healing stone after the fight.
Area 2: First, head north into area 3 and then continue onwards to area 4.
There you'll find a scout's stone that teaches you Heal All. Backtrack to
area 2, and to the west you'll find a pile of firewood and an ice wall. Talk
to Lily, and she'll light the fire. A giant monster, Bjorn, will come stomping
through, breaking the ice wall. Exit west to area 5.
Area 5: Here you'll find another pile of firewood and ice wall, but you need
a torch to light it. Head into the cave to the south.
Area 6: In the northeast corner there's a red chest containing a silver sliver
and a metal slime. This is a real metal slime, which has 4 HP and drops around
~1000 EXP. The north exit leads back to area 2, the south exit leads onward.
Area 7: You'll find a bonfire here. Grab a torch and return to the pile of
firewood. Along the way, avoid enemies as best as possible. Three encounters
and the torch will blow out. After lighting the bonfire in area 5, Bjorn
will stomp through and break the ice wall again.
Area 8: Oh look, another pile of firewood and an ice wall. The east exit
leads to a section of area 3 where you can find a metal slime. The north exit
leads forward to area 9.

Area 9: Here you'll have to save Lily from hellhounds again. There are three
instead of two this time. After the fight, there's a healing stone and another
bonfire. Grab a torch and return to area 8. You know the drill.
Area 10: Head around to the northeast exit, into a cave.
Area 11: There's a healing stone, a zip portal, and a red chest containing a
yggdrasil leaf here. When you're ready, leave through the northeast.
Area 12: First time here, you'll face a boss fight. But you can return later
and explore. The southwest exit leads to a section of area 3 where you can
find a metal slime. The southeast exit leads to area 4, which leads back to
area 1.
------------------------------------------------------------------------------BABY BJORN
Lv: 18
Family: ???
HP: 650
Rank: ???
MP: 18
Skills: Fire breath, Boulder dash, War cry
Att: 75
Traits: Last word, Grand slammer, Hit squad
Def: 28
Exp:
1860
Agi: 10
Gold: 650
Wis: 44
Drop: Dimium
------------------------------------------------------------------------------After beating the boss, you'll automatically return to the Albatross. To
unlock the next region, clear rank D of the Monster Scout Challenge. Details
are in the sidequest section, even though it's not really optional...
===============================================================================
[W6] CRAGAVATION
------------------------------------------------------------------------------Red chests: Metal ticket, Jumbo insulade, Phoenix sceptre
Scout skill: Nose for Treasure
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
RAIN/DAY
RAIN/NITE
(E,12) Wild slime
6
5,6
----(E,11) Dancing flame
1,2,3
1,2
----(D,8) Dancing devil
1,6
3
----(D,5) Skelegon
----1,2,3,5,6,7 1,2,3,5,6,7
(D,9) Night emperor
5
2,3
----(D,8) Shadow
5
3,5
5
2,3,5
(D,12) Lesser demon
----7,9
7,9
(D,1) Metal slime
2,3,9
2,3,9
3,5,9
3,5,9
(D,10) Rubble slime
1,2,3
1,2
--1
(D,12) Gasbagon
----1,2,3
1,2,3
(D,9) Scorpion
1,2
1,2
1,2,3
1
(D,12) Angel slime
7
------(D,9) Mecha-mynah
1,2,3
1
----(D,12) Silvapithecus
7,9
7,9
----(D,15) Firn fiend
----6,7
6,7
(C,11) Hades condor
2,6
6
----(C,12) Dragon slime
3,6
6
----(B,12) Dark slime
--7
----(B,15) Ethereal serpent 7
--7
--(A,17) Dierantula
--9
--9
-------------------------------------------------------------------------------

This region has lots of twisty paths and walls to climb. Just keep an eye on
the map.
Area 1: Head up the ladder to the east. The northwest exit leads to a hades
condor nest and a dead end. The northeast exist leads forward.
Area 2: Follow the path up north.
Area 3: To the east is a small cave (area 4), where you'll find a healing
stone, a red chest containing a metal ticket, and something else of interest.
When you're done there, just continue north. You'll see Melonie and Captain
Mayday on the other side of the area.
Area 5: It's optional, but if you want to get to that western section of
area 3 you just saw, make your way through the cave to the southwest exit.
You'll find a metal slime and some goodies there. Once you're satisfied, go
back through the cave and take the north exit. Oh, and the middle pocket of
the cave has a red chest with a jumbo insulade.
Area 6: Another winding path. The exit is to the northeast.
Area 7: Go around to the zip portal here. Take the exit near the zip portal
to area 8, where you'll learn Nose for Treasure from a scout's stone. Then
take the northeast exit in area 7 to area 9.
Area 9: Follow the winding path to the northwest exit. There's a healing
stone along the way. At the exit you'll run into Jamirus, the mini-boss.
Area 10: This is the summit. The final boss is at the top of the nest, which
you'll have to climb up to. But before you do that, take the south exit back
to the northeast section of area 9. You'll find a metal slime and a red chest
containing a phoenix sceptre there.
------------------------------------------------------------------------------JAMIRUS
Lv: 20
Family: Demon
HP: 616
Rank: B
MP: 35
Skills: Fire breath, Frizzle
Att: 118
Traits: Tactical trooper
Def: 82
Exp:
2780
Agi: 65
Gold: 530
Wis: 5
Drop: Machine parts
------------------------------------------------------------------------------GEMON
Lv: 25
Family: Demon
HP: 772
Rank: A
MP: 40
Skills: Chilly breath, Bounce
Att: 128
Traits: Tactical trooper, Critical massacre, Bighitter, Desperado
Def: 88
Exp:
3280
Agi: 68
Gold: 820
Wis: 8
Drop: Metal ticket
------------------------------------------------------------------------------Afterwards, you'll automatically return to the Albatross, where Captain Mayday
will tell you about the next region.
===============================================================================
[W7] UNSHORE
-------------------------------------------------------------------------------

Red chests: Yggdrasil dew, Metal ticket, War hammer, Plus sceptre
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
RAIN/DAY
RAIN/NITE
(F,13) See urchin
2,4
1,2,3,4
----(E,16) Nardragon
----1,3
1,3,7
(E,14) Shell slime
1,3
1,3
----(D,15) Snail slime
7
7
----(D,16) Green dragon
----7
7
(D,12) Crabid
6
5,6
----(D,1) Metal slime
2,4,6,7
4,6
2,4,6,7
4,6
(D,13) Skeleton
----5,6
5,6
(D,15) Seasaur
------2,4
(D,13) Eveel
------1,2,3,4,5,6
(D,16) Phantom fencer ----2
2,4
(D,13) Khalamari kid
2,3,4,7
------(C,13) Dangler fish
6
6
6
6
(C,14) Bona constrictor 5,6
5,6
5,6
5,6
(C,14) King kelp
4
4
2,4
2,4
(C,14) Merman
7
7
----(C,16) Octavian sentry 2
2,4
4
4
(C,15) Paws
3
1,3
--3
(C,12) Cureslime
2
2
1,3
1,3
(C,13) Barracuda
1,3
1,3
2,4
2,4
(C,15) Yabby
7
7
----------------------------------------------------------------------------------Area 1: Walk towards the Countessand you'll get in a
It's tougher than a normal enemy, but not really that
stick status effects on you, so be prepared for that.
of them, and they all drop machine parts. Exit is to

fight with a Tentickle.


difficult. It'll try to
You'll be fighting more
the west.

Area 2: Climb down the vine and fight another Tentickle. Then climb up
the other vine and search behind the southern rock for a red chest that
contains an yggdrasil dew. Exit to the west.
Area 3: Go fight another Tentickle. The southwestern corner has a red chest
containing a metal ticket.
Area 4: There's a healing stone here. Then climb down the vine and fight yet
another Tentickle. Climb up the other vine, and you can find a metal slime
around here. Exit to the east.
Area 5: There's lots of bona constrictors here. Just continue on.
Area 6: Climb the northern platform to find a metal slime. Exit is to the
northwest.
Area 7: The zip portal is here. Climb down the ladder and fight the last
Tentickle. Follow the water to the southeast, there's a red chest containing
a war hammer. While still in the water, find the hole to the northeast and
climb down.
Area 8: There's another healing stone in the southeastern pocket. You'll
fight the boss in the middle of the area. After, check the northwestern
pocket for a red chest containing a plus sceptre.
------------------------------------------------------------------------------KHALAMARI
Lv: 35
Family: Nature
HP: 1332
Rank: S

MP: 100
Skills: Venomous volley, Sleep sock, Waterspout
Att: 158
Traits: Hit squad, Grand slammer, Foot dragger
Def: 90
Exp:
6682
Agi: 22
Gold: 1615
Wis: 35
Drop: Metal ticket
------------------------------------------------------------------------------To unlock the next region, you must complete rank A of the Monster Scout
Challenge. If you've defeated Khalamari you should be able to complete it.
If not, just grind on a few metal slimes.
===============================================================================
[W8] BEMUSOLEUM
------------------------------------------------------------------------------Red chests: Metal ticket, Multi medicine, Yggdrasil leaf, Metal ticket
Scout skill: Vanish
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
RAIN/DAY
RAIN/NITE
(E,16) Drake slime
7
8
4,7,11
--(E,17) Mummy boy
--6
--6
(E,13) Goodybag
--8
----(D,13) Cannibox
4,5,6,7
4,6,7
5,7,11
4,7,11
(D,18) Skelegon
--1
--1
(D,1) Metal slime
5,6,7,8
5,6,7,8
5,6,7,11
5,6,7,11
(D,14) Rubble slime
4,6,8
7,9
5,7
9
(D,17) Skeleton
------5,7
(D,15) Mecha-mynah
--5,7
--4,6
(D,17) Phantom fencer --1,4,6
--1,5,7,11
(C,18) Hacksaurus
1,4,6
--5
--(C,17) Bodkin archer
----1
1
(C,15) Bona constrictor 5,7
------(C,16) Gargoyle
1,6
--6
--(C,16) Walking corpse --4,5,7
----(C,17) Restless armour 8
------(C,15) Hunter mech
5,7
--4,6,11
--(C,19) Golem
1
--1
--(C,16) Cyber slime
3
--11
--(C,1) Liquid metal sl 4
4
4,6.5
4,6.5
(B,17) Grim rider
------11
(A,17) Living statue
----4
4
(A,22) Gripevine
--9
--9
------------------------------------------------------------------------------The other regions have somewhat linear paths, but the Bemusoleum has an
organized structure, clearly divided into east and west sides.
In the entrance room (area 1), you'll find two locked doors,
a red door to the east (unlocked by pressing two red buttons) and
a blue door to the west (unlocked by pressing two blue buttons).
In the large central room (area 3), there are teleporters that connect to
other areas: two areas on the east side, two areas on the west side. Each
side has a red button and a blue button.
During sunny weather, you'll be able to access the two red buttons.
During rainy weather, you'll be able to access the two blue buttons.
Area 1: Start by going up the stairs and exiting west.

Area 2: Just a straight corridor with an interesting painting and a red


chest containing a metal ticket.
Area 1: You're back in the entrance area. Head north to find a healing
stone and the zip portal. Then press the two yellow buttons on the north
wall to open the large yellow door.
Area 3: Right away you'll meet the boss monster, but it's protected by
some sort of barrier. Anyways, let's start with the west side. Take the
southwest teleporter to area 4.
Area 4: Climb down the ladder in front of you into the aqueduct, and then
exit northwest.
Area 5: Around the corner you'll find the ladder back up. Make your way
clockwise around the room, and press the red button on the west wall. There's
also a south exit that goes back to area 4, where you'll a liquid metal slime.
It has 12 HP and drops ~10,000 EXP.
Area 3: Now Zip back to the central room, and take the northeast teleporter
to area 6.
Area 6: Head east a climb up a ladder to the upper walkway. Head south, and
climb back down. Then climb down into the aqueduct and exit south.
Area 7: Round the corner and climb up the ladder. Press the red button
on the east wall.
Area 1: Now Zip back to the entrance room, and go through the newly unlocked
door to the east.
Area 8: The mini-boss is here. Defeat it to disable the barrier around the
final boss in area 3.
Area 3: Fight the final boss and then exit north to area 9. Move forward
and grab the Medal of Merit.
Return to the Bemusoleum when it's raining. The aqueducts will fill with
water, enabling new pathways.
Area 3: This time take the northwest teleporter. Next to it is a red chest
containing a multi medicine.
Area 5: Make your way clockwise around the room, and take the south exit.
Area 4: Again, a liquid metal slime is here, great for grinding. Now walk
across the boxes and press the blue button on the west wall.
Area 3: This time take the southeast teleporter.
Area 7: Follow the path and along the way, open the red chest containing
an yggdrasil leaf near the northwest corner. Exit to the northeast.
Area 6.5: Shimmy across to find a liquid metal slime and another red chest
containing a metal ticket. Shimmy across to the northwest exit.
Area 6: Press the blue button on the east wall.
Area 1: Now Zip back to the entrance room, and go through the newly unlocked
door to the west.

