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Activities For Teaching Speaking
Activities For Teaching Speaking
TABOO
What is it?
Vocabulary game. Students pair up. One student is the describer s/he gets the
vocabulary cards. The other students is the guesser. The describer picks a card and describes or
defines it until the guesser says the word on the card. Pairs try to complete ad many cards as
possible in a time limit.
How can you use it?
Asking questions
Answering questions
Giving descriptions
Warm up activity
Teaching Speaking
Completing the picture: The two partners have similar pictures, each with
different missing details, and they cooperate to find all the missing details. In
another variation, no items are missing, but similar items differ in
appearance. For example, in one picture, a man walking along the street may
be wearing an overcoat, while in the other the man is wearing a jacket. The
features of grammar and vocabulary that are practiced are determined by the
content of the pictures and the items that are missing or different. Differences
in the activities depicted lead to practice of different verbs. Differences in
number, size, and shape lead to adjective practice. Differing locations would
probably be described with prepositional phrases.
These activities may be set up so that the partners must practice more than just
grammatical and lexical features. For example, the timetable activity gains a social
dimension when one partner assumes the role of a student trying to make an
appointment with a partner who takes the role of a professor. Each partner has pages
from an appointment book in which certain dates and times are already filled in and
other times are still available for an appointment. Of course, the open times don't
match exactly, so there must be some polite negotiation to arrive at a mutually
convenient time for a meeting or a conference.
Jigsaw Activities
Jigsaw activities are more elaborate information gap activities that can be done with
several partners. In a jigsaw activity, each partner has one or a few pieces of the
"puzzle," and the partners must cooperate to fit all the pieces into a whole picture.
The puzzle piece may take one of several forms. It may be one panel from a comic
strip or one photo from a set that tells a story. It may be one sentence from a written
narrative. It may be a tape recording of a conversation, in which case no two partners
hear exactly the same conversation.
In one fairly simple jigsaw activity, students work in groups of four. Each
student in the group receives one panel from a comic strip. Partners may not
show each other their panels. Together the four panels present this narrative:
a man takes a container of ice cream from the freezer; he serves himself
several scoops of ice cream; he sits in front of the TV eating his ice cream; he
returns with the empty bowl to the kitchen and finds that he left the container
of ice cream, now melting, on the kitchen counter. These pictures have a clear
narrative line and the partners are not likely to disagree about the appropriate
sequencing. You can make the task more demanding, however, by using
pictures that lend themselves to alternative sequences, so that the partners
have to negotiate among themselves to agree on a satisfactory sequence.
More elaborate jigsaws may proceed in two stages. Students first work in
input groups (groups A, B, C, and D) to receive information. Each group
receives a different part of the total information for the task. Students then
reorganize into groups of four with one student each from A, B, C, and D, and
use the information they received to complete the task. Such an organization
could be used, for example, when the input is given in the form of a tape
recording. Groups A, B, C, and D each hear a different recording of a short
news bulletin. The four recordings all contain the same general information,
but each has one or more details that the others do not. In the second stage,
students reconstruct the complete story by comparing the four versions.
With information gap and jigsaw activities, instructors need to be conscious of the
language demands they place on their students. If an activity calls for language your
students have not already practiced, you can brainstorm with them when setting up
the activity to preview the language they will need, eliciting what they already know
and supplementing what they are able to produce themselves.
Structured output activities can form an effective bridge between instructor modeling
and communicative output because they are partly authentic and partly artificial.
Like authentic communication, they feature information gaps that must be bridged
for successful completion of the task. However, where authentic communication
allows speakers to use all of the language they know, structured output activities lead
students to practice specific features of language and to practice only in brief
sentences, not in extended discourse. Also, structured output situations are contrived
and more like games than real communication, and the participants' social roles are
irrelevant to the performance of the activity. This structure controls the number of
variables that students must deal with when they are first exposed to new material.
As they become comfortable, they can move on to true communicative output
activities.
Communicative Output Activities
Communicative output activities allow students to practice using all of the language
they know in situations that resemble real settings. In these activities, students must
work together to develop a plan, resolve a problem, or complete a task. The most
common types of communicative output activity are role plays and discussions .
