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Cinemorphx Manual: Presented by Sample Logic
Cinemorphx Manual: Presented by Sample Logic
Cinemorphx Manual: Presented by Sample Logic
MANUAL
Presented
by
Sample
Logic
CINEMORPHX
CINEMORPHX
Table
of
Contents
CINEMORPHX
MISSION
STATEMENT
Sample
Logics
mission
is
to
design
cutting
edge
tools
for
composers,
producers,
sound
designers,
musicians
and
performers
of
all
musical
styles
and
genres.
This
is
why
they
are
continually
developing
new
concepts
for
sample
libraries
that
focus
on
blurring
the
line
between
music
and
sound
design.
As
a
company,
Sample
Logic
continually
strives
to
build
a
bridge
to
the
future
by
exploring
unique
and
undiscovered
sonic
possibilities
with
their
sample
libraries,
while
providing
new
and
useful
tools
for
the
composers
toolbox.
END
USER
LICENSE
AGREEMENT
All
of
the
sounds
included
in
our
products
are
created
and
owned
by
Sample
Logic
LLC.
By
purchasing
a
copy
of
our
products,
the
original
purchaser/owner
is
granted
a
lifetime
license
for
2
machine
authorizations.*
Therefore,
licensee
is
authorized
to
freely
use
the
enclosed
sounds
for
any
commercial
purpose
provided
the
following
conditions
are
met:
(1) Sample
Logic
LLC
strictly
forbids
resale,
relicensing,
or
any
other
distribution
of
these
sound
samples
and
software,
either
as
they
exist
on
each
disc,
internet
server,
or
any
modification
thereof.
(2) Licensee
cannot
assign,
lease,
lend,
rent,
sell,
upload
or
download
to
or
from
any
database
server,
or
transfer
any
of
the
sound
samples
and
software
to
another
user.
(3) The
enclosed
sound
samples,
software,
and
scripts
cannot
be
used,
sold,
or
included
in
or
with
any
commercial
or
retail
third-party
products,
software,
sample
libraries,
or
virtual
instruments
of
any
kind.
(4) Sample
Logic
LLC
is
not
held
responsible
if
the
enclosed
sample
sound
material
or
software
does
not
fit
the
end
users
initial
purpose.
The
sounds
and
samples
are
sold
as
is
with
no
warranty
or
refund
privileges,
unless
the
product
is
proven
defective.
If
the
product
is
defective,
the
end
user
must
contact
Sample
Logic
LLC
within
30
days
after
the
time
of
purchase
with
defective
claim
to
receive
further
instructions
on
how
to
replace
the
defective
product.
No
money
will
be
refunded,
however
a
new
copy
of
the
product
will
be
sent
to
replace
any
defective
product.
(5) Sample
Logic
LLC
does
not
take
responsibility
for
material
that
does
not
properly
translate
to
sample
instrument
formats
that
were
not
originally
programmed
in,
offered
in,
or
intended
for.
*To
purchase
additional
licenses
contact
support@samplelogic.com.
CINEMORPHX
WHAT
IS
CINEMORPHX?
The
Complete
Composers
Toolkit
What
began
almost
a
decade
ago
with
the
award-winning
AMBIENCE
IMPACTS
RHYTHMS
(A.I.R.)
a
set
of
diverse
score
tool
instruments
geared
for
film,
TV,
and
game
composers
and
continued
through
THE
ELEMENTS
sample
instruments
focused
on
the
six
elements
of
music
(Ambience,
Bass,
Harmony,
Impacts,
Melody,
and
Rhythm)
and
SYNERGY
a
breathtaking
collection
of
innovative
electronic
and
morphed
world
instruments
comes
to
a
head
with
CINEMORPHX.
Creatively
reworking,
re-morphing,
and
recreating
over
30GB
of
its
finest
cinematic
sample
material,
Sample
Logic
has
succeeded
in
assembling
the
most
comprehensive
cinematic
virtual
instrument
available
anywhere
past,
present,
or
future!
Become A Master
Sample
Logic's
effects
engine
is
what
makes
CINEMORPHX
much
more
than
just
a
sample
set.
Equipped
with
modern
and
proprietary
effects
and
animation
capabilities,
CINEMORPHX
is
the
perfect
tool
for
creating
inspiring
sounds
on
the
fly,
anytime!
To
ensure
you
get
the
most
out
of
it,
we've
partnered
with
Mac
Pro
Video
to
provide
free,
in-depth
video
walkthroughs
(normally
valued
at
$24)
of
all
the
functionality
CINEMORPHX
has
to
offer.
Go
through
function
by
function
at
your
own
pace
to
discover
the
endless
depth
and
creative
power
of
CINEMORPHX.
The
biggest
advancement
of
the
CINEMORPHX
interface
for
Kontakt
is
the
inclusion
of
hot-swappable
effects.
A
Sample
Logic-first,
CINEMORPHX
allows
the
Core
and
Master
FX
chain
to
be
built
and
re-ordered
in
real
time
from
a
selection
of
over
20
studio-quality
effects
including
EQ,
Compression,
Distortion,
Chorus,
Phaser,
Amp
modeling,
and
so
many
more.
Never
feel
trapped
by
a
prescribed
effects
chain
again!
Mix
your
sounds
directly
in
CINEMORPHX
just
as
you
would
in
a
full
DAW!
