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MALAYSIA INTERNATIONAL ROBOT COMPETITIONS

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PAINTBALL ROBOT COMPETITION


(Category : University)

THEME & RULES


Command & Conquer

The Importance of Safety


Safety is one of the most important elements in the sustainable development
of the MALAYSIA INTERNATIONAL ROBOT COMPETITIONS. The safety of the
robots themselves is the first and foremost issue for the safe holding of the
contest. The participating teams, as the robot designers, are responsible for
the safety of their robots. The teams must work and cooperate closely with the
organizers to ensure the utmost safety of the contest. Safety must always be
the top priority and it must be considered for all people involved in the contest
as officials, participants or spectators in all circumstances. Teams are required
to pay sufficient attention to the safety of their robots on this basis before
applying to take part in the contest.

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1.

Outline of the Contest

Paintball Robot is a game based on an actual paintball competition. The basic


rule of the games is roughly same with the paintball competition. The robots
are considered VICTORY when the robots can insert all of their flag into three
(3) oppositions flag station. Three (3) flags are provided for each team and
must be preloaded to each robot before starting the game.
Each match is contested by red and blue teams. A match lasts five minutes.
Each team is represented by 3 operators responsible in controlling the robot
via remote control, 3 pit crews responsible for setting up of the robots and an
instructor.

2.

Game Field Structure and Specifications

2.1 Game field.


2.1.1 The size of game field is 30000mm long and 15000mm width.
2.1.2 The game field is built on paved road (tar) in an open area.
2.1.3 The detail specifications are shown in Figure 1.
2.2

Flag Station
2.2.1 The Flag Station is made from wooden box with 300mm (H) x
300mm (W) x 300mm (L).
2.2.2 The center hole is 50mm in diameter and the depth is 300mm.
2.2.3 The detail specifications are shown in Figure 2.

2.3

Mountain Range
2.3.1
2.3.2
2.3.3
2.3.4

The Mountain Range is made from plywood.


The base of the Mountain Range is 1100mm.
The top of the Mountain Range is 500mm.
The height and the length of the Mountain Range are 200mm
and 12000mm, respectively.
2.3.5 The detail specifications are shown in Figure 3.
2.4

Mountain Peak
2.4.1
2.4.2
2.4.3
2.4.4

The Mountain Peak is made from plywood.


The base of the Mountain Peak is 3400mm.
The top of the Mountain Peak is 2000mm.
The height and the length of the Mountain Peak are 400mm and
1000mm respectively.
2.4.5 The detail specifications are shown in Figure 4.

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2.5

Medic Area
2.5.1
2.5.2
2.5.3
2.5.4

2.6

The Medic Areas are located in the Starting Zone.


The Bunker is placed in the Medic Area.
The size of Medic Area is 1000mm (W) x 1000mm (L).
The detail specifications are shown in Figure 5.

Bunker
2.6.1 The bunker size is 1000mm (W) x 500mm (H) x 12mm (T)
2.6.2 The detail specifications are shown in Figure 6.

2.7

Starting Zone
2.7.1 The size of Starting Zone is 10000mm (L) x 1000mm (W).
2.7.2 The detail specifications are shown in Figure 7.

2.8

Bush
2.8.1 The Bush is a combination of vase and plywood tree.
2.8.2 The typical diameter for vase is 350 mm. The typical vase height
is 230 mm.
2.8.3 The specification for plywood tree is 400mm (L) X 270mm (H) X
12 (W).
2.8.4 The detail specifications are shown in Figure 7.

2.9

Command Zone.
2.9.1 The command zone stage is placed near the game field.
2.9.2 Only one instructor from each team is allowed to give an
instruction from command zone.
2.9.3 The specification for command zone is 2000mm (L) X 500mm
(W).

2.10 Specifications for the Flag


2.10.1 The Flag pole is made from standard PVC pipe with diameter
0.8.
2.10.2 The length of the pole is 24.
2.10.3 The size of flag is 12 long and 8 width.

3.

Game Procedure
3.1 Length of a match
3.1.1 Each match lasts for FIVE (5) minutes.
3.1.2 In the following cases, a match might end in less than five (5)
minutes.
3.1.2.1 When the VICTORY is achieved.
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3.1.2.2
3.1.2.3

In the event of disqualification.


