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MegaMan Zero 3 (BR)
MegaMan Zero 3 (BR)
MegaMan Zero 3 (BR)
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R O C K M A N
Z E R O
M E G A M A N
***********************************************************************
*
MEGAMAN ZERO 3 COMPLETE WALKTHROUGH
*
*
by DominicanZero
*
***********************************************************************
*
System:
GameBoy Advance
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*
Publisher:
Capcom
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*
Developer:
Inticreates
*
*
JP Release date:
April 24th, 2004
*
*
EUR Release date:
September 3rd, 2004
*
*
US Release date:
October 5th, 2004
*
*
Current FAQ Version: 2.25
*
*
First FAQ Release:
May 6th, 2004
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Latest FAQ Release: November 1st, 2004
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Copyright 2004 Fernando "DominicanZero" Bordas
*
*
AKA "NightshadeZero". All rights reserved.
*
***********************************************************************
***********************************************************************
IMPORTANT NOTE:
SEEING AS THIS FAQ WILL ATTEMPT TO BE AS COMPLETE AS
HUMANLY POSSIBLE, I BELIEVE THERE'S NO NEED TO WARN THAT
THIS IS SPOILERS GALORE, EVEN THOUGH I TRIED TO KEEP
THEM TO A MINIMUM. IF YOU'RE STILL OKAY WITH THIS, THEN
CONTINUE READING.
ALSO, THIS GUIDE WILL BE ORIENTED TO THOSE ALREADY
FAMILIAR WITH THE MEGAMAN ZERO GAMEPLAY, SINCE IT'LL
GUIDE YOU THROUGH ALL THE CONDITIONS TO GRAB ALL 180
SECRET DISKS AND ALL 12 EX TECHNIQUES IN YOUR FIRST
***********************************************************************
DISCLAIMER
***********************************************************************
This document is protected by US Copyright Law, and the Berne
Copyright Convention of 1976. It is for private and personal
use only--it cannot be reprinted in part or in whole, or
reproduced in any way or in any form (written or otherwise).
It is a free document that cannot be used in any sort of
commercial transaction, including selling it or giving it away
as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff)
without my express written permission. This FAQ was created
and is owned by me, Fernando Bordas (DominicanZero). I can be
contacted at <dominicanzero (at) gmail (dot) com>. It can be
found exclusively at GameFAQs (http://www.GameFAQs.com), The
MegaMan Network (http://MegaMan.Retrofaction.com), and Planet
MegaMan (http://www.Planet-MegaMan.com).
All copyrights and trademarks are acknowledged and respected
that are not specifically mentioned herein.
This disclaimer is the creation of Kao Megura, and is used with
permission from the original author. May God let his soul rest
in eternal peace.
***********************************************************************
***********************************************************************
GUIDE SEARCH SYSTEM:
The guide has a built in search system, to make it easier
locating the exact spot you're stuck in. To look for any section,
simply look in the Table of Contents the name of the
corresponding title, press Ctrl+F (or its equivalent in other
OS's other than Windows), then enter the Section ID (the number
or letter preceding the section title) and a space, then enter
the section name in all caps, and make sure the "Match Case"
checkbox is checked. It'll take you immediately to the section
you want to read. For example:
-Looking for the game story?
Search for "IV. STORY", without the quotes.
-Looking for the walkthrough for Cactank's stage?
Search for "12. GLACIER LE CACTANK", without the quotes.
-Looking for Zero's minigame?
Search for "a. ZERO", without the quotes.
And so on and so forth. Remember to check the "Match case"
checkbox to make sure you get pointed to the right place. Keep
this in mind to ease navigation of the guide in general, and
***********************************************************************
Table of Contents
***********************************************************************
I. Introduction
II. Revision / Update History
III. Controls
a) Controller Configuration
b) The Weapons
IV. Story
V. Miscellaneous tips / advice before starting the game
VI. The New Systems
1) Secret Disks
2) Cyber Space
3) Armor Chips
VII. Walkthrough (stages by boss name)
01. Omega, Part 1
00. The Resistance Base
02. Childre Inarabitta
03. Devilbat Schilt
04. Blazin' Flizard
05. Deathtanz Mantisk
06. Baby Elves, Part 1
07. Anubis Necromancess V
08. Hanumachine R
09. Blizzack Stagroff R
10. Copy X mk-II
11. Cubit Foxter
12. Glacier Le Cactank
13. Tretista Kelverian
14. Volteel Biblio
15. Baby Elves, Part 2
16. Omega, Part 2 (FINAL STAGE)
17. Final Boss Fights
VIII. The EX Techniques
IX. Complete Secret Disks list with stage they're found in
X. Cyber Elves and their Effects
a.- Nurse Elves
b.- Animal Elves
c.- Hacker Elves
d.- Miscellaneous Data About Cyber Elves
XI. Secrets
001. Minigames (explanation & how to unlock them)
a. Zero
b. Ciel
c. Copy X
d. Harpuia
e. Fefnir
f. Leviathan
g. Phantom
002. Alternate Gameplay Modes
003. Battle Network Viruses and Z-Saber Battle Chip
XII. Extra Stuff
XIII. CodeBreaker Codes
1- Japanese Version
2- European Version
3- American Version
XIV. Frequently Asked Questions
XV. User Feedback and Questions
XVI. Acknowledgements
XVII. Resources and additional help
XVIII. Contact Information
***********************************************************************
***********************************************************************
I. INTRODUCTION
***********************************************************************
Hi there, and welcome. DominicanZero's the name, MegaMan Zero 3's the
game (damn... that sounded a lot better when I thought of it =p). This
is my first FAQ, which will attempt to be one of, if not THE, most
complete RMZ3 FAQ out there. I've been playing the Rockman/MegaMan
series since I was a little 6 year old toddler, and well, now I'm 20,
and am still in love with the series. After 15 years of ups and downs,
this game proves that the Rockman games are still kicking. ;)
MegaMan Zero 3 is the third (duh!) game in the latest addition to the
MegaMan games. Like its predecessors, the main features of this game
are the high (although not as high) difficulty, the innovative bosses,
classic addictive gameplay, and unique character design. This game is
extremely likely to be the best one in the series, and when the
japanese version came out and it was all I had, man, I wish you could
have seen me playing that thing madly, but not understanding a single
crap of what everyone was saying there. =p But this is enough chatter.
I won't take any more of your time with flashy stories or something, so
let's get right down to business. =)
***********************************************************************
***********************************************************************
II. REVISION / UPDATE HISTORY
***********************************************************************
May 3rd, 2004:
Began writing the FAQ.
Version 0.1
May 5th, 2004:
Version 0.2
Version 0.8
Sept. 4th, 2004: Added some new tidbits of english info gotten from
Version 1.2
the translated European release of the game. The
guide itself has been corrected at many points, and
the sections are being carefully reviewed now that
there's an english release.
Sept. 11th, 2004: Major overhaul to the guide. New section added, old
Version 1.3
sections revamped, all names translated (if not all,
at least most). Secret Disks Database translated and
transcripted directly from the game, and Cyber Elf
Listing complete only on Nurse Elves section.
Sept. 12th, 2004: Completed the Cyber Elf Listing. So far, everything's
Version 1.4
complete, and I'm only waiting for the US version to
come out to make any final changes needed, and
declare the final version of this guide.
Added the guidelines to use the built-in search
engine in the guide.
Oct. 30th, 2004: Well, seems you guys were all over me with getting
Version 2.0
this thing updated, huh. =p I have finally decided
to get off my lazy ass to update this monster, so yay
and stuff. =p
More specifically, a new section under the Cyber
Elves are has been added, general and overall
spellchecking done, new comments here and there, name
changes/translations fixed, and well, basically minor
updates to most of the sections.
Also, the ASCII art at the top has been changed to
reflect the multi-version nature of the FAQ, since
in its three incarnations (Japanese, European and
Stateside) the game is basically the same, aside from
text translations from zone to zone.
Nov. 1st, 2004:
Version 2.2
***********************************************************************
***********************************************************************
----------------------------------------------------------------------III. CONTROLS
----------------------------------------------------------------------***********************************************************************
***********************************************************************
***********************************************************************
a) CONTROLLER CONFIGURATION
***********************************************************************
Pause the game, and press either R or L twice to bring up the
Controller Configuration Menu. The upper configuration is the
General Controller Configuration, and the lower one is the
Sub-Weapon Use Configuration.
Default Controls:
-A Button
---Confirm a choice in menus
---Jump
-B Button
---Cancel a choice in menus
---Unpause the game
---Attack
-Start Button
---Pause/Unpause the game
---Confirm a choice in the main menu
---Skip cutscenes (once you've already seen them)
-Select Button
---None that I know of
-L Button
---Dash
---Switch screens to the left in the Pause menu
-R Button
---Hold to use Sub-Weapon
---Switch screens to the right in the Pause menu
-Directional Pad:
---Move the cursor in menus
---Move Zero
---Press UP to enter doors
---Press UP to talk to people and/or use computers
Recommended Controls:
-General configuration: Set B
---L Button: Sub-Weapon
---R Button: Dash
-Sub-Weapon Configuration: Set C
---Sub-Weapon Button: TOGGLE Sub-Weapon (It's easier to play
this way instead of having to hold the
button when you need to use the
Sub-Weapon)
***********************************************************************
----------------------------------------------------------------------***********************************************************************
b) THE WEAPONS
***********************************************************************
All weapons become elemental powered if you have the corresponding
elemental chip equipped when using the max charge attack.
-Z-Buster
Your basic long range weapon. Can be charged to two levels.
-Z-Saber
Your basic close combat weapon. Can be charged for a devastating
attack. Can also perform a three slash combo. While in the Cyber
Space, this weapon gains several new abilities, such as a
spinning dashing slash, spinning jumping slash and an upwards
finishing slash for your three slash combo (this is only if you
have actually acquired the Cyber Elves that give you those
abilities).
-Shield Boomerang
Somewhat useless, this weapon protects you from incoming enemy
shots. This is really useful when you're in a bind with many
enemies all around shooting at you, since the reflected shots
will damage them. Other than that, without the corresponding EX
Techniques, this weapon is pretty much useless.
-Recoil Rod
The new weapon in the game, I couldn't believe my eyes when I
found out how useful this damn thing is. It allows you to do two
useful new tricks: Pushing enemies (charge the attack, then
release against an enemy), and extend your jump height (charge,
then hold down and release; kinda like a pogo jump). Another good
thing about this weapon is the fact that it can attack in three
different directions: forwards, diagonally upwards, and
diagonally downwards. When charged, you can attack straight
forward, straight up, and straight down. This is useful to take
out enemies from below walls and similarly complicated terrain.
Also, you can use this trick while dashing to make a dashing
super jump; use this to your advantage whenever you can.
***********************************************************************
***********************************************************************
***********************************************************************
----------------------------------------------------------------------END CONTROLS
----------------------------------------------------------------------***********************************************************************
***********************************************************************
***********************************************************************
IV. STORY
***********************************************************************
From the game itself:
"The legendary Reploid Zero awoke from a long slumber...
With Ciel's Resistance he defeated Copy X, the ruler of Neo Arcadia.
Elpizo, thirsting for the power of the Dark Elf, lost sight of his
true duty,
and was finally defeated after a fierce battle.
However, the Dark Elf fled, her destination unknown...
The battle over the Dark Elf had only just begun..."
Two months have gone by after the events depicted in the previous game,
and Neo Arcadia has calmed down their pressure activities towards the
Resistance. One day, a strange ship crashed somewhere out there, and
the Resistance members noticed amazed that the energy readings given
off were strikingly similar to those of the Dark Elf...
Zero, Ciel, and a couple of Resistance members set off in order to
investigate this extraordinary finding...
***********************************************************************
***********************************************************************
V. MISCELLANEOUS TIPS / ADVICE BEFORE STARTING THE GAME
***********************************************************************
-The first most noticeable difference compared to its prequels is the
fact that you can charge your weapons from the very start of the
game. Use this to your advantage.
-In case you were too dense to understand what I meant in the
previous line: you don't have to level up your weapons anymore; the
game doesn't need you to, as you have all your charging abilities
right from the start, and the others must be acquired through Cyber
Elves.
-Even though I mentioned this already, it's highly recommended that
at the start of the game you change your button configuration so you
dash with the R button, and use the Sub-Weapon with the L button, as
well as changing the Sub-Weapon use configuration so the button
TOGGLES the weapon on and off, instead of having to hold it to use
the weapon.
-I also say something around these lines later in the FAQ, but every
time you complete a mission, hang around the Resistance Base for a
while, and talk to everyone several times. More than once, you'll
receive a Secret Disk, or be asked a series of questions in order to
be awarded a Secret Disk.
-The Recoil Rod, despite the strange name, is one of the most useful
weapons I've used. I prefer to keep the Z-Saber as my permanent main
weapon, and the Rod as the almost permanent Sub-Weapon. Believe me,
it'll save your life more than once. ;)
-In all stages, there are only 10 Secret Disks. It's a good thing to
always check at the end of a stage how many you got, so you can tell
if you missed some, and go back to the stage to get them.
-The Resistance Base holds 20 Secret Disks, that can be acquired at
different times and after different events throughout the game.
-As in the previous installment, EX Techs can only be acquired when
your Rank is high enough (A or S). Your Rank is lowered whenever you
use Fusion Elves (those with an F beside their names), lose too much
time in the mission, fail to complete the Mission Objective, or lose
any lives during a Mission. Notice that the usage of Fusion Elves
implies a permanent loss of points throughout the rest of the game
missions, so in the end (as always), it's your call whether to use
them or not.
-Cyber Space may look kewl, but it drastically lowers your rank
(can't stress it enough). Only use it if you have already visited
the level, or if you don't mind not getting the EX Tech of the NEXT
Boss. (The current one depends on your current rank.)
-The difficulty has been severely toned down from the previous
two installments, while maintaining a decent and challenging level.
