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Golden Sun Dark Dawn - Official Game Guide
Golden Sun Dark Dawn - Official Game Guide
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
This Golden Sun eGuide has a custom navigation system to allow you to easily find content within the eGuide and move between sections as
you choose.
Table of Contents
Chapter 1:
A Friend In Need
Welcome to the Golden Sun: Dark Dawn walkthrough. Follow along closely and you wont miss a thing during this epic journey of grand
adventure!
Abandoned Mine
Lookout Cabin &
Goma PlateauRevisited
Appendix
Hidden Loot
Icon
Appendix
Contents
Encyclopedia Entries
Title
How to Get
Pot
Herb
Vale
Bookshelf
Sun Saga 1
Karis
Tyrell
Psynergy
Adepts
Chests
Icon
Contents
Short sword
Padded gloves
Move
Psynergy
Encyclopedia Entries
Growth
Psynergy
Bookcase
Elemental
Star
Gained automatically
after obtaining Sun
Saga 1 from the
bookshelf.
Object
Title
How to Get
Matthew
Mount Aleph
Golden Sun
Alchemy
Angara
Weyard
Sol Sanctum
Wise One
Isaac
Garet
Psynergy
Vortex
Mourning
Moon
Ivan
Soarwing
Bookcase
primagames.com
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Table of Contents
Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Chapter 10: Northern Exposure
Chapter 11: Bad Dreams
Chapter 12: No Mountain High Enough
Chapter 13: Jail Break
Chapter 14: Shadow of Evil
Introduction ..........................................4
Golden Rules ..........................................5
Controls ............................................. 5
Exploration ........................................ 5
Combat .............................................. 7
Towns ............................................... 11
Tanglewood...................................... 15
Djinn-to the Mix ...................................16
Lost and Found .....................................16
Untangling the Wood ...........................17
Troubled Waters ....................................17
Carvers Camp.................................. 29
Just In Time...........................................29
Meeting Carver .....................................30
Djinn Getter ..........................................30
Onward! ................................................30
Swift Djinni...........................................38
Chest Trek .............................................38
Fire Power .............................................38
Harapa .............................................. 43
HarapaRevisited ........................... 75
To Kaocho ........................................ 45
Ayuthay ............................................ 45
Kaocho ............................................. 46
Quiet Town ...........................................47
Riverside Chest .....................................47
Djinn Duo .............................................47
Kaocho Palace .......................................48
Meeting King Wo ..................................48
Just Visiting ...........................................49
Back to Ayuthay ...................................49
AyuthayRevisited ......................... 49
Ofcial Business....................................50
To Passaj ................................................50
Passaj ................................................ 53
No Passage .............................................54
Forging Forward ...................................54
Elder Ire .................................................55
Meeting of the Minds ...........................55
Pillaging Passaj .....................................55
Going Down..........................................56
PassajRevisited ............................. 72
Caves, Continued..................................42
Konpa Ruins..................................... 33
primagames.com
Teppe Ruins...................................... 90
Cool Ruins .............................................92
Chasing the Shadows ...........................92
Lost and Found .....................................93
Back to Te Rya.......................................93
Teppe, Take Two ...................................94
Good Scents ..........................................94
Out of the Mountains ...........................95
Entering Belinsk ...................................95
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Chapter 10: Northern Exposure
Chapter 11: Bad Dreams
Chapter 12: No Mountain High Enough
Chapter 13: Jail Break
Chapter 14: Shadow of Evil
Chapter 15: The Eastern Sea
Chapter 16: Tracking the Map
Chapter 17: The Third Orb
Chapter 18: Umbra Hunt
Chapter 19: The Endless Wall
Chapter 20: Loose Ends
Appendix
Bridge Out............................................100
Missing Minstrel..................................100
Dark Times...........................................134
Shippin Off.........................................134
Parting Gift..........................................134
Forming a Plan....................................135
Seeking Kaba........................................137
The Storytellers Tale...........................138
Passing Through..................................104
Troubled Town.....................................105
Into the Nightmare..............................105
BelinskRevisited.......................... 130
Goodies for You...................................131
Adepts to the Rescue............................131
Saving Eoleo.........................................132
Wicked Eclipse.....................................132
Rooftop Chest......................................132
Opera Monsters....................................133
Champa........................................... 149
Fiery Climb..........................................150
Weyards Greatest Blacksmith............150
Champa Treasure Trove.......................151
Forging Up a Storm.............................151
On to Tonfon.......................................151
Cooling Down......................................164
Gripping Upstream..............................165
Northwest Passage...............................165
Diabolical Descent...............................191
Second Level........................................192
Third Level...........................................193
Fourth Level.........................................194
Fifth Level............................................195
Boss Battle: Dullahan..........................196
Sinking Sands......................................160
Portal Play............................................160
More Portals.........................................161
What Lies Beneath...............................161
Appendix.............................................197
Djinn............................................... 197
Summons........................................ 200
Sun Sagas........................................ 201
Encyclopedia Entries...................... 201
Table of Contents
Introduction
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Thank you for purchasing Primas Official Game Guide to Golden Sun: Dark Dawn. This guide is packed with all of the information and strategy
you need to guide Weyards newest heroes along the path to their epic destiny!
Dark Dawn
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Table of Contents
Introduction
Golden Rules
Golden Rules
Controls
Exploration
Combat
Adventuring is a risky business, so it pays to brush up on the basics. Luckily for you, thats what this chapters all about! Read on to learn how
to handle yourself out there in the wilds of Weyard.
Towns
Controls
Golden Sun: Dark Dawn gives you total control over the action. Use the stylus exclusively if you
like, pointing to where you wish your party to move. Tapping onscreen icons calls up the corresponding menus. Tapping objects in the environment causes you to investigate or utilize them.
It couldnt be easier!
Tapping isnt your thing? No problemstash the stylus and use the standard g Control Pad
and buttons to control the action instead. Approach items and press 1 to examine or interact
with them. Other buttons are used to call up menus and the like. Use whichever control scheme
suits you best!
Exploration
Exploration is a big
part of Golden Sun:
Dark Dawn. The more
thorough you are at
investigating your
surroundings, the
more hidden loot
youll discover!
Barrels
Bookshelves
Boxes
Cabinets
Pots
Treasure chests
Using Psynergy
Searching Objects
Psynergy is the
name given to the
magical elemental
power wielded by
Adepts. The many and
varied Psynergy spells
set Adepts apart from
others of their kind. By
using Psynergy, Adepts
are able to explore
treacherous areas that
regular folks wouldnt
dream of braving!
Simply approach
any object and tap it
or press ! to take a
closer look. If theres
anything worth
taking, Matthew will
collect it and store
it in his inventory.
If Matthew cant
carry any more, hell
automatically pass the
goods off to the next
party member.
Appendix
While most
Psynergy is only
usable in combat,
several spells can
be used to aid in an
Adepts exploration of
a region. For example,
Move Psynergy can
be used to shift heavy
objects out of the way
to clear paths.
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Table of Contents
Introduction
Golden Rules
Controls
Exploration
Combat
Towns
Setting Djinn
To use Psynergy
outside of combat,
simply call up the
Selection menu (by
tapping the bottomright icon or pressing
#) and then choose
Psynergy. Select
the character whose
Psynergy you wish
to use and a list of
available spells will
appear. Pick the
Psynergy you wish to cast and see if it works.
Make sure to stand
close to objects you
wish to test Psynergy
on. If the object can
be affected by the
Psynergy, it will flash,
and a stylus icon will
appear onscreen. Tap
the object or press
! to unleash the
Psynergy and see
what happens!
Discovering Djinn
Djinn are magical
creatures infused
with the power
of Alchemy. Once
discovered, Djinn
lend Adepts their
natural elemental
power, greatly
enhancing the
Adepts abilities.
There are four basic
types of Djinn, and
each type belongs to
one of the four elements of Alchemy:
Venus Djinn have the power of earth.
Mars Djinn own the power of fire.
Jupiter Djinn have the power of wind.
Mercury Djinn own the power of water.
Djinn are rare and
fickle creatures, and
you must search far
and wide to discover
them all. Fortunately
for you, this guide
tells you where each
one is hidden
simply follow the
walkthrough or flip to
the appendix at the
back of the book to
discover where each
Djinni can be found!
Once youve
discovered a new
Djinni, set it to one of
your party members
to enhance that
characters attributes
and increase his or
her elemental might.
The Djinn you set
to party members
may also affect the
Psynergy spells that
are available to them;
read on for details.
Trading Djinn
Djinn must be spread
evenly among all
party membersa
balanced party is a
happy party! New
Djinn you discover
will automatically be
set to the member
with the fewest
Djinn. You can trade
Djinn among party
members as you see
fit. Simply call up
the Selection menu and choose the Djinn option, then select the
Djinni you wish to trade.
Look carefully
at the top screen
while trading
Djinnthe effects
of swapping the
creatures is shown.
If the attribute gains
and losses seem
acceptable, advance
to the next page,
where youre shown
how the trade will
affect each characters
Psynergy.
As a general rule,
loading a party
member up with
a variety of Djinn
(Venus, Mars, Jupiter,
etc.) results in lower
attribute scores, but
gives that hero a
far greater array of
Psynergy spells. On
the flip side, loading a
character with Djinn
of all one type (all
Mars or all Mercury, for example) causes the characters attributes to
skyrocket, but reduces the Psynergy options. In short, blending Djinn
creates a flexible yet somewhat flimsy party, while keeping Djinn
separate creates a focused and powerful team.
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Table of Contents
Introduction
Djinn Strategies
Golden Rules
Controls
Exploration
Combat
Towns
Combat
Adventures are a
dangerous business,
especially with so
many vicious critters
lurking around. As
you explore some
of Weyards less
hospitable areas,
youll invariably be
drawn into battle
against the native
wildlifenamely
monsters!
The Agility attribute plays a big role in determining who acts rst
in battle. Monsters and party members with high Agility scores
often get to act rst.
Fortunately, a
well-trained group
of Adepts can
handle themselves
in practically any
situation. Read on to
learn how to do just
that.
Attacking
Attacking is one of
the most common
actions youll perform
in battle. Simply
target an enemy for
each party member to
attack with whatever
weapon theyre
currently wielding.
Its usually best to pile
all of your attacks on
the greatest threat
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Weapon Specials
Table of Contents
Introduction
Golden Rules
Controls
Exploration
Combat
Towns
Psynergy
In battle, Psynergy
can be used to
damage and debilitate
enemies, and to
strengthen and heal
the party. When
faced with multiple
monsters, try casting
Psynergy spells
that target multiple
foesthis quickly
thins their ranks. The
number of vertical
bars that appear above the name of each Psynergy spell illustrates the
number of targets that can be affected.
Each time Psynergy
is used, whether
in battle or during
exploration, a
portion of the casters
Psynergy Points (PP)
are expended. The
more powerful the
Psynergy, the more
PP it costs to cast.
PP slowly regenerate
as the party travels
aboutduring battle,
items such as Khiren water and psy crystals can be used to regenerate
PP. Several Djinn can be unleashed to restore PP as well.
Many of Golden
Suns rarest weapons
are capable of
unleashing devastating special
attacks that inflict
tremendous damage
and even status
ailments to enemies,
such as paralyzing
them or putting
them to sleep. Seek
out these rare arms
and use them often to
master their awesome
techniques!
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Table of Contents
Introduction
Golden Rules
Controls
Exploration
Combat
Towns
Items
Party members are
able to make use of
items theyre carrying
during battle. Simply
select any item from
the Selection menu,
then choose a target.
Some items are used
to heal or cure the
party; others are
intended to damage
or weaken enemies.
Fleeing
Djinn and summons are great fun, but its best to save your Djinn
for ghts against tough adversaries such as bosses. More common
enemies can be defeated with normal attacks, and ghting this
way helps your party gain valuable weapon experience!