When the referees decide that continuation of the
match is impossible.

3.2 Setting of Robot


3.2.1 Only three robots are allowed to enter the game field. However,
reserve robots are allowed to be replaced, if the main robot
could not function before the game is started. The replacement
of robot must be done during the setting time.
3.2.2 One minute is provided for setting up the robot before the game
start.
3.2.3 Three members (Pit crew) of each team may engage in setting
of robot.
3.2.4 Any team that fails to complete setting of robots in one minute
shall be able to resume the setting work once the match has
begun inside the medic area.
3.2.5 Each robot will be given MAXIMUM 30 pallets only. The balance
of the pallets will be collected after each game.
3.3 Deployment of the robot and team members at the start of the
match
3.3.1 The Paintball Robot shall be placed in the Start Zone.
3.3.2 Team member who are responsible for controlling the Paintball
Robot must wait at the operator zone. They are not allowed to
start inside the game field.
3.3.3 The instructor must give an instruction at the command center.
3.4 Starting the Paintball Robot
3.4.1 A team member shall start the Paintball Robot by a remote
control operation.
3.4.2 After the robot leave the starting zone, the pit crews member
who performs the starting operation shall immediately leave the
Field.

4.

Competition Tasks
4.1 Once the match has begun, each team shall try to complete both of the
tasks;4.1.1 The task of killing the enemy (The Task of Kill).
4.1.1.1
4.1.1.2

The robot shall shoot the opponent robots. The robot is


assumed decease after have been shot for 2 times.
The field referees will decide which robot should be
stopped and/or removed.

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4.1.2 The task of Conquer the Flag Station


4.1.2.1 The robot shall carry the flag and put in the flag station
at the oppositions flag station.
4.1.2.2 The robot is said to have been successfully inserted
the flag and gains point(s) when any part of robot not
touch the flag.
4.1.2.3 However, if the robot has been killed by the opponent
robot on its way to the flag base station, the fields
referees will take the flag and place it back at starting
zone.
4.1.3 How to achieve the VICTORY
4.1.3.1 The VICTORY is achieved when all the flag are
inserted into all designated flag station.
4.1.3.2 The referees shall decide whether the enemies have
been killed or not.

5.

Retries for Robots


5.1 In the case of a violation, the referees shall instruct the team to start
again (Retry).
5.2 In the case of faulty robot movements, it is possible to start again
(Retry) with the referees permission.
5.3 Team members are permitted to touch the robots while preparing for a
Retry.
5.4 Retry shall be made from the Medic Area in the Starting Zone.
5.5 At the time of the Retry, team members shall switch the robot on to
start it. After switching the robot on, the team member who performs
the starting operation shall immediately leave the Field.
5.6 Only a single switch operation is permitted for each robot.
5.7 Retries can be made as many times as necessary.
5.8 Strategies premised on the use of Retries are banned.

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6.

Deciding the Winner


6.1 The team whose Paintball Robot has conquer the flag station at enemy
base is achieve the VICTORY and declared as the winner. This ends
the match.
6.2 If neither team has achieved the VICTORY at the end of the 5 minutes
match, the winner shall be decided in the following order of priority:
6.2.1 The team that have greater marks is the winner
6.2.2 The team that has inserted greater number of their flag.
6.2.3 The team that has killed the greater number of enemies is the
winner.
6.3 Points
6.3.1 Conquer all of three (3) Flag Station (VICTORY) = 90 marks
6.3.2 Successfully insert Flag into Flag Station1 = 40 marks
6.3.3 Successfully insert Flag into Flag Station2 = 30 marks
6.3.4 Successfully insert Flag into Flag Station3 = 20 marks
6.3.5 Kill the opponent robot = 5 marks
6.4 If the winner has not been settled by any of the above, the winner shall
be decided by the judges.

7.