So if you conquered the previous games, this one will be relatively
easy to adapt and master. Also, if you still feel weak, and are
willing to accept the consequences, you can enter Cyber Space to
have all of your possible abilities active at once without killing
your elves.
-Boxes scattered around the levels, when not explicitly said that
they contain Secret Disks, can have either Energy Crystals or Energy
Refills in either size (large or small). Full Life Refills are never
found in these boxes, so don't hold yer breath. =p
-The Command Room Talk Menu is as follows, for those who have the
japanese version of the game:
+-Speak to the Operators
| +-Start Mission
| | +-Opens up Boss Select Menu (if applicable)
| |
| +-Revisit Cleared Stage
|
+-Derelict Spacecraft
|
+-Childre Inarabitta
|
+-Devilbat Schilt
|
+-Blazin' Flizard
|
+-Deathtanz Mantisk
|
+-Baby Elves' Stage 1
|
+-Anubis Necromancess V
|
+-Hanumachine R
|
+-Blizzack Stagroff R
|
+-Copy X mk-II's Neo Arcadia
|
+-Cubit Foxter
|
+-Glacier Le Cactank
|
+-Volteel Biblio
|
+-Tritesta Kelverian
|
+-Baby Elves' Stage 2
|
+-Speak to Ciel
+-Manage Data
| +-Save Game
| +-Load Game
| +-Erase Game
|
+-Chatter
-As you finish levels, they'll appear in the Revisit Cleared Stage
menu in the exact same order as depicted above. So just figure out
which stages you haven't cleared, and make your own list, which will
be increasing in size as you clear stages.
-Once you clear a stage, you can always go back and revisit it
whenever you feel like it. Also note that once a stage has been
cleared, you can visit its Cyber Space counterpart with no penalties
whatsoever. Use this knowledge to easily fill up your SubTanks and
Energy Crystal reserves on any stage you've already cleared.
-In Cyber Space, enemies killed will drop goodies at a higher rate
than in the real world. Combine this with the previous tip to fill
up your reserve supplies before tackling a difficult stage / boss.
-In Cyber Space, you do NOT get ANY Secret Disks from enemies, so if
you want to fill up your database, you'll have to go back to the
real world and kill enemies there to get the Disks.
-Should the case arise that you're going for a speed run, I suggest
forgetting about the hard-to-get Secret Disks on the first trip
through a stage: they only make you waste valuable time. Skip 'em
and go back for them after you finish the stage.
***********************************************************************
***********************************************************************
VI. THE NEW SYSTEMS
***********************************************************************
1) Secret Disks
This game introduces the new Secret Disk system. Throughout the
levels you will find items similar in appearance to data chips.
These are called Secret Disks. They're the new way to acquire most
of your upgrades in the game, as well as obtain information about
various characters and events as well. There are 10 Secret Disks
scattered throughout each level, which added to 20 more found in
the Resistance Base during various events, add up to the complete
180 Secret Disks database. The database divides into various kinds
of Disks:
-----------------------------------------------------------------Armor Upgrades
They usually contain Armor-related chips.
-----------------------------------------------------------------Information
Information about various events in the
timeline.
-----------------------------------------------------------------Cyber Elf Disks
Pretty self-explanatory.
-----------------------------------------------------------------Miscellaneous
Enemies Bios
Pretty self-explanatory as well.
-----------------------------------------------------------------Major Characters
Bios
Do I need to say it again? =p
-----------------------------------------------------------------Which means that each and every single Cyber Elf you get in the
game is acquired through a Secret Disk. To keep track of your
current database status, you can talk to Cerveau (the scientist
reploid in the Lab) and choose the first option. Find them all and
you can unlock a new gameplay mode... But this will be discussed
in the Secrets section. ;D
For the sake of organization, I will be using the Secret Disk code
preceded by a C ("Chip") so you can do a quick search of any
Secret Disk you might be missing (i.e. search for C006, and you'll
see where it's located).
2) Cyber Space
Another major addition in the game. Scattered throughout the
levels are blueish transparent doors. When walked through, you'll
be taken to the Cyber Space of that area. There's not too much
difference compared to the real world, other than the overall
stage appearance becomes green tinted (Matrix, anyone? =p) and all
the elves you have collected so far become active, with the slight
feature that they do not die (after all, you're in a computerized
area =p). Basically, as my friend SilverLimit put it, it makes you
a powerhouse with all the abilities you can have. Note that when
counting towards stage score, entering the Cyber World drastically
lowers your score, since all of your elves become automatically
used. The game justifies these doors as being portals opened into
Cyber Space because of the energy disruptions created by the power
of the Dark Elf. >.<
3) Armor
The
the
new
Chips
third major addition to the game. This system works similar to
elemental chips system used in previous games. Once you unlock
Armor chips, you gain several new abilities. There are three
Auto Charge
-Helmet with
nothing special:
Normal Helmet
----------------------------------------------------------------->Armors, clockwise from the top left:
-Gray Jacket:
Resistance Armor / You won't get pushed
back when attacked
-Winged Jacket:
-Red Jacket:
Normal Armor
-Fire Icon:
-Ice Icon:
-Red Boots:
Normal Boots
-Blurred Boot:
-Boot on Ice:
-Boot on a Wall:
-Boot with a
Golden Outline:
***********************************************************************
***********************************************************************
----------------------------------------------------------------------VII. WALKTHROUGH
----------------------------------------------------------------------***********************************************************************
***********************************************************************
----------------------------------------------------------------------NOTE:
Since every time you complete a mission you go back to the Base,
although I listed it as a single entry in the table of contents,
I'll put it whenever applicable after each mission, and give you
specific guidelines to get the newly unlocked Secret Disks.
Also, although this guide lists the stages in a pretty specific
order, you can go by them in any way you want and just use the
stage's references and guidelines to clear it (note that some of
them will need several upgrades that you will possibly not have
at the time, should you decide to break this order; this means
that you'll have to revisit the stage at some point). I made this
guide trying to revisit as few stages as possible, and so far,
I only revisit one, even though if you have enough skill, you
actually don't need to do so. More details later. =p
Now, let the fun begin. ;D
----------------------------------------------------------------------***********************************************************************
01. INTRODUCTION STAGE
AREA: DERELICT SPACECRAFT
MISSION: INVESTIGATE DARK ELF READINGS
DESCRIPTION: N/A
***********************************************************************
Secret Disks:
-C007 -C024 -C037 -C050 -C101
-C111 -C133 -C140 -C156 -C158
Notes:
-None
Start off by moving forward and destroying the Iceberg-like
enemies on your path. Note that the fifth one is prone to
dropping a Secret Disk (C133). After collecting it, climb the
cliff and look out for two bunny-like enemies that crawl under
the snow. Destroy them both, and one of them will probably drop
a Secret Disk (C140). Then, fall off the pit, and enter the
secret room to the left to collect another Secret Disk (C024).
Climb again and continue forward.
After the cutscene plays, move onwards. Quickly destroy the ice
cubes, then blow up the bat like enemy and climb onto the next
platform, then Dash Jump back to collect another Secret Disk
(C037). Continue onwards destroying the ice cubes if they
bother you too much =p as well as the Pantheon Droids (those
X-lookalikes). After climbing to the upper floor, there's a
Full Energy Refill on a platform to the right. Blow the ice
cubes, and wait for the shielded enemy to come forth. As soon
as he opens his shield, destroy it. Advance a little, and do
the same with another shielded enemy. Move to the right some
more, and you'll see many ice cubes falling. Destroy ONLY THE
FIRST ONE (else it'll be impossible to go up), and climb up
there to find another Secret Disk (C050) and an Energy Crystal.
Drop down, then continue to the next floor. Dodge/destroy the
bat enemy, then climb yet again to another floor (destroy the
box on your way for an Energy Crystal). Two shielded enemies
await you. Destroy them, one of them will probably drop Secret
Disk C158. After that, Dash Jump to the right to grab another
Secret Disk (C101). Destroy the box for a small energy refill,
then continue onwards. As soon as you see another bat enemy,
quickly destroy it to (probably) receive another Secret Disk
(C156). Destroy then the box to your right for Secret Disk C111
and climb up. During the climbing, you'll notice a small ledge
to the right, Dash Jump to it and destroy the box on it to
receive the stage's last Secret Disk (C007). Jump back to the
opposite wall, and climb up to where the Pantheon soldier is
shooting (be careful when jumping). The next few steps are just
jumping three small floors like that while blowing up another
bat and another Pantheon, then the Boss Fight.
!!!!!!!!!!!!!!!!!!!!!
! BOSS FIGHT: OMEGA !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS:
!
!
-Energy Balls: He fires three balls from his !
!
mouth, in two patterns: Close, !
!
middle, far; and far, middle, !
!
close.
!
!
-Energy Disks: He will detach his arms, and !
!
put one to the right and one !
!
at the top of the screen,
!
!
while firing several disks
!
!
from them. Has one pattern:
!
!
Up, right, up, right, up, up. !
!
The top disks are fired
!
!
depending on your position;
!
!
the low ones are easily
!
!
dodged. Dash Jump over the
!
!
first, Dash UNDER the second. !
!
!
! STRATEGY:
!
!
This guy's really easy. Start by dashing up !
!
to him and slashing at his chest. He'll start !
!
the fight with his Energy Balls attack, using !
!
the two patterns in succession. After that, !
!
he'll use his Disks attack and then his Balls !
!
attack beginning in close. After this, the
!
!
choice of attacks is random, but that's
!
!
nothing to worry about. This battle is as
!
!
easy as dodging his only two attacks around !
!
and hitting him whenever you can get close. !
!
After a few seconds, he'll fall.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After this battle you'll be welcomed in the Resistance Base, so
hang around and meet everyone. ;)
***********************************************************************
----------------------------------------------------------------------***********************************************************************
00. RESISTANCE BASE
***********************************************************************
Secret Disks:
-C023 -C044 -C058 -C092 -C099
-C106 -C107 -C116 -C165 -C166
-C167 -C168 -C169 -C170 -C171
-C172 -C173 -C174 -C175 -C176
Notes:
-None
This big comfy place will be your base of operations, where you
will talk with fellow resistance members, gain new weapons,
check out new chips, and spend most of your little free time.
=p Every time you complete a mission, it is highly recommended
that you talk with everyone several times, for some of the
resistance members will more than probably give you free
Secret Disks, or ask you a series of questions in order to give
them to you. At the beginning of the game, there will be a few
disks laying around as well. It's best to locate them all
before going to the second mission of the game, then speak to
Cerveau as soon as you have acquired a decent amount. Note that
you will first gain access here after the Introduction Stage
Mission. ;)
Start by going to the rooftop, then climbing over the left
tower to collect Secret Disk C106. The go to the last floor,
and enter the right tower and talk to the soldier there to
receive Secret Disk C058. Now go to the fourth floor and enter
the room to the left to pick up Secret Disk C176. Leave and
head to the third floor. Go to the left and talk with old man
Andrew there a few times. After a while, he'll ask you
something. Answer with the first option, and he'll start
telling you his story. After a while of chatter, he'll ask you
if you're already tired. Answer with the second option, and he
will finish his story. This will be useful to get a Secret Disk
later on. ;)
Now head to the right and enter the dorms. Look for room 3D to
get Secret Disk C099. Head to the second floor and enter the
Hall to your left to pick up Secret Disk C168. Now head to the
bottom floor and enter the lone room to the left to get your
hands on Secret Disk C171. Head out, and while still on the
bottom floor, head to the right, and talk with the kid sitting
there twice. The second time, he'll ask you two questions,
answer top then bottom to receive Secret Disk C175. On the way
back to the elevator, enter the room in your way to pick up
Secret Disk C172. We're almost done, so hang in there. =p
Go back to the fourth floor, and enter the room to the left of
the Command center. Pick up Secret Disk C170 there, then talk
twice to the maid to receive Secret Disk C167. Exit, and enter
the Command center. Exit right, and enter Ciel's room at the
end of the hallway to grab Secret Disk C165. Finally, enter the
Laboratory to find Cerveau and get Secret Disk C166. Now talk
to Cerveau to receive your extra weapons, the new Recoil Rod
and the (somewhat old =p) Shield Boomerang. After the cutscene
plays, go back to the lab and talk to Cerveau, and choose the
first option to check out your Database Status. He keeps track
of all the Secret Disks you've acquired so far, and you can
check him out whenever you want. Now head to Ciel, and speak to
her to be presented with the first four bosses. Next stop:
Childre Inarabitta's Base.
***********************************************************************
----------------------------------------------------------------------***********************************************************************
02. CHILDRE INARABITTA
AREA: OCEANIC HIGHWAY RUINS
MISSION: TRACK DARK ELF SIGNAL
DESCRIPTION: "We've verified a reading similar to the Dark Elf on
the ruins of an intercontinental oceanic highway...
We have verified that Neo Arcadia is pursuing this.
We believe it will take some time for them to reach
the source of this reading.
If possible, you should verify this signal, and if it
is indeed the Dark Elf, protect it."
***********************************************************************
Secret Disks:
-C005 -C009 -C049 -C059 -C075
-C079 -C113 -C159 -C160 -C161
Notes:
-Mission Objective: Push the four Water Pump switches before
Inarabitta destroys them.
-Since this mission has a specific objective, after the cutscene
where you meet Inarabitta, everything must be done as fast as
humanly possible to maintain a good rank while at the same time
being able to collect all 10 Secret Disks.
Start the stage by falling down the first pit you see and head
left. Charge the Recoil Rod and let it loose against the wall
to destroy it. Destroy the oyster enemy and pick up Secret Disk
C005 (it'll only become vulnerable when you turn your back to
it). Go back out and catch up with Inarabitta. Ciel will then
call you and tell you about the mission objective I pointed out
in the Notes section. Get ready!