In role plays, students are assigned roles and put into situations that they may
eventually encounter outside the classroom. Because role plays imitate life, the range
of language functions that may be used expands considerably. Also, the role
relationships among the students as they play their parts call for them to practice and
develop their sociolinguistic competence. They have to use language that is
appropriate to the situation and to the characters.
Students usually find role playing enjoyable, but students who lack self-confidence or
have lower proficiency levels may find them intimidating at first. To succeed with
role plays:
Brainstorm: Before you start the role play, have students brainstorm as a class
to predict what vocabulary, grammar, and idiomatic expressions they might
use.
Keep groups small: Less-confident students will feel more able to participate if
they do not have to compete with many voices.
Give students time to prepare: Let them work individually to outline their
ideas and the language they will need to express them.
Allow students to work at their own levels: Each student has individual
language skills, an individual approach to working in groups, and a specific
role to play in the activity. Do not expect all students to contribute equally to
the discussion, or to use every grammar point you have taught.
Do topical follow-up: Have students report to the class on the outcome of their
role plays.
Do linguistic follow-up: After the role play is over, give feedback on grammar
or pronunciation problems you have heard. This can wait until another class
period when you plan to review pronunciation or grammar anyway.
Discussions, like role plays, succeed when the instructor prepares students first, and
then gets out of the way. To succeed with discussions:
Prepare the students: Give them input (both topical information and language
forms) so that they will have something to say and the language with which to
say it.
Offer choices: Let students suggest the topic for discussion or choose from
several options. Discussion does not always have to be about serious issues.
Students are likely to be more motivated to participate if the topic is television
programs, plans for a vacation, or news about mutual friends. Weighty topics
like how to combat pollution are not as engaging and place heavy demands on
students' linguistic competence.
Set a goal or outcome: This can be a group product, such as a letter to the
editor, or individual reports on the views of others in the group.
Use small groups instead of whole-class discussion: Large groups can make
participation difficult.
Keep it short: Give students a defined period of time, not more than 8-10
minutes, for discussion. Allow them to stop sooner if they run out of things to
say.
Allow students to participate in their own way: Not every student will feel
comfortable talking about every topic. Do not expect all of them to contribute
equally to the conversation.
Do topical follow-up: Have students report to the class on the results of their
discussion.
01
Word Prompts
Team A
Team B
A1 horse
B1 car
A2 window
B2 Big Ben
A3 elephant
B3 cup
A4 England
B4 floor
A5 teacher
B5 kangaroo
A6 London
B6 lemon
A7 river
B7 Russia
A8 book
B8 ice cream
A9 Margaret Thatcher
B9 Micky Mouse
A10 karate
B10 bath
02
Kim's game (longer & longer lists) see Rudyard Kipling for origin of game
In my [pocket] [shopping bag] [house] [garden] [country] [dream], there is / are / was /were
(The teacher imposes the necessary restrictions according to the vocabulary area)
I packed my bag and in it I put:
an X (longer & longer list)
an X and some Ys.
an X, some Ys, a Z, an ___ and some _____s
(As you go round the class each student has to recite the existing list and add an item in the
same category).
03
1. chair
2. bus
3. head
4. bicycle
5. computer
6. chocolate
Group B
1. tree
2. shoe
Is it small/yellow/light/dark/circular?
3. tea
4. knife
5. finger
6. button
Group C
1. bra
2. pen
3. mouse
4. coffee
5. jumbo jet
6. mobile phone
Group D
1. cat
2. house
3. gate
Is it liquid or solid?
4. guitar
5. sugar
6. washing machine
04
Ss: I'm a market trader and I can sell (camcorders) (compact disks) (televisions).
T: That's right. You can.
Ss: I'm a market trader and I can sell (steam engines) (saucepans) (guitars)
T: No you can't.
CONNECTION: Invented after 1900.
Other possible restrictions
1. objects must begin with the same letter as the S's first name.
2. objects must begin with the same letter as the first name of S on the right of speaker.
3. must be in the room
4. must be made of special material / must include wood or metal
5. must be objects you can grow.