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Table of Contents
Introduction
Golden Rules
Controls
Exploration
Combat
Towns
Resist the urge to speed things up by eeing from weak foes. Every
little bit of experience gained in battle counts!
Swapping Members
Only four heroes can
participate in battle.
When your party
grows beyond four
members, you can
decide which four
heroes will start each
skirmish. To do this,
call up the Selection
menu and choose
Status. All of your
heroes are displayed
on the Touch
Screenthe four you set in front are the first to enter battle.
You can also swap
out heroes mid-battle.
Just choose the
Swap option from
the Battle Action
menu, then choose
the character you
wish to remove from
the fray. Pick a reserve
hero to take his or
her placepreferably
someone with the
skills or items that
give you an edge.
Status Ailments
There are all sorts of
monsters out there in
the world, and some
of them have very
nasty attacks that
inflict debilitating
status aliments. When
a party member is
afflicted with an
aliment, his or her
name changes color
on the various menu
screens to reflect this,
and special icons commonly appear above the characters head to
denote the exact type of ailment.
Naturally, status
ailments go both
waysyour warriors
can inflict them on
enemies through
the use of weapon
specials, Psynergy,
Djinn, and summons.
Riddle your foes with
status ailments to
cripple their offense
and make them easy
prey!
Djinn and Psynergy spells that fortify your heroes usually arent
denoted by special icons and the like; youre simply informed
of when they wear off by battle messages that appear along the
bottom of the Touch Screen.
The following list details all the various status effects and ailments.
Agility Up/Down: Boosts/reduces Agility, which is used to
determine who acts first in battle.
Attack Up/Down: Boosts/reduces Attack power (damage).
You can only swap out one party member each combat turn.
Swapping party members occurs instantly, and the new hero is
able to act during the same turn. Dont worry if you have second
thoughts after a swapyou can undo the swap and try again as
many times as you like.
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Table of Contents
Introduction
Golden Rules
Controls
Exploration
Combat
Towns
Water of Life restores the hero back to full HP, granting a fresh
start.
Downed Allies
Revive Psynergy works just like Water of Life, but it requires PP.
Several Djinn have the ability to revive unconscious allies;
however, some Djinn are better at this than others. Unlike other
revival methods, the hero might not return with full HP.
During intense
battles against worthy
foes, heroes may be
knocked unconscious
(also referred to as
being downed or
KOd). Downed
heroes cannot take
any action, or become
the victim of enemy
attacks or status
ailments, until theyre
revived. There are
several ways of reviving a downed ally:
Dont load just one character up with Water of Life and revival
Djinn; spread these assets out among all party members. This way,
anyone can be called upon to revive a downed comrade. The same
principle applies to healing Djinn and itemsgive yourself plenty
of options out there.
Towns
Townsfolk
Vendors
When speaking
with vendors, make
sure to browse their
raritiesthese are the
very best items they
have in stock. The
price is usually steep,
but most items listed
under the rarities
section are one-ofa-kind, and many of
them can be used as
items in battle, which
adds to their value.
Appendix
Each time you enter
a new town, make
sure to speak to
every local. This is
the primary way of
gathering information
and figuring out what
to do next. Speaking
with locals is also a
good way to fill your
Encyclopedia with
informative entries!
See the tables at the back of this guide for a complete list of
Encyclopedia entries and where they can be acquired.
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Table of Contents
Chapter 1:
A Friend In Need
Introduction
Golden Rules
Chapter 1: A Friend in Need
Lookout Cabin
Goma Plateau
Tanglewood
Welcome to the Golden Sun: Dark Dawn walkthrough. Follow along closely and you wont miss a thing during this epic journey of grand
adventure!
Abandoned Mine
Lookout Cabin
Hidden Loot
Encyclopedia Entries
Icon
Object
Contents
Pot
Herb
Vale
Bookshelf
Sun Saga 1
Karis
Tyrell
Psynergy
Adepts
Chests
Icon
Contents
Title
How to Get
Short sword
Padded gloves
Move
Psynergy
Bookcase
Encyclopedia Entries
Growth
Psynergy
Bookcase
Elemental
Star
Gained automatically
after obtaining Sun
Saga 1 from the
bookshelf.
Title
How to Get
Matthew
Mount Aleph
Golden Sun
Alchemy
Angara
Weyard
Sol Sanctum
Wise One
Isaac
Garet
Psynergy
Vortex
Mourning
Moon
Ivan
Soarwing
Home Again
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Lookout Cabin
Goma Plateau
Tanglewood
Abandoned Mine
Lookout Cabin &
Goma PlateauRevisited
Gearing Up
Sun Saga 1
You found the rst Sun Saga!
Collect all ve to complete the tale.
Hidden Herbage
Treasure Chest 2
Downward Spiral
Treasure Chest 1
You found a chest! It contained
a short sword.
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Table of Contents
Goma Plateau
Introduction
Golden Rules
Map 2
Map 1
Tanglewood
A
Abandoned Mine
Lookout Cabin &
Goma PlateauRevisited
Map 3
To World Map
Encyclopedia Entries
Title
How to Get
Psynergy
Stone
During dialogue.
Tanglewood
During dialogue.
Training Day
Table of Contents
Introduction
Getting a Move On
Golden Rules
Chapter 1: A Friend in Need
Lookout Cabin
Goma Plateau
Tanglewood
Abandoned Mine
Lookout Cabin &
Goma PlateauRevisited
Tanglewood
Map 1
Map 2
Map 4
H
L
G
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chests
Icon
Contents
Herb
Bramble seed
Elixir
Lookout Cabin
Encyclopedia Entries
Goma Plateau
Tanglewood
Title
How to Get
Abandoned Mine
Djinni
During dialogue.
Felix
During dialogue.
Warriors of
Vale
During dialogue.
Fireball
Psynergy
During dialogue.
Treasure Chest 2
You found a chest! It contained
a bramble seed.
Treasure Chest 1
You found a chest! It contained
an herb.
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Table of Contents
Introduction
Golden Rules
Troubled Waters
Appendix
Treasure Chest 3
You found a chest! It contained
an elixir.
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Table of Contents
Abandoned Mine
Introduction
Golden Rules
Chapter 1: A Friend in Need
Map 2
Map 1
Lookout Cabin
Goma Plateau
Tanglewood
Abandoned Mine
Lookout Cabin &
Goma PlateauRevisited
K
I
Encyclopedia Entries
Title
How to Get
Elemental
Lighthouse
During dialogue.
Kraden
During dialogue.
Mountain
Roc
During dialogue.
Morgal
During dialogue.
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Lookout Cabin
Rescuing Tyrell
HP: 300
Weakness: Fire
Goma Plateau
Tanglewood
Abandoned Mine
Lookout Cabin &
Goma PlateauRevisited
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Encyclopedia Entries
Title
How to Get
Lookout Cabin
Bilibin
During dialogue.
Goma Plateau
Border Town
During dialogue.
Abandoned Mine
Carvers
Camp
During dialogue.
Patchers
Place
During dialogue.
Tanglewood
Patcher
During dialogue.
Goma
Mountains
Dawn of Adventure
The men advise their children to seek out a wise
man named Kraden at a place called Carvers
CampKraden helped Isaac and Garet in the
past and could provide worthy guidance to their
youngsters. They also advise the kids to stop
by Patchers Place on their waythis nearby
settlement will provide the trio with all the gear
theyll need for the journey ahead!
Carvers Camp
Carvers Lumberyard
To the Ruins
Waving goodbye to Isaac and Garet, Matthew, Karis, and Tyrell prepare to embark on their first great adventure. Its not long before they meet a familiar face....
Fours Company
Djinni: Flint
You found a Venus Djinni! Try
setting it to Matthew.
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Table of Contents
Introduction
Patchers Place
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Carvers Camp
Carvers Lumberyard
2
1
To the Ruins
To World Map
5
6
To World Map
Hidden Loot
Icon
Object
Contents
Barrel
3 coins
Barrel
Herb
Barrel
Elixir
Pot
Antidote
Barrel
Smoke bomb
Dresser
11 coins
Pot
Oil Drop
Chests
Icon
Contents
Power bread
Encyclopedia Entries
Title
How to Get
Tyrell
(updated)
During dialogue.
Patcher
(updated)
Lord McCoy
Konpa Ruins
Djinn
Icon
Name
Type
Forge
Mars
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Table of Contents
Introduction
Golden Rules
Sun Saga 2
You found the second Sun Saga!
Collect all ve to complete the tale.
Treasure Chest 1
You found a chest! It contained
power bread.
Map 1
Chests
Icon
Contents
Gate card
Water of Life
Encyclopedia Entries
Title
Appendix
Map 2
C
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How to Get
Mercury
Lighthouse
Signpost
Tret
Signpost
Kolima Forest
Signpost
Venus
Lighthouse
Gondowan
Signpost
Kraken
Signpost
Karagol Sea
Signpost
Jupiter
Lighthouse
Indra
Signpost
Osenia
Signpost
Piers
Signpost
Table of Contents
Introduction
Golden Rules
Map 3
Scoring Forge
Map 4
Map 5
Encyclopedia Entries
Title
How to Get
Lemuria
Signpost
Poseidon
Signpost
Gabomba
Statue
Signpost
Encyclopedia Entries
Title
How to Get
Mars
Lighthouse
Signpost
Anemos
Signpost
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Table of Contents
Mercury Lighthouse
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
The Journey Begins
Patchers Place
Psynergy Training Grounds
To Goma Highlands Road
Goma Highlands Road
Carvers Camp
Carvers Lumberyard
To the Ruins
Venus Lighthouse
Djinni: Forge
You found a Mars Djinni! Try
setting it to Tyrell.
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
The Journey Begins
Patchers Place
Psynergy Training Grounds
To Goma Highlands Road
Goma Highlands Road
Carvers Camp
Carvers Lumberyard
To the Ruins
3. Right
2. Right
4. Right
Jupiter Lighthouse
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
The Journey Begins
Patchers Place
Psynergy Training Grounds
To Goma Highlands Road
Goma Highlands Road
Carvers Camp
Carvers Lumberyard
To the Ruins
Mars Lighthouse
Appendix
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Table of Contents
Introduction
Golden Rules
Treasure Chest 1
Treasure Chest 2
HP: 320
Weakness: Fire
Stocking Up
Patchers Place
Psynergy Training Grounds
To Goma Highlands Road
Goma Highlands Road
Carvers Camp
Carvers Lumberyard
To the Ruins
Appendix
Encyclopedia Entries
Title
Carver
How to Get
Stop: Sign
Signpost
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Map 1
Map 2
C
B
To World Map
To the Ruins
Hidden Loot
Icon
Object
Contents
Pot
Herb
Chests
Icon
Contents
Mint
Themis Axe
Treasure Chest 1
You found a chest! It contained
mint.
Djinn
Icon
Name
Type
Gust
Jupiter
Windy Woods
With the wind blossom fluttering in
midair, climb the nearby tree and leap to
the right, landing on the floating blossom.
Leap right again to reach the stone ledge.
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Patchers Place
Psynergy Training Grounds
To Goma Highlands Road
Treasure Chest 2
Carvers Lumberyard
To the Ruins
Carvers Camp
Just In Time
To World Map
Hidden Loot
Map 2
D
Appendix
1
Icon
Object
Contents
Barrel
Herb
Pot
123 coins
Pot
Sleep bomb
Pot
Lucky pepper
Encyclopedia Entries
Title
How to Get
Grip Psynergy
During dialogue.
Djinn
Icon
Name
Type
Chill
Mercury
29
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Table of Contents
Djinn Getter
Introduction
Golden Rules
Chapter 1: A Friend in Need
Djinni: Gust
Meeting Carver
Djinni: Chill
You found a Mercury Djinni!
Set it to whomever you like.
Onward!
