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The Hell - A Diablo/Hellfire Mod

Complete FAQ/Walkthrough
By Daniel "sbx" Campbell <spork_kitty (at) yahoo )dot( com>
Version 0.05; Released on 2012-09-22
Written for version 1.130 of The Hell, released on 2012-09-10
- - - - REMINDER: This guide is still under heavy development and isn't complete. If you
have any corrections or extra information to put in this guide, don't be afraid
to e-mail me! All contributions will be credited accordingly.
- - - - To jump directly to a section of the guide, simply search for the text in square
brackets. For most browsers, this is done with Ctrl-F. If viewing with a
vim-like editor or browser, pressing the '/' key will achieve the same effect.
"References" to the sections are encased in curly braces, such as {HIST}.
=-=-=-=-=-=-=-=-=-=-=
- TABLE OF CONTENTS =-=-=-=-=-=-=-=-=-=-=
i. Version History
ii. Welcome to The Hell!
iii. Getting and Installing The Hell

[HIST]
[WELC]
[ISTL]

1. The Basics
a. Frequently Asked Questions
b. Shrines
c. Multiplayer Differences

[BSIC]
[DFAQ]
[SHRN]
[MLTI]

2. Terminology

[TRMZ]

3. Classes and Stats


a. Paladin
b. Scout
c. Mage
d. Monk
e. Assassin
f. Gladiator

[CLST]
[PLDN]
[SCOT]
[MAGE]
[MONK]
[ASSN]
[GLDT]

4. General "Good Ideas"

[GGIS]

5. Walkthrough / Gameplay Tips


a. Tristram
b. Church
c. Catacombs
d. Caves
e. Hell
f. Abyss
g. Crypt

[WALK]
[TOWN]
[CRCH]
[CATA]
[CAVE]
[ZOMG]
[ABSS]
[CRYP]

6. Quests
a. The Butcher
b. Poisoned Water Supply
c. The Curse of King Leoric
d. Gharbad the Weak
e. Ogden's Sign

[QUST]
[Qu01]
[Qu02]
[Qu03]
[Qu04]
[Qu05]

f.
g.
h.
i.
j.
k.
l.
m.
n.
o.
p.
q.
r.
s.
t.
u.
v.
w.
x.

The Magic Rock


Valor
The Chamber of Bone
Halls of the Blind
Zhar the Mad
Slain Hero
Anvil of Fury
Black Mushroom
Warlord of Blood
Lachdanan
Archbishop Lazarus
Diablo
Farmer's Orchard
Celia's Toy
The Defiler
Grave Matters
Cornerstone of the World
Torn Notes
ber Diablo

[Qu06]
[Qu07]
[Qu08]
[Qu09]
[Qu10]
[Qu11]
[Qu12]
[Qu13]
[Qu14]
[Qu15]
[Qu16]
[Qu17]
[Qu18]
[Qu19]
[Qu20]
[Qu21]
[Qu22]
[Qu23]
[Qu24]

7. Spells
a. Apocalypse
b. Arcane Nova
c. Arcane Star
d. Bone Spirit
e. Charged Bolt
f. Elemental
g. Fire Blast
h. Fire Bolt
i. Fire Nova
j. Fire Wall
k. Flash
l. Fury
m. Golem
n. Healing
o. Hellfire
p. Holy Bolt
q. Holy Nova
r. Hydra
s. Identify
t. Inferno
u. Lightning
v. Ball Lightning
w. Lightning Wall
x. Mana Shield
y. Lightning Nova
z. Phasing
A. Reflect
B. Seeing
C. Stone Curse
D. Telekinesis
E. Teleport
F. Town Portal
G. Heal Other

[SPLL]
[SAPC]
[SARN]
[SAST]
[SBSP]
[SCGB]
[SELE]
[SFIB]
[SFBO]
[SFNO]
[SFWL]
[SFLS]
[SFRY]
[SGLM]
[SHLG]
[SHFE]
[SHOB]
[SHNA]
[SHYD]
[SIDE]
[SIFO]
[SLIT]
[SLBA]
[SLWL]
[SMSH]
[SNVA]
[SPHZ]
[SRFT]
[SSEE]
[SSTC]
[STKS]
[STLP]
[STPT]
[SHLO]

8. Base Items
a. Axes
b. Bows
c. Blunt Weapons
d. Sharp Weapons

[ITMZ]
[IAXE]
[IBWS]
[IBNT]
[ISHP]

e.
f.
g.
h.
i.
j.

Staves
Body Armor
Helms
Shields
Jewelry
Relicts

[ISTF]
[IARM]
[IHLM]
[ISHD]
[IJWL]
[IRLC]

9. Magical Properties
a. Prefixes
b. Suffixes

[PRPZ]
[PRFX]
[SFFX]

10. Unique Items

[UNIQ]

11. Bestiary
a. Horror Difficulty
b. Purgatory Difficulty
c. Doom Difficulty

[MNST]
[MHOR]
[MPUR]
[MDOO]

12. Formulae, for the Pros


a. Universal Formulae
b. Paladin
c. Scout
d. Mage
e. Monk
f. Assassin
g. Gladiator
h. Monsters

[FRML]
[UVFM]
[PLFM]
[SCFM]
[MAFM]
[MOFM]
[ASFM]
[GLFM]
[MSFM]

13. Credits
14. Legal Information
15. Contacting the Author

[CRED]
[LEGL]
[SUP?]

-------------------------------------------------------------------------------i. Version History


[HIST]
-------------------------------------------------------------------------------0.05 -- 2012-09-22
Another small-ish update. The file's encoding has been switched to UTF-8, so
letters like the in ber show up in a standard encoding.
The bestiary should be complete and properly sorted by dlvl, then mlvl. If
there is an error in sorting, please let me know. Also let me know which
monsters have only one HP value. Manually checking the data would've taken
too long and this release is already half an hour late.
0.04 -- 2012-09-15
A fair number of things have been added this week. To start, I've updated
information to be in line with the full 1.130 release of The Hell. There's a
new Multiplayer Differences section, some simplified and cleaned up
formulae, and better worded descriptions for things like resistances, life
regeneration, and clvl requirements for spell levels. Soon, I want to get
into Unique and Set items so they can be scrutinized for errors.
0.03 -- 2012-09-08
Not much of an update this time. Life's been stealing a noticeable amount of
my attention. The Hell 1.130 beta 3 seems to be out, so I'll add those
updates to the guide next week.
The effects of stats have been clarified some, PDR was renamed to DR (Damage
Reduction), and since I've made it to Hell now, I've included some tips for

the Caverns.
0.02 -- 2012-09-01
The guide's received Mordor's blessing and readers are suggesting
corrections! I'm glad to have assistance in this large project.
Upgraded The Hell to version 1.130 beta 1, added details to the guide to
reflect the new changes.
The Unique Items list has been started. It's incomplete and missing ilvls,
but at least some of it's there. If you have a high level character and get
a lot of uniques, help us out!
The guide's adopted a weekly release schedule to encourage readers to
submit corrections and to ensure that the document stays under constant
development. Each subsequent version should be released every Saturday (or
Sunday at the latest)
0.01 -- 2012-08-24
Initial release. There's a LOT of data that still needs to be added to the
guide, but the guide still has enough for it to be useful. It's time to
start nitpicking the data that's here, correcting it, and fleshing it out so
it can cover the entire game. I hope The Hell's community can help me
accomplish this.
0.00 -- 2012-08-18
Began writing the guide.
-------------------------------------------------------------------------------ii. Welcome to The Hell!
[WELC]
-------------------------------------------------------------------------------If you've read this far, then you obviously must be interested or need some
assistance with The Hell. If you're already familiar with The Hell, skip to the
"Classes and Stats" section {CLST}.
For the uninitiated, The Hell is a mod designed for the original Diablo version
1.09 with Hellfire version 1.01. It was created by Rustam Bankurov, AKA
"Mordor". It changes many of the mechanics and algorithms present in the game,
introduces new base items, magical prefixes and suffixes, magical items called
"relicts", and so much more. This guide aims to provide as much information on
these additions as possible.
If you are interested in downloading and installing The Hell, visit its official
website at
http://diablothehell.narod.ru/
There are installation guides, a forum, a wiki, and other resources that will
make life easier in The Hell.
If there are any inaccuracies in this guide, please let me know! Post a message
on the forums (I'm 'sbx') or send me an e-mail (spork_kitty at yahoo dot com)
and I'll look into it as soon as possible. Anyone who contributes information or
corrections to the guide will get a mention in the Credits section at the end of
this guide. This guide isn't about me; it's about The Hell's community coming
together to create a badass resource!
So what are you waiting for? Let's get started!
--------------------------------------------------------------------------------

iii. Getting and Installing The Hell


[ISTL]
-------------------------------------------------------------------------------I hate writing this stuff. Somebody else do it!
********************************************************************************
1. The Basics
[BSIC]
********************************************************************************
Before digging into the world of The Hell, it's important to get a good grasp on
a few things, like the stats you'll work with and terminology that players (and
this guide) use.
The following are the most basic things you'll need to know to get ahead in The
Hell. Be sure not to skip over anything. Understanding them is the difference
between life and death. Check out the Terminology section {TRMZ} if you don't
understand the abbreviations.
Strength (STR)
-------------* Influences your melee Block%
* Improves base damage except for Assassins wielding 1 or 2 swords
* Allows you to wield heavier weapons and armor
* Makes it harder for you to be knocked back
Dexterity (DEX)
--------------* Influences ToHit, Dodge%, and Block% (melee and ranged)
* Improves damage with bows
Magic (MAG)
----------* Increases Mana and Mana Regeneration(MR)
* Allows you to read more advanced spellbooks
* Allows you to wear better jewelry
* Improves the damage of some spells
* Improves the ToHit of all combat spells
Vitality (VIT)
-------------* Determines Life and Life Regeneration(LR)
* 16 VIT = +1 Resist All
* Improves Damage Reduction (DR)
* Adds damage for Gladiators who are wielding an axe
Damage From Enemies (DFE)
------------------------A stat similar to the "Defense" from typical RPGs. It's a flat value that
modifies Enemy Damage before it's applied to you. For example, if you had a DFE
of -10 and an enemy was going to hit you for 30 damage, you would only take 20
damage. This stat is very important in The Hell. The lower it is, the less
damage you take. The personal cap for DFE is (bVIT / 2).
In Single Player, the difficulty you're playing on will also influence your DFE
cap. In Horror, it's -25, and on Purgatory it's -50. Doom doesn't impose an
artificial DFE cap. Multiplayer also doesn't.

-33% All Ranged Damage (ARD)


---------------------------A magic attribute found on items that cuts all ranged damage by one-third. It's
a flag-type attribute, so it cannot be stacked. It affects each class a bit
differently.
Each class starts out with a specific amount of ARD:
Base ARD
-------Paladin:
Scout:
Mage:
Monk:
Assassin:
Gladiator:

25%
34.375%
25%
34.375%
29.6875%
25%

When -33% ARD is applied, it's applied to whatever's leftover when the previous
ARD is taken away. For instance, you have 75% left after the Paladin's initial
25% is docked. One third of that is 25, so you'd add another 25% to his ARD to
get 50% total.
With -33% ARD
------------Paladin: 50%
Scout:
56.25%
Mage:
50%
Monk:
56.25%
Assassin: 53.125%
Gladiator: 50%
Armor Class (AC)
---------------A statistic that determines how easy it is to hit your character. Higher is
better, and it's improved by wearing stronger armor. Sinking points into DEX
also helps, but not as much as armor will.
Due to the difficulty in The Hell, it's important to keep this stat high. Aim
for 100 for Horror, 100-200 in Purgatory, and 200-300 in Doom. Keep in mind that
you'll need even more for Rulers and ber Diablo.
ToHit
----The chance that your character has to hit. It's the same for all classes, and
depends on what you're attacking with. To improve ToHit, sink more points into
DEX. The highest your computed accuracy (which is different from ToHit) can get
is 95% (80% against bosses), and the lowest is 5%.
Regeneration (LR, MR)
--------------------Regeneration is an important aspect of gameplay that isn't present in
Diablo/Hellfire. Every class restores Life and Mana, but Gladiators restore Life
faster and Mages restore Mana faster.
To improve your regeneration, put more points into VIT or MAG.

Knockback (KB)
-------------An attribute found on some items that allows you to knock an enemy backwards one
tile if you strike them. Some enemies can't be knocked back or have KB
resistance. You can add to your own KB resistance by putting points into STR.
Resistances (MRes, FRes, LRes, ARes)
-----------------------------------The percentage of Magic, Fire, or Lightning damage that is negated when you're
struck. The maximum is 85%. The effective percentage that's reduced is not
static, but instead variable. The Formulae section {FRML} outlines the range of
values.
Block Percentage
---------------The odds that your character will block an oncoming attack. Assassins block
melee attacks poorly and Monks take less time to recover from blocking. Block
Percentage is improved by raising your DEX and STR.
Dodge Percentage
---------------The odds that your character will evade the enemy's attack. It increases as you
put more points into DEX.
Damage Reduction (DR)
--------------------A latent ability that each class possesses, with varying effectiveness. It's the
last line of defense against melee attacks, after AC, Dodge, and DFE. It's
raised by sinking more points into VIT.
================================================================================
1a. Frequently Asked Questions
[DFAQ]
================================================================================
The following are questions that players may want a quick answer to, or
information that doesn't belong anywhere else in the guide.
----Q: Can you make this guide in HTML or PDF format?
A: I _could_, but the effort put into a formatted version would take away from
the time I have to put toward the plaintext version, which I consider better.
This guide is licensed under a Creative Commons license, which means anyone
can reformat it without asking me as long as I'm credited as the original
author. For more details, consult the Legal Info {LEGL} section.
----Q: How much Gold can fit into one stack?
A: 50,000
----Q: What controls the drops I get from monsters?
A: Monster level (mlvl) influences Item Level (ilvl). I'm not sure what the

formula is, but I believe if mlvl > ilvl, the monster can drop the item. It
may be a range of values instead of a quick comparison.
----Q: What does "Fury" do?
A: Fury is a spell that enrages your character and makes them more effective in
combat. It affects each class differently, but it's generally a good spell
to use. Check out section {SFRY} for more information.
----Q: What does "Reflect" do?
A: Reflect is a defensive spell that reduces the amount of damage you take from
monsters and turns it against them. The amount of damage absorbed increases
with bVIT. Boss monsters only take 50% of the damage you'd normally reflect.
----Q: Is the Apocalypse spell in this game?
A: It's present, but not available in book form. You'll need to find it in a
relict. There are plans to change this some time in the future.
----Q: The game didn't end after I killed ber Diablo. Is this intentional?
A: Yes. Multiplayer games don't end the game when ber Diablo's defeated, so
you can get his drops after killing him. The ending cutscene _does_ play on
Single Player Horror mode, however.
----Q: Where do you buy Elixirs?
A: You don't. Monsters drop them, and they're rare!
----Q: Where is the Crypt Map?
A: It's not needed in Multiplayer games; just step on the stairs. In Single
Player, kill The Defiler on dlvl 20 for it.
----Q: How do I get Lester the Farmer to give me the Rune Bomb?
A: Your character must be level 23 or higher.
----Q: How do I pick up the Rune Bomb in multiplayer?
A: Only the host (character that created the session) may pick it up.
----Q: Some monsters have a higher current HP than their max. Is this a bug?
A: Nope! Some monsters have "war cries" that raise their max HP by 25% and
increase their stats a bit. Every now and then you may see a monster with one
more HP than its max. This is a minor off-by-one glitch that happens with
Life regen and can be ignored.
-----

Q: Do Assassins have splash damage when dual wielding, like Gladiators?


A: No. Splash damage is only available on Monks wielding staves and Gladiators
wielding axes or dual wielding sword- or mace-type weapons.
----Q: Can I use the items from my Single Player stash online?
A: No. The two stashes are separate. Before digging into The Hell too much, be
sure that you're playing the mode that's right for you.
================================================================================
1b. Shrines
[SHRN]
================================================================================
As you make your way through The Hell, you'll come across shrines. Unlike
Diablo/Hellfire, shrines are not named and don't have any (really) bad effects.
Shrines are characterized by the message you see when you activate them. Here's
a quick list:
Strength is bolstered by heavenly faith
--------------------------------------+1 STR
Knowledge and wisdom at the cost of self
---------------------------------------+1 MAG
The hands of men may be guided by fate
-------------------------------------+1 DEX
The essence of life flows from within
------------------------------------+1 VIT
You feel (stronger|wiser|more agile|refreshed) [1]
-------------------------------------------------Temporarily increases a stat by 1, depending on the time of day:
12:00
18:00
20:00
04:00

18:00
20:00
04:00
12:00

=
=
=
=

STR
MAG
DEX
VIT

If you save before you touch the shrine, then touch it and don't get the
increase you want, you can change the system clock, reload, and try again.
That which does not kill you...
------------------------------+2 to a class-specific stat
One can learn only by making mistakes
-------------------------------------1 all stats, +4 to Unspent Stats (allowing you to reallocate them)
Those who defend seldom attack
-----------------------------All armor +1 AC, all weapons -1 Max Damage

The sword of justice is swift and sharp [2]


------------------------------------------All weapons +1 Max Damage, all armor -1 AC
Bright and dark become as the sun
--------------------------------Potions become Holy Water
Full Potions become Full Holy Water
The powers of mana refocused renews
----------------------------------All staves recharged
Drink and be refreshed
---------------------Drops potions
Time cannot diminish the power of steel
--------------------------------------All items repaired
Give and you shall receive
-------------------------Casts Flash, Gives some experience (amount unknown)
Magical damage cannot hurt you
-----------------------------Casts Etherealize, which makes you invulnerable to magic for a short time.
While the spirit is vigilant, the body thrives
---------------------------------------------Mana Shield is cast on you
Riches abound when least expected
--------------------------------All empty item slots are filled with gold
Spiritual energy is restored
---------------------------All Mana restored
Mysteries are revealed in the light of reason
--------------------------------------------All inventory items are identified
There is no place like home
--------------------------A Town Portal is created
Note 1: These messages all come from the same shrine and grants the stat bonus
temporarily, unlike the other 4.
Note 2: This shrine is only available in Single Player, and will only apply to
the current game. (Effects disappear when you 'New Game' or switch
difficulty)
The following can be reused as many times as you want:

Blood Fountain
-------------+1 Life per click
Purifying Spring
---------------+1 Mana per click
Murky Pool
---------Casts Seeing
Fountain of Tears
----------------Casts Reflect
================================================================================
1c. Multiplayer Differences
[MLTI]
================================================================================
Unlike Diablo/Hellfire, The Hell has quite a few differences between single
player and multiplayer. Here's a quick list of the differences:
* All entrances to the dungeon are open, but require a specific clvl (aside
from the Church)
* Monsters are about twice as hard as usual, but drop better quality items
* Lester and Complete Nut don't drop their Abyss- and Crypt-opening items
* The available quests are set-in-stone: see {QUST}
********************************************************************************
2. Terminology
[TRMZ]
********************************************************************************
The Hell is a rather complex game, with formulae to match. Throughout this
guide, you'll see a lot of abbreviations thrown around. You'll find definitions
for all of them right here.
Character-Oriented
-----------------clvl = Character Level
bSTR = Character's base
bDEX = Character's base
bMAG = Character's base
bVIT = Character's base
cSTR
cDEX
cMAG
cVIT

=
=
=
=

STR
DEX
MAG
VIT

stat
stat
stat
stat

Strength (after gear)


Dexterity (after gear)
Magic (after gear)
Vitality (after gear)

cLife = Character's Life stat


cMana = Character's Mana stat
MRes
FRes
LRes
ARes

=
=
=
=

Magic Resistance
Fire Resistance
Lightning Resistance
Resist All

ARD = -33% All Ranged Damage


CH = Critical Hit
DFE = Damage From Enemies

KB = Knockback
LR = Life Regeneration
MR = Mana Regeneration
DR = Damage Reduction
ToHit = Chance to Hit
slvl = Spell Level
Item-Oriented
------------ilvl = Item Level
iSTR = Item's STR modifier
iDEX = Item's DEX modifier (e.g. '+12 DEX')
iMAG = Item's MAG modifier
iVIT = Item's VIT modifier
iAC = Item's Armor Class modifier
iLife = Item's Life modifier (e.g. '+20 Life')
iMana = Item's Mana modifier
Monster-Oriented
---------------mlvl = Monster Level
mToHit = Monster's ToHit stat
mAC = Monster's Armor Class
World-Oriented
-------------dlvl = Dungeon Level
TH = The Hell (seriously?...)
********************************************************************************
3. Classes and Stats
[CLST]
********************************************************************************
There are 6 classes in The Hell. Four of them are new takes on the old classes,
and two of them are completely new ideas. Unlike Diablo/Hellfire, each class's
statistics affect them differently.
The suggestions listed under each class are in addition to the General Good
Ideas {GGIS}, which every class should follow.
-------------------------------------------------------------------------------3a. Paladin
[PLDN]
-------------------------------------------------------------------------------The Paladin is a defensive class that focuses on staying power above all else.
He is similar to the Gladiator in that he needs high STR to wear his equipment,
but he has a higher MAG stat (so he can cast a few low-level utility spells) and
is great at protecting his comrades. His latent skill is the same as the
Warrior's "Repair Item" skill. The difference is that the item only loses one
max durability at a time, so it's more useful.
Paladins should focus on blocking, DFE, a high VIT, and life leech in order to
excel. Life leech is mostly optional, but it never hurts. Make it a point to
also learn Fury and Reflect, two combat skills that will save your ass when
you're surrounded.
STAT | Base | Max
------+------+-----

STR
MAG
DEX
VIT

|
|
|
|

25
5
15
20

|
|
|
|

240
60
160
180

DFE cap: -90 at max bVIT


base AC cap: 34 at max cDEX
Paladin Pros and Cons:
+
+
-

Increased Physical Damage Reduction


Additional 25% damage to Undead monsters
Less potential for magic
Cannot dual-wield

-------------------------------------------------------------------------------3b. Scout
[SCOT]
-------------------------------------------------------------------------------The Scout is essentially an upgraded Rogue from Diablo/Hellfire. Her focus is on
ranged attacks with bows and crossbows. Scouts have the latent skill "Seeing",
which allows them to locate monsters before they know she's there.
Scout weapons tend to require a lot of DEX. A good Scout should focus on her DEX
and STR for gear, and a little MAG for utility spells. Faster Attack Speed is an
important attribute to look for on bows, so the Scout can decimate her enemies
before they reach her.
STAT | Base | Max
------+------+----STR | 15 | 120
MAG |
5 | 70
DEX | 30 | 250
VIT | 15 | 150
DFE cap: -75 at max bVIT
base AC cap: 50 at max cDEX
Scout Pros and Cons:
+
+
-

Higher DEX than other classes


Mana-less Seeing
Vulnerable at close range
Doesn't have Knocback Resistance

-------------------------------------------------------------------------------3c. Mage
[MAGE]
-------------------------------------------------------------------------------The Mage is much like the Sorceror from Diablo/Hellfire. The difference is in
his more-balanced stats and his latent skill, "Recharge", which will not lower
the number of charges that a staff possesses. This makes staves with charges a
lot more valuable to the Mage than any other class.
Important stats to focus on for a Mage are MAG to use more spells and increase
mana regeneration, and light radius. A higher light radius will allow the Mage
to assault his enemies well before they reach him. That depends on your
play-style, however. If you don't mind casting Seeing often, then you can keep
your Light Radius low in order to attract only the enemies you want to.
STAT | Base | Max
------+------+-----

