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Introductory Card Counting
Introductory Card Counting
Card Counting
Let me say loud and clear that card counting is hard and is not as rewarding as television and the
movies make it outto be. If it were an easy way to make money, then everyone would be doing it.
If you do not know the basic strategy, trying to count cards is highly ill-advised. Experienced card
counters still play by the basic strategy the great majority of the time.There can be no short cut
around learning the basic strategy, those who attempt card counting without a firm foundation in
the basic strategy are making a big mistake.
To be a successful counter you have to be able to countdown a deck fast and memorize large
tables of numbers as well as make it look like you're just a casual player.Furthermore, with today's
rules, a realistic advantage the counter will have is only 0.5% to 1.5%. You will not win money
slowly and gradually but your bankroll will go up and down like a roller coaster in the short run.
Only in the long run, over hundreds of hours of playing, can you count on winning.
The underlying principle behind card counting is that a deck rich in tens and aces is good for the
player, a deck rich in small cards is good for the dealer. When the counter knows the odds are in
his favor, he will bet more, and adjust his playing strategy to stand, double, and split in some
plays where basic strategy says to stand. All the options the player has at his disposal favor the
player even more when the deck is ten and ace rich. Here is a list and a brief reason why.
Standing: The player may stand on stiff totals of 12 to 16, and the dealer may not. In ten-rich
shoes, hitting stiff hands becomes more dangerous, favoring the more conservative player
strategy.
Insurance: On average, when the dealer has an ace up, the remaining cards in blackjack will be
30.87% tens (based on a six-deck game), making insurance a bad bet. However, if the probability
gets above 33.33%, it becomes a good bet. Counters know when the remaining cards are ten-rich,
and make powerful insurance bets at those times.
Doubling: Usually, when the player doubles he wants a ten. In ten-rich shoes, the player makes
better double downs, getting closer to 21.
Blackjack: Both player and dealer will see more blackjacks, but the player gets paid 3 to 2, and
the dealer does not.
Surrender: The alternative to surrendering is much worse in ten-rich shoes. If the alternative is
hitting, the player is more likely to bust. If the player would otherwise stand, due to the high
count, the dealer is still more likely to get a 10. While the counter will surrender more in high
counts, the savings will be greater.
Splits: The player is usually splitting high cards and/or off of a weak dealer card. Either way, a
ten-rich shoe helps the player get higher totals, and increases the probability of the dealer
busting.
I'm working on an in-depth study of how these effects break down. The contribution to each
factor depends on the rules, deck penetration, and bet spread. However, based on average
conditions in a six-deck shoe, my initial results break down the benefits of counting as follows.
WHY CARD COUNTING WORKS
PLAYER OPTION
Portion of Benefit
STAND
40%
INSURANCE
34%
DOUBLE
9%
BLACKJACK
7%
SURRENDER
6%
SPLIT
4%
The probability for insurance was taken from Don Schlesinger's "Illustrious 18" list, as found in
Blackjack Attack
To gauge the richness of the deck in good cards, the player will keep track of the cards the are
already played. Strategies vary, but all assign a point value to each card. For example, the hi-lo
count assigns a value of +1 to 2, 3, 4, 5, and 6, and -1 to tens and aces. Everything else is 0, or
neutral. At the beginning of a deck or shoe, the count is 0. Then the counter constantly adds and
subtracts from the count, according to the cards played. This running total is called the "running
count." A positive count means that a disproportional number of small cards have already been
played, which means that the deck is rich in large cards. To determine the "true count," divide the
running count by the number of decks left to be played, or in some strategies, the number of half
decks. This will tell you the relative richness of the deck in good cards.
The true count is used in two ways, to determine how much to bet and how to play your hand.
Unless it is obvious, every situation has a line in which you should play one way if the count is
above the line and another if below. For example, a 12 against a 6 may dictate that you stand if
the true count is -1 or greater and hit if the true count is less than -1. The counter will also bet
more when the true count is high, meaning the deck is rich in good cards.
A problem arises when it comes to treating aces. The player should bet more when the deck is
rich in aces since they add to the probability of getting a blackjack. However, when it comes to
playing your hand, the number of aces left is not nearly as important as the number of tens, so it
is desirable, but not necessary, to distinguish between tens and aces. Some card counting
strategies keep a side count of aces. In the Hi-Opt I and Revere Plus/Minus aces are counted
separately and only considered when making the wager. This is a more accurate and powerful
way to play than assigning a negative value to aces and not keeping a side count, as some
strategies do. Yet, many people feel that for the beginner it is too confusing to keep two counts.
