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IITBombayX/2016A

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Course contents
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Introduction of animation and 3D visualization

System requirements for Blender. Installation process. Basic user interface.


Understanding different panels and windows. Setting up of preferences in the
software.

Basic workflow of Blender. Adding new objects and transforming them. Setting the
render preferences. Types of selection like vertices, edges and faces.

Animation basics which will cover: animating position, scale and rotation.
Introduction of animation principle: stretch and squash.

Additional options to edit 3D mesh like loop-cuts, and object modification options
like extrude. Introduction of materials and textures. Various types of lights and its
respective parameters.

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