STR
MAG
DEX
VIT

|
|
|
|

10
30
10
15

|
|
|
|

110
250
90
130

DFE cap: -65 at max bVIT


base AC cap: 18 at max cDEX
Mage Pros and Cons:
+
+
-

Highest MAG of all classes


Can recharge staves for free
Easy to kill in melee
Doesn't have Knockback Resistance

-------------------------------------------------------------------------------3d. Monk
[MONK]
-------------------------------------------------------------------------------The Monk is much like he was in Hellfire, with less focus on magic. Just as
before, the Monk will attack the three tiles in front of him if he attacks with
a staff. His latent skill has been changed to Telekinesis, which is handy for
opening chests from a distance or knocking an enemy backwards. It's a shame it
doesn't work on barrels...
Monks should focus on DEX for blocking (since they can block with a staff) and
life leech to help them stay alive later on.
STAT | Base | Max
------+------+----STR | 15 | 160
MAG |
5 | 80
DEX | 25 | 220
VIT | 20 | 170
Monk Pros and Cons:
+
+
-

Faster natural attack speed


Gets an AC bonus with lighter armors
Rather low VIT for a melee class
Does a bit less damage than other melee classes

-------------------------------------------------------------------------------3e. Assassin
[ASSN]
-------------------------------------------------------------------------------The Assassin is an interesting class. She dual-wields daggers or light clubs,
but can cast a decent amount of magic, too. Her latent skill is Identify, which
allows her to understand the nature of magical items without having to take them
back to Tristram. It's incredibly useful and every player should have at least
one Assassin save file for that reason alone.
Assassins should generally focus on DEX to wield their weapons, Faster Attack
Speed, and MAG to cast mid-level spells. Due to their latent skill, however,
they excel at item farming.
STAT | Base | Max
------+------+----STR | 15 | 130
MAG | 10 | 140
DEX | 20 | 210
VIT | 20 | 160

Assassin Pros and Cons:


+
+
-

Can identify things for free


Has the most balanced starting stats
Blocking with a shield maxes at 35%
Relies more on dodging than taking hits well

-------------------------------------------------------------------------------3f. Gladiator
[GLDT]
-------------------------------------------------------------------------------The Gladiator is for players that just want to kill ALL the monsters. They start
with high STR and VIT and wield axes better than any other weapon. If built
properly, they are a force to be reckoned with. Their latent skill is Reflect,
which increases their resilience in combat.
Gladiators can dual wield swords or axes. Axes work for the Gladiator the same
way staves do for a Monk, so it's best if you use axes. Since Gladiators believe
the best defense is a good offense, you'll need to focus on life leech and
pumping VIT to stay alive. You'll also need enough MAG to learn Fury, which
will make you deal more damage and hit more often.
STAT | Base | Max
------+------+----STR | 30 | 250
MAG |
0 | 20
DEX | 10 | 130
VIT | 25 | 240
Gladiator Pros and Cons:
+
+
-

Hits harder than any other class in melee


Higher Vitality than any other class
Has almost no magical capability
Needs some +DEX items to hit reliably

********************************************************************************
4. General "Good Ideas"
[GGIS]
********************************************************************************
In The Hell, there are aspects of the game that apply to all classes, and
everyone should follow them if they want to make it through the game alive. Most
of these are no-brainers, but they're nonetheless important to keep in mind as
you play.
Only pick up magical items that you might be able to use
-------------------------------------------------------In Diablo/Hellfire, it was no big deal to gather a bunch of magical items, go
identify them, and rake in the cash. In The Hell, however, you only get 1/32
(3.125%) of the price that you'd pay for the item if it were in the shop. This
means that you won't make money on an identified item unless its purchase price
is 3200 Gold or higher. If you choose to use a Relict of Identify instead of
talking to Cain, the item needs to cost 2560 Gold or higher. This usually
doesn't happen, so only identify items that your class might be able to make
good use of.
There are two exceptions to this rule: Rings and Amulets are almost always worth
identifying since all classes can use them. The other is the Assassin. Since she
can identify things for free, she makes the best item farmer. Some players

choose to pick up magical items and store them in the stash, then identify them
with their Assassin and choose what to do from there. It's tedious, but could
prove to be lucrative!
Don't buy potions if you can avoid it
------------------------------------Potions are rather expensive (150 Gold or more), so it's better if you rely on
chests or barrels to keep a store of potions. If you find yourself with excess
potions, make use of the stash! You'll need them later on. :)
If the game is getting tough enough to require you to use a lot of potions, you
should "reset" your character's game by selecting their name at the Character
Select screen, then "New Game". This will reset the game world and allow you to
reconquer the upper levels so you can gain more experience and farm for items.
Be sure to stash any items that are laying around town before you restart, or
the items will be lost!
Get "-33% All Ranged Damage" as soon as possible
-----------------------------------------------This attribute will cut the damage you take from ranged attacks by one third. It
doesn't stack, so don't try to double up on it. All you need is one item with
the attribute and you're good.
Get your Damage From Enemies (DFE) as low as possible
----------------------------------------------------DFE is a stackable stat and it's displayed in the Character Window (hit C). Make
sure that your items subtract from it instead of add to it. You want it as low
as possible, since it directly affects the damage you take from enemies. For
example, a DFE of -20 is better than a DFE of -3. You start with a DFE of zero
(0), so it acts as a modifier.
Resistances are still important. Max them!
-----------------------------------------Enemies start dealing elemental damage sooner than they did in Diablo/Hellfire.
Respond accordingly by nabbing resistances as soon as you can. Resistances max
at 85%.
Learn how to "bottleneck"
------------------------Bottlenecking is using a doorway or another narrow passage to create a
"bottleneck" where enemies can only approach you one at a time. This is most
useful for melee classes, but can be applied just as well with ranged attackers.
A variant strategy to bottlenecking is called "cornering". It involves moving
one tile to the left or right of a doorway along its wall and striking enemies
as they come through.
Learn how to lurk, too!
----------------------Lurking is simply hiding behind a corner and waiting for ranged enemies (like
archers or succubi) to move into a better position to hit you. This usually
gives you a few seconds to attack -- and hopefully, kill -- them before they can
get the space they need to fire more barrages at you.

Keep your Light Radius low


-------------------------Most characters will not want to draw too much attention to themselves as they
progress through the dungeon. If you don't have the 'Seeing' spell and are a
ranged attacker, you might want to _increase_ your Light Radius so you can hit
enemies from further away. If you have 'Seeing', however, then try to get your
Light Radius as low as possible. It's this game's version of stealth. Melee
classes will want a low Light Radius so they attract only a few enemies at a
time, which makes crowd control a lot easier.
Every little improvement matters
-------------------------------Even if you're only gaining a few points by equipping something new, do it as
long as it's a net positive! If you keep improving bit by bit, you'll learn that
your character's become badass over time. This mindset is key to The Hell.
Steady improvement, though slow, is a guaranteed way to get ahead in The Hell.
********************************************************************************
5. Walkthrough / Gameplay Tips
[WALK]
********************************************************************************
The Hell, like Diablo, doesn't lend itself well to a traditional walkthrough due
to the randomness that's prevalent in the game. The maps are always different,
the monsters that spawn on dlvl 5 in one game may not be the same monsters that
spawn in another, you may get more unique items in one game than another, etc.
However, there is a general flow to the game, and a logical progression in
building your character. For instance, you're not going to be able to get a
Whale's Amulet of the Zodiac any time soon. There's no "quick fix" or "easy
button" to The Hell. If you want to succeed, it'll take some patience, work, and
a bit of luck.
Outlined below are the 6 major strata of the collective "dungeon". Each stratum
has 4 floors, totaling 24 dungeon levels. There are also 3 difficulties: Horror
(Normal), Purgatory (Hard), and Doom (Very Hard).
Each stratum has its own set of monsters, traps, and architecture. The latter is
particularly important in The Hell, since it's not so simple to walk into the
heat of the action (as you would in Diablo/Hellfire) and come out alive. A
successful "The Hell" player will use their environment to their advantage.
Lurking and Bottlenecking are good ways to do this. However, these tactics will
begin to become less useful as you descend into the dungeon.
That said, keep in mind that this "walkthrough" is more a set of cliff notes
to keep in mind as you proceed. The other parts of this guide are a bit more
useful than this walkthrough.
-------------------------------------------------------------------------------5a. Tristram
[TOWN]
-------------------------------------------------------------------------------You'll start out in a town called Tristram. The locals are a hardy but friendly
bunch. You'll spend the majority of your non-combat time here. Here's a quick
list of the locals:
Griswold, the Blacksmith
He's the large, bald man standing northeast of the fountain at the center of
town. He has weapons and armor for sale, and will repair your items for you

if you need it.


Cain, the Elder
He's standing just south of the fountain at the center of town. He will
identify items for you, but it's gonna cost 100 Gold! He also has some lore
to share with you from Diablo/Hellfire.
Pepin, the Healer
He's standing to the west of the fountain at the center of town. You can buy
potions from him and he'll heal you for free. Kind of a nice guy.
Farnham, the Drunk
Hey, man! Don'tcha think a man deserves to drink himself silly after seein'
the *hic* likes of imps lurking through town at night, scarin' people, an'
makin' life hell fer Tristram? I think I'll just sit behind this house
that's south of the fountain. I think it's south, anyway... If'n ya need me,
I'll share stories wit' ya!
Adria, the Witch
She can be found on the northwestern path just north of Pepin's building.
She deals in relicts, spellbooks, and staves.
Ogden, the Tavern Owner
He stands north of the fountain at the center of town. He's a rather meek
guy, but he respects anyone willing to go down into the dungeon.
Gillian, the Barmaid
She stands northeast of Odgen's bar. Talk to her and she'll let you store
items in your stash, which can be shared across all your characters. So if
you're an Assassin who just identified an awesome shield, you can stash it
with Gillian and pick it up on your Paladin!
Once you've familiarized yourself with Tristram, walk up to the far north side
of town, following the path if you wish. You'll find a church there. Enter the
church to begin the dungeon, and remember to come back to town for quests and
selling your items!
Alternate Entrances
------------------Once you've gotten far enough, you can open up alternate entrances to the
dungeon. The first is near the Church and leads to the Catacombs, dlvl5. The
next one is on the far west side of town and leads to the Caves, dlvl 9. A rift
opens in the ground to the west of Pepin's house and leads to dlvl 13.
To open these entrances, you need to traverse them from inside the dungeon. Once
you do that, you can use them freely.
-------------------------------------------------------------------------------5b. Church
[CRCH]
-------------------------------------------------------------------------------The Church is the beginning of the dungeon and the first test of adventurers.
It's laid out like a believable building, complete with corridors, doors,
barrels, sarcophagi, and more. The many doorways in here make it easy to
bottleneck groups of enemies. Use this to your advantage and practice crowd
control here, because it only gets harder.
Enemies here are mostly Undead and Animal, with a few Demons here and there.
Fire is a decent magic type to attack with, but as always, resistances and
immunities should be carefully watched. Melee characters will want a mace-type

weapon to deal with the large number of undead enemies.


Monster Level Ranges
-------------------Horror:
2-16
Purgatory: 17-32
Doom:
32-46
These mlvl ranges do not account for The Butcher(55, 85, 115) or Skeleton Lord
(57, 87, 117).
-------------------------------------------------------------------------------5c. Catacombs
-------------------------------------------------------------------------------The Catacombs are just below the Church, and is where the game really starts to
push back. You'll run into more powerful enemies and larger groups, with less
doorways and other easy crowd-control. Now would be a great time to start
focusing on your resistances, since more monsters will be attacking you with
magic, fire, and lightning. Beware of poison spitters on the lower levels of the
Catacombs! Walking through the pools of poison hits at a faster frequency than
it did in Diablo/Hellfire. If you can't learn to work around the poison, the
Caverns will whip you silly.
Monster Level Ranges
-------------------Horror:
13-29
Purgatory: 28-44
Doom:
43-59
-------------------------------------------------------------------------------5d. Caverns
-------------------------------------------------------------------------------The Caverns will be the first test of your crowd control skills. There are wide
open spaces, winding rivers of what looks to be lava, and monsters that will
easily surround you if you're not paying attention. Some enemies here will
attack with both hands, which gives them the ability to attack faster than other
enemies. Approach these with caution! Lastly, if your resistances aren't at
least 30-40, don't bother going beyond this stratum.
Monster Level Ranges
-------------------Horror:
20-45
Purgatory: 38-60
Doom:
50-75
-------------------------------------------------------------------------------5e. Hell
-------------------------------------------------------------------------------Monster Level Ranges
-------------------Horror:
31-49
Purgatory: 48-68
Doom:
63-79
The level ranges above do not take Black Knights (50, 65, 80) or the Greater
Demon (58, 88, 118) into consideration.
-------------------------------------------------------------------------------5f. Abyss

-------------------------------------------------------------------------------Monster Level Ranges


-------------------Horror:
35-56
Purgatory: 50-71
Doom:
79-86
The level ranges above do not take the Abyss Guardian (59, 89, 119) into
consideration.
-------------------------------------------------------------------------------5g. Crypt
-------------------------------------------------------------------------------Monster Level Ranges
-------------------Horror:
51-58
Purgatory: 66-73
Doom:
81-88
The level ranges above do not include ber Diablo (60, 90, 120)
********************************************************************************
6. Quests
[QUST]
********************************************************************************
The quests present in The Hell are mostly the same as Diablo/Hellfire's. Some
quests can only be completed in Single Player mode. These quests are marked with
an S in parentheses to denote that they are Single Player only.
In addition to this, there are 5 "quest groups" that quests fall under:
Group 1 (1 is randomly chosen)
-----------------------------The Curse of King Leoric
Poisoned Water Supply (S)
Group 2 (2 are chosen)
---------------------The Butcher
Gharbad the Weak (S)
Ogden's Sign (S)
Group 3 (2 are chosen)
---------------------The Magic Rock (S)
Valor (S)
Halls of the Blind (S)
Group 4 (2 are chosen)
---------------------Zhar the Mad
The Black Mushroom (S)
Anvil of Fury (S)
Group 5 (1 is chosen)
--------------------Warlord of Blood (S)
Lachdanan (S)

If you didn't get the quest that you wanted to, you'll need to choose "New Game"
when you're loading your character and try again.
The following quests will appear in every game instance:
The Chamber of Bone (S)
Archbishop Lazarus
Diablo
Farmer's Orchard
Celia's Toy
The Defiler
Grave Matters
Cornerstone of the World
Torn Notes
ber Diablo
With that metadata out of the way, here are the quests themselves!
================================================================================
6a. The Butcher
[Qu01]
================================================================================
Single Player: Random
Multiplayer: Yes
Reward: Random magic item
This quest is active if you find a wounded townsman next to the entrance to the
Church. To finish the quest, you'll need to kill the Butcher. He's on dlvl 1,
inside a red-colored room.
WARNING: The Butcher is not meant to be your first quest in The Hell. He is a
much higher level and has much more HP than you might expect, so don't
go charging in thinking he'll be cake like he is in Diablo/Hellfire!
================================================================================
6b. Poisoned Water Supply
[Qu02]
================================================================================
Single Player: Random
Multiplayer: No
Reward: Ring of Purity (improves in Purg and Doom)
You'll know you have this quest when you see yellow water in the fountain behind
Cain.
On dlvl 2, you'll find a passage that goes into a wall. Follow it and kill all
the enemies to purify the water. After the water's been purified, go back to
town and talk to Pepin to collect your reward.
================================================================================
6c. The Curse of King Leoric
[Qu03]
================================================================================
Single Player: Random
Multiplayer: Yes
Reward: 1 (2 in MP) random magic item
If you're playing Single Player and have this quest, you'll find a passage in
a wall on dlvl 3. Inside is a stronghold-like area. Push the levers and/or hit

the crucifixes in order to advance. Beware of the Skeleton Lord! He can revive
other skeletons, so make sure you finish him off quickly or isolate him to an
area where he can't revive minions.
In Multiplayer, he's walking around dlvl 21. Instead of reviving skeletons, he
has Life leech.
================================================================================
6d. Gharbad the Weak
[Qu04]
================================================================================
Single Player: Random
Multiplayer: No
Reward: 1 magic mace-type weapon
If you have this quest, you'll find Gharbad on dlvl 11, just hangin' out. When
you talk to him, he'll beg for mercy. Move your character far enough away so you
don't see him, then come back. He'll thank you for not killing him and is
working on an item. Leave and come back a second time and he'll say he's almost
ready.
Leave and come back one last time, and Gharbad will say his item is too good for
you, and attempt to kill you. When you kill him, the item he crafted will drop.
================================================================================
6e. Ogden's Sign
[Qu05]
================================================================================
Single Player: Random
Multiplayer: No
Reward: Peasant Cap (unique Leather Cap)
You'll know you have this quest when the stairs down to dlvl 5 are blocked off.
Talk to Snotspill (a Carver-like monster) and he'll demand that you get the sign
for him from the "big uglies" nearby. Go around the block, kill the enemies, and
claim the sign, but don't bring it back to Snotspill. If you bring the sign back
to Ogden, he'll reward you with the Peasant Cap. When you return to dlvl 4,
Snotspill and his posse will be ready for combat.
If you give the sign to Snotspill, he still sics his posse on you and you don't
get a reward. What an ass.
================================================================================
6f. The Magic Rock
[Qu06]
================================================================================
Single Player: Random
Multiplayer: No
Reward: Empyrean Band (Unique Ring)
If you have this quest, you'll discover a rock on a pedestal somewhere on dlvl
5. Bring the rock back to Griswold and he'll craft the Empyrean Band from it.
================================================================================
6g. Valor
[Qu07]
================================================================================
Single Player: Random
Multiplayer: No
Reward: Arkaine's Valor (Unique Armor)
If you have this quest, there will be a set of rooms in the shape of a cross
somewhere on dlvl 5. Enter the double doors on the southern side of this
formation and you'll see a Blood Stone next to a pedestal. Put the stone into

the pedestal and some doors on the sides will open up. Bring back the blood
stone from each side and put them into the pedestals to open the way to the last
corridor, which has Arkaine's Valor at the end of it.
================================================================================
6h. The Chamber of Bone
[Qu08]
================================================================================
Single Player: Yes
Multiplayer: No
Reward: Guardian spell level up
On dlvl 6 is a book on a pedestal that talks about the Chamber of Bone. After
finding the book, look for a set of stairs surrounded by pillars. Down there is
the Chamber of Bone. Carefully work your way through the chamber, pulling the
levers to open up antechambers. Inside these antechambers is some good loot, so
it's worth the effort. As you progress, you'll come to a large room with a book
in the middle. Read the book and your spell level in Guardian will go up!
================================================================================
6i. Halls of the Blind
[Qu09]
================================================================================
Single Player: Random
Multiplayer: No
Reward: Amulet of the Myst (Unique Amulet)
If you have this quest, you'll find a strange corridor shaped like a figure 8 on
dlvl 7. Look around for a book on a pedestal that has a poem in it. Once it's
read, you can enter the figure 8 formation. Kill all the Nightmares and the
Optic Amulet will drop in the northern inner chamber.
================================================================================
6j. Zhar the Mad
[Qu10]
================================================================================
Single Player: Random
Multiplayer: No
Reward: 1 higher leveled spellbook, 1 random magic item
If you have this quest, you'll find a room in dlvl 8 that has a bookcase in it.
Go in and kill him to collect your reward. Note that his bookcase will drop a
spellbook with a higher ilvl than usual, so it's worth exploring dlvl 8 for it i
f
you're a spellcaster.
================================================================================
6k. Slain Hero
[Qu11]
================================================================================
Single Player: Random
Multiplayer: No
Reward: Spellbook
If you have this quest, you'll come across a "Slain Hero" somewhere on dlvl 9.
Loot it to get your magical item.
The item you receive depends on the class you're playing as and the difficulty
you're playing on:
Class
| Horror
| Purgatory | Doom
----------+--------------+-------------+---------------Paladin | Blunt Weapon | Healing
| Reflect
Scout
| Reflect
| Telekinesis | Lightning Wall

Mage
Monk
Assassin
Gladiator

|
|
|
|

Mana Shield | Golem


Town Portal | Healing
Holy Bolt
| Reflect
Fury
| Healing

|
|
|
|

Teleport
Reflect
Stone Curse
Fire Wall

================================================================================
6l. Anvil of Fury
[Qu12]
================================================================================
Single Player: Random
Multiplayer: No
Reward: Varies with difficulty
If you have this quest, you'll find an anvil on a peninsula on dlvl 10, with a
fair number of monsters guarding it. Nab the anvil and bring it back to Griswold
and he'll forge an item for you. The item you get is dependent on difficulty.
================================================================================
6m. Black Mushroom
[Qu13]
================================================================================
Single Player: Random
Multiplayer: No
Reward: Spectral Elixir (+1 to STR, DEX, MAG, VIT)
If you have this quest, you'll find a Fungal Tome laying on the ground on dlvl
12. Bring it back to Adria and she'll mention that she needs a mushroom. If you
didn't already see it before, look for a patch of black mushrooms on dlvl 12.
Once you find it, nab one (whoa...) and bring it back to Adria. She'll ask you
to find a demon's brain for Pepin. Go back to the dungeon and kill a monster to
get a brain, then bring it back to Pepin. He'll prepare the elixir and ask you
to bring it to Adria. After all this, Adria isn't satisfied with the outcome, so
she gives the elixir to you!
Anyone who's played Animal Crossing will loathe this quest.
================================================================================
6n. Warlord of Blood
[Qu14]
================================================================================
Single Player: Random
Multiplayer: No
Reward: magical weapons and armor
If you get down to dlvl 13 and find a bunch of Chaos Knights, you have this
quest. Read the book that's found on this level and find the stairs down to
dlvl 14, but don't go down them yet. Nearby is a room that should be open. Enter
it and kill the Warlord of Blood. Your rewards are the weapons and armor hanging
from the racks. Enjoy.
================================================================================
6o. Lachdanan
[Qu15]
================================================================================
Single Player: Random
Multiplayer: No
Reward: Veil of Steel (Unique helm, quality dependent on difficulty level)
If you have this quest, you'll find Lachdanan, a unique Chaos Knight, on dlvl
14. He'll ask you to bring him a golden elixir, which you can find on dlvl 15.
Bring the elixir back to him and he'll give you the Veil of Steel.