Area 11: There's a scout's stone in the second section of the area, which
teaches you Vanish, a highly useful skill to have.
------------------------------------------------------------------------------OVERKILLING MACHINE
Lv: 30
Family: Material
HP: 950
Rank: S
MP: 40
Skills: Dragon slash, Helm splitter, Multi-slash, Lightning
Att: 142
Traits: Double trouble, Hit squad
Def: 128
Exp:
4200
Agi: 180
Gold: 1005
Wis: 70
Drop: Machine parts
------------------------------------------------------------------------------SAGITTAR
Lv: 35
Family: Material
HP: 1560
Rank: X
MP: 255
Skills: Donk, Kadonk, Blizzard slash, Helm splitter, Thin air
Att: 172
Traits: Double trouble, Hit squad, Grand slammer
Def: 115
Exp:
8800
Agi: 125
Gold: 2770
Wis: 158
Drop: Machine parts
------------------------------------------------------------------------------Once you have the Medal of Merit, return to the Arena and talk to Don Mole
and Mynos for two back-to-back boss fights. This is supposed to be rank S
of the Monster Scout Challenge, but you can give orders and use items.
------------------------------------------------------------------------------DON MOLE
Lv: 29
Family: Beast
HP: 920
Rank: S
MP: 76
Skills: Sultry dance, Meditation, Multifists, Fuddle dance
Att: 258
Traits: Tactical genius, Heckling hector
Def: 156
Exp:
2772
Agi: 131
Gold: 50
Wis: 200
Drop: Machine parts
------------------------------------------------------------------------------CANZAR
Lv: 33
Family: Slime
HP: 1550
Rank: X
MP: 255
Skills: Slimedunk, Chilly b, Boulderbash, Mistme, Disruptive wave
Att: 208
Traits: Double trouble, Hit squad, Grand slammer, Close scraper
Def: 183
Exp:
10890
Agi: 96
Gold: 550
Wis: 138
Drop: Machine parts
------------------------------------------------------------------------------Afterwards, return to area 2 of the Bemusoleum, where the big painting is,
and talk to Mynos. He'll open the entrance to the next region.
===============================================================================
[W9] NECROPOLIS
------------------------------------------------------------------------------Red chests: Obsidian sword, Metal ticket, Elfin elixir, Yggdrasil leaf
Scout skill: Monster Mender
------------------------------------------------------------------------------LVL MONSTER
SUN/DAY
SUN/NITE
(E,18) Dancing flame
--9,10

(D,21) Silvapithecus
1
1,2
(C,18) Gargoyle
2,3
1,2,3
(C,1) Liquid metal slime 1,2,3,5,6,7,8 2,4,7,8,10
(C,15) Gryphon
--7
(B,18) Firebird
9,10
9,10
(B,20) Magmalice
9,10
--(B,22) Lethal armour
5,6,7,8
5,6,7,8
(B,22) Phantom swordsman 4,7,8
4,7,8
(B,17) Skeleton
6
--(B,18) Dark slime
1,2,3
1,2,3
(B,24) Tyrantosaurus
5,7
--(B,23) Grim rider
--3,4
(B,18) Mimic
3,7,9
3,7,9
(B,25) Archdemon
--5,6
(B,20) Dark slime knight 1,2,3,4
--(B,18) Fright knight
--5
(B,25) Drakularge
5
--(A,20) Gigantes
5,6,7,9,10
5,6,7,9,10
(A,20) Demon-at-arms
10
10
------------------------------------------------------------------------------Area 1/2: Just follow the winding path. It'll go through most of area 1,
then through part of area 2 (along the way is a liquid metal slime), briefly
back into area 1, and then through the rest of area 2. Step on the green
teleporter in the northwest corner.
Area 3: Head around to the southeast, then take the stairs down. Step on the
green teleporter in the northwest corner.
Area 4: You have to move counter-clockwise around this room. At the bottom,
there's a green teleporter and a purple teleporter. Step on the green one to
access the section of area 3 with a scout's stone. Then return to area 4
and take the central elevator down.
Area 5: Just follow the path. In the large southwestern chamber, there's a
hidden door that leads to a small area, where you'll find red chest containing
an obsidian sword. Look at the walls closely for the panel has red eyes. In
the next large chamber, there's a purple teleporter that lets you skip ahead.
Or you could take the exit to area 6.
Area 6: Just follow the path. In the southwest corner of the corridor,
there's a hidden door that leads to a small which has two blue chests. In the
larger southeastern chamber, there's a red chest containing a metal ticket in
the northeast corner. In the northernmost chamber, there's a hidden door that
leads to another small area, which has a red chest containing an elfin elixir.
Exit back to area 5.
Area 5: At the end is a healing stone and a green teleporter.
Area 7: In the southwestern corner is a red chest containing an yggdrasil
leaf. Make your way to the green teleporter on the east side.
Area 8: Similar to area 4, but you have to move clockwise around this room.
Along the way is a liquid metal slime. At the bottom, just take the central
elevator down.
Area 9: Make your way to the green teleporter to the north.
Area 10: Head straight forward to find the zip portal. There's a healing
stone next to the green teleporter to the north.

Area 11: Here it is, the final boss!


------------------------------------------------------------------------------MALEVOLYNX
Lv: 40
Family: ???
HP: 4065
Rank: ???
MP: 255
Skills: Warcry, Lightningstorm, Bounce, Disruptivewave, Multifist
Att: 306
Traits: Hit squad, Tactical genius, Grand slammer
Def: 154
Exp:
19860
Agi: 92
Gold: --Wis: 256
Drop: --------------------------------------------------------------------------------But wait, it's not over! Talk to Don Mole, return to the Albatross, and talk
to Rory. You'll then find yourself battling Solitaire in the final round
of the other Monster Scout Challenge. The rules of the Challenge apply, so
no orders, no items, and no substitutions. You can only set tactics. Still,
if you were able to beat Malevolynx, you shouldn't have much problem here.
Solitaire has a gigantes and a mumboh-jumboe. Afterwards, enjoy the ending
and the credits roll!
===============================================================================
[W10] DARK WORLD
------------------------------------------------------------------------------LVL MONSTER
FOUR-WAY STRAIGHT PIT ROOM COGS ROOM
(F,27) Slime
X
X
(F,30) Wax murderer
X
(F,23) Argon lizard
X
X
(F,23) Hell hornet
X
(E,22) Drake slime
X
(E,26) Snapdragon
X
X
(E,30) Goodybag
X
X
(E,31) Imp
X
(D,26) Teeny sanguini
X
(D,28) Behemoth slime
X
X
(D,37) Red dragon
X
X
(C,25) Hacksaurus
X
(C,23) Puppeteer
X
(C,34) Great sabrecat
X
(C,30) Walking corpse
X
(C,29) Slime stack
X
X
(C,23) Jumping jackal
X
(C,27) Heyedra
X
(C,37) Metal dragon
X
X
(C,1) Liquid metal slime
X
X
X
X
(C,23) Notso macho
X
(B,37) Great argon lizard
X
X
(B,23) Beetleboy
X
(B,23) Lethal armour
X
(B,24) Phantom swordsman
X
(B,34) Soulspawn
X
(B,25) Gorerilla
X
(B,27) Pink sanguini
X
(B,18) Mimic
X
(B,32) Dark slime knight
X
X
(B,34) Boss troll
X
(A,37) Heligator
X
(A,30) Living statue
X
X

(A,33) King bubble slime


X
X
(A,37) Great dragon
X
X
(A,30) Killing machine
X
X
(A,37) Night knight
X
(A,1) Metal kaiser slime
X
X
(A,34) Moosifer
X
(A,36) Gemon
X
(A,35) Gripevine
X
(A,32) Pazuzu
X
(A,36) Dierantula
X
(S,1) Metal king slime
X
X
X
X
(S,35) Atlas
X
(X,34) Trauminator
X
X
------------------------------------------------------------------------------First, head down to the cargo hold and check the box you hid in at the start
of the game. It's Solitaire! She'll head over to the Arena. If you talk
to Don Mole, he'll tell you Leonyx wants to talk to you.
Before you go, there's a few new things worth mentioning. In the Albatross,
there's a blue slime who can change time to day or night, and there's a liquid
metal slime who sells metal tickets for 10000G. And the metal menagerie now
has liquid metal slimes.
Return to the Necropolis and talk to Leonyx. He'll give you the ability to
scout giant monsters, and then he'll challenge you once again.
------------------------------------------------------------------------------LEONYX
Lv: 60
Family: ???
HP: 6130
Rank: ???
MP: 255
Skills: Miracle slash, Kazap, Bounce, Disruptive wave
Att: 364
Traits: Hit squad, Tactical trooper, Grand slammer, Crafty devil
Def: 200
Exp:
39651
Agi: 147
Gold: --Wis: 410
Drop: --------------------------------------------------------------------------------After beating Leonyx, he'll open the door behind him to the Dark World.
In the room beyond the door, you'll see the ghosts of the previous inhabitants,
and an evil gem. Smash it! A voice will tell you to find and smash three more
gems. Then head north into the next room.
In this circular room, you'll find a healing stone and the door leading to
the final boss. Of course, to unlock the door, you have to smash those gems
first.
This place is a giant maze. I'll just tell you the quickest way to get to
the gems. Don't worry if you fall through a pit. Just fall through the next
pit to return to the first room.
Head north, west, and west. You'll enter a four-way room with an evil gem.
Smash it and return to the circular room.
Head north, north, north, and north. You'll enter a straight hallway with an
evil gem. Smash it and return south one room.
Now head west, west, and north. You'll enter a straight hallway with an evil
gem. Smash it and zoom back to the circular room.

Open the door in the center of the circular room. Here, make your way to the
northeast, then follow the path upwards, pulling levers along the way to stop
the cogs.
Next is the boss room. There's a zip portal and healing stone here for your
convenience. When you're ready, climb down the ladders.
------------------------------------------------------------------------------RIGOR MORTEX
Lv: 77
Family: ???
HP: 5540
Rank: ???
MP: 955
Skills: Cremate, C-c-cold breath, Unnatural order, Kasap
Att: 514
Traits: Bouncer, Grand slammer, Tactical genius
Def: 448
Exp:
76500
Agi: 77
Gold: 0
Wis: 787
Drop: Royal rod
------------------------------------------------------------------------------Afterwards, return to Leonyx and talk to him to get the Leonine greatsword.
===============================================================================
[W11] LAND OF LIGHT
------------------------------------------------------------------------------After beating Rigor Mortex, the Dark World map will change slightly. Use the
touchscreen to look around, and you'll notice there are now eight cave exits
around the edges of the map. They lead to seven "new" areas, and each area
is associated with one of the seven families of monsters.
To get to the Land of Light, first, check the red pillar in the main circular
room of the Dark World. It will say a pillar carved with a certain monster
family symbol is the key. Go to the area corresponding to that family, and
look for that pillar. Check it, and it can teleport you to the Land of Light.
--- SLIME AREA --Directions: west, south, south
(F,5) Scissor beatle
(F,4) Hell hornet
(A,20) Thornella
--- DRAGON AREA --Directions: north, east, east, east
(E,17) Shell slime
(C,16) Barracuda
(A,20) Dorsal fiend
--- NATURE AREA --Directions: north, north, west, west, west
(S,20) Canzar
--- BEAST AREA ---

Directions: east, east, east, east, north, east


(F,6)
(F,6)
(E,6)
(A,20)

Hammerhood
Snowbird
Spiked hare
Dual duellers

--- MATERIAL AREA --Directions: north, north, west, north, north, north
(A,20) Marquis de Leon
--- DEMON AREA --Directions: east, south, south
(B,22)
(B,24)
(C,1)
(A,20)

Dark slime
Dark slime knight
Liquid metal slime
Mortella

--- UNDEAD AREA --Directions: north, west, west, south, west


(C,22) Hacksaurus
(C,19) Gargoyle
(A,20) Exorsus
--- LAND OF LIGHT --(D,1)
(C,23)
(A,37)
(C,1)
(S,1)
(X,34)

Metal slime
Jumping jackal
Great dragon
Liquid metal slime
King metal slime
Trauminator

===============================================================================
[S0] SIDEQUESTS
===============================================================================
Most of the Monster Scout Challenge, Monster Scout Proficiency Test, and
Captain Crow sidequest can be done before finishing the game, but the last
levels are only available in the post-game.
The giant monsters can be fought before finishing the game, but you won't be
able to scout them until the post-game.
Battles with the Incarnus and Eugene Poole are only available in the post-game.
===============================================================================
[S1] MONSTER SCOUT CHALLENGE
------------------------------------------------------------------------------These are the rules of the Monster Scout Challenge:
- no orders can be given

no items can be used


no substitutions can be made
no break in between rounds
you may set your monsters' tactics each turn

--- RANK F --Reward: Stone axe


Round 1
(F,2) Slime
(F,3) Stump chump

Round
(F,2)
(F,2)
(F,4)

2
Swarmtroopers
Dracky
Hell hornet

Round
(F,2)
(F,5)
(F,5)

3
Lips
Frogface
Mental pitcher

Round
(F,7)
(F,6)
(F,6)

2
Mischievous mole
Hammerhood
Mischievous mole

Round
(E,7)
(E,6)
(E,7)

3
Cheeky tiki
Heedoovoodoo
Cheeky tiki

--- RANK E --Reward: Battle whip


Round
(F,5)
(F,6)
(F,5)

1
Platypunk
Slime
Healslime

--- RANK D --Reward: Metal claws


Round
(E,8)
(E,9)
(E,8)

1
Drohl drone
Chimaera
Drohl drone

Round 2
(F,8) Firespirit
(F,10) Bad egg
(F,8) Firespirit

Round 3
(F,10) Dragonthorn
(F,12) Mud mannequin
(F,10) Dragonthorn

Round 2
(D,12) Angel slime
(D,14) Slime knight
(D,13) Behemoth slime

Round 3
(D,14) Fencing fox
(C,13) Erazor blade
(C,15) Erazor blade

Round 2
(D,10) Dancing devil
(F,12) Conklave
(E,10) Imp

Round 3
(C,19) Jumping jackal
(C,18) Great sabrecat
(E,19) Great sabrecub

Round 2
(B,21) Mimic
(S,25) Trap box
(D,23) Cannibox

Round 3
(C,24) Hunter mech
(S,26) Black dragon
(A,24) Killing machine

--- RANK C --Reward: Partisan


Round 1
(F,12) Bag o' laughs
(E,11) Demonrider
(E,11) Goodybag
--- RANK B --Reward: Zombiesbane
Round 1
(F,16) Scissor beatle
(B,18) Beetleboy
(D,16) Boring bug
--- RANK A --Reward: Miracle mallet
Round 1
(D,20) Skelegon
(B,22) Grim rider
(D,20) Skelegon
--- RANK S ---

See end of Bemusoleum walkthrough section.