30
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Table of Contents
Introduction
Carvers Lumberyard
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Map 1
Map 3
Map 2
Patchers Place
Psynergy Training Grounds
Carvers Lumberyard
To the Ruins
To World Map
To World Map
Hidden Loot
Icon
Object
Contents
Ancient tablet
Summon
(Zagan)
Wind blossom
Nut
Wind blossom
Hard nut
Short Detour
Crossing Over
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
The Journey Begins
Patchers Place
Psynergy Training Grounds
To Goma Highlands Road
Goma Highlands Road
Carvers Camp
Carvers Lumberyard
To the Ruins
To the Ruins
Djinn
Icon
Name
Type
Fever
Mars
Wayward Djinni
Djinni: Fever
Konpa Gate
To World Map
To World Map
Djinn
Hidden Loot
Icon
Object
Contents
Barrel
Antidote
Icon
Name
Type
Flower
Venus
32
primagames.com
Table of Contents
Introduction
Golden Rules
You can lower the gate using the
controls inside the cabin, but theres no
need to do so.
Djinni: Flower
You found a Venus Djinni! Try
setting it to Matthew.
Konpa Ruins
Map 1
Map 3
Appendix
B
To World Map
Map 4
Map 2
M
V
G
P
I
B
C
X
A
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Table of Contents
Map 5
Map 6
Introduction
Map 9
Golden Rules
Konpa Gate
Konpa Ruins
Konpa Cave
Konpa Shrine
Map 7
Map 8
Map 10
Map 12
Map 11
1
R
P
T
S
Appendix
Map 14
Map 13
Map 15
R
V
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To Konpa
Cave
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chests
Icon
Contents
Elven shirt
Grip Crystal
Psy crystal
Konpa Ruins
Second Petal Tile
Djinn
Icon
Name
Type
Jolt
Jupiter
Encyclopedia Entries
Title
Grip
Crystal
How to Get
Konpa Ruins
Third Petal Tile
Examine the two tablets in the interior
area for cryptic clues that Psynergy is
celebrated in this place. Then proceed to
the back room.
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Konpa Gate
Konpa Ruins
Konpa Cave
Konpa Shrine
Konpa Ruins
Fourth Petal Tile
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Konpa Cave
Konpa Shrine
Konpa Ruins
Upper Floors
Table of Contents
Djinni: Jolt
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chest Trek
Fire Power
Swift Djinni
Treasure Chest 3
You found a chest! It contained
a psy crystal.
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Konpa Gate
Konpa Ruins
Konpa Cave
Konpa Shrine
Konpa Cave
Map 2
Map 1
A
From Konpa
Ruins
Map 3
Map 4
B
C
39
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Table of Contents
Map 5
Map 6
Introduction
2
Golden Rules
Konpa Gate
Konpa Ruins
Konpa Cave
Konpa Shrine
Chests
Icon
Contents
Elven rapier
Cookie
Title
How to Get
Nowell
During dialogue.
Belinsk
During dialogue.
Rief
During dialogue.
Glyph Book
During dialogue.
Harapa
During dialogue.
Blados
During dialogue.
Khiren
Mountains
During dialogue.
To World Map
Encyclopedia Entries
Ei-Jei
Friendly Faces
During dialogue.
Douse
Psynergy
Gained automatically
after Rief joins the
party.
Delving Deeper
Treasure Chest 1
You found a chest! It contained
an elven rapier.
Konpa Caves first area is very straightforwardsimply run north toward the far
doorway, heading deeper into the dank.
Equip the elven rapier without delay
its a fine weapon. Save your game and
then slide down from the ledge. Enter the
north doorway, continuing downstairs and
through another doorway to reach the next
area.
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Boss Battle:
Stealthy Scouts
HP: 354
Cave-In
Konpa Gate
Konpa Ruins
Konpa Cave
Konpa Shrine
41
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Konpa Gate
Konpa Ruins
Konpa Cave
Konpa Shrine
Treasure Chest 2
You found a chest! It contained
a cookie.
Konpa Shrine
Caves, Continued
To World Map
Hidden Loot
Icon
Object
Contents
Ancient tablet
Summon
(Megaera)
Chests
Icon
Contents
Empty!
The village of Harapa is your next destination, but theres a special place worth
checking out on your way. Head southwest
from Konpa ruins to reach a small cave
known as Konpa shrine.
42
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
AyuthayRevisited
Harapa
To World Map
To World Map
Hidden Loot
Icon
Object
Contents
Barrel
15 coins
Box
Nut
Appendix
Barrel
Apple
Pot
Khiren water
Box
6
7
8
Djinn
Icon
Name
Type
Cinder
Mars
City of Ruins
Encyclopedia Entries
Title
How to Get
Passaj
Herb
Kaocho
Barrel
Sleep bomb
Ayuthay
Gravestone
Sacred feather
Nhamu
Oil drop
Nhemo
Pot
43
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Harapa
Ayuthay
To Kaocho
Kaocho
AyuthayRevisited
Wise Guidance
Exploring Ei-Jei
Djinni: Cinder
Distant Djinni
44
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Table of Contents
Introduction
Ayuthay
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Harapa
Ayuthay
To Kaocho
Kaocho
AyuthayRevisited
To World Map
Hidden Loot
Icon
Object
Contents
Barrel
Herb
Pot
Antidote
Under Siege
Encyclopedia Entries
Title
King Wo
How to Get
To Kaocho
Djinn
Icon
Name
Type
Ether
Jupiter
Forest Dweller
Kaocho lies to the northeastfollow
signposts to help you get there. But before
entering Kaocho, explore the forest to the
west, just across the river, to encounter a
hidden Jupiter Djinni! Defeat this Djinni
to gain its company, then continue to
Kaocho.
Djinni: Ether
You found a Jupiter Djinni! Try
setting it to Karis.
45
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Table of Contents
Kaocho
Introduction
Golden Rules
Chapter 1: A Friend in Need
Map 1
C
4
Map 6
Harapa
Ayuthay
To Kaocho
Kaocho
AyuthayRevisited
To World Map
Map 7
Passaj
Map 2
Map 8
Map 3
Hidden Loot
Map 4
Map 5
Icon
Object
Contents
Pot
Elixir
Stove
Mint
Pot
Smoke bomb
Cabinet
5 coins
Stove
Nut
Pot
Herb
Chests
G
F
Icon
Contents
Sanan Dress
Djinn
46
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Icon
Name
Type
Steel
Venus
Table of Contents
Introduction
Golden Rules
Encyclopedia Entries
Title
How to Get
Sana
Bookcase.
Emperor Ko
Bookcase.
Sanan People
Bookcase.
Endless Wall
Bookcase.
Ku-Tsung
Bookcase.
Harapa
Ku-Embra
Bookcase.
Ayuthay
To Kaocho
Emperor
Unan
Bookcase.
Kaocho
Jenei
Bookcase.
Chalis
Kan-Shuku
Ouroboros
Meisa
Kaocho
(updated)
AyuthayRevisited
Passaj Mountain Climb
Passaj
Djinn Duo
Quiet Town
Kaochos shops are worth checking out.
Sell any unwanted items and outfit your
party with more effective gear.
Riverside Chest
Treasure Chest 1
You found a chest! It contained
a Sanan dress.
47
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Harapa
Ayuthay
To Kaocho
Enter the palace and begin talking to
servants and guards for info. Search around
to score some loose loot as well.
Kaocho
AyuthayRevisited
Passaj Mountain Climb
Passaj
Meeting King Wo
Djinni: Steel
You found a Venus Djinni! Try
setting it to Matthew.
Kaocho Palace
Upon entering the throne room, our heroes
take cover and eavesdrop as King Wo speaks
with his council. Its not long before the party
is noticed, however.
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Table of Contents
Introduction
Just Visiting
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Harapa
Ayuthay
To Kaocho
Kaocho
AyuthayRevisited
Passaj Mountain Climb
Passaj
Back to Ayuthay
AyuthayRevisited
Appendix
A
Map 1
Map 2
3
2
1
1
To World Map
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Hidden Loot
Icon
Object
Contents
Barrel
Herb
Pot
Antidote
Tree
Apple
Chests
Icon
Contents
Cookie
Harapa
Ayuthay
To Kaocho
Ofcial Business
Kaocho
Board a second raft and travel north, then
west, to reach dry land. Open the chest you
discover here to score a tasty treat.
AyuthayRevisited
Passaj Mountain Climb
Passaj
Treasure Chest 1
To Passaj
Present King Wos letter to the guards near
the palace to gain entry. Ignore that Jupiter
Djinni on the lily padyou cant claim it
now.
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Map 1
Map 3
E
B
Harapa
Ayuthay
To Kaocho
Kaocho
AyuthayRevisited
Passaj Mountain Climb
Passaj
Map 4
Up We Go
Chests
Icon
Contents
Leather boots
Blow Mace
Djinn
Icon
Name
Type
Bark
Venus
Encyclopedia Entries
Title
Zol
How to Get
primagames.com
Table of Contents
Floating Zol
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Harapa
Ayuthay
To Kaocho
Kaocho
AyuthayRevisited
Treasure Chest 1
You found a chest! It contained
leather boots.
Treasure Chest 2
You found a chest! It contained
a Blow Mace.
52
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Table of Contents
Introduction
Djinni: Bark
Golden Rules
Passaj
Map 1
Map 5
To Base of
Mountain Climb
1
J
D
9
To Mountain
Climb
Map 6
Map 2
5
Map 7
4
I
Appendix
A
Map 3
Map 4
6
E
53
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G
F
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Hidden Loot
Icon
Object
Contents
Bookshelf
Sun Saga 3
Pot
Nut
Pot
10 coins
Barrel
Herb
Barrel
Power bread
Pot
Antidote
Harapa
Pot
55 coins
Ayuthay
Pot
Smoke bomb
To Kaocho
Box
Bramble seed
Kaocho
AyuthayRevisited
Passaj Mountain Climb
Passaj
Chests
Icon
Contents
Quality zol
Encyclopedia Entries
Title
How to Get
Sheba
Soarwing
(updated)
Craggy Peak
Neox
Alchemy
Forge
Exathi
Fori
Bogho
Sol Mask
During dialogue.
Paithos
During dialogue.
Alchemy Well
During dialogue.
Ouroboros
(updated)
Baghi
Amiti
No Passage
Forging Forward
54
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Pillaging Passaj
Elder Ire
Sun Saga 3
Treasure Chest 1
You found a chest! It contained
quality zol.
55
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Going Down
Passajs weapon and armor shop wont
be in service until the Sol Mask has been
tted into the Alchemy Forge, so dont
bother trying to solve the block puzzle
in the shop for now. Well give you the
easy solution when the time is right.
Kaocho
AyuthayRevisited
Passaj Mountain Climb
Passaj
AyuthayThird Visit
AyuthayThird Visit
Barai Temple
Map 1
Map 3
EE
CC
DD
Map 4
To World Map
X
8
FF
Map 2
GG
V
7
C
9
H
Map 6
5
1
A
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Table of Contents
Introduction
Golden Rules
Map 13
Map 5
G
BB
9
Map 11
Barai Temple
CC
DD
Map 14
EE
FF
GG
Hidden Loot
Icon
Object
Barrel
Herb
Pot
Antidote
Tree
Apple
Pot
53 coins
Pot
44 coins
Box
Nut
Cabinet
Open helm
Pot
Sleep bomb
Pot
35 coins
10
Barrel
Elixir
Icon
Name
Type
Breath
Jupiter
Map 7
Map 8
10
AA
Map 9
S
BB
AA
Map 12
Map 10
Djinn
Contents
57
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chests
Icon
Contents
Cookie
Power bread
Crystal powder
299 coins
Vial
Leather boots
Water of Life
Glittering tiara
Dragon shield
AyuthayThird Visit
Barai Temple
How to Get
Tree Flute
Veriti
Luna Mask
Insight Glass
Barai Pond
Paithos
(updated)
Ayuthay
(updated)
Veriti
(updated)
Elements
During dialogue.
Encyclopedia Entries
Title
Sand Prince
During dialogue.