================================================================================
6p. Archbishop Lazarus
[Qu16]
================================================================================
This quest is in every game
Reward: ...loot?
On dlvl 15 you'll find the Staff of Lazarus. Bring it back to town and let Cain
have a look at it. He'll confirm that it's Lazarus's. Go back to dlvl 15 and
you'll find a blue portal next to the pentagram. Enter it to go to Lazarus's
Lair. Look for two Books of Vileness and try not to get pulverized by his
harlots. You need to read the two books while standing on top of the pentagrams.
Once you do that, a pentagram will appear at the entrance of Lazarus's Lair.
Step on it to enter Lazarus's room. Kill Lazarus and a blue portal will appear
that leads you back to dlvl 15. The pentagram is now red, however, and a portal
is there that will take you to dlvl 16.
================================================================================
6q. Diablo
[Qu17]
================================================================================
This quest is in every game
Reward: ...loot?
When you get to dlvl 16, stay alert! Unlike Diablo/Hellfire, Diablo isn't hidden
behind 4 lever-operated doors! He's walking around the level like any other
monster would be, so proceed very carefully, drawing only a few enemies at a
time. Try to carve out a "safe area" for yourself that you can draw Diablo back
to and go one-on-one with him, so you won't have to work as hard to stay alive.
Diablo will not go down easily.
================================================================================
6r. Farmer's Orchard
[Qu18]
================================================================================
This quest is in every game
Reward: None
If your character is level 23 or higher, look for Lester the Farmer, who's
hanging out near the cows on the north side of town. He'll give you a Rune Bomb,
which you'll need in order to access the next stratum of floors. Go to the
bridge near where you first began the game and drop the bomb on the strange
looking portion of soil. It'll explode and grant you access to the Abyss.
================================================================================
6s. Celia's Toy
[Qu19]
================================================================================
This quest is in every game
Reward: Unique Amulet (quality dependent on difficulty)
Once you've been to the Abyss at least once, a girl will appear near the bridge
that leads to the Abyss. Talk to her to hear about her missing toy. Once you
defeat Malantor on dlvl 19, he'll drop Theodore the teddy bear. Bring it back to
Celia and she'll give you a Unique Amulet in return.
================================================================================
6t. The Defiler
[Qu20]
================================================================================
This quest is in every game
Reward: loot, Cathedral Map
The Defiler is the boss of the Abyss, on dlvl 20. Kill him to get some good loot

and the Cathedral Map.


================================================================================
6u. Grave Matters
[Qu21]
================================================================================
This quest is in every game
Reward: Access to the Crypt
Bring the Cathedral Map to a spot in the cemetery that has a large grave and
drop it onto the grave. It'll open up and grant access to the Crypt, the last
stratum of the dungeon!
================================================================================
6v. Cornerstone of the World
[Qu22]
================================================================================
This quest is in every game
Reward: Respite?
This is a leftover gameplay aspect of Hellfire and was originally used to move
items between characters. Since Gillian does that for us in The Hell, this quest
is worthless.
At any rate, you'll find it in a small room on dlvl 21.
================================================================================
6w. Torn Notes
[Qu23]
================================================================================
This quest is in every game
Reward: The secret to ber Diablo
This quest doesn't show in the quest log, but you will find one Torn Note on
dlvl 21, 22, and 23. Collect all three and they will assemble into the
Reconstructed Note, which indicates how to open the room to ber Diablo.
================================================================================
6x. ber Diablo
[Qu24]
================================================================================
This quest is in every game
Reward: loot, bragging rights (if on Doom)
The order of books to read that's indicated on the Reconstructed Note do not
apply in The Hell, so don't bother with it. ber Diablo can be found in a small
room on dlvl 24. Kill him and you'll see the ending cutscene (on Horror) and
some good drops on Purgatory and Doom.
Congrats, you've beaten The Hell! If you did it on Doom difficulty, it's time to
brag, do a happy dance, or something else equally awesome. :D
********************************************************************************
7. Spells
[SPLL]
********************************************************************************
Spells are an integral part of The Hell, even for the Paladin and Gladiator, who
normally don't employ the arcane arts. Each spell listed here has an overview
and an idea on how to improve it. Instead of bombarding the reader with tables
upon tables of data, I have opted to reveal the formulae for each spell so you
may do the math (or write functions in your programming language of choice)
yourself.
If a monster resists a spell category, its effective damage is cut by 75%. Apply

this to the final damage of any spell to figure out its computed damage against
a resistant monster.
Random Numbers
-------------Formulae in this guide use a logical function called rand(). It can have one or
two numbers or expressions, known as "arguments". When you see it, mentally
think "pick a random number between these numbers". For example...
rand(10) represents a range of numbers between 0 and 10, inclusive. So the
computer will choose from these numbers:
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
rand(3, 12) represents a range of numbers between the first number and the
second number. So the computer will choose from these numbers:
3, 4, 5, 6, 7, 8, 9, 10, 11, 12
================================================================================
7a. Apocalypse
[SAPC]
================================================================================
Apocalypse is an interesting spell that hits for physical damage. It will only
hit a monster that's on the screen and within your line of sight. As a general
rule, if you can hit it with an arrow from your current position and you can see
it, Apocalypse will hit it.
Currently, Apocalypse only appears on relicts. Diablo, ber Diablo, and Defiler
are able to cast it.
Damage = clvl * rand(1, 100)
So if you're a level 30 Mage and your random number turns out to be 50, you'll
deal 1500 damage.
================================================================================
7b. Arcane Nova
[SARN]
================================================================================
Arcane Nova sends a ring of Arcane Stars outward from the character. The damage
formula is identical to Arcane Star's.
Hotkey: Y
================================================================================
7c. Arcane Star
[SAST]
================================================================================
This spell does pure magic damage at a set strength. Improving its damage is
done by increasing MAG and slvl. Note that it's calculating MAG instead of cMAG;
this means that your final MAG score (the one on the right) is used, not your
base MAG.
Hotkey: D
Damage = (24 * slvl) + MAG
Say I have a Mage with 210 MAG and slvl 8:

Damage = (24 * 8) + 210


192 + 210
402 Final Damage
================================================================================
7d. Bone Spirit
[SBSP]
================================================================================
Bone Spirit is an odd spell that deals a percentage of the enemy's current HP,
so it does less and less damage per hit. It hits for physical damage and can
knock enemies back, but undead enemies are immune to it.
In addition, you lose 6 Life each time you cast. If Mana Shield is in effect,
you lose additional Mana.
Damage = Current Enemy Life / 8
So if you hit an enemy that has 80 Life, he'll lose 10 Life and be at 70. Hit
him again and he'll only lose 8.75 (or 9) more Life. One more time, and they'll
lose 7.625 (8) Life. The spell loses effectiveness with each successive hit, so
generally it's useful as your first 1-3 hits. After that, you're wasting Mana.
================================================================================
7e. Charged Bolt
[SCGB]
================================================================================
Charged Bolt sends a group of electrical bolts in an outward fan to strike
across a broad area. The number of bolts and their damage increases with spell
level.
Damage = rand(1, 2 + (cMAG * 2))
Number of Bolts = 2 + (slvl / 4)
So if your Mage has 50 MAG and Charged Bolt lvl 4, he will fire 3 bolts that
deal 1-100 damage.
================================================================================
7f. Elemental
[SELE]
================================================================================
Elemental, unsurprisingly, creates an elemental creature which seeks out an
enemy and collides with it for physical damage and knockback. Undead are immune
to it. Some monsters (bosses) may resist it. More testing is needed to confirm.
Hotkey: Z
This spell is recursive, which increases the Base Damage based on the previous
Base Damage amount for each spell level.
Base Damage = rand(2, 60) + clvl + 7
Level 1: Base Damage = Base Damage * (17/16)
slvl progression is just like Fire Blast. A level 34 Mage with 4 levels in
Elemental will do the following damage:
Note: I chose 18 and 7 as my random numbers.
Base Damage = 18 + 7 + 34 + 7

25 + 41
Base Damage = 67
Level
Level
Level
Level

1:
2:
3:
4:

Base
Base
Base
Base

Damage
Damage
Damage
Damage

=
=
=
=

67 * (17/16) = 71.1875
71.1875 * (17/16) = 75.63671875
75.63671875 * (17/16) = 80.364013671875
80.364013671875 * (17/16)
85.38676452636719 (let's round it)
Final Damage = 85

================================================================================
7g. Fire Blast
[SFIB]
================================================================================
Fire Blast's formula is based on clvl and slvl, and is recursive. To explain,
you first must determine the computed base damage:
Base Damage = 90 + (4 * (clvl + rand(2,100)))
rand() simply produces a random number from argument 1 to argument 2. In this
context, 2 to 100.
The next part is an exercise in logic called recursion. For each level in Fire
Blast, you need to do this:
Base Damage = Base Damage * (17/16)
So at level 1, you'd simply compute this once and have your damage. But at level
5, it's a different story. Here's a possible scenario for a level 10 Mage with 5
levels in Fire Blast:
Base Damage = 298 (our random number this time was 57)
level
level
level
level
level

1:
2:
3:
4:
5:

Base
Base
Base
Base
Base

Damage
Damage
Damage
Damage
Damage

=
=
=
=
=

298 * 1.0625 = 316.625 (this is now Base Damage)


316.625 * 1.0625 = 336.4140625
336.4140625 * 1.0625 = 357.43994140625
357.43994140625 * 1.0625 = 379.7799377441406
379.7799377441406 * 1.0625
403.5161838531494 (let's round it)
Final Damage = 404

The above number is misleading: Fire Blast splits its damage into two halves.
The first half is the initial hit, and the second half is splash damage, which
attacks all tiles that are adjacent to the impact tile.
================================================================================
7h. Fire Bolt
[SFBO]
================================================================================
Fire Bolt is a simple spell that projects a bolt of fire at an enemy and strikes
it once.
Damage = (cMAG * 4 + 1 + rand(1,60) + slvl) / 4
Speed = slvl * 2 + 8 (maximum 50)
If I have a Mage with 40 MAG and 3 levels in Fire Bolt, and my random number is
28...
Damage = (40 * 4 + 1 + 28 + 3) / 4

(160 + 29 + 3) / 4
(199 + 3) / 4
202 / 4
50.5 (round it)
He will deal 51 damage. How fast will it go?
Speed = 3 * 2 + 8
6 + 8
14
I have no clue how fast 14 is.
================================================================================
7i. Fire Nova
[SFNO]
================================================================================
This spell works similarly to Nova. It creates an arc of fire in every direction
and expands outward, like a nova. Its damage is somewhat unreliable, but can be
useful in some situations.
Base Damage = rand(5,100) + clvl + 20
Assume I have a Mage at level 37 with level 2 Fire Nova and the random number
chosen is 72.
Base Damage = 72 + 37 + 20
109 + 20
129
Level 1: Base Damage = 129 * (17/16) = 137.0625
Level 2: Base Damage = 137.0625 * (17/16) = 145.62890625
Applied Damage = 145.62890625 / 2
72.814453125 (let's round it)
Final Damage = 73
================================================================================
7j. Fire Wall
[SFWL]
================================================================================
This spell is designed to control where enemies go, since the AI is programmed
to avoid firewalls. If any enemy steps into a Fire Wall, they'll be rather
heavily punished (if they're not immune). Due to the high number of monster
immunities in The Hell, Fire Wall is best used for crowd control.
Sinking points into Fire Wall increases its duration. The damage formula is
currently unknown.
================================================================================
7k. Flash
[SFLS]
================================================================================
This spell is odd. It only works in close range, so it's a situational spell
that's best used when you're surrounded. The thing is... if you find yourself
surrounded in The Hell, you've screwed up. :) Anyway, this spell hits for its
per-tick damage 20 times per cast. Not all hits will connect, but every little
bit counts when you're surrounded! Enough talk, here's the formula:
Per-Tick Damage = clvl * (9/8)
Repeat this for every slvl and you'll have your final Per-Tick Damage. Let's

assume I have a level 9 Mage with level 3 Flash:


Per-Tick Damage = 9 * (9/8) = 10.125
Per-Tick Damage = 10.125 * (9/8) = 11.390625
Per-Tick Damage = 11.390625 * (9/8)
12.814453125 (let's round it)
Base Per-Tick = 13
Now that we know our Base Per-Tick, we need to compute the range.
Minimum Per-Tick = Base Per-Tick * (13.5/8)
Maximum Per-Tick = Minimum Per-Tick * 2
Continuing our example...
Minimum Per-Tick = 13 * (13.5/8) = 21.9375 (round it)
Maximum Per-Tick = 22 * 2 = 44
So our Mage will deal 22-44 damage up to 20 times per cast. That's around 400
damage kicked out per cast. Not too shabby!
================================================================================
7l. Fury
[SFRY]
================================================================================
This spell sends the character into a rage, altering their stats in such a way
to bring their strengths to the forefront so they can wipe out their enemies.
Its hotkey is 'F1'.
Fury's duration follows a simple formula:
Fury Duration = 30 + (0.5 * slvl)
It's measured in seconds. So at max slvl without any +Fury Duration gear, Fury
will last for 45 seconds.
If your character is wielding a Bow, they will shoot multiple arrows while
Infuriated. Exceptions to this are Assassins and Mages.
Each class experiences Fury differently:
Paladin
------ToHit + (clvl / 2)
AC + (clvl / 2)
Base Damage + (clvl * 2)
Spell Levels - 2
DFE + (clvl / 4) (yes, it adds to it)
Scout
----ToHit + clvl
AC - clvl (yes, you lose AC)
Base Damage + (clvl * 2)
DFE - (clvl / 4)
Mage
---Spell Levels + 2 (awesome)
Max Mana + (clvl * 2) (temporary, of course)

AC - (clvl / 2) (yes, you lose AC)


DFE + (clvl / 4) (yes, it adds to it)
Monk
---AC - (clvl / 2) (yes, you lose Armor Class)
Spell Levels - 1 (ouch)
Base Damage + (clvl * 2)
DFE - (clvl / 4)
All Resists + (clvl / 4) (awesome)
Assassin
-------AC + (clvl / 2)
Base Damage + (clvl / 2)
DFE + (clvl / 4) (yes, it adds to it)
All Resists + (clvl / 4) (awesome)
Gladiator
--------Cannot cast any spells except his skill, Reflect
ToHit + (clvl / 2)
Spell Levels - clvl (basically, no spells)
Base Damage + (clvl * 4) (damn!)
AC - (clvl / 2) (yes, you lose AC)
DFE - (clvl / 2) (highest loss to DFE; this is good)
================================================================================
7m. Golem
[SGLM]
================================================================================
Golem allows you to summon a Golem. (Wow, amazing!) Its stats depend mostly on
your slvl, maximum Mana, and the difficulty level you're playing on.
In the below formula, Diff is 1 for Horror, 4 for Purgatory, and 8 for Doom.
Golem Life = (MaxMana + (slvl * 25) + (dlvl * 25)) * Diff
Golem Armor Class = ((slvl + 10) * 4) - 30
So if your Mage is on dlvl 12 in Purgatory and has 200 Mana and 5 levels in
Golem...
Golem Life = (200 + 125 + 300) * 4
(325 + 300) * 4
625 * 4
He'll have 2500 Life, and...
Golem Armor Class = ((5 + 10) * 4) - 30
(15 * 4) - 30
60 - 30
He'll have 30 AC
================================================================================
7n. Healing
[SHLG]
================================================================================
Despite the fact that characters have Life Regeneration in The Hell, it's still
important to pack a Healing spell, if you have the attribute points to spare to
sink into MAG. Each class has a certain bonus applied to their healing ability,

too:
Paladin:
Scout:
Mage:
Monk:
Assassin:
Gladiator:

1.5
1.0
0.25
1.25
1.0
1.0

Note: bVIT is referring to base VIT (the number on the left), so adding +VIT
gear will not help your ability to heal. In addition, the class bonuses above
are not displayed anywhere in-game. They're hard-coded and used behind the
scenes, hence their inclusion in the above list.
Healing Amount = cBonus * (rand(4) + (slvl * rand(2)) + (bVIT * rand(2)) + 1)
So let's say I have a level 9 Scout with 50 bVIT and Healing level 4:
Healing Amount = 1 *
1 *
1 *
1 *
109

(3 +
(3 +
(7 +
108
Life

(4 * 1) + (50 * 2) + 1)
4 + 100 + 1)
101)
will be healed.

You can compute the average life healed with a shortcut formula:
Average Life Healed = (bVIT * 1.5) * cBonus
The Mana cost formula for Healing is somewhat odd:
Mana Cost = 8 + (2 * clvl) - (3 * slvl)
Using the Scout from before:
Mana Cost = 8 + (2 * 9) - (3 * 4)
8 + 18 - 12
36 - 12
It'll take 24 Mana to cast Healing.
There are a few conditions, though:
Mana Cost must be greater than 4, greater than (MaxMana / 16), and less than
(MaxMana / 8). Otherwise, it will be anywhere from 4 to (MaxMana / 8).
================================================================================
7o. Hellfire
[SHFE]
================================================================================
A physically striking spell that can knock enemies backwards. The damage formula
is currently unknown, but it seems best used for crowd control.
================================================================================
7p. Holy Bolt
[SHOB]
================================================================================
This spell affects only the undead and may knock them back when it hits. It
works much like Fire Bolt. Its hotkey is 'H'.
Holy Bolt has a difficulty modifier:

Horror:
1
Purgatory: 2
Doom:
3
Damage = (cMAG + 5 + rand(1,10)) * Difficulty
So let's say I have a level 18 Assassin casting level 4 Holy Bolt. Her MAG,
after items, is 102. The random number turned out to be 7 and we're playing on
Purgatory.
Damage = (102 + 7 + 7) * 2
(109 + 7) * 2
116 * 2
Damage = 232
================================================================================
7q. Holy Nova
[SHNA]
================================================================================
This spell surrounds the caster in an expanding ring of Holy Bolts. It can
easily kill undead or knock them back. Its damage formula is the same as Holy
Bolt's.
================================================================================
7r. Hydra
[SHYD]
================================================================================
Hydra is the new name for the old Guardian spell from Diablo/Hellfire. When
cast, it summons a three-headed dragon that fires Fire Bolts at enemies. (which
use the same formulae as Fire Bolt, see {SFBO}) They will attack any enemy
within 40 tiles of them. Increasing Hydra's spell level lengthens the amount of
time that a Hydra will stay active.
The hotkey for Hydra is Ctrl.
================================================================================
7s. Identify
[SIDE]
================================================================================
Identify cannot be found in book form. The Assassin uses Identify as its class
skill, for no cost.
Identify may be found on relicts and staves.
================================================================================
7t. Inferno
[SIFO]
================================================================================
Inferno is a simple fire-based spell that attacks two tiles in front of the
caster for fire damage. The damage formula is unknown.
================================================================================
7u. Lightning
[SLIT]
================================================================================
This spell is fun. Casting it fires a bolt of lightning at your enemy that will
strike multiple times as it passes through each enemy.
Damage = (rand(1, clvl) + rand(1, 4) + 4) * 8
Due to the random nature of the spell's damage, you won't be able to exactly
match the damage you're dealing. Instead, let's target the minimum and maximum

for a given level.


I have a level 13 Assassin with Lightning. Let's see what she'll deal at the
minimum:
Min Damage = (1 + 1 + 4) * 8
6 * 8
Min Damage = 48
So 48 damage. Not too shabby. What's the maximum for her?
Max Damage = (13 + 4 + 4) * 8
21 * 8
Max Damage = 168
48-168 Damage. That's a pretty wide gap, but if you're lucky, it'll be on the
upper end. Since it hits multiple times, you'll have higher odds of solid
damage.
clvl may influence the length of the Lightning bolt flung, meaning that you'll
deal Lightning's damage more times with a single cast.
================================================================================
7v. Ball Lightning
[SLBA]
================================================================================
This is the lightning version of Fire Blast. It hits only once, but hits rather
hard. :) Like Fire Blast, Lightning Ball's damage is computed recursively. clvl
and slvl influence its damage.
Base Damage = rand(80) + rand(32 * clvl) + clvl + 20
For each level in Ball Lightning, multiply it by 17/16. Let's say my Assassin is
clvl 8 and has 2 levels in Ball Lightning:
(Note: Assume our two random numbers are 48 and 173)
Base Damage = 48 + 173 + 8 + 20
221 + 28
Base Damage = 249
Level 1: Base Damage = 249 * (17/16) = 264.5625
Level 2: Base Damage = 264.5625 * (17/16)
281.09765625 (let's round it)
Final Damage = 281
Unlike Fire Blast, Ball Lightning hits a single time and does not inflict splash
damage. Thus, it hits harder, but will only strike one enemy.
================================================================================
7w. Lightning Wall
[SLWL]
================================================================================
Lightning Wall is much like Fire Wall; its damage and duration formulae are
currently unknown. It's best used for crowd control, and slvl seems to increase
its duration.
================================================================================
7x. Mana Shield
[SMSH]
================================================================================

Any character with the MAG and Mana to spare should invest in Mana Shield. It's
an incredibly useful spell that improves quite well over time. When Mana Shield
is in effect, all damage you take is directed to Mana instead of Life.
It's unknown if Mana Shield's damage calculations are done with base slvl or
current slvl. (say, with +slvls like a Mage in Fury)
Damage to Mana = Damage + (Damage / slvl)
So if you have Mana Shield level 5 and an enemy hits you for 70 damage:
Damage to Mana = 70 + (70 / 5)
70 + 14
You'll take 94 damage to your Mana globe.
Meanwhile, your Life isn't touched! Pretty handy, huh?
================================================================================
7y. Lightning Nova
[SNVA]
================================================================================
================================================================================
7z. Phasing
[SPHZ]
================================================================================
A peculiar spell that's available only on relicts. It teleports you to a random
location that's within your view. It might be useful as a last-ditch effort to
get out of being surrounded, but I wouldn't count on it. I sell them.
================================================================================
7A. Reflect
[SRFT]
================================================================================
Reflect is a strange spell that depends on another formula before its own
formula can be used! Its purpose is to counter enemy damage and fling it back at
them. Reflect's hotkey is 'F3'.
Here's the basic idea:
Reflected Damage = Incoming Damage * (1 - ((Damage Reduction / 2) / 100)) * 8
NOTE: change the 8 to a 4 if you're fighting a boss.
So, assuming my Paladin has no -DFE gear and his DR is (for the sake of
simplicity) 50%, and an enemy attacks him for 70 damage...
Reflected Damage = 70 * (1 - ((50 / 2) / 100)) * 8
70 * (1 - (25 / 100)) * 8
70 * (1 - 0.25) * 8
70 * 0.75 * 8
52.5 * 8
420 damage will be flung back at the enemy!
So, if a measly little attack of 70 will fling over 400 back, it's clear that
Reflect is a mighty badass skill to have in one's arsenal. Just be careful: it
cuts your DR in half, so it's a little bit easier to kill you in melee. It's
definitely one of those "high risk, high reward" spells.
================================================================================

7B. Seeing
[SSEE]
================================================================================
This spell is just like the Infravision spell from Diablo/Hellfire. It allows
you to see enemies outside of your normal range of sight. They show up in bright
red.
The Scout gets this as a skill and as such can cast it without using Mana.
Its duration is controlled by slvl:
Seeing Duration = TODO (I don't understand what "Rec(slvl, 79.2)" means)
The Scout's slvl in Seeing is unknown. Initial testing suggests that it's equal
to the Scout's clvl.
Murky Pools cast Seeing at the following slvl:
Church:
Catacombs:
Caves:
Hell:

2
4
6
8

================================================================================
7C. Stone Curse
[SSTC]
================================================================================
Stone Curse is a defensive spell that's used to stop an enemy in its tracks so
you can retreat, or simply make the mob of monsters easier to manage. Enemies
that are Stoned (lol) are immune to damage.
The formula for the duration of Stoned status is maxed at 12 seconds:
Stone Duration = 4.8 + (0.8 * slvl)
Stone Curse reaches 12 seconds at slvl 9. Any further levels should merely drop
the Mana cost.
================================================================================
7D. Telekinesis
[STKS]
================================================================================
A utility spell that's used to interact with things at a distance. It doesn't
seem to work on everything, but it'll knockback some enemies. It's unknown if it
does damage or improves in knockback as it levels.
Monks get this as a skill and thus can cast it for free.
================================================================================
7E. Teleport
[STLP]
================================================================================
This spell does not need an introduction. :) Use it, and you appear where you
cast it. Easy-peasy.
Mana cost goes down with subsequent spell levels.
================================================================================
7F. Town Portal
[STPT]
================================================================================