For
instant
inspiration,
CINEMORPHX
also
includes
numerous
FX
chain
presets
ranging
from
subtle
mastering
to
all-
out
sonic
madness.
This
revolutionary
tool
allows
you
to
simultaneously
morph
up
to
8
unique
soundsources
running
through
4
soundcores.
At
the
heart
of
this
is
Sample
Logics
proprietary
3D
Mixer,
which
allows
for
seamless
morphing
between
the
4
soundcores.
Incorporating
Sample
Logic's
most
impressive
innovations
to
date,
the
Step
Animator
and
the
Morph
Animator,
CINEMORPHX'S
new
user
interface
is
Sample
Logics
most
progressive
design
yet.
Combining
animation
with
psychoacoustic
sampling
and
hybrid
synthesis,
CINEMORPHX
will
bring
unprecedented
power
to
your
production
toolbox.
In
a
hurry?
Sample
Logic
has
equipped
over
a
dozen
parameters
within
the
CINEMORPHX
interface
for
randomization,
allowing
you
to
rapidly
tap
into
trillions
of
starting
point
combinations
with
creative
effects.
Simply
arm
the
randomization
feature,
and
prepare
to
fire!
The
interfaces
intelligent
randomization
technology
will
generate
inspiring
results,
on
the
spot,
every
time!
CINEMORPHX At A Glance
CINEMORPHX
TECHNICAL
SPECIFICATIONS
CINEMORPHX
includes
over
3,200
soundsources,
900
soundcores,
4,000
instruments,
and
a
30
GB
compressed
sample
library
using
Kontakts
lossless
sample
storage
compression.
All
samples
are
delivered
at
44.1kHz/24-bit.
System
Requirements
Requires
Kontakt
5
Player
(free)
or
Kontakt
Retail
(sold
separately)
Version
5.5
or
higher
Mac
OS
X
10.9,
10.10
or
10.11.1
(latest
update),
Intel
Core
2
Duo,
4
GB
RAM
(6GB
recommended)
Windows
7,
Windows
8,
or
Windows
10
(latest
Service
Pack,
32/64
Bit),
Intel
Core
2
Duo
or
AMD
Athlon
64
X2,
4
GB
RAM
(6GB
recommended)
30.49
GB
free
disk
space
for
CINEMORPHX
sample
content
1
GB
free
disk
space
for
Kontakt
5
Player
Compatibility
Stand-alone
VST
Audio
Units
RTAS
(Pro
Tools
9
+
10);
AAX
Native
(Pro
Tools
10
or
higher);
64-bit
AAX
(Pro
Tools
11)
CoreAudio
ASIO
WASPI
Kontakt
is
continuously
being
updated.
For
the
latest
system
compatibilities
visit
the
Native
Instruments
website.
http://www.native-instruments.com/en/products/komplete/samplers/kontakt-5-player/
CINEMORPHX
QUICKSTART
GUIDE
What
is
CINEMORPHX?
CINEMORPHX
is
a
true
breakthrough
in
cinematic
sound
creation,
expressed
via
an
intuitive
interface
for
Kontakt
Player.
In
as
little
as
5
seconds,
you
can
take
advantage
of
the
power
of
a
quad
engine
sound
design
instrument
running
up
to
8
unique
sounds
simultaneously.
If
youd
like
to
get
up
and
running
immediately,
heres
a
quick
start
guide.
Why
Only
One
Instrument?
If
youre
looking
at
Kontakts
browser
and
are
confused
to
see
only
one
instrument
available,
dont
worry.
CINEMORPHX
is
housed
entirely
within
a
single
Kontakt
instrument.
All
presets
can
be
loaded
and
saved
from
within
Sample
Logics
proprietary
browsers
accessible
via
the
CINEMORPHX
interface.
Definitions
With
CINEMORPHX
you
can
load
sounds
three
different
ways
as
soundsources,
soundcores,
or
instruments.
Soundsources
the
most
basic
unit
of
sound
in
CINEMORPHX.
A
soundsource
is
simply
a
single
keymap
or
set
of
samples.
You
can
load
two
of
these
into
each
soundcore
via
the
soundsource
browser.
Soundcores
there
are
four
soundcores
in
the
CINEMORPHX
interface,
each
of
which
can
hold
two
soundsources.
Each
soundcore
also
hosts
a
number
of
powerful
studio
effects
that
act
only
on
the
soundsources
played
back
from
it.
Instruments
There
are
two
types
of
instruments:
single
core,
and
multi
core.
A
single
core
instrument
is
made
up
of
a
single
soundcore
for
focused
sound
development.
A
multi
core
instrument
is
made
up
of
four
soundcores.
An
instrument
is
effected
by
the
Master
FX
and
Master
Cut
filters,
which
act
on
the
mix
of
all
of
the
soundcores.
The
Step
Animator
plays
back
all
active
soundcores
in
the
current
instrument.
CINEMORPHX
7
Loading
Instrument
Presets
With
Sample
Logics
new
browser
technology,
selecting
from
hundreds
of
instrument
presets
is
simple.
An
instrument
preset
recalls
settings
for
all
soundcores,
including
all
of
their
associated
effects,
the
3D
Mixer,
and
for
all
Master
Effects
including
the
XY
function.