Gained automatically
after defeating the
Sand Prince.
Arid Heat
Psynergy
Alchemy Well
(updated)
Amiti
(updated)
During dialogue
(after clearing Barai
Temple).
Dialogue with villager
(after clearing Barai
Temple).
58
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
AyuthayThird Visit
Barai Temple
Reversing the
Alchemy Well
Sleeping Prince
Appendix
59
primagames.com
Table of Contents
Treasure Chest 3
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
AyuthayThird Visit
Barai Temple
Treasure Chest 2
Treasure Chest 4
You found a chest! It contained
a vial.
Appendix
Treasure Chest 1
You found a chest! It contained
power bread.
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Djinni: Breath
You found a Jupiter Djinni! Try
setting it to Karis.
Treasure Chest 5
You found a chest! It contained
leather boots.
AyuthayThird Visit
Barai Temple
Treasure Chest 6
Treasure Chest 7
You found a chest! It contained
a glittering tiara.
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Table of Contents
Barai Temple
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Map 4
Map 3
Map 2
Map 1
AyuthayThird Visit
Barai Temple
From
Ayuthay
Map 5
Map 7
Map 6
H
J
K
Map 8
Encyclopedia Entries
Title
How to Get
Insight
Psynergy
Whirlwind
Psynergy
Insight Glass
(updated)
Djinn
Map 9
Icon
Name
Type
Surge
Mercury
In Search of Insight
Chests
Icon
Contents
Empty!
Letter
Storm Brand
Kimono
62
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Treasure Chest 2
Treasure Chest 3
You found a chest! It contained
the Storm Brand.
Treasure Chest 1
Appendix
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Table of Contents
Introduction
Golden Rules
Treasure Chest 4
You found a chest! It contained
a kimono.
Appendix
Puzzling Pipes
64
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Djinni: Surge
Insight at Last
Djinn-sight
Insight Acquired
65
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
AyuthayThird Visit
Barai Temple
Leaving Ayuthay
Treasure Chest 8
You found a chest! It contained
a dragon shield.
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Table of Contents
Introduction
Golden Rules
If Karis is carrying only Jupiter Djinn,
she can cast effective healing Psynergy
that restores HP to the entire party
make good use of this!
Boss Battle:
Kaocho Generals
Kaocho
Map 1
Map 3
5
To Ouroboros
To World Map
Appendix
1
2
To World Map
B
Map 2
Hidden Loot
Icon
Object
Contents
Pot
Elixir
Stove
Mint
Pot
Smoke bomb
Cabinet
5 coins
Stove
Nut
Pot
Lucky
pepper
A
67
primagames.com
Table of Contents
Introduction
Golden Rules
Chests
Icon
Contents
Sanan dress
Encyclopedia Entries
Title
Lord Kuan
How to Get
Djinn
Icon
Name
Type
Steel
Venus
Lava
Mars
Kaocho
The Ouroboros
PassajRevisited
Sacred Cave
Appendix
Djinni: Lava
You found a Mars Djinni! Try
setting it to Tyrell.
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primagames.com
Table of Contents
Introduction
The Ouroboros
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Map 1
Map 4
Map 6
H
From
Kaocho
Kaocho
The Ouroboros
Map 2
F
PassajRevisited
B
Map 5
Map 7
H
F
G
Map 3
Map 10
Map 9
I
B
Appendix
Map 8
Chests
Icon
Contents
Ixion Mail
Vulcan Axe
Sol Mask
Djinn
Icon
Name
Type
Vortex
Jupiter
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Treasure Chest 2
You found a chest! It was a Mimic
that guarded a psy crystal.
Treasure Chest 1
Kaocho
The Ouroboros
PassajRevisited
Testy Chest
Treasure Chest 3
70
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Sol Searching
Treasure Chest 4
Appendix
Djinni: Vortex
You found a Jupiter Djinni! Try
setting it to Karis.
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Table of Contents
PassajRevisited
Introduction
Golden Rules
B
Map 1
Map 5
To Base of
Mountain Climb
1
C
10
1
D
Kaocho
J
9
The Ouroboros
PassajRevisited
To Mountain
Climb
Map 2
Map 6
Map 3
Map 7
3
H
6
F
I
Map 8
To Pasaaj
Map 4
72
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Table of Contents
Introduction
Golden Rules
Hidden Loot
Icon
Object
Contents
Bookshelf
Sun Saga 3
Pot
Nut
Pot
10 coins
Barrel
Herb
Barrel
Power bread
Pot
Antidote
Pot
55 coins
Pot
Smoke bomb
Box
Bramble seed
10
Pot
Vial
Icon
Contents
Quality zol
Prophets hat
Hard nut
Encyclopedia Entries
Title
All Systems Go
Chests
How to Get
Sol Mask
(updated)
Baghi
(updated)
Passaj
(updated)
Ei-Jei
(updated)
Sand Prince
Stone
Ice Queen
Stone
Zol (updated)
Djinn
Icon
Name
Type
Brand
Mars
Still No Passage
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Treasure Chest 2
Treasure Chest 3
You found a chest! It contained
a hard nut.
PassajRevisited
Reexploring Passaj
Djinni: Brand
You found a Mars Djinni! Try
setting it to Tyrell.
74
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
HarapaRevisited
Map 2
B
Map 1
To Harapa
Ruins
1
To World Map
PassajThird Visit
To World Map
Hidden Loot
Icon
Object
Contents
Barrel
15 coins
Box
Nut
Barrel
Apple
Pot
Khiren water
Box
Herb
Barrel
Sleep bomb
Gravestone
Sacred feather
Appendix
Pot
Oil drop
Djinn
Icon
Name
Type
Cinder
Mars
Brick
Venus
Ruins Restored
75
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Table of Contents
Harapa Ruins
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chests
Map 2
Map 1
From Harapa
Icon
Contents
Lucky pepper
Bone armlet
Crystal powder
Viking helm
Mystery Blade
Encyclopedia Entries
Title
Map 3
HarapaRevisited
Map 4
Harapa Ruins
PassajThird Visit
How to Get
Ice Queen
During pre-fight
dialogue.
Cold Snap
Psynergy
Gained automatically
after defeating the Ice
Queen.
Djinn
Icon
Name
Type
Serac
Mercury
Map 5
Appendix
H
G
Map 6
G
4
H
3
76
primagames.com
Table of Contents
Introduction
Treasure Chest 1
Golden Rules
Treasure Chest 2
Adepts On Ice
Djinni: Serac
You found a Mercury Djinni!
Try setting it to Rief or Amiti.
PassajThird Visit
Treasure Chest 3
Treasure Chest 4
Appendix
Step on a pressure plate to open the stone
door, then proceed through the south
passage.
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Table of Contents
Introduction
Golden Rules
Treasure Chest 5
HP: 1,603
Weakness: Fire
The Ice Queen is the most powerful
adversary youve faced so far, but shes no
match for five gifted Adepts. Exploit her
weakness against fire and assail her with
Djinn and summon spells, as you would
when facing any challenging foe.
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Harapa Wrap-Up
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Harapa Ruins
Djinni: Brick
You found a Venus Djinni! Try
setting it to Matthew.
PassajThird Visit
PassajThird Visit
Encyclopedia Entries
Title
How to Get
Ice Queen
Stone
(updated)
Alchemy
Forge
(updated)
Summon Aside
79
primagames.com
Table of Contents
Introduction
Passage at Last
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
HarapaRevisited
Harapa Ruins
PassajThird Visit
Clouds of Passaj
Map 1
Map 4
From Passaj
Map 2
Map 5
To Craggy
Peak
Map 7
Appendix
Map 3
Map 6
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Table of Contents
Introduction
Golden Rules
Hidden Loot
Icon
Object
Contents
Wind blossom
Herb
Wind blossom
Nut
Clouds of Passaj
Craggy Peak Ruins
North Wall Shrine
Appendix
81
primagames.com
Table of Contents
Introduction
Golden Rules
Map 1
To World Map
Map 3
Map 2
W
B
S
I
Hidden Loot
Icon
Object
Contents
Warrior statue
Vambrace
Icon
Name
Type
Doldrum
Jupiter
Peak Performance
Djinn
Head through the doorway and use
Whirlwind Psynergy to activate the fan in
the chamber beyond. This causes a pillar to
rise from the central platform outdoors.
Chests
Icon
Contents
Spiked armor
Grievous Mace
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Leo Room
Clouds of Passaj
Craggy Peak Ruins
Aquarius Room
Treasure Chest 1
You found a chest! It contained
spiked armor.
D
1
83
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Table of Contents
Introduction
Gemini Room
Virgo Room
Libra Room
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Clouds of Passaj
Craggy Peak Ruins
North Wall Shrine
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Clouds of Passaj
Aries Room
Cancer Room
Pisces Room
R
2
P
Q
M
O
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Table of Contents
Taurus Room
Introduction
Golden Rules
Treasure Chest 2
You found a chest! It contained
the Grievous Mace.
Scorpio Room
Appendix
Djinni: Doldrum
You found a Jupiter Djinni! Try
setting it to Karis.
86
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Table of Contents
Introduction
Golden Rules
Equipping a hero with the lure cap
causes the party to encounter monsters
more frequently. This is handy when
youre trying to level up and pad your
coin purse, but it can obviously be an
interference as well.
Sagittarius Room
Treasure Chest 3
Capricorn Room
X
3
87
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Clouds of Passaj
Craggy Peak Ruins
North Wall Shrine
To World Map
Hidden Loot
Icon
1
Object
Contents
Ancient tablet
Summon
(Moloch)
Treasure Chest 1
You found a chest! It contained
a vial.
Chests
Icon
Contents
Vial
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Te Rya Village
Trouble in Te Rya
1
Te Rya Village
Teppe Ruins
To World Map
Hidden Loot
Icon
Object
Contents
Pot
1 coin
Cabinet
Nurses cap
Pot
Apple
Encyclopedia Entries
Title
How to Get
Te Rya
Teppe Ruins
Hou Ju
Appendix
Hou Zan
Ryu Kou
Beastmen
Djinn
Icon
Name
Type
Fury
Mars
Cold Welcome
89
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Finding Fury
Djinni: Fury
Teppe Ruins
Map 1
Map 3
A
D
E
B
To World Map
Map 2
E
Map 4
C
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Table of Contents
Introduction
Golden Rules
Map 8
Map 5
M
J
Map 10
Map 13
Map 6
M
Teppe Ruins
N
G
Map 11
Map 14
T
Map 7
Map 12
5
Map 9
K
2
P
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Hidden Loot
Icon
Object
Contents
Grass
Mint
Contents
Water of Life
Sword of Dusk
Warriors helm
Mythril circlet
Mythril silver
Title
How to Get
Sveta
Mind Read
Psynergy
Slap Psynergy
Track
Psynergy
Arangoa
Prelude
Djinni: Dewdrop
You found a Mercury Djinni!
Try setting it to Rief or Amiti.
Djinn
Encyclopedia Entries
Chests
Icon
Icon
Name
Type
Dewdrop
Mercury
Vine
Venus
Cool Ruins
Appendix
Treasure Chest 1
You found a chest! It contained
Water of Life.
92
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Table of Contents
Introduction
Golden Rules
Back to Te Rya
Treasure Chest 2
You found a chest! It contained
the Sword of Dusk.
93
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Te Rya Village
Teppe Ruins
Treasure Chest 3
Treasure Chest 4
You found a chest! It contained
a mythril circlet.
Good Scents
94
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Te Rya Village
Teppe Ruins
Entering Belinsk
Appendix
Djinni: Vine
You found a Venus Djinni! Try
setting it to Matthew.