--- RANK ??? --This becomes available after beating the game. There's a break between the
qualifiers and the final rounds, allowing you to rest and save.
Reward: Bag of beastie bites
Qualifier 1
(C,25) Restless armour
(A,28) Roseguardin
(B,25) Lethal armour

Qualifier 2
Qualifier 3
(B,32) Ethereal serpent (B,33) Magic slime
(A,32) Balhib
(S,27) Teeny sanguini xy
(E,28) Goodybag

Finals 1
(S,35) Ruin

Finals 2
(X,40) Dr snapped
(?,40) Ace of spades

===============================================================================
[S2] MONSTER SCOUT PROFICIENCY TEST
------------------------------------------------------------------------------Talk to Martha in the back room of the Arena to take the Monster Scout
Proficiency Test. Basically she will ask you to show her a monster with
specific requirements. The monster must be in your party (active or
substitute) to show her. The last two levels become available after you beat
the game.
1
2
3
4
5
6
7
8
9
10
11
12

TEST
Present a healslime
Present a synthesized monster that has inherited
the healer skill
Present a synthesized jargon
Present a synthesized boreal serpent
Present a hades condor
Present a slime stack with the cure-all skill
Present a synthesized demonrider
Present a synthesized grim rider with the
Fortifier skill
Present a synthesized monster with the defence
boost II skill
Present a demon-at-arms
Present a giant monster
Present a hargon

REWARD
Strong medicine
Seed of magic
Magic elixir
Panacea
Oomph powder
Yggdrasil leaf
"Think Negative"
"Secrets of Sorcery"
Minus sceptre
Warriors scroll
Synthesis recipe
Synthesis recipe

===============================================================================
[S3] GIANT MONSTERS
--------------------------------------------------------------------------------- TREEPIDATION --At night, head back to the cave where you fought the boss. Enter its mouth.
WORMONGER
Lv: 5
HP: 1824
MP: 180

Family: Nature
Rank: D
Skills: Sandstorm, Kafrizzle, Unnatural order

Att:
Def:
Agi:
Wis:

248
73
26
56

Traits:
Exp:
Gold:
Drop:

Grand slammer, Poisonous, Paralysing, Late riser


8760
256
---

--- DOUBTBACK --During the day, head to the end of the region, where a mole was blocking a
cave entrance. Inside, fight the Lynx's tail and then the Lynx.
TALL
Lv:
HP:
MP:
Att:
Def:
Agi:
Wis:

TAIL
36
1486
90
222
140
768
90

MISSING LYNX
Lv: 5
HP: 2052
MP: 135
Att: 278
Def: 140
Agi: 205
Wis: 90

Family:
Rank:
Skills:
Traits:
Exp:
Gold:
Drop:

Beast
???
Kaswoosh, Spooky aura
???
7002
52
---

Family:
Rank:
Skills:
Traits:
Exp:
Gold:
Drop:

Beast
C
Boulder toss
Grand slammer, Crafty woosher
9852
312
---

--- ICEOLATION --Anytime, head back to the area where you fought the boss. Check the bonfire.
BJORN
Lv: 5
HP: 2550
MP: 198
Att: 309
Def: 117
Agi: 48
Wis: 53

Family:
Rank:
Skills:
Traits:
Exp:
Gold:
Drop:

Beast
B
War cry, Donk
Grand slammer, Hit squad, Last word
11550
434
---

--- CRAGAVATION --Anytime, head back to the area where you fought the boss. Climb to the top.
EMPYREA
Lv: 5
HP: 2543
MP: 382
Att: 248
Def: 137
Agi: 176
Wis: 111

Family:
Rank:
Skills:
Traits:
Exp:
Gold:
Drop:

Nature
A
Lightning storm, Kazapple
Grand slammer, Hit squad, Tactical trooper, Crafty zapper
12306
496
---

--- UNSHORE --Anytime, head back to the area where you fought the boss. You can also
fight the Tentickles again if you want.
KHALAMARI

Lv:
HP:
MP:
Att:
Def:
Agi:
Wis:

5
3064
180
276
117
105
56

Family:
Rank:
Skills:
Traits:
Exp:
Gold:
Drop:

Nature
S
Tidal wave, Venomous volley, Paralysing punch
Grand slammer, Hit squad, Psycho, Crafty dazzler
14778
530
---

===============================================================================
[S4] CAPTAIN CROW
------------------------------------------------------------------------------This sidequest is introduced by the mole near the entrance of the Arena.
Captain Crow is randomly encountered when entering a rainy region from the
world map (doesn't work if you just Zoom there).
After beating the third encounter, talk to the mole, and it'll reward
you with a sidewinder.
After beating the game, talk to the mole, and the last two encounters
will become available.
After beating the final encounter, talk to the mole, and it'll reward
you with a loyalty card.
--- FIRST ENCOUNTER --(D,12) Orc
(D,13) Skeleton
(D,12) Orc
--- SECOND ENCOUNTER --(D,13) Skeleton
(B,16) Cross bones
(D,13) Skeleton
--- THIRD ENCOUNTER --(B,16) Cross bones
(S,17) Captain Crow
(B,16) Cross bones
--- FOURTH ENCOUNTER --(A,32) Marquis de Leon
--- FINAL ENCOUNTER --(S,34) Captain Crow
After beating Captain Crow for the last time, he'll join your party!
===============================================================================
[S5] INCARNUS
-------------------------------------------------------------------------------

--- LOCATIONS --The Incarnus is found randomly at one of these locations. Look for a strange
looking round stone.
Treepidation (area 10):
Zip to the portal, cross the log, and climb the vine. If it's raining
you'll have to go around the long way.
Doubtback (area 7):
Zip to the portal, exit northwest. The stone is in the north corner.
Iceolation (area 10):
Zip to the portal, exit south. The stone is in the northern pocket.
Cragavation (area 9):
Zip to the portal, climb up to the summit, exit southeast. The stone
is on the little overhang.
Unshore (area 2):
From the start, exit west. Climb down the vine, then climb up the other vine.
The stone is near the other exit.
Bemusoleum (area 11):
From the start, exit through the blue door to the west when it's raining.
The stone is in the second "room" of the area.
--- BATTLES --DIAMAGON ACE
Lv: 50
Family: ???
HP:
Rank: ???
MP:
Skills:
Att:
Traits:
Def:
Exp:
Agi:
Gold:
Wis:
Drop: Book of diamagon
CLUBOON ACE
Lv: 50
HP:
MP:
Att:
Def:
Agi:
Wis:

Family: ???
Rank: ???
Skills:
Traits:
Exp:
Gold:
Drop: Book of cluboon

HAWKHART ACE
Lv: 50
Family: ???
HP:
Rank: ???
MP:
Skills:
Att:
Traits:
Def:
Exp:
Agi:
Gold:
Wis:
Drop: Book of hawkhart
WULFSPADE ACE
Lv: 88
Family: ???
HP: 7232
Rank: ???
MP: 712
Skills: Oomph, Disruptive wave, Lightning storm, Kazapple

Att:
Def:
Agi:
Wis:

603
170
382
586

Traits:
Exp:
Gold:
Drop:

Psycho, Hit squad, Steady recovery


45402
0
Book of wulfspade

After beating wulfspace ace, zoom back to the Albatross and head over to
the northwest of the area. There you'll pick up a cute little wulfspade!
===============================================================================
[S6] EUGENE POOLE
------------------------------------------------------------------------------Eugene is found randomly near any of the Zip portals, except in the Dark
World. Eugene is probably the hardest challenge in the game. All his
mosters are quite tough and have very high HP (except the metal slime of
course); for example, that first Komodo has a little over 2000 HP.
The reward for beating him is pretty awesome though. After each encounter
he will give you a monster from his library.
--- FIRST ENCOUNTER --(F,42) Komodo
(D,42) Green dragon
--- SECOND ENCOUNTER --(F,55) Killerpillar
(A,55) Gripevine
--- THIRD ENCOUNTER --(A,68) Gracos
(S,68) Night clubber
(F,68) Conklave
--- FOURTH ENCOUNTER --(A,80) Riptide
(S,80) Alabast dragon
--- FINAL ENCOUNTER --(F,99) Slime
(A,99) Ultra slime
(D,99) Metal slime
===============================================================================
[M0] LIBRARY
===============================================================================
The library is accessed from the monster pen computer. It keeps track of
monsters you've seen, scouted, or synthesized, as well as listing all the
traits and skills in the game.
===============================================================================
[M1] MONSTERS

------------------------------------------------------------------------------I've mainly focused on the listing monster traits and skillsets. For more
detailed information, see souimet's Monster List on GameFAQs.
Value, Name, Family, Rank, Size
1 Slime
Slime
F
Skills: Slimer
Traits: Critical massacre, Crafty frizzer

2 Komodo
Skills: Defender
Traits: Crafty fire breather

Dragon

3 Swarmtroopers
Nature
Skills: Woosh & zap
Traits: Artful dodger, Hit squad

4 Platypunk
Skills: Naturalist
Traits: Hit squad

Beast

Material

6 Dracky
Demon
Skills: Dark knight
Traits: Artful dodger, Crafty woosher

7 Ghost
Undead
Skills: Graveheart
Traits: Artful dodger, Crafty fizzler

8 Bad egg
Skills: Crack & sizz
Traits: Crafty gobstopper

Slime

Dragon

10 Capsichum
Nature
F
Skills: Saboteur
Traits: Rabble rouser, Crafty blade blunter

11 Mischievous mole
Skills: Guerilla
Traits: Psycho, Lootist

5 Bag o laughs
Skills: Fear-monger
Traits: Crafty sleeper

9 Frou-fry
Skills: Icemeister
Traits: ---

12 Mud mannequin
Skills: Dancer
Traits: Crafty dance banner
13 Lips
Skills: Hypnotist
Traits: Crafty confuser
14 Stump chump

Beast

Material

Demon

Undead

Skills: Green finger


Traits: --15 Weedie
Slime
F
Skills: Woosh & sizz
Traits: Health professional, Crafty whacker

16 Dragonthorn
Dragon
Skills: Toxifier
Traits: Artful dodger, Crafty poisoner

17 Scissor beatle
Nature
Skills: Hive mind
Traits: Psycho, Crafty paralyser

18 Killerpillar
Skills: Bang & zam
Traits: Desperado

Nature

19 Satyr
Skills: Dancer
Traits: Talent scout

Beast

20 Wax murderer
Skills: Fire fighter
Traits: Frizzmeister

Material

21 Winky
Demon
Skills: Seal
Traits: Desperado, Crafty fizzler

22 Funghoul
Skills: Graveheart
Traits: Crafty poisoner

Undead

23 Bubble slime
Slime
Skills: Slimer
Traits: Poisonous, Crafty poisoner

24 Argon lizard
Skills: Toxifier
Traits: Escape artist

Dragon

25 Hell hornet
Nature
Skills: Diminisher
Traits: Artful dodger, Paralysing touch

26 Hammerhood
Skills: Huntsman
Traits: Psycho, Rabble rouser

Beast

27 Frostburn
Material
Skills: Icemeister
Traits: Crackmeister, Crafty cracker

28 Conklave
Skills: Frizz & woosh
Traits: Hit squad, Talent scout

Demon

Undead

29 Muddy hand

Skills: Materialist
Traits: --30 Healslime
Slime
F
S
Skills: Healer
Traits: Health professional, Crafty magic drainer
31 Mental pitcher
Nature
Skills: Frizz & sizz
Traits: Poisonous touch, Sizzmeister

32 Spitnik
Material
Skills: Frizz & bang
Traits: Bangmeister, Crafty banger

33 See urchin
Demon
F
S
Skills: Aquapothecary
Traits: Health professional, Crafty dance banner
34 Firespirit
Undead
Skills: Frizz & sizz
Traits: Frizzmeister, Crafty frizzer

35 She-slime
Slime
Skills: Frizz & zap
Traits: Frizzmeister, Crafty dazzler

36 Jargon
Skills: Toughie
Traits: Critical massacre

Dragon

37 Great sabrecub
Nature
Skills: Naturalist
Traits: Hit squad, Crafty gobstopper

38 Weakon beakon
Beast
Skills: Sizz & zap
Traits: Hit squad, Crafty dimmer

39 Cheeky tiki
Skills: Trickster
Traits: Crafty dazzler

40 Heedoovoodoo
Demon
E
Skills: Mime
Traits: Counterstriker, Crafty dance banner

41 Drohl drone
Skills: Sizz & zam
Traits: ---

Material

Undead

42 Drake slime
Slime
Skills: Slimer
Traits: Artful dodger, Crafty sizzler

43 Boreal serpent
Dragon
E
M
Skills: Ice
Traits: Artful dodger, Crackmeister, Big hitter
44 Chimaera

Nature

Skills: Cleanser
Traits: Hit squad, Crafty dance banner
45 Powie yowie
Beast
Skills: Crack & zap
Traits: Hit squad, Crafty ice breather

46 Rockbomb
Skills: Martyr
Traits: Psycho

Material

47 Frogface
Skills: Healer
Traits: ---

Demon

Undead

Slime

50 Nardragon
Dragon
Skills: Martyr
Traits: Psycho, Crafty inactivist

51 Bullfinch
Nature
Skills: Toughie
Traits: Counterstriker, Crafty sleeper

52 Pan piper
Beast
Skills: Nightmare
Traits: Sleepy touch, Crafty sleeper

53 Dancing flame
Material
Skills: Fire fighter
Traits: Frizzmeister, Crafty frizzer

54 Headhunter
Skills: Berserker
Traits: Metal beater

Demon

55 Demonrider
Undead
Skills: Diminisher
Traits: Counterstiker, Crafty sagger

48 Mummy boy
Skills: Graveheart
Traits: Sleepy touch
49 Wild slime
Skills: Champion
Traits: Psycho

56 Shell slime
Slime
E
Skills: Bolsterer
Traits: Talent scout, Crafty magical saboteur

57 Snapdragon
Dragon
E
Skills: Frizz & woosh
Traits: Artful dodger, Crafty decelerator

58 Wild boarfish
Nature
Skills: Huntsman
Traits: Paralysing, Crafty inactivist

59 Snowbird

Beast

Skills: Cold sleep


Traits: Artful dodger, Able ambusher
60 Dingaling
Material
Skills: Materialist
Traits: Confusing touch, Crafty donker