After the cutscene, quickly dash jump over the submarine, and
destroy the two ice generators, as well as two piranhas in your
way. Fall down the pit near the right side, and enter the small
alchove for a Secret Disk (C075). Quickly jump back up (careful
with the piranha in your way out), and jump to the yellow
platform above you. Dash jump to the platform over your head to
the right, and jump to the next platform to grab a Secret Disk
(C009), then go back to the yellow platform, drop down, and
destroy the ice generator (it'll probably drop Secret Disk C161
after exploding). Continue quickly forward while being careful
with spikes everywhere. Drop in the first hole you see, and
stand on the button until it's pressed down and the screen
shakes. Quicly jump out (be careful with the oyster on your way
switch. Quickly get out (it's 95% probable that Inarabitta will
have caught up with you by now), and make your way over the
submarine. As soon as you leave it behind, mad dash forward and
look for a small pit with the fourth and final switch, and a
box besides it. After you have pressed it, Inarabitta will
catch up with you; jump over the submarine and go back to a
small hole in the terrain with a box that contains Secret Disk
C113, the last of the level. You can now breathe a little, then
follow the sub around while it clears your path (it won't kill
any enemies in the way though). After the sub reaches the base,
drop down then jump up and enter the boss doors to face
Childre Inarabitta.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! BOSS FIGHT: CHILDRE INARABITTA !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS:
!
!
-Torpedoes: Fires 4 torpedoes at you. If you !
!
lowered the water level, you can !
!
just cling to the wall to be out !
!
of danger.
!
!
-Dive:
Will climb the walls, then dive !
!
down on your head. When the
!
!
ground is hit, releases four ice !
!
shards. Avoid by getting out of !
!
the way.
!
!
-Floating mines: Will climb the walls again, !
!
but this time will fall heads up !
!
and drop four little mines on
!
!
the surface of the water.
!
!
-Frozen Blade: Will charge a big ice blade
!
!
throw it upon you. This is also !
!
the EX Technique you receive.
!
!
!
! STRATEGY:
!
!
What can I say about this little... thingy? !
!
The fact that I dunno its sex makes it a
!
!
little annoying describing this battle. =p
!
!
Heck, Inarabitta itself IS an annoyance. =p !
!
!
!
Start the battle by switching to your Rod and !
!
charging it. His pattern is pretty random and !
!
depends on your attacks. Hit him whenever you !
!
have the chance with the charged Rod, and you !
!
will send him reeling backwards. If it starts !
!
jumping on a wall, a charged attack will drop !
!
it off. Keep pushing it off his attacks and !
!
the battle will be dine for quickly.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
For your efforts, you will receive the Ice Elemental Body Chip.
If you performed good while clearing this stage, you will also
receive the ThrowBlade EX Tech. Activate it by pressing down
and attack while standing. With the Ice chip activated, this
Tech becomes an Ice Elemental attack, and won't disappear as
quickly.
If you grabbed Secret Disk C005 at the start of the stage, you
will also acquire the Splash Jump Foot Chip. It allows you to
jump on the surface of the water as many tims as you wish, but
you have to keep the timing; else, you'll probably sink like a
brick.
***********************************************************************
----------------------------------------------------------------------***********************************************************************
00. RESISTANCE BASE
***********************************************************************
After your first Resistance Mission, go and speak to Cerveau to
check your database status. Before that, though, speak to him
and choose the second option (to chatter) to receive a Secret
Disk (C092). Now speak to him again and choose the first option
to check your current database status. After that, go back to
the Command center, and speak with the operators to go to your
next mission. Devilbat Schilt, here we go!
***********************************************************************
----------------------------------------------------------------------***********************************************************************
03. DEVILBAT SCHILT
AREA: WEAPON RESEARCH FACTORY
MISSION: DESTROY FACTORY
DESCRIPTION: "We have discovered a Neo Arcadian weapons factory.
They are fixing and refitting broken weaponry. It
seems this is more efficient than making new ones.
They have doubled weapon production recently.
Destroy this factory to cut Neo Arcadia's military
power."
***********************************************************************
Secret Disks:
-C012 -C052 -C053 -C084 -C093
-C100 -C104 -C115 -C131 -C147
Notes:
-Avoid being caught by the Security Cams at all costs. When they're
not watching, destroy them.
Start the stage by clearing the path from the two Pantheons
ahead of you. The slowly walk forward until you see the camera
light. Wait until you can't see it anymore, then quickly dash
jump and blow it up. Destroy as well all four mice that come
out of the hole in the wall. Climb up the ladder, and let the
mace blow up the Pantheon for you. ^_^ Jump over the hammer,
then destroy the next Pantheon. Slowly climb up the ladder, and
keep an eye on the camera. When it turns to the right, quickly
climb and destroy it. Jump over the mace, and destroy the next
four mice; one of them will probably drop a Secret Disk (C147),
all while staying under the cover of the platform below the
door to Cyber Space. When the camera turns towards the Cyber
Door again, quickly dash under it and destroy it from the
opposite side. Pick up the energy refill if needed, then
continue onwards. Jump over the junk pit, and destroy the
Pantheon on the other side. Destroy another four mice, and
climb up the ladder. Kill the Pantheon in front of you then use
the Rod to destroy the one above. Climb up and destroy the
cable thingy attacking downwards with the Rod. Moving onwards,
you'll see yet another mace. From where you see it, hit it with
a fully charged Rod, and go under i. Destroy the box to receive
a Secret Disk (C012), then climb up through the hole the mace
just made to grab another Secret Disk (C115). Moving onwards,
a camera's just above your head. Destroy the mice, and look
ensues.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! MINIBOSS FIGHT: CANNON WORM !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS:
!
!
-N/A
!
!
!
! STRATEGY:
!
!
This guy can get really desperating, really !
!
quickly. The only place you can damage him is !
!
in the green orb that pops up every now and !
!
then. Start by activating your shield, and
!
!
keep it up for the whole battle, except those !
!
scarce moments where you will attack the orb. !
!
Always position yourself so the shield
!
!
reflects any shots, and slash at the orb
!
!
whenever you see it. Keep the pressure (or
!
!
*keep up* with the pressure) and after a
!
!
short while, this guy will fall.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After this drawn out battle, this guy will drop a Secret Disk
(C067). Continue onwards and climb the platforms while blowing
up the Pantheons. In the top square leaf block there's a hidden
Full Energy Refill which becomes revealed after the vegetation
is burnt away. Continue and destroy the Pantheon, then the
plant enemy. It'll probably drop the corresponding Secret Disk
(C145). Destroy the Pantheon, and climb up. Be careful with the
Pantheons that show up behind windows; wait for them to come
out to blow them up.
+-------------------------------------------------------------+
| Some of you have been repeatedly emailing me about this
|
| SubTank deal. After many headaches and useless explanation |
| (since I ALREADY point out the exact reason for this
|
| elsewhere in the guide), I decided to put this here.
|
|
|
| Fact is, you CAN get the first SubTank of the game here in |
| your first playthrough. But it requires very precise aim
|
| and very exact control of the pogo jump, dash jump, and the |
| GBA directional pad. You need to destroy the rightmost
|
| window-stationed Pantheon, and then use a pixel-perfect
|
| dash jump to land on the rightmost one, then immediately
|
| release a pogo jump attack to rebound off its head, and be |
| able to reach the leftmost high platform. It houses a big |
| Energy Crystal and the first ever SubTank of the whole
|
| game.
|
+-------------------------------------------------------------+
After a while of Pantheon killing and vegetation burning you'll
see a box, crack it open for a Secret Disk (C028). Climb up the
wall, pick up the Energy Refill, and enter the fake wall to
your right, then the door. Fall down the pit hugging the right
wall, then kill the Pantheon over your head and collect the
Full Energy Refill and a Secret Disk (C048). Go down and exit
left. Destroy the vegetation around you and carefully climb up
(orange cannons will appear at the top of the platforms). Go
BACK instead of forward, and destroy some more vegetation.
Drop hugging the walls on the last pit to find another Secret
Disk (C013). Go back up and climb to the left.
Destroy all the vegetation you find up until a point where you
After you finish this mission and check your acquired disks, if
you recovered Secret Disk C001, you'll receive the Auto Charge
Helmet Chip. Equip this, and your weapons will be automatically
charged, without you having to hold B all the time.
***********************************************************************
----------------------------------------------------------------------***********************************************************************
06. BABY ELVES, PART 1
AREA: MISSILE FACTORY
MISSION: DISCOVER NEO ARCADIA'S PLAN
DESCRIPTION: N/A
***********************************************************************
Secret Disks:
-C021 -C030 -C055 -C057 -C090
-C098 -C117 -C127 -C138 -C139
Notes:
-This level is full of conveyor belts and those annoying totems. Be
very careful when dealing with those (they usually come together).
-All 10 Secret Disks are located in the first area of this stage. If
you don't have them all by the time you board the airship, then
make sure you come back and explore the stage again.
Start by killing the camera over you and the two Pantheons
ahead. Climb the ladder, and climb the camera over your head.
Continue and you'll find a miniairship generator. Blow it up
(beware, after the three thingies, it'll shoot by the sides),
and go past it to find a Pantheon and a camera. Blow both up,
then dash jump to the left and attack at the same time to
destroy another camera (prone to dropping Secret Disk C139) and
find a Secret Disk on its own (C057). Go back and destroy again
the big airship generator thingy, and if you blew up enough of
his birdies, one of them will drop a Secret Disk (C098). Climb
up, and if you've killed all the Pantheons in your path, the
next one will drop a Secret Disk (C127). Climb up (careful with
the camera) and up again. Stay in place until you see the
camera turns away from you, then blow it up, and climb to the
ledge to destroy a Pantheon and get another Secret Disk (C030).
Moving onwards, there will be a Pantheon and another airship
generator. Destroy it, and it'll probably drop a Secret Disk
(C138). If not, go back and try again. =p After you deal with
that, continue and fight yet another generator (this is
starting to get old... [-_-]' aint' it?), destroy another Pantheon
and another camera, and welcome to Conveyor Belt Land. =p
Quickly climb the first conveyor and dash under the totem.
Climb the wall, and climb the next conveyor. Destroy the camera
on the way, and climb to the ledge it was attached to to grab a
Secret Disk (C090). Carefully get to the end of the conveyor
(there's a spike bed at the end), jump over the spikes, destroy
the Pantheon, and get Secret Disk C055. Hop onto the platform,
go up and look out for the totem. Wait for it to release a ball
them jump up to it and release a charged attack. Destroy the
box for a Secret Disk (C117) and continue onwards. Climb the
wall, then another conveyor. On top there's a camera, and a
totem at the end, so be careful. Destroy both, then go past the
totem for two big Energy Crystals. Climb the ladder, then blow
up another of those generator thingies (this is the last one!)
and dash jump to the ledge to the left. Blow the camera and
climb up there; there's a Pantheon and a Secret Disk inside a
box at the end (C021), the last of the level. Go back, blow the
generator up *again*, and move onwards. Enter the miniboss
doors, and climb the ladders for a cutscene, and the second
area of the stage.
Destroy the two Pantheons on the way, then be careful from now
'cuz some little helicopters will be coming down from this
point every on every now and then. Destroy four more Pantheons,
and the rocket will finally open up from the back. Make your
way through the rocket, but be aware that each time you leave a
section behind, it'll detach and blow up, so you gotta move
fast to jump to the next one. There are several collectibles
scattered around (Energy Crystals, Energy Refills, a Full
Energy Refill, and an extra life), but the most important part
here is surviving. At the end, enter the boss doors for the
showdown with the Baby Elves.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! BOSS FIGHT: BABY ELVES, ROUND 1 !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS:
!
!
-Serpent Balls: The blue Baby will throw four !
!
blue balls that will do an arc in !
!
the middle of the arena, then fly !
!
away. Get below him to avoid it. !
!
-Junk Drop: The orange Baby will travel the !
!
arena back and forth dropping
!
!
some junk that will difficult
!
!
your moves and jumps. Jump in
!
!
between the drops to avoid.
!
!
-Change Sides: Both Babies will change sides !
!
flying in a zigzag pattern. Dash !
!
under them to avoid getting hit. !
!
-Giant Elf: Both Babies will join together to !
!
form a giant elf. It'll travel
!
!
the arena back and forth shooting !
!
small balls at the ground that
!
!
disperse when they hit. Jump over !
!
the dispersions to avoid.
!
!
!
! STRATEGY:
!
!
Well, these two brats are one annoying couple !
!
that will get your tired pretty quickly. Once !
!
you attack one, you can immediately attack
!
!
the other to keep lowering their health, for !
!
the health bar is the same for both. Their
!
!
blows are really easy to dodge, but since
!
!
they move too much, you can easily miss it
!
!
and get hit. Keep attacking them whenever you !
!
see an opening, and you'll win in no time.
!
!
Just be careful not to fall on them. ;)
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Beating them nets you a series of cutscenes that will get the
story moving, then you'll end up back at the Resistance Base.
***********************************************************************
----------------------------------------------------------------------***********************************************************************
!
the arena. So far I've seen a sloped !
!
terrain, and a quicksand pit. Email !
!
me if you find something new.
!
!
!
! STRATEGY:
!
!
This gal's pretty easy. As soon as you see
!
!
her, charge your Ice Chip (any weapon) and
!
!
let her have it whenever you see an opening. !
!
Since her attacks are easily avoided, all
!
!
there is to this battle is to dodge her blows !
!
and keep constant pressure on her. After a
!
!
pretty short while, she'll fall.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
For this battle you get... ABSOLUTELY NOTHING! *Cries* But if
you did good in the stage, all is not lost, since you'll be
getting the ShieldSweep EX Technique. Charge your shield and
hold down before releasing it to make it spin on the ground for
a small distance, then go back to you. When powered with the
Thunder chip, it leaves small balls of electricity on the
ground it covers. Next stop: Hanumachine's Jungle.
***********************************************************************
----------------------------------------------------------------------***********************************************************************
08. HANUMACHINE R
AREA: FOREST OF ANATRE
MISSION: ENGAGE NEO ARCADIAN ARMY
DESCRIPTION: "We have detected Neo Arcadian units moving through
the Forest of Anatre...
These forces must be interecepted as soon as
possible."