This spell does exactly what you think it would: create a portal that leads back
to Tristram.
This spell's mana cost goes down with subsequent levels.
================================================================================
7G. Heal Other
[SHLO]
================================================================================
This spell works similarly to Healing, but allows you to heal other players.
It's only available in Multiplayer (as one would expect).
Mana Cost = 8 + (2 * clvl) - (3 * slvl)
Like Healing, the above formula only applies if the resulting number is greater
than 40, greater than (MaxMana / 8) and less than (MaxMana / 4). Otherwise, Mana
Cost will be 40 to (MaxMana / 4).
********************************************************************************
8. Base Items
[ITMZ]
********************************************************************************
There are many different types of items in The Hell. They are divided into
types: weapons, armor, shields, helms, rings, and amulets. Each type is divided
into subtypes where applicable. Items are ordered according to their
prerequisites. For instance, a sword that requires 40 STR will come after one
that needs 35 STR.
Tables have a few abbreviations:
Dur = Durability
rSTR, rMAG, rDEX = required stats needed to wield or wear the item
================================================================================
8a. Axes
[IAXE]
================================================================================
Name
| Dmg Range | Dur. | rSTR | rMAG | rDEX | rVIT | ilvl | Price
-------------+-----------+------+------+------+------+------+------+------Hatchet
|
5-40 | 14 | 30 |
- | 10 | 19 |
1 | 100
Small Axe
| 25-35 | 18 | 48 |
- | 20 | 44 |
5 | 300
Flat Axe
| 30-45 | 23 | 66 |
- | 32 | 65 | 10 | 600
Broad Axe
| 15-75 | 25 | 83 |
- | 37 | 78 | 15 | 1000
Balanced Axe | 34-70 | 28 | 101 |
- | 43 | 97 | 20 | 1500
Battle Axe | 20-115 | 35 | 136 |
- | 68 | 111 | 30 | 2500
Combat Axe | 70-95 | 44 | 168 |
- | 87 | 163 | 40 | 3500
Large Axe
| 40-140 | 37 | 186 |
- | 99 | 184 | 45 | 4000
Heavy Axe
| 65-130 | 48 | 205 |
- | 104 | 202 | 50 | 4500
Great Axe
| 90-120 | 52 | 226 |
- | 113 | 221 | 55 | 5000
Huge Axe
| 55-175 | 55 | 247 |
- | 126 | 234 | 60 | 5500
Gothic Axe | 80-240 | 60 | 255 |
- | 135 | 245 | 63 | 6000
================================================================================
8b. Bows
[IBWS]
================================================================================
Name
| Dmg Range | Dur | rSTR | rMAG | rDEX | rVIT | ilvl | Price
-----------------+-----------+-----+------+------+------+------+------+------Light Bow
|
2-5
| 18 |
7 |
- | 12 |
- |
1 | 100
Small Bow
|
1-9
| 23 | 11 |
- | 24 |
- |
1 | 150

Crude Bow
Short Bow
Long Bow
Oak Bow
Reflex Bow
Composite Bow
Short Battle Bow
Long Battle Bow
Tight Bow
Short War Bow
Long War Bow
Crossbow
Tight War Bow
Long Heavy Bow
Elite Bow
Precision Bow
Ethereal Bow

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

Battle Crossbow |
War Crossbow
|
Heavy Crossbow |

3-11
7-12
1-24
4-28
17-23
6-42
21-35
8-56
19-53
30-50
11-77
32-64
33-71
17-95
55-66
16-115
48-124

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

24
26
30
34
39
51
47
52
55
67
74
60
82
87
92
95
66

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

14
17
21
24
32
43
51
58
64
79
85
97
103
112
120
131
145

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

33-52
30-86
51-96

| 41 | 180 |
| 48 | 214 |
| 45 | 243 |

80

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

33
42
52
61
79
100
119
132
144
153
166
180
203
221
242
250
254

|
- |
|
- |
|
- |
| 28 |
|
- |
|
- |
| 46 |
|
- |
|
- |
|
- |
| 81 |
|
- |
| 106 |
|
- |
| 124 |
|
- |
| 160 |

3
4
6
8
12
16
20
25
30
35
40
45
50
55
60
61
63

- | 80 |
- |
- | 108 |
- |
- | 143 | 238 |

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

250
350
425
500
750
1100
1300
1600
2000
2500
3000
3500
4000
4500
5000
5500
6000

43 | 3300
54 | 4100
63 | 4900

================================================================================
8c. Blunt Weapons
[IBNT]
================================================================================
Name
| Dmg Range | Dur | rSTR | rMAG | rDEX | rVIT | ilvl | Price
--------------+-----------+-----+------+------+------+------+------+------Club
|
4-6
| 16 | 11 |
- | 10 |
- |
1 |
80
Bone
|
2-10 | 14 | 15 |
- | 12 |
- |
3 | 120
Heavy Bone
|
4-12 | 19 | 25 |
- | 16 |
- |
9 | 220
Large Bone
|
8-12 | 21 | 34 |
- | 19 |
- | 12 | 260
Spiked Club |
6-18 | 17 | 42 |
- | 23 |
- | 15 | 300
Mace
|
8-20 | 22 | 54 |
- | 27 |
- | 21 | 350
Heavy Club
| 14-18 | 23 | 61 |
- | 38 |
- | 24 | 390
Morning Star |
2-34 | 24 | 73 |
- | 45 |
- | 27 | 450
Battle Hammer | 10-30 | 27 | 86 |
- | 54 |
- | 60 | 500
Bludgeon
| 18-26 | 33 | 105 |
- | 68 |
- | 33 | 650
Large Mace
|
6-44 | 36 | 123 |
- | 72 |
- | 39 | 750
Spiked Hammer | 12-44 | 35 | 146 |
- | 85 |
- | 42 | 850
Heavy Mace
| 28-36 | 39 | 165 |
- | 98 |
- | 45 | 950
War Mace
|
6-66 | 42 | 183 |
- | 109 |
- | 47 | 1000
War Hammer
| 16-62 | 47 | 202 |
- | 117 |
- | 48 | 1250
Huge Mace
| 38-46 | 51 | 221 |
- | 133 |
- | 54 | 1500
Maul
| 18-76 | 53 | 244 |
- | 150 |
- | 57 | 1750
Great Maul
| 30-100 | 55 | 253 |
- | 177 |
- | 63 | 2000
Light Cane
Scepter
Light Flail
Flail
Heavy Flail
Battle Mace
Triple Flail
Great Flail
Huge Flail

|
|
|
|
|
|
|
|
|

2-12
4-16
6-22
8-28
10-38
12-46
14-54
16-60
20-84

|
|
|
|
|
|
|
|
|

15
18
20
25
32
37
43
44
45

| 15 |
| 24 |
| 33 |
| 51 |
| 67 |
| 90 |
| 104 |
| 135 |
| 152 |

|
|
|
|
|
|
|
|
|

25
43
60
98
132
159
192
210
217

|
|
|
|
|
|
|
|
|

|
|
|
|
|
|
|
|
|

6
12
16
26
36
43
51
55
62

| 150
| 270
| 250
| 500
| 685
| 930
| 1120
| 1250
| 1400

================================================================================
8d. Sharp Weapons
[ISHP]

================================================================================
Name
| Dmg Range | Dur | rSTR | rMAG | rDEX | ilvl | Price
---------------+-----------+-----+------+------+------+------+------Heavy Dagger |
3-17 | 18 | 38 |
- | 17 |
4 | 260
Long Dagger
|
9-17 | 19 | 52 |
- | 19 |
8 | 350
Stiletto
|
7+25 | 50 | 63 |
- | 21 | 10 | 450
Weighted Sword | 15-23 | 17 | 85 |
- | 34 | 12 | 550
Broad Sword
| 13-33 | 28 | 101 |
- | 40 | 23 | 650
Thorn Sword
| 25-29 | 35 | 116 |
- | 52 | 29 | 710
Battle Sword |
5-55 | 47 | 131 |
- | 64 | 32 | 1180
Claymore
|
8-59 | 40 | 145 |
- | 73 | 38 | 1250
Jagged Sword | 14-57 | 41 | 152 |
- | 84 | 39 | 1300
Bastard Sword | 10-65 | 49 | 148 |
- | 96 | 41 | 1370
Barbaric Sword | 11-69 | 50 | 171 |
- | 107 | 44 | 1450
Great Sword
| 32-53 | 57 | 188 |
- | 118 | 50 | 1600
Brute Sword
| 14-77 | 56 | 209 |
- | 125 | 53 | 1800
Flamberge
| 22-75 | 58 | 227 |
- | 134 | 56 | 2000
Huge Sword
| 10-95 | 60 | 246 |
- | 179 | 60 | 2400
Dual Sword
| 39-101 | 30 | 252 | 75 | 185 | 63 | 2500
Short Knife
Dagger
Dirk
Blade
Gladius
Long Sword

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|
|
|
|
|

2-11
3-15
7-17
9-21
11-25
14-35

|
|
|
|
|
|

13
16
21
26
28
29

|
|
|
|
|
|

11
21
30
44
55
69

|
|
|
|
|
|

|
|
|
|
|
|

13
24
39
47
44
53

|
|
|
|
|
|

1
3
5
7
9
17

|
|
|
|
|
|

80
230
200
400
480
560

Knife
Keris
Slim Blade
Scimitar
Sabre
Curved Sword
Falchion
Wakizashi
War Blade
Katana
Rune Blade

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|
|
|
|
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|
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|
|
|

6-13
4-21
2-33
6-39
2-51
12-49
11-59
16-63
19-69
21-75
33-93

|
|
|
|
|
|
|
|
|
|
|

14
23
26
30
31
43
36
45
52
59
63

| 14 |
| 23 |
| 36 |
| 47 |
| 59 |
| 72 |
| 85 |
| 98 |
| 110 |
| 121 |
| 135 | 145

|
|
|
|
|
|
|
|
|
|
|

37
48
58
72
86
102
117
151
177
204
550

|
|
|
|
|
|
|
|
|
|
|

2
6
13
15
20
26
35
43
49
56
62

|
|
|
|
|
|
|
|
|
|
|

180
390
620
580
600
1020
740
1050
1300
1700
2100

================================================================================
8e. Staves
[ISTF]
================================================================================
Name
| Dmg Range | Dur | rSTR | rMAG | rDEX | ilvl | Price
--------------------+-----------+-----+------+------+------+------+------Short Staff
|
4-10 | 22 |
5 |
- |
5 |
1 |
80
Light Staff
|
5-15 | 24 | 10 |
- | 15 |
5 | 150
Staff
|
6-19 | 27 | 15 |
- | 30 |
7 | 250
Long Staff
|
1-30 | 30 | 20 |
- | 40 | 10 | 400
Combat Staff
|
7-31 | 31 | 30 |
- | 60 | 13 | 550
Composite Staff
|
8-36 | 36 | 40 |
- | 80 | 16 | 700
Heavy Staff
| 20-30 | 32 | 50 |
- | 100 | 19 | 850
War Staff
|
9-47 | 42 | 60 |
- | 120 | 22 | 1000
Battle Staff
| 10-52 | 33 | 70 |
- | 140 | 26 | 1250
Bladed Staff
| 12-58 | 48 | 80 |
- | 160 | 29 | 1500
Naginata
| 24-57 | 51 | 94 |
- | 181 | 44 | 2500
Double-Bladed Staff | 12-82 | 55 | 153 |
- | 218 | 62 | 3000
Wand

13-27

| 40 |

60 | 220 |

- |

31 | 1000

Rod of Blood Shaman |

20-50

| 80 | 100 | 255 |

- |

63 | 6000

================================================================================
8f. Body Armor
[IARM]
================================================================================
Name
| ACrange | Dur | rSTR |rMAG |rDEX | rVIT | ilvl | Price
-----------------------+---------+-----+------+-----+-----+------+------+------Rags
| 1-5 | 15 |
5 | - | 5 | 15 |
1 |
40
Tunic
| 11-15 | 20 | 20 | - | 10 | 20 |
2 | 200
Cloak
| 16-20 | 21 | 25 | - | 20 |
- |
4 | 300
Thick Cloak
| 21-25 | 23 | 35 | - | 20 |
- |
7 | 400
Robe
| 26-30 | 24 | 45 | - | 20 | 40 |
6 | 500
Quilted Armor
| 31-35 | 25 | 50 | - | 25 | 30 |
8 | 600
Leather Armor
| 36-40 | 30 | 60 | - | 30 | 35 | 10 | 700
Hard Leather Armor
| 41-45 | 33 | 70 | - | 35 | 45 | 12 | 800
Studded Leather Armor | 46-50 | 35 | 80 | - | 40 | 50 | 14 | 900
Barbaric Armor
| 51-55 | 27 | 95 | - | 45 | 95 | 16 | 1000
Thick Leather Armor
| 56-60 | 38 | 105 | - | 50 | 70 | 16 | 1100
Ring Mail
| 66-75 | 40 | 120 | - | 60 | 90 | 12 | 1300
Chain Mail
| 76-80 | 42 | 130 | - | 70 |
- | 17 | 1400
Scale Mail
| 81-85 | 44 | 140 | - | 80 | 140 | 20 | 1600
Thick Mail
| 86-90 | 45 | 150 | - | 85 |
- | 24 | 1800
Full Length Scalemail | 91-100 | 50 | 160 | - | 90 | 120 | 15 | 2000
Splint Mail
| 101-110 | 55 | 170 | - | 95 | 170 | 25 | 6000
Breast Plate
| 111-120 | 60 | 180 | - | 100 | 80 | 24 | 2200
Scaled Cuirass
| 161-130 | 50 | 190 | - | 105 |
- | 26 | 2700
Scale Plate
| 131-140 | 61 | 200 | - | 110 |
- | 21 | 3600
Plate Mail
| 141-150 | 65 | 210 | - | 115 | 150 | 29 | 4000
Thick Plate Mail
| 151-160 | 69 | 220 | - | 120 |
- | 31 | 4200
Gothic Plate Mail
| 161-170 | 72 | 230 | - | 125 |
- | 33 | 4500
Great Plate Mail
| 171-185 | 73 | 240 | - | 130 | 230 | 50 | 4700
Full Plate Mail
| 186-200 | 75 | 250 | - | 140 | 150 | 36 | 5000
Cape
Crude Leather Armor
Brigandine
Archer's Leather Armor
Thin Mail
Linked Mail
Combat Mail
Thin Plate Mail
Full Length Cuirass
Linked Plate
Plate Corselet

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|
|
|

6-10
15-25
26-35
36-45
55-65
70-85
90-105
110-120
130-150
155-175
180-200

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|
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|
|

17
25
26
39
31
38
40
47
48
50
54

| 10 |
| 20 |
| 35 |
| 40 |
| 55 |
| 70 |
| 80 |
| 90 |
| 100 |
| 110 |
| 120 |

Traveler's Robe
Shaman's Cape
Wizard's Robe
Acolyte's Mail
Apprentice's Mail
Advocate's Plate
Sorceror's Plate

|
|
|
|
|
|
|

15-30
35-55
60-75
80-120
125-155
160-175
180-195

|
|
|
|
|
|
|

19
22
25
40
50
60
68

| 15
| 30
| 45
| 65
| 80
| 95
| 110

Balanced Plate Mail

| 170-180 | 62 | 175 |

Wanderer's Cloak
| 60-55
Embossed Leather Armor | 60-70
Field Mail
| 80-95
Battle Mail
| 100-115

|
|
|
|

27
36
40
42

|
|
|
|

60
40
55

|
|
|
|
|
|
|

35
70
115
165
195
225
250

|
|
|
|
|
|
|
|
|
|
|

15
50
70
95
120
150
175
195
215
235
255

|
|
|
|
|
|
|
|
|
|
|

35
-

|
|
|
|
|
|
|
|
|
|
|

3
9
13
18
20
23
25
27
33
40
53

|
|
|
|
|
|
|
|
|
|
|

150
350
750
1100
1500
2400
2800
3100
3500
4000
5000

| - | 20
| - |
| - | 50
| - |
| 60 | 80
| - | 100
| - | 120

|
|
|
|
|
|
|

3
5
15
25
35
50
60

|
|
|
|
|
|
|

200
650
1000
2000
3000
4000
5000

- | 225 |

| 35 | 45 |
| - | 80 |
| 60 | 90 |
| 80 | 120 |

- |
80
-

|
|
|
|

60 | 3900
13
21
29
32

| 850
| 1350
| 1700
| 2300

Battle Blate
Slayer's Plate
Assassin's Plate

| 125-145 | 47 | 85 | 100 | 160 | 85 |


| 150-170 | 56 | 90 | 120 | 190 |
- |
| 175-200 | 64 | 130 | 150 | 210 | 160 |

40 | 3100
50 | 4200
60 | 4750

================================================================================
8g. Helms
[IHLM]
================================================================================
Name
| AC Range | Dur | rSTR | rMAG | rDEX | rVIT | ilvl | Price
-------------------+-----------+-----+------+------+------+------+------+------Leather Cap
|
1-2
| 12 | 10 |
- | 10 | 12 |
1 |
30
Steel Cap
|
3-5
| 14 | 35 |
- | 15 |
- |
4 | 120
Skull Cap
|
6-8
| 16 | 60 |
- | 20 | 30 |
7 | 300
Light Helmet
|
9-11 | 18 | 85 |
- | 25 |
- | 10 | 410
Battle Helmet
| 11-13 | 20 | 110 |
- | 30 | 62 | 15 | 600
Centurion Helmet | 13-15 | 23 | 135 |
- | 40 |
- | 19 | 700
Full Helm
| 15-17 | 26 | 160 |
- | 55 |
- | 22 | 800
Horned Barbute
| 16-18 | 28 | 185 |
- | 75 | 142 | 22 | 1200
Guardian Helm
| 17-19 | 30 | 200 |
- | 95 |
- | 25 | 1400
Gothic Sallet
| 19-21 | 32 | 215 |
- | 120 |
- | 30 | 1500
Pigface Bascinet | 22-23 | 35 | 225 |
- | 140 |
- | 37 | 2000
Armet
| 24-25 | 36 | 235 |
- | 165 |
- | 61 | 2500
Gladiator's Helmet | 26-28 | 37 | 255 |
- | 125 | 249 | 62 | 2900
Circlet
Crown
Skull Crown
Skull Mask
Full Mask
Mask
Kabuto Helm
Rogue's Helmet
Visored Helmet

|
|
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|
|
|
|
|
|

2-3
4-5
6-8
8-10
10-12
12-14
14-16
17-18
19-20

|
|
|
|
|
|
|
|
|

13
14
15
17
20
23
25
45
26

War Sallet

17-20

| 30 | 140 |

Sorceror's Circlet
Tiara
Wizard's Mask
Shaman's Mask
Illusionist's Mask
Sage's Mask
Alpha Mask

|
|
|
|
|
|
|

3-4
5-6
7-10
11-14
15-18
19-22
23-25

|
|
|
|
|
|
|

13
16
20
22
24
27
30

| 10
| 20
| 30
| 40
| 45
| 57
| 70
| 95
| 119

|
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|
|
|
|
|

|
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|
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|
|
|

|
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|
|
|

|
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|
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|
|
|
|

35
65
90
115
140
170
200
225
251

|
- |
|
- |
|
- |
|
- |
|
- |
|
- |
| 114 |
|
- |
|
- |

- | 212 |
50
85
120
155
190
225
250

|
|
|
|
|
|
|

15
25
35
45
60
75
90

- |

| 20
|
| 40
|
| 90
|
| 130

|
|
|
|
|
|
|

6
9
8
12
17
33
16
42
59

|
|
|
|
|
|
|
|
|

150
275
450
575
700
1000
1600
1800
2000

41 | 1900
9
15
21
27
34
44
55

| 175
| 350
| 550
| 750
| 900
| 1100
| 1500

================================================================================
8h. Shields
[ISHD]
================================================================================
Name
| AC Range | Dur | rSTR | rMAG | rDEX | rVIT | ilvl | Price
----------------+-----------+-----+------+------+------+------+------+------Wood Shield
|
1
| 8 | 10 |
- |
5 |
- |
1 |
25
Buckler
|
2-3
| 10 | 20 |
- | 10 |
- |
1 | 120
Targe
|
4-6
| 15 | 40 |
- | 20 |
- |
6 | 350
Griffin Shield |
7-9
| 20 | 60 |
- | 30 |
- | 12 | 900
Scutum
| 10-12 | 15 | 80 |
- | 40 |
- | 17 | 1100
Chaos Shield
| 13-15 | 25 | 100 |
- | 60 |
- | 22 | 1300
Heraldic Shield | 16-18 | 30 | 120 |
- | 70 |
- | 27 | 1600
Kite Shield
| 18-20 | 35 | 140 |
- | 80 |
- | 33 | 1700
Weighted Shield | 20-22 | 30 | 160 |
- | 90 |
- | 38 | 2200

Gothic Shield
Power Shield
Tower Shield
Full Shield
Huge Shield

|
|
|
|
|

22-24
24-26
26-28
28-30
35-40

|
|
|
|
|

40
45
46
50
55

|
|
|
|
|

180
200
220
240
250

|
|
|
|
|

|
|
|
|
|

100
110
120
130
150

|
|
|
|
|

|
|
|
|
|

44
49
55
62
63

|
|
|
|
|

2800
3400
4000
4700
5000

================================================================================
8i. Jewelry
[IJWL]
================================================================================
Name
| rMAG | ilvl
---------------+------+-----Ring
|
4 |
1
Ring
|
3 |
2
Bangle
| 10 | 10
Bangle
| 15 | 20
Ring
| 20 | 30
Bangle(Silver) | 20 | 40
Bangle
| 25 | 50
Ring
|
9 | 56
Ring
| 11 | 61
Name | rMAG | ilvl
-------+------+-----Amulet |
7 |
2
Collar | 20 | 21
Amulet | 15 | 34
Amulet | 13 | 54
================================================================================
8j. Relicts
[IRLC]
================================================================================
********************************************************************************
9. Magical Properties
[PRPZ]
********************************************************************************
While playing The Hell, you'll come across items whose names are written in blue
text instead of white. These are Magical Items, and come with randomly generated
prefixes and/or suffixes. Outlined in the following two tables are the prefixes
and suffixes available, their effects, the items they can appear on, and the
minimum ilvl an item must have in order to be generated with it.
================================================================================
9a. Prefixes
================================================================================
Legend:
A
B
H
J
S
W
X

=
=
=
=
=
=
=

Armor & Helms


Bows
Shields
Jewelry
Staves
Weapons (sharp, blunt, axes)
All Items

Name
| Effect
| Item Types | ilvl
------------+-------------------------+-------------+-----Bronze
| +5-10% ToHit
| A
|
1
Iron
| +10-20% ToHit
| B J S W |
7

Steel
Copper
Silver
Gold
Platinum
Mithril
Superior
Guiding
Guiding
Menacing
Dreadful
Jagged
Deadly
Heavy
Vicious
Brutal
Massive
Cruel
Ruthless
Ferocious
Unruly
Insane
Ruining
Ravaging
Squire's
Warrior's
Guardian's
Crusader's
Knight's
Lord's
Baron's
Champion's
King's
Emperor's
Monk's
Fighter's
Sentinel's
Astral
Gross
Glass
Crystalline
Evasive
Evasive
Evasive
Dodging
Dodging
Plural
Crafted
Sturdy
Gazing
Rotting
Charged
Lightning
Fiery
Flaming
Cleric's
Priest's
Plentiful
Bountiful
Red

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|

+20-30% ToHit
+30-40% ToHit
+40-50% ToHit
+50-60% ToHit
+60-70% ToHit
+70-80% ToHit
+21-25% ToHit
+26-30% ToHit
+31-35% ToHit
+0-300% Damage
+0-300% Damage
+30-60% Damage
+60-90% Damage
+90-115% Damage
+115-135% Damage
+135-150% Damage
+150-165% Damage
+165-180% Damage
+180-190% Damage
+190-200% Damage
+200-210% Damage
+215-225% Damage
+226-250% Damage
+251-275% Damage
+20-50% ToHit, Damage
+36-65% ToHit, Damage
+51-80% ToHit, Damage
+66-95% ToHit, Damage
+81-110% ToHit, Damage
+96-125% ToHit, Damage
+96-140% ToHit, Damage
+111-155% ToHit, Damage
+111-170% ToHit, Damage
+126-200% ToHit, Damage
-1-3 DFE
-4-5 DFE
-6-8 DFE
+50% Damage vs Demons
+50% Damage vs Undead
+65-75% Damage, -% Dur.
+85-95% Damage, -% Dur.
-33% ARD
-33% ARD
-33% ARD
-33% ARD
-33% ARD
+100% Durability
+101-200% Durability
+10-30 Armor Class
Seeing Always On
+400-600% Damage [1]
+1-200 Lightning Dmg
+1-400 Lightning Dmg
+1-150 Fire Damage
+1-300 Fire Damage
+10 AC vs Undead
+15 AC vs Demons
Double Charges
Triple Charges
+10-30 Fire Res.