95
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Belinsk
Map 1
Map 4
12
5
6
Port Rago
To World Map
11
10
Map 2
Map 5
14
Hidden Loot
Appendix
Map 3
96
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Icon
Object
Contents
Barrel
Herb
Bookshelf
Sun Saga 4
Bookshelf
Sacred feather
Pot
11 coins
Box
Power bread
Cabinet
Muni Robe
Barrel
Crystal
powder
Barrel
Khiren water
Box
Nut
10
Box
Vial
11
Barrel
Smoke bomb
12
Box
Nut
13
Box
66 coins
14
Gravestone
Dried lizard
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chests
Icon
Contents
Assassin blade
Encyclopedia Entries
Title
How to Get
Volechek
Eoleo
Champa
Briggs
Vande
Djinn
Icon
Name
Type
Spout
Mercury
Torrent
Mercury
Sun Saga 4
You found the fourth Sun Saga!
Collect all ve to complete the tale.
Djinni: Spout
You found a Mercury Djinni!
Try setting it to Rief or Amiti.
Seeking Kraden
Treasure Chest 1
You found a chest! It contained
an assassin blade.
Djinni: Torrent
You found a Mercury Djinni!
Try setting it to Rief or Amiti.
Table of Contents
Westward, Ho!
Introduction
Golden Rules
Chapter 1: A Friend in Need
Djinni: Gears
Appendix
To World Map
Hidden Loot
Icon
Object
Contents
Ancient tablet
Summon
(Ulysses)
Mine Finds
Chests
Icon
Contents
Potion
98
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Table of Contents
Introduction
Treasure Chest 1
Golden Rules
Border Town
Risky Business
Appendix
To World Map
1
1
Hidden Loot
Icon
Object
Contents
Pot
8 coins
Box
Sacred feather
Djinn
Icon
Name
Type
Sirocco
Jupiter
99
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Table of Contents
Bridge Out
Introduction
Missing Minstrel
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Belinsk
Border Town Mine
Border Town
Port Rago
Djinni: Furrow
Djinni: Sirocco
You found a Jupiter Djinni! Try
setting it to Karis.
100
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Table of Contents
Introduction
Port Rago
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Map 1
3
1
To World Map
5
A
Map 2
Map 3
Map 4
Border Town
Port Rago
10
F
8
Hidden Loot
Icon
Object
Contents
Pot
Appendix
Pot
Weasels claw
Barrel
55 coins
Barrel
Nut
Barrel
24 coins
Box
Water of Life
Box
Kaocho
dumpling
10
Barrel
24 coins
Chests
Icon
Contents
6 coins
Hard nut
Box
Herb
Planet armor
Stove
Lucky pepper
Quality zol
Finding Briggs
You soon learn that Briggs has docked
his ship at Port Rago, but the towns
shipwrights arent allowing visitors. Youll
have to find another way in.
Encyclopedia Entries
Title
How to Get
Otka Sea
Jenna
Djinn
Icon
Name
Type
Coral
Mercury
101
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Table of Contents
Treasure Chest 1
Introduction
Golden Rules
Treasure Chest 2
Desperate Times
Border Town
Port Rago
Appendix
Vicious critters lurk in this watery canal,
so be on your guard. Ignore the northeast
passage for the moment and dash west,
crossing flotsam and looting barrels and
boxes on your way to the canals west exit.
Sprint right until you can go no farther,
then use Grip Psynergy to pull a rolling
staircase toward you.
Not one to expect a free handout, Briggs hands
Matthew some precious Hermes Water as
advanced payment for his help. The precious
substance is known to cure any ailment and is
certain to come in handy!
Table of Contents
Introduction
Port Plunder
Golden Rules
Music Maker
Treasure Chest 3
You found a chest! It contained
quality zol.
Border Town
Port Rago
Djinni: Coral
Saha Town
Appendix
Map 1
Map 2
To Kolima
Village
B
6
3
2
B
A
To World Map
103
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Icon
Object
Contents
Barrel
7 coins
Box
Sacred feather
Pot
Elixir
Box
Nut
Barrel
30 coins
Pot
Antidote
Encyclopedia Entries
Title
How to Get
Imil
Bookcase.
Dream Leaf
Hidden Loot
Djinn
Icon
Name
Type
Wisp
Jupiter
Passing Through
Saha Town
Kolima Village
Phantasmal Bog
Kolima Forest
Kolima Village
12
10
11
4
A
6
7
B
4
From Saha
Town
104
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Table of Contents
Introduction
Golden Rules
Hidden Loot
Icon
Object
Contents
Box
21 coins
Barrel
Bramble seed
Box
Weasels claw
Pot
Herb
Pot
33 coins
Pot
Oil drop
Bookshelf
Sun Saga 5
Barrel
Elixir
Pot
Bramble seed
10
Barrel
Sacred feather
11
Pot
Sleep bomb
12
Cabinet
Ninja garb
Contents
777 coins
Safety boots
Apple
Virtuous armlet
Phantasmal Bog
Kolima Forest
Title
How to Get
Dream Tree
Crush Tusk
Gained automatically
after defeating
Sludge.
Crush
Psynergy
Treasure Chest 3
You found a chest! It contained
an apple.
Encyclopedia Entries
Troubled Town
Chests
Icon
Kolima Village
Dream Tree
(updated)
Appendix
Laurel
Djinn
Icon
Name
Type
Garland
Venus
Treasure Chest 1
You found a chest! It contained
777 coins.
Treasure Chest 2
You found a chest! It contained
safety boots.
Djinni: Garland
You found a Venus Djinni! Try
setting it to Matthew.
105
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Table of Contents
Phantasmal Bog
Introduction
Golden Rules
Chapter 1: A Friend in Need
Map 1
Map 4
From Kolima
Village
Map 2
Map 5
Saha Town
Kolima Village
Phantasmal Bog
Kolima Forest
Map 6
L
G
Map 3
Appendix
B
G
Map 7
I
C
K
106
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Table of Contents
Introduction
Golden Rules
Map 8
Log Hoppin
Chests
Icon
Contents
Mint
Faery vest
Giant axe
Djinn
Icon
Name
Type
Glare
Mars
Ancient Evil
Continue moving along the linear path
until you reach a cavern filled with floating
logs. Cross the logs and venture north to
reach a similar cavern. Approach the giant
leaf in the caverns center and use Arid Heat
Psynergy to evaporate the small puddle of
water that has collected on the leaf.
Treasure Chest 1
You found a chest! It contained
mint.
107
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Treasure Chest 2
You found a chest! It contained
a faery vest.
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Chapter 10: Northern Exposure
Phantasmal Freezer
Treasure Chest 3
Saha Town
Kolima Village
Phantasmal Bog
Kolima Forest
Djinni: Glare
You found a Mars Djinni! Try
setting it to Tyrell.
108
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Treasure Chest 4
109
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Table of Contents
Sun Saga 5
Introduction
Djinni: Wisp
Golden Rules
Chapter 1: A Friend in Need
Saha Djinni
Phantasmal Bog
Kolima Forest
Kolima Forest
Map 2
Map 1
G
A
H
1
A
To World Map
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Table of Contents
Introduction
Golden Rules
Map 3
Map 6
Map 4
Map 7
Kolima Forest
3
2
F
Map 5
To Kolima
Junction
Appendix
Hidden Loot
Icon
Object
Contents
Box
Hard nut
Lost
Woodsman
Yew bow
Tree
Apple
Chests
Icon
Contents
Potion
Djinn
F
C
111
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Icon
Name
Type
Pewter
Venus
Table of Contents
Encyclopedia Entries
Title
Introduction
How to Get
Golden Rules
Waelda
Sludge
Mia
Slap Glove
Alchemy
Dynamo
Treasure Chest 1
You found a chest! It contained
a potion.
112
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Djinni: Pewter
Wayward Woodsman
Kolima Village
Phantasmal Bog
Kolima Forest
113
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Table of Contents
Chapter 12:
No Mountain High Enough
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Kolima Junction
Map 1
Junction Djinni
To World Map
Map 2
Encyclopedia Entries
Appendix
Title
How to Get
Tret
(updated)
Djinn
Icon
Name
Type
Teardrop
Mercury
Djinni: Teardrop
You found a Mercury Djinni!
Try setting it to Rief or Amiti.
Familiar Faces
Table of Contents
Introduction
Talon Peak
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Map 1
Map 3
D
D
Contents
Cookie
Aura gloves
Sylph Rapier
Encyclopedia Entries
Title
How to Get
Magma Orb
Magma Orb
(updated)
Appendix
Map 2
Chests
Icon
Map 4
To World Map
Kolima Junction
Djinn
Icon
Name
Type
Puff
Jupiter
Treasure Chest 1
The treacherous cliffs of Talon Peak stretch
before youhowever, the first thing youll
want to climb here is the tree ahead. Leap
from the top to reach the west ledge.
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Table of Contents
Treasure Chest 2
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Treasure Chest 3
116
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Table of Contents
Introduction
Golden Rules
Rude Awakening
Boss Battle:
Mountain Roc
Kolima Junction
Talon Peak
Weakness: Wind
Appendix
Uninvited Guests
117
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Table of Contents
Introduction
Brotherly Betrayal
Golden Rules
Chapter 1: A Friend in Need
Back to Belinsk
Talon Peak
Djinni: Puff
You found a Jupiter Djinni! Try
setting it to Karis.
Appendix
Sweet Dreams
118
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Mystic Melody
Kolima Junction
Talon Peak
Appendix
All of the minstrels must be accounted
for if theyre to play Arangoa Prelude.
If you didnt speak with Vande back at
Kolima village, head back there and do
so now.
119
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Belinsk Ruins
Map 1
Map 5
From
Belinsk
Castle
From
Belinsk
Castle
HH
Map 6
Belinsk Ruins
BelinskRevisited
Map 2
GG
Map 7
HH
From Belinsk
Library
G
Map 3
Map 9
L
6
2
F
GG
Map 4
Map 10
5
I
J
D
L
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Table of Contents
Introduction
Golden Rules
Map 8
10
Map 16
Y
Map 17
AA
BelinskRevisited
V
O
Map 15
S
Map 11
Appendix
X
P
W
U
N
O
Map 14
Map 13
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Table of Contents
Map 18
Map 23
Map 21
Map 20
Introduction
BB
CC
Golden Rules
FF
EE
11
Map 22
To Belinsk
EE
Map 24
DD
CC
AA
FF
DD
Belinsk Ruins
BelinskRevisited
Hidden Loot
Icon
1
Object
Contents
Ancient tablet
Summon
(Eclipse)
Encyclopedia Entries
Chests
Icon
Contents
Storm gear
Vial
Sacred feather
Lucky pepper
Water of Life
Psy crystal
Mist potion
Quality zol
Title
How to Get
Tuaparang
Sveta
(updated)
Blados
(updated)
Chalis
(updated)
Wards
Arcanus
600 coins
10
Hagbone Mace
11
Potion
Djinn
Icon
Name
Type
Chasm
Venus
Treasure Chest 1
122
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Table of Contents
Introduction
Sveta Returns
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
More Visitors
Treasure Chest 2
You found a chest! It contained
a vial.
123
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Treasure Chest 4
You found a chest! It contained
lucky pepper.
Puzzling Paths
Djinni: Chasm
Treasure Chest 3
You found a chest! It contained
a sacred feather.
124
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Checkmate
125
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Treasure Chest 8
Treasure Chest 7
You found a chest! It contained
a mist potion.
Treasure Chest 9
You found a chest! It contained
600 coins.
Mars Chamber
Jupiter Chamber
Pass through the doorway to reach a
chamber with a large gray sphere in its
center. Buffet the sphere with a whirlwind
to infuse it with Psynergy. This causes a
similar sphere to begin rotating around the
main chambers central mechanism!
126
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Treasure Chest 10
You found a chest! It contained
the Hagbone Mace.
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Mercury Chamber
Appendix
Venus Chamber
127
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Orb Chamber
Belinsk Ruins
BelinskRevisited
Treasure Chest 11
You found a chest! It contained
a potion.
Appendix
Alchemy Dynamo
128
primagames.com
Table of Contents
Introduction
Golden Rules
Focus on damaging one of these two
villainsonce you cut one of them
down, the other is easy pickings!