***********************************************************************
Secret Disks:
-C002 -C014 -C040 -C063 -C071
-C076 -C108 -C119 -C134 -C157
Notes:
-I have gotten several emails about this already. So I'll make it
clear now: The first EASILY REACHABLE SubTank of the game is found
here. It's not the first of the game, but it IS the first that you
can reach without much hassle.
This stage is in a forest, which means you can burn almost
everything in here. Start by pogo jumping with the Fire chip to
set the leaves over you in fire. Next, kill the bee, a plant
enemy, and another bee, then climb the tree and kill another
bee. =p Go back through the platforms at the top to pick up an
extra life, and a Secret Disk (C063). Kill a few more bees and
one will drop a Secret Disk (C157). Continue the stage burning
the tree leaves and using the higher route (it's safer and has
all the goodies =D). When you get to the cave, use the higher
platforms to get into the alchove and grab Secret Disk C002. Go
back down and enter the cave doors to reach the next area.
Once inside, you'll notice a button on the ground. As long as
you stand on it, it'll move the rock next to you upwards for
you to pass under, but when you release it, the rock will go
back to its original place, so move fast and be careful. Up
next, you must use your charged Rod to push the block in front
!
of his way.
!
!
-Fire Ricochet: He'll fire himself and start !
!
bouncing everywhere. He'll start !
!
the fight with this attack, so !
!
be ready to move out of the way. !
!
-Pogo Attack: He'll jump and try to fall on !
!
your head with his staff. Dash !
!
out of the way to avoid damage. !
!
-Helicopter: He'll jump and begin spinning
!
!
his staff, just like Zero in Z1. !
!
Dash out of the way.
!
!
-Monkey Spit: He'll spit three monkeys, which !
!
will try to grab you and suck
!
!
energy from you. These can be
!
!
destroyed for freebies. ;)
!
!
!
! STRATEGY:
!
!
Oh. My. GOD! What an annoying voice! This guy !
!
is pretty easy, as long as you make sure to !
!
break or interrupt all his attacks. When he's !
!
engulfed in flames, he's literally invincible !
!
so don't even try to get near. Switch to your !
!
Thunder chip and Rod, and attack him with the !
!
charged Rod to interrupt his attacks (as with !
!
most bosses). Keep dodging his mad moves,
!
!
avoid contact with the monkeys, and you'll be !
!
done in a few minutes.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
As with the previous battle, you get absolutely nothing for
kicking this weirdo's ass, but if you did good enough in the
level, the SplitHeavens EX Technique will be yours. Press up
and attack to use it, you will perform a Shoryuken-like slash;
and when powered with the Fire chip, it'll give you a flaming
saber attack, as well as more height. Blizzack Stagroff, YOU'RE
NEXT! >:(
If you recovered Secret Disk C002 while in this stage, you will
also receive the Auto Recover Helmet Chip. With this equipped,
stand still in the same place for a while to automatically heal
yourself.
***********************************************************************
----------------------------------------------------------------------***********************************************************************
09. BLIZZACK STAGROFF R
AREA: FRONTLINE ICE BASE
MISSION: ENGAGE NEO ARCADIAN ARMY
DESCRIPTION: "We have detected Neo Arcadian units moving through
the northern tundra...
The enemy is constructing a frontline base. There
seems to be a reasonable amount of time left to act."
***********************************************************************
Secret Disks:
-C015 -C032 -C035 -C066 -C068
-C109 -C120 -C128 -C132 -C136
Notes:
-There are two routes to tackle this stage. One is by hopping in the
surface of the water at the start of the level, until you get to
clear grounds. The other is by going underwater. Be aware that all
the Secret Disks of this part are in the upper route though.
Destroy the three Pantheons, and make sure you played a bit
with the Water Hop Foot Chip before coming here, 'cuz if you
want the good stuff from this level, you'll need to be fairly
good with them. Jump on the water, then hop all the way to the
other side to clear grounds. Once there, kill the two Pantheons
and climb the tower (beware of the Pantheon; kill with Rod from
below) to pick up a Secret Disk (C066). Drop down and kill the
helicopter enemy, then climb up another tower. Pick up the big
Energy Refill, and drop down again. Kill the series of
helicopter enemies, and if one of them doesn't drop a Secret
Disk (C132), keep killing more. After you're done, enter the
doors for the second area of the stage.
Destroy the igloo like enemy, and do a pogo jump to cling to
the wall. Carefully time a wall dash jump (hold the dash button
while jumping) and climb onto the ledge to acquire a Secret
Disk (C109). Go back down and make your way onwards (try hard
not to be frozen by the cold air escapes). Blow the box open
for a Secret Disk (C015), and continue. Destroy another igloo
cannon and two Pantheons, and fall in the water. Blow up a few
Submarine Pantheons there, and one of them will drop a Secret
Disk (C128). If it doesn't, keep trying. Climb back up and blow
the three Pantheons away. Before going through the midsection
doors, climb to the top of that wall to find another Secret
Disk (C032). Now enter the doors for the third and final part
of the stage.
Surprise: those freakingly annoying totems are back. There are
ice spikes on the ceiling as well, which will fall on you when
you move under them. Thankfully, an upwards jumping Rod attack
takes care of them while you take care of other matters.
Destroy the totem ahead, and climb the ladder. Destroy the
spikes above and kill the Pantheon. Climb the other ladder,
then dash under the first ice spike to make it fall, so you can
grab the Energy Crystal and the Secret Disk (C035). Continue
and destroy another totem, then you'll come to a series of
"spiked jumps", as I like to call them. =) As you jump, slash
with your saber to destroy the spikes when you're about to land
on a safe platform. Destroy the spider at the end, then the
Pantheon. Climb down the ladder, and destroy the two Pantheons
(be careful though, they seem to like hanging around below the
ladder). Continue down another ladder (another two Pantheons
down there seem to have the same likings as these last ones)
and continue. Destroy the spider up there with upwards normal
Rod attacks. Continue, but be careful of the totem, and blow
the box open for a Secret Disk (C120). Continue and destroy yet
another totem, and it'll probablt drop the corresponding Secret
Disk (C136). Climb the ladders and destroy the Pantheon
guarding the last Secret Disk of the level (C068). Climb the
ladder, destroy the spider and the three Pantheons, then climb
yet a final ladder to enter the boss door and break some ice
with old pal Blizzack Stagroff.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! BOSS FIGHT: BLIZZACK STAGROFF !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS:
!
!
-Jumping Ice Ball: He'll jump around and fire !
!
some Ice balls at you. Be careful when !
!
trying to dodge these, since the angle !
!
at which he'll fire is completely
!
!
random.
!
!
-Snow Cannon: He'll fire a white beam at you !
!
with his face to the screen. This has !
!
little snow sparks that latch onto you !
!
and difficult your moves. Cling to any !
!
wall to avoid.
!
!
-Shoulder Ice Spikes: He'll just throw the
!
!
spikes in his shoulders. Tends to do !
!
this when you're slowed down by the
!
!
snow sparks from the previous attack. !
!
-Spiked Ice Cannon: He'll fire a white beam !
!
TURNING HIS BACK TO THE SCREEN. This !
!
is one of his most dangerous attacks, !
!
since it also fires ice shards, and
!
!
creates a spiked wall in the wallspace !
!
it hits.
!
!
!
! STRATEGY:
!
!
This guy's pretty random, but when put under !
!
severe pressure, becomes little less than a !
!
moron. Attack him with your charged Fire chip !
!
weapons as well as your new EX Tech, and he !
!
should be gone in less than two minutes.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
For beating this guy, as in the previous two battles, you get
absolutely nothing, except the ability to advance further in
the game. But if you did good in the stage, you get a little
reward: the BlizzrdArrow EX Tech. With the Ice chip equipped,
charge and fire the Buster for an Ice shot that will divide
into three Ice shards going high, low, and mid-height. Now get
to the base, and tell Ciel to get you a cab to Neo Arcadia's
core. We've got some business there now. *evil grin* >:D
***********************************************************************
----------------------------------------------------------------------***********************************************************************
10. COPY X MK-II
AREA: AREA X-2
MISSION: INFILTRATE NEO ARCADIA
DESCRIPTION: "We have analyzed the enemy's movements...
As a result, we have succeeded in determining the
location of the Neo Arcadian HQ.
It seems that Copy X and Weil are commanding the
entire army from this base."
ZERO: "If you strike here, you may be able to stop Neo
Arcadia."
***********************************************************************
Secret Disks:
-C034 -C042 -C061 -C062 -C069
-C070 -C077 -C110 -C121 -C137
Notes:
-This stage just so happens to be Spikefest 1.0, so be very careful
when traversing the floating elevator areas. (There will be spikes
literally everywhere!)
Kill the Pantheon and the camera above you. Jump, kill another
!
Fighter games? Copy X's slide kick !
!
is just like his. =p
!
!
-Ice Shot: He'll fire an ice shard that will !
!
dissipate on contact. Avoid by
!
!
dashing out of the way.
!
!
-Thunder Shot: He'll fire a slow moving
!
!
thunder ball. I dunno if you can !
!
destroy it. ^_^;
!
!
-Flamethrower: He'll fire a series of flames. !
!
Simple but effective. =p
!
!
-Splash Shot: He'll fire three consecutive
!
!
water splashes.
!
!
!
! STRATEGY:
!
!
His elemental weaknesses vary so damn much
!
!
throughout the fight that it's not even worth !
!
mentioning them. Just always keep moving, and !
!
always stay somewhat near him to wait for an !
!
opening. Slash him with all you've got, and !
!
use your SubTank if you need to; this could !
!
get to be a pretty long fight. Try to catch !
!
him when he's off guard to make him stagger !
!
backwards and give you a little more room to !
!
maneuver your strategy, as well as more time !
!
to retreat if need be. When his health hits a !
!
certain point, he'll heal himself, so be
!
!
ready to attack as soon as he finishes. (In !
!
case you REALLY wanna know, his elemental
!
!
weakness depends on his color and his attacks !
!
at any given moment, with the usual Paper,
!
!
Rock, Scissors pattern.)
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Beating him nets you the Quick Foot Chip and advancing the
story a little... But if you also performed well, you'll
acquire the ReflectLaser EX Tech: With no element chip
equipped, fire a fully charged Buster blast to fire a laser
shot that'll bounce off the walls for a short time.
***********************************************************************
----------------------------------------------------------------------***********************************************************************
00. RESISTANCE BASE
***********************************************************************
Exit the Command room after the cutscenes, and go to the left
wing on the fourth floor, and talk to the guy there. Answer top
then bottom then top then bottom to receive another Secret Disk
(C173). Now go back to the Command Room and exit through the
other door, and talk to the old man on the way to the lab twice
to receive yet another Secret Disk (C174). Now go to Cerveau to
check your current Database status (if you've caught all the
available Secret Disks so far, you should have exactly 119
Secret Disks), then go back to the Command room for the next
batch of Bosses.
***********************************************************************
----------------------------------------------------------------------***********************************************************************
11. CUBIT FOXTER
!
-Freezing Air: It'll blow freezing air in two !
!
upward angles. Either stay in !
!
the middle, or low to avoid
!
!
being frozen.
!
!
!
! STRATEGY:
!
!
This is a nonsensical fight that does require !
!
some thought (as weird as that may sound =p). !
!
The fact that there are three spinspikes in !
!
the room as well doesn't make things any
!
!
easier either. The wheel on the wall will
!
!
spin a few times, then change colors and fire !
!
the attack corresponding to the color. Just !
!
keep on the platforms to avoid damage, and be !
!
sure to jump around between platforms if one !
!
stops being safe. Attack while the green eye !
!
is opened, and you'll be done in no time.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You'll get a Secret Disk for beating this thing (C149). Exit
the room and continue. Hit the lever up ahead to make the
bars go in the opposite direction, then climb on one, charge
the Rod, and do a pogo jump to the left (careful with the cable
thingy) to grab a Secret Disk (C064). Hit the lever back into
position, then climb on a bar and move to the very back, where
your feet almost touch normal ground, to make sure you avoid
the overhead spikes found everywhere. Be very careful with the
two floating bombs up ahead (I suggest activating your buster
here and keeping on shooting forward), as well as with the
flamethrower at the end. Kill it, then charge the Rod and wait
for a platform; jump on it, and pogo jump to the right for a
Secret Disk (C095). Go back down and continue forward. Charge
your Rod and release the charge against the flamethrower's
shield to make it turn, then quickly dispose of it. Go down the
ladder, grab the big Energy Refill, then enter the doors for
the second generator room. This time the buttons are higher,
and there are disappearing enemies as well. I suggest you use
the Combo Attack EX Technique, standing like half a body away
of where the main pillar is, and keep on hitting B until all
buttons are pushed. If you do this correctly and with enough
speed (and have the stamina to survive it for a while -- and
YES, I meant YOU, not Zero), Zero will not sustain any damage,
since the quick Rod slashes will destroy any spikes fired
toward him. After you're done here, kill the cable overhead and
climb onto the left wall. You'll walk right inside of a hidden
little alchove that encases a Secret Disk (C078) inside. Climb
the ladder and kill another cable, then climb again and kill
the flamethrower like you're used to (charge the Rod, make it
turn around, quick attack). Destroy two floating bombs ahead
and another flamethrower from below (use the Rod), and continue
onwards. Climb down twice while killing another floating bomb
and two more cables. If one of them doesn't drop a Secret Disk
(C150), advance a little and come back, they'll respawn. Kill
more until one does. Continue and kill the flamethrower, then
hit the lever so the platform immediately over your head goes
right. Climb your way to the top platform, then, at the top of
the left wall, pogo jump and pick up an extra life and a Secret
Disk (C004). Go back down and turn the lever the other way, and
make your way up again; then, at the last platform, charge your
Rod and do a pogo jump to reach safety, then enter the boss
doors to face off against Kyubit Foxstar herself. (I'm one of
those who think the original japanese name sounded a lot cooler
than the crappy english translation. So sue me. >.<)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! BOSS FIGHT: CUBIT FOXTER !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS:
!