Instructions
Each student has a turn of saying "I'm a market trader and I can sell...."
The person who knows the connection (T or S) gives feedback (Yes, you can or No, you can't.
The students must guess the connection. Either call it out or write it down after a reasonable
number of examples have been given.
05
1. milk
cheese
3. caf
restaurant
2. computer
television
Group B
4. umbrella
sunshade
1. kettle
teapot
3. doctor
dentist
2. moustache
beard
4. cooker
fridge
Group C
1. horse
dog
3. beer
whisky
2. sock
stocking
4. wristwatch
egg-timer
Group D
1. ice
snow
3. dictionary
encyclopaedia
2. chemist
pharmacist
4. record
compact disk
06
Each student is given a VERB. (See that it is suitable for the level of the class).
The aim of the game is not to guess the meaning of the word "Blip" straight away. When you
think you know the meaning of the word "Blip", you could ask further questions which make
the meaning of the word "Blip" clear to the rest of the class or which amuse the student who
is answering the questions.
Sample Verbs
cook
live
cry
love
dance
read
draw
run
dream
shout
drink
sing
drive
sleep
eat
swim
fight
talk
fish
think
fly
undress
jump
worry
kiss
argue
paint
bathe
plan
complain
rest
diet
scream
explore
sew
fidget
smile
translate
hesitate
understand
iron
vacuum
joke
whisper
knit
win
move
yell
oversleep
zigzag
07
One student goes out of the room. The rest of the class think of an adverb or the teacher
selects one and writes it on the board for everybody to see. It is rubbed off the board before
the student outside returns.
The returned student asks a variety of questions to different students. They all answer in the
manner suggested by the adverb.
Alternatively, the returned student can ask members of the class to do things. They then have
to perform the actions in the manner suggested by the adverb.
After hearing a sample of answers or observing a sample of actions performed by different
students, the student who originally left the classroom is then asked to guess the adverb.
quickly
slowly
noisily
quietly
angrily
politely
sadly
happily
sleepily
shyly
loudly
rudely
drunkenly
nervously
romantically
confidently
anxiously
hesitantly
calmly
lovingly
doubtfully
ungrammatically
warmly
coldly
timidly
08
The teacher thinks of a room of a house and a hiding-place in which to hide an object.
(1) I've hidden YOUR BIRTHDAY PRESENT and today is YOUR BIRTHDAY!
Ss: Have you put it __________________________?
(2) I hid my mother's Christmas present LAST CHRISTMAS!
Ss: Did you put it ____________________________?
(3) I'm going to hide my brother's Christmas present NEXT CHRISTMAS!
Ss: Are you going to put it ________________________?
Practise different tenses. A student can choose a hiding-place and the rest of the class can
ask the questions. Alternatively, students can work in pairs.
09
Classroom observation
Seat TWO students at the front of the class facing the white/black board with the other
students looking on. The two students are both given a chance to answer each question and
they are awarded points for correct answers.
Sample Questions
1. How many windows / tables / chairs / students are there?
2. What are their names?
3. Who is sitting next to Z / between X and Y / opposite X / on the left / on the right?
Build well-built
Age middle-aged
Eyes large-eyed
Complexion fresh
Article of clothing
Material
Pattern
Colour
dark green
plain /checked
light blue
Ask them to describe each other using suitable words from each category.
I spy with my little eye - something beginning with + letter ABC
The objects sighted must be in view of all the students in the classroom.
10
Students should only obey the commands if you preface each one with Simon says. If
you omit the preface Simon says any student who obeys the command can no longer
participate in the game. The last student to remain in the game is the winner.
Simon says: "hands up", "hands down", "thumbs up", "thunbs down", "fingers up", "fingers
down".
Simon says: "touch your eyes / ears / nose / mouth with the forefinger / middle finger / ring
finger / little finger / of your (right)(left) hand.
Simon says: "put your right hand / left hand / both hands on your right / left knee."
Simon says: "shut / open your eyes", "stand up / sit down", "stand on your right / left leg".
Simon says: "bend your knees / body", "straighten your knees / body".