To
load
an
instrument
preset,
click
the
magnifying
glass
icon
in
the
top
bar,
as
seen
below:
Then
select
between
Single
or
Multi
Core
instruments
with
the
tabs
at
the
top
of
the
browser:
Then
select
the
appropriate
category
(left
column)
and
preset
name
(right
column)
from
the
browser
that
will
appear:
To
quickly
browse
presets,
click
the
left/right
facing
arrows
on
either
side
of
the
Instrument
Preset
panel,
seen
below:
To
load
a
blank
instrument
template
and
start
from
scratch,
click
the
Init
icon
(piece
of
paper)
next
to
the
save
icon
in
the
top
bar
as
seen
above.
Note:
To
save
custom
instrument
presets
in
an
outside
location,
you
can
use
the
Save
icon,
and
load
them
using
the
Load
icon.
To
create
quickly
accessible
presets
that
are
available
in
Kontakts
browser,
you
can
save
NKI
files
of
your
favorite
settings
in
the
CINEMORPHX
Instruments
folder.
These
NKI
files
will
retain
all
instrument
settings,
and
will
populate
with
whatever
version
of
the
CINEMORPHX
interface
they
were
saved
with
in
Kontakts
browser
once
you
refresh
or
re-launch
Kontakt.
CINEMORPHX
Then
select
the
appropriate
soundsource
type,
category
and
preset
name
from
the
browser
that
will
appear:
To
quickly
browse
presets,
click
the
left/right
facing
arrows
to
the
left
of
Preset,
seen
below:
Note:
To
save
your
own
soundcore
presets
in
an
outside
location,
simply
click
the
Save
icon
in
the
soundcore
preset
bar.
To
load
your
custom
presets,
simply
click
the
Load
icon.
CINEMORPHX
Loading
Soundsources
Sound
sources
can
be
loaded
into
one
of
CINEMORPHXs
four
soundcores
with
the
same
browser
technique
used
with
instrument
and
soundcore
presets.
Simply
click
the
magnifying
glass
icon
next
to
one
of
the
two
Sound
Sources
and
select
from
the
browser
shown
below.
*
Please
note
that
each
soundsource
can
only
be
loaded
into
one
soundsource
slot
at
a
time!
Used
soundsources
will
indicate
where
they
are
currently
being
used,
as
shown
above.
Using
Randomizer
Functions
Each
soundcore
is
equipped
with
an
R
icon
next
to
the
oscillator
number
(1-4).
When
lit,
this
core
is
armed
for
randomization.
Simply
arm
any
or
all
soundcores
and
click
the
Random
button
at
the
top
right
of
the
interface,
and
new
resets
will
be
selected
for
the
armed
soundcores.
Below
the
Random
button,
select
from
Atmospheres,
Instrumentals,
Percussives,
or
Loops
to
focus
the
selections
of
the
randomizer
by
sound
type,
or
leave
the
drop
down
set
to
All
Categories
for
limitless
inspiration.
CINEMORPHX 10
Single
Core
Instrument
Preset
When
only
one
soundcore
preset
has
been
loaded
in
Multi-Core
View,
simply
click
the
instrument
to
switch
to
Single-Core
View.
Click
it
again
to
go
back
to
Multi-Core
view.
CINEMORPHX 11
CINEMORPHX 12
CINEMORPHX
IN
DEPTH
Important
features
that
will
enhance
your
experience
with
CINEMORPHX:
Most
instruments
feature
a
variety
of
key
ranges
and
transpositions
that
are
pitched
relative
to
the
chromatic
scale.
Samples
have
been
mapped
so
their
fundamental
pitches
are
nearest
to
the
middle
C
octave
range
(C3).
Sample
ranges
outside
the
recommended
key
map
should
be
used
at
your
own
discretion.
Sample
key
ranges
have
been
stretched
(transposed)
to
maximize
creative
possibilities
and
sonic
fidelity.
Instrument
Categories
ATMOSPHERES
Continuously
sustained
soundscapes
that
are
static
or
full
of
organic
motion
Bizarre
Unusual
and
experimental
with
a
wide
variety
of
motion
and
effects
Dark
Mysterious
Spooky,
haunting,
frightful,
setting
the
tone
for
darkness
and
fear
Electronic
Effectual
Consisting
of
synthetic
elements
Mixed
Emotions
Confused
and
blurred
moods
Stingers
Ambient
gestures
with
transient
impact
World
Organic
Consisting
of
real-world
elements
such
as
voices,
flutes,
etc.
INSTRUMENTALS
Arpeggiated
Customizable
tempo-synced
arpeggiator
driven
melodic
loops
Organic
Melodic
instruments
derived
from
or
invoking
the
sounds
of
acoustic
instruments
Pads
Melodic
and
harmonic
instruments
with
extended
timbres
Synth
-
Morphed
variants
on
synthesizer
sounds
Traditional
Melodic
instruments
derived
from
traditional
and
ethnic
instrument
sounds
LOOPS
Sub-categorized
percussive
and
melodic
sequences
Action
Packed
Electronic
Effectual
Hat
Lite
Melodic
-
Harmonic
Pop
Hop
World
Organic
PERCUSSIVES
Arpeggiated
-
Customizable
tempo-synced
arpeggiator
driven
percussive
loops
Impacts
-
One-shot
percussive
hits.