Going Up
Boss Battle:
Blados and Chalis
Appendix
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Table of Contents
BelinskRevisited
Introduction
Golden Rules
Chapter 1: A Friend in Need
Map 1
Map 3
To
Belinsk
Ruins
To
Belinsk
Ruins
G
J
Map 6
N
Map 2
BelinskRevisited
Appendix
Map 4
I
F
Map 8
3
1
H
O
Map 5
I
Map 7
M
130
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Table of Contents
Introduction
Golden Rules
Hidden Loot
Icon
Object
Contents
Pot
Apple
Pot
20 coins
Pot
Oil drop
Chests
Icon
Contents
Power bread
Beast knuckles
Title
How to Get
Dialogue with
villager.
Eclipse Tower
During dialogue
with party.
Spirit Sense
Psynergy
During dialogue
(after rescuing
prisoners).
Briggs (updated)
During dialogue
with party.
Craggy Peak
(updated)
During dialogue
with party.
Eoleo (updated)
During dialogue
with party.
Encyclopedia Entries
Arangoa Prelude
(updated)
Djinni: Pincer
You found a Mercury Djinni!
Try setting it to Rief or Amiti.
Treasure Chest 1
You found a chest! It contained
power bread.
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Wicked Eclipse
Saving Eoleo
Rooftop Chest
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Treasure Chest 2
You found a chest! It contained
beast knuckles.
Opera Monsters
133
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Table of Contents
Introduction
Dark Times
Golden Rules
Parting Gift
BelinskRevisited
Shippin Off
134
primagames.com
Table of Contents
Introduction
Forming a Plan
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Harun Village
Belinsk Ruins
BelinskRevisited
Family Matters
To World Map
Harun Village
Harun Channel
Warriors Hill
5
1
To World Map
Hidden Loot
Icon
Object
Contents
Pot
432 coins
Pot
Crystal
powder
Pot
Nut
Pot
Hard nut
Pot
Pot
Encyclopedia Entries
Title
Eastern Sea
How to Get
Kaba
Ikan
Elixir
Belinsk
(updated)
Herb
Watchtower
Ikan
(updated)
Djinn
Icon
Name
Type
Spring
Mercury
primagames.com
Table of Contents
Introduction
Golden Rules
Djinni: Spring
You found a Mercury Djinni!
Try setting it to Rief or Amiti.
Harun Channel
Map 3
Map 1
Harun Village
Harun Channel
Warriors Hill
Map 2
To World Map
E
D
Appendix
Chests
Map 4
Icon
Contents
Lucky cap
Muramasa (cursed)
Encyclopedia Entries
D
Title
How to Get
Harun Village
136
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Table of Contents
Introduction
Golden Rules
Seeking Kaba
Treasure Chest 1
Harun Channel
Warriors Hill
Treasure Chest 2
You found a chest! It contained
a cursed Muramasa.
137
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Warriors Hill
Map 4
Appendix
V
A
To World Map
Map 2
Map 3
O
P
Q
R
U
U
B
V
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Table of Contents
Introduction
Golden Rules
Map 8
Map 5
F
J
Map 9
Map 6
I
Map 10
Harun Village
Harun Channel
Warriors Hill
From Harun
Channel (Exterior)
Map 7
Map 13
R
K
L
M
Map 12
N
2
S
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Table of Contents
Introduction
Icon
Golden Rules
Object
Contents
Ancient tablet
Summon
(Coatlicue)
Cookie
Dragon mail
Aegis Shield
Encyclopedia Entries
Title
Third Eye
Contents
Chests
Icon
Hidden Loot
How to Get
Gained automatically
after obtaining the
Third Eye.
Backtrack out of the channel to find
another conveyer belt in motion. Enter the
background door and scale the stairs so you
may leap onto the belt and ride up.
Djinn
Icon
Name
Type
Chain
Venus
Treasure Chest 1
Harun Village
Harun Channel
Warriors Hill
Water Power
Treasure Chest 2
You found a chest! It contained
dragon mail.
Appendix
140
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Table of Contents
Introduction
Golden Rules
Shifting Gears
Djinni: Chain
Harun Village
Harun Channel
Warriors Hill
primagames.com
Table of Contents
Introduction
Channel Summon
Golden Rules
Djinni: Sizzle
On to Yamata
Backtrack around the mountains and
cross the islands southern bridges to
discover a small village. This is as good a
place as any to continue your search!
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Yamata City
Map 1
Map 6
H
2
1
G
A
To World Map
Map 7
Map 3
Map 2
Champa
Hidden Loot
Map 5
Map 4
Icon
Object
Contents
Pot
Bramble seed
Pot
Sacred feather
Pot
Weasels claw
Pot
Herb
Pot
60 coins
Pot
Vial
E
5
Chests
Icon
Contents
Power bread
Masamune
Water of Life
Djinn
D
143
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Icon
Name
Type
Kite
Jupiter
Table of Contents
Introduction
Golden Rules
Encyclopedia Entries
Title
How to Get
Izumo
Susa
Kushinada
Takeru
Himi
Uzume
Yamata City
Hermes
Water
Watchtower
(updated)
Umbra Map
Gained automatically
after awakening Himi
with the Third Eye.
Grave Eclipse
Apollo Lens
Umbra Gear
Search
Psynergy
Himi
(updated)
Kushinada
(updated)
Tonfon
Island Paradise
Treasure Chest 1
You found a chest! It contained
power bread.
Djinni: Kite
You found a Jupiter Djinni! Try
setting it to Karis or Sveta.
Royal Woes
144
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Animated Aunt
145
primagames.com
Table of Contents
Treasure Chest 3
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Treasure Chest 2
Great Explorations
Mythril Matters
Djinni: Simoom
You found a Jupiter Djinni! Try
setting it to Karis or Sveta.
146
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Rags to Riches
Table of Contents
Introduction
Royal Bounty
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Djinni: Ivy
You found a Venus Djinni! Try
setting it to Matthew or Himi.
147
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Table of Contents
Champa Camp
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
1
3
To World Map
Hidden Loot
Icon
Object
Contents
Box
Herb
Box
38 coins
Box
Cookie
Encyclopedia Entries
Title
Obaba
How to Get
Be It Ever So Humble
Djinni: Fugue
Daydreaming Djinni
148
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Table of Contents
Introduction
Champa
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Map 1
F
Map 6
H
H
To World
Map
Map 2
Map 3
1
Map 7
K
2
Champa
Map 8
D
A
Map 5
Appendix
E
3
G
G
F
Hidden Loot
Icon
Object
Contents
Chests
Icon
Contents
Pot
Water of Life
88 coins
Pot
Oil drop
6 coins
Pot
Mint
8 coins
Orihalcon
Encyclopedia Entries
149
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Title
Thermal
Psynergy
How to Get
During dialogue with
Eoleo.
Table of Contents
Introduction
Stepping outside, the party at last comes faceto-face with Eoleos great-grandma, Obaba. The
old woman is pleased to see her great-grandson
safe and soundfor last she knew, hed been
captured by the beastmen of Morgal.
Fiery Climb
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Chapter 10: Northern Exposure
Weyards Greatest
Blacksmith
150
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Table of Contents
Introduction
Treasure Chest 4
Golden Rules
Forging Up a Storm
Champa
Treasure Trove
Treasure Chest 1
You found a chest! It contained
88 coins.
Treasure Chest 2
Treasure Chest 3
Yamata City
Great Explorations
Champa Camp
Champa
On to Tonfon
Appendix
151
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Tonfon
Map 1
To World
Map
To World
Map
12
11
Map 2
10
Map 5
3
2
Tonfon
Map 4
Iceberg Outpost
Map 3
2
E
G H
D
G
Chests
Icon
Contents
Mint
Dragon bow
Psy crystal
Umbra Gauntlet
152
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Table of Contents
Introduction
Golden Rules
Hidden Loot
Icon
Object
Contents
Pot
Khiren water
Pot
Antidote
Box
9 coins
Stove
Rice ration
Pot
Ginseng
Pot
Herb
Pot
Crystal
powder
Stove
Plump
dumpling
Barrel
220 coins
10
Cabinet
Silver vest
11
Pot
Sleep bomb
12
Stove
Hard nut
How to Get
Sanan Sea
Dialogue with
villagers.
Lady
Hinechou
Hou Ju
(updated)
Ryu Kou
(updated)
Echo Gems
Lady
Hinechou
(updated)
Dialogue with
Emperor Unan (after
returning Ryu Kou to
Tonfon).
Lord Kuan
(updated)
Sana
(updated)
Nihan
Tonfon
Iceberg Outpost
City of Water
Encyclopedia Entries
Title
Djinn
Icon
Name
Type
Tinder
Mars
153
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Djinni: Tinder
You found a Mars Djinni! Try
setting it to Tyrell or Eoleo.
Palace Plunder
Treasure Chest 2
Tonfon
Iceberg Outpost
Appendix
Treasure Chest 3
154
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Treasure Chest 4
You found a chest! It contained
a psy crystal.
Djinni: Foam
You found a Mercury Djinni!
Try setting it to Rief or Amiti.
Treasure Chest 5
You found a chest! It contained
the Umbra Gauntlet.
Otka Island
Treasure Chest
You found a chest! It contained
quality zol.
Djinni: Lull
You found a Jupiter Djinni! Try
setting it to Karis or Sveta.
Ta-Ta, Tonfon
Iceberg Outpost
155
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Table of Contents
Iceberg Outpost
Introduction
Golden Rules
Chapter 1: A Friend in Need
2
1
To World Map
Hidden Loot
Icon
Object
Contents
Box
Lucky pepper
Chests
Icon
Contents
Mythril silver
Minerva Helm
Tonfon
Iceberg Outpost
Djinn
Icon
Name
Type
Rime
Mercury
Outpost Scrounging
Appendix
Fade to Black
156
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Begin by leaping across the small, snowcovered stones to the east. Climb a tree
to reach a ledge with a tiny plant and use
Growth Psynergy to grow it into a vine.
Treasure Chest 1
You found a chest! It contained
the mythril silver.
Djinni: Rime
Spoils of Valor
Treasure Chest 2
You found a chest! It contained
the Minerva Helm.
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Gift Giving
Iceberg Outpost
158
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Yamata Ruins
Map 4
Map 1
Map 7
Tonfon
Iceberg Outpost
Yamata Ruins
I
Appendix
Map 6
Map 5
A
I
B
Map 3
3
G
2
Map 8
F
H
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chests
Icon
Contents
Cookie
Gaia Blade
Portal Play
Djinn
Icon
Name
Type
Hemlock
Venus
Sinking Sands
Ignore the first portal in the chamber below
and pass through the southeast doorway to
reach another one. This portals circuit has
been severed; slide the east block into the
center slot, the center block into the west
slot, and the west block into the east slot to
reconnect the circuit so that you may travel
to the ledge above.
Treasure Chest 1
Yamata Ruins
160
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Table of Contents
Introduction
Golden Rules
More Portals
Djinni: Hemlock
You found a Venus Djinni! Try
setting it to Matthew or Himi.
Treasure Chest 2
You found a chest! It contained
a cookie.
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Treasure Chest 3
Gearing Up
Yamata Ruins
Map 2
Map 1
A
1
C
B
C
G
D
E
1
G
To World Map
Chests
Icon
Contents
Jesters Armlet
Umbra Knuckles
Djinn
Icon
Name
Type
Flare
Mars
162
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Treasure Chest 2
Snowdrift Shrine
Lonely Island Ruins
Treasure Chest 1
Cave-Dwelling Djinni
163
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Djinni: Flare
Map 2
Map 1
B
A
To World Map
Snowdrift Shrine
Lonely Island Ruins
Appendix
To World Map
Chests
Icon
Contents
Umbra Cloak
Mimic (apple)
Cooling Down
Djinn
Icon
Name
Type
Shell
Mercury
164
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Table of Contents
Introduction
Djinni: Shell
Golden Rules
Northwest Passage
Treasure Chest 1
You found a chest! It contained
the Umbra Cloak.