!
-Flame Division: She'll divide herself into 5 !
!
floating flames, and move them in !
!
a pattern that will cover the
!
!
entire arena. Cling to the top of !
!
a wall, then wait for the flame !
!
nearest you to arc a little and !
!
dash jump up to avoid damage;
!
!
it'll be really hard to get used !
!
to this trick, but once you grasp !
!
it, as long as you always break !
!
her attacks, she won't hurt you !
!
in the whole battle.
!
!
-Flame Circles: She'll fly low and summon
!
!
nine little flames that will move !
!
around in circles. If you keep at !
!
always interrupting her attacks, !
!
she won't even do this once.
!
!
-Fireballs: She'll bring out nine fireballs !
!
and start shooting them at you. !
!
Since these are fired directly, !
!
not randomly, cling onto the wall !
!
and slip in between shots to
!
!
dodge these.
!
!
-Somersault: This is not really an attack but !
!
tends to confuse the player. She !
!
will jump and do a somersault
!
!
extra jump in midair. When she's !
!
low on health, she'll do this a !
!
lot, so be very careful when
!
!
moving around.
!
!
-Flame Burst: She'll fire several little
!
!
fireballs upwards that will stay !
!
on the ground on contact. Avoid !
!
by clinging to the top of the
!
!
walls and STAYING THERE, at least !
!
until the flames dissipate.
!
!
!
! STRATEGY:
!
!
What makes this girl difficult is her Flame !
!
Division attack, since she covers the entire !
!
room with it. But once you got the timing to !
!
pull off my trick, she's as harmless as a
!
!
baby. Just keep pummeling her with the fully !
!
charged Thunder Rod to interrupt her attacks, !
!
and stay out of the way whenever she divides, !
!
and you'll be just fine. Keep the pressure on !
!
to beat her in one or two minutes. =)
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
For defeating this femme fatale you get the Double Jump Boot
Chip: equip it to be able to do a second midair jump (unlike in
the X series, this applies to dash jumps as well). In addition,
if you also cleared the stage with style ;) you'll get the
SoulLauncher EX Tech: release a charged Rod attack upwards to
send little energy balls flying. When enhanced with the Fire
!
for it to come out on the other side and spit !
!
his bigger balls, and destroy them as they
!
!
come out (try not to damage him during this, !
!
or you'll risk not getting a Secret Disk!). !
!
Do the same for a few rounds until you get a !
!
Secret Disk from one of the balls (C046).
!
!
When you grab it, start slashing the worm
!
!
with all you have (Fire chip!) and he'll be !
!
gone before you know it.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
For taking this walk in the park, you receive a free Secret
Disk (C060). Continue onwards and kill an underground brat,
then jump over the pit. Slide down the right wall to find an
extra life hidden behind the snow. Jump back up and break the
box for a Secret Disk (C123), then continue on the lower route
(by all means ignore the upper one!). Continue onwards, killing
bees along the way, jump over two pits, and double jump to
reach a Secret Disk on the upper way (C086). Continue onwards
and kill a few more enemies (bees, a bird generator, and some
other things), then enter the boss doors to chill it out with
Glacier Le Catcank.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! BOSS FIGHT: GLACIER LE CACTANK !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS:
!
!
-Jump Press: He'll jump and try to crush you. !
!
Dash out of the way.
!
!
-Circling Shards: He'll stand still and start !
!
swinging one of his "fists" in a !
!
circle pattern, shooting ice
!
!
shards everywhere. Watch their !
!
angle to predict where to move !
!
to avoid damage.
!
!
-Chain Punch: He'll throw one of his "fists" !
!
at you as long as his arm allows !
!
him, then he'll start pulling it !
!
back. Pretty easy to move outta !
!
the way.
!
!
-Swinging Shards: He'll attach to the ceiling !
!
and start swinging an arm,
!
!
throwing ice shards everywhere. !
!
Time your movement and watch the !
!
shards to move in between them. !
!
!
! STRATEGY:
!
!
This guy gives you three advantages right
!
!
the start: He's big (meaning: slow), he's
!
!
weak against fire, and he has low health. Add !
!
those up, and you have one helluvan easy boss !
!
fight. Pummel him with Fire attacks, and
!
!
dodge his ocassional reaction, and he'll be !
!
done for before you even know it.
!
!
!
!
Be aware that this is the only boss fight
!
!
where Ice spikes will be hanging from the
!
!
ceiling (you can destroy them though).
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
For burning this popsicle you get the Spike Foot Chip: equip it
to avoid slipping on ice. If you raced through like a pimp too,
you'll also get the OrbitShield EX Technique: Charge and
Jump over the shielded enemy and kill it from behind. Dash
double jump to the right again for a final ledge with another
Secret Disk (C054) and a big Energy Crystal. Drop down (careful
with the Pantheon, it's annoyingly placed just below the ledge)
and go down the ladder at the end. Go down three times while
killing two float bombs, and on the third slope, blow the first
float bomb at the peak of its flight to make it blow the other
and that will also open the box (chain reaction, anyone? =p).
It contains yet another Secret Disk (C122). Continue down (be
careful with the Pantheon) and blow open another box, then keep
going down. Another Pantheon is on the next platform, kill it
and dash jump to the ledge with the big Energy Crystal. You can
jump over the float bomb to avoid damage, so do so and go down.
Wait 'till the camera below you turns to the right, then
quickly go down and destroy it. Before entering the miniboss
doors, charge your Rod and release it against the left wall to
break it; inside are three boxes, one of which contains a
Secret Disk (C027). Now enter the miniboss door, and prepare
yourself for an endurance test. ;) (I hope you have at least
one full SubTank, if not both!)
The first part of the miniboss area consists of a survival
battle: You will have to fight a seemingly endless horde of
shielded tanks and little PacMan wannabes falling from the
platforms overhead left and right. The best strategy here is to
kill the little PacMen as soon as they show up, and destroy the
shielded tanks from behind with the Rod (one hit sends them to
hell without stopping over anywhere =p). Make sure you don't
push the tanks with charged Rod attacks until you get their
Secret Disk from one of them (C148), and do the same with the
PacMen (C144). Basic recommendations: abuse the double jump,
it'll help you a lot to get out of the way. Also, make sure you
hit the shielded tanks from behind, because it's too dangerous
to wait for their attack to attack them from the front. Keep
your Rod always at the ready, and hit anything that moves.
After a while of suffering, a miniboss battle ensues. (-_-)'
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! MINIBOSS FIGHT: WHEELED POLE !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS:
!
!
-Boomerang Disks: It'll fire a series of fire !
!
disks in several upwards and !
!
downwards arcing patterns. !
!
Cling onto the side of the !
!
platform to avoid them all !
!
without suffering damage.
!
!
-Ramming Attack: It'll try to ram and drop
!
!
you off the platform (not
!
!
that it can, though, but it !
!
hurts like hell). Avoid in !
!
the same way as the previous !
!
attack.
!
!
!
! STRATEGY:
!
!
With the proper strategy, this guy will only !
!
be a distraction from the endurance test.
!
!
Equip your Thunder chip, and do a small hop !
!
and release the attack to throw the pole
!
!
backwards and electrifying it. If you have
!
!
the Quick Charge Helmet Chip, make good use !
!
of it and keep charging. Always jump a little !
!
before releasing the attack to throw the pole !
!
backwards and electrifying him, and it won't !
!
have the chance to react.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Your prize for this battle is a Secret Disk (C088). Then the
endurance test continues, this time with a little twist. After
a little while and some enemies, to the PacMan wannabes will be
added new Pantheon soldiers with big-ass arm upgrades. The
shielded tanks will continue dropping down like there's no
tomorrow, so be careful. Kill enough Pantheons to receive their
Secret Disk, the last one of the stage (C129). Continue the
endurance test for a few more minutes, and the elevator will
finally arrive to its destination. In the exit hallway you can
breathe for a bit before continuing on. =p
Back on our way, kill the two Pantheons and go down the ladder.
Dodge or destroy the floating bomb, then do the same on the
lower platform. There's a camera below you which your pogo
attack won't reach, and there's a bed of spikes below as well,
so charge your buster and as soon as it turns to the right,
dash jump and cling to the left wall, then shoot it from there.
Slide down the right wall to see two floating bombs and a BIG
(and I mean BIG) bed of spikes. Shoot them both out of the
air, and charge your buster. Double dash jump to the left wall,
and as you slide down, shoot down the camera on the ceiling. Be
careful as you slow down, and ready to jump at any time, since
there's a bed of spikes directly below you. In the lower
platform a lone Pantheon awaits, as well as a big Energy Refill
on a small ledge to the left. Deal with both, charge your
buster, and as you slide down the left wall, blow the camera
away, then enter the boss doors to become somewhat intimidated
by Torredesta Cerberian's massive battle body. (Again, I prefer
this guy's japanese translation instead of the official name.)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! BOSS FIGHT: TRETISTA KELVERIAN !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS:
!
!
-Tube Throw: He'll jump high and bring a tube !
!
down with him, twist it in half
!
!
throw it at you. Dash under the
!
!
tube, and if you're near a wall, !
!
say buhbye to some health. :(
!
!
-Crate Throw: He'll jump high and bring a
!
!
crate down with him, and throw it !
!
at you. Get the hell out of the
!
!
way here: this hits HARD!
!
!
-Ram Dash: Usually after he throws the crate, !
!
he'll ram it and destroy it.
!
!
-Mutt Attack: He'll detach the two extra mutt !
!
heads in his shoulders as two dogs !
!
on their own, which will move
!
!
around the arena. Make your way
!
!
between their movements to dodge. !
!
-Energy Balls: He'll spit some purple energy !
!
balls out of his three mouths. If !
!
you manage to hit him with a stun !
!
hit, the balls disappear and he'll !
!
cancel the attack.
!
!
-Jump Around: Pretty self-explanatory. =p
!
!
-Forward Thrust: He'll create a purple blade !
!
on his fist and try to ram you,
!
!
blade first. This is also his EX !
!
Technique.
!
!
!
! STRATEGY:
!
!
Get ready to get crushed, man! This guy,
!
!
unlike his stage, is a damn pain in the ass! !
!
He will be always moving around, and when not !
!
he'll detach his dogs and send them at you. !
!
His only weak spot is either of his three
!
!
heads (also applies when the dogs are
!
!
detached). Charged Rod attacks, as always,
!
!
will push him backwards and interrupt some of !
!
his own moves, so make sure you always keep a !
!
charge ready. Keep dodging and attacking him !
!
whenever you see an opening. Be aware that
!
!
this could turn out to be a long, worn out, !
!
and annoyingly hard battle, so gather your
!
!
patience before you enter the boss room!
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Knocking the lights out of this thing nets you the Absorber
Body Chip: Equip it to have more body endurance, as well as not
being pushed back when hit. If you also blew his candles out in
the stage with mad skillz, you'll also get the GaleAttack EX
Technique: a non-elemental tech, dash and press attack to
perform a forward thrust. Next stop, Volteel Biblio's.
***********************************************************************
----------------------------------------------------------------------***********************************************************************
14. VOLTEEL BIBLIO
AREA: SUNKEN LIBRARY
MISSION: RETRIEVE DATA FILE
DESCRIPTION: "The ruins of an ancient library have been found. It's
completely soaked inside, but there may still be some
data around.
We'd like you yo search for data on Weil or Omega."
***********************************************************************
Secret Disks:
-010 -016 -017 -018 -033
-043 -051 -094 -096 -125
Notes:
-You will need to speak to the computer at the middle of the level
to find out the correct doors in the upcoming maze. Each incorrect
door you enter will deduct many points from your final score for
the stage. Keep in mind that the correct doors will always be in
the middle rows, since the computer always shows nine doors on the
screen at the same time (which means you have less doors to risk).
-Mysterious BGM... Sounds like out of a Resident Evil spinoff... =p
-The first half of the stage is set in a somewhat "wet" environment,
which gets periodically electrified. This can hurt you quite a bit,
so make sure you get to a safe place before the water reaches its
apex.
At the very beginning, destroy the spider and look for the
first turtle. Hit its head to make it turn over, then use your
buster to hit the next one and make it turn over too. Pogo jump
(or double dash jump) to a ledge overhead containing a big
Energy Refill and a Secret Disk (C125), then go back down and
continue. When you reach the next safe spot, wait until the
water lowers, turn the turtle over, (optionally) destroy the
oyster and pick up another Secret Disk (C051). Get out of the
small alchove (quick, the water may rise at any moment), turn
the next turtle over and make your way towards the next safe
spot. You'll soon see what the hell's going on with the water:
some loose ends of electricity cables are making the water a
giant conductor. Deal with the spider before continuing on, and
then keep charging your weapon between safe spots (there will
be a spider at each one). In the last bit of this section, kick
open the box for a Secret Disk (C043). Continue and grab the
Secret Disk out in the open (C033), then hit the turtle and
ride its backuntil the water's safe again. Quickly jump off and
continue; destroy the box for another Secret Disk (C094), then
dodge the oyster and jump to safety. At the peak of the area,
though, jump onto the ledge to grab yet another Secret Disk out
in the open (C096). Enter the miniboss doors to reach the
computer that indicates the middle of the stage.
Talk to the computer and choose in sequence each of the four
options it offers you. Take careful note of the door colors you
see on each screen (it's random, so I can't really help here).
Make sure you take note of every single detail in the doors you
are shown, since each wrong door deducts lots of points from
your final Stage Mission score (it helps having paper and pen
around, and writing down the colors of all nine doors shown
when you select each option). There are four door colors: red,
blue, green and yellow. After you're sure you got everything
written down to the last detail, exit the room and destroy the
little wide cannon enemies, then go underwater. Kill the first
piranha you see, and enter the exact doors pointed out by the
computer earlier. In each you will find a Secret Disk; don't
pick them up just yet. Figure out which room is which. These 4
rooms are as follows:
-One is a perfect square room with spikes on the ceiling.
Contains Secret Disk C017.