Simon says: "fold your arms", "put your arms by your side".
Simon says: "wave your right hand", "STOP", "jump up and down", "STOP".
Simon says: "point at the ceiling / floor with the forefinger/ middle finger / ring finger / little
finger / of your right / left hand.
11
TELEGRAMS / MESSAGES
Each student tries to write a telegram (or short e-mail message!) using the letters of their
name as the initial letters of the words e.g. TED = Treasure Every Day.
Place-names can also be used:
LONDON: Living On Nothing Drives One Nuts.
ENGLAND: Every Nice Girl Loves A Non-alcoholic Drink.
TOKYO: Thinking Of Kissing Yoko Ono.
JAPAN: Jokes About Politicians Are Normal.
STOCKHOLM: Sexy Toyoto Owners Can Kiss Happily On London Motorways
SWEDEN: Sociable Women Eat Doughnuts Every Night
ANAGRAMS
As an alternative to a straight spelling test, the words can be given with jumbled letters:
CESANSYRE
IRDAO
VITLSEENOI
OOCKRE
TNEHCKI
STTE
HANGMAN
This is a popular game. It is very useful at low levels and the words which students have to
guess can be restricted to areas of vocabulary (i.e. themes or semantic sets) or new words
introduced in a particular lesson.
12
JULIET
POPEYE
OLIVE OIL
Prince Philip
Queen Elizabeth II
Micky Mouse
Minnie Mouse
Stan Laurel
Oliver Hardy
Queen Sofia
Andr Agassi
Steffi Graff
Nelson Mandella
Winnie Mandella
John Lennon
Yoko Ono
Richard Burton
Elizabeth Taylor
Bonnie (gangster)
Clyde (gangster)
Tarzan
Tonto (cowboy)
Prince Charles
Princess Diana
Cindarella
Prince Charming
13
14
Jobs
GROUP 1
1. police officer
2. nurse
3. farmer
4. shopkeeper
5. scientist
6. artist
7. princess
8. dressmaker
9. civil engineer
10. bricklayer
11. caretaker
12. accountant
1. singer
2. cook
3. secretary
4. student
5. driver
6. engineer
7. president
8. painter
9. chiropodist
10. fishmonger
11. receptionist
12. mathematician
1. actor
2. teacher
3. manager
4. soldier
5. gardener
6. musician
7. writer
8. chemist
9. social worker
10. surgeon
11. bee-keeper
12. newsagent
1. doctor
2. housewife
3. baker
4. pilot
5. factory worker
6. cowboy
7. builder
8. dentist
9. solicitor
11. dustman
12. air-hostess
GROUP 2
GROUP 3
GROUP 4
15
Write a role card for each student in the class giving them a problem which could occur in an
airport. Each student has to mime their problem. The class try to guess the problem by asking
questions, but the student with the problem is not permitted to speak. They can only signal
YES or NO.
This is a good game for teaching vocabulary in a memorable context. The stranger the
problem, the more probable it is that the words will become part of the class's active
vocabulary.
Example of a problem:
My wife's gone through passport control with my boarding card. She is wearing a long red
coat and is carrying a rolling pin. Can you find her?
A pigeon has flown into the Food Hall and is eating the fruit cake.
The game is especially good for supplying the right formulae in difficult situations where
languages may be a problem:
The Airline HELP desk can be moved to another environment e.g. a language school, a
hospital or a hotel (See CUP Maley & Duff's hotel receptionist).
16
Different students volunteer to be asked questions. They must avoid saying the words "YES"
or "NO" for a given period of time e.g. 1-2 minutes.
This is done by using expressions like: "I do", "I am", "that's true", "that isn't true",
"that's not correct", "exactly", "precisely", "that's right", "that's correct", "I think so",
"probably", "possibly", "usually".
The questioners can try to trap them through deliberate misunderstanding and
echo questions: "Did you say usually? So you said you live in Stuttgart? Perhaps?
Questions
Do you come from Australia? Are you sure you don't?
Are you single or married? So you're divorced. You're not interested in marriage?
Do you like English food? So you LOVE English food. You think it's the best in the world?
Have you been to Florence? So you haven't been to Italy?