Kits
Multi-hit
collections
of
percussive
sounds
Traditional
Percussive
instruments
derived
from
traditional
and
ethnic
instrument
sounds
Transitions
-
Strategic
rhythmic
gestures
for
blending
and
bridging
events
and
musical
ideas
CINEMORPHX
13
Each
instrument
consists
of
multiple
windows
and
a
static
mixer
control
section:
General
Feature
Overview
&
Descriptions
A
Soundcore
single
unit
sound
engine
that
plays
2
Sound
Sources
simultaneously
with
either
a
static
or
morphing
blend
delivered
by
the
Morph
Animator
(more
below).
B
Information
Panel
displays
the
value
of
the
currently
selected
control.
C
Preset
Browser
CINEMORPHX
comes
with
over
4000
instrument
presets
that
can
be
selected
by
clicking
the
magnifying
glass
icon
to
open
the
browser.
D
Preset
Browser
Arrows
Quickly
audition
Instrument
presets
by
clicking
the
arrows
on
either
side
of
the
preset
panel
to
incrementally
audition
them.
E
Save/Load
Instrument
click
the
disk
icon
(save)
or
the
folder
icon
(load)
to
save
and
load
custom
Instrument
presets.
CINEMORPHX
14
F
Random
Function
applies
random
settings
to
all
parameters
of
the
CINEMORPHX
interface
that
are
armed
for
randomization.
The
R
button
next
to
each
parameter
will
glow
white
to
indicate
it
is
armed
for
randomization.
Use
the
drop-down
menu
below
the
Random
button
to
select
from
different
groups
of
source
presets:
Atmospheres,
Instrumentals,
Loops,
Percussives
(see
Using
Randomizer
Functions
on
pg
9
for
more
information).
G
FX
Chain
Presets
Use
the
dropdown
to
select
from
20+
fully
configurable
combinations
of
studio
effects
to
master
your
sound.
H
Hot
Swappable
Master
Effects
click
the
name
of
the
effect
to
select
from
a
dropdown
of
20+
studio-quality
effects.
Each
of
the
six
slots
is
independently
swappable,
so
use
any
or
all
to
craft
the
perfect
sound.
(See
pg.
22
for
more)
I
XY
Mixer
Click
to
access
the
controls
for
the
XY
Mixer
(See
pg.
xx
for
more).
A
Morph
Slider
sets
a
static
blend
of
the
2
atmospheres
on
a
given
soundcore
B
Morph
Animator
Record
Button
when
active,
if
a
note
is
played,
the
Morph
Animator
will
record
any
movements
of
the
Morph
Knob
(until
the
note
is
released)
so
they
can
be
played
back
as
a
morph
sequence
via
the
Morph
Animator
C
Animation
On/Off
activates/deactivates
the
Morph
Animator.
When
inactive,
the
Morph
Knob
determines
the
blend
of
the
2
atmospheres
on
a
given
Soundcore.
D
Morph
Mode
Toggle
switches
between
Morph
Knob
view
and
Morph
Animator
view
(below)
E
Preset
Panel
Displays
the
name
of
the
current
preset
-
R
icon
when
lit
white,
arms
the
Soundcore
to
be
assigned
a
random
preset
when
the
Random
function
is
used
-
Disk
icon
used
to
save
user
presets
-
Folder
icon
used
to
load
presets
from
the
hard
drive
-
<
>
Browse
arrows
used
to
quickly
increment
presets
for
auditioning
-
Magnifying
Glass
Icon
displays
the
Soundcore
Preset
Browser
(see
Quick
Start
for
more
on
the
Browser
functionality
of
CINEMORPHX)
-
Expand
button
(far
right)
click
to
display
additional
FX
for
the
Soundcore
F
Sound
Sources
Displays
the
names
of
the
current
Sound
Sources
-
R
icon
when
lit
white,
arms
the
given
Sound
Source
slot
to
be
assigned
a
random
preset
when
the
Random
function
is
used
-
<
>
Browse
arrows
used
to
quickly
increment
presets
for
auditioning
-
Magnifying
Glass
Icon
displays
the
Sound
Source
Preset
Browser
(see
Quick
Start
for
more
on
the
Browser
functionality
of
CINEMORPHX)
-
Settings
Gear
Access
controls
to
set
keymap
range,
transposition,
and
retrigger
time
for
this
Soundcore
G
Soundcore
On/Off
H
VU
Meter
displays
the
output
level
of
the
Soundcore
I
Volume
Knob
used
to
set
the
balance
of
a
Soundcore
relative
to
the
others
CINEMORPHX
15
J
FX
Animator/LFO
Buttons
used
to
activate
the
FX
Animator
or
LFO
on
certain
controls
throughout
CINEMORPHX.
The
FX
Animator
is
activated
by
the
icon
with
three
vertical
bars.
The
LFO
is
activated
by
the
icon
with
a
sine
wave.
K
Pan
Control
used
to
set
the
position
of
the
Soundcores
output
in
the
stereo
field
L
Velocity
Intensity
Control
determines
the
dynamic
range
of
the
instrument
based
on
MIDI
input
velocity.
When
this
control
is
set
to
its
minimum,
all
notes
will
be
played
back
at
full
velocity,
regardless
of
input.
When
this
control
is
set
to
its
maximum,
the
instrument
will
play
with
full
dynamic
range,
where
notes
played
with
high
velocity
are
very
loud,
and
notes
played
with
low
velocity
are
very
quiet.