61 Lump wizard
Demon
E
S
Skills: Bang & woosh
Traits: Health professional, Crafty magic drainer
62 Drohl diabolist
Undead
E
Skills: Woosh & zam
Traits: Talent scout, Crafty magic drainer

63 Mottle slime
Skills: Woosh & sizz
Traits: Crafty zapper

64 Jailcat
Nature
Skills: Woosh & crack
Traits: Crackmeister, Strangely alluring

65 Spiked hare
Skills: Naturalist
Traits: Psycho, Crafty zapper

Nature

Beast

67 Goodybag
Material
Skills: Enfeebler
Traits: Yellow-belly, Gold getter

68 Imp
Demon
Skills: Frizz & bang
Traits: Bangmeister, Crafty banger

69 Skipper
Skills: Saboteur
Traits: Escape artist

Undead

70 Snail slime
Skills: Mage aid
Traits: Escape artist

Slime

66 Chainine
Skills: Mime
Traits: Hit squad

Slime

71 Green dragon
Dragon
D
M
Skills: Dragon lore
Traits: Big hitter, Crafty zapper, Crafty gobstopper
72 Teeny sanguini
Beast
Skills: Frizz & zap
Traits: Strangely alluring, Fast learner

73 Cannibox
Skills: Fear-monger
Traits: Desperado, Lootist

Material

Demon

74 Dancing devil

Skills: Dancer
Traits: Heckling hector, Crafty donker
75 Hellhound
Skills: Crack & zam
Traits: Psycho

Undead

76 Snowmangler
Slime
Skills: Crack & sizz
Traits: Crackmeister, Crafty cracker

77 Skelegon
Dragon
Skills: Crack & zam
Traits: Crackmeister, Zammeister

78 Boring bug
Skills: Enfeebler
Traits: Crafty decelerator

Nature

79 Night emperor
Beast
Skills: Bad breath
Traits: Artful dodger, Crafty sleeper

80 Shadow
Material
Skills: Reaper
Traits: Zammeister, Hit squad

81 Dessert demon
Skills: Bolsterer
Traits: Critical massacre

Demon

82 Flyguy
Undead
Skills: Seal
Traits: Artful dodger, Crafty dimmer

83 Slime knight
Slime
Skills: White knight
Traits: Counterstriker, Crafty banger

84 Dragurn
Skills: Fire
Traits: Fast learner

Dragon

85 Crabid
Skills: Defender
Traits: Close scraper

Nature

Beast

87 Anchorman
Skills: Materialist
Traits: Crafty sapper

Material

88 Lesser demon
Skills: Diabolist
Traits: Crafty donker

Demon

Undead

86 Fencing fox
Skills: Guerilla
Traits: Early bird, Timid

89 Hyper heyedra

Skills: Anti-dragon
Traits: Hit squad, Crafty zammer
90 Metal slime
Slime
Skills: Slimer
Traits: Metal body, Yellow-belly

91 Rubble slime
Skills: Bang & sizz
Traits: Perilous parrier

Slime

92 Gasbagon
Dragon
Skills: Fire
Traits: Last word, Crafty frizzer

93 Scorpion
Nature
D
Skills: Hive mind
Traits: Critical massacre, Paralysing touch

94 Orc
Skills: Speedster
Traits: Health professional

Beast

95 Gold golem
Material
Skills: Iceplosion slashes
Traits: Psycho, Crafty decelerator

96 Cross eye
Skills: Hypnotist
Traits: Hit squad, Late riser

Demon

Undead

98 Angel slime
Slime
D
Skills: Healer
Traits: Artful dodger, Health professional

99 Seasaur
Skills: Dragon lore
Traits: Artful dodger

97 Skeleton
Skills: Enfeebler
Traits: Crafty abiliterator

Dragon

100 Eveel
Nature
Skills: Hypnotist
Traits: Poisonous touch, Crafty sagger

101 Weartiger
Beast
Skills: Boom boxer
Traits: Critical massacre, Hit squad

102 Mecha-mynah
Material
Skills: Bird brain
Traits: Artful dodger, Fast learner

103 Silvapithecus
Skills: Diabolist
Traits: Crafty fizzler

Demon

Undead

104 Phantom fencer

Skills: Wind blower


Traits: Artful dodger, Giant killer
105 Behemoth slime
Skills: Woosh & zap
Traits: Psycho, Desperado

Slime

106 Red dragon


Dragon
D
M
Skills: Seal
Traits: Magic regenerator, Big hitter, Crafty confuser
107 Khalamari kid
Skills: Aquapothecary
Traits: Strangely alluring

Nature

Beast

109 Firn fiend


Material
Skills: Woosh & crack
Traits: Crackmeister, Crafty cracker

110 Wrecktor
Demon
Skills: Bang & woosh
Traits: Wooshmeister, Crafty dimmer

111 Metal slime knight


Slime
Skills: Darklight slashes
Traits: Counterstriker, Crafty paralyser

112 Beshemoth slime


Skills: Frizz & zam
Traits: Frizzmeister, Desperado

108 Brownie
Skills: Bounty hunter
Traits: Psycho, Talent scout

Slime

113 Wormonger
Nature
D
L
Skills: Wormonger
Traits: Poisonous, Paralysing, Grand slammer, Late riser
114 Slime X
Slime
C
Skills: Slimer
Traits: Critical massacre, Tactical trooper

115 Chimaera X
Nature
Skills: Cleanser
Traits: Hit squad, Giant killer

116 Goodybag X
Material
Skills: Enfeebler
Traits: Close scraper, Gold getter

117 Conklave X
Demon
C
Skills: Frizz & woosh
Traits: Early bird, Hit squad, Yellow-belly

118 Hacksaurus
Dragon
Skills: Dragon lore
Traits: Hit squad, Giant killer

119 Hades condor

Nature

Skills: Cure-all
Traits: Artful dodger, Crafty dazller
120 Bodkin archer
Skills: Fortifier
Traits: Crafty poisoner

Beast

Material

122 Dangler fish


Demon
Skills: Sizz & zam
Traits: Sizzmesiter, Crafty paralyser

123 Bona constrictor


Skills: Fortifier
Traits: ---

Undead

124 Dragon slime


Slime
Skills: Dragon lore
Traits: Artful dodger, Crafty sapper

125 Aquestrian gladiator


Dragon
C
Skills: Champion
Traits: Fly swatter, Crafty blade blunter

126 Great sabrecat


Nature
C
Skills: Speedster
Traits: Early bird, Hit squad, Foot dragger

127 Gargoyle
Skills: Bird brain
Traits: Artful dodger

Beast

128 King kelp


Skills: All-rounder
Traits: Rabble rouser

Material

129 Great dracky


Demon
Skills: Bang & crack
Traits: Artful dodger, Crafty woosher

130 Walking corpse


Skills: Bad breath
Traits: Poisonous

Undead

Slime

132 Sea dragon


Dragon
C
Skills: Ice
Traits: Artful dodger, Crafty ice breather

121 Puppeteer
Skills: All-rounder
Traits: ---

131 Slime stack


Skills: Bang & zap
Traits: Hit squad, Fast learner

133 Treeface
Nature
C
M
Skills: Green finger
Traits: Hit squad, Big hitter, Steady recovery
134 Merman

Beast

Skills: Aquapothecary
Traits: Crafty abiliterator
135 Malevolamp
Material
Skills: Woosh & zap
Traits: Hit squad, Rabble rouser

136 Octavian sentry


Skills: Thunderwind slashes
Traits: Able ambusher

Demon

Undead

138 King slime


Slime
Skills: Cleric
Traits: Critical massacre, Close scraper

139 Noble gasbagon


Dragon
Skills: Bombardier
Traits: Able ambusher, Crafty banger

140 Paws
Nature
Skills: Anti-metal
Traits: Hit squad, Heckling hector

141 Jumping jackal


Beast
Skills: Speedster
Traits: Able ambusher, Hit squad

142 Hunter mech


Material
Skills: Anti-metal
Traits: Metal beater, Tactical trooper

143 Robbin huddle


Skills: Guerilla
Traits: Hit squad, Yellow-belly

Demon

144 Heyedra
Undead
Skills: Antimagic
Traits: Hit squad, Crafty zammer

137 Restless armour


Skills: Anti-dragon
Traits: Psycho, Crafty donker

145 Cureslime
Slime
C
S
Skills: Healer
Traits: Health professional, Crafty magic drainer
146 Metal dragon
Dragon
C
Skills: Assassin
Traits: Perilous parrier, Craft blade blunter

147 Barracuda
Nature
C
Skills: Bang & sizz
Traits: Early bird, Timid, Crafty inactivist

148 Diemon
Beast
Skills: Wind blower
Traits: Wooshmeister, Wave of relief

149 Golem

Material

Skills: Materialist
Traits: Psycho, Crafty sagger
150 Erazor blade
Demon
Skills: Trickster
Traits: Artful dodger, Fly swatter

151 Cyber slime


Skills: Saboteur
Traits: Paralysing, Lootist

Slime

152 Liquid metal slime


Slime
Skills: Bombardier
Traits: Metal body, Escape artist

153 Yabby
Skills: Mage aid
Traits: Hit squad

Nature

154 Notso macho


Beast
C
S
Skills: Berserker
Traits: Crafty abiliterator, Crafty blade blunter
155 Gryphon
Skills: Antimagic
Traits: Crafty dazzler

Demon

156 Missing lynx


Beast
C
L
Skills: Missing lynx
Traits: Grand slammer, Imposing, Crafty woosher
157 Green dragon X
Dragon
B
M
Skills: Dragon lore
Traits: Big hitter, Tactical trooper, Crafty zapper
158 Teeny sanguini X
Beast
B
S
Skills: Frizz & zap
Traits: Early bird, Strangely alluring, Yellow-belly
159 Skeleton X
Undead
Skills: Enfeebler
Traits: Counterstriker, Heckling hector

160 Magic slime


Slime
B
Skills: Sizz & zap
Traits: Hit squad, Sizzmeister, Crafty sizzer

161 Great argon lizard


Skills: Breath
Traits: Desperado

Dragon

162 Abyss diver


Dragon
Skills: Crack & zap
Traits: Artful dodger, Crafty confuser

163 Beetleboy
Nature
Skills: Hive mind
Traits: Psycho, Crafty abiliterator

164 Firebird

Beast

Skills: Sizz & zap


Traits: Artful dodger, Crafty fire breather
165 Magmalice
Material
Skills: Bolsterer
Traits: Frizzmeister, Crafty frizzer

166 Lethal armour


Demon
Skills: Cold sleep
Traits: Able ambusher, Poisonous touch

167 Phantom swordsman


Undead
Skills: Woosh & zam
Traits: Artful dodger, Confusing touch

168 Skeleton soldier


Skills: Healer
Traits: Paralysing touch

Undead

169 Dark slime


Slime
Skills: Muspell
Traits: Zammeister, Heckling hector

170 Tyrantosaurus
Dragon
Skills: Guerilla
Traits: Critical massacre, Hit squad

171 Giant moth


Skills: Toxifier
Traits: Paralysing, Hit squad

Nature

Beast

Material

174 Fallen priest


Demon
Skills: Woosh & zam
Traits: Zammeister, Crafty zammer

175 Grim rider


Undead
Skills: Assassin
Traits: Counterstriker, Crafty confuser

176 Soulspawn
Undead
Skills: Graveheart
Traits: Hit squad, Confusing touch

177 Rotten egg


Slime
Skills: Green finger
Traits: Counterstriker, Crafty sizzer

172 Cockateer
Skills: Bird brain
Traits: Fly swatter
173 Jum
Skills: Defender
Traits: ---

178 Ethereal serpent


Dragon
B
M
Skills: Breath
Traits: Artful dodger, Big hitter, Tactical trooper
179 Gorerilla

Nature

Skills: Huntsman
Traits: Critical massacre, Imposing
180 Pink sanguini
Beast
B
S
Skills: Woosh & crack
Traits: Strangely alluring, Fast learner, Crafty magical saboteur
181 Mimic
Material
B
Skills: Nightmare
Traits: Critical massacre, Pro talent scout

182 Archdemon
Demon
Skills: Frizz & bang
Traits: Bangmeister, Crafty banger

183 Cross bones


Undead
Skills: Muspell
Traits: Desperado,Crafty sagger

184 Dark slime knight


Skills: Dark knight
Traits: Psycho, Zammeister

185 Megalodon
Dragon
Skills: Breath
Traits: Artful dodger, Magic regenerator

186 Frou-frou
Skills: Cold sleep
Traits: Desperado

Dragon

187 Stark raven


Nature
Skills: Bird brain
Traits: Artful dodger, Heckling hector

188 Maniacal mole


Skills: Wonder construction
Traits: Gold getter, Lootist

189 Boss troll


Demon
B
Skills: Anti-dragon
Traits: Big hitter, Hit squad, Intimidating

190 Jamirus
Skills: Frizz & woosh
Traits: Tactical trooper

Slime

Beast

Demon

191 Fright knight


Undead
Skills: Firewind slashes
Traits: Able ambusher, Giant killer

192 Seedy weedie


Slime
B
Skills: Bang & crack
Traits: Fast learner, Crafty magical saboteur

193 King cureslime


Slime
Skills: Cure-all
Traits: Health profession, Close scraper

194 Drakularge

Dragon

Skills: Boom boxer


Traits: Intimidating
195 Bjorn
Beast
B
L
Skills: Bjorn
Traits: Last word, Grand slammer, Hit squad, Imposing
196 Heligator
Nature
Skills: Naturalist
Traits: Artful dodger, Crafty zammer

197 Gigantes
Beast
A
M
Skills: Anti-metal
Traits: Last word, Big hitter, Crafty decelerator
198 Living statue
Material
Skills: Barricade
Traits: Critical massacre, Crafty sapper

