Professional Documents
Culture Documents
Gangsters of The Underdark
Gangsters of The Underdark
52
APRIL 1996
STRENGTH:
DEXTERITY:
CONSTITUTION:
INTELLIGENCE:
WISDOM :
CHARISMA:
AC:
THAC0:
M OVE:
HIT POINTS:
ALIGNMENT:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
13
17
10
9
7
8
1
17/20 (with Crossbow)
6
35
LE
Cast blindness, blur, and change
self +2 to hit with stun
dart/Squeaky voice attack.
Only surprised on a 1/+2 save
versus poison/+3 save vs. all
other attacks/60% undetectable
when still
40%
2' 9"
dart.
Nonweapon Proficiencies: Begging, intimidation, and voice mimicry (poorly).
Physical Appearance: Squeaky is short (even for a
svirfneblin) and wears oversized leather armor. His
hair is wild and, like his face, usually covered in
grime. His skin is dark gray, a color reflected in his
eyes. He is never without his human-sized crossbow, a
gift from his contacts in the open air market.
Background: Squeaky hails from a small community of
svirfneblin in the Underdark. Unlike most of svirfneblin society,
his village was largely matriarchal. His diminutive stature and
gender made him the butt of every prank. Dejected, the young
Squeaky left his village and wandered the Underdark, surviving through small-time thievery.
One day, he stumbled upon a gem-laden caravan. He crept up to the caravan and began to fill his
pockets, but sadly his gnomish nature surfaced with
a vengeance. The young thief cackled wildly as his
dreams of wealth came closer to reality. The highly
DRAGON #228
53
Vikhrumn
standard beholder.
Weapon Proficiencies: None.
AC:
THAC0:
M OVE:
HIT POINTS
ALIGNMENT:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
Unknown
Unknown
Unknown
16
7
4
0/2/7
9
FI 3 (B)
55
LE
Eye powers
Anti-magic ray
Nil
M (5 in diameter)
trailing.
Physical Appearance: Coll is an average-sized and particularly ugly beholder. His skin is gray and pebbly. A long scar
runs diagonally from the top of his body (near an eyestalk),
across his central eye, and down to his underside. Coll claims
that he received this scar in battle with an aboleth, but this has
neve been confirmed. Whatever its source, the scar gives Coll
a more frightening aspect. This has given him one nickname
he despises: people who call him Scarhead to his face tend to
disappear. When in public, Coll wears an oversized fedora and
levitates a long tan trenchcoat underneath him to simulate a
torso. Coll also enjoys smoking rather fat (and stinky) cigars;
he always has one hanging from his toothy maw.
Background: Vikhrum Coll was once a productive member
of one of the largest beholder cities in the Underdark. It was
often said that he was the apple of his Hive Mothers eyes.
Then, a fierce blow to the head during an attack against a
rival city changed Colls life. Though he survived, the
head wound caused the beholder to suffer from a rare
form of mania. Coll no longer shared his species
absolute paranoia for all things alien. In fact, Coll began to
identify with other species, often confusing himself as a member of those species. Sadly, the ruling Hive Mother had no
choice but to exile the demented Vikhrum.
The lonely beholder wandered the caverns of the Underdark until an illithid businessman named Dutch befriended
him. Dutch introduced Coll into the glitzy hidden society that
exists in the Underdark. Coll soon found his place among
Dutchs friends and became a valued member of the Underdark gangsters. Currently, these gangsters use Coll as hired
muscle. Occasionally, the beholder undertakes hits for his
friends. His fee for these contracts is a mere 100 hence
his accepted nickname.
Equipment: Except for his trenchcoat and hat, Coll does not
carry any useful equipment. He prefers to rub out his targets
using his disintegrate eye power.
Magical Items: Coll does not carry any magical items; however, his cigars can be extremely noxious. Anyone exposed to
Colls stinkers for more than two rounds must make a saving
throw vs. poison or begin helplessly retching, incapacitated for 14 turns.
54
APRIL 1996
Role-playing Notes: In addition to his physical repulsiveness, Colls peculiar form of mania forces him to adopt the
poor manners of every dreg in Underdark society. Coll is crude,
sloppy, crass, arrogant, and just plain socially offensive. Very
few of his gangster buddies actively seek out his company,
though all respect (or fear) Coll too much to offend him by asking him to leave.