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|

B
B
B
B

S
S
S
S
S

B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B

B
B
A
A
A
A

H
H
H
H

W
W
W
W
W
W

J
J
J
J S W
J S W
S W
S W
S W
S W
S W
S W
S W
S W
S W
S W
S W
S
S
S W
S W
S W
W
W
W
W
W
W
W
J
J
J
S W
J S W
S W
S W
J
J
J
J
J

B
A
A

S W
J
S
S
S
S

A
A

H
H
S
S

H J

W
W
W
W
W

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12
20
30
40
50
60
15
25
37
12
35
2
5
10
15
20
25
30
35
40
45
50
55
60
2
8
14
21
28
34
41
49
57
63
3
16
35
39
26
12
27
3
12
24
36
48
7
25
33
25
6
10
20
10
20
8
17
6
15
4

Garnet
Ruby
Blue
Cobalt
Sapphire
Ivory
Crystal
Diamond
Topaz
Jade
Obsidian
Emerald
Divine
Sacred
Wizard's
Boar's
Thorned
Spiked
Smashing
Damaging
Protective
Reliant
Shielding
Armored

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+30-55 Fire Res.


+55-80 Fire Res.
+10-30 Lightning Res.
+30-55 Lightning Res.
+55-80 Lightning Res.
+10-30 Magic Res.
+30-55 Magic Res.
+55-80 Magic Res.
+5-20 Resist All
+15-25 Resist All
+20-30 Resist All
+25-35 Resist All
+30-40 Resist All
+41-45 Resist All
Faster Mana Regen
Knockback
+5-15 Damage
+15-30 Damage
+30-45 Damage
+45-60 Damage
+5-8 AC
+9-12 AC
+13-16 AC
+17-20 AC

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A
A
A
A
A
A
A
A
A
A
A
A
A
A

H
H
H
H
H
H
H
H

J
J
J
J
J
J
J
J

X X X
H J
J
J
J
J S
B
J
J
J
J
J
J
J
J

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11
25
5
12
25
6
13
25
5
8
23
36
54
63
40
25
5
15
30
45
2
7
16
26

Note 1: The item will lose 5% of its Durability each time you hit with it.
================================================================================
9b. Suffixes
================================================================================
Name
| Effect
| Item Types | ilvl
------------+----------------------------+-------------+-----Quality
| +2-10 Damage
| B
S W |
2
Maiming
| +10-20 Damage
| B
S W |
8
Slaying
| +15-30 Damage
| B
S W | 14
Gore
| +20-40 Damage
| B
S W | 20
Carnage
| +30-50 Damage
| B
S W | 26
Slaughter | +40-60 Damage
| B
S W | 32
Mess
| +50-75 Damage
| B
S W | 38
Death
| +60-90 Damage
| B
S W | 44
Grandeur
| +80-120 Damage
| B
S W | 50
Torture
| +100-150 Damage
| B
S W | 62
Destruction | +150-200 Damage
| B
S W | 28
Health
| -1-4 DFE
| A H S W |
1
Protection | -3-7 DFE
| A H S |
5
Absorption | -6-9 DFE
| A H
| 10
Deflection | -8-12 DFE
| A H
| 15
Osmosis
| -11-14 DFE
| A H
| 20
Defense
| -13-17 DFE
| A H
| 25
Barrier
| -16-19 DFE
| A H
| 35
Neglect
| -18-22 DFE
| A H
| 40
Survival
| -21-24 DFE
| A H
| 45
Endurance | -23-27 DFE
| A
| 50
Resistance | -26-29 DFE
| A
| 55
Defiance
| -30-35 DFE
| A
| 60
Freedom
| -1-4 DFE
|
J
|
7
Salvation | -5-8 DFE
|
J
| 35
Strength
| +1-10 STR
| X X X |
3
Might
| +6-15 STR
| X X X | 10
Power
| +11-20 STR
| A H J W | 21

Giants
Titans
Magic
the Mind
Wisdom
Sorcery
Wizardry
Dexterity
Skill
Accuracy
Precision
Perfection
Vitality
Zest
Vim
Vigor
Life
the Moon
the Sun
the Sky
the Stars
the Zodiac
Blocking
Balance
Stability
Harmony
Ashes
Fire
Burning
Flame
Searing
Sparks
Shock
Lightning
Thunder
Electra
Alacrity
Bashing
Speed
Haste
Crushing
Profit
the Bear
Rejection
Repulsion
Spellcraft
Witchcraft
Piercing
the Leech
Blood
Draining
the Bat
Vampires
Bravery
Parrying
Stamina
Exorcism
Assault
the Spider
the Raven

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+16-25 STR
+21-30 STR
+1-10 MAG
+6-15 MAG
+11-20 MAG
+16-25 MAG
+21-30 MAG
+1-10 DEX
+6-15 DEX
+11-20 DEX
+16-25 DEX
+21-30 DEX
+1-10 VIT
+6-15 VIT
+11-20 VIT
+16-25 VIT
+21-30 VIT
+1-4 All Stats
+5-8 All Stats
+9-12 All Stats
+13-15 All Stats
+16-20 All Stats
Fast Blocking
+1 Hit Recovery
+2 Hit Recovery
+3 Hit Recovery
+10-15 Fire Arrow Dmg
+20-30 Fire Arrow Dmg
+40-60 Fire Arrow Dmg
+80-120 Fire Arrow Dmg
+150-250 Fire Arrow Dmg
+1-30 Lightning Arrow Dmg
+1-60 Lightning Arrow Dmg
+1-125 Lightning Arrow Dmg
+1-250 Lightning Arrow Dmg
+1-500 Lightning Arrow Dmg
Quick Attack
Fast Attack
Faster Attack
Fastest Attack
10% odds of +200% Damage
-25% Mana Cost
Knockback
Knockback
Knockback
+1-2 Spell Levels
+3-4 Spell Levels
-6.25% Enemy AC[1]
+1% Life Leech
+2% Life Leech
+1-1.5% Life Leech
+1% Mana Leech
+2% Mana Leech
Double Fury Duration
+5-10 AC
Double Life Regen
+50% Damage vs Demons
Multishot
+10-25 Mana
+25-45 Mana

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J
X X X
A B H J S
A B J S
J S
S
X X X
A B H J S
A B H J
B J
B
X X X
A B H J
A H J
A
J
A
X X X
A H J
A
J
J
J
H S
A B H J
A
J
A
J
B
B
B
B
B
B
B
B
B
B
J S
B
S
J S
S
B J S
J S
B
S
B
S
B
S
A
J S
J S
B
S
J S
S
J S
S
J
S
H J
J S

A
B
A

J S
J S

W |
W |
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W |
W |
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W |
W |
W |
W |
W |
|
W |
W |
W |
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W |
W |
W |
|
W |
W |
|
W |
|
W |
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32
45
3
12
22
35
47
3
11
23
34
46
3
11
22
34
49
4
14
29
55
62
25
1
16
33
2
9
15
22
33
3
10
15
23
34
20
27
40
49
30
30
5
14
32
30
50
12
8
25
8
25
33
3
40
25
25
2
8

the
the
the
the
the
the
the
the
the
the

Snake
Serpent
Drake
Dragon
Fox
Wolf
Jaguar
Tiger
Shark
Whale

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+45-70 Mana
+70-100 Mana
+100-135 Mana
+135-175 Mana
+10-25 Life
+25-45 Life
+45-70
+70-100 Life
+100-135 Life
+135-175 Life

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A
A
A
A
A
A

H
H
H
H
H

J S |
J S |
S |
S |
J W |
J
|
J
|
J
|
|
|

14
25
30
40
2
5
12
25
40
63

Note 1: Gladiators get an additional 6.25% deducted from enemy AC when they have
this equipped.
********************************************************************************
10. Unique Items
[UNIQ]
********************************************************************************
In The Hell, there are far more uniques than what are available in
Diablo/Hellfire. More than Diablo 2, in fact!
This section is rather disorganized and is missing information. The
_UNIQLIST.txt file that this information is based off of is also incomplete.
Anyone who has a large variety of uniques should e-mail me or message me on the
forums to help with patching up the info that's missing.
The Harp (Tight Bow)
-------------------Random Speed Arrows
+270-330% Damage
Low Durability
Knockback
Multishot
-3 Spell Levels
Fleshstinger (Short Battle Bow)
------------------------------+100-125% Damage
+10-20 Damage
10% Chance to deal 200% Damage
Gladiator's Crossbow
-------------------+250-300% Damage
-5-10 DFE
-15-20 AC
+10-15 cMAG
Diamondyne (Short War Bow / Long War Bow)
----------------------------------------+125-175% Damage
+20-30 Damage
+1-100 Lightning Arrow Damage
-2-4 DFE
The Redeemer (War Crossbow)

--------------------------+148-200% Damage
+30-45 Damage
Multishot
no cSTR requirement
+5-10 cMAG
Infernal Scourger (War Crossbow)
-------------------------------0 Damage
+4000 Fireball Damage
Multishot
no cSTR requirement
+16-20 cDEX
Fulminator (Tight War Bow / Long Heavy Bow)
------------------------------------------+400 Damage
Multishot
-10% Light Radius
The Incinerator (Tight War Bow / Long Heavy Bow)
-----------------------------------------------+175-225% Damage
+35-50 Damage
+1-150 Fire Arrow Damage
Armor Piercing
Bow of Maxjoin
-------------10 Durability
+10-400% (Elemental?) Damage
+1-250 Damage
Knockback
-30-35 cSTR
Doomspike (Stiletto)
-------------------+0-300% Damage
10% Chance to deal 200% Damage
Armor Piercing
Faster Attack
Ajimanta's Edge (Scimitar)
-------------------------+80-120% Damage
+10-15 cDEX
+20-30 Mana
+75-85% LRes
Diamond Blade (Long Sword)
-------------------------+21-30% ToHit

+50% Damage vs Demons


Fast Attack
-20-40% LRes
Gift of the Dead
---------------+235-295% Damage
+102-135 Damage
+10-15 AC
Faster Attack
+6 DFE
Dark Prophet (Broad Sword)
-------------------------+100-200% Damage
+10-35 Damage
10% Chance to deal 200% Damage
+5-15 cMAG
Fast Attack
The Carver (Thorn Sword)
-----------------------+27-33% ToHit
Armor Piercing
+20-25 cSTR
The Executioner's Blade (Claymore)
---------------------------------+225-275% Damage
1% Damage goes to Life
Armor Piercing
+3-7 DFE
Faster Attack
Bloodsucker (Thorn Sword)
------------------------+50-90% Damage
10% Chance to deal 200% Damage
2% Damage goes to Life
Increased Life Leech
Armor Piercing
Gorewhipper (Barbaric Sword)
---------------------------+125-175% Damage
+40-50 Damage
-30-40% MRes
Faster Attack
Mindpiercer
----------+25-45 Life
+10-15% ARes

1% Damage goes to Life


Faster Attack
Black Defender (Broad Sword)
---------------------------No STR requirements
-100% Damage
+15-25 AC
-4-6 DFE
+12-18% ARes
Angelic Justice (Great Sword)
----------------------------+81% ToHit
+125% Damage
-1 Spell Levels
Faster Attack
+30-40 Mana
+1-200 Lightning Damage
Shadow Prince (Long Sword)
-------------------------+50% Damage
+80-100 Damage
-25-35% FRes
-10% Light Radius
+8-12 DFE
********************************************************************************
11. Bestiary
[MNST]
********************************************************************************
Here is a list of all the enemies found in The Hell. It's organized by dungeon
level so it's easy to learn what you'll be up against as you progress.
* The Golem monster seems to be the Golem spell's monster entry. Its stats are
dependent upon the character casting it, which explains the weird
numbers.
LEGEND
-----dlvl = Dungeon Level the monster is found on
mlvl = The monster's level
Type = Monster type; affects damage you deal
AC = Armor Class
XP = Experience points earned
M, F, L = Magic, Fire, and Lightning
================================================================================
11a. Horror Difficulty
[MHOR]
================================================================================
NAME
| dlvl | mlvl | HP Range | Type | AC | XP(H) | Immunity
----------------+-------+------+-----------+--------+----+-------+---------Unraveller
| 1 |
2 | 20-30 | Undead | 2 |
60 | M L
Cadaver
| 1 | 12 | 40-60 | Undead | 2 |
90 |
Golem*
| 1 | 40 |
1
| Demon | 1 |
0 |

The Butcher
Pinky
Acid Spitter
Burned Corpse
Grave Digger
Shadow Beast
Skeleton
Fiend
Skeleton
Skeleton
Fallen One
Poisoned One
Dregbez
Warped One
Revived
Revived
Spectre
Tomb Slave
Revived
Lurker
Rotting Carcass
Zealot
Bone Gasher
Zombie
Burning Dead
Burning Dead
Dark Ghost
Yellow One
Burning Dead
Werewolf
Quasit
Terror Clan
Bonewing
Firewing
Oblivion Knight
Stormwing
Skeleton Lord
ber Butcher
Evil One
Lich
Hatred
Malice
Dark Servant
Horror
Carver
Winged Demon
Scavenger
Ghoul
Gremlin
Shadow
Flesh Clan
Winged Demon
Night Clan
Plague Eater
Bile Demon
Hell Clan
Dark Mistress
Dark Seraph
Moon Clan
Black Mourner

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1
1
1
1-2
1-2
1-2
1-2
1-2
1-2
1-2
1-4
2
2
2
2-3
2-3
2-3
2-4
2-4
2-5
2-5
3
3-4
3-4
3-4
3-4
3-5
3-5
3-5
3-5
3-6
4
4
4
4
4
4
4
4
4-5
4-5
4-5
4-6
4-6
4-6
5
5-6
5-7
5-7
5-7
5-8
5-8
5-8
5-8
5-9
6
6
6-7
6-8
6-8

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55 |
4440
56 |
1-1
63 | 25-675
2 | 24-48
2 | 35-55
3 | 14-26
3 | 21-33
4 | 12-24
4 | 18-30
4 | 12-24
5 | 22-36
15 | 40-160
57 | 1000-1200
62 | 50-250
6 | 24-48
7 | 45-75
7 | 36-54
8 | 90-180
9 |
5-77
7 | 30-65
10 | 60-120
58 | 25-525
9 | 40-80
9 | 70-110
10 | 75-120
11 | 40-70
7 | 30-60
11 | 60-140
12 | 75-135
14 | 90-145
16 | 60-90
15 | 250-300
12 | 165-195
12 | 150-210
13 | 450-600
12 | 165-195
57 |
7000
| 57 |
1000
| 62 | 350-400
| 13 | 80-100
| 14 | 105-165
| 14 | 55-95
| 15 | 170-250
| 16 | 135-225
| 17 | 140-200
| 19 |
250
| 15 | 80-135
| 17 | 260-340
| 18 | 165-240
| 18 | 150-210
| 16 | 200-250
| 17 | 250-350
| 19 | 105-150
| 20 | 210-290
| 20 | 350-400
| 20 | 280-350
| 24 | 100-100
| 20 | 75-120
| 18 | 250-300
| 21 | 260-400

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Demon | 70 |
Animal | 65 |
Animal | 60 |
Undead | 2 |
Undead | 3 |
Animal | 6 |
Undead | 4 |
Animal | 4 |
Undead | 4 |
Undead | 2 |
Demon | 2 |
Demon | 15 |
Demon | 70 |
Demon | 65 |
Undead | 7 |
Undead | 9 |
Undead | 6 |
Undead | 10 |
Undead | 10 |
Demon | 9 |
Undead | 9 |
Demon | 85 |
Animal | 14 |
Undead | 12 |
Undead | 13 |
Undead | 11 |
Undead | 6 |
Demon | 12 |
Undead | 15 |
Undead | 14 |
Animal | 17 |
Demon | 15 |
Undead | 14 |
Undead | 13 |
Undead | 25 |
Undead | 15 |
Undead | 80 |
| Demon | 75 |
| Demon | 70 |
| Undead | 11 |
| Undead | 16 |
| Undead | 15 |
| Undead | 18 |
| Undead | 19 |
| Demon | 19 |
| Demon | 25 |
| Animal | 17 |
| Undead | 19 |
| Demon | 21 |
| Demon | 20 |
| Demon | 19 |
| Demon | 23 |
| Demon | 22 |
| Animal | 23 |
| Demon | 27 |
| Demon | 25 |
| Demon | 22 |
| Animal | 25 |
| Demon | 24 |
| Undead | 24 |

4000 | M F
1500 |
1200 |
80 | M F
90 | M
75 | M
110 | M
80 |
95 | M
90 | M
115 | M
175 | M
1800 | M F
800 | M F
105 | M F
130 | M F
130 | M
140 | M
150 | M F
140 |
135 | M F
2000 | M
165 | M
135 | M F
180 | M F
160 | M F
140 | F
175 | M
180 | M F
270 | M
200 | L
290 | M
230 | M F
220 | F
500 | M F
220 | F
5000 | M
3500 | M
800 | M F
225 | M F
190 | M F
190 | M F
255 | M F
200 | M F
280 | M F
1200 |
255 | F
320 | M F
300 | M
300 | L
290 | M
300 | L
310 | L
275 | M
330 | M
340 | M
1500 | F
310 | L
330 | M
320 | M F

L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L

L
L
L
L
L
L
L
L
L
L
L

L
L

Fire Clan
| 6-9
Blood Clan
| 6-9
Tormentor
| 6-9
Unseen
| 6-10
Overlord
| 7
Succubus
| 7-8
Familiar
| 7-9
Ravager
| 7-9
Imp
| 7-9
Darkness Clan | 7-10
Acid Hound
| 7-10
Doom Clan
| 7-10
Nightmare
| 7-12
Zhar Base
| 8
Ceromorth
| 8
Horn Clan
| 8
Blood Stone
| 8-10
Umber Hulk
| 8-10
Grunt Beast
| 8-10
Flying Demon
| 8-10
Stone Clan
| 8-11
Venom Clan
| 8-12
Pit Demon
| 8-12
Shambler
| 8-12
Fire Bat
| 9-10
Wyrm
| 9-11
Death Claw
| 9-11
Cave Snake
| 9-12
Felltwin
| 9-12
Vortex Rogue
| 9-12
Carver
| 9-13
Dark Charger
| 10-11
Biclops
| 10-12
Greater Imp
| 10-12
Lava Lord
| 10-12
Hell Hound
| 10-13
Death Clan
| 10-12
Flayed One
| 10-13
Obsidian Golem | 10-13
Hidden
| 10-20
Gharbad Base
| 11
Mud Runner
| 11-12
Imp Rogue
| 11-13
Gargoyle
| 11-13
Dark Reaper
| 11-13
Imp Brute
| 11-13
Storm Demon
| 11-13
Gold Serpent
| 11-14
Slayer
| 11-14
Horned Beast
| 11-14
Dlvl12 berboss | 12
Bloodied Hidden | 12
Beholder
| 12-14
Mud Golem
| 12-14
Blood Slayer
| 12-14
Chaos Knight
| 12-14
Hell Stone
| 12-14
Corrupt Order | 12-16
Cabalist
| 13-14
Adept
| 13-14

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20 |
22 |
22 |
22 |
22 |
23 |
23 |
23 |
25 |
23 |
24 |
25 |
25 |
30 |
58 |
63 |
28 |
28 |
28 |
29 |
26 |
27 |
28 |
32 |
25 |
30 |
32 |
31 |
32 |
33 |
31 |
32 |
34 |
34 |
34 |
33 |
34 |
34 |
35 |
35 |
33 |
36 |
33 |
37 |
37 |
37 |
38 |
37 |
39 |
42 |
| 58 |
| 62 |
| 38 |
| 38 |
| 40 |
| 41 |
| 45 |
| 43 |
| 42 |
| 42 |

230-300 | Demon | 23 |
120-195 | Demon | 25 |
170-370 | Undead | 25 |
165-255 | Demon | 24 |
360-450 | Demon | 26 |
125-200 | Demon | 25 |
100-160 | Demon | 26 |
160-220 | Animal | 26 |
240-375 | Demon | 28 |
280-400 | Demon | 26 |
220-290 | Animal | 29 |
135-240 | Demon | 28 |
225-315 | Demon | 29 |
450-700 | Demon | 30 |
1000 | Animal | 78 |
100-300 | Demon | 78 |
330-450 | Demon | 32 |
375-445 | Animal | 32 |
390-480 | Animal | 32 |
330-450 | Demon | 31 |
350-450 | Demon | 30 |
200-300 | Demon | 32 |
500-550 | Demon | 32 |
850-1050 | Undead | 33 |
165-225 | Animal | 29 |
420-510 | Animal | 31 |
405-555 | Demon | 37 |
375-495 | Animal | 36 |
280-380 | Demon | 37 |
550-600 | Demon | 37 |
300-500 | Demon | 35 |
460-500 | Animal | 37 |
480-645 | Animal | 39 |
450-570 | Demon | 39 |
420-600 | Demon | 39 |
335-445 | Animal | 39 |
400-550 | Demon | 38 |
550-700 | Demon | 39 |
750-1000 | Undead | 41 |
300-450 | Demon | 40 |
350-450 | Demon | 50 |
480-660 | Animal | 41 |
225-315 | Demon | 36 |
450-750 | Demon | 42 |
560-660 | Demon | 43 |
510-675 | Demon | 43 |
555-720 | Demon | 44 |
495-660 | Animal | 42 |
600-750 | Demon | 44 |
630-825 | Animal | 48 |
1000-1000 | Demon | 80 |
400-450 | Demon | 40 |
250-300 | Demon | 43 |
450-600 | Undead | 43 |
600-750 | Demon | 46 |
650-800 | Demon | 46 |
610-780 | Demon | 48 |
300-375 | Demon | 50 |
250-350 | Demon | 47 |
250-350 | Demon | 47 |