Soundcore
Feature
Overview
&
Descriptions
(Part
2)
A
Morph
Animator
Preset
Drop
down
menu
to
select
from
various
Morph
Animator
Presets
B
R
Icon
-
when
lit
white,
arms
the
given
morph
animator
to
be
assigned
a
random
pattern
when
the
Random
function
is
used
C
Link
Icon
when
active,
any
changes
to
the
morph
animator
will
be
reflected
on
the
morph
animators
of
all
Soundcores
that
also
have
the
link
active
D
Step
Length
determines
the
speed
of
playback
of
the
morph
animator
relative
to
host
tempo.
The
value
displayed
is
the
duration
of
a
single
step
of
the
morph
animator
E
Reset
Button
returns
the
Morph
Animator
to
a
blank
state
with
no
pattern
displayed
F
Morph
Animator
Editor
displays
the
current
Morph
Animator
pattern.
You
can
edit
the
pattern
by
clicking
in
any
slot
or
by
clicking
and
dragging
across
the
visualizer.
A
bar
above
the
horizontal
center
mark
will
result
in
a
blend
favoring
Sound
Source
1,
while
one
below
the
center
will
favor
Sound
Source
2.
Tip:
to
draw
a
straight
line,
hold
CTRL
while
you
click
and
drag
within
the
editor.
CINEMORPHX 16
Soundcore FX Overview
Each
Soundcore
contains
a
handful
of
useful
FX
and
sound
shaping
tools
that
can
be
accessed
by
clicking
the
+
icon
in
the
upper
or
lower-right
hand
corner
of
each
Oscillator
panel
(top
oscillators
will
have
the
+
on
top,
bottom
oscillators
will
have
it
on
bottom).
A
ADSR
Envelope
Standard
Attack,
Decay,
Sustain
and
Release
controls
for
the
amplifier
envelope
of
the
oscillator.
B
CONVOLVER
Uses
impulse
responses
and
convolution
technology
to
further
warp
the
sound.
Comes
equipped
with
dozens
of
presets
that
can
be
blended
into
the
dry
signal
with
the
adjacent
Dry/Wet
control.
Blends
including
more
IR
signal
may
risk
clipping.
Use
the
Volume
Slider
to
correct
this.
C
-
PITCH
shifts
the
pitch
of
the
entire
oscillator
+/-
36
semitones
(3
octaves),
and
can
be
modulated
with
the
FX
Animator
(three
vertical
bars
icon)
or
the
LFO
(sine
wave
icon).
Please
note
that
the
pitch
effect
is
not
linked
to
the
keymap,
and
thus,
is
frequency
based
algorithmic
stretching.
D
FILTER
Dedicated
hi-
and
lo-cut
filters
for
the
oscillator.
Resonance
control
only
applies
to
the
hi-cut.
Both
filters
can
be
independently
modulated
with
the
FX
Animator
or
LFO.
E
Hot-Swappable
Mix
Effects
Use
the
top
dropdown
to
select
from
effects
chain
presets,
or
build
your
own
by
selecting
from
over
20
studio-quality
effects
with
each
of
the
four
effects
slot
dropdown
menus.
Each
effect
has
a
pre-selected
macro
knob
available.
Use
the
expansion
icon
to
edit
the
effect
even
more.
CINEMORPHX 17
CINEMORPHX 18
Freeze
Mode
the
step
animator
repeats
only
the
currently
playing
step
in
the
sequence
for
its
duration.
This
holds
indefinitely
until
freeze
mode
is
released.
Random
Mode
the
step
animator
will
play
once
through
the
programmed
sequence,
and
then
play
through
random
sequences
until
the
notes
are
released.
Vari
Switch
when
activated,
this
swaps
every
other
step.
(In
a
sequence
of
4
steps,
Step
1
becomes
Step
2,
Step
2
becomes
Step
1,
Step
3
becomes
Step
4,
and
Step
4
becomes
Step
3,
etc).
E
Playback
Direction
the
step
animators
sequence
can
be
delivered
from
the
first
step
to
the
last,
or
the
last
to
the
first.
If
playback
direction
is
set
to
FWD
the
sequence
will
play
from
its
first
step
to
its
last,
and
if
it
is
set
to
REV
it
will
play
from
its
last
step
to
its
first.
F
Swing
Control
adds
a
humanized
feel
by
causing
alternating
notes
to
play
slightly
late.
G
Steps
the
number
of
sequencer
steps
that
will
be
played
back.
Determines
the
number
of
step
strips
that
are
displayed
below.
H
Octave
number
of
octaves
the
note
input
will
be
transposed
over.
I
Duplicate
copies
the
existing
step
sequence,
doubling
the
length
of
the
sequence.
J
Presets
-
CINEMORPHX
comes
with
over
150
step
animator
presets
that
can
be
selected
here
K
Settings
Deeper
instrument
settings
and
controls
L
On/Off
Enables
or
disables
the
Step
Animator
M
Step
Page
List
when
a
sequence
of
more
than
16
steps
has
been
programmed,
tabs
will
appear
here
(see
below)
N
MIDI
Drag
&
Drop
Click
and
drag
from
this
icon
to
any
DAWs
MIDI
track
to
export
MIDI
data
of
the
currently
programmed
sequence,
usable
with
any
MIDI-controllable
device
or
software
O
Core
Link/Alt
In
Link
mode,
the
setting
for
which
core
will
play
back
on
a
given
step
is
linked
(the
options
are:
All
steps,
1,
2,
3,
or
4).