Which is more important - health or money? You said "health"?
How many brothers and sisters do you have? Fifteen?
Would you like a million pounds? So you're not interested in money?
Are you more intelligent than your parents? So you're less intelligent?
Did you say you were stupid?
Do you like your teacher? Is he / she the best teacher you've ever had?
The best in the world?
What are your hobbies? So you like listening to folk music?
Can you use a computer / play the piano? You can?
17
Students work in pairs. Each partner is given a strip of paper with an unusual sentence written
on it. They keep this concealed. If possible they try to learn the sentence off by heart.
Then they start conversing about any subject, but their real object is to get their given
sentence into the conversation without their partner realising and before their partner is able
to do the same. To do this successfully they have to move the topic of conversation towards a
context in which their sentence could naturally occur.
Sample sentences for strips:
1. The farmer was carrying a yellow guitar.
2. Elvis Presley was waiting on Brighton Station
3.The bottles were full of green milk.
4. She kissed him on the nose and went to bed.
5. The French student wrote twenty love letters.
6. The policeman was dressed in pink shoes and a bow-tie
7. The plane landed on the roof of Buckingham Palace.
8. The beauty queen made me a cup of tea.
9. The fly took off again and landed on my pillow.
10 The dog slipped on the banana skin and broke its leg.
11. The water was so deep that the child had to call for help.
12. The king was glad that nobody wanted his autograph.
To win the game, you have to continue speaking for a while after getting your sentence into
the conversation without being correctly challenged. You can also win by correctly
challenging your partner as soon as you think they are reciting their sentence. If your
challenge is wrong, you lose the game. It is therefore good strategy to set traps for your
partner by including strange sentences in the conversation which differ from your given
sentence.
18
Each student is given an A4 sheet of paper with some fields to fill in. They only fill in ONE
field in order (from the top to the bottom) and fold the sheet over to the next continuous line
_____________________________________________________ to hide what they have
written. They then pass the paper on to the next student who fills in the next field and fold the
paper over to the next line before handing the sheet to the third student. This continues until
all the fields are hidden. The paper is then passed on once again. Each paper will contain an
amusing story (sequence of events). This is read aloud by the student. If the student's reading
is poor, then the teacher should read the story out again using correct intonation and stress to
bring out the humour.
at / in / on
Name of a Place _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_______________________________________________________
He said to her
"_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ "
________________________________________________________
She said to him
" _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _"
_________________________________________________________
Consequence _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_____________________________________
_____________________________________
___________________________________________________________________________
__
19
One or two students agree on the title of a song, a book, a play, a musical, a TV programme
or a film (Note that films are often given different titles in different countries). They then tell
the class how many words there are in the title. If any definite or indefinite articles occur in
the title, the students must tell the class where they occur in the title. They must also say
whether the title is from a song, a book, a play, a musical, a TV programme or a film. They
must not say the name of the title.
EXAMPLES (If the students are at a lower level, you can give them the titles)
Fatal Attraction (2 words) (The title is from a film)
Cats (1 word) (The title is from a musical)
Gone With The Wind (4 words: the 3rd word is the definite article) (It's from a film)
Red is the colour (4 words: 3rd word is the definite article - a song)
Starlight Express (2 words) (It's from a musical)
Chess (1 word) (It's from a musical)
I wanna hold you hand (5 words. 2nd word is slang made up from 2 words: a song)
Blowing in the Wind (4 words: the 3rd word is the definite article) (It's from a song)
My Bonnie lies over the ocean (6 words: the 5th word is the definite article - a song)
Imagine (1 word) (It's from a song)
Les Miserables (2 words including the French definite article) (It's from a musical)
Octopussy (1 word) (It's from a film)
From Russia with Love (4 words. It's from a film)
20
A student thinks of any object, substance, animal, person or abstract noun and declares
whether it is animal, vegetable, mineral or abstract ("love" would be declared as abstract
with animal connections) (People count as animal!)
Phrases which identify a well-known object such as uncle Tom's cabin are permitted.