Treasure Chest 2
You found a chest! It was a
Mimic that guarded an apple.
Gripping Upstream
165
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Table of Contents
Snowdrift Shrine
Introduction
Golden Rules
To World Map
Map 2
Map 3
Map 4
Appendix
Chests
Icon
Contents
Phaetons Blade
Mist potion
Crystal powder
Umbra Goggles
Winter Wonderland
Djinn
Icon
Name
Type
Geyser
Mercury
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Djinni: Geyser
Treasure Chest 3
Treasure Chest 2
You found a chest! It was a
Mimic that guarded a hard nut.
Treasure Sledding
Treasure Chest 4
You found a chest! It contained
crystal powder.
Appendix
Treasure Chest 1
You found a chest! It contained
Phaetons Blade.
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Table of Contents
Back to Tonfon
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Treasure Chest 5
Map 1
Treasure Chest 2
You found a chest! It contained
321 coins.
2
1
Snowdrift Shrine
Lonely Island Ruins
Map 2
Appendix
Treasure Chest 1
You found a chest! It contained
Asuras Armor.
Treasure Chest 3
You found a chest! It contained
a vial.
Chests
Icon
Contents
Asuras Armor
321 coins
Vial
Umbra Cowl
168
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Table of Contents
Introduction
Golden Rules
Alchemy Action
Treasure Chest 4
You found a chest! It contained
the Umbra Cowl.
On to the Wall
Snowdrift Shrine
Lonely Island Ruins
169
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Endless Wall
Map 1
Map 3
To World Map
Map 2
Treasure Chest 1
Chests
Icon
Contents
Lucky pepper
Ready to Rock
Climb another tree and approach a wiggling
plant. Grow this into a vine, then climb up
and enter the tower through a window.
Table of Contents
Introduction
Orb Access
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Apollo Ascent
Map 1
Map 3
To World Map
Appendix
D
Map 2
Map 4
B
2
1
C
A
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Table of Contents
Map 5
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Hidden Loot
Icon
Object
Contents
Boulder
Mythril silver
Chests
Icon
Contents
Aeolian cassock
Valkyrie Mail
Fallen Gods
Endless Wall
Apollo Ascent
Apollo Sanctum Gate
Apollo Sanctum
Treasure Chest 1
You found a chest! It contained
an Aeolian cassock.
172
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Skull Gate
Treasure Chest 2
You found a chest! It contained
Valkyrie Mail.
Apollo Ascent
Apollo Sanctum Gate
Apollo Sanctum
primagames.com
Table of Contents
Introduction
Golden Rules
Map 1
Map 3
Map 4
Endless Wall
Apollo Ascent
Apollo Sanctum Gate
Apollo Sanctum
Hidden Loot
Map 2
K
Icon
Object
Contents
Archer statue
Zephyrs Bow
Chests
Icon
Contents
Mint
Psy crystal
Hard nut
Djinn
174
primagames.com
Icon
Name
Type
Aurora
Mars
Table of Contents
Introduction
Golden Rules
Map 5
I
3
Map 6
Shadow Passage
Mars Emblem
Treasure Chest 1
Appendix
175
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Treasure Chest 2
You found a chest! It contained
a psy crystal.
Jupiter Emblem
Endless Wall
Apollo Ascent
Apollo Sanctum Gate
Apollo Sanctum
176
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Table of Contents
Introduction
Golden Rules
Mercury Emblem
Endless Wall
Apollo Ascent
Apollo Sanctum Gate
Apollo Sanctum
Treasure Chest 3
177
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Djinni: Aurora
Venus Emblem
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Table of Contents
Introduction
Open Sesame
Golden Rules
Apollo Sanctum
Map 1
Map 2
Apollo Sanctum
Appendix
Encyclopedia Entries
Map 3
Title
How to Get
Umbra Gear
(updated)
Apollo Lens
(updated)
During dialogue.
Volechek
(updated)
During dialogue.
Blinding Light
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Sacred Blade
Sheltering Shadows
Lens Crafter
Apollo Sanctum
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Arcanus Returns
Endless Wall
Apollo Ascent
Apollo Sanctum Gate
Apollo Sanctum
primagames.com
Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Final Boss:
Chaos Chimera
HP: 9,640
Weakness: Wind
This bad boss is far superior to anything
youve faced, so dont hold anything back.
Begin by unleashing Djinn that protect your
party by boosting Defense and Resistance,
and strike the boss with Djinn that stun and
cause Delusionthese may cause the Chaos
Chimera to miss.
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
You may have saved the land from terrible darkness, but Golden Sun:
Dark Dawn has much more in store. Save your progress after beating
the game; when you later load this save, youll appear at Tonfon
with all of the loot and plunder you acquired during your initial
playthrough. (Completing these quests has no bearing on the games
ending; the content covered in this chapter is purely optional.)
Otka Island
X
3
X
X
X
X
Otka Island
4
X
Start
Lost Ship
Crossbone Isle
Appendix
Hidden Loot
Icon
Object
Contents
Ancient tablet
Summon
(Catastrophe)
Maze Game
Chests
Icon
Contents
Mythril silver
Power bread
Tritons Ward
Psy crystal
Table of Contents
Introduction
Boss Battle:
Ancient Devil
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Chapter 10: Northern Exposure
Chapter 11: Bad Dreams
Chapter 12: No Mountain High Enough
Chapter 13: Jail Break
HP: 11,783
Weakness: Wind
Team Titan
Otka Island
Burning Island Cave
Lost Ship
Boss Battle:
Ogre Titans
Crossbone Isle
Appendix
Burning Island Cave is your next destination. Sail south and land on the islands
eastern beach as you did when searching for
the Umbra Gear. Circle around the central
volcano and enter the cave at the top.
Table of Contents
Introduction
General Treasure
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Chapter 10: Northern Exposure
Appendix
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Lost Ship
Map 1
Map 4
Map 3
1
E
To World Map
B
3
Map 2
6
7
Hidden Loot
Icon
Crossbone Isle
Appendix
Contents
Box
Hard nut
Object
Chests
Icon
Contents
100 coins
200 coins
Mythril silver
Mist potion
300 coins
400 coins
1,234 coins
Clothos Distaff
B
C
Treasure Chest 1
You found a chest! It contained
100 coins.
186
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Table of Contents
Introduction
Eerie Dinner
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Chapter 10: Northern Exposure
Treasure Chest 2
You found a chest! It contained
200 coins.
Otka Island
Burning Island Cave
Lost Ship
Crossbone Isle
Appendix
Treasure Chest 3
187
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Treasure Chest 4
You found a chest! It contained
a mist potion.
Table of Contents
Introduction
Lost Loot
Golden Rules
Boss Battle:
Star Magician
The Star Magician will primarily
summon replacement balls and cast Mega
Cool against your party. Counter this
by defeating his most valuable balls and
healing the entire party each turn.
Treasure Chest 5
You found a chest! It contained
300 coins.
Appendix
Treasure Chest 6
You found a chest! It contained
400 coins.
Treasure Chest 7
You found a chest! It contained
1,234 coins.
Treasure Chest 8
You found a chest! It contained
Clothos Distaff.
HP: 9,595
Weakness: Fire
The Star Magician himself isnt terribly
devious, but the many mystical balls
that fight for him make matters far more
challenging. Target these troublesome balls
from the start; they have far fewer HP than
the Star Magician. Heres a little info on
each balldestroy them in this order to
simplify the fight:
Refresh Ball (462 HP; Fire weakness):
Heals the Star Magician.
Guardian Ball (664 HP; Wind
weakness): Forties the Star Magician
against attacks with Guard Aura
ability.
Ghoul Ball (850 HP; Wind weakness):
Consumes one Djinni per turn,
forcing it into its resting state.
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Table of Contents
Introduction
Golden Rules
Crossbone Isle
Otka Island
Lost Ship
Map 3
2
A
B
Crossbone Isle
Appendix
6
Map 4
C
Map 6
To World Map
Map 1
B
7
Map 5
D
F
H
E
G
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Table of Contents
Map 7
Map 15
Map 8
Introduction
Golden Rules
11
10
I
24
27
26
23
Map 11
Map 9
13
N
Q
Map 16
12
14
Map 12
21
U
Map 10
20
16
25
17
15
M
R
Map 14
Map 17
Q
Map 13
22
29 30
28
19
Lost Ship
31
Crossbone Isle
Appendix
18
Map 18
Map 19
1
S
2
Hidden Loot
Icon
Object
Contents
Ancient tablet
Summon
(Charon)
Ancient tablet
Summon (Iris)
Chests
Icon
Contents
Ginseng
Mythril silver
190
primagames.com
Table of Contents
Introduction
Golden Rules
Chests
Icon
Contents
220 coins
Quality zol
110 coins
330 coins
Apple
Rice ration
10
440 coins
11
12
550 coins
13
Plump dumpling
14
Quality zol
15
660 coins
16
Orihalcon
17
770 coins
18
880 coins
19
Dark matter
20
Dried lizard
21
Iris Robe
22
Cookie
23
990 coins
24
1,010 coins
25
Orihalcon
26
Mist potion
Otka Island
27
Alastors Hood
28
Worn bow
Lost Ship
29
Clerics ring
30
31
Dark matter
Crossbone Isle
Appendix
Diabolical Descent
Treasure Chest 1
You found a chest! It was a
Mimic that guarded a psy crystal.
Treasure Chest 3
You found a chest! It contained
mythril silver.
Treasure Chest 2
You found a chest! It contained
ginseng.
primagames.com
Treasure Chest 4
You found a chest! It contained
220 coins.
Treasure Chest 5
You found a chest! It contained
quality zol.
Table of Contents
Introduction
Golden Rules
Treasure Chest 6
You found a chest! It contained
110 coins.
Treasure Chest 7
You found a chest! It contained
330 coins.
Treasure Chest 9
Second Level
Otka Island
Burning Island Cave
Lost Ship
Treasure Chest 8
Crossbone Isle
Appendix
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Treasure Chest 10
You found a chest! It contained
440 coins.
Treasure Chest 12
You found a chest! It contained
550 coins.
Treasure Chest 11
You found a chest! It contained
Demon Mail (cursed).
Third Level
Treasure Chest 14
You found a chest! It contained
quality zol.
Appendix
Treasure Chest 13
Hop back to the rooms south ledge
and run east. Cross the red platform you
discover to reach the southeast chest.
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Table of Contents
Treasure Chest 18
Introduction
Golden Rules
Chapter 1: A Friend in Need
Treasure Chest 19
Treasure Chest 21
Treasure Chest 15
Treasure Chest 16
You found a chest! It contained
orihalcon.
Fourth Level
Treasure Chest 20
You found a chest! It contained
a dried lizard.
Appendix
Treasure Chest 17
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Treasure Chest 23
You found a chest! It contained
990 coins.
Treasure Chest 27
You found a chest! It contained
Alastors Hood.
Fifth Level
Treasure Chest 22
You found a chest! It was a
Mimic that guarded a cookie.
Treasure Chest 24
Treasure Chest 28
Otka Island
Appendix
Treasure Chest 29
You found a chest! It contained
a clerics ring.
Treasure Chest 25
Look out: Moving the skull statue causes
the rooms crumbling blocks to begin
exploding! The southern rocks go first,
and the reaction works its way northward.
Quickly leap north along the rocks while
they last, heading for the nearby southwest
chest.
Treasure Chest 26
You found a chest! It contained
a mist potion.
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Treasure Chest 30
You found a chest! It contained
a bloody claw (cursed).
Treasure Chest 31
You found a chest! It contained
dark matter.
Table of Contents
Introduction
HP: 19,251
Weakness: Wind
Dullahan is by far the most challenging
enemy in Golden Sun: Dark Dawn. He can
smite characters with one strike or banish all
of their Djinn out of play, and his Fulminous
Edge attack inflicts massive damage. Youve
got your work cut out for you!