199 Demon-at-arms
Demon
Skills: Crack & zam
Traits: Double trouble, Hit squad

200 Wailin weed


Skills: All-rounder
Traits: Rabble rouser

Undead

Slime

202 Great dragon


Dragon
A
Skills: Ice
Traits: Frizzmeister, Crafty fire breather

201 King bubble slime


Skills: Bad breath
Traits: Poisonous

203 Thornella
Nature
A
M
Skills: Thornella
Traits: Health professional, Big hitter, Hit squad
204 Buffalogre
Beast
Skills: Berserker
Traits: Psycho, Crafty gobstopper

205 Killing machine


Material
A
Skills: Asassin
Traits: Double trouble, Crafty inactivist

206 Dhuran
Skills: Reaper
Traits: Hit squad, Imposing

Demon

207 Exorsus
Undead
A
S
Skills: Exorsus
Traits: Big hitter, Sizzmeister, Crafty sizzler
208 Balhib
Material
Skills: Cursader
Traits: Gold getter, Crafty devil

209 Conkettes

Demon

Skills: Cure-all
Traits: Psycho, Hit squad, Comeback kid
210 Night knight
Undead
Skills: Sizz & zam
Traits: Metal beater, Fly swatter

211 Metal kaiser slime


Slime
A
M
Skills: Bang & zam
Traits: Metal body, Early bird, Big hitter, Timid
212 Dual duellers
Dragon
A
M
Skills: Dual duellers
Traits: Double trouble, Big hitter, Hit squad, Poisonous touch
213 Riptide
Nature
A
Skills: Firewind slashes
Traits: Early bird, Hit squad, Foot dragger

214 Mohawker
Skills: White knight
Traits: Critical massacre

Beast

Material

216 Gracos
Demon
Skills: Crack & zap
Traits: Wooshmeister, Crackmeister

217 Tortured soul


Skills: Cursader
Traits: Crafty paralyser

215 Boe
Skills: Fortifier
Traits: ---

Undead

218 Mortella
Demon
A
S
Skills: Mortella
Traits: Big hitter, Hit squad, Paralysing touch, Heckling hector
219 Ultra slime
Slime
A
S
Skills: Cleric
Traits: Early bird, Giant killer, Close scraper, Foot dragger
220 Garuda
Nature
Skills: Frizz & zap
Traits: Artful dodger, Crafty sapper

221 Moosifer
Skills: Crack & sizz
Traits: Psycho, Sizzmeister

Beast

Material

223 Gemon
Demon
A
Skills: Frizz & zam
Traits: Fly swatter, Big hitter, Scare stare

224 Roseguardin

222 Mum
Skills: Mage aid
Traits: ---

Undead

Skills: Diminsher
Traits: Counterstriker, Tactical trooper
225 Mechanowyrm
Dragon
Skills: Barricade
Traits: Critical massacre, Paralysing

226 Gripevine
Nature
A
Skills: Niflheim
Traits: Big hitter, Hit squad, Crafty dimmer

227 Marquis de Leon


Beast
A
Skills: Bang & sizz
Traits: Big hitter, Hit squad, Crafty cracker

228 Boh
Skills: Healer
Traits: Health professional

Material

229 Belial
Demon
Skills: Bang & zam
Traits: Bangmeister, Tactical trooper

230 Bone baron


Undead
Skills: Diabolist
Traits: Counterstriker, Heckling hector

231 Dorsal Fiend


Beast
A
M
Skills: Dorsal fiend
Traits: Wooshmeister, Big hitter, Crafty whacker
232 Pazuzu
Demon
Skills: Bombardier
Traits: Wooshmeister, Crafty woosher

233 Dierantula
Undead
A
M
Skills: Niflheim
Traits: Big hitter, Scare stare, Crafty woosher
234 Schleiman tank
Slime
A
L
Skills: Flute warrior
Traits: Double trouble, Last word, Grand slammer, Giant killer
235 Stormsgate citadel
Material
A
L
Skills: Stormsgate citadel
Traits: Double trouble, Last word, Grand slammer, Perilous Parrier
236 Empyrea
Nature
A
L
Skills: Empyrea
Traits: Grand slammer, Hit squad, Tactical trooper, Crafty zapper
237 Metal king slime
Slime
Skills: Bang & crack
Traits: Metal body, Escape artist

238 Black dragon


Dragon
Skills: Antimagic
Traits: Zammeister, Scare stare

239 Beetlebully

Nature

Skills: Bounty hunter


Traits: Psycho
240 Atlas
Beast
S
M
Skills: Diabolist
Traits: Big hitter, Hopeful hitter, Tactical genius
241 Trap box
Material
S
Skills: Fear-monger
Traits: Critical massacre, Perilous parrier

242 Robbin hood


Skills: Bounty hunter
Traits: Psycho, Imposing

Demon

Undead

244 Shogum
Slime
Skills: Iceplosion slashes
Traits: Counterstriker, Tactical trooper

245 Drakulard
Dragon
Skills: Toughie
Traits: Critical massacre, Intimidating

243 Dullahan
Skills: Champion
Traits: Psycho

246 King squid


Nature
S
M
Skills: Cleanser
Traits: Hit squad, Big hitter, Crafty decelerator
247 Don mole
Beast
Skills: Mime
Traits: Counterstriker, Deadly touch

248 Overkilling machine


Material
S
S
Skills: Thunderwind slashes
Traits: Double trouble, Hit squad, Crafty inactivist
249 Night clubber
Skills: Martyr
Traits: Last word, Giant killer

Beast

250 Wight king


Undead
Skills: Reaper
Traits: Poisonous, Magic regenerator

251 Nemeslime
Slime
Skills: Reaper
Traits: Tactical trooper, Imposing

252 Alabast dragon


Dragon
S
M
Skills: Cleric
Traits: Psycho, Big hitter, Crafy fire breather
253 Darkonium slime
Slime
S
M
Skills: Fire fighter
Traits: Metal body, Last word, Big hitter, Hit squad
254 Dracolord

Dragon

Skills: Niflheim
Traits: Scare stare, Crafty fizzler
255 Mumboh jumboe
Skills: Barricade
Traits: Bangmeister

Material

256 Murdaw
Demon
S
S
Skills: Nightmare
Traits: Crackmeister, Crafty ice breather, Crafty sleeper
257 Baramos
Demon
S
S
Skills: Frizz & sizz
Traits: Frizzmeister, Hit squad, Sizzmeister, Tactical trooper
258 Hargon
Demon
S
S
Skills: Cleanser
Traits: Hit squad, Steady recovery, Crafty fizzler
259 Malroth
Demon
S
S
Skills: Healer
Traits: Health professional, Big hitter, Hit squad, Sleepy touch
260 Captain crow
Skills: Captain crow
Traits: Psycho, Rabble rouser

Undead

261 Grandpa slime


Slime
S
M
Skills: Bang & zap
Traits: Magic regenerator, Big hitter, Disruptive wave
262 Canzar
Slime
S
L
Skills: Canzar
Traits: Double trouble, Grand slammer, Hit squad, Close scraper
263 Khalamari
Nature
S
L
Skills: Khalamari
Traits: Psycho, Grand slammer, Hit squad, Crafty dazzler
264 Dhoulmagus
Beast
S
S
Skills: Dhoulmagus
Traits: Psycho, Counterstriker, Zammeister, Hit squad
265 Ruin
Material
S
L
Skills: Ruin
Traits: Double trouble, Last word, Grand slammer, Hopeful hitter
266 Slime XY
Slime
S
S
Skills: Uber zapologist
Traits: Critical massacre, Zapmeister, Tactical trooper
267 Green dragon XY
Dragon
S
M
Skills: Uber breath
Traits: Big hitter, Tactical genius, Crafty zapper, Crafty gobstopper
268 Chimaera XY
Nature
S
S
Skills: Uber healer
Traits: Artful dodger, Desperado, Hit squad, Giant killer
269 Teeny sanguini XY

Beast

Skills: Uber helpful


Traits: Early bird, Yellow-belly, Rabble rouser, Wave of relief
270 Goodybag XY
Material
S
S
Skills: Uber charmer
Traits: Bouncer, Close scraper, Crafty confuser
271 Conklave XY
Demon
S
Skills: Uber dark dynamiter
Traits: Psycho, Hit squad, Tactical trooper

272 Skeleton XY
Undead
S
S
Skills: Uber knight
Traits: Counterstriker, Close scraper, Disruptive wave, Crafty sagger
273 Dragonlord
Dragon
X
Skills: Dragonlord
Traits: Psycho, Steady recovery, Big hitter

274 Leopold
Nature
X
S
Skills: Leopold
Traits: Artful dodger, Early bird, Giant killer, Foot dragger
275 Psaro
Material
X
Skills: Niflheim
Traits: Big hitter, Desperado, Crafty whacker

276 Prince o' thieves


Demon
Skills: Cursader
Traits: Intimidating, Tactical trooper

277 Nimzo
???
X
M
Skills: Nimzo
Traits: Double trouble, Big hitter, Disruptive wave, Crafty sapper
278 Gem slime
Slime
X
Skills: Bang & zap
Traits: Metal body, Big hitter, Hit squad

279 Orochi
Dragon
X
L
Skills: Orochi
Traits: Grand slammer, Hit squad, Tactical genius, Crafty fire breather
280 Numen
Nature
Skills: Crusader
Traits: Comeback kid, Wave of relief

281 Fluffy
Beast
Skills: Green finger
Traits: Rabble rouser, Pro talent scout

282 Trauminator
Material
X
M
Skills: Darklight slashes
Traits: Double trouble, Bangmeister, Big hitter, Crafty inactivist
283 Dr snapped
Undead
X
M
Skills: Dr snapped
Traits: Poisonous, Big hitter, Hit squad, Confusing touch
284 Zoma

???

Skills: Zoma
Traits: Bouncer, Tactical trooper
285 Greygnarl
Dragon
X
Skills: Hero of the heavens
Traits: Zapmeister, Big hitter, Comeback kid

286 Trode
Nature
X
S
Skills: Trickster
Traits: Psycho, Counterstriker, Escape artist, Heckling hector
287 Sagittar
Material
X
L
Skills: Sagittar
Traits: Double trouble, Early bird, Grand slammer, Hit squad
288 Mortamor
???
X
M
Skills: Mortamor
Traits: Magic regenerator, Big hitter, Hit squad
289 Barbarus
Dragon
X
M
Skills: Vile void
Traits: Big hitter, Intimidating, Crafty donker
290 Orgodemir
???
X
M
Skills: Muspell
Traits: Big hitter, Hit squad, Crafty fire breather, Crafty ice breather
291 Xenlon
Dragon
X
M
Skills: Breath
Traits: Zapmeister, Big hitter, Tactical genius
292 Nokturnus
Demon
X
S
Skills: Crusader
Traits: Counterstriker, Hit squad, Intimidating
293 Rhapthorne
???
Skills: Rhapthorne
Traits: Artful dodger, Disruptive wave

294 Aquarion
Beast
X
L
Skills: Aquarion
Traits: Psycho, Double trouble, Critical massacre, Grand slammer
295 Estark
Material
X
L
Skills: Estark
Traits: Grand slammer, Hit squad, Tactical genius, Disruptive wave
296 Rhapthorne II
???
X
L
Skills: Rhapthorne II
Traits: Grand slammer, Hit squad, Tactical trooper, Crafty zammer
297 Dragovian lord
Dragon
X
M
Skills: Dragovian lord
Traits: Critical massacre, Steady recovery, Desperado, Big hitter
298 Great godbird
Nature
X
L
Skills: Great godbird
Traits: Double trouble, Grand slammer, Hit squad, Crafty ice breather
299 Wulfspade

???

Skills: Wulfspade
Traits: Psycho, Crafty zapper
300 Hawkhart
Skills: Hawkhart
Traits: Psycho, Hit squad

???

301 Cluboon
Skills: Cluboon
Traits: Psycho, Giant killer

???

302 Diamagon
Skills: Diamagon
Traits: Psycho, Rabble rouser

???

303 Wulfspade ace


Skills: Wulfspade III
Traits: Psycho, Hit squad

???

304 Hawkhart ace


???
Skills: Hawkhart III
Traits: Psycho, Early bird, Foot dragger

305 Cluboon ace


Skills: Cluboon III
Traits: Psycho, Hit squad

???

306 Diamagon ace


Skills: Diamagon III
Traits: Psycho, Hit squad

???

307 Ace of Spades


Skills: Cursader
Traits: Zammeister, Hit squad

???