In
Alt
mode,
the
core
that
will
play
back
on
a
given
step
is
independently
selectable
per
step.
CINEMORPHX 19
A
Book
Icon
when
activated
(clicked)
Step
Animator
auto
scrolls
to
subsequent
tabs
(steps
17-128)
when
present
B
Step
Indicator
indicates
the
currently
playing
step
in
the
sequence
C
Random
Buttons
the
R
button
next
to
each
parameter,
when
engaged,
allows
that
parameter
to
be
changed
by
the
Random
button
in
the
master
section
at
the
bottom
of
the
interface.
If
a
parameters
R
button
is
not
engaged,
it
will
remain
unchanged
when
the
Random
button
is
pressed.
D
Step
type
There
are
several
step
types
available
in
CINEMORPHX
----
indicates
that
there
is
a
rest,
or
no
note
playing
on
this
step
Note
indicates
that
a
note
will
be
triggered
on
this
step
and
played
normally
for
the
length
indicated
below
Stutter
indicates
that
a
note
will
be
triggered
and
subdivided
at
a
speed
determined
by
the
Stutter
Rate
control
below.
The
total
length
of
the
stutter
is
still
equal
to
the
length
indicated
below
(e.g.
if
Length
is
set
to
1/8
and
nd
stutter
rate
is
set
to
32nd,
a
total
of
four
32
notes
will
play
on
that
step)
Glide
slides
the
pitch
of
the
played
note
to
the
next
note
in
the
sequence.
CINEMORPHX 20
Freeplay
Mode
indicates
that
a
step
lasting
the
predetermined
length
will
allow
the
player
to
trigger
notes
of
any
rhythm
and
pattern,
before
the
arpeggiator
resumes
at
the
next
step
Stutter
Alternating
sets
step
to
stutter
through
notes
being
played,
alternating
between
each
note
similar
to
an
arpeggiator
within
an
arpeggiator.
Only
works
when
step
type
is
set
to
chordal.
E
Chain
icon
links
all
controls
of
the
related
type
(e.g.
if
the
chain
icon
is
engaged
for
Velocity,
when
one
velocity
control
is
adjusted,
all
others
are
adjusted
by
the
same
amount
the
controls
are
linked)
F
Velocity
Master
Presets
CINEMORPHX
comes
preloaded
with
a
number
of
velocity
presets.
Select
them
here.
They
include
3
different
fixed
velocities
for
each
step,
as
well
as
shapes
and
gate
patterns.
To
Vol
controls
the
impact
input
velocity
has
on
output
volume
MW
assigns
the
mod
wheel
control
to
the
input
velocity.
The
MW
button
is
available
on
several
controls
in
CINEMORPHX
and
links
the
specified
control
to
the
mod
wheel
for
user
control.
Random
Velocity
humanizes
the
velocity
by
randomizing
it
over
a
predetermined
range
above
or
below
the
actual
input.
IN/OUT
determines
how
velocity
is
interpreted
by
the
instrument.
IN
=
user
performance
dictates
velocity
input,
which
is
then
passed
through
the
Step
Animator's
velocity
processor.
OUT
=
the
pre-programmed
step/velocity
sequence
dictates
the
output
velocity
as
a
hardcoded
sequence
so
that
a
pattern
plays
exactly
the
same
way
every
time,
not
influenced
by
MIDI
input
velocity
performance.
G
Pencil
Icon
opens
a
dialog
that
allows
the
user
to
draw
in
patterns
for
Velocity,
Duration,
and
Pan
controls.
Each
step
in
the
Easy
Draw
dialog
is
then
assigned
to
one
step
of
the
sequence
(see
image
below).
H
Velocity
Sliders
control
the
input
velocity
of
each
step.
I
-
Length
Presets
CINEMORPHX
comes
preloaded
with
a
number
of
length
presets.
These
can
set
all
steps
to
any
subdivision
or
automatically
halve
or
double
the
length
of
each
step.
J
Length
Values
the
length
value
of
each
individual
step
can
be
controlled
by
assigning
it
with
this
box.
K
Arp
Type
presets
CINEMORPHX
comes
preloaded
with
a
number
of
Arpeggiation
Type
presets.
These
can
be
used
to
set
all
steps
to
a
single
arpeggiator
behavior.
L
Arp
Type
values
controls
the
arpeggiator
behavior
for
each
individual
step.
M
Reset
Transposition
sets
the
transposition
values
of
each
step
back
to
0.
N
Transposition
Values
adjusts
the
pitch
of
each
step
relative
to
the
note
input
in
semitones.
O
Duration
controls
the
length
of
each
note
as
it
is
played.
When
turned
to
its
max
value
the
note
will
play
back
for
the
full
duration
of
the
length
value.
When
turned
to
minimum
value
the
note
will
play
back
short.
P
Stutter
Values
controls
the
speed
of
the
stutter
for
stutter
note
types
or
for
when
the
stutter
control
is
activated
in
the
master
section.
Q
Pan
Values
Controls
the
position
of
the
selected
step
in
the
stereo
(L/R)
field.
Can
be
used
to
create
unique
positional
effects.
