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LXF85.Rev Blender
LXF85.Rev Blender
Blender 2.42a
Is it worth writing a review for a version that is only different by 0.01? If the
software in question is Blender, then it certainly is. Ben Harling explains why.
In brief...
Model, animate
and render 3D
graphics, edit video
and more. A
competent free
alternative to 3ds
Max or Maya, with
bells on.
Features at a glance
Its not the best short film ever produced, but Elephants Dream (here within Blender)
is technically impressive, visually exciting and a huge factor in the projects progress.
Curvaceous rendering
Fluid simulation
Node materials
A model citizen
As you would expect, there are plenty of
improvements to gape at on the modelling
side (certainly one of Blenders strongest
features) and it still offers one of the fastest
ways to generate a mesh. First up are new
controls for rigging characters, including
bone layers. This equates to several
armatures influencing the same mesh,
which can be turned on and off at will,
depending on the animation requirements
of a particular scene.
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3D suite Reviews
What else is new?
UV unwrapping Not new, but vastly improved, with a
simplified approach to seam marking and a groovy automatic
unwrap feature.
Python API Version 2.42 includes more improvements to the
BPython scripting language including PyDrivers driving
animation from Python expressions.
Libraries Reuse elements from other files with library linking
and embedding. Rewritten to improve stability and add features.
Python scripts Hundreds of third-party BPython scripts now
exist, covering everything from swarming bees to cross-platform
game-executable deployment (literally one click for Linux,
Windows and Mac).
Video sequence editor Integrating the FFMPEG library (a
Linux exclusive) gives a much more responsive experience and,
theoretically, greater capacity to edit footage in real time.
And the rest Weve just touched the surface of the 3,000 or
so changes and fixes to have been applied since the last release.
The trade-off
Nick
says...
A phenomenal
amount of work
has been done.
For me, the
improvements to
the Python
support make it
much easier to
integrate with
other tools.
On the horizon
We cant say when (or even if) the
developers are going to fix the UI, but the
pace at which Blender is developing is
quite breathtaking (the previous release
was less than seven months ago), and
there is still a lot to look forward to.
Rumours abound that the next release will
nudge the version up to 2.5, which, if you
extrapolate the differences between 2.42
and 2.41, should mean some truly
astounding innovations. One project thats
definitely in the pipeline is a rewrite of that
problematic game engine, with a view to its
becoming a more modular beast that gives
users the freedom to choose which physics
or rendering engine you use on a projectby-project basis.
Something that has really got the
Blender game engine community drooling
is the prospect of integrating the fantastic
Ogre 3D engine as the primary renderer for
Blenders interactive output (testing builds
featuring this new technology have already
appeared). Ogre integration would
undoubtedly propel Blender to the
forefront of 3D interactive design, by
combining an easy-to-use game design
architecture with one of the most powerful
real-time rendering engines ever devised.
The possibilities are putting Blender-heads
in a spin the world over. LXF
Verdict
Blender 2.42a
Developer: Blender Foundation
Web: www.blender3d.org
Licence: Free under GPL
Features
Performance
Ease of use
Documentation
10/10
10/10
5/10
8/10
High calibre
And still the results of the Blender elves
hard work keep rolling off the production
line. The inbuilt game engine has been
much enhanced and can now cope with
Blenders nodes system allows for total control over the visual
output, and negates the need for any external post-processing.
Rating 9/10
November 2006 Linux Format 31
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