Another interesting aspect of Colls mania manifests itself
when he is pursuing a contract. Despite the fact that he is
quite different from the other humanoid races of the Under-
boss?
Brikhalna
Ipprszhen
STRENGTH:
DEXTERITY:
CONSTITUTION:
INTELLIGENCE:
WISDOM :
CHARISMA:
AC:
THAC0:
M OVE:
HIT POINTS:
ALIGNMENT:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
lllithid Businessman
I2
9
13
18
14
16
5
11
12
40
N
Mind blast/Tentacle attack
Magical Powers
90%
M (6 3)
Special Abilities: Dutch possesses all of the abilities of a typical illithid. He can project a mind blast in a 60 long cone, and
use his tentacles to devour the brain of a stunned victim. In
addition, Dutch can use the following powers once per round
as a 7th-level mage: suggestion, charm person, charm monster,
ESP, levitate, astral projection, and plane shift.
Weapon Proficiencies: Dutch sees himself as a cultured,
urbane businessman and will never wield something so crude
as a physical weapon in combat.
Nonweapon Proficiencies: Brewing, etiquette, and gam-
bling.
Physical Appearance: Dutch is a sophisticated businessman
who likes to dress the part. He always wears formal robes or
jackets and a top hat. Furthermore, he has trained his tentacles to hang in such a way as to resemble rather elegant moustaches. Dutch is rarely seen without a glass of his own homebrewed ale clutched in his hand.
Background: Long ago, Dutch rejected the domineering
ways of his kind. The pursuit of absolute domination of the
Underdark no longer held as much fascination for the peculiar
illithid. Instead, he preferred the risks inherent in business
transactions and gambling. So it was that the young Vikhalna
left his people and began moving among the common races
of the Underdark. Soon, Dutch was drawn in to the seedy
world of gambling. After losing several fortunes playing the
numbers, the illithid finally struck it rich by fixing drider races.
Soon, the savvy businessman had just about every rich gambler owing him money and favors.
Eventually, Dutch settled down and became part owner of
Gehirn Cibus, an extremely popular restaurant in the Underdark. Gradually, Dutch expanded this business to include a
secret club or Think Easy for his companions. This club was
connected to Gehirn Cibus by a secret cavern and soon
became the most hopping joint in all of the Underdark partially due to Dutchs extremely potent UnderDark Ales, which
he serves with great frequency. Because Dutchs clientele often
find themselves facing off across the business tables, the illithid
has worked hard to make his Think Easy a completely neutral
DRAGON #228
55
Felyndiira
Shi'narrvha
12th-level mage/drow matriarch
STRENGTH:
DEXTERITY:
CONSTITUTION:
INTELLIGENCE:
WISDOM :
CHARISMA:
AC:
THAC0:
M OVE :
HIT POINTS:
ALIGNMENT:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
14
16
15
18
13
14
0
17
12
46
CE
Spells/Drow natural abilities
Only surprised on a 1. Save vs.
spells at +2
74%
4 7
Special Abilities/Bonuses: 120 infravision. Can use the following spells once per day: dancing lights, faerie fire, darkness,
levitate, know alignment, and detect magic.
Weapon Proficiencies: Dagger, dart, sling, and staff.
Nonweapon Proficiencies: Ancient history, etiquette,
herbalism, reading/writing, religion, and spellcraft.
Physical Appearance: Felyndiira is a stunningly attractive
drow elf, though other members of her race find her coldly
beautiful. She has delicate features that are set in what seems
to be a permanent frown. As the head of a Noble House,
Felyndiira normally dresses quite lavishly; she can usually be
seen wearing expensive robes and finely cut silk.
Background: Felyndiira grew up as the eldest daughter of
House Catanzaro, a powerful drow family. As the heir apparent to her Houses fortune, Felyndiira had every advantage in
drow society. Her natural curiosity and penchant for control
led her to study magic with the greatest mages of Menzoberranzzan. Young and idealistic, Felyndiira believed that she
56
APRIL 1996
ly misanthropic and believes that everyone she meets is selfish, strange, and out to get her. As a precaution, Mad Money
never sits with her back to any living creature and usually
attacks (either verbally or physically) anyone who enters her
personal space. Recently, she polymorphed several wolverines into drow form. She constantly keeps this Wolverine
Security Shield around her. Many business associates and
would-be suitors have fallen beneath the ferocity of Mad
Moneys defenses.
Favorite Quote: Is it important? No? Good now go
away!
Gray'shivnarien
STRENGTH:
DEXTERITY:
CONSTITUTION:
INTELLIGENCE:
WISDOM :
CHARISMA:
AC:
THAC0:
Taliain
M OVE:
HIT POINTS:
ALIGNMENT:
SPECIAL ATTACK:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
16
18
15
15
14
17
0
15
12
63
CN
Spells/Drow abilities
Only surprised on a 1. Save vs.
spells at +2
72%
4 7
and dagger.
Nonweapon Proficiencies: Artistic ability, dancing,
singing, tightrope walking, and local history.
Physical Appearance: The Fiddler is an extremely attractive
drow elf who practically oozes charisma. Although she is quite
wealthy, the fiddlers unstable mental condition causes her to
dress haphazardly. She can usually be seen wearing a mismatched collection of leathers, robes, and tunics. In addition,
the Fiddler practically covers her face with thick paints.
Background: Grayshivnarien was once the most talented
bard in all of the Underdark and her compositions were
known by drow and duergar alike. Unfortunately, she found
herself the target of an illithid hit man hired by a jealous
bard of the notorious Montrony family. Although
Grayshivnarien escaped with her life, the illithids
mind blast destroyed her sanity. Now she wanders
around the Underdark as the Fiddler, an enigmatic (and unstable) figure almost totally
engrossed in her music.
Sources report that the Fiddler has been taken
in by House Catanzaro and trained as a hit man.
DRAGON #228
#%
music.
0f
STRENGTH:
DEXTERITY:
CONSTITUTION:
INTELLIGENCE:
WISDOM :
CHARISMA:
AC:
THAC0:
M OVE :
HIT POINTs:
ALIGNMENT:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
17
15
15
13
14
18
1
7
12
111
LG
Cast spells
Immune to disease; cure disease,
circle of protection, heal 28 hp/
day.
N i l
63
a 14th-level Paladin.
Weapon Proficiencies: Crossbow (specialization), dagger,
longsword (specialization), quarterstaff, and long bow.
Nonweapon Proficiencies: Fire-building, land-based riding,
herbalism, information gathering, trailing, and religion.
Physical Appearance: Elliot is a tall, muscular human with
strongly chiseled features. He wears a long trenchcoat and hat
when out investigating illegal activity. In addition, the holy
fighter has his coat of arms displayed on a small device which
he wears on his coat. This badge shows Elliots family crest as
well as his connection to the Forthright Band of Investigators.
Elliots brow is usually furrrowed in concentration as he
attempts to piece together the clues which will allow him to
put an end to gangster activity.
Background: Sir Elliot of Kness was once a marshall, a
devoted follower of Juris, god of law and prudence. One day,
he and his companion, Thurgood, stumbled upon a business
transaction between some drow merchants and surfacedwelling thieves. Although Elliot managed to capture most of
the miscreants involved, Thurgood was slain. Ever since that
day, Sir Elliot has devoted his life to busting up the organizations that traffic with the hated drow elves. Several years ago,
58
APRIL 1996
Cons
MN
June
Con Games
June 15-16
FL
Inn
Hotel,
Camberly
Tampa. Events: role-playing
card, board, and miniatures
games. Other activities: dealers, a charity raffle, and tournaments.
Registration:
$10/day, $18/weekend. Con
Games, 2 Water Track Radial,
Ocala, FL 34472 or e-mail:
necconrep@aol.com.
Dragon Con 1996
June 2023
GA
Hilton
Atlanta
and
Towers, Westin Peachtree
Plaza Hotel, and the Atlanta
Civic Center in Atlanta.
Guests: Kevin J. Anderson,
William
Gibson, James
CA
MI
DRAGON #228
"Out"
59