308 Wildcard
???
?
S
Skills: Wildcard
Traits: Hit squad, Counteractivist, Wave of relief
309 Zenith dragon
Dragon
?
L
Skills: Zenith dragon
Traits: Desperado, Grand slammer, Hit squad, Tactical genius
310 Leonyx
???
?
L
Skills: Leonyx
Traits: Grand slammer, Hit squad, Tactical trooper, Crafty devil
311 Rigor mortex
???
?
L
Skills: Rigor mortex
Traits: Grand slammer, Bouncer, Perilous Parrier, Tactical genius
===============================================================================
[M2] TRAITS
--------------------------------------------------------------------------------- SPECIAL EFFECTS --Artful dodger
Metal body

Doubles the chance of evading enemy attacks


Cuts damage sustained from enemy attacks to 1/3

Psycho
Double trouble
Critical massacre
Metal beater
Fly swatter
Last word
Early bird
Hit Squad
Hopeful hitter
Counterstriker
Poisonous
Paralysing
Perilous parrier
Big hitter
Grand slammer
Escape artist
Steady recovery
Magic regenerator
Health professional
Frizzmeister
Bangmeister
Wooshmeister
Crackmeister
Zapmeister
Zammeister
Sizzmeister
Desperado
Able ambusher
Magic miser
Magic scrooge
Master of weapons
Giant killer
Paralysing touch
Poisonous touch
Confusing touch
Sleepy touch
Deadly touch
Bouncer
Counteractivist
Close scraper
Talent scout
Pro talent scout
Genius talent scout
Yellow-belly
Timid
Foot dragger
Tactical trooper
Tactical genius
Comeback kid
Wave of relief
Disruptive wave

Allows monsters to psyche up in battle


Monster will act twice in succession when
not given specific orders
Doubles the chance of landing a critical hit
Damage inflicted on metal enemies increases by 1 point
Prevents enemies from using artful dodger
Monster will attack last in battle
Monster will attack first in battle
Monster can launch multiple attacks in succession
Attacks often miss the mark but can deliver critical hits
Monster may launch a counter-attack when attacked
Monster may inflict poison on enemy upon being attacked
Monster may inflict paralysis on enemy upon being attackd
Monster will usually sustain more damage but
will occasionally take none
Increases damage dealt by attacks, skills, and abilities
Attacks strike all enemies, and damage dealt by
skills and abilities increases
Monster will always be able to flee from a battle
Monster recovers a little HP each time it acts in battle
Monster recovers a little MP each time it acts in battle
Boosts healing spells while decreasing MP consumption
Boosts frizz-type magics while decreasing MP consumption
Boosts bang-type magics while decreasing MP consumption
Boosts woosh-type magics while decreasing MP consumption
Boosts crack-type magics while decreasing MP consumption
Boosts zap-type magics while decreasing MP consumption
Boosts zam-type magics while decreasing MP consumption
Boosts sizz-type magics while decreasing MP consumption
Increases the chance of landing a critical hit
when HP is extremely low
Doubles the chance of launching pre-emptive strikes
Reduces MP consumption to 3/4
Reduces MP consumption to 1/2
Allows monster to equip every type of weapon
Monster can deal heavy damage to large monsters
Can paralyse enemies when attacking
Can poison enemies when attacking
Can confuse enemies when attacking
Can put enemies to sleep with a successful attack
Can send an attacked enemy to the hereafter
Bounce is constantly activated and cannot be canceled
Counter is constantly activated and cannot be canceled
Enables monster to survive fatal damage with 1 HP
Scout gauge can be boosted when
a show of strength is launched
Scout gauge will be boosted considerably when
a show of strength is launched
Scout gauge will be boosted very slightly when
a show of strength is launched (learnable)
Monster may occasionally become flustered and not act
Monster can occasionally become very timid and not act
Monster can occasionally refuse to listen and not act
Monster will carry out an action once or twice
in a row when not given specific orders
Monster will carry out an action one to three times
in a row when not given specific orders
Monster has a slim chance of being revived after dying
Wave of relief may be launched automatically in battle
Disruptive wave may be launched automatically in battle

Heckling hector
Rabble rouser
Strangely alluring
Late riser
Scare stare
Imposing
Intimidating
Fast learner

When an enemy's tension increases in battle,


all foes' tension will automatically decrease
Can increase tension of all allies at start of battle
Can dazzle enemies and immobilize them at start of battle
Monster may occasionally fall asleep at start of battle
Can scare and immobilize enemies at start of battle
Can impose and immobilize enemies at start of battle
Can intimidate and immobilize enemies at start of battle
Experience received after battle is increased by 10%.
If multiple monsters in the team possess this trait,
this percentage will increase
Amount of gold received after battle is increased by 20%.
If multiple monsters in the team possess this trait,
this percentage will increase
The chance of receiving items after battle is increased.
If multiple monsters in the team possess this trait,
this chance will increase further.

Gold getter
Lootist

--- PARAMETER TWEAKS --HP roulette


MP roulette
Attack roulette
Defence roulette
Agility roulette
Wisdom roulette
HP gambit
MP gambit

Max HP may increase or decrease in battle


Max MP may increase or decrease in battle
Attack may increase or decrease in battle
Defence may increase or decrease in battle
Agility may increase or decrease in battle
Wisdom may increase or decrease in battle
HP increases to 1.5 times its max in battle, but
attack and defence are both reduced to 1
MP increases to 2 times its max in battle, but
attack and wisdom are both reduced to 1
Increase max HP by the given amount
Increase max MP by the given amount
Increase attack by the given amount
Increase defence by the given amount
Increase agility by the given amount
Increase wisdom by the given amount

Maximum HP +X
Maximum MP +X
Attack +X
Defence +X
Agility +X
Wisdom +X
--- RESISTANCE +/- --Frizz guard
Bang guard
Woosh guard
Crack guard
Zap guard
Zam guard
Sizz guard
Donk guard
Abiliterator guard
Blade blunter guard
Fire breath guard
Ice breath guard
Whack guard
Dazzle guard
Poison guard
Drain magic guard
Fizzle guard
Gobstopper guard
Ban dance guard
Confusion guard
Inaction guard

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance
resistance

to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to

frizz-type magic
bang-type magic
woosh-type magic
crack-type magic
zap-type magic
zam-type magic
sizz-type magic
donk-type magic
abiliterator
blade blunter
fire breath
ice breath
whack-type magic
dazzle-type magic
poison
drain magic
fizzle-type magic
gobstopper
ban dance
confusion
inaction

Paralysis guard
Sleep guard
Sag guard
Sap guard
Decelerate guard
Dim guard
Magic sabotage guard

Increase
Increase
Increase
Increase
Increase
Increase
Increase

Crafty frizzer

Reduces enemies resistance to frizz-type magic


Has no effect on enemies who are impervious to
frizz-type magic (same for the remaining traits)
Reduces enemies resistance to bang-type magic
Reduces enemies resistance to woosh-type magic
Reduces enemies resistance to crack-type magic
Reduces enemies resistance to zap-type magic
Reduces enemies resistance to zam-type magic
Reduces enemies resistance to sizz-type magic
Reduces enemies resistance to donk-type magic
Reduces enemies resistance to abiliterator
Reduces enemies resistance to blade blunter
Reduces enemies resistance to fire breath
Reduces enemies resistance to ice breath
Reduces enemies resistance to whack-type magic
Reduces enemies resistance to dazzle-type magic
Reduces enemies resistance to poison
Reduces enemies resistance to drain magic
Reduces enemies resistance to fizzle-type magic
Reduces enemies resistance to gobstopper
Reduces enemies resistance to ban dance
Reduces enemies resistance to confusion
Reduces enemies resistance to inaction
Reduces enemies resistance to paralysis
Reduces enemies resistance to sleep
Reduces enemies resistance to sag-type magic
Reduces enemies resistance to sap-type magic
Reduces enemies resistance to decelerate-type magic
Reduces enemies resistance to dim-type magic
Reduces enemies resistance to magic frailty
Reduces enemies resistance to all spells, abilities,
and status ailments

Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty
Crafty

banger
woosher
cracker
zapper
zammer
sizzer
donker
abiliterator
blade blunter
fire breather
ice breather
whacker
dazzler
poisoner
magic drainer
fizzler
gobstopper
dance banner
confuser
inactivist
paralyser
sleeper
sagger
sapper
decelerator
dimmer
magic saboteur
devil

resistance
resistance
resistance
resistance
resistance
resistance
resistance

to
to
to
to
to
to
to

paralysis
sleep
sag-type magic
sap-type magic
decelerate
dim-type magic
magic frailty and spooky aura

===============================================================================
[M3] SKILLSETS
--------------------------------------------------------------------------------- SPELLS AND ABILITIES ----- ATTRIBUTE BONUSES --===============================================================================
[M4] SPELLS AND ABILITIES
--------------------------------------------------------------------------------- HEALING SPELLS ----- BUFFS ----- DEBUFFS ---

--- ABILITIES --===============================================================================


[M5] SPECIAL SYNTHESIS
------------------------------------------------------------------------------When there are four parents listed, those are the grandparents necessary to
synthesize that monster. Any combination of the four will work.
--- AFFECTION SYNTHESIS --To synthesize an "X" monster, both parents must be at least level 20.
To synthesize an "XY" montser, both parents must be at least level 50.
RESULT
Slime X
Slime XY
Green dragon X
Green dragon XY
Chimaera X
Chimaera XY
Teeny sanguini X
Teeny sanguini XY
Goodybag X
Goodybag XY
Conklave X
Conklave XY
Skeleton X
Skeleton XY

PARENT
Slime
Slime X
Green dragon
Green dragon X
Chimaera
Chimaera X
Teeny sanguini
Teeny sanguini X
Goodybag
Goodybag X
Conklave
Conklave X
Skeleton
Skeleton X

PARENT
Slime
Slime X
Green dragon
Green dragon X
Chimaera
Chimaera X
Teeny sanguini
Teeny sanguini X
Goodybag
Goodybag X
Conklave
Conklave XY
Skeleton
Skeleton X

--- INCARNUS SYNTHESIS --RESULT


Diamagon
Diamagon ace
Cluboon
Cluboon ace
Hawkhart
Hawkhart ace
Wulfspade
Wulfspade ace

PARENT
[incarnus]
[incarnus]
[incarnus]
[incarnus]
[incarnus]
[incarnus]
[incarnus]
[incarnus]

PARENT
[beast], A rank or lower
[beast], S rank or higher
[material], A rank or lower
[material], S rank or higher
[demon], A rank or lower
[demon], S rank or higher
[nature], A rank or lower
[nature], S rank or higher

--- SLIME FAMILY --RESULT


Drake slime
Beshemoth slime
King slime
Cureslime
Liquid metal slime
King cureslime
Metal kaiser slime
Metal king slime
Shogum
Darkonium slime
Grandpa slime
Canzar
Gem slime

PARENT
Slime
Behemoth sli
Beshemoth sli
Beshemoth sli
Metal sli kni
King slime
Liquid met sli
Liquid met sli
Metal kai sli
Metal king sli
Metal king sli
Gem slime
Grandpa slime

PARENT
[dragon]
She-slime
Beshemoth sli
Healslime
Metal slime
King slime
Metal sli kni
Liquid met sli
Metal kai sli
King cureslime
Metal kai sli
Ruin
Grandpa slime

PARENT

PARENT

Metal slime
Metal slime
Liquid met sli Liquid met sli
Beshemoth sli
King bub sli
Crabid
Balhib

Beshemoth sli
King slime
Slime
Balhib

--- DRAGON FAMILY --RESULT


Frou-fry
Jargon
Boreal serpent
Boreal serpent
Nardragon
Snapdragon
Skelegon
Skelegon
Dragurn
Sea dragon
Metal dragon
Metal dragon
Great argon lizard
Abyss diver
Frou-frou
Black dragon
Drakulard
Drakulard
Alabast dragon
Dracolord

PARENT
Argon lizard
Frou-fry
Jargon
Ethereal serp
Komodo
Dragonthorn
Green dragon
Hacksaurus
Jargon
Seasaur
Red dragon
Red dragon
Argon lizard
Seasaur
Great arg liz
Great dragon
Drakularge
Drakularge
Drakulard
Great dragon

PARENT
PARENT
[beast]
[nature]
Snowbird
Firn fiend
[material]
[undead]
[undead]
[undead]
[nature]
Eveel
Metal sli kni
Hunter mech
Argon lizard Argon lizard
Hades condor
Frou-fry
Frou-fry
Bone baron
Pazuzu
Atlas
Mechanowyrm
Demon-at-arms

PARENT

PARENT
Scorpion
[nature]
[beast]
Great sabrecub
Stump chump
Gracos
Jumping jackal
Hades condor
Marquis Leon
Metal king sli
Gracos
Night clubber
Khalamari kid

PARENT

Argon lizard
Frou-fry

--- NATURE FAMILY --RESULT


Scissor beatle
Scorpion
Hades condor
Great sabrecat
Treeface
Heligator
Riptide
Garuda
Gripevine
Beetlebully
King squid
King squid
Khalamari

PARENT
Yabby
Crabid
Lesser demon
Great sabrecub
Stump chump
King squid
Heligator
Heligator
Hyper hyedra
Beetleboy
Yabby
Khalamari kid
Khalamari kid

PARENT

Great sabrecub Great sabrecub


Capsichum
Capsichum

King squid

King squid

--- BEAST FAMILY --RESULT


Pan piper
Snowbird
Brownie
Gargoyle
Diemon
Mohawker
Mohawker
Mohawker
Moosifer
Moosifer
Marquis de Leon
Atlas
Atlas
Don mole
Night clubber

PARENT
Satyr
Firebird
Hammerhood
Hades condor
Winky
Buffalogre
Buffalogre
Buffalogre
Buffalogre
Buffalogre
Mohawker
Gigantes
Gigantes
Mischiev mole
Boss troll

PARENT
PARENT
PARENT
Dingaling
Powie yowie
[nature]
Lesser demon
Winky
Winky
Winky
Wild slime
Great sabrecat
Bone baron
Satyr
Pan piper
Buffalogre
Moosifer
Garuda
Mischiev mole Night clubber Night clubber
Pazuzu

Night clubber

Boss troll

Frou-frou

--- MATERIAL FAMILY --RESULT


Frostburn
Frostburn
Dancing flame
Dancing flame
Goodybag
Cannibox
Anchorman
Gold golem
Gold golem
Mechanowyrm
Firn fiend
Hunter mech
Magmalice
Mimic
Killing machine
Killing machine
Killing machine
Balhib
Trap box
Overkilling machine

PARENT
Dancing flame
Dancing flame
Frostburn
Frostburn
Bag o laughs
Goodybag
Dingaling
Golem
Golem
Metal dragon
Magmalice
Lethal armour
Firn fiend
Cannibox
Hunter mech
Hunter mech
Hunter mech
Magmalice
Mimic
Killing mach

PARENT
Silvapithecus
Dragon slime
Spitnik
Firespirit
Bag o laughs
Goodybag
[demon]
Drakularge
Balhib
Great dragon
Snowbird
Metal sli kni
Firebird
Golem
Ruin
Phantom swords
Mechanowyrm
Firn fiend
Mimic
Killing mach

PARENT

PARENT

Golem
Cannibox
Balhib

Gold golem
Metal kai sli
Balhib

--- DEMON FAMILY --RESULT


Dessert demon
Great dracky
Lethal armour
Lethal armour
Lethal armour
Fallen priest
Archdemon
Archdemon
Boss troll
Boss troll
Boss troll
Jamirus
Conkettes
Conkettes
Gracos
Gracos
Gemon
Belial
Belial
Belial
Belial
Pazuzu
Pazuzu
Pazuzu