A player is more likely to make mistakes keeping two counts and that costs money. The efficiency
of a strategy that does not keep a side count of aces is only modestly less, but you likely will gain
more from fewer mistakes made. Different experts fall in various places in the spectrum in terms
of what to recommend for the beginner. The Zen Count takes the middle ground and gives aces
a value of -1 and tens -2. Personally, I have tried both and would recommend against a count
that requires a side count of aces to a person ready to take up card counting. The Uston
Advanced Plus/Minus is a good strategy that does not involve an ace side count and can be
found in the book Million Dollar Blackjack
Hi-Lo Count.
Establish what your minimum and maximum bets will be. Usually the maximum will be 8,
16, or 32 times the minimum bet, or any power of 2, but you can use whatever bet spread
you wish.
2.
At the beginning of each shoe, start with your minimum bet, and a count of zero.
3.
4.
5.
If the count is greater than or equal to two, then double your last bet, up to your
maximum bet.
6.
If the count is less than or equal to one, then make the minimum bet.
7.
This strategy was designed to be most effective on a six- or eight-deck game. I recommend
playing only on games with liberal Strip rules, which are as follows:
4-8 decks
Blackjack pays 3 to 2
75%+ penetration
Such games are easy to find in Las Vegas, although sometimes a higher minimum bet is required.
In the low-roller pits, the dealer will usually hit on a soft 17, which is bad, costing the player
0.22%.
Simulation Results
The following results were provided by Norm Wattenberger using his Casino Vrit
software.
The rules above were used, with six decks, and 75% penetration. In my opinion, Casino Vrit is
the most robust and accurate blackjack simulation software on the market. It can be used to test
just about any card counting strategy under any set of rules and conditions.
ACE/FIVE COUNT STATISTICS
SPREAD
Player
Average
Advantage
Initial Bet
SCORE
1-8
0.30%
2.7
3.1
1-16
0.45%
4.2
5.3
1-32
0.57%
7.1
6.5
SCORE is an acronym, coined by Don Schlesinger, for Standardized Comparison Of Risk and
Expectation. It is defined as the advantage squared divided by the variance. The SCORE may also
be interpreted as the expected hourly win per hand for a player with a $10,000 bankroll, who
sizes his bets according to the Kelly Criterion, to achieve a 13.5% risk of ruin. As a basis of
comparison, a Hi-Lo counter, with a 1 to 8 spread, under the same rules, has a SCORE of 8.40,
compared to the 3.1 of the Ace/Five count.
Source: 'Blackjack Attack,' third edition
by Don Schlesinger.
Earlier Strategies
After publishing this section, somebody accused me of stealing the idea from Edward Thorp.
Indeed, in 1969 Thorp did discuss a similar strategy in his book 'Beat the Dealer
chapter titled "A Winning Strategy." The difference is that Thorp's strategy tracks fives remaining
against total cards remaining. Later, in 1971, Lawrence Revere published a similar strategy as
Thorp's in 'Playing Blackjack as a Business
Value
+1
+1
+1
+1
+1
10
-1
-1
-1
-1
-1
Step 2: Start with a "Running Count" of zero at the start of the deck/shoe. As cards are revealed,
keep adding or subtracting from the Running Count, according to the point system in step 1. For
example, if the first ten cards to come out of the shoe were 3, 5, K, 7, Q, A, 8, 5, 4, 2, then the
running count would be 1 +1 -1 +0 -1 -1 +0 +1 +1 +1 = +2.
Step 3: Divide the running count by the number of decks remaining, to get what is known as the
"True Count." This is the part that beginning counters hate. You don?t need to be exact. A rough
estimate will do, in my opinion. Let's look at example. The running count is +7 and there are
about 4 decks left. The true count would be 7/4 = 1.75. Round that up to 2, to keep it simple.
The more you play the more you will be comfortable eyeballing this adjustment, without doing
any real division in your head. Usually the right play is obvious. In borderline cases only will you
need to do this True Count conversion.
Step 4: The greater the true count, the more you should bet. This is where card counting
becomes more art than science. Some blackjack books give rigid rules on how this should be
done. However, the casino managers have read these books too, and the patterns recommended
in earlier books now set off red flags. How you do this should depend on your own style, and
how much heat you are getting. It helps avoid heat to keep the ratio of maximum bet to
minimum bet to a limit, known as the ?Bet Spread.? Only increasing bets after a win, only
decreasing after a loss, and staying the same after a push, makes play look more natural, but at a
cost to profitability.
Step 5: For some hands, you will play according to the True Count and a table of "Index
Numbers," rather than basic strategy. The greater the count, the more inclined you will be to
stand, double, split, take insurance, and surrender. For example, the Index Number for a player 15
against a dealer 10 is +4. This means the player should stand if the True Count is +4 or higher,
otherwise hit.