-One is a perfect square but has a small hole on the ground
(somewhat shaped after a T). Contains Secret Disk C018.
-One is shaped after a P, with a right side higher than the
left. Contains Secret Disk C016.
-One is a perfect square room with nothing special whatsoever
(this is the one you're looking for!). Contains the final
Secret Disk, C010.
Try your hardest to make the last one I mentioned also the last
one you enter, since that will significantly decrease the
difficulty level of the upcoming boss fight against Volteel
Biblio. After you collect all four Secret Disks, Volteel Biblio
shows his ugly face.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! BOSS FIGHT: VOLTEEL BIBLIO !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS:
!
!
-Invisible Swim: He'll swim in and out of the !
!
holes in the walls, ceiling and
!
!
floor. You can't damage him, but he !
!
can't damage you either.
!
!
-Pop Out: He'll pop his head out of one of
!
!
the holes, and from another one,
!
!
his hads will pop out and throw a !
!
(slow) electricity ball at you.
!
!
-Electricity Charge: He'll stand somewhere in !
!
the room, grab the floor with his !
!
long limbs, and charge the complete !
!
building with electricity. Either !
!
jump and manage to stay in the air, !
!
or prepare to get pwned (well, not !
!
really =p).
!
!
-Double Shot: He'll rise his long limbs and !
!
shoot two shots out of each in a
!
!
diagonal pattern up and down. Jump !
!
in the middle to avoid. This is his !
!
EX Tech, in case you care. ;)
!
!
-Thunder Grab: He'll try to grab you and give !
!
you an electricity shock. Move out !
!
of the way to avoid damage.
!
!
!
! STRATEGY:
!
!
I can't stand this guy. Why, you might ask. !
!
Well, his laugh easily is the most annoying !
!
and infurating thing I have ever heard in a !
!
videogame. EVER. Oh well, at least I can kick !
!
his ass to feel better. ^_^
!
!
!
!
Make sure you have your Ice chip equipped,
!
!
and ram him with all kinds of Ice attacks. EX !
!
Techs work really well here too. Due to his !
!
high vulnerability to Ice attakcs, his life !
!
meter will decrease really fast if you keep !
!
continuously punishing him with cool blows
!
!
(pun fully intended =p). He'll do his pop out !
!
attack the most throughout the fight, so if !
!
you can keep hitting him whenever he shows up !
!
you'll have him beaten in no time.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Taking this guy's plugs out of the sockets earns you the
Shadow Dash Boot Chip: Equip it to dash right through enemies
without taking damage, it also makes Zero take the color of his
trails, maybe to indicate his status. If you also made him pay
the electricity bill with style, you'll also net the V-Shot EX
Technique: Equip the Thunder Chip to fire your buster in two
directions simultaneously (also applies to charged blasts).
***********************************************************************
----------------------------------------------------------------------***********************************************************************
00. RESISTANCE BASE
***********************************************************************
After the chatter, Ciel will tell you to pay the respects to a
certain someone. Go to the room just to the left of the Command
Room to find... A little surprise.
What the...?!?!?! After having a little chatter with the
surprising character there, go back to Cerveau. Check out your
dabatase, then go back to the room you were just in and talk to
the maid a few times to receive the final Secret Disk of the
!
name. =p He creates four clones; !
!
all five images blink, but there !
!
is one that looks more solid than !
!
the others; that's the real one. !
!
He'll follow up by jumping and
!
!
throwing several dispersive kunai !
!
at the floor.
!
!
-Dashing Slash: He'll dash at you and try to !
!
slash you with his katana. Jump !
!
over him to avoid.
!
!
-Shuriken Ride: He'll throw a giant shuriken !
!
at you and then ride on it while !
!
throwing dispersive kunai. There !
!
is no good way to avoid damage
!
!
from this, so stay alert and try !
!
to dodge the knives.
!
!
-Disappear: He'll disappear and reappear over !
!
your head, ready to throw several !
!
kunai at you. Immediately dash
!
!
out of the way.
!
!
-Dispersive Shuriken: This is the attack he !
!
uses the most. He'll throw what !
!
seems to be a shuriken, but it
!
!
really is a pack of kunai grouped !
!
together. As it spins, it
!
!
releases kunai in all directions. !
!
This is BY FAR his most dangerous !
!
attack, since it tends to have an !
!
alarmingly high success rate, due !
!
to confusion and nerve-wrecking. !
!
!
! STRATEGY:
!
!
OMFG!!! PHANTOM'S BACK! And he's pretty much !
!
pissed. He'll try to kick your ass no matter !
!
what you do or where you move, so be always !
!
at the ready. The Shadow Dash boots may be of !
!
surprisingly great help in this here battle. !
!
!
!
Since his pattern is so random (it can barely !
!
be called a pattern), there's no real trick !
!
to beat him here, other than to keep heavy
!
!
pressure on him and not minding your health !
!
too much, 'cept if you're critical. Use a
!
!
SubTank if needed, and keep pummeling him
!
!
with all you've got. The GaleAttack EX Tech !
!
is extremely useful here, since it deals
!
!
heavy damage and hits multiple times; but let !
!
it be noted that it's very unlikely that
!
!
you'll be able to score a hit with it without !
!
suffering damage yourself. Keep looking for a !
!
chance to hit him and let him have it. Though !
!
this could easily be the single hardest
!
!
battle of the game, believe me, it's worth it !
!
just because of the reward.
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Beating Phantom nets you a Secret Disk (C006) which you
wouldn't normally be able to get. Now, as soon as you get out
of his chamber, you will have to do a daring jump down to grab
a Secret Disk without suffering damage. Here's a small (and
"slightly" sucky =p) ASCII map:
===============================================================
__|-|VV-----G_
|
_|
>
>
>
/^^^|E
___|
|
|
/^^^^^^/
>
>
>
>
>
>
>
/^^^/
SD_
> | |
> | |
> | |
/^^^| |^^
===============================================================
The >, V and ^ symbols represent spikes, the E represents where
a blue cannon enemy will be, the G represents the gate you come
out from, and the SD represents the position of the Secret
Disk (C180). I think you can pretty much figure it out from
there, even though the map sucks like nobody's business. =p
You can also use a trick for this one: line yourself up with
the first spike column on the ceiling you see when you get out
of the gate when you jump off: you'll fall right into a
platform right above of where the Secret Disk is, so you just
have to wait until it moves closer to the one to its right,
then fall just to the right of this second one to grab it.
Continuing on, climb onto the platform with the arrow to the
right just above you and kill the camera, then enter the
alchove for an extra life. Slide down the right wall and enter
the area gate to continue onwards. Make your way through here
while killing little wide cannons, big-armed Pantheons and
ceiling spiders. Blast open the box for a Secret Disk (C087),
then continue onwards. Kill the wide cannons as you go down the
"stairs", so to call them, and at the end, kill the Pantheon,
two spiders and another wide cannon, then drop down at the end
of the hall. Grab the big Energy Refill on the opposite ledge
if needed, then drop down the right side of the hole with your
Downwards Stab EX Tech to (probably =p) kill a Pantheon down
there. Drop down the right side with the Downwards Stab again
to kill a Pantheon at the bottom (careful with the spider over
you), then jump to the opposite ledge to blow a box open and
get a Secret Disk from it (C083). Jump down again with the sane
EX Tech, and hopefully you'll kill the Pantheon down there;
drop then through the left side to reach the bottom. Kill two
more wide cannons and a Pantheon, then take the exit back to
the real world.
***********************************************************************
00. RESISTANCE BASE
***********************************************************************
Go check up on Cerveau as soon as you come back, and if you
didn't check the contents of the Secret Disks in the Mission
Status screen, make sure you reveal the contents of Secret Disk
C006 to be able to use the Ultimate Boots. If you have followed
my instructions step by step so far, you should only have ten
little empty spaces on your database, so go to the Command room
to talk to Ciel and save your game, then talk to the operators
and choose the first option to be deployed to the 16th and
final mission of the game.
***********************************************************************
----------------------------------------------------------------------***********************************************************************
16. OMEGA, PART 2
***********************************************************************
Secret Disks:
-C011 -C019 -C020 -C097 -C126
-C151 -C164 -C177 -C178 -C179
Notes:
-This stage will be somewhat of an endurance stage, since you will
have to fight (as tradition in MegaMan games has it) all the bosses
you've previously fought in the game, as well as the final boss in
the end, with no Resistance Base pit stops in between fights, so
gather your wits and make sure your SubTanks are full, my friend:
This is going to be a long, LONG stage.
Kill off the Pantheons and blow the box open for a Secret Disk
(C097). Kill another Pantheon and two butterflies, then climb
on the first of a series of elevator-like platforms. On the
fourth one there's a Pantheon, so be careful. On the seventh
one, wait as it nears the spiked ceiling, then dash jump to the
right and immediately turn back and double jump to the left to
reach an alchove with a Secret Disk inside and a blue cannon at
the entrance (C177). Drop down and kill the Pantheon, then
enter the boss doors for the first set of Hachishinkan bosses.
The teleporter layout is as follows:
Deathtanz
Mantisk
Devilbat
Schilt
Childre
Inarabitta
Blazin'
Flizard
Volteel
Biblio
Glacier Le
Cactank
Cubit
Foxter
--Charged Saber: Your exact same charged saber attack, with the
slight addition of dropping debris from the already
destroyed ceiling.
--Dashing Ruyenjin: He'll dash towards you and perform your
exact same Rising Slash attack.
--7 Hit Assassination: This is by far his deadliest move. He'll
do a low height dash jump towards you; if you're in
range, he'll do a massive 7-hit combo that can make
you regret staying in his way. If you're careless,
this thing can massacre a full lifebar, so stay
the hell away from him.
His attacks are pretty powerful, but also pretty easy to dodge,
due to the way he acts before performing each. This battle
focuses on figuring out the range of his attacks, since his
pattern is pretty easy to figure out once you know his moves.
After you know where his attacks move and how can you slip past
them, keep smashing him with all you've got, and he'll fall in
a matter of minutes. =D
***********************************************************************
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!
!!
!!
After a series of events happen and the story
!!
!!
further unfolds, you gain control of Zero
!!
!!
once again. Slash he who stands in front of
!!
!!
you, to trigger the final series of events!
!!
!!
!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!
!!
!!
!!
!!
!!
!!
Congratulations, you have finished the game!
!!
!!
Now sit back and watch the awesome ending!
!!
!!
!!
!!
!!
!!
!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
***********************************************************************
***********************************************************************
----------------------------------------------------------------------END WALKTHROUGH
----------------------------------------------------------------------***********************************************************************
***********************************************************************
***********************************************************************
VIII. THE EX TECHNIQUES
***********************************************************************
Since the Saber techs are pretty hard to translate, I decided to put
inside parentheses the effect of the technique used. The top row
consists of Z-Buster EX Techs; the middle one, Z-Saber EX Techs; and
the bottom one, Recoil Rod / Shield Boomerang EX Techs.
>>>>>Z-Buster Techs:<<<<<
-Reflect Laser / Non Elemental
Charge a fully charged shot and release to fire a shot similar to
***********************************************************************
IX. COMPLETE SECRET DISK LIST WITH STAGE THEY'RE FOUND IN
***********************************************************************
Since I already pointed out at the stage list the specific locations of
the Secret Disks in the order you find them in the game, this list will
be a complete numerically organized list for further references. You
can search through the disks by looking for a specific number preceded
by the letter D (i.e. D180).
NOTE: THIS WILL *NOT* (REPEAT, *NOT*) BE A STAGE LOCATIONS LIST.
INSTEAD, IT WILL BE A REFERENCE EXPLANATION LIST, TO BE USED AS A
CHECKLIST TO CONFIRM THE SECRET DISKS YOU HAVE ALREADY ACQUIRED, AND
THE SPECIFIC STAGE EACH DISK IS FOUND IN, AS WELL AS A CONTENTS LIST TO
KNOW WHAT'S INSIDE EACH DISK. FOR THE EXACT LOCATION OF ANY DISK,
SEARCH IN THE WALKTHROUGH FOR THE NUMBER OF THE DISK PRECEDED BY A
LETTER C (I.E. "C056") TO BE IMMEDIATELY TAKEN TO THE STAGE SECTION
IT'S FOUND IN.
Number |
Location
| Description
--------+----------------------+--------------------------------------D001 | Deathtanz Mantisk | AUTO-CHARGE (Head Chip)
|
| Automatic charge to your weapon
--------+----------------------+--------------------------------------D002 |
Hanumachine R
| AUTO-RECOVER (Head Chip)
|
| Automatic recovery of vitality
--------+----------------------+--------------------------------------D003 | Glacier Le Cactank | QUICK-CHARGE (Head Chip)
|
| Boosts your charge spd.
--------+----------------------+--------------------------------------D004 |
Cubit Foxter
| FROG (Foot Chip)
|
| Slide slower down walls.
--------+----------------------+--------------------------------------D005 | Childre Inarabitta | SPLASH JUMP (Foot Chip)
|
| Jump on water.
--------+----------------------+--------------------------------------D006 | Baby Elves, Part 2 | ULTIMA FOOT (Foot Chip)
|
| Can use all Foot Chip traits.
--------+----------------------+--------------------------------------D007 | Introduction Stage | FILE A
|
| The beast-like Mutos Reploids defend
|
| the human race.
--------+----------------------+--------------------------------------D008 |
Blazin' Flizard | FILE B
|
| Neo Arcadia is a utopia of peace
|
| without any Mavericks.
--------+----------------------+---------------------------------------
|
| This lizard can detach his tail and
|
| frill.
--------+----------------------+--------------------------------------D115 | Devilbat Schilt
| Devilbat Schilt
|
| Attacks with small bat drones from his
|
| cape.
--------+----------------------+--------------------------------------D116 | Resistance Base
| Crea
|
| A blue Baby Elf named by Alouette.
--------+----------------------+--------------------------------------D117 | Baby Elves, Part 1 | Prea
|
| A red Baby Elf named by Alouette.