R
Pattern
Selector
The
Step
Animator
can
trigger
up
to
four
different
patterns.
Select
between
them
in
real
time
with
key
switches
or
with
the
buttons.
S
Pattern
Transfer
Controls
for
copy,
paste,
and
pattern
clear.
Easy
Draw
Dialog
(Click
the
Pencil
Icon
to
access)
CINEMORPHX 21
RANDOM
TRANSPOSE
controls
the
mode/key
the
Step
Animator
will
lock
to
when
the
random
function
is
applied.
This
applies
to
all
note
transpositions
so
that
the
preferred
mode
is
observed.
RETRIGGER
TIME
determines
the
amount
of
time
in
milliseconds
it
takes
to
trigger
a
new
note
input
after
the
previous
note
is
released.
This
is
used
to
compensate
for
the
time
it
takes
to
change
notes
or
chords.
RANDOM
STEPS
(AUTO
QUANTIZE)
forces
the
Step
Animator
sequence
length
to
round
up
to
the
nearest
full
bar
when
the
step
length
or
number
of
steps
is
randomized.
KEYSWITCHES
when
active,
this
button
allows
the
user
to
select
from
patterns
A-D
with
keyswitches
on
G6,
A6,
B6,
and
C7.
There
are
also
keyswitches
for
performance
techniques
such
as
stutter
and
latch,
on
G-1,
A-1,
B-1,
and
C0.
DAW/Live
Adjusts
latency
properties
of
the
instrument.
Live
incorporates
an
8ms
latency
after
note
input
before
any
playback
occurs
to
account
for
notes
being
input
with
inexact
timing.
DAW
mode
operates
with
almost
0ms
latency.
CINEMORPHX 22
Available
Master
Insert
Effects:
-
DAFT
LP
a
resonant
low-pass
filter.
-
DAFT
HP
-
a
resonant
hi-pass
filter.
-
FORMANT
a
resonant
filter
with
adjustable
harmonics
used
to
adjust
the
formant
of
a
sound.
-
VOWEL
another
resonant
filter
with
adjustable
harmonics.
Can
be
used
to
create
talking
effects.
-
EQ
a
standard
3
band
parametric
equalizer.
-
COMPRESSOR
a
studio-grade
compressor
to
capture
transients
or
add
dynamic
motion.
-
SATURATOR
a
light
distortion
effect
to
add
harmonic
thickness
to
the
sound.
-
TAPE
SAT.
a
more
distorted
saturator
that
models
tape
distortion
and
includes
a
low-pass
filter.
-
SKREAMER
a
versatile
distortion
effect.
-
LO-FI
a
digital
effect
to
reduce
bitrate
and
sample
rate,
or
add
noise.
-
CABINET
an
amp
simulator
with
11
cabinet
models
and
full
EQ
control.
-
TWANG
an
amp
simulator
-
ROTATOR
a
rotating
speaker
simulator.
-
STE.
MOD.
a
psychoacoustic
stereo
field
widener.
-
DELAY
a
stereo
digital
delay
effect.
-
CHORUS
a
digital
chorus
effect.
-
FLANGER
a
digital
flanger
effect
-
PHASER
a
digital
phaser
effect
-
REVERB
a
stereo
reverb
effect
-
SIMP.
L/H
low
and
high
pass
filters
-
XY
the
only
fixed
effect.
Easy
to
use
effects
mixing
and
animation
(more
on
the
following
page)
CINEMORPHX 23
XY Soundcore FX Control
A
Soundcore
FX
XY
Grid
drag
the
dot
along
the
X
and
Y
axes
to
mix
the
two
adjust
parameters
in
real
time.
This
grid
will
also
play
back
the
animation
sequence,
if
any,
assigned
to
it.
B
FX
Assignment
Presets
Select
from
four
pairs
of
controls
that
the
XY
mixer
can
control.
The
first
parameter
to
appear
is
on
the
X
axis,
the
second
is
on
the
Y
axis.
This
also
appears
above
the
Master
FX
XY
grid.
Note:
Each
CINEMORPHX
instrument
has
different
assignable
FX
pairs,
best
suited
to
the
application
of
that
instrument.
C
Animation
Presets
Select
from
20
different
animation
presets
to
add
motion
to
the
XY
grid.
This
also
appears
below
the
Master
FX
XY
grid.
D
Soundcore
On/Off
Use
to
activate
or
deactivate
the
XY
mixers
effect
on
any
or
all
of
the
Soundcores.
If
the
XY
mixer
is
active
on
a
given
Soundcore
its
button
will
glow
yellow.
E
Playback
Speed
determines
the
length
of
time
over
which
the
mixers
animation
will
play
back.
Select
between
speed,
normal,
and
double
speed.
CINEMORPHX
24
F
Playback
Controls
the
play
button
arms
the
grids
animation
to
begin
with
the
next
note.
The
record
button
will
begin
recording
a
new
animation
sequence
with
the
next
note.
To
create
your
own
animation
sequence:
Simply
hold
down
a
note
with
record
armed,
and
click
and
drag
the
grids
dot
along
the
axes
until
the
indicator
bar
at
the
bottom
of
the
grid
moves
completely
from
left
to
right,
indicating
a
full
sequence
has
been
recorded.
G
Trash
Icon
resets
all
FX
settings
to
their
state
when
the
XY
panel
was
opened.