The following tables are known as the "Illustrious 18" and "Fab 4" respectively.2 They appear in
Blackjack Attack
by Don Schlesinger, and are republished here with permission. These are the
most important index numbers to remember. Knowing only these will give the counter 80% to
85% of the value of knowing every index number, based on a six-deck game. The difference is
more in single and double-deck games. The lists are given in order of value. If you can?t
memorize all of them, start at the top, and work your way down.
ILLUSTRIOUS 18
ORDER
Play
Index
Insurance
+3
16 Vs. 10
+0
15 Vs. 10
+4
10,10 Vs. 5
+5
10,10 Vs. 6
+4
10 Vs. 10
+4
12 Vs. 3
+2
12 Vs. 2
+3
11 Vs. A
+1
10
9 Vs. 2
+1
11
10 Vs. A
+4
12
9 Vs. 7
+3
13
16 Vs. 9
+5
14
13 Vs. 2
-1
15
12 Vs. 4
16
12 Vs. 5
-2
17
12 Vs. 6
-1
18
13 Vs. 3
-2
The player should stand/double/split if the True Count equals or exceeds the Index Number,
otherwise hit. The player should take insurance if the True Count is +3 or greater.
FAB 4 SURRENDERS
ORDER
Play
Index
14 Vs. 10
+3
15 Vs. 10
+0
15 Vs. 9
+2
15 Vs. A
+1
The player should surrender if the True Count equals or exceeds the Index Number.
A full table of all index numbers can be found in Chapter 3, and Appendix A, of Professional
Blackjack
by Stanford Wong.
The next table shows some statistics using the High-Low. The blackjack rules this table is based
are liberal Vegas shoe, as follows:
Six decks
Dealer stands on soft 17
Surrender allowed
Double after split allowed
Player may resplit to four hands, including aces
To avoid setting off red flags, the simulation increased the bet after a win only, decreased after a
loss only, and always stayed the same after a push, except resetting to a minimum bet after a
shuffle. The simulation rounded the remaining decks to the nearest half deck, otherwise playing
perfectly.
HIGH-LOW STATISTICS
SPREAD
Penetration
Index
Player
Std.
Numbers
Adv.
Dev.
Avg.Bet
1 TO 5
I18+F4
0.157%
1.50
1.35
1 TO 10
I18+F4
0.368%
2.04
1.57
1 TO 15
I18+F4
0.578%
2.67
1.73
1 TO 5
4.5
I18+F4
0.300%
1.60
1.41
1 TO 10
4.5
I18+F4
0.587%
2.27
1.68
1 TO 15
4.5
I18+F4
0.834%
3.06
1.90
1 TO 5
I18+F4
0.469%
1.70
1.47
1 TO 10
I18+F4
0.837%
2.52
1.80
1 TO 15
I18+F4
1.147%
3.49
2.10
1 TO 5
4.5
All
0.313%
1.61
1.41
1 TO 10
4.5
All
0.608%
2.29
1.68
1 TO 15
4.5
All
0.862%
3.10
1.91
1 TO 5
All
0.494%
1.71
1.47
1 TO 10
All
0.857%
2.55
1.81
1 TO 15
All
1.182%
3.54
2.11
Explantion of columns
Spread: This is the ratio of the player?s minimum bet to maximum bet. The bigger the range, the
greater the player?s advantage, and bankroll volatility. A wide bet spread also sets off a red flag.
In a six-deck game, I think a 1 to 15 spread is about the most aggressive the player should get.
The simulation played one betting spot only.
Penetration: How many decks played before reaching the cut card. In a six-deck shoe, 4.5 is the
norm.
Index Numbers: I already explained index numbers above. Simulations were run using both the
Illustrious 18 and Fab 4 (I18+F4) above, and with the full table. The difference is not much, which
shows that knowing the top 22 gets you most of the benefit of knowing all of them.
Player Advantage: This is the ratio of net player win to total initial bets. For example, in the last
row, the player could expect to win 1.182% of his total initial bets.
Standard Deviation: This is a term for the volatility per initial bet.
Average Bet: The average final bet per hand, compared to the lowest bet For example, in the last
row, if the player?s minimum bet were $100, his average bet would be $211. This includes
additional money bet due to doubles and splits.
This table was created using CVCX Blackjack Analyzer
hundreds of different statistics for just about any set of rules, betting strategies, and playing
strategies. For the player who wants to run these tests, this software is the best there is, in my
opinion.
Footnotes
1.
Professional Blackjack
2.
Blackjack Attack
Acknowledgments
Don Schlesinger: For his permission to reprint the Illustrious 18 and Fab 4 tables from his book,
Blackjack Attack
by Casino Vrit.
Further Reading
Wizard Ace-Five Count: Very easy and simple card counting strategy.
"21" Movie Review: Truth and fiction about the movie about the MIT card counting team.