330 | M
330 | F
320 | M
350 | M
400 | M
350 | L
350 | L
300 | M
375 | L
350 | M
350 | F
380 | M
380 | L
1500 | M
3750 | M
1000 |
480 | F
455 | M
450 | M
440 | L
380 | M
420 | L
450 | M
285 | M
360 | L
530 | M
470 | L
490 | M
425 | M
470 | F
450 | M
500 | M
580 | M
500 | M
500 | M
500 | M
440 | M
500 | M
600 | M
550 | M
1000 | M
575 | M
550 | L
680 | L
705 | F
600 | M
600 | L
670 | L
550 | M
615 | M
4000 |
1000 | M
520 | M
650 | M
700 | M
700 | M
700 | M
700 | M
650 | M
650 | M

L
F L
L
L

L
L
F
F L
F

F
F L
L
F

L
F
F
L
F L
F

F
L
F L
L
F
F L
F
F
L
L
L
L

Hell Clan
Hybrid
Thresher
Blood Clan
Hell Meat
Hellwing
Hell Spawn
Greater Hulk
Balrog
Fear Hunter
Black Golem
Pit Fiend
Overlord
Azure Drake
Blood Witch
Black Knight
Corrupt Paladin
Hell Clan
Greater Demon
Black Horn
Poison Bat
Stinger
Blood Legion
Pit Spider
Lash Worm
Apocalypse Clan
Chasm Demon
Torchant
Grotesque
Hatred Clan
Black Reaper
Blood Hulk
Goatlord Boss
Guardian
Gore Viper
Filth Demon
Stinger Lord
Cacodemon
Abyss Guardian
Mud Lord
Hell Bat
Blink Demon
Stalker
Death Guardian
Death Retinue
Immortal
Bone Creeper
Soul Hunter
Doom Archer
Death Angel
Necromorph
Chasm Drake
Devastator
Blood Horn
Crypt Stone
Lightning Demon
Satyr Lord
Gold Golem
Death Minion
Death Minion

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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

13-16
13-16
13-16
13-16
13-16
13-16
14-15
14-15
14-16
14-16
14-16
14-16
14-17
14-18
15-16
16
16
16
16
16-19
17-19
17-20
17-20
17-20
17-20
17-20
17-20
17-20
17-20
17-20
17-20
18-19
18-19
18-20
18-20
18-21
19
19-20
20
20-21
20-22
20-22
20-22
21
21
21-22
21-22
21-22
21-22
21-22
21-22
21-22
21-22
21-23
21-23
21-23
21-23
21-24
21-24
21-24

|
|
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|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

41
42
44
45
45
47
43
44
46
47
47
48
48
49
49
50
50
56
58
53
51
49
52
53
53
53
54
54
55
55
56
54
54
55
56
54
53
56
59
55
52
55
56
55
53
51
53
53
53
55
55
56
56
56
56
56
57
56
57
58

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

325-400
515-665
600-750
650-850
1300-1700
425-575
675-900
675-900
800-900
720-855
1000-1200
750-975
830-1100
750-900
300-600
900-1000
1000
500
9440
1200-1500
300-420
190-330
750-950
750-900
600-1100
400-500
875-1225
800-1000
2050-2500
750-950
900-1100
1200-1575
500
950-1300
750-1350
1100-1500
1000-1000
400-450
1400-1900
1300-1700
400-500
800-1050
700-900
1400-1700
450-700
600-750
500-750
475-755
490-660
1170-1300
2700-3000
1000-1250
1200-1500
1325-1825
1250-1600
1000-1400
1100-1400
2000-2500
1200-1500
1200-1500

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|

Demon
Demon
Demon
Demon
Undead
Undead
Animal
Animal
Demon
Demon
Undead
Demon
Demon
Animal
Demon
Demon
Animal
Demon
Demon
Animal
Animal
Animal
Demon
Animal
Animal
Demon
Demon
Animal
Undead
Demon
Demon
Animal
Demon
Demon
Animal
Demon
Animal
Demon
Demon
Animal
Animal
Demon
Demon
Undead
Undead
Undead
Undead
Undead
Undead
Undead
Undead
Animal
Demon
Animal
Demon
Demon
Demon
Undead
Demon
Demon

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

48
51
51
50
49
51
52
50
51
51
54
53
56
55
54
58
58
60
63
65
63
59
65
65
64
64
66
65
60
65
65
66
70
68
67
70
68
72
70
72
72
69
74
75
72
69
73
68
70
72
72
76
76
78
77
78
78
78
81
83

|
|
|
|
|
|
|
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|
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|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

600
720
675
615
640
600
635
700
770
760
730
750
635
740
810
800
3000
2000
5000
750
335
290
680
730
620
725
915
810
800
765
775
800
3000
855
760
770
2000
755
6000
860
500
780
800
790
760
725
750
700
700
800
900
1035
990
900
990
1000
865
880
925
4000

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|

M
M
M
M
M
M
M
L
M
M
M
M
M
M
F
M
M
M
F
M
M
M
F
M
M
M
M
M
M

L
L
F
L
F L
F L
F
L
L
F L
F
L
L
F L
F
L
F
F
L
F
F L
F
F L

F
M
M F
M L
M F
M
M L
M F
M L
L
M F
M L
M F L
M F L
F
M F L
F
L
M F L
M F L
M L
F L
M F
M L
M L
M F L
M F L
F L
F L

Dark Witch
Dark Mage
Bile Spitter
Death Wing
Magistrate
Devil Kin
Warping Demon
Grim Demon
Shadow Clan
Doom Tail
Horned Death
Illusion Weaver
Gloom Clan
Dragon Kin
Blood Knight
Skullwing
Soul Burner
Reality Weaver
Spitting Terror
Advocate
Balor
Eviscerator
Mauler
Phase Demon
Thunder Lord
ber Diablo
Death Knight

|
|
|
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|
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|

22-23
22-23
22-23
22-23
22-23
22-23
22-23
22-23
22-23
22-24
22-24
22-24
22-24
23-24
23-24
23-24
23-24
23-24
24
24
24
24
24
24
24
| 24
| 24

|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|

52 | 600-775
53 | 450-700
55 | 450-700
55 | 975-1700
55 | 465-690
56 | 900-1200
57 | 850-1150
57 | 1400-1900
58 | 1000-1500
53 | 320-400
57 | 1350-1950
57 | 800-950
58 | 480-780
54 | 1150-1300
57 | 1400-1650
57 | 1300-1700
57 | 600-975
58 | 850-1000
56 | 800-1150
58 | 500-800
58 | 1350-1800
58 | 1425-1800
58 | 1550-1900
58 | 900-1200
58 | 1350-1620
| 60 | 10000
| 63 | 1500-2000

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|
|
|
|

Demon | 75 |
Demon | 82 |
Animal | 75 |
Demon | 78 |
Demon | 80 |
Demon | 80 |
Demon | 72 |
Demon | 77 |
Demon | 80 |
Animal | 76 |
Animal | 84 |
Demon | 79 |
Demon | 78 |
Animal | 84 |
Demon | 83 |
Undead | 83 |
Demon | 80 |
Demon | 81 |
Animal | 80 |
Demon | 85 |
Demon | 84 |
Demon | 85 |
Demon | 84 |
Demon | 79 |
Demon | 82 |
| Demon | 85 |
| Undead | 85 |

890 | F
985 | M
860 | F
880 | M
975 | M F
860 | M
880 | M
860 | M F
850 | M F
440 | M F
970 | M
840 | M F
990 | M
1250 | M
1080 | F
1050 | M F
920 | M
875 | F
935 | M F
1100 | M F
1025 | F
1100 | F
1130 | F
952 | M
1070 | L
7500 | F
1500 | M F

L
L
L
L

L
L
L
L

================================================================================
11b. Purgatory Difficulty
[MPUR]
================================================================================
NAME
| dlvl | mlvl | HP Range | Type | AC | XP(P) | Immunity
----------------+-------+------+-----------+--------+-----+-------+---------Unraveller
| 1 | 17 | 1290-1310 | Undead | 87 | 920 | M L
Cadaver
| 1 | 27 | 1330-1370 | Undead | 87 | 980 |
Golem*
| 1 | 55 |
1252 | Demon | 86 | 800 |
The Butcher
| 1 | 85 | 10130 | Demon | 155 | 8800 | M F
Pinky
| 1 | 71 | 1252-1252 | Animal | 150 | 3800 |
Acid Spitter
| 1 | 78 | 1300-2600 | Animal | 145 | 3200 |
Burned Corpse | 1-2 | 17 | 1298-1346 | Undead | 87 | 960 | M F
Grave Digger
| 1-2 | 17 | 1320-1360 | Undead | 88 | 980 | M L
Shadow Beast
| 1-2 | 18 | 1278-1302 | Animal | 91 | 950 | M
Skeleton
| 1-2 | 18 | 1292-1316 | Undead | 89 | 1020 | M L
Fiend
| 1-2 | 19 | 1274-1298 | Animal | 89 | 960 |
L
Skeleton
| 1-2 | 19 | 1286-1310 | Undead | 89 | 990 | M L
Skeleton
| 1-2 | 19 | 1274-1298 | Undead | 87 | 980 | M L
Fallen One
| 1-4 | 20 | 1294-1322 | Demon | 87 | 1030 | M
Poisoned One
| 2 | 30 | 1330-1570 | Demon | 100 | 1150 | M
Dregbez
| 2 | 72 | 3250-3650 | Demon | 155 | 4400 | M F L
Warped One
| 2 | 77 | 1350-1750 | Demon | 150 | 2400 | M F L
Revived
| 2-3 | 21 | 1298-1346 | Undead | 92 | 1010 | M F L
Revived
| 2-3 | 22 | 1340-1400 | Undead | 94 | 1060 | M F L
Spectre
| 2-3 | 22 | 1322-1358 | Undead | 91 | 1060 | M L
Tomb Slave
| 2-4 | 23 | 1430-1610 | Undead | 95 | 1080 | M L
Revived
| 2-4 | 24 | 1260-1404 | Undead | 95 | 1100 | M F L
Lurker
| 2-5 | 22 | 1310-1380 | Demon | 94 | 1080 |
Rotting Carcass | 2-5 | 25 | 1370-1490 | Undead | 94 | 1070 | M F L
Zealot
| 3 | 73 | 1300-2300 | Demon | 170 | 4800 | M L
Bone Gasher
| 3-4 | 24 | 1330-1410 | Animal | 99 | 1130 | M

Zombie
Burning Dead
Burning Dead
Dark Ghost
Yellow One
Burning Dead
Werewolf
Quasit
Terror Clan
Bonewing
Firewing
Oblivion Knight
Stormwing
Skeleton Lord
ber Butcher
Evil One
Lich
Hatred
Malice
Dark Servant
Horror
Carver
Winged Demon
Scavenger
Ghoul
Gremlin
Shadow
Flesh Clan
Winged Demon
Night Clan
Plague Eater
Bile Demon
Hell Clan
Dark Mistress
Dark Seraph
Moon Clan
Black Mourner
Fire Clan
Blood Clan
Tormentor
Unseen
Overlord
Succubus
Familiar
Ravager
Imp
Darkness Clan
Acid Hound
Doom Clan
Nightmare
Zhar Base
Ceromorth
Horn Clan
Blood Stone
Umber Hulk
Grunt Beast
Flying Demon
Stone Clan
Venom Clan
Pit Demon

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3-4
3-4
3-4
3-5
3-5
3-5
3-5
3-6
4
4
4
4
4
4
4
4
4-5
4-5
4-5
4-6
4-6
4-6
5
5-6
5-7
5-7
5-7
5-8
5-8
5-8
5-8
5-9
6
6
6-7
6-8
6-8
6-9
6-9
6-9
6-10
7
9-11
7-9
7-9
7-9
7-10
7-10
7-10
7-12
8
8
8
8-10
8-10
8-10
8-10
8-11
8-12
8-12

|
|
|
|
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|
|
|
|
|
|
|
|

24 | 1390-1470 | Undead | 97 | 1070 | M F


25 | 1400-1490 | Undead | 98 | 1160 | M F
26 | 1330-1390 | Undead | 96 | 1120 | M F
22 | 1310-1370 | Undead | 91 | 1080 | F
26 | 1370-1530 | Demon | 97 | 1150 | M
27 | 1400-1520 | Undead | 100 | 1160 | M F
29 | 1430-1540 | Undead | 99 | 1340 | M
31 | 1370-1430 | Animal | 102 | 1200 | L
30 | 1750-1850 | Demon | 100 | 1380 | M
27 | 1580-1640 | Undead | 99 | 1260 | M F
27 | 1550-1670 | Undead | 98 | 1240 | F
43 | 2150-2450 | Undead | 110 | 1800 | M F
27 | 1580-1640 | Undead | 100 | 1240 | F
87 | 15250 | Undead | 165 | 10800 | M
| 72 | 3250-3250 | Demon | 160 | 7800 | M
| 77 | 1950-2050 | Demon | 155 | 2400 | M F
| 28 | 1410-1450 | Undead | 96 | 1250 | M F
| 29 | 1460-1580 | Undead | 101 | 1180 | M F
| 29 | 1360-1440 | Undead | 100 | 1180 | M F
| 30 | 1590-1750 | Undead | 103 | 1310 | M F
| 31 | 1520-1700 | Undead | 104 | 1200 | M F
| 32 | 1530-1650 | Demon | 104 | 1360 | M F
| 34 | 1750-1750 | Demon | 110 | 3200 |
| 30 | 1410-1520 | Animal | 102 | 1310 | F
| 32 | 1770-1930 | Undead | 104 | 1440 | M F
| 33 | 1580-1730 | Demon | 106 | 1400 | M
| 33 | 1550-1670 | Demon | 105 | 1400 | L
| 31 | 1650-1750 | Demon | 104 | 1380 | M
| 32 | 1750-1950 | Demon | 108 | 1400 | L
| 34 | 1460-1550 | Demon | 107 | 1420 | L
| 35 | 1670-1830 | Animal | 108 | 1350 | M
| 35 | 1950-2050 | Demon | 112 | 1460 | M
| 35 | 1810-1950 | Demon | 110 | 1480 | M
| 39 | 1450-1450 | Demon | 107 | 3800 | F
| 35 | 1400-1490 | Animal | 110 | 1420 | L
| 33 | 1750-1850 | Demon | 109 | 1460 | M
| 36 | 1770-2050 | Undead | 109 | 1440 | M F
| 35 | 1710-1850 | Demon | 108 | 1460 | M
| 37 | 1490-1640 | Demon | 110 | 1460 | F
| 37 | 1590-1990 | Undead | 110 | 1440 | M F
| 37 | 1580-1760 | Demon | 109 | 1500 | M
| 37 | 1970-2150 | Demon | 111 | 1600 | M
| 45 | 1550-1700 | Demon | 118 | 1600 | L
| 38 | 1450-1570 | Demon | 111 | 1500 | L
| 38 | 1570-1690 | Animal | 111 | 1400 | M
| 40 | 1730-2000 | Demon | 113 | 1550 | L
| 38 | 1810-2050 | Demon | 111 | 1500 | M
| 39 | 1690-1830 | Animal | 114 | 1500 | F
| 40 | 1520-1730 | Demon | 113 | 1560 | M
| 40 | 1700-1880 | Demon | 114 | 1560 | L
| 45 | 2150-2650 | Demon | 115 | 3800 | M
| 73 | 3250-3250 | Animal | 163 | 8300 | M F
| 78 | 1450-1850 | Demon | 163 | 2800 | F
| 43 | 1910-2150 | Demon | 117 | 1760 | F
| 43 | 2000-2140 | Animal | 117 | 1710 | M
| 43 | 2030-2210 | Animal | 117 | 1700 | M F
| 44 | 1910-2150 | Demon | 116 | 1680 | L
| 41 | 1950-2150 | Demon | 115 | 1560 | M
| 42 | 1650-1850 | Demon | 117 | 1640 | L
| 43 | 2250-2350 | Demon | 117 | 1700 | M F

L
L
L
L

L
L
L
L
L
L
L
L
L
L
L

L
L
L
L
L
L

L
L
L

Shambler
| 8-12
Fire Bat
| 9-10
Wyrm
| 9-11
Death Claw
| 9-11
Cave Snake
| 9-12
Felltwin
| 9-12
Vortex Rogue
| 9-12
Carver
| 9-13
Dark Charger
| 10-11
Biclops
| 10-12
Greater Imp
| 10-12
Lava Lord
| 10-12
Hell Hound
| 10-13
Death Clan
| 10-12
Flayed One
| 10-13
Obsidian Golem | 10-13
Hidden
| 10-20
Gharbad Base
| 11
Mud Runner
| 11-12
Imp Rogue
| 11-13
Gargoyle
| 11-13
Dark Reaper
| 11-13
Imp Brute
| 11-13
Storm Demon
| 11-13
Gold Serpent
| 11-14
Slayer
| 11-14
Horned Beast
| 11-14
Dlvl12 berboss | 12
Bloodied Hidden | 12
Beholder
| 12-14
Mud Golem
| 12-14
Blood Slayer
| 12-14
Chaos Knight
| 12-14
Hell Stone
| 12-14
Corrupt Order | 12-16
Cabalist
| 13-14
Adept
| 13-14
Hell Clan
| 13-16
Hybrid
| 13-16
Thresher
| 13-16
Blood Clan
| 13-16
Hell Meat
| 13-16
Hellwing
| 13-16
Hell Spawn
| 14-15
Greater Hulk
| 14-15
Balrog
| 14-16
Fear Hunter
| 14-16
Black Golem
| 14-16
Pit Fiend
| 14-16
Overlord
| 14-17
Azure Drake
| 14-18
Blood Witch
| 15-16
Black Knight
| 16
Corrupt Paladin | 16
Hell Clan
| 16
Greater Demon | 16
Black Horn
| 16-19
Poison Bat
| 17-19
Stinger
| 17-20
Blood Legion
| 17-20

|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

47 | 2950-3350 | Undead | 118 | 1370 | M


40 | 1580-1700 | Animal | 114 | 1520 | L
45 | 2090-2270 | Animal | 116 | 1860 | M
47 | 2060-2360 | Demon | 122 | 1740 | L
46 | 2000-2240 | Animal | 121 | 1780 | M
47 | 1810-2010 | Demon | 122 | 1650 | M
48 | 2350-2450 | Demon | 122 | 1740 | F
46 | 1850-2250 | Demon | 120 | 1700 | M
47 | 2170-2250 | Animal | 122 | 1800 | M
49 | 2210-2540 | Animal | 124 | 1960 | M
49 | 2150-2390 | Demon | 124 | 1800 | M
49 | 2090-2450 | Demon | 124 | 1800 | M
48 | 1920-2140 | Animal | 124 | 1800 | M
49 | 2050-2350 | Demon | 123 | 1680 | M
49 | 2350-2650 | Demon | 124 | 1800 | M
50 | 2750-3250 | Undead | 126 | 2000 | M
50 | 1850-2150 | Demon | 125 | 1900 | M
48 | 1950-2150 | Demon | 135 | 2800 | M
51 | 2210-2570 | Animal | 126 | 1950 | M
48 | 1700-1880 | Demon | 121 | 1900 | L
52 | 2150-2750 | Demon | 127 | 2160 | L
52 | 2370-2570 | Demon | 128 | 2210 | F
52 | 2270-2600 | Demon | 128 | 2000 | M
53 | 2360-2690 | Demon | 129 | 2000 | L
52 | 2240-2570 | Animal | 127 | 2140 | L
54 | 2450-2750 | Demon | 129 | 1900 | M
57 | 2510-2900 | Animal | 133 | 2030 | M
| 73 | 3250-3250 | Demon | 165 | 8800 |
| 77 | 2050-2150 | Demon | 125 | 2800 | M
| 53 | 1750-1850 | Demon | 128 | 1840 | M
| 53 | 2150-2450 | Undead | 128 | 2100 | M
| 55 | 2450-2750 | Demon | 131 | 2200 | M
| 56 | 2550-2850 | Demon | 131 | 2200 | M
| 60 | 2470-2810 | Demon | 133 | 2200 | M
| 58 | 1850-2000 | Demon | 135 | 2200 | M
| 57 | 1750-1950 | Demon | 132 | 2100 | M
| 57 | 1750-1950 | Demon | 132 | 2100 | M
| 56 | 1900-2050 | Demon | 133 | 2000 | M
| 57 | 2280-2580 | Demon | 136 | 2240 | M
| 59 | 2450-2750 | Demon | 136 | 2150 | M
| 60 | 2550-2950 | Demon | 135 | 2030 | M
| 60 | 3850-4650 | Undead | 134 | 2080 | M
| 62 | 2100-2400 | Undead | 136 | 2000 | M
| 58 | 2600-3050 | Animal | 137 | 2070 | M
| 59 | 2600-3050 | Animal | 135 | 2200 | L
| 61 | 2850-3050 | Demon | 136 | 2340 | M
| 62 | 2690-2960 | Demon | 136 | 2320 | M
| 62 | 3250-3650 | Undead | 139 | 2260 | M
| 63 | 2750-3200 | Demon | 138 | 2300 | M
| 63 | 2910-3450 | Demon | 141 | 2070 | M
| 64 | 2750-3050 | Animal | 140 | 2280 | M
| 64 | 1850-2450 | Demon | 139 | 2420 | F
| 65 | 3050-3250 | Demon | 143 | 2400 | M
| 65 | 3250-3250 | Animal | 143 | 6800 | M
| 71 | 2250-2250 | Demon | 145 | 4800 |
| 88 | 20130 | Demon | 148 | 10800 | M
| 68 | 3650-4250 | Animal | 150 | 2300 | F
| 66 | 1850-2090 | Animal | 148 | 1470 | M
| 64 | 1630-1910 | Animal | 144 | 1380 | M
| 67 | 2750-3150 | Demon | 150 | 2160 | M

F L
L
F

L
F
F
L
F L
F

F
L
F L
L
F
F L
F
F
L
L
L
L
L
L
F
L
F L
F L
F
L
L
F L
F
L
L
F L
F
L
F

Pit Spider
Lash Worm
Apocalypse Clan
Chasm Demon
Torchant
Grotesque
Hatred Clan
Black Reaper
Blood Hulk
Goatlord Boss
Guardian
Gore Viper
Filth Demon
Stinger Lord
Cacodemon
Abyss Guardian
Mud Lord
Hell Bat
Blink Demon
Stalker
Death Guardian
Death Retinue
Immortal
Bone Creeper
Soul Hunter
Doom Archer
Death Angel
Necromorph
Chasm Drake
Devastator
Blood Horn
Crypt Stone
Lightning Demon
Satyr Lord
Gold Golem
Death Minion
Death Minion
Dark Witch
Dark Mage
Bile Spitter
Death Wing
Magistrate
Devil Kin
Warping Demon
Grim Demon
Shadow Clan
Doom Tail
Horned Death
Illusion Weaver
Gloom Clan
Dragon Kin
Blood Knight
Skullwing
Soul Burner
Reality Weaver
Spitting Terror
Advocate
Balor
Eviscerator
Mauler

|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

17-20
17-20
17-20
17-20
17-20
17-20
17-20
17-20
18-19
18-19
18-20
18-20
18-21
19
19-20
20
20-21
20-22
20-22
20-22
21
21
21-22
21-22
21-22
21-22
21-22
21-22
21-22
21-22
21-23
21-23
21-23
21-23
21-24
21-24
21-24
22-23
22-23
22-23
22-23
22-23
22-23
22-23
22-23
22-23
22-24
22-24
22-24
22-24
23-24
23-24
23-24
23-24
23-24
24
24
24
24
24