This
is
useful
for
auditioning
new
settings
without
losing
the
previous
FX
settings.
I
Mixer
Settings
click
the
icon
to
access
more
settings
for
each
XY
grid
(see
below).
A
Axis
Strength
Use
these
knobs
to
scale
the
amount
the
X
and
Y
axis
of
the
grid
affect
the
corresponding
parameter
by.
Example:
To
reduce
the
amount
that
the
X
axis
can
change
the
present
setting
of
hi-cut
by,
simply
reduce
the
value
of
the
X
strength
knob.
B
CC
Assignment
The
XY
mixer
can
also
control
external
MIDI-compatible
software
or
hardware
(with
a
proper
interface).
Simply
assign
each
axis
to
a
CC
value
to
begin
sending
MIDI
data
out.
C
Loop
Animation
sequences
can
loop
or
play
back
only
once.
To
play
back
only
once,
toggle
the
switch
to
the
off
position.
To
loop
from
start
to
finish
and
then
start
over,
use
the
middle
position,
or
to
loop
from
start
to
finish
to
start
(back
and
forth)
use
the
bottom
position.
D
Retrigger
Time
determines
the
amount
of
time
between
the
last
note
being
released
and
the
animation
resetting
to
its
starting
step.
Short
retrigger
times
cause
the
sequencer
to
reset
almost
immediately
after
the
last
note
is
released,
while
the
long
setting
will
allow
more
fluid
use
of
XY
animation
between
note
releases.
CINEMORPHX 25
TIPS
&
TRICKS
CINEMORPHX
can
be
loaded
into
the
full
retail
Kontakt
5.5
or
higher,
which
is
a
separate
application
not
included,
but
which
may
be
purchased
from
Native
Instruments.
This
provides
you
the
ability
to
customize
the
internal
sample
programming
and
effects.
If
you
own
Kontakt
5,
you
can
load
this
library
and
experiment,
stretch,
layer,
alter
loop
lengths,
and
apply
additional
effects
to
each
instrument.
Slight
alterations
in
instrument
programming
may
improve
sample
playback
for
your
software
and
desired
effect.
Customized
instruments
should
be
saved
with
a
new
unique
name
so
the
originals
are
preserved.
There
are
many
sonic
possibilities
buried
deep
within
CINEMORPHX
waiting
to
be
discovered,
but
if
you
are
just
starting
out
or
in
a
hurry,
we
suggest
trying
out
the
instrument
presets
for
a
true
taste
of
CINEMORPHX.
Consider
reducing
the
release
time
for
instruments
that
are
animated
when
you
desire
to
play
melodic
or
fast
changing
musical
lines.
A
shorter
release
will
allow
sequenced
effects
to
retrigger
from
the
start
of
their
pattern;
otherwise
they
will
latch
onto
the
sequencers
current
location.
This
will
also
help
reduce
Kontakts
voice
count
(polyphony)
resulting
in
reduced
CPU/DISK
load.
The
convolution
effect
can
be
used
to
add
impressive
depth
to
sounds
easily.
Save
your
favorite
settings
as
Presets,
or
to
access
them
even
more
quickly
from
the
Kontakt
instrument
browser,
save
them
as
NKI
files
directly
into
the
CINEMORPHX
instruments
folder.
Save
CPU
power
by
turning
off
unnecessary
or
inactive
soundcores.
Make
extra
thick
sounds
by
loading
the
same
soundcore
preset
into
two
or
more
soundcores
and
using
the
pitch
feature
to
detune
one
slightly,
then
pan
them
across
the
stereo
field.
To
solo
a
single
soundcore,
hold
Command
(Ctrl
on
Windows
PCs)
and
click
its
number
(1-4).
TROUBLESHOOTING
If
something
doesn't
seem
to
work
correctly,
there
must
be
a
logical
reason
for
it.
Native
Instruments
software
is
tested
on
a
variety
of
computers
and
configurations
to
ensure
proper
function.
Having
said
that,
there
are
an
infinite
number
of
possible
computer
setups
and
within
them
any
number
of
compatibility
issues,
software
conflicts,
hardware
problems,
and
so
on.
Performance
issues
-
If
your
CPU
becomes
bogged
down
during
playback
causing
audio
popping,
glitches,
or
dropouts,
try
the
following
suggestions:
When
auditioning
instrument
presets,
give
CINEMORPHX
time
to
buffer
the
sound
by
waiting
about
2
seconds.
If
you
play
a
note
before
letting
it
load
fully,
you
will
hear
glitches
or
pops
in
the
sound.
To
operate
the
3D
mixer
without
clicks,
pops,
and
errors,
your
DAWs
IO
Buffer
size
must
be
set
to
128
samples
or
higher.
If
using
Kontakt
in
standalone
mode,
the
audio
latency
should
be
set
as
low
as
your
computer
can
handle
without
causing
errors.
Try
turning
off
any
convolvers
that
are
ON
within
the
soundcores.
For
unresolved
issues,
including
authorization
and
installation
troubleshooting,
visit
support
page
at
www.samplelogic.com/support,
or
send
us
an
e-mail
at:
support@samplelogic.com
CINEMORPHX
26
Credits
Sample
Logic,
LLC
Joe
Trupiano
Keith
Robinson
Doug
Schadt
Klaus
Baetz
Ingo
Holmes
www.samplelogic.com
CINEMORPHX 27