Conditions and Points to Watch out for in Designing and


Manufacturing Robots
7.1 Each team shall use only THREE (3) robots. However, reserve robots
(1 only) are allowed (during the setup time) to be replaced if the main
robots cannot operate before the game started.
7.2 Each robot MUST use AT LEAST ONE Microchip PIC MCU product,
as the company is our Exclusive Technology Partner for this event. The
construct of the robot should be design to enable easy inspection for
the mentioned product at anytime.
7.3 The robots may not divide into sub-units.
7.4 The remote control (transmitter and receiver) between the robot and
operator MUST use changeable frequency system to avoid any
interference especially with the opponent robots. The frequency value
to be used during the games will be decided and declared by the field
referees.
7.5 All team must bring at least six different frequency value of crystal to be
used during the games.
7.6 Radio communication between operators from the same team is
permitted. But it is limited between the three operators and instructor.

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7.7 The robot used in the contest must be handmade by students of the
university to which the team belongs.
7.8 The Paintball Robot
7.8.1 The Paintball Robot shall switch ON (by a single switch
operation) once it has been started by a team member.
7.8.2 The minimum dimensions of the robot shall not less than 300
mm (long) x 300 mm (wide) x 300 mm (tall).
7.8.3 The dimensions of the robot shall not exceed 800 mm (long) x
800 mm (wide) x 800 mm (tall). The robot cannot be expanded
more than this dimension.
7.8.4 The robot must be powered by single or combination of batteries
either in series or parallel which is not greater than 24 Volt.
7.8.5 To avoid any damages to the robot, all teams are advised to
cover up their robot body as a shield from paintball.
7.8.6 The robot must be designed to operate under unexpected
environment such as wet game field or high humidity ambience.
7.8.7 The robot must use commercial paintball marker (gun) that
available in the market only. The use of custom made paintball
marker including all their accessories is strictly prohibited.
7.9 Detailed rules on safety
7.9.1 The use of explosives, fire and dangerous chemicals is
prohibited.
7.9.2 If a laser is used, it shall be of Class 2 or less. In designing and
preparing the laser, full care must be taken to protect all persons
at the venue from harm during all procedures. In particular, the
beams must be oriented in a way that it is no directed at the
eyes of the spectators.
7.10

Examination of the robots


7.10.1 Participating robots shall be examined prior to the test run on the
day before the contest and again on the day of the contest
before it begins. A team that fails an examination shall not be
allowed to participate in the test run or contest.
7.10.2 Details of what will be examined will be provided at a later date.

7.11

Chronographs and Marker Speeds.


7.11.1 All paintball markers must be chronographed and marker speed
should be under 280 FPS.

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8.

Violations
8.1 If a violation occurs, a Retry shall be made by bringing the robot back
to the Stating Zone. The place and method of the Retry is laid down in
Retries for Robots. 10 marks will be deducted from the final points.
The following cases are violations:
8.1.1 Any part of robot or touch the opponent team robot.
8.1.2 Other actions that infringe on the rules without producing
disqualification.

9.

Disqualification
9.1 A team shall be disqualified if it commits any of the following during the
match:
9.1.1 The team damages or tries to damage the Field and/or facilities
and equipment or opponents robots.
9.1.2 The team performs any act that is not in the spirit of fair play.
9.1.3 The team fails to obey instructions and/or warnings issued by
the referees.

10.

On the Safety of the Robots

10.1 All robots shall be designed and manufactured as to pose no danger


to any person in the venue.
10.2 All robots shall be designed and manufactured as to cause no
damage to any robot of an opposing team or the Field.

11.

Teams

11.1 Each participating university in the contest can be represented by one


team only. UniMAP as a host , may be represented by two teams.
11.2 A team consists of three students and one instructor who all belong to
the same university. The three students of the team are entitled to
participate in the match itself. The organizer shall define the term of
student is undergraduate and postgraduate student.
11.3 In addition, a three-member pit crew can adjust the robots in the pit
room and help to carry the robots to the Field, but cannot participate
in the match itself. The members of the pit crew must be students of
the same university as the team.

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12.

Others

12.1

The legitimacy of any action not provided for in this rule book shall
be subject to discretion of the referees.

12.2

The dimensions, weights etc. of the Field and other facilities and
equipment described in this rule book have a margin of error of plus
or minus 5% unless otherwise stated.

12.3

Notification of any addition and/or correction to this rule book shall


be made on the official website : miroc.unimap.edu.my.

12.4

The referees may demand additional explanations on safety issues


when the safety of a robot is deemed to be in question.

12.5

All questions should be addressed to the official email of the


Malaysia International Robot Competitions: muroc@unimap.edu.my

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