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40k Razorwing Jetfighter Rules
40k Razorwing Jetfighter Rules
JETFIGHTER
MAXIMUM POWER
ACCELERATION/BRAKING
WEAPONS
Two disintegrator cannons, Dark Eldar missiles, twinlinked splinter rifle. The two disintegrator cannons
can be replaced with two dark lances. The twin-linked
splinter rifle can be replaced with a splinter cannon.
SPECIAL RULES
2+/2+
TOUGHNESS
Weapon
Two disintegrator cannons
Twin-linked splinter rifle
Monoscythe missiles (0-4)
Necrotoxin missiles (0-4)
Shatterfield missiles (0-4)
Two dark lances
Splinter cannon
STRUCTURE
Arc
Range
Fixed
15"
Fixed
10"
Forward 90 20"
Forward 90
-
Forward 90 20"
Fixed
15"
Fixed
15"
DAMAGE CONTROL
3+
Hit Rolls
Damage Ground Attack
3+ 3+ 3+
1
0
4+
1
0
3+
1
0
-
-
+1 each
5+ 2 0
3+ 3 0
5+ 1 0
MANOEUVRE TABLE
Manoeuvre
Execution
Level Flight
Always Safe
Move - Move
Bank
Always Safe
Turn
1+
1+
1+
1+
1+
Barrel Roll
1+
1+
1+
1+
1+
Move
Snap Turn
1+
1+
1+
1+
2+
Wingover
1+
1+
1+
2+
3+
Reverse
1+
1+
2+
3+
4+