Game theory is a subject that analyzes contests involving two or more self-maximizing players who make choices and may have conflicting interests. It was developed by mathematician John von Neumann and economist Oscar Morgenstern in their 1944 book "Theory of Games and Economic Behavior", which presented game theory as a framework that could do for social sciences what calculus did for physical sciences. However, interacting groups of people proved more complex than assumed, limiting game theory's ability to fully model and predict human behavior.
Game theory is a subject that analyzes contests involving two or more self-maximizing players who make choices and may have conflicting interests. It was developed by mathematician John von Neumann and economist Oscar Morgenstern in their 1944 book "Theory of Games and Economic Behavior", which presented game theory as a framework that could do for social sciences what calculus did for physical sciences. However, interacting groups of people proved more complex than assumed, limiting game theory's ability to fully model and predict human behavior.
Game theory is a subject that analyzes contests involving two or more self-maximizing players who make choices and may have conflicting interests. It was developed by mathematician John von Neumann and economist Oscar Morgenstern in their 1944 book "Theory of Games and Economic Behavior", which presented game theory as a framework that could do for social sciences what calculus did for physical sciences. However, interacting groups of people proved more complex than assumed, limiting game theory's ability to fully model and predict human behavior.
Game theory is a subject that analyzes contests involving two or more self-maximizing players who make choices and may have conflicting interests. It was developed by mathematician John von Neumann and economist Oscar Morgenstern in their 1944 book "Theory of Games and Economic Behavior", which presented game theory as a framework that could do for social sciences what calculus did for physical sciences. However, interacting groups of people proved more complex than assumed, limiting game theory's ability to fully model and predict human behavior.
In the preceding chapters we have considered a variety of specific games
and the specialized reasoning that goes with their analysis. Many of the games discussed, including all of the casino games, involve a single player pitted against a randomizing device. These are picturesquely referred to as games against nature. The subject of game theory sheds light on such games, but focuses mainly on contests involving two or more selfmaximizing players each having a variety of choices and possibly conflicting interests. Our development will just scratch the surface of the formal Theory of Games, which sprang almost full blown from the minds of mathematician John von Neumann and economist Oscar Morgenstern. Since the appearance of their book, Theory of Games and Economic Behavior, game theory has had tremendous impact upon quantitative social science and a most interesting history. Hailed after this books publication in 1944 as the long awaited conceptual framework that any real (deductive) science needs, the theory was expected to do for the social sciences (primarily economics, political science and psychology) what calculus did for the physical sciences. Game theory study and research was encouraged, embraced, and generously funded. But interacting groups of people do not behave like atoms, molecules, or even billiard balls. Inevitably after so much initial enthusiasm, disillusionment set in, fueled by game theorys excessive claims, overquantification and dehumanization of real life situa99