--------+----------------------+--------------------------------------D118 | Anubis Necromancess | Anubis Necromancess V
|
| Jackal 'loid revived by Dr. Weil.
--------+----------------------+--------------------------------------D119 |
Hanumachine R
| Hanumachine R
|
| Monkey 'loid revived by Dr. Weil.
--------+----------------------+--------------------------------------D120 | Blizzack Stagroff R | Blizzack Stagroff R
|
| Elk Reploid revived by Dr. Weil.
--------+----------------------+--------------------------------------D121 | Copy X MK-II Area X2 | Copy X mk-II
|
| A revised Copy X revived by Dr. Weil.
--------+----------------------+--------------------------------------D122 | Tritesta Kelverian | Tritesta Kelverian
|
| Can detach the two heads on his
|
| shoulders.
--------+----------------------+--------------------------------------D123 | Glacier Le Cactank | Glacier Le Cactank
|
| Swings chained arms around.
--------+----------------------+--------------------------------------D124 |
Cubit Foxter
| Cubit Foxter
|
| Fox Reploid that uses 9 remotes.
--------+----------------------+--------------------------------------D125 |
Volteel Biblio
| Volteel Biblio
|
| Eel Reploid that uses electricity.
--------+----------------------+--------------------------------------D126 |
Final Stage
| Pantheon Hunter
|
| Carries a 3 shot gun.
--------+----------------------+--------------------------------------D127 | Baby Elves, Part 1 | Pantheon Guardian
|
| Carries an electric club.
--------+----------------------+--------------------------------------D128 | Blizzack Stagroff R | Pantheon Aqua
|
| Shoots a harpoon from its arm.
--------+----------------------+--------------------------------------D129 | Tritesta Kelverian | Pantheon Fist
|
| Punches when close.
--------+----------------------+--------------------------------------D130 | Glacier Le Cactank | Pantheon Base
|
| Rides a hovercraft, uses hammer.
--------+----------------------+--------------------------------------D131 |
Devilbat Schilt | Deathlock
|
| Mechaniloid made from old parts.
--------+----------------------+--------------------------------------D132 | Blizzack Stagroff R | Gyro Cannon
|
| Floats up with a propeller.
--------+----------------------+--------------------------------------D133 | Introduction Stage | Grand Cannon
|
| A cannon made for frozen terrain.
--------+----------------------+--------------------------------------D134 |
Hanumachine R
| Tile Cannon
|
| A cannon that hides in walls.
--------+----------------------+--------------------------------------D135 | Deathtanz Mantisk | Pyra Cannon
|
| A cannon that attacks from poles.
--------+----------------------+--------------------------------------D136 | Blizzack Stagroff R | Heavy Cannon
|
| Shoots a one-ton cannonball.
--------+----------------------+--------------------------------------D137 | Copy X MK-II Area X2 | Capsule Cannon
|
| Shoots 2 shots from a capsule.
--------+----------------------+--------------------------------------D138 | Baby Elves, Part 1 | Generator Cannon
|
| Creates small mechaniloids.
--------+----------------------+--------------------------------------D139 | Baby Elves, Part 1 | Eye Cannon
|
| Spots intruders and attacks.
--------+----------------------+--------------------------------------D140 | Introduction Stage | Shrimpolin
|
| This foe can move quickly in sand or
|
| snow.
--------+----------------------+--------------------------------------D141 | Blazin' Flizard
| Volcaire
|
| Stores lava inside body then splits
|
| mid-air.
--------+----------------------+--------------------------------------D142 | Baby Elves, Part 2 | Claveker
|
| This foe shoots from ceilings.
--------+----------------------+--------------------------------------D143 | Baby Elves, Part 2 | Petatria
|
| Revives if eye is not attacked.
--------+----------------------+--------------------------------------D144 | Tritesta Kelverian | Shotloid
|
| Shoots while moving in small steps.
--------+----------------------+--------------------------------------D145 | Deathtanz Mantisk | Seimeran
|
| This plant Mechaniloid smells nice.
--------+----------------------+--------------------------------------D146 | Blazin' Flizard
| Lamplort
|
| Mechaniloid made to cook fish.
--------+----------------------+--------------------------------------D147 |
Devilbat Schilt | Lemmingles
|
| 4 mouse-like Mechaniloids in a group.
--------+----------------------+--------------------------------------D148 | Tritesta Kelverian | Cattatank
|
| Guards with shield then punches.
--------+----------------------+--------------------------------------D149 |
Cubit Foxter
| Top Gabyoall
|
| Patrols floors and walls.
--------+----------------------+--------------------------------------D150 |
Cubit Foxter
| Snakecord
|
| Hangs from ceilings and bites when
|
| separated.
--------+----------------------+--------------------------------------D151 |
Final Stage
| Gallisni
|
| Appears when alarm is tripped.
--------+----------------------+--------------------------------------D152 | Blazin' Flizard
| Crossbyne
|
| Shoots 4-way bullets and warps.
--------+----------------------+--------------------------------------D153 | Anubis Necromancess | Flopper
|
| Explodes, damaging close units.
--------+----------------------+--------------------------------------D154 | Anubis Necromancess | PurpleNerple
|
| This foe has a bomb underneath.
--------+----------------------+--------------------------------------D155 |
Cubit Foxter
| Mothjiro
|
| Congregates near light.
--------+----------------------+--------------------------------------D156 | Introduction Stage | Batring
|
| Repels any attack when wings close.
--------+----------------------+--------------------------------------D157 |
Hanumachine R
| Melnett
|
| A bee-type Mechaniloid that stings.
--------+----------------------+--------------------------------------D158 | Introduction Stage | Shotcounter
|
| Can block frontal attacks.
--------+----------------------+--------------------------------------D159 | Childre Inarabitta | Sharkseal X
|
| A shark-type Mechaniloid that bites.
--------+----------------------+--------------------------------------D160 | Childre Inarabitta | Shelluno
|
| Attacks from behind its target.
--------+----------------------+--------------------------------------D161 | Childre Inarabitta | Icebon
|
| Produces ice underwater.
--------+----------------------+--------------------------------------D162 | Glacier Le Cactank | Shellcrawler
|
| Runs when it loses its shell.
--------+----------------------+--------------------------------------D163 | Baby Elves, Part 2 | Cannonhopper
|
| Shoots from ceilings and floors.
--------+----------------------+--------------------------------------D164 |
Final Stage
| Dr. Weil
|
| Scientist who created Reploids.
--------+----------------------+--------------------------------------D165 | Resistance Base
| Ciel
|
| Researcher specializing in energy.
--------+----------------------+--------------------------------------D166 | Resistance Base
| Cerveau
|
| Engineer who makes Zero's weapons.
--------+----------------------+--------------------------------------D167 | Resistance Base
| Andrew
|
| Old Reploid who likes to talk a lot.
--------+----------------------+--------------------------------------D168 | Resistance Base
| Alouette
|
| Treasures a doll Ciel gave her.
--------+----------------------+--------------------------------------D169 | Resistance Base
| Hibou
|
| This hungry Reploid eats E-Crystals.
--------+----------------------+--------------------------------------D170 | Resistance Base
| Rocinolle
|
| Helps with wounded Reploids.
--------+----------------------+--------------------------------------D171 | Resistance Base
| Perroquiet
|
| A brilliant assistant to Ciel.
--------+----------------------+--------------------------------------D172 | Resistance Base
| Autruche
|
| A tall Reploid known for his dull
|
| speeches.
--------+----------------------+--------------------------------------D173 | Resistance Base
| Hirondelle
|
| Flies around and gathers information.
--------+----------------------+--------------------------------------D174 | Resistance Base
| Doigt
|
| Cerveau's helper and weaponmaker.
--------+----------------------+--------------------------------------D175 | Resistance Base
| Menart
|
| A mischief-maker who plays hooky.
--------+----------------------+--------------------------------------D176 | Resistance Base
| Pic
|
| A cynical Reploid who makes snide
|
| comments.
--------+----------------------+--------------------------------------D177 |
Final Stage
| Harpuia
|
| The shrewd Green Lord leads the Rekku
|
| Army.
--------+----------------------+--------------------------------------D178 |
Final Stage
| Fefnir
|
| The fierce Red Lord leads the Jin'en
|
| Army.
--------+----------------------+--------------------------------------D179 |
Final Stage
| Leviathan
|
| The sly Blue Lord leads the Mekai
|
| Army.
--------+----------------------+--------------------------------------D180 | Baby Elves, Part 2 | Phantom
|
| The evil Dark Lord leads the Zan'ei
|
| Army.
--------+----------------------+--------------------------------------***********************************************************************
***********************************************************************
X. CYBER ELVES AND THEIR EFFECTS
***********************************************************************
This Elves list is just for the basic elves; any Elf Evolution gained
from feeding Energy Crystals to the Elves will NOT be listed here.
This is so you can just check which ones you do have, and which ones
not, in their base form, so you can evolve them as needed.
----------------------------------------------------------------------a.- NURSE ELVES
----------+-----------------------------------------------------------Name | Description
----------+-----------------------------------------------------------Martina | I double your vitality.
----------+-----------------------------------------------------------Milvy | I increase vitality slightly.
----------+-----------------------------------------------------------Elphy | I can raise vitality a tiny bit.
----------+-----------------------------------------------------------Sylphy | Use my power to boost vitality!
----------+-----------------------------------------------------------Rilphy | Let me boost your vitality!
----------+-----------------------------------------------------------Artan | I become a Sub Tank to help you.
----------------------------------------------------------------------***********************************************************************
***********************************************************************
***********************************************************************
XI. SECRETS
***********************************************************************
001. MINIGAMES (EXPLANATION AND HOW TO UNLOCK THEM):
In all of these you can receive up to three hits, except for
Leviathan's, which is time based.
Format:
-Character: Condition to Unlock.
--In-Game description.
---Description of MiniGame.
-Zero: Finish the game.
--"Aim with +Control Pad and use B BUTTON to hit Mellnets with
Recoil Rod. Different colored Mellnets are harder and require
2 shots or a charged shot.
3 misses = game over."
---Using the Recoil Rod, destroy as many bees as you can. You
can charge the rod, but you can't move anywhere. Gray bees
take a hit, yellow striped bees take two normal hits or a
charged blow. Extra points for hitting a yellow bee and
making it crash against others.
-Ciel: Finish the game with S rank at the end.
--"Guide 5 colored jewels to the right colored beaker. The jewels
will take all possible turns.
Use A BUTTON or B BUTTON to open or close paths.
3 misses = game over."
---You have five colums, and can use five panels. Colored balls
come out of the tubes on top of the screen, and using the
panels to block some passageways, you have to force each ball
to fall in its corresponding tube at the bottom of the
screen. Might be the hardest of them all. =p Press L and R to
speed up the movement of the balls (although I find no human
reason for why would you want to do that). >_>
-Copy X MK2: Finish the game on Hard mode.
--"Using 3 elements, destroy panels on a belt conveyor.
The L BUTTON and R BUTTON change elements, B BUTTON attacks.
Thunder on Ice, Ice on Fire, Fire on Thunder.
3 misses = game over."
---You have three chips, a conveyor belt, and three tubes at the
top of the screen. These three tubes will be dropping icons
with the symbols of the three elemental chips, and you have
to destroy them with the corresponding shot (i.e. Ice
destroys Thunder, Thunder destroys Fire, and Fire destroys
Ice). Press L and R to switch through the elemental shots at
your disposal.
-Harpuia: Finish all missions with S rank using only the Z-Saber.
--"Riding Aztec Falcon jump over obstacles and slash foes.
A BUTTON to jump; B BUTTON to slash. Ends when you get hit
***********************************************************************
XII. EXTRA STUFF
***********************************************************************
This section lists miscellaneous stuff that I didn't feel like putting
in any other section. =p
-Spidey Zero (WTF?)
I myself was surprised as heck after seeing this. =p To make Zero
STICK to walls (instead of just sliding down), make sure you're
playing with all of your elves active (might be in a normal game
or better yet, in Cyber Space or Ultimate Mode), select the All
Terrain Armor, and cling to a wall. Instead of slipping down, you'll
hang onto it much like the X series' Gaea and Shadow Armors did. ;)
(Thanks to baron82el for pointing this out to me!!)
-Past EX Techs
Indeed, Z2's EX Techs are BACK! Well, some of them at least. =p
Besides receiving some past EX Techs from bosses, you can also use
some that are inherently given to you at the start of the game, or
when you use a specific Cyber Elf. The Shield Boomerang's ability of
turning enemy shots into Energy Crystals is one of them; try to find
them all! ;)
-Continuous Dash Jumping
xnamkcor pointed this out to me. Dash jump, and at the exact frame
when Zero touches the ground, jump normally again. On some rare
ocassions, you'll be able to get the timing right to keep your dash
shadows and speed without having to press or hold the dash button.
Might prove useful for some stuff out there. n_n
-As pointed out in the guide itself, you can indeed get the SubTank in
Deathtanz Mantisk's stage the first time you visit it. But, be aware
that you'll need precise control over the pogo jump physics, the
dash jump physics, and pixel-perfect aiming. When you reach the area
with the Pantheons stationed on windows, you need to destroy the
rightmost one, then time a pixel-perfect dash jump aimed to fall on
the leftmost Pantheon's head, and pogo jump from it to reach the
high leftmost ledge. It houses the very first subtank of the game, as
well as a big Energy Crystal.