PARENT
Imp
Dracky
Restless arm
Restless arm
Restless arm
Wrecktor
Dessert demon
Dessert demon
Gigantes
Gigantes
Diemon
Pazuzu
Conklave
Conklave
Belial
Belial
Belial
Archdemon
Archdemon
Archdemon
Archdemon
Silvapithecus
Silvapithecus
Silvapithecus

PARENT
PARENT
Dancing devil
Dracky
Dracky
Octavian sentry
Lesser demon
Dancing devil
Puppeteer
Notso macho
Moosifer
Diemon
Buffalogre
Buffalogre
Gryphon
Thornella
Mortella
Octavian sentry
Merman
Jamirus
Great dragon
Gold golem
Dessert demon
Atlas
Gigantes
Jamirus
King squid

PARENT

PARENT
PARENT
[demon]
Skeleton sold
Bona constrict

PARENT

Dracky

--- UNDEAD FAMILY --RESULT


Demonrider
Phantom swordsman
Grim rider

PARENT
Skelegon
Skeleton sold
Demonrider

Wailin weed
Wailin weed
Tortured soul
Roseguardin
Roseguardin
Bone baron
Bone baron
Dierantula
Dullahan
Dullahan
Dullahan
Wight king
Wight king

King kelp
King kelp
Wailin weed
Lethal armour
Lethal armour
Grim rider
Grim rider
Wormonger
Bone baron
Bone baron
Bone baron
Tortured soul
Tortured soul

Phantom swords
Skeleton sold
Fright knight
Bone baron
Riptide
Mohawker
Dark sli kni
Gripevine
Ruin
Phantom fenc
Night knight
King bub sli
King slime

--- SPECIAL DEMONS --RESULT


Mum
Mum
Mum
Boh
Boh
Boh
Boe
Boe
Boe
Mumboh-jumboe

PARENT
Jum
Boh
Boe
Mum
Jum
Boe
Mum
Jum
Boh
Mum

PARENT
[material]
[material]
[material]
[beast]
[beast]
[beast]
[nature]
[nature]
[nature]
Boh

PARENT

PARENT

Jum

Boe

RESULT
Thornella
Thornella
Thornella
Thornella
Exorsus
Exorsus
Exorsus
Exorsus
Dual duellers
Dual duellers
Dual duellers
Dual duellers
Mortella
Mortella
Mortella
Mortella
Dorsal fiend
Dorsal fiend
Dorsal fiend
Dorsal fiend

PARENT
Gripevine
Gripevine
Gripevine
Gripevine
Wight king
Wight king
Wight king
Wight king
Riptide
Riptide
Riptide
Riptide
Overkill mach
Overkill mach
Overkill mach
Overkill mach
Gracos
Gracos
Gracos
Gracos

PARENT
Exorsus
Dual duellers
Mortella
Dorsal fiend
Thornella
Dual duellers
Mortella
Dorsal fiend
Thornella
Exorsus
Mortella
Dorsal fiend
Thornella
Exorsus
Dual duellers
Dorsal fiend
Thornella
Exorsus
Mortella
Dual duellers

RESULT
Murdaw
Baramos
Hargon
Malroth
Malroth
Malroth
Dhoulmagus
Dhoulmagus
Ruin

PARENT
Bjorn
Hargon
Dhuran
Hargon
Hargon
Hargon
Alabast dragon
Alabast dragon
Mumboh-jumboe

PARENT
PARENT
Night clubber
Gemon
Dierantula
Living statue
Khalamari
Buffalogre
Psaro
Estark
Gold golem

PARENT

Ruin
Ruin
Ruin
Dragonlord
Leopold
Leopold
Leopold
Psaro
Nimzo
Nimzo
Orochi
Trauminator
Dr Snapped
Zoma
Zoma
Zoma
Greygnarl
Trode
Trode
Trode
Sagittar
Mortamor
Orgodemir
Xenlon
Nokturnus
Rhapthorne
Rhapthorne
Aquarion
Estark
Rhapthorne II
Dragovian lord
Great godbird
Ace of spades
Wildcard
Zenith dragon
Zenith dragon
Leonyx
Rigor mortex

Mumboh-jumboe
Stormsgate cit
Stormsgate cit
Dracolord
Xenlon
Xenlon
Xenlon
Ruin
Baramos
Baramos
Wormonger
Ruin
Rhapthorne II
Malroth
Malroth
Malroth
Dragovian lord
Xenlon
Xenlon
Xenlon
Trauminator
Nimzo
Mortamor
Ethereal serp
Dr Snapped
Dhoulmagus
Dhoulmagus
Megalodon
Psaro
Rhapthorne
Dragonlord
Empyrea
Wulfspade ace
Wulfspade ace
Xenlon
Xenlon
Wildcard
Leonyx

Living statue
Gold golem
Living statue
Alabast dragon
Chainine
Chainine
Chainine
Roseguardin
Khalamari
Drakulard
Missing lynx
Overkill mach
Darkonium sli
Captain crow
Dullahan
Wight king
Barbarus
Gem slime
Gem slime
Gem slime
Overkill mach
Estark
Alabast dragon
Boreal serpent
Dhuran
Mortamor
Nimzo
Gracos
Marquis leon
Zoma
Rhapthorne II
Dragovian lord
Leopold
Great godbird
Nokturnus
Nokturnus
Orochi
Zenith dragon

Gem slime
Dhoulmagus
Dhoulmagus
Dhoulmagus

Captain crow
Murdaw
Baramos
Hargon

Bjorn

Empyrea

Orgodemir

Captain crow

Nokturnus
Nokturnus
Nokturnus
Killing mach

Dual duellers
Canzar
Dorsal fiend
Trap box

Alabast dragon Orochi

Trode

Rhapthorne II

Dracolord
Dracolord
Marquis leon

Aquarion
Sagittar
Don mole

===============================================================================
[M6] SPECIAL EVENTS
--------------------------------------------------------------------------------- ADD MONSTERS --When you've scouted or synthesized a certain number of different types of
monsters, the game will reward you by placing a monster in your pen.
50
100
150
200

Great argon lizard


Drakularge
Metal King Slime
Grandpa Slime

--- BATTLES --5


10
25
100

Healslime
Green dragon
Liquid metal slime
Balhib

200 Ultra slime


200+ Alabast dragon, Nemeslime
--- DRAGON QUEST VI --Malevolamp
Mottle slime
Noble gasbagon
Overkilling machine
--- DRAGON QUEST IX --Shogum
Slime stack
Teeny sanguini
===============================================================================
[L0] ITEMS AND WEAPONS
===============================================================================
Items and weapons can be obtained from:
- the item vendor aboard the Albatross (see upgrades section)
- blue chests, leafs, etc. scattered throughout the regions (see field drops)
- wild monsters, by stealing from or defeating them (see monster drops)
===============================================================================
[L1] ITEM LIST
--------------------------------------------------------------------------------- RECOVERY ITEMS --Medicinal herb
Strong medicine
Special medicine
Multi medicine
Amor seco essence
Yggdrasil dew
Magic elixir
Sage's elixir
Elfin elixir
Yggdrasil leaf
Antidotal herb
Moonwort bulb
Smelling salts
Panacea

Restores 30 HP to a single ally


Restores 60 HP to a single ally
Restores 120 HP to a single ally
Restores 30 HP to all allies
Restores around 40 HP to all allies
Restores around 100 HP to all allies
Restores 30 MP to a single ally
Restores 90 MP to a single ally
Fully restores the MP of a single ally
A mystical leaf that resurrects a single fallen ally
Cures a single ally of the effects of poison
Cures a single ally of the effects of paralysis
Cures a single ally of the effects of sleep and confusion
Cures a single ally of poison, paralysis, sleep, confusion

--- BATTLE ITEMS --Timbrel of tension


Antimagic powder
Wizard's penny
Wizard's shilling
Insulade
Jumbo Insulade
Oomph powder
Bufferine

Increases the team's level of tension


Enchanted dust used to seal an enemy's magic
Increases one ally's resistance to magic
Increases all allies' resistance to magic
Increases one ally's resistance to fire/ice breath attacks
Increases all allies' resistance to fire/ice breath attacks
Greatly increases the attack of a single ally
for 2 to 5 turns
Greatly increases the defence of a single ally
for 4 to 7 turns

Acceleratonic
Pingium

Greatly increases the agility of a single ally


for 4 to 7 turns
Greatly increases the wisdom of a single ally
for 4 to 7 turns
Greatly decreases the attack of a single enemy
for 2 to 5 turns
Greatly decreases the defence of a single enemy
for 4 to 7 turns
Greatly decreases the agility of a single enemy
for 4 to 7 turns
Greatly decreases the wisdom of a single enemy
for 4 to 7 turns
Smells horrific, but you can fling it at enemies in battle.
Will only inflict 0 or 1 point of damage on a single enemy,
but it works well against foes with metal bodies.
Pebbles for throwing in battle. Only deal between
0 and 1 point of damage to a single enemy, but are
effective against metallic monsters.
Hard stones for throwing in battle. Only deal between
1 and 3 points of damage to a single enemy, but are
effective against metallic monsters.
Explosive stones for throwing in battle. Reduces the HP
of a single enemy to 1.
Inflicts a status ailment on a single foe

Sag powder
Sapperine
Deceleratonic
Dimium
Monster manure
Pretty pebble
Pinball
Rockbomb shard
Mistake medicine
--- STAT SEEDS --Seed of skill
Seed of life
Seed of magic

Allocates 3 skill points to a single ally


Permanently increases the maximum HP of a single ally
by 2 to 4 points
Permanently increases the maximum MP of a single ally
by 2 to 4 points
Permanently increases the attack of a single ally
by 1 to 2 points
Permanently increases the defence of a single ally
by 1 to 2 points
Permanently increases the agility of a single ally
by 1 to 2 points
Permanently increases the wisdom of a single ally
by 1 to 2 points

Seed of strength
Seed of defence
Seed of agility
Seed of wisdom
--- SKILL BOOKS ---

Book of Wulfspade
Book of Hawkhart
Book of Diamagon
Book of Cluboon
Warrior's scroll
Mage's scroll
Priest's scroll
Martial artist's scroll
Sage's scroll
Thief's scroll
The Healing Touch
Head Over Heals
Secret Sorcery
Brawn Over Brains
Duck and Cover
Life in the Fast Lane
Knowledge is Power

A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A

book
book
book
book
book
book
book
book
book
book
book
book
book
book
book
book
book

that
that
that
that
that
that
that
that
that
that
that
that
that
that
that
that
that

bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows
bestows

the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the

Wulfspade skill
Hawkhart skill
Diamagon skill
Cluboon skill
Warrior skill
Mage skill
Priest skill
Martial Artist skill
Sage skill
Thief skill
Healer skill
Cure-all skill
Mage Aid skill
Attack Boost skill
Defence Boost skill
Agility Boost skill
Wisdom Boost skill

--- MISCELLANEOUS --Positive Puller


Think Negative

Lures positive monsters into battle. The effect wears off


after the battle.
Lures negative monsters into battle. The effect wears off
after the battle.
Lures neutral monsters into battle. The effect wears off
after the battle.
Use this special ticket to travel to the metal menagerie.
Just don't waste it by using it while the metal menagerie
is accessible.
Monsters love this tasty meat and it increases the chances
of scouting them (by 10%)
An item that should be worth a few gold coins
An item that should be worth a good amount of gold coins
A heavy chunk of solid gold

Neutral Ground
Metal ticket
Beastie bites
Bronze bit
Silver sliver
Gold nugget
--- QUEST ITEMS --Scout ring
Heart of mud
Mysterious medal
Bemusoleum key
Medal of merit
Soggy letter
Loyalty card
Machine parts

An essential accessory for any monster scout, this ring


allows its wearer to scout monsters and add them to their
team
A magical item that can invest mud with a soul.
A large medal with a lion's face engraved on it
A key granting access to the ruins of the Bemusoleum
The medal that grants the bearer the right to complete in
the last stage of the moles' Monster Scout Challenge
The slightly soggy letter received from the slime outside
the moles' base.
Allows you to purchase goods at lower prices
Bears the same logo as the item vendor on board the
Albatross

===============================================================================
[L2] WEAPON LIST
--------------------------------------------------------------------------------- SWORDS --Copper sword
Divine dagger
Rapier
Steel broadsword
Zombiesbane
Dragonsbane
Obsidian sword
Silver broadsword
Zombiesblight
Dragonsblight
Miracle sword
Zombie slayer
Dragon slayer
Giant's sword
Metal king sword
Lost katana
Leonine greatsword
--- SPEARS ---

Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack

+10
+13, rather effective against the undead
+18, rather effective against dragons
+30, an ordinary steel sword
+36, rather effective against the undead
+41, rather effective against dragons
+48, highly likely to land a hit against metals
+62
+67, effective against the undead
+72, effective against dragons
+77, restores some of the wielder's HP
+81, highly effective against the undead
+86, highly effective against dragons
+90
+102, highly likely to land a hit against metals
+110
+95, increases agility and wisdom

Iron lance
Pitchfork
Sacred spear
Partisan
Holy lance
Hunting spear
Dragon lance
Halberd
Gracos's trident
Diablo spear
Hero spear
Gae Bolg

Attack +9, rather effective against slimes


Attack +16, rather effective against natures,
makes critical hits easier to land
Attack +22, rather effective against demons
Attack +28, rather effective against materials
Attack +34, rather effective against the undead
Attack +40, rather effective against beasts,
makes critical hits easier to land
Attack +45, rather effective against dragons
Attack +57
Attack +58, effective against natures, increases defence
Attack +76, effective against demons,
makes critical hits easier to land
Attack +82
Attack +94, makes critical hits easier to land

--- AXES --Stone axe


Woodcutter's axe
Iron axe
Woodsman's axe
Headsman's axe
Battleaxe
Forester's axe
King axe
Ranger's axe
Executioner's axe

Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack

+7
+14,
+23
+32,
+39,
+52
+60,
+81
+90,
+93,

Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack

+3, increases defence


+12, rather effective against materials and slimes
+20, increases defence
+24, increases defence
+31, occasionally crushes foes in a single blow
+37, restores some of the wielder's HP
+46, effective against materials
+49, increases defence
+58, occasional crushes foes in a single blow
+80, increases defence
+87, restores some of the wielder's HP
+97, highly effective against materials and slimes

Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack
Attack

+4, deals damage to all enemies


+10, deals damage to all enemies
+14, deals damage to all enemies
+20, deals damage to all enemies
+30, deals damage to all enemies
+36, deals damage to all enemies
+42, deals damage to all enemies
+48, deals damage to all enemies
+58, deals damage to all enemies
+68, deals damage to all enemies
+76, deals damage to all enemies

rather effective against beasts and natures


rather effective against beasts and natures
makes critical hits easier to land
effective against beasts and natures
highly effective against beasts and natures
makes critical hits easier to land

--- HAMMERS --Oaken club


Sludgehammer
Pile-on
Iron hammer
War hammer
Miracle mallet
Schleiman shooter
Giant wrench
Warlord's hammer
Marauder's maul
Miracle mace
Sledgehammer
--- WHIPS --Leather whip
Battle whip
Thorn whip
Snakeskin whip
Sidewinder
Chain whip
Dragontail whip
Spiked steel whip
Scourge whip
Gringham whip
Wizardly whip
--- CLAWS ---

Stone claws
Paws
Iron claws
Falcon claws
Metal claws
Sacred claws
Razor claws
Steel claws
Dragon claws
Metal talons
Gryphon talons
Sacred talons
Ebony talons
Orichalcum claws

Attack +5, increases agility


Attack +10, increases agility
Attack +11, increases agility
Attack +15, greatly increases agility
Attack +15, increases agility, highly likely to land a hit
against metal monsters
Attack +25, increases agility, effective against demons
Attack +33, increases agility
Attack +43, increases agility
Attack +44, rather effective against dragons
Attack +41, increases agility, highly likely to land a hit
against metal monsters
Attack +77, increases agility
Attack +84, increases agility, high effective against demons
Attack +88, increases agility
Attack +95, increases agility

--- STAVES --Cypress staff


Staff of Ghent
Phoenix sceptre

Attack +4, increases wisdom


Attack +7, restores some of the wielder's HP
Attack +8, a monter wielding this staff will pass on its
form when synthesized
Rune staff
Attack +12, increases wisdom
Plus sceptre
Attack +23, used to ensure a synthesized monster is positive
Minus sceptre
Attack +23, used to ensure a synthesized monster is negative
Crystal staff
Attack +34, increases wisdom
Malevomace
Attack +42, increases wisdom
Staff of darkness Attack +47, increases wisdom
Sage's staff
Attack +61, increases wisdom
Royal rod
Attack +83, increases wisdom
===============================================================================
[L3] ITEM VENDOR UPGRADES
--------------------------------------------------------------------------------- 0 MACHINE PARTS --8
10
270
310
180
120
380
200
150

Medicinal herb
Antidotal herb
Copper sword
Iron lance
Stone axe
Oaken club
Leather whip
Stone claws
Cypress staff

--- 1 MACHINE PARTS --30


80
530
780
650
400
630
500

Moonwort bulb
Smelling salts
Divine dagger
Pitchfork
Woodcutter's axe
Sludgehammer
Battle whip
Iron claws

--- 11 MACHINE PARTS --- --- 52 MACHINE PARTS --100


900
900
600
3850
2300
2150
5200
1800
2500
580

Antimagic powder
Oomph powder
Sag powder
Mistake medicine
Zombiesbane
Patisan
Woodsman's axe
War hammer
Snakeskin whip
Sacred claws
Rune staff

2000 Life in the Fast Lane


2000 Knowledge is Power
10000 Zombiesblight
--- 78 MACHINE PARTS ---

2000 Brawn Over Brains


2000 Duck and Cover
11200 Dragonsblight
6400 Dragon lance
8200 Forester's axe
25000 Marauder's maul
--- 16 MACHINE PARTS --- 6700 Dragontail whip
7200 Metal talons
250 Special medicine
4000 Staff of darkness
1500 Yggdrasil leaf
900 Sapperine
--- 114 MACHINE PARTS --900 Deceleratonic
900 Dimium
3000 The Healing Touch
4700 Dragonsbane
3000 Secret Sorcery

--- 4 MACHINE PARTS --310 Wizard's penny


350 Insulade
840 Rapier
--- 7 MACHINE PARTS --50
1500
1650
1050
2000
920
990
1540
1400
1650

Strong medicine
Positive Puller
Think Negative
Jumbo insulade
Steel broadsword
Sacred spear
Iron axe
Iron hammer
Thorn whip
Metal claws

17000 Zombie slayer


--- 23 MACHINE PARTS --- 30000 Giant's sword
7100 Halberd
900 Bufferine
16000 King axe
900 Acceleratonic
9200 Spiked steel whip
900 Pingium
12000 Gryphon talons
7000 Obsidian sword
2850 Holy lance
--- 162 MACHINE PARTS --4200 Headsman's axe
5800 Miracle mallet
1000 Seed of skill
2800 Sidewinder
5000 Head Over Heals
3100 Razor claws
17500 Dragon slayer
3600 Crystal staff
16500 Hero spear
39000 Ranger's axe
--- 34 MACHINE PARTS --- 17000 Warlord's hammer
16800 Scourge whip
600 Multi medicine
34500 Sacred talons
3150 Neutral Ground
7500 Sage's staff
960 Wizard's shilling
980 Silver broadsword
4400 Hunter spear
6700 Battleaxe
7300 Giant wrench
4000 Chain whip
5500 Steel claws

===============================================================================
[L4] FIELD DROPS
--------------------------------------------------------------------------------- BEFORE ICEOLATION IS CLEARED --BLUE CHEST:
Medicinal herb
Antidotal herb
Moonwort bulb
Seed of skill
Machine parts
Oaken club
Leather whip
Stone claws

LEAF:
Medicinal herb
Antidotal herb
Moonwort bulb
Seed of life

MINERAL:
Pretty pebble
Pinball
Bronze bit

BLUE CHEST SP:


Seed of skill
Antimagic powder
Oomph powder

LEAF SP:
Strong medicine
Seed of skill

MINERAL SP:
Pinball
Rockbomb shard
Bronze bit

--- AFTER ICEOLATION IS CLEARED --BLUE CHEST:


Magic elixir
Smelling salts
Antimagic powder
Wizard's penny
Insulade
Oomph powder
Seed of skill
Machine parts
Metal ticket

LEAF:
Medicinal herb
Strong medicine
Special medicine
Antidotal herb
Moonwort bulb
Seed of skill
Seed of life
Seed of magic

MINERAL:
Pretty pebble
Pinball
Rockbomb shard
Bronze bit
Silver sliver

BLUE CHEST SP:


Magic elixir
Panacea
Seed of skill
Metal ticket
Timbrel of tension

LEAF SP:
Special medicine
Seed of skill
Seed of life
Seed of magic

MINERAL SP:
Pinball
Bronze bit
Silver sliver

FOSSIL: (Cragavation only)


Pinball
Rockbomb shard
The Healing Touch
Secrets of Sorcery
Brawn Over Brains
Duck and Cover
Life in the Fast Lane
Knowledge is Power
===============================================================================
[L5] MONSTER DROPS
------------------------------------------------------------------------------R = rare
F = while fleeing from giant monsters
--- TREEPIDATION --Slime
Swarmtroopers
Dracky
Mud mannequin
Lips
Stump chump
Scissor beatle
Funghoul
Hell hornet
Conklave
Muddy hand
Mental pitcher
Great sabrecub
Cheeky tiki
Heedoovoodoo
Frogface
Headhunter
Great sabrecat
Boss troll
Meddle slime

Medicinal herb
Moonwort bulb
Monster manure
Magic elixir, Seed of magic (R)
Cypress staff
Medicinal herb
Seed of defence
Antidotal herb, Antimagic powder (F,R)
Moonwort bulb
Medicinal herb, Copper sword (R)
Medicinal herb, Seed of life (F,R)
Seed of wisdom
Stone claws, Antidotal herb (F), Strong medicine (F)
Medicinal herb
Strong medicine, Cypress staff (F), Rune staff (F,R)
Antidotal herb, Positive Puller (R)
Stone axe, Iron axe (R)
Iron claws, Medicinal herb (F), Seed of agility (F,R)
Oaken club, Brawn Over Brains (R)
Seed of agility, Seed of defence (R)

--- DOUBTBACK --Komodo


Platypunk
Dracky
Ghost
Mischievous mole
Satyr
Healslime
Spitnik

Stone claws
Medicinal herb, Seed of defence (F,R)
Monster manure
--Stone axe
Smelling salts, Magic elixir (R),
Monster manure (F), Bronze bit (F,R)
Medicinal herb, Strong medicine (F), Special medicine (F,R)
Bronze bit

Weaken beakon
Drohl drone
Chimaera
Rockbomb
Wild boarfish
Hades condor
Great dracky
Meddle slime

Seed of agility
Medicinal herb, Antidotal herb (F), Sag poder (F,R)
Monster manure, Panacea (R)
Rockbomb shard
Moonwort bulb, Dimium (F), Amor seco essence (F,R)
Medicinal herb
Monster manure, Seed of skill (R)
Seed of agility

--- ICEOLATION --Frou-fry


Hammerhood
Wild slime
Snowbird
Jailcat
Spiked hare

Machine parts, Snakeskin whip (R)


Sludgehammer, Monster manure (F), Brawn Over Brains (F,R)
Stone claws, Metal ticket (R),
Strong medicine (F), Brawn Over Brains (F,R)
Insulade
Strong medicine, Knowledge is Power (R), Oomph powder (F,R)
Iron lance, Duck and Cover (R),
Monster manure, Insulade (F,R)
Pitchfork, Seed of magic (R)
Antimagic powder
Seed of agility, Seed of defence (R)
Dragontail whip
Oaken club, Brawn Over Brains (R)

Imp
Shadow
Metal slime
Frou-frou
Gigante
--- CRAGAVATION --Wild slime
Dancing flame
Dancing devil
Skelegon
Night emperor
Shadow
Lesser demon
Metal slime
Rubble slime
Gasbagon
Scorpion
Angel slime
Mecha-mynah
Silvapithecus
Firn fiend
Hades condor
Dragon slime
Dark slime
Ethereal serpent
Dierantula

Iron claws, Metal ticket (R)


Insulade
Magic elixir
Jumbo insulade
Oomph powder
Antimagic powder
Smelling salts, Sage's elixir
Seed of agility, Seed of defence (R)
Rockbomb shard, Pinball (R)
--Moonwort bulb, Antidotal herb
Strong medicine, Duck and Cover (R)
Acceleratonic, Machine parts (R)
Wizard's shilling, Brawn Over Brains (R)
Seed of defence
Medicinal herb
Moonwort bulb
Neutral ground, Metal ticket
Panacea
Deceleratonic

--- UNSHORE --See urchin


Nardragon
Shell slime
Snail slime
Green dragon
Crabid
Metal slime
Skeleton
Seasaur
Eveel

Strong medicine, Life in the Fast Lane (R)


Divine dagger, Silver sliver (R)
Bufferine, Seed of defence (R)
Sapperine, Duck and Cover (R)
Dragonsbane
Strong medicine, Duck and Cover (R)
Seed of agility, Seed of defence (R)
Dimium, Sag powder (R)
Jumbo insulade
Antidotal herb, Panacea (R)

Phantom fencer
Khalamari kid
Dangler fish
Bona constrictor
King kelp
Merman
Octavian sentry
Paws
Cureslime
Barracuda
Yabby

Steel broadsword
Magic elixir
--Mistake medicine, Metal ticket (R)
Magic elixir, Timbrel of tension (R)
Antimagic powder
Sacred spear
Iron axe
Special medicine
Oomph powder, Brawn Over Brains (R)
Panacea

--- BEMUSOLEUM --Drake slime


Mummy boy
Goodybag
Cannibox
Skelegon
Metal slime
Rubble slime
Skeleton
Mecha-mynah
Phantom fencer
Hacksaurus
Bodkin archer
Bona constrictor
Gargoyle
Walking corpse
Restless armour
Hunter mech
Golem
Cyber slime
Liquid metal slime
Grim rider
Living statue
Gripevine

Special medicine
Panacea, Positive Puller (R)
Wizard's penny, Wizard's shilling (R)
Machine parts
Jumbo insulade
Seed of agility, Seed of defence (R)
Rockbomb shard, Pinball (R)
Dimium, Sag powder (R)
Bufferine, Machine parts (R)
Steel broadsword
War hammer
Magic elixir, Battle whip (R)
Mistake medicine, Metal ticket (R)
Seed of wisdom, Seed of agility (R)
Antidotal herb, Special medicine (R)
Zombiesbane
Machine parts, Metal ticket (R)
Bronze bit, Iron hammer (R)
Pinball, Machine parts (R)
Seed of agility, Seed of defence (R)
Holy lance
Seed of life
Moonwort bulb, Seed of skill (R)

--- NECROPOLIS --Dancing flame


Silvapithecus
Gargoyle
Liquid metal slime
Gryphon
Firebird
Magmalice
Lethal armour
Phantom swordsman
Skeleton
Dark Slime
Tyrantosaurus
Grim rider
Mimic
Archdemon
Dark slime knight
Fright knight
Gigantes
Demon-at-arms

Insulade, Jumbo insulade (R)


Wizard's shilling
Steel broadsword, Seed of wisdom (R)
Seed of agility, Seed of defence (R)
Antimagic powder, Special medicine (R)
Yggdrasil dew, Razor claws (R)
Rockbomb shard, Seed of defence (R)
Battleaxe
Zombiesbane, Elfin elixir (R)
Sage's elixir
Neutral Ground, Metal ticket (R)
Giant wrench
Holy lance
Machine parts, Special medicine (R)
Pitchfork, Mage's scroll (R)
Woodsman's axe
Headsman's axe
Oaken club, Brawn Over Brains
Warrior's scroll

===============================================================================
~ end ~

You might also like