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

68
68
68
69
69
70
70
71
69
69
70
71
69
68
71
89
70
67
70
71
70
68
66
68
68
68
70
70
71
71
71
71
71
72
71
72
73
67
68
70
70
70
71
72
72
73
68
72
72
73
69
72
72
72
73
71
73
73
73
73

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

2750-3050
2450-3450
2050-2250
3000-3700
2850-3250
5350-6250
2750-3150
3050-3450
3650-4400
2250-2250
3150-3850
2750-3950
3450-4250
3250-3250
2050-2150
4050-5050
3850-4650
2050-2250
2850-3350
2650-3050
4050-4650
2150-2650
2450-2750
2250-2750
2200-2760
2230-2570
3590-3850
6650-7250
3250-3750
3650-4250
3900-4900
3750-4450
3250-4050
3450-4050
5250-6250
3650-4250
3650-4250
2450-2800
2150-2650
2150-2650
3200-4650
2180-2630
3050-3650
2950-3550
4050-5050
3250-4250
1890-2050
3950-5150
2850-3150
2210-2810
3550-3850
4050-4550
3850-4650
2450-3200
2950-3250
2850-3550
2250-2850
3950-4850
4100-4850
4350-5050

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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

Animal
Animal
Demon
Demon
Animal
Undead
Demon
Demon
Animal
Demon
Demon
Animal
Demon
Animal
Demon
Demon
Animal
Animal
Demon
Demon
Undead
Undead
Undead
Undead
Undead
Undead
Undead
Undead
Animal
Demon
Animal
Demon
Demon
Demon
Undead
Demon
Demon
Demon
Demon
Animal
Demon
Demon
Demon
Demon
Demon
Demon
Animal
Animal
Demon
Demon
Animal
Demon
Undead
Demon
Demon
Animal
Demon
Demon
Demon
Demon

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

150
149
149
151
150
145
150
150
151
155
153
152
155
153
157
155
157
157
154
159
160
157
154
158
153
155
157
157
161
161
163
162
163
163
163
166
168
160
167
160
163
165
165
157
162
165
161
169
164
163
169
168
168
165
166
165
170
169
170
169

|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

2260
2040
2250
2630
2420
2400
2330
2350
2400
6800
2510
2320
2340
4800
2310
12800
2520
1800
2360
2400
2380
2320
2250
2300
2200
2200
2400
2600
2870
2780
2600
2780
2800
2530
2560
2650
8800
2580
2770
2520
2560
2750
2520
2560
2520
2500
1680
2740
2480
2780
3300
2960
2900
2640
2550
2670
3000
2850
3000
3060

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

F
M
M
M
M
M
M

F
L
F
F L
F
F L

F
M
M F
M L
M F
M
M L
M F
M L
L
M F
M L
M F L
M F L
F
M F L
F
L
M F L
M F L
M L
F L
M F
M L
M L
M F L
M F L
F L
F L
F
M L
F
M L
M F
M L
M L
M F
M F
M F
M
M F
M L
M L
F
M F L
M L
F
M F
M F
F
F
F

Phase Demon
Thunder Lord
ber Diablo
Death Knight

|
|

24
24
| 24
| 24

|
|

73 | 3050-3650
73 | 3950-4490
| 90 | 21250
| 78 | 4250-5250

| Demon | 164 |
| Demon | 167 |
| Demon | 170 |
| Undead | 170 |

2704 | M
2940 | L
15800 | F
3800 | M F L

================================================================================
11c. Doom Difficulty
[MDOO]
================================================================================
NAME
| dlvl | mlvl | HP Range | Type | AC | XP(D) | Immunity
----------------+-------+------+-------------+--------+-----+-------+---------Unraveller
| 1 | 47 | 9660-9740 | Undead | 257 | 3960 | M F L
Cadaver
| 1 | 57 | 9820-9980 | Undead | 257 | 4140 | M F L
Golem*
| 1 | 70 |
4504
| Demon | 171 | 1200 |
The Butcher
| 1 | 115 |
22260
| Demon | 240 | 13200 | M F L
Pinky
| 1 | 101 | 9508-9508 | Animal | 320 | 12600 |
Acid Spitter
| 1 | 108 | 9700-14900 | Animal | 315 | 10800 | M F L
Burned Corpse | 1-2 | 32 | 4596-4692 | Undead | 172 | 1440 | M F L
Grave Digger
| 1-2 | 32 | 4640-4720 | Undead | 173 | 1470 | M F L
Shadow Beast
| 1-2 | 48 | 9612-9708 | Animal | 261 | 4050 | M F
Skeleton
| 1-2 | 33 | 4584-4632 | Undead | 174 | 1530 | M F L
Fiend
| 1-2 | 49 | 9596-9692 | Animal | 259 | 4080 | F L
Skeleton
| 1-2 | 34 | 4572-4620 | Undead | 174 | 1485 | M F L
Skeleton
| 1-2 | 34 | 4548-4596 | Undead | 172 | 1470 | M F L
Fallen One
| 1-4 | 50 | 9676-9788 | Demon | 257 | 4290 | M F
Poisoned One
| 2 | 60 | 9820-10780 | Demon | 270 | 4650 | M F
Dregbez
| 2 | 102 | 17500-19100 | Demon | 325 | 14400 | M F L
Warped One
| 2 | 107 | 9900-11500 | Demon | 320 | 8400 | M F L
Revived
| 2-3 | 36 | 4596-4692 | Undead | 177 | 1515 | M F L
Revived
| 2-3 | 37 | 4680-4800 | Undead | 179 | 1590 | M F L
Spectre
| 2-3 | 37 | 4644-4716 | Undead | 176 | 1590 | M F L
Tomb Slave
| 2-4 | 38 | 4860-5220 | Undead | 180 | 1620 | M F L
Revived
| 2-4 | 39 | 4520-4808 | Undead | 180 | 1650 | M F L
Lurker
| 2-5 | 37 | 4620-4760 | Demon | 179 | 1620 | F L
Rotting Carcass | 2-5 | 40 | 4740-4980 | Undead | 179 | 1605 | M F L
Zealot
| 3 | 103 | 9700-13700 | Demon | 340 | 15600 | M F
Bone Gasher
| 3-4 | 54 | 9820-10140 | Animal | 269 | 4590 | M F
Zombie
| 3-4 | 54 | 10060-10380 | Undead | 267 | 4410 | M F L
Burning Dead
| 3-4 | 40 | 4800-4980 | Undead | 183 | 1740 | M F L
Burning Dead
| 3-4 | 41 | 4660-4780 | Undead | 181 | 1680 | M F L
Dark Ghost
| 3-5 | 37 | 4620-4740 | Undead | 176 | 1620 | M F L
Yellow One
| 3-5 | 56 | 9980-10620 | Demon | 267 | 4650 | F L
Burning Dead
| 3-5 | 42 | 4800-5040 | Undead | 185 | 1740 | M F L
Werewolf
| 3-5 | 44 | 4860-5080 | Undead | 184 | 2010 | M F L
Quasit
| 3-6 | 46 | 4740-4860 | Animal | 187 | 1800 | M L
Terror Clan
| 4 | 60 | 11500-11900 | Demon | 270 | 5340 | M F
Bonewing
| 4 | 42 | 5160-5280 | Undead | 184 | 1890 | M F L
Firewing
| 4 | 42 | 5100-5340 | Undead | 183 | 1860 | M F L
Oblivion Knight | 4 | 73 | 6300-6900 | Undead | 195 | 2700 | M F L
Stormwing
| 4 | 42 | 5160-5280 | Undead | 185 | 1860 | M F L
Skeleton Lord | 4 | 117 |
32500
| Undead | 250 | 16200 | M F L
ber Butcher
| 4 | 102 | 17500-17500 | Demon | 330 | 24600 | M L
Evil One
| 4 | 107 | 12300-12700 | Demon | 325 | 8400 | M F
Lich
| 4-5 | 58 | 10140-10300 | Undead | 266 | 4950 | M F L
Hatred
| 4-5 | 44 | 4920-5160 | Undead | 186 | 1770 | M F L
Malice
| 4-5 | 44 | 4720-4880 | Undead | 185 | 1770 | M F L
Dark Servant
| 4-6 | 60 | 10860-11500 | Undead | 273 | 5130 | M F L
Horror
| 4-6 | 46 | 5040-5400 | Undead | 189 | 1800 | M F L
Carver
| 4-6 | 62 | 10620-11100 | Demon | 274 | 5280 | M L
Winged Demon
| 5-8 | 47 | 5500-5900 | Demon | 193 | 2100 | F L

Scavenger
Ghoul
Gremlin
Shadow
Flesh Clan
Winged Demon
Night Clan
Plague Eater
Bile Demon
Hell Clan
Dark Mistress
Dark Seraph
Moon Clan
Black Mourner
Fire Clan
Blood Clan
Tormentor
Unseen
Overlord
Familiar
Ravager
Imp
Darkness Clan
Acid Hound
Doom Clan
Nightmare
Zhar Base
Ceromorth
Horn Clan
Blood Stone
Umber Hulk
Grunt Beast
Flying Demon
Stone Clan
Venom Clan
Pit Demon
Shambler
Fire Bat
Wyrm
Death Claw
Succubus
Cave Snake
Felltwin
Vortex Rogue
Carver
Dark Charger
Biclops
Greater Imp
Lava Lord
Hell Hound
Death Clan
Flayed One
Obsidian Golem
Hidden
Gharbad Base
Mud Runner
Imp Rogue
Gargoyle
Dark Reaper
Imp Brute

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5-6
5-7
5-7
5-7
5-8
5
5-8
5-8
5-9
6
6
6-7
6-8
6-8
6-9
6-9
6-9
6-10
7-7
7-9
7-9
7-9
7-10
7-10
7-10
7-12
8
8
8
8-10
8-10
8-10
8-10
8-11
8-12
8-12
8-12
9-10
9-11
9-11
9-11
9-12
9-12
9-12
9-13
10-11
10-12
10-12
10-12
10-13
10-12
10-13
10-13
10-20
11
11-12
11-13
11-13
11-13
11-13

| 45 | 4820-5040 | Animal | 187 | 1965 | M F


| 62 | 11580-12220 | Undead | 274 | 5520 | M F L
| 48 | 5160-5460 | Demon | 191 | 2100 | M F
| 48 | 5100-5340 | Demon | 190 | 2100 | F L
| 46 | 5300-5500 | Demon | 189 | 2070 | M F
| 64 | 11500-11500 | Demon | 280 | 10800 | F L
| 49 | 4920-5100 | Demon | 192 | 2130 | M L
| 50 | 5340-5660 | Animal | 193 | 2025 | M F
| 50 | 5900-6100 | Demon | 197 | 2190 | M L
| 50 | 5620-5900 | Demon | 195 | 2220 | M F
| 69 | 10300-10300 | Demon | 277 | 12600 | M L
| 50 | 4800-4980 | Animal | 195 | 2130 | M L
| 48 | 5500-5700 | Demon | 194 | 2190 | M L
| 66 | 11580-12700 | Undead | 279 | 5520 | M F L
| 50 | 5420-5700 | Demon | 193 | 2190 | M F
| 52 | 4980-5280 | Demon | 195 | 2190 | M F
| 52 | 5180-5980 | Undead | 195 | 2160 | M F L
| 52 | 5160-5520 | Demon | 194 | 2250 | M L
| 52 | 5940-6300 | Demon | 196 | 2400 | F L
| 53 | 4900-5140 | Demon | 196 | 2250 | F L
| 53 | 5140-5380 | Animal | 196 | 2100 | M L
| 55 | 5460-6000 | Demon | 198 | 2325 | M L
| 53 | 5620-6100 | Demon | 196 | 2250 | M L
| 54 | 5380-5660 | Animal | 199 | 2250 | M L
| 55 | 5040-5460 | Demon | 198 | 2340 | M L
| 55 | 5400-5760 | Demon | 199 | 2340 | L
| 75 | 13100-15100 | Demon | 285 | 12600 | F L
| 103 | 17500-17500 | Animal | 333 | 26100 | M F
| 108 | 10300-11900 | Demon | 333 | 9600 | M F L
| 58 | 5820-6300 | Demon | 202 | 2640 | F L
| 58 | 6000-6280 | Animal | 202 | 2565 | M F
| 58 | 6060-6420 | Animal | 202 | 2550 | M F
| 59 | 5820-6300 | Demon | 201 | 2520 | F L
| 56 | 5900-6300 | Demon | 200 | 2340 | F L
| 57 | 5300-5700 | Demon | 202 | 2460 | F L
| 58 | 6500-6700 | Demon | 202 | 2550 | M F L
| 62 | 7900-8700 | Undead | 203 | 2055 | M F L
| 55 | 5160-5400 | Animal | 199 | 2280 | L
| 60 | 6180-6540 | Animal | 201 | 2790 | F L
| 62 | 6120-6720 | Demon | 207 | 2610 | M L
| 75 | 10700-11300 | Demon | 288 | 6000 | F L
| 61 | 6000-6480 | Animal | 206 | 2670 | M F
| 77 | 11740-12540 | Demon | 292 | 6150 | F L
| 63 | 6700-6900 | Demon | 207 | 2610 | F L
| 61 | 5700-6500 | Demon | 205 | 2550 | M
| 62 | 6340-6500 | Animal | 207 | 2700 | M L
| 64 | 6420-7080 | Animal | 209 | 2940 | M L
| 64 | 6300-6780 | Demon | 209 | 2700 | M L
| 64 | 6180-6900 | Demon | 209 | 2700 | M L
| 63 | 5840-6280 | Animal | 209 | 2700 | M F
| 79 | 12700-13900 | Demon | 293 | 6240 | M L
| 64 | 6700-7300 | Demon | 209 | 2700 | M F L
| 65 | 7500-8500 | Undead | 211 | 3000 | M F L
| 65 | 5700-6300 | Demon | 210 | 2850 | M L
| 78 | 12300-13100 | Demon | 305 | 9600 | F L
| 66 | 6420-7140 | Animal | 211 | 2925 | M L
| 78 | 11300-12020 | Demon | 291 | 6900 | M L
| 67 | 6300-7500 | Demon | 212 | 3240 | L
| 67 | 6740-7140 | Demon | 213 | 3315 | F L
| 67 | 6540-7200 | Demon | 213 | 3000 | M F

Storm Demon
| 11-13
Gold Serpent
| 11-14
Slayer
| 11-14
Horned Beast
| 11-14
Dlvl12 berboss | 12
Bloodied Hidden | 12
Beholder
| 12-14
Mud Golem
| 12-14
Blood Slayer
| 12-14
Chaos Knight
| 12-14
Hell Stone
| 12-14
Corrupt Order | 12-16
Cabalist
| 13-14
Adept
| 13-14
Hell Clan
| 16
Hybrid
| 13-16
Thresher
| 13-16
Blood Clan
| 13-16
Hell Meat
| 13-16
Hellwing
| 13-16
Hell Spawn
| 14-15
Greater Hulk
| 14-15
Balrog
| 14-16
Fear Hunter
| 14-16
Black Golem
| 14-16
Pit Fiend
| 14-16
Overlord
| 14-17
Azure Drake
| 14-18
Blood Witch
| 15-16
Black Knight
| 16
Corrupt Paladin | 16
Hell Clan
| 13-16
Greater Demon | 16
Black Horn
| 16-19
Poison Bat
| 17-19
Stinger
| 17-20
Blood Legion
| 17-20
Pit Spider
| 17-20
Lash Worm
| 17-20
Apocalypse Clan | 17-20
Chasm Demon
| 17-20
Torchant
| 17-20
Grotesque
| 17-20
Hatred Clan
| 17-20
Black Reaper
| 17-20
Blood Hulk
| 18-19
Goatlord Boss | 18-19
Guardian
| 18-20
Gore Viper
| 18-20
Filth Demon
| 18-21
Stinger Lord
| 19
Cacodemon
| 19-20
Abyss Guardian | 20
Mud Lord
| 20-21
Hell Bat
| 20-22
Blink Demon
| 20-22
Stalker
| 20-22
Death Guardian | 21
Death Retinue | 21
Immortal
| 21-22

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68 | 6720-7380 | Demon | 214 | 3000 | M


67 | 6480-7140 | Animal | 212 | 3210 | M
69 | 6900-7500 | Demon | 214 | 2850 | M
72 | 7020-7800 | Animal | 218 | 3045 | M
103 | 17500-17500 | Demon | 335 | 27600 |
107 | 12700-13100 | Demon | 295 | 9600 | M
68 | 5500-5700 | Demon | 213 | 2760 | M
68 | 6300-6900 | Undead | 213 | 3150 | M
70 | 6900-7500 | Demon | 216 | 3300 | M
71 | 7100-7700 | Demon | 216 | 3300 | M
75 | 6940-7620 | Demon | 218 | 3300 | M
73 | 5700-6000 | Demon | 220 | 3300 | F
87 | 11500-12300 | Demon | 302 | 7500 | M
87 | 11500-12300 | Demon | 302 | 7500 | M
101 | 13500-13500 | Demon | 315 | 15600 |
87 | 13620-14820 | Demon | 306 | 7920 | M
89 | 14300-15500 | Demon | 306 | 7650 |
90 | 14700-16300 | Demon | 305 | 7290 | M
90 | 19900-23100 | Undead | 304 | 7440 | M
92 | 12900-14100 | Undead | 306 | 7200 | M
73 | 7200-8100 | Animal | 222 | 3105 | M
74 | 7200-8100 | Animal | 220 | 3300 | M
76 | 7700-8100 | Demon | 221 | 3510 | M
77 | 7380-7920 | Demon | 221 | 3480 | M
77 | 8500-9300 | Undead | 224 | 3390 | M
78 | 7500-8400 | Demon | 223 | 3450 | F
93 | 16140-18300 | Demon | 311 | 7410 | M
79 | 7500-8100 | Animal | 225 | 3420 | M
79 | 5700-6900 | Demon | 224 | 3630 | F
80 | 8100-8500 | Demon | 228 | 3600 | M
95 | 17500-17500 | Animal | 313 | 21600 | M
86 | 12100-12700 | Demon | 303 | 7200 | M
118 |
42260
| Demon | 233 | 16200 | M
83 | 9300-10500 | Animal | 235 | 3450 | M
81 | 5700-6180 | Animal | 233 | 2205 | M
79 | 5260-5820 | Animal | 229 | 2070 | M
82 | 7500-8300 | Demon | 235 | 3240 | M
83 | 7500-8100 | Animal | 235 | 3390 | M
83 | 6900-8900 | Animal | 234 | 3060 | M
98 | 12700-13500 | Demon | 319 | 7950 | M
99 | 16500-19300 | Demon | 321 | 9090 | M
99 | 15900-17500 | Animal | 320 | 8460 | M
85 | 12700-14500 | Undead | 230 | 3600 | M
100 | 15500-17100 | Demon | 320 | 8190 | M
101 | 16700-18300 | Demon | 320 | 8250 |
84 | 9300-10800 | Animal | 236 | 3600 | M
99 | 13500-13500 | Demon | 325 | 21600 | M
100 | 17100-19900 | Demon | 323 | 8730 |
86 | 7500-9900 | Animal | 237 | 3480 | M
99 | 18300-21500 | Demon | 325 | 8220 | M
98 | 17500-17500 | Animal | 323 | 15600 | M
101 | 12700-13100 | Demon | 327 | 8130 | M
119 | 10100-12100 | Demon | 240 | 19200 | F
100 | 19900-23100 | Animal | 327 | 8760 | M
97 | 12700-13500 | Animal | 327 | 6600 |
100 | 15900-17900 | Demon | 324 | 8280 | M
101 | 15100-16700 | Demon | 329 | 8400 | M
85 | 10100-11300 | Undead | 245 | 3570 | M
98 | 13100-15100 | Undead | 327 | 8160 | M
81 | 6900-7500 | Undead | 239 | 3375 | M

F
L
F
L
F L
L
F
F L
F
F
L
L
L
L
F L
L
F L
F
F L
F L
F
L
L
L
F L
L
L
L
L
L
L
F L
F
L
F
F
F
L
L
L
F
F L
L
F L
F
F
F L
L
L
L
L
L
L
F
L
F L
F L
F L

Bone Creeper
Soul Hunter
Doom Archer
Death Angel
Necromorph
Chasm Drake
Devastator
Blood Horn
Crypt Stone
Lightning Demon
Satyr Lord
Gold Golem
Death Minion
Death Minion
Dark Witch
Dark Mage
Bile Spitter
Death Wing
Magistrate
Devil Kin
Warping Demon
Grim Demon
Shadow Clan
Doom Tail
Horned Death
Illusion Weaver
Gloom Clan
Dragon Kin
Blood Knight
Skullwing
Soul Burner
Reality Weaver
Spitting Terror
Advocate
Balor
Eviscerator
Mauler
Phase Demon
Thunder Lord
ber Diablo
Death Knight

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21-22
21-22
21-22
21-22
21-22
21-22
21-22
21-23
21-23
21-23
21-23
21-24
21-24
21-24
22-23
22-23
22-23
22-23
22-23
22-23
22-23
22-23
22-23
22-24
22-24
22-24
22-24
23-24
23-24
23-24
23-24
23-24
24
24
24
24
24
24
24
| 24
| 24

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83 | 6500-7500
83 | 6400-7520
83 | 6460-7140
85 | 9180-9700
85 | 15300-16500
101 | 17500-19500
101 | 19100-21500
101 | 20100-24100
101 | 19500-22300
101 | 17500-20700
102 | 18300-20700
86 | 12500-14500
102 | 19100-21500
103 | 19100-21500
82 | 6900-7600
83 | 6300-7300
85 | 6300-7300
85 | 8400-11300
85 | 6360-7260
86 | 8100-9300
87 | 7900-9100
87 | 10100-12100
103 | 17500-21500
98 | 12060-12700
87 | 9900-12300
87 | 7700-8300
88 | 6420-7620
84 | 9100-9700
87 | 10100-11100
102 | 19900-23100
87 | 6900-8400
103 | 16300-17500
101 | 15900-18700
103 | 13500-15900
88 | 9900-11700
88 | 10200-11700
88 | 10700-12100
103 | 16700-19100
88 | 9900-10980
| 120 |
44500
| 108 | 21500-25500

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Undead | 243 | 3450 | M F L


Undead | 238 | 3300 | M F
Undead | 240 | 3300 | M L
Undead | 242 | 3600 | M F L
Undead | 242 | 3900 | M F L
Animal | 331 | 9810 | M F
Demon | 331 | 9540 | F L
Animal | 333 | 9000 | M F
Demon | 332 | 9540 | M L
Demon | 333 | 9600 | F L
Demon | 333 | 8790 | M F L
Undead | 248 | 3840 | M F L
Demon | 336 | 9150 | M F L
Demon | 338 | 27600 | M F L
Demon | 245 | 3870 | F L
Demon | 252 | 4155 | F L
Animal | 245 | 3780 | F
Demon | 248 | 3840 | F L
Demon | 250 | 4125 | M F
Demon | 250 | 3780 | M L
Demon | 242 | 3840 | M F
Demon | 247 | 3780 | M F
Demon | 335 | 8700 | M F L
Animal | 331 | 6240 | M L
Animal | 254 | 4110 | M L
Demon | 249 | 3720 | M F
Demon | 248 | 4170 | F L
Animal | 254 | 4950 | F L
Demon | 253 | 4440 | F L
Undead | 338 | 9900 | M F L
Demon | 250 | 3960 | M L
Demon | 336 | 8850 | F L
Animal | 335 | 9210 | M F
Demon | 340 | 10200 | F L
Demon | 254 | 4275 | F L
Demon | 255 | 4500 | M F
Demon | 254 | 4590 | M F
Demon | 334 | 9312 | M
Demon | 252 | 4410 | F L
| Demon | 255 | 23700 | F L
| Undead | 340 | 12600 | M F L

********************************************************************************
12. Formulae, for the Pros
[FRML]
********************************************************************************
The Hell, like Diablo/Hellfire, involves a lot of math to calculate things.
There are 3 types of formulae:
* Universal, which apply to all character classes;
* Class-specific;
* Monster-oriented
Most of the formulae people will seek out are found under Universal. If you
cannot find the formula you're looking for there, try one of the class-specific
formulae.
Formulae are to be read from left to right, in the order of operations:
* Apply conditionals inside square brackets

If you are a Gladiator, you'd apply the +1 to Life regen


* Parentheses start from the inside
((3 + 9) / 4) + 3
(12 / 4) + 3
3 + 3 = 6
* Exponents (can be skipped since no formulae in TH use them)
* Multiplication
* Division
* Addition
* Subtraction
All numbers are rounded to the nearest integer (with the exception of
Regeneration formulae). So a result of 34.5734872 will be 35 and a result of
32.4912378 will be 32.
================================================================================
12a. Universal Formulae
[UVFM]
================================================================================
-------------------------------------------------------------------------------Life Regeneration
-------------------------------------------------------------------------------All character classes will regenerate Life over time. Gladiators get a +1 bonus
to their final LR value. Note that the base regen value gets doubled if you're
wearing a "+100% Life regeneration" item.
Life Per Second = (20/64) * (((bVIT / 8) [* 2]) [+1 if Gladiator])
Seconds Per HP = 3.2 / (((bVIT / 8) [* 2]) [+1 if Gladiator])
For example, we have a Gladiator with 85 VIT, without an item that adds to his
life regen:
Life Per Second = (20/64) * ((85 / 8) + 1)
(20/64) * (10.625 + 1)
(20/64) * 11.625
0.3125 * 11.625
He will heal 3.6328125 Life per second. (Let's estimate 3.6)
Seconds Per Life = 3.2 / ((85 / 8) + 1)
3.2 / (10.625 + 1)
3.2 / 11.625
He will take 0.2752688172043011 seconds to heal 1 Life
(let's call it 0.28 seconds)
Life regeneration is affected by what your character is doing, as well:
Standing still
Walking
Attacking
Blocking
Being Hit
Casting Spells

=
=
=
=
=
=

200%
100%
25%
0%
0%
50%

-------------------------------------------------------------------------------Mana Regeneration
-------------------------------------------------------------------------------All character classes will regenerate Mana over time. Mages get a +1 bonus to
their final MR value. Note that the base regen value gets doubled if you're
wearing a "+100% Mana regeneration" item.