***********************************************************************
***********************************************************************
XIII. CODEBREAKER CODES
***********************************************************************
----------------------------------------------------------------------1- JAPANESE VERSION (ROCKMAN ZERO 3)
----------------------------------------------------------------------0000E38D 000A
Enable Code
1000314C 0007
820021CA 443E
320021CA
320021CB
320021CC
320021CD
320021CE
320021CF
320021D0
003E
0044
004A
0050
0056
005C
0061
820021F0 0413
32031938 0004
32031973 0000
32037D7A 0000
82036F7C 0000
32036F71 0006
32036F70 0009
Infinite Lives
32037CF4 0002
Invincibility
32037D04 0020
Infinite Health
32037D05 0001
82037D1A 270F
32037D70 00FF
Endless Dash
82037D1C 2020
82037D1E 2020
32037D2A 000F
32037D2B 00FF
82037D2C FFFF
82037D28 FFFF
42036E78 FFFF
00000017 0002
42036ED8 0F0F
00000004 0002
82036EF2 0F0F
42036ED8 0F0F
00000025 0002
42036ED8 0505
00000025 0002
72001EB0 FE01
32037C6E 0000
8202FFE4 0690
7202FFE8 0000
8202FFE8 0018
74000130
8203BB04
74000130
8203BA20
03FB
0001
03FB
0001
8202FDC4 FFAF
320021F4 00??
320021F8 00??
420021A6 FFFF
00000025 0002
8200244A
8200244C
8200244E
32002450
443E
504A
5C56
0061
32031CB3 0000
74000130 00FF
82031C8C 0708
72031D40 0203
82031D40 0303
72031C78 0002
82031C78 0003
82002470 FFFF
320380BA 0000
820372BC 0000
320372B1 0006
320372B0 0009
Infinite Lives
32038034 0002
Invincibility
32038044 0020
Infinite Health
32037045 0001
8203805A 270F
320380B0 00FF
Infinite Dash
8203805C 2020
8203805E 2020
3203806A 000F
3203806B 00FF
8203806C FFFF
82038068 FFFF
420371B8 FFFF
00000017 0002
42037218 0F0F
00000004 0002
82037232 0F0F
42037218 0F0F
00000025 0002
42037218 0505
00000025 0002
7203807C 0606
8203807C C8C8
74000130 03FE
E2037FF8 FCB0
72001EB0 FE01
32037FAE 0000
82030324 0690
72030328 0000
82030328 0018
74000130
8203BE44
74000130
8203BD60
03FB
0001
03FB
0001
82030104 FFAF
32002534 00??
32002538 00??
42002426 FFFF
00000025 0002
74000130
3203BE44
74000130
3203BD60
03F3
0060
03F3
0060
3203016E 00FF
3203016E 0000
extra 15 points
--------------------------------------------------------------------------------------------------------------------------------------------3- AMERICAN VERSION (MEGAMAN ZERO 3)
----------------------------------------------------------------------00009299 000A
Enable code
10003162 0007
8200244A 443E
8200244A
8200244C
8200244E
32002450
443E
504A
5C56
0061
82002470 0413
32031C78 0004
32031CB3 0000
320380BA 0000
820372BC 0000
320372B1 0006
320372B0 0009
Infinite Lives
32038034 0002
Invincibility
32038044 0020
Infinite Health
32037045 0001
8203805A 270F
320380B0 00FF
Infinite Dash
8203805C 2020
8203805E 2020
3203806A 000F
3203806B 00FF
8203806C FFFF
82038068 FFFF
420371B8 FFFF
00000017 0002
42037218 0F0F
00000004 0002
82037232 0F0F
42037218 0505
00000025 0002
7203807C 0606
8203807C C8C8
74000130 03FE
E2037FF8 FCB0
72001EB0 FE01
32037FAE 0000
82030324 0690
72030328 0000
82030328 0018
74000130
8203BE44
74000130
8203BD60
03FB
0001
03FB
0001
82030104 FFAF
32002534 00??
32002538 00??
420024E6 FFFF
00000025 0002
03F3
0060
03F3
0060
3203016E 00FF
3203016E 0000
***********************************************************************
XIV. FREQUENTLY ASKED QUESTIONS
***********************************************************************
Q: Who the hell is Zero? And Ciel, and Cerveau, and...?
A: In case you're picking up the series for the first time, refer to
either
http://megaman.retrofaction.com/mmz/
or
http://www.planet-megaman.com/mmz/
and look for all kinds of info on this great series there.
Q: Are all these names accurate?
A: At least as accurate as the US english translations are... Which, in
my personal opinion, are sucky as hell. >.>
Q: How do you use Cyber Space?
A: I already explained how in the New Systems section, but here it goes
again. Once you enter a Cyber Space door, all your elves become
automatically and immediately used (although they won't die). This
literally puts you at the peak of your powers, but also lowers your
rank in the Mission Status screen. Also, using the E-Reader cards
released only in Japan, or through the use of CodeBreaker codes, you
can unlock enemies from the Battle Network Rockman.EXE game, such as
Swordys and Lil' Cannons, which will replace the normal enemies
found throughout the stage.
Q: How can I get the EX Techniques?
A: You have to perform fairly good on all stages. Meaning, you must
fulfill the mission objective (if applicable), lose as little time
as possible, USE NO ELVES OR ENTER CYBER SPACE (in Cyber Space, most
your elves become used, although they won't die), take as little
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XV. USER FEEDBACK AND QUESTIONS
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The following are some feedback emails I have gotten about the FAQ,
containing questions that either are not on the FAQ section, or are
not answered in the FAQ at all. Some messages have been edited and
adapted to make them fit with the guide formatting and size.
----------------------------------------------------------------------From: jaap (gigihahagigi [at] hotmail [dot] com)
"Hi maybe you already know this but after you defeat the Cannon
worm There are those Pantheon that throws bombs at you if you
jump dash (with your Recoil Rod Charched) You can bounce on his
head to get on the left cliff once your there you find a SubTank"
My comment:
I DID point this out in the guide since the very start... Though
I DO mention that the first *easily reachable* SubTank of the
game is in Hanumachine's level, the *actual* first SubTank of the
whole game is indeed in Deathtanz Mantisk's level; it's just that
it gets to be a pain in the ass trying to get it before you have
the Double Jump boots.
----------------------------------------------------------------------From: Mike Renneker (rekenner [at] gmail [dot] com)
"So, when I fought Hellbat I didn't have the Ice chip, but I did
and it's really not worth grabbing the first time through,
especially if you're concerned about your rank. Capcom is almost
cruel with their requirements... But that's what is so attractive
about the game. =D"
My comment:
Indeed, my friend. =p As you, several other people, and I myself
in this very guide mentioned, this tank can be reached at any
moment you can access Deathtanz Mantisk's level, but it's more
easily reachable when you have the Double Jump boots.
----------------------------------------------------------------------From: Andrew Ascone (dolphin12991 [at] yahoo [dot] com)
"I have two questions I hope you'll answer soon.
1: I only have the Flame Burst EX skill and I'm already at the
Copy X-II stage. Would not having the Ex skills from the
bosses make the game more difficult for me?
2: I can't understand how to get the first subtank, becuase I
still don't have any subtanks yet. Can you tell me how,
exactly, am I supposed to get it?"
My comment:
1. Not getting any of the EX Techniques is not gonna make the
game more difficult, though in contrast, they do make the game
a lot easier.
2. If you mean the tank in Deathtanz Mantisk's stage, read the
guide again carefully. I mention that you can get it, but that
it needs very precise aiming. Forget about it for a while, and
continue the game, then revisit the stage when you have the
Double Jump Boots.
----------------------------------------------------------------------From: Jeff N (jeffnosanov [at] yahoo [dot] com)
"Good morning. First of all, thanks very much for making such a
great guide. I have found MMZ3 to be an extremely difficult game
if you have no idea where to start.
Now onto my question. Right now I am at rank B. I have beaten the
first four levels/bosses and the following "flying missle level".
I only got EX skills from the first three bosses (not from the
scythe guy).
I earned the EX skill from the first boss with no problem, but I
had to use elves (the ones that raise you to level A) right
before killing the bosses of the other two levels in order to
earn their EX skills.
I now have no idea how to raise my rank so that I can earn EX
skills from the rest of the bosses in the game.
It seems to me that it was a very bad game design choice to have
a difficult game punish you for not doing well at every level. Is
this the case, or am I missing something?
How can I make sure that I get all or at least most of the
remaining EX skills in the game??"
My comment:
Well, such a long message... =p Though I need to say something to
you: No matter what happens, don't get discouraged, or you will
then have REALLY failed. ;)
too? Heh, you ever thought about making a faq on how to get the
mini games? Beating the game with only the Z-saber is pretty
hard... and I think you can only do it on Ultimate mode because
you start off with the ultimaboots. (the double jump is key in
the Z-saber only way of playing) And that mini boss on the Giant
Elevator stage is a bitch with only the z-saber... Also, to get
through the area where you step on the water level switches, you
need to wait till the boss goes through those spikes in order to
proceed? From what I've learned you can't get around the second
tall spike pillar without the double jump or having water
present..."
My comment:
1. Beating the game with only the Z-Saber means just that: beat
the game with the Z-Saber alone, no other weapons, no EX-Techs
(charging is allowed though).
2. Nope, I've never thought of making a FAQ of unlocking the
minigames... >.<
3. No, you can finish the game with the Z-Saber alone even in
your first playthrough. I did it in Hard Mode, and it wasn't
that hard anyways. >.>
4. I know the tower miniboss is a bitch, you don't need to remind
me. >.<
5. Nope, no Cyber Elves allowed.
6. You can do one of two things: either wait for Inarabitta's sub
to crush the spikes (don't remember if it actually does it
though, but I seem to recall it does), or don't press one or
both of the two switches in the first half of the stage. (In a
non-saber-only playthrough though, you can use the Recoil Rod
charged downwards to go over the spikes.)
----------------------------------------------------------------------From: Sonia Medrano (sonia.medrano [at] sbcglobal [dot] net)
"I have a question: In the last part where you have to fight the
bosses you faced before, do you get their EX skills if you didn't
get them before? (Omega, Part II) Thanks for your help =)"
My comment:
Sorry for the bad news, Sonia, but you can only get the EX Techs
in your first fight against the bosses. The rematches at the
final stage don't count for this, so I recommend starting a new
game in order to get them. ^_^
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XVI. ACKNOWLEDGEMENTS
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First, lemme make clear that some acknowledgements were given back when
all we had was the japanese version, so there are some special thanks
to those who helped translate the game when it first game out.
And now that that's out of the way, the thankies go to, in no
particular order:
For telling me which chips to use with the Shield EX Techs to power
them up, as well as most of the questions in the FAQ section. Thanks
a lot, man! You rule! ^_^
--http://megaman.retrofaction.com/mmbb/index/
profile.php?mode=viewprofile&u=3
-Kao Megura (The FAQ Legend himself!)
For creating the nifty Disclaimer paragraph I put up there. ^_^
May God hold his soul in His Mercy.
-Helder, Mastersord and Radical Dreamer (CMGSCCC Forums)
For letting me use their CodeBreaker codes here. Thanks, guys! =D
--http://www.cmgsccc.com/
--http://www.cmgsccc.com/forums/
-HeatMan (Planet MegaMan)
<nekomancer (at) cox (dot) net>
and
-Vashu Sennin (McTekk)
<duralion (at) hotmail (dot) com>
For translating each on their own the intro story shown at the start
of the game. From these two translations I made my own combination
and that's what I put up there when we only had the Jap version. =p
--http://www.planet-megaman.com
--http://www.mctekk.com (beware ;) it's in spanish =p)
-Fireman (Planet MegaMan)
<IH_Zero (at) hotmail (dot) com>
For the actual requirements to unlock the minigames without using any
cheats, as well as translating for me the names of five Secret Disks
I was still missing (027, 045, 046, 092 and 143). Thankies thankies,
Fireman-sama! =)
-Splashman (Somewhat shy and professional, but always friendly!)
<splashman (at) balcab (dot) ch>
For letting me know the actual translations of the EX Techs' names.
Thanks a lot, pal. =p
--http://megaman.retrofaction.com/mmbb/index/
profile.php?mode=viewprofile&u=243
-baron82el (Sorry for thinking you were a bugging n00b at first!)
<aero_8284 (at) hotmail (dot) com>
For motivating me to create the Extras section with weird, fun and
strange / uncommon stuff in the game. Way to go, man! ^_^
-Keiji Inafune (The Lord himself...!)
For creating the almost eternal Rockman / MegaMan series.
Fight, MegaMan! For everlasting peace! =D
-Capcom Co., Ltd. (...And the people behind him!)
For publishing and developing the long running Rockman games. You
shall treat them with the finest wines and cheeses, or get punished
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XVII. RESOURCES AND ADDITIONAL HELP
***********************************************************************
If you need extra help for beating bosses or reaching a specific hard
to get Secret Disk, you can always hang out by the MegaMan Network
Community forums <http://megaman.retrofaction.com/mmbb/index/> and ask
in the Zero section for help.
Also, if you need help keeping track of your database, and you don't
like having to speak to Cerveau every time you get new Secret Disks, I
created a small program to do this. You will need the Microsoft .NET
Runtime Environment (Framework) Files and DLL's to run it, but believe
me, it's worth it. You can always download the .NET Framework Files
completely free of charge here:
http://www.microsoft.com/downloads/details.aspx?
FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en
(Copy and paste the two lines one next to the other for the link to
work correctly!)
And you can download my little program also completely free of charge
here:
http://dzdesigns.centraldown.com/programs/rmz3dbm.zip
Last but not least, Hexjaguar and Wichy published a translation guide
on most of the Rockman Zero 3 Menu screens, that should be of much help
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XVIII. CONTACT INFO
***********************************************************************
I can be reached at various email addresses, but the only one I'll
be using regarding this FAQ/game will be this one:
dominicanzero (at) gmail (dot) com
However, if any other kind of question
here:
<shadow_zero_4 (at) hotmail (dot)
<shadowzero_4 (at) yahoo (dot)
<h4progs
(at) yahoo (dot)
<fbordas5315 (at) yahoo (dot)
<20025315
(at) pucmm (dot)
Keep in mind that I will only answer questions regarding this FAQ
through the first email address listed, so should any of the other
ones receive a FAQ/game question, it will be deleted in sight.
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CLOSING WORDS
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THANKS FOR READING MY FAQ. =) ENJOY THIS AWESOME GAME, AND MAY THE ZERO
GAMES KEEP THE ROCKMAN LEGACY ALIVE!
-DominicanZero!
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