The other students are limited to 20 questions. If they cannot guess the word(s) within the
allotted number of questions, then they lose the game. This is a competitive game. The class
can compete against the teacher, taking equal numbers of turns at selecting the object or
asking the questions, and the TEACHER and STUDENT scores can be recorded on the
board. Teachers should adjust the level of difficulty when it is their turn to select objects to
make a fairly equal contest.
Bibliography
Maley, Alan CUP 2005 Drama Techniques: a resource book of communication activities
Maley & Duff CUP 1978 repr 1980 Drama Techniques in Language Learning
Lee,WR OUP Language Teaching Games & Contests
Top of Page
TEACHING INDEX | NEXT
a. Twenty Questions (Harmer,2001)
Twenty questions is one kind of guessing games. The essential rule of this game is
that someone knows something and others must find out what it is (Wright et al.,1984). This
game is a useful teaching technique since it can create a true communicative situation and
combine the language practice in fun and excitement ways.
Procedures:
Students are divided in two teams. Each team thinks of an object and tell the other
team that the object is either animal, vegetable, or mineral- or a combination of two or three
of these. If team A is in charge, so team B has to find out what the object is by asking only
yes/no questions such as Can you use it in the kitchen? , and team A can answer the
question in a complete answer like No,we cant or just in short answer like No or Yes.
If team B can find out what the object is in twenty questions or less, team B will get point. At
this phase, the teacher should arrange how many point that the team B will get if they can
answer it in just five questions, ten questions, or fifteen questions, e.g. in or less than five
questions, the team will get 20 points, in or less than ten questions the team will get 15
points, and so on.
a. Where are My Glasses? (Wright et al.,1984)
Where are my glasses? is one kind of pictures games. Here, the pictures hold the
main role in conducting the games and pictures can cue responses to questions or cue
substitution through controlled practice.
Procedures:
4. Teacher tells the students that they belong to a very untidy family, and are always
losing things. The pictures consist of the large and small pictures. The large shows the
pictures of their family livingroom and small pictures show things that they have lost.
5. Teacher then asks each player of the group to find out from other where these things
are and draw them in his/her picture. One player should begin by asking Where
is/are my..? and naming one of the lost object, then the other player answers and
if it is right s/he will get points and gets the next turn
6. A game for use in the language classroom
7. The idea for this game has been supplied by George Tomlinson. He teaches
at Kuso Junior High School in Pusan, Korea. This page has been made using
George's instructions and original text. I have tried it with several classes and
it works really well.
8.
Score
Team A
Team B
11.
Introduction:
I currently teach at a Kuso Junior High School in Pusan, Korea for the
government of Korea. I have found one game... that isn't new, but is quite
effective. It needs to be modified. In order to do this you can use a picture
dictionary to get some ideas for interesting categories. I have recreated
Scrabble and a number of
other games, but Jeopardy by far has been the most captivating. Its been
such a hit that I am planning to design an entire curriculum around it. How I
plan on doing that is using it in conjunction with "Word by Word: Picture
Dictionary" textbook and workbook.
A team chooses a type of question eg. Body 200. You then ask the question:
It's in the middle of the leg and we all have two of them. Answer knee. You
then put a cross in the "body 200" box so that this question will not be asked
again. The team who gets the right answer can continue to pick the
category... The team with the most points wins...
13. Notes:
I delegate the task of writing on the blackboard to the classroom president
and the classroom vice president. This allows me the chance to monitor the
exercise and all I have to do is give the category descriptions. As students
get better some of them will even be able to deliver the descriptions of the
categories themselves as the MC of the game. I have tried distributing a
version on paper but I have found that in this case the students are too busy
looking at their paper rather than listening to what I am saying. This detracts
from the listening skills that they can acquire and they don't see the TPR I am
performing so that the meaning of the word gets
permanently recorded into their long term memory bank.
14. Some
Possible Categories:
of questions:
17. Fruit:
I am thinking of a fruit that grows in tropical
regions. It begins with an "M." And is nowadays popular
ingredient in iced tea..... Mango.
18. I am thinking of a fruit that is famous in New Zealand.
It is small, round and its color is brown. Its
inside color is green and black..... Kiwi
Body: