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BongoUserGuide 1033
BongoUserGuide 1033
Users Guide
Copyright 2004 Robert McNeel & Associates and The Le Bihan Partnership Ay. All rights
reserved.
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Bongo
Table of Contents
Overview ..............................................................................................................1
Features
System Requirements
Get Help
Timeline Slider
Timeline Ticks
Timeline Markers
10
16
24
Animation Manager.............................................................................................29
Animation Manager Context Menu
29
View Animation...................................................................................................30
Tutorial: Animate a View
31
35
36
47
54
54
63
70
71
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Bongo
Tutorial: Animate Fade Out and In
78
80
Animate Lights....................................................................................................83
Tutorial: Animate Lights
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Bongo
Overview
Bongo is an animation plug-in for Rhinoceros 3.0. It is simple to use but capable of complex
multi-object and view animation. You can quickly and easily preview and demonstrate the
animation from within Rhino in any shading mode. You can then output the animation to video
using the Rhino viewport display or any Rhino-compatible renderer.
Bongo integrates completely with Rhino. Object and viewport animations are editable in the
Rhino window using simple drag and drop operations. Modify your object and motion data
without losing valuable time changing between programs. Develop your designs and see how
they work at the same time.
Features
Object motion, rotation, and scaling using keyframing.
Object property keyframing object color, visibility, gloss.
Constrain objects and views to multiple paths and other objects.
Viewport keyframing.
Light keyframing.
Powerful hierarchical animation for objects.
Render to single frames, AVI or MPEG using any Rhino compatible render plug-in or
directly from the viewport display.
Real-time preview and fast timeline scrubbing in Rhino viewports using any shading
mode.
Drag-and-drop keyframe manipulation.
All animation data stored with the Rhino .3dm fileno need to import or export.
Easy-to-use looping.
Reticle display for animated viewports.
System Requirements
Rhinoceros 3.0 SR3 or later.
Internet Explorer 5.0 or later (standard on all supported operating systems except NT4
and Windows 98).
Get Help
Our technical staff, development team, trainers, dealers, and expert users around the world
would love to hear from you.
Support Newsgroup24 hours a day, 7 days a week: news://news.mcneel.com/bongo.
Support Web Newsgroupthe same as above, in case you cannot access newsgroups:
http://news2.mcneel.com/scripts/dnewsweb.exe?cmd=xover&group=bongo.
Search Newsgroup Archivefor quick answers: http://www.bongo3d.com/ss.htm.
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.
Bongo
Getting Started
Objects and views become animated when in Bongos animate mode.
Animation data is captured from object transformations and stored in keyframes at the current
position of the Timeline Slider. These keyframes are displayed on the Timeline and can be
edited by using the Edit Keyframe dialog box. Properties of objects and views are interpolated
between the keyframes.
Object transformations always act around an objects animation pivot.
In addition to carrying out their own transformations, objects can be parents of child objects,
which causes the child to undergo the same transformations as the parents.
Objects and views can be constrained to path curves or other objects using the constraints
manager.
Object animation can include looping to repeat motion.
An animation can be output to video as images either Rhinos viewport display or any Rhinocompatible renderer.
To start Bongo
1
Install Bongo.
Bongo menu.
Bongo toolbar.
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Bongo
Other functions are contained in the Bongo
Utilities toolbar.
Animate Mode
The Animate button toggles Bongos animate mode on and off. When in animate mode,
objects and viewports remember their current location, rotation, scale, and other changes at
the current Timeline Slider position.
When the Animate button is activated, the Timeline Slider and border of the current viewport
change color to notify you that Bongo is in animate mode.
When the Animate button is activated, moving, scaling, or rotating an object creates a new
keyframe at the current slider position. You can rotate or scale an object using Bongos rotate
and scale mechanisms on the Timeline or by using Rhinos own Rotate and Scale commands.
You can move objects by dragging or with the Rhino Move command.
When the Timeline Slider is over an existing keyframe, you can interactively edit the
movement, rotation, or scaling recorded by that keyframe for the selected objects.
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.
Bongo
Viewports can also be enabled for animation. Once enabled, you can move or change the
camera for that viewport and the view changes will be animated. We will practice animating
viewports in the section View Animation starting on page 30.
Timeline Slider
Moving the Timeline Slider changes the current position in the animation. Click the arrows on
the left and right of the slider to move the slider forward or backward one tick at a time. Click
on the slider and drag it left and right to scrub through the animation. The text on the slider
displays the current and last tick numbers.
Timeline Ticks
The Timeline is the area just below the Timeline Slider. The vertical marks represent each tick
in the current animation. The blue current tick indicator marks the current tick.
In Bongo, time is measured arbitrary units of time called ticks. Ticks can represent any
amount of time you want them toseconds, milliseconds, minutes, or hours. This is different
from other animation packages that tend to use frames.
When you render an animation to a video file, you can choose how long you want the
animation to run. Since the number of frames in the animation is not fixed, you can easily
change the frame rate and video length for various targets, for example, CD distribution or the
web.
Timeline Markers
Markers display on the timeline to show the position of various elements of the animation.
Object keyframe markers (red) display the positions of recorded keyframes for the
currently selected objects. For objects not currently selected, the object keyframe
markers dim.
View keyframe markers (yellow) display the positions of viewport keyframes. For views
not currently active, the view keyframe markers dim.
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Bongo
Animation extents markers (green) display the start and end of the animation to be
rendered. Extents markers are automatically placed at tick 0 and tick 99. These can be
moved and turned off.
Timeline with red object keyframe, yellow view keyframe, and green animation extents markers.
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.
Bongo
Pivot Icon and Axis Indicator
Animated objects display a pivot icon. By default, the
pivot is created at the center of the objects bounding
box, but you can move the pivot to any location. Bongo
rotation is applied around the x, y, and z-axes of the
object pivot, and Bongo scaling is applied along the x, y,
and z-axes of the object pivot.
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.
Bongo
Animate Object Movement, Rotation, and Scale
To animate movement, simply drag an object or use the Rhino Move command while Bongo is
in animate mode. A keyframe will be created automatically on the Timeline at the current tick.
Rotation and Scale are handled by the Bongo transformation controls on the Bongo Timeline.
Animate an object that moves, rotates, and scales around its pivot.
Draw a box.
Make the box different dimensions on each side.
Start Bongo
`
If the Timeline is not already displayed, from the Bongo menu or toolbar, choose
Timeline.
The Timeline appears. By default, it is docked at the bottom of your Rhino window.
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Bongo
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.
Bongo
While the Animate button is active, Rhinos Rotate or Scale commands are replaced by
Bongos own dedicated commands. Instead of allowing you to choose a base point for rotating
and scaling, the BongoRotate and BongoScale commands use the object pivot as a base point.
Rotate the box
1
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Bongo
You will use this model in the next section, so Save it now.
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Bongo
10 You will use this model in the section Keyframes starting on page 14, so Save your
model.
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Bongo
The Timeline Slider and the animated objects stop at the current tick.
To resume the preview
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Bongo
To create a movie of your animation
1
In the Bongo
Render Animation
dialog box, set the
Viewport to render
to Perspective.
Under Video
Output, choose the
Create video file
checkbox.
A numbered
sequence of image
files is produced
when rendering.
Bongo automatically
adds numbers to the
ends of the
filenames. This is a
standard method of
saving animations
and can be read by
almost all video
encoders and editors.
Click Render.
View your video file using a standard player such as Windows Media Player.
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Bongo
Keyframes
In the first example, keyframes were created automatically when you animated your box
object. In this section, we will examine keyframes in more detail and change the properties of
the animation by editing the keyframes.
A keyframe is a time when some quality about the object is known. Historically, animators
would draw the keyframes of the animation and illustrators caked betweeners would draw
the frames in between, linking the keyframes together. This is called tweening. A very similar
process occurs between keyframes in Bongo. The keyframe markers (red for objects and
yellow for viewports) indicate the location in time where keyframes are saved.
When you select objects or activate an animated viewport, Bongo displays the keyframe
markers for all of the selected objects along the timeline. For unselected objects and noncurrent viewports, The keyframe markers dim.
Bongo offers several ways to do edit keyframes.
To move a keyframe
To copy a keyframe
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Bongo
To delete a keyframe
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Bongo
To add an object keyframe manually
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Bongo
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Bongo
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Bongo
Open the other keyframes
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Bongo
Edit the rotation
The goal for editing the rotation information is make the rotation start at tick 50 and end
at tick 60.
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Bongo
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Bongo
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Bongo
Delete a keyframe
Suppose we do not like the scaling after all, so we want to delete the keyframe with the
scaling information.
1
With the box selected, click the red object keyframe marker
at tick 50, and drag it away from the timeline.
A trashcan icon appears.
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Bongo
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Bongo
Animate the lens assembly
The first part of the flashlight we will animate is the lens assembly. We will move the
lens assembly straight out from the flashlight body.
1
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Bongo
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Bongo
With the batteries selected, hold the Ctrl key and drag the red
keyframe marker from tick 0 to tick 50.
This copies the keyframe. A small + will appear to indicate you
are copying the keyframe.
This will keep the batteries in the flashlight body between tick
0 and tick 49. They will start moving out at tick 50.
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Bongo
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Bongo
Animation Manager
The Animation Manager displays all of the animated objects, groups, and viewports in the
Rhino model on the animation tree.
To open the Animation Manager
`
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Bongo
View Animation
View manipulation panning and zooming can be animated in Bongo. By default, views are not
enabled for animation. This is so that you do not accidentally add keyframes to a view while
zooming and panning in animate mode.
With the Animate button active, moving the camera in an animation enabled viewport adds a
yellow view keyframe marker to the Timeline. To see the effect, add two or more keyframes.
Adding only one keyframe will simply lock the camera to that keyframe.
To animate a view
1
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Bongo
When a viewport is animated, the view will stay constrained to its keyframed position for the
current tick even when the Animate button is not active. You will see that when you
manipulate the view with Rhino panning and zooming, the view will snap back to its position
for the current tick as soon as you release the mouse. A dialog box appears that lets you
release control of the view from the animation.
You can release control of the view from Bongo so that you can zoom and pan naturally. This
does not delete the keyframes for the view. When you enable the viewport for animation
again, the keyframes are retained.
To temporarily release control of the view from Bongo
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Bongo
Activate a view for animation
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Bongo
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Bongo
Zoom in on the hand
1
Note:
If you try to zoom or pan a view that is animated, a warning dialog appears to let
you know that Bongo has control of the view and allowing you to disable the view
animation.
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Bongo
Animation Hierarchies
Animated objects can have parents and children. This is displayed in the Animation Manager
on the hierarchy tree. Each object is either the child of the Animated Objects item or the child
of another object. When an object is the child of another object, it is also transformed by the
transformations applied to its parent in addition to its own transformations.
For example, if a car is animated moving in space, the four wheels can be made children of
the car by dragging the wheels onto the car object in the Animation Manager (or using the
BongoSelectChildren command). The wheel objects will now move with the car and stay in
the correct place. Rotation can then be applied to the wheels by selecting them and using the
transformation slider to rotate them around the correct axis. They will then move with the car
(using the parents transformation) and rotate around their own axes.
When a parent/child relationship is in force between two objects, the objects are linked in the
Rhinoceros viewports by a dotted line.
Parent/child relationships can be stacked to any depthobjects can have grandchildren, greatgrandchildren, and so on. Children of the same object are called siblings.
When creating a parent/child relationship with the BongoSelectChildren command, you have
the option of snapping the child to the parent. The SnapIntoPlace option moves the child
objects pivot through the same transformation as that currently applied to the parent. If
SnapIntoPlace is not used, the child object will not move during the operation.
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Bongo
To create proxy points
`
From the Bongo menu or toolbar, choose Utilities, and then choose Place
Proxy Point, and then select children.
In the Document Properties dialog box, Bongo page, choose the Use proxy for
multiple transforms checkbox.
Proxy points are then created automatically when multiple objects are animated for the
first time.
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Bongo
Link the robot post to the base
1
From the Bongo menu, choose Utilities, and then choose Select Children.
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Bongo
Link the forearm to the post
1
From the Bongo menu, choose Utilities, and then choose Select Children.
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Bongo
Link the wrist to the forearm
1
From the Bongo menu, choose Utilities, and then choose Select Children.
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Bongo
Link the hand to the wrist
1
From the Bongo menu, choose Utilities, and then choose Select Children.
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Bongo
Link the fingers to the hand
1
From the Bongo menu, choose Utilities, and then choose Select Children.
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Bongo
Locate an objects pivot
Since objects move about their pivot, you must ensure that the pivot is located so the
movement centers around the right location on the object. There are two possibilities for the
default location of the pivot. If the object is a block, the pivot is automatically placed at the
block insertion point. If the object is not a block, the pivot is placed at the center of the
objects bounding box.
Note:
For blocks, the object pivot is automatically located at the blocks insertion point.
From the Bongo menu, choose Utility, and then choose Move Object Pivot.
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Bongo
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Bongo
In the Timeline, click the Rotate button, and click the Z button.
You can see that the rest of the arm stays attached to the Post because of the
parent/child relationships in the hierarchy.
Note: X, Y, and Z refer to the axes of the object pivot, not to the Rhino world or
construction plane coordinate systems.
6
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Bongo
Lower the Forearm
1
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Bongo
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Bongo
From the Bongo menu or toolbar, open the Animation Manager and Timeline.
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Bongo
From the Bongo menu, choose Utilities, and then choose Place Proxy Point.
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Bongo
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Bongo
Control the relationship of the proxy point to the fingers
1
In the Animation Manager window, right-click the proxy point object, and from the
menu choose Advanced Hierarchy Settings.
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Bongo
In the Timeline, click the Rotate button and the Z-axis button, and
drag the Transformation Slider to the right.
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Bongo
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Bongo
4
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Bongo
Common uses for constraints include:
Moving a car along a path and keeping the car facing in the direction it is moving (a
look-along constraint).
Forcing a view camera to aim at a specific object in the scene (a look-at constraint).
Creating a walkthrough animation (a viewport look-along constraint).
Animating the view from within an object (constrain the view camera location to object).
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Bongo
Open the example model
1
From the Bongo menu or toolbar, open the Timeline and Animation Manager.
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Bongo
Note:
Remember, now that the viewport is Animation Enabled, if you want to manipulate
the view manually, you must temporarily disable the viewport animation in the
Animation Manager window.
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Bongo
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Bongo
Right-click the Timeline at the current tick, and from the menu, choose Add View
Keyframe.
A yellow keyframe marker will appear at that tick.
Right-click the new keyframe marker, and from the menu, choose Perspective.
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Bongo
Specify when you would like to end looking at the stair
1
Right-click the keyframe marker and from the menu, choose Perspective.
Right-click the keyframe marker at tick 99 and from the menu, choose Perspective.
In the Edit Keyframe dialog box, under Constraints, set the weight of the Glass
to 100.
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Bongo
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Bongo
Open the doors as you pass through
The animation will look much better if you animate the doors to open as you enter the
building.
Move to the position where you want the doors to start opening
1
Right-click the Timeline at the current tick, and from the menu choose Object
Keyframe, and then choose Current Position.
This sets the point where the doors will start to move.
In the Edit Keyframe dialog box, from the list, select both of the door objects.
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Bongo
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Bongo
From the Bongo menu or toolbar, open the Timeline and Animation Manager.
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Bongo
Specify a point for the ball to attach to
1
From the Bongo menu, choose Utilities, and then choose Place Proxy Point.
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Bongo
Make the proxy point a child of the hand
1
From the Bongo menu, choose Utilities, then choose Select Children.
From the Solid menu, choose Sphere, and then choose Center, Radius.
At the Center of sphere prompt, use the Point object snap to select the proxy point
at the center of the hand.
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Bongo
Click the Add button, and from the menu, choose Object to
Pivot.
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Bongo
At tick 97, right-click the Timeline and from the menu, choose Add Object
Keyframe, and then choose Current Position.
At tick 98, right-click the Timeline and from the menu, choose Add Object
Keyframe, and then choose Current Position.
These are the critical keyframe positions for picking up the ball.
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Bongo
Set the ball location at the start of the animation
1
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Bongo
Set the constraints at the other keyframes
1
This specifies that from tick 0 to tick 97, the position of the ball (positional weight) will
outweigh the position of the Proxy and therefore stay in its initial position).
4
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Bongo
Repeat Action with Looping
Certain types of animations require some elements to repeat while the animation plays. This is
achieved with looping.
Example uses for looping include pistons that run while the camera moves slowly around the
engine or an object that moves backwards and forwards on a track.
When looping is enabled for an object and that object is selected, two magenta looping
markers appear on the timeline.
The left-most looping marker is the start marker. The start marker determines where the loop
will return after hitting the end marker. Ticks to the left of the start marker are not included in
the loop.
The right-most marker is the end marker. The end marker determines where the loop ends.
After hitting the end marker, the object will return to the position specified by the start
marker.
A white outline version of the timeline current tick indicator appears for selected looping
objects. This shows which tick is determining the properties of the object given the current
looping values for that object.
From the Bongo menu, choose Utilities, and then choose Object Looping.
Drag the looping markers to the desired positions on the timeline to cause the section of
the timeline between the markers to loop.
The Number of Repeats value determines how many times the object will return to the
start marker after having hit the end marker.
Double-click the looping markers to open the Bongo Looping dialog box.
Enter values to set the marker positions and specify the number of repeats.
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Bongo
Tutorial: Using Looping
Objects that have repetitive movement can be looped.
This means the animation will re-run a set number of
frames within the timeline for a certain object. Each item
can have its own separate looping structure. In this
tutorial we will animate the hands of a clock so that they
loop continuously.
From the Bongo menu or toolbar, open the Timeline and Animation Manager.
This model has the number of timeline
ticks set to 59.
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Bongo
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Bongo
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Bongo
Animate the hour hand
Set the hour hand to do a full rotation in 60 ticks.
Animate the hour hand
1
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Bongo
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Bongo
Animate Object Properties
In addition to moving, rotating, and scaling objects, you can animate some object properties,
such as color, gloss, and transparency.
Some object properties can be animated and will be recorded when changed in animate mode.
These properties are available for animation:
Object color
Object visibility (Rhino Hide command)
Render material color
Render gloss finish
Render gloss color
Render transparency
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Bongo
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Bongo
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Bongo
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Bongo
10 In the Object Properties dialog box on the Material page, set the Color to Orange.
11 Click the Play button.
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Bongo
You can also edit a keyframe to set properties
1
Move the Timeline Slider to the tick where you want to set different properties.
Select an object.
Right-click the Timeline, and from the menu, choose Add Object Keyframe, and then
choose Current Position.
Right-click the red object keyframe marker, and from the menu, choose Edit Keyframe.
Set the values for the properties that you want the object to exhibit at the current
keyframe.
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Bongo
Animate Lights
Lights can be animated like any other object with some additional parameters. For lights you
can animate the following light properties.
Color
Hot spot
Shadow intensity
Enabled status (whether the light is on or off)
Use the light color property to change the lighting intensity. Values closer to black dim the
light.
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Bongo
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Bongo
Brighten Light 01
1
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Bongo
Brighten Light 02
1
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Bongo
Brighten Light 03
1
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Bongo
Dim all lights
1
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Bongo
Dim all the lights at the same time
1
In the Object Properties dialog box on the Light page, set the color to White.
This sets the level of all lights to white, causing the lights to stay bright until tick 75.
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Bongo
BongoAbout
BongoAddObjectKeyframe
BongoAddViewKeyframe
BongoAdvancedHierarchySettings
BongoAnimate
BongoAnimationLimits
BongoAnimationManager
BongoChangeConstraintHeading
BongoChangeRotationOrder
BongoCheckForUpdates
BongoCheckInLicense
BongoCheckOutLicense
BongoConstrainObjectLookAlong
BongoConstrainObjectLookAt
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Bongo
BongoConstrainObjectToPath
BongoConstrainObjectToPivot
BongoConstrainViewportCameraToObjectPivot
BongoConstrainViewportCameraToPath
BongoConstrainViewportLookAlong
BongoConstrainViewportTargetToObjectPivot
BongoConstrainViewportTargetToPath
BongoCopyObjectKeyframe
BongoCopyViewKeyframe
BongoDeleteObjectKeyframe
BongoDeleteViewKeyframe
BongoEditObjectKeyframe
BongoEditViewKeyframe
BongoEnableObject
BongoEnableView
BongoExplode
BongoHelp
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.
91
Bongo
BongoLooping
BongoMatchAnimationProperties
BongoMoveObjectKeyframe
BongoMovePivot
BongoMoveViewKeyframe
BongoObjectConstraintsManager
BongoPivotDisplay
BongoPivotLock
BongoPlaceProxyPoint
BongoPreviewAnimation
BongoRemoveKeyframes
BongoRenderAnimation
BongoRotate
BongoScale
BongoSelectChildren
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.
92
Bongo
BongoSetSliderPosition
BongoSetTimelineTicks
BongoShowPivotPath
BongoShowViewPath
BongoTimeline
BongoUseSphericalTweening
BongoVideoEncoder
BongoViewConstraintsManager
BongoWebPage
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.
93
Bongo
Index
acceleration, tweening, 73
add
view keyframe, 30
animate
rotation, 10
button, 3
scale, 11
gloss color, 76
gloss finish, 76
hide objects, 76
light color, 83
animation manager, 29
light hotspot, 83
context menus, 29
open, 29
animation preview
lights, 83
pause, 12
play, 11
mode, 3
resume, 12
object color, 76
start, 12
object movement, 7
stop, 12
axis icon, 6
object properties, 76
child object, 35
object visibility, 76
looping, 70
parent/child relationship, 35
select, 65
show objects, 76
select, 36
transparency, 76, 78
color, object, 76
view example, 31
command list, 90
animation
constraint
enable view, 32
heading indicator, 53
hierarchy, 35
look along, 55
preview, 11
render, 12
look at object, 53
tree, 35
multiple, 54
view, 30
object, 53
animation example
object to pivot, 66
parameter, 53
target to object, 56
change color, 81
to object pivot, 53
copy keyframes, 23
to path curve, 53
delete keyframe, 24
view, 53
fade in an out, 80
view tutorial, 54
flashlight, 24
weighting, 68
weighting, 54
weighting tutorial, 54
context menu
animation manager, 29
timeline, 5
controller object, 35
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.
94
Bongo
copy
keyframe, 14
keyframe example, 22
delete
menu
animation manager context, 29
timeline context, 5
move
keyframe, 15
keyframe example, 23
keyframe, 14
edit keyframe, 16
object, 7
flashlight tutorial, 24
object example, 7
frame, 4
gloss
animate color, 76
constraint, 53
animate finish, 76
keyframe marker, 4
move, 7
hide objects, 76
properties, 76
hierarchy, 35
rotate, 9
parent/child relationship, 36
keyframe, 3, 14
add object, 15, 16
add view, 30
scale, 10
object pivot
display, 6
move during rotation, 61
copy, 14
copy example, 22
parameter,constraint, 53
delete, 15
parent object, 35
delete example, 23
parent/child hierarchy, 36
edit, 16
path curve
move, 14
pivot
position information, 17
rotation information, 18
icon display, 6
scale information, 18
keyframe marker
object, 4
view, 4
set location, 42
play animation preview, 11
preview
animation, 11
light color, 83
pause, 12
light hotspot, 83
play, 11
light intensity, 83
resume, 12
stop, 12
lights, 83
properties, 76
link objects, 35
proxy object
as parent, 35
create automatically, 36
looping, 70
select children, 36
number of repeats, 75
parent/child relationships, 70
marker
tutorial, 47
render animation frames, 12
repeat action (loop), 70
animation extents, 5
looping, 72
reticle, 31, 33
object keyframe, 4
rotation
view keyframe, 4, 30
material color, 76, 80
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.
Bongo
scale
edit keyframes, 16
example, 10
heirarchy, 36
show objects, 76
link objects, 36
slider, timeline, 4
looping, 71
move an object, 7
multiple constraints, 54
tick, timeline, 4
object constraints, 63
timeline
context menu, 5
parent/child heirarchy, 36
overview, 3
slider, 3
proxy objects, 47
tick, 4
rotate an object, 9
timeline slider, 4
scrub, 4
transformation controls, 9
transformation slider, 9, 11
transparency, 76, 78
tweening, acceleration, 73
tree, animation, 35
view, 30
tutorial
animation example, 31
constraint, 53
animate view, 31
building walkthrough, 54
enable animation, 32
keyframe marker, 4
clock hands, 71
constraint weighting, 54
visibility, 76
Copyright 2004 The Le Bihan Partnership Ay and Robert McNeel & Associates.