Mana Per Second = (20/64) * (((cMAG / 16) [* 2]) [+1 if Mage])


Seconds Per Mana = 3.2 / (((cMAG / 16) [* 2]) [+1 if Mage])
For example, we have a Mage with 105 MAG and a +100% regen item:
Mana Per Second = (20/64) * (((105 / 16) * 2) +1)
(20/64) * ((6.5625 * 2) + 1)
(20/64) * (13.125 + 1)
0.3125 * 14.125
He will heal 4.4140625 Mana per second (let's call it 4.41)
Seconds Per Mana = 3.2 / (((105 / 16) * 2) + 1)
3.2 / ((6.5625 * 2) + 1)
3.2 / (13.125 + 1)
3.2 / 14.125
He will take 0.2265486... seconds to heal 1 Mana
(let's call it 0.23 seconds)
Mana regeneration is affected by what your character is doing, as well:
Standing still
Walking
Attacking
Blocking
Being Hit
Casting Spells

=
=
=
=
=
=

200%
100%
50%
0%
0%
25%

-------------------------------------------------------------------------------Spellbook Reading
-------------------------------------------------------------------------------Spellbooks now require your clvl to be high enough to read them, in addition
to existing bMAG requirements. Note that this is based on your _base_ spell
levels. Any gear that adds to spell levels will not be considered in this
formula.
Required clvl = (base slvl - 3) * 4
Note: If current spell level is less than three, the number in paretheses
becomes zero. So in order to reach slvl 4, you must be clvl 4. From that point
onward, you can increase your spell level every 4 clvls. So it's slvl 5 at clvl
8, slvl 6 at clvl 12, and so on.
Since the highest natural spell level is 15, this means that your clvl must
be 48 or higher in order to max a spell's level.
-------------------------------------------------------------------------------Block Percentage
-------------------------------------------------------------------------------All character classes are able to block. However, the Assassin gets a
significant nerf when blocking a melee attack with a shield. Monks are very
versatile with blocking; as long as they have a free hand, they can block.
Blocking (both melee and ranged) maxes at 75% for all classes except the
Assassin and the Gladiator. Assassins max at 35% and Gladiators max at 25%.
Melee Block% = bSTR + bDEX - mAC / 2
Ranged Block% = bDEX - (mAC / 2) + clvl
For example, if I have a level 10 Paladin defending against a monster with 20
AC, my STR (before items) is 25, and my DEX (before items) is 30...

Melee Block% = ((25 - 20) + 30) / 2


(5 + 30) / 2
35 / 2
He has a 17.5% chance to block a melee attack from the enemy, and
Ranged Block % = 30 - (20 / 2) + 10
30 - 10 + 10
20 + 10
He has a 30% chance to block a ranged attack from the enemy.
Characters can only block while performing an attack or standing still. This
means you cannot block while moving, casting a spell, or while in stun recovery
(being hit).
-------------------------------------------------------------------------------ToHit Percentage
-------------------------------------------------------------------------------Your character's accuracy is dependent on how you're attacking and which
character class you're playing.
cBonuses:
Paladin
Scout
Mage
Monk
Assassin
Gladiator

=
=
=
=
=
=

10
0
0
20
25
15

Melee ToHit = (30 + cDEX + iToHit + clvl + cBonus) - mAC - Penalty


Ranged ToHit = (30 + cDEX + iToHit + clvl + cBonus) - (Dist *(Dist / 2)) - mAC
Spell ToHit = (25 + cMAG + cBonus) - (2 * mlvl)
So let's say I have an Assassin who's level 10. She has 40 DEX, 25 MAG, no
bonuses or penalties to ToHit, and she's hitting a Grave Digger, which is level
2 and has an Armor Class of 3. When she readies her bow, she's attacking from 2
tiles away.
Melee ToHit = (30 + 40 + 10 + 25) - 3
(70 + 10 + 25) - 3
(80 + 25) - 3
105 - 3
She will hit 102% of the time with a Light Dagger. Since ToHit% maxes at 95%,
she will hit as often as possible.
Ranged ToHit = (30 + 40 + 10 + 25) (70 + 10 + 25) - (2 /
(80 + 25) - (2 / 1) 105 - 1 - 3
104 - 3
She will hit 101% of the time with

(2 / (2 / 1)) - 3
1) - 3
3
a Short Bow. Again, ToHit% maxes at 95%.

Spell ToHit = (25 + 25 + 25) - (2 * 3)


75 - 6
She will hit 69% of the time with Fire Bolt.
-------------------------------------------------------------------------------Dodge Percentage

-------------------------------------------------------------------------------Aside from Armor Class, characters also have Evasion, or Dodge%. This is
influenced solely by the character's base DEX, and the formula is dead-simple:
Dodge Percentage = (cDEX / 4)
If I have a Scout with 200 DEX, she will dodge 50% (half) of the time. Pretty
simple.
-------------------------------------------------------------------------------Knockback Resistance
-------------------------------------------------------------------------------For all classes except Scouts and Mages, you can put points into STR and get
Knockback Resistance. Here's the formula:
KB Resist = 60 + (bSTR / 8)
If my Paladin has 160 base STR and gets hit with a KB attack...
KB Resist = 60 + (160 / 8)
60 + 20
He'll have 80% odds of not being knocked backwards.
-------------------------------------------------------------------------------MRes, FRes, LRes
-------------------------------------------------------------------------------Resistance isn't static. Instead, a range of numbers are used to determine how
much damage is negated. As if there wasn't enough randomization in Diablo
already! :P
Effective Resist = ((Resist / 2) + 1) + (rand(1, Resist / 2) + 1)
For example, I have a Mage with 60 Fire Resistance:
Effective Resist = ((60 / 2) + 1) + (rand(30) + 1) [assume random# = 17]
(30 + 1) + (17 + 1)
31 + 18
He will resist 49% of the damage (with that particular random number)
This formula can be simplified:
Resistance Range = (Resist / 2 + 1) to (Resist + 1)
This means that at 80% resistance, a character will resist 41 to 80% of that
type of damage.
================================================================================
12b. Paladin Formulae
[PLFM]
================================================================================
-------------------------------------------------------------------------------Physical Damage Reduction
-------------------------------------------------------------------------------The Paladin has a higher damage resistance than other classes.
DR = 25 + (bVIT / 8) + 36
Let's say I have a Paladin that has 45 bVIT:

DR = 25 + round(45 / 8) + 36
25 + 5.625 + 36
25 + 42
67% of melee damage will be negated.
-------------------------------------------------------------------------------Life
-------------------------------------------------------------------------------Life = (3 * bVIT) + (2.5 * iVIT) + (2 * clvl) + (iLife + 18)
If my level 7 Paladin has 32 bVIT, an item that's raising VIT by 3, and another
item that's adding 20 to Life, it will look like this:
Life = (3 * 32) + (2.5 * 3) + (2 * 7) + (20 + 18)
66 + 7.5 + 14 + 38
73.5 + 52
He has 126 Life
-------------------------------------------------------------------------------Mana
-------------------------------------------------------------------------------Mana = cMAG + iMAG + clvl + iMana - 1
If the same level 7 Paladin has 15 MAG, an item that adds 13 to Mana, but nothin
g
that adds to MAG, it will look like this:
Mana = 15 + 7 + 13 - 1
22 + 12
He has 34 Mana
-------------------------------------------------------------------------------Armor Class
-------------------------------------------------------------------------------AC is computed based on the final DEX, not the base DEX.
Armor Class = (DEX / 5) + iAC
My level 7 Paladin has 34 DEX after items, and his armor's AC combines to about
20.
Armor Class = (34 / 5) + 20
6.8 + 20
His AC is 27
================================================================================
12c. Scout Formulae
[SCFM]
================================================================================
-------------------------------------------------------------------------------Physical Damage Reduction
-------------------------------------------------------------------------------The Scout's DR is standard.
DR = 10 + (bVIT / 8) + 36
Let's say I have a Scout that has 34 bVIT:
DR = 10 + round(34 / 8) + 36

10 + 4.25 + 36
10 + 40.25
50% of melee damage will be negated.
-------------------------------------------------------------------------------Life
-------------------------------------------------------------------------------Life = bVIT + (1.5 * iVIT) + (2 * clvl) + (iLife + 20)
If my level 9 Scout has 34 bVIT, and an item that's raising VIT by 2, it will
looklike:
Life = 34
34
37
She has 75

+ (1.5 + 2) + (2 * 9) + 20
+ 3 + 18 + 20
+ 38
Life

-------------------------------------------------------------------------------Mana
-------------------------------------------------------------------------------Mana = round(cMAG + (1.5 * iMAG) + (2 * clvl) + iMana)
If the same level 9 Scout has 20 MAG, an item that adds 13 to MAG, but nothing
that adds to Mana, it will look like this:
Mana = 20 + (1.5 + 13) + (2 * 9)
20 + 19.5 + 18
39.5 + 18
She has 58 Mana
-------------------------------------------------------------------------------Armor Class
-------------------------------------------------------------------------------AC is computed based on the final DEX, not the base DEX.
Armor Class = (DEX / 5) + iAC
My level 9 Scout has 34 DEX after items, and his armor's AC combines to be 16.
Armor Class = (34 / 5) + 16
6.8 + 16
Her AC is 23
================================================================================
12d. Mage Formulae
[MAFM]
================================================================================
-------------------------------------------------------------------------------Physical Damage Reduction
-------------------------------------------------------------------------------The Mage's DR is standard.
DR = 10 + (bVIT / 8) + 36
Let's say I have a Mage that has 26 bVIT:
DR = 10 + round(26 / 8) + 36
10 + round(3.25 + 36)
10 + 39
49% of melee damage will be negated.

-------------------------------------------------------------------------------Life
-------------------------------------------------------------------------------Life = bVIT + iVIT + clvl + iLife + 9
If my level 13 Mage has 26 bVIT and an item that's raising Life by 7, it will
look like:
Life = 26 + 13 + 7 + 9
39 + 16
He has 55 Life
-------------------------------------------------------------------------------Mana
-------------------------------------------------------------------------------Mana = (2 * cMAG) + (2 * iMAG) + (2 * clvl) + iMana - 2
If the same level 13 Mage has 40 MAG, an item that adds 13 to MAG, but nothing
that adds to Mana, it will look like this:
Mana = (2 * 40) + (2 * 13) + (2 * 13) - 2
80 + 26 + 26 - 2
106 + 24
He has 130 Mana
-------------------------------------------------------------------------------Armor Class
-------------------------------------------------------------------------------AC is computed based on the final DEX, not the base DEX.
Armor Class = (DEX / 5) + iAC
My level 13 Mage has 24 DEX after items, and his armor's AC combines to be 12.
Armor Class = (24 / 5) + 12
4.8 + 12
His AC is 17
================================================================================
12e. Monk Formulae
[MOFM]
================================================================================
-------------------------------------------------------------------------------Physical Damage Reduction
-------------------------------------------------------------------------------The Monk's DR is standard.
DR = 10 + (bVIT / 8) + 36
Let's say I have a Monk that has 84 bVIT:
DR = 10 + round(84 / 8) + 36
10 + 10.5 + 36
10 + 37.5
48% of melee damage will be negated.
-------------------------------------------------------------------------------Life
--------------------------------------------------------------------------------

Life = (2.5 * bVIT) + (2.5 * iVIT) + (2 * clvl) + iLife + 18


If my Monk is level 17 with a bVIT of 46, his armor adds 7 to VIT, and another
item that adds 20 Life, the formula will look like this:
Life = (2.5 * 46) +
115 + 17.5 +
132.5 + 54 +
186.5 + 18
204.5 (let's
He has 205 Life.

(2.5 * 7) + (2 * 17) + 20 + 18
34 + 20 + 18
18
round it)

-------------------------------------------------------------------------------Mana
-------------------------------------------------------------------------------Mana = bMAG + (1.5 * iMAG) + (2 * clvl) + iMana
Assume our Monk is level 12, has 40 bMAG, +3 MAG from items, and no bonuses to
Mana.
Mana = 40 + (1.5 * 3) + (2 * 12)
40 + 4.5 + 24
44.5 + 24
68.5
He has 69 total Mana.
-------------------------------------------------------------------------------Armor Class
-------------------------------------------------------------------------------Monks have four separate formulae for armor, depending on the type that they're
wearing. They even get AC for not wearing armor!
Each example will be using a level 10 Monk wearing the indicated armor with an
AC of 10 and a cDEX of 40. This is to show which bonuses are more pronounced to
help Monks decide which type of armor (if any) to wear.
Plate AC = (cDEX / 5) + iAC + (clvl / 2)
8 + 10 + 5
23 AC with Plate Armor
Mail AC = (cDEX / 5) + iAC + clvl
8 + 10 + 10
28 AC with Mail Armor
Leather/Light AC = (cDEX / 5) + iAC + (2 * clvl)
8 + 10 + 20
38 AC with Leather/Light Armor
Naked AC = (cDEX / 5) + iAC + (2 * clvl)
8 + 20
28 AC without armor on
It seems that Monks are best off wearing light armor or mail armor to maximize
their AC, taking into account that the heavier armors grant higher AC. Monks are
penalized for Plate and don't get an item AC bonus from being naked, so the
middle two armors are the way to go.
================================================================================
12f. Assassin Formulae
[ASFM]

================================================================================
-------------------------------------------------------------------------------Physical Damage Reduction
-------------------------------------------------------------------------------The Assassin's DR is standard.
DR = 10 + (bVIT / 8) + 36
Let's say I have a Assassin that has 64 bVIT:
DR = 10 + round(64 / 8) + 36
10 + 8 + 36
18 + 36
54% of melee damage will be negated.
-------------------------------------------------------------------------------Life
-------------------------------------------------------------------------------Life = (2 * bVIT) + (2.5 * iVIT) + (2 * clvl) + iLife + 18
Suppose my Assassin has 80 bVIT, +15 VIT through items, is level 12, and no
items adding to Life:
Life = (2 * 80) + (2.5 * 15) + (2 * 12) + 18
160 + 37.5 + 24 + 18
197.5 + 46
243.5 (round it)
She has 244 Life
-------------------------------------------------------------------------------Mana
-------------------------------------------------------------------------------Mana = (1.5 * bMAG) + (2.5 * iMAG) + (2 * clvl) + iMana + 3
The same level 12 Assassin has 34 bMAG and nothing adding to MAG or Mana:
Mana = (1.5 * 34) + (2 * 12) + 3
51 + 24 + 3
75 + 3
She has 78 Mana
-------------------------------------------------------------------------------Armor Class
-------------------------------------------------------------------------------Assassins have two different formulae; one for non-plate armor, and one for
plate armor:
Normal Armor Class = (cDEX / 5) + iAC
Plate Armor Class = (cDEX / 5) + iAC + (clvl / 2)
If the same level 12 Assassin is wearing two armors with an AC of 50 and a bDEX
of 60:
Normal AC = (60 / 5) + 50
12 + 50
Her AC is 62 wearing non-plate armor, and...
Plate AC = (60 / 5) + 50 + (12 / 2)
12 + 50 + 6

62 + 6
Her AC is 68 wearing plate armor.
From this, we can deduce that an Assassin should try to wear plated armor to get
the best AC bonus.
================================================================================
12g. Gladiator Formulae
[GLFM]
================================================================================
-------------------------------------------------------------------------------Physical Damage Reduction
-------------------------------------------------------------------------------Gladiators enjoy higher DR, like Paladins.
DR = 15 + (bVIT / 8) + 36
Say my Gladiator has 105 bVIT.
DR = 15 + (105 / 8) + 36
15 + 13.125 + 36
28.125 + 36
64.125 (round it)
64% of melee damage will be negated
-------------------------------------------------------------------------------Life
-------------------------------------------------------------------------------Gladiators have the highest natural Life formula. Tanks in flesh form.
Life = (3.5 * bVIT) + (3 * iVIT) + (2 * clvl) + iLife + 11
The same Gladiator that has 105 bVIT is also level 18 and isn't enhancing his
Life or VIT any.
Life = (3.5 * 105) + (2 * 18) + 11
367.5 + 36 + 11
403.5 + 11
414.5 (round it)
He has 415 Life
-------------------------------------------------------------------------------Mana
-------------------------------------------------------------------------------Gladiators also have the lowest natural Mana. They is oopidstay.
Mana = bMAG + iMAG + (clvl / 2) + iMana
The same level 18 Gladiator has... 11 bMAG and +20 MAG gear.
Mana = 11 + 20 + (18 / 2)
31 + 9
He has 40 Mana, lulz!
-------------------------------------------------------------------------------Armor Class
-------------------------------------------------------------------------------Gladiators are odd in that shields only add 50% of their displayed Armor Class
(rounded up). They also have two separate formulae for armor types.

Naked/Non-Plate Armor Class = (cDEX / 5) + iAC + (clvl / 2)


Plate Armor Class = (cDEX / 5) + iAC + (clvl / 4)
Assuming it's the same level 18 Gladiator, a cDEX of 80, and combined AC of 120
for the armor:
Non-Plate Armor Class = (80 / 5) + 120 + (18 / 2)
16 + 120 + 9
136 + 9
He'll have 145 AC
Plate Armor Class = (80 / 5) + 120 + (18 / 4)
16 + 120 + 4.5
136 + 4.5
140.5 (round it)
He'll have 141 AC
Gladiators get a lower clvl AC bonus from plate mail, but the naturally high AC
of plate mail offsets this.
================================================================================
12h. Monster Formulae
[MSFM]
================================================================================
I'll get around to this, I promise >_>;;;
********************************************************************************
13. Credits
[CRED]
********************************************************************************
The following people have my most sincere thanks for making this guide possible.
Without them, this guide would have taken months to finish and wouldn't have
current information.
Blizzard North staff
You guys made Diablo!
Sierra staff
You guys made Hellfire!
Mordor
Thanks for your vision in creating a Diablo mod that will be remembered by
Diablo fans for years to come. I also thank you for publishing the .xls
files and other related documents necessary to make this guide happen. The
Hell is the best PC game mod I've ever played.
Also for suggesting a philosophy that I already follow but didn't think to
put into the guide: steady improvement over time, even if it's a little,
is important!
Bram Moolenaar, et al
Vim is the best text editor I've ever used! Without Visual Block mode, this
guide would have taken ages to format properly.
Matthew Wozniski
The Tabular plugin for Vim made table formatting even smoother. I'll never
make an ASCII table by hand again!
z0diac @ TH's Forums

Thanks for being the first fan of this guide! Your enthusiasm,
encouragement, and corrections have been valuable to me and other TH
players. I consider you a co-author, at least for the formulae! :)
ChronoSeth @ TH's Forums
Thanks for your attention to detail and continued effort to point out where
I screw up. You've submitted too many corrections to chronicle here, but my
appreciation is no less sincere for it.
Sir_Doomforge @ TH's Forums
Thanks for mentioning that class bonuses for the Healing spell aren't
displayed in-game. Some players might've gone nuts looking for it. :P
The Following Musicians/Bands
The Hyrule Symphony Orchestra
Evanescence
Maroon 5
Trash80
Anamanaguchi
The Seatbelts
Massive Attack
Daft Punk
Yoko Shimomura
You guys are awesome and made working on this guide much more enjoyable.
********************************************************************************
14. Legal Information
[LEGL]
********************************************************************************
This document is Copyright 2012 by Daniel Campbell, AKA 'sbx'. It is licensed
under a Creative Commons BY-NC-SA 3.0 license. What does this mean?
You may:
* Share -- Copy, distribute, and transmit this document
* Remix -- Adapt the work to another format
Under the following conditions:
* Attribution -- You must attribute that I (Daniel Campbell/sbx) am the original
author. Do not include any endorsements or other information.
My name is enough. :)
* Non-Commercial -- You may not use this work to earn money.
* Share-Alike -- If you alter, reformat, or build upon my work, it must be
released under a similarly liberating license.
A full description of the license's details may be found at the Creative Commons
website at http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode .
********************************************************************************
15. Contacting the Author
[SUP?]
********************************************************************************
Feel free to contact me if there are any typos or mistakes in the guide, or if
there's some missing information. I can be reached on The Hell's forums under
the username "sbx", or e-mailed at <spork_kitty (at) yahoo )dot( com>.

Do not e-mail me asking a question that's already covered in this guide! I wrote
this guide for a reason, and it should cover practically everything you need to
know about The Hell. If you want gameplay help, use the forums. They can be
found at http://diablothehell.freeforums.org
Thanks for reading!
--- EOF ---

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