Appendix
Group A:
Travel back through the portal and reveal
a second portal on the rooms northeast
corner. Save your progress then head
through this one to reach a similar chamber
with an ancient tablet at the far end.
Condemn
Charon
Curse
Group B:
Djinn Storm Haunt
Fulminous
Edge
Group C:
Dark
Contact
Attack
Break*
Attack
Fulminous
Edge
Group D:
Dark Contact
Group E:
Element
Swap
Haunt
Fulminous
Edge
Bind
Curse
Group F:
Crucible*
Group G:
Unfortunately, acquiring this final
summon isnt so easy. A massive warrior
appears as you approach the tablet. He
demand that you face him. Before you know
it, battle begins!
Attack
Element
Swap
(Back to Group A)
Golden Rules
Group H:
Attack
Attack
Dark Contact
Fulminous Edge
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Table of Contents
Introduction
Appendix
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Welcome to the appendix, where all of Golden Suns best-kept secrets are revealed! Read on to discover the locations of every hidden Djinni,
summon, Sun Saga, and Encyclopedia entry. Check each item off as you collect them to ensure that you find it all!
Djinn
Djinn Index
Djinn
Name
Type
Location
Effect
Sap
Venus
Tanglewood (borrowed
from Isaac)
This spirit represents the lifeblood of trees and plants and is an old
friend of Iasaacs. Saps attack absorbs vitality from foes.
Spark
Mars
Tanglewood (borrowed
from Garet)
Shine
Mars
Tanglewood (borrowed
from Garet)
Torch
Mars
Tanglewood (borrowed
from Garet)
Ground
Venus
Tanglewood (borrowed
from Isaac)
Granite
Venus
Tanglewood (borrowed
from Isaac)
This spirit of very hard stone is one of Isaacs friends. In battle, Granites
tough, wall-like body can defend allies.
Quartz
Venus
This spirit represents the healing energies of the earth. Quartz can heal
wounds by focusing ambient energy into a living creature.
Salt
Venus
This spirit reflects the trace minerals present in living creatures and is
a friend of Isaacs. Salt can cleanse and purify an allys body of harmful
effects.
Corona
Mars
Flash
Mars
This incandescent spirit is a friend of Garets. The light that comes off
Flash is intense enough to soften enemy blows.
Kindle
Mars
Flint
Venus
World MapMandatory
This spirit was Isaacs very first Djinni. Flint talks a great deal, but is
both knowledgeable and nice, so no one complains.
Forge
Mars
Patchers Place
Gust
Jupiter
This fleet spirit is first encountered at the Goma Highlands Road. Gusts
tremendous speed always gets the jump on an enemy.
Chill
Mercury
Carvers Camp
Fever
Mars
Flower
Venus
Konpa Gate
This flower spirit is found by the gate to the Konpa ruins. Flowers
sweet scent has a refreshing and healing effect.
Jolt
Jupiter
Konpa Ruins
Though the in-game Djinn Guide lists 83 entries, six of these Djinn are ones that
Isaac and Garet loan to the heroes at the beginning of the adventure, and the
two men keep ve for themselves. You cant keep these eleven Djinn, so only 72
Djinn are available for permanent use.
Description
Burn a foe and blind its allies This spirit of radiance is Garets friend. The brilliant flash of Shines
with brilliance.
attack blinds enemies around its target.
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Djinn Index
Djinn
Name
Type
Location
Effect
Sleet
Mercury
Cinder
Mars
Harapa Ruins
This spirit of fires last remnants is first met in Harapa. Cinder can ignite
vigor in an unconscious ally through sheer determination.
Ether
Jupiter
This spirit embodies the winds at the highest altitudes and is found in
western Kaocho. Allies find Ethers presence calming, even in the midst
of battle.
Steel
Venus
Kaocho
Bark
Venus
Mist
Mercury
Mellow
Mercury
This spirit of calm waters befriends the party along with Amiti.
Mellows untroubled aura shields the party from hostile Psynergy.
Claw
Mercury
This spirit represents aggressive sea life and joins the party along with
Amiti. Claws attack leaves a foe more vulnerable to Psynergy.
Breath
Jupiter
Ayuthay
Surge
Mercury
Barai Temple
Lava
Mars
Kaocho
This spirit represents fires power to melt and is first met in Kaocho.
Lavas attack is hot enough to melt enemy defenses, leaving foes
vulnerable.
Vortex
Jupiter
The Ouroboros
Brand
Mars
Serac
Mercury
Harapa Ruins
Brick
Venus
Harapa
Doldrum
Jupiter
Craggy Peak
Stop enemy movement with This spirit represents still air and is found at Craggy Peak. Doldrum can
still air.
hold an enemy in place by encasing it in unmoving wind.
Fury
Mars
Te Rya Village
Call haunting spirits to harm This spirit embodies hot rage and is first met at Te Rya village. Fury
your foe.
summons the souls of those who died in anger to attack enemies.
Dewdrop
Mercury
Teppe Ruins
This spirit carries the refreshing feeling of morning dew and is met at
the Teppe ruins. Dewdrop cleanses the party of toxins and the like.
Fleet
Jupiter
This spirit of energetic winds befriends the party along with Sveta.
Fleets vigor inspires allies to act faster.
Waft
Jupiter
This uplifting spirit joins the party along with Sveta. Wafts soothing
fragrance lulls an enemy to sleep.
Bolt
Jupiter
This electrical spirit joins the party along with Sveta. Bolts constantly
charging current shocks a foe senseless.
Breeze
Jupiter
This spirit of soft winds joins the party with Sveta. Breezes calming
influence shelters the mind from harmful Psynergy.
Haze
Jupiter
This spirit of swirling vapors joins the party with Sveta. Haze can grant
temporary sanctuary to a friend in the form of concealing mists.
Vine
Venus
Teppe Ruins
This spirit has influence over seeds and is found in the Teppe ruins.
In battle, Vine plants seeds that grow with amazing speed to hamper
foes.
Spout
Mercury
This torrential spirit is met in Belinsk. The force of Spouts watery attack
leaves behind a mist that obscures a foes vision.
Description
This spirit of crystallized ice joins the party with Rief. Sleets attack
wraps enemies in blinding cold, making fighting more difficult.
Attack and siphon a foes HP This love spirit is first found in Kaocho. Steels attack is a vitalitywith a kiss.
stealing kiss that leaves enemies wanting more.
This tough spirit is first met on the Passaj Mountain Climb. Barks
rough hide can protect allies like a shield.
This spirit has influence over sleep and joins your party along with
Amiti. Mists attack enshrouds a foes mind, making it ready for sleep.
This geyser spirit joins the party in Barai Temple. Surge can conjure a
hot-spring effect that relieves fatigue for allies.
This spirit is found in Harapa. Bricks control over stones allows for the
instant creation of defensive barriers.
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Djinn Index
Djinn
Name
Type
Location
Effect
Gears
Venus
Torrent
Mercury
Belinsk
Sirocco
Jupiter
Border Town
Furrow
Venus
Desire is the province of this spirit, whom you first meet at Belinsk.
Furrows attack takes vitality from foes by force.
Coral
Mercury
This spirit embodies the life-giving properties of the sea and is first met
at Port Rago. Corals aura restores life and health to the injured.
Glare
Mars
Phantasmal Bog
This light spirit is first encountered at the Dream Tree. Glare emits light
intense enough to blind and injure an enemy.
Garland
Venus
Kolima Village
Wisp
Jupiter
Saha Cistern
Pewter
Venus
Kolima Forest
Teardrop
Mercury
Kolima Junction
Puff
Jupiter
Talon Peak
Inflate an enemy to
bursting.
Chasm
Venus
Belinsk Ruins
A spirit of the void, this Djinni is found deep in the Belinsk ruins. The
vacuum within Chasm draws everything in.
Pincer
Mercury
Belinsk
This spirit represents peaceful sea life and is met in Belinsk. Pincers
attack erodes an enemys ability to resist Psynergy.
Reflux
Mars
This spirit of burning pain joins the party with Eoleo. Reflux is essentially cowardly but lashes out with horns when approached.
Wrath
Mars
This spirit of hot rage joins the party with Eoleo. Wraths vicious attack
may exhaust an enemy immediately.
Chili
Mars
This spirit has influence over spicy heat and is a favorite of Eoleos.
Chilis power leaves a foe breathless and unable to move.
Glow
Mars
This spirit of fading light joins the party with Eoleo. Glow breathes on
the remaining embers of life, rejuvenating knocked-out allies.
Stoke
Mars
This spirit causes fires to burn ever hotter and joins with Eoleo. Stokes
inspiring presence rallies friends to fight more fiercely.
Spring
Mercury
Harun Village
This hopeful spirit represents the water that bubbles from springs and
is found in Harun Village. Springs water is supernaturally refreshing.
Chain
Venus
Warriors Hill
Sizzle
Mars
World MapNortheast of
Yamata, on south side of
mountain
This spirit of blazing heat is first met at Nihan. Sizzles attack sears foes,
leaving them vulnerable to further attack.
Kite
Jupiter
Yamata City
Buckle
Venus
This metallic spirit joins with Himi. Buckles influence over metals can
harden substances to many times their original strength.
Clover
Venus
This fragrant spirit is met along with Himi. Clovers fresh scent seems
to cleanse the soul and is quite calming.
Description
This spirit of inevitability is found north of Border Town. Gears can
force evil beings to turn on one another.
This spirit represents powerful currents and is found in Belinsk.
Torrents tremendous energy is contagious and makes the whole party
move faster.
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Table of Contents
Introduction
Djinn Index
Djinn
Golden Rules
Name
Type
Location
Effect
Magnet
Venus
This lodestone spirit joins the party with Himi. Magnets attacks
paralyze with a powerful force.
Geode
Venus
This spirit joins the party with Himi and was born form a mineral
formation. Geode draws power from far underground to attack.
Pepper
Mars
This spirit brings fiery influence to some foods and joins the party
with Himi. Pepper can overwhelm an enemys senses, leaving the foe
stunned.
Swift
Jupiter
This spirit of speed joins the group with Himi. Swift is the fastest of all
spirits and always strikes before an enemy can.
Simoom
Jupiter
This spirit of burning winds is first found at a small desert island. The
violent winds Simoom creates are scorchingly hot and act like a toxin
in the body.
Ivy
Venus
This climbing-plant spirit is found in Passaj. With a single look into Ivys
eyes, an enemy may be immediately petrified.
Fugue
Mars
Champa Camp
Tinder
Mars
Tonfon
Foam
Mercury
World MapForest
southwest of Tonfon
This spirit of churning oceans is first met near Tonfon. Foam can create
areas of tidal instability that slow enemies down.
Lull
Jupiter
Otka Island
Negotiate a temporary
cease-fire for a turn.
This musical spirit is found on an island in the Otka Sea. Lulls song
is comforting and causes combatants to have trouble continuing the
battle.
Rime
Mercury
Iceberg Outpost
This spirit embodies crusted ice and is met on an island in the far
north. By encasing an enemys mind in ice, Rime can seal that foes
Psynergy.
Hemlock
Venus
Yamata Ruins
Flare
Mars
Shell
Mercury
Gaia Falls
Geyser
Mercury
Snowdrift Shrine
Aurora
Mars
Description
This spirit is associated with death and is found at the ruins in Yamata.
Hemlocks grim power sentences the living to imminent death.
This inspiring fire spirit is encountered at the volcanic island cave.
Flares ecstatic light elevates and refreshes the mind.
This spirit of seashells is encountered at Gaia Falls. Shells hard skin
protects allies against the most storm-tossed seas (and enemy attacks).
This spirit represents water under pressure and is found near Imil.
Geysers attack consists of a highly pressurized spray of water.
This spirit of the suns warming touch is found at Apollo Sanctum.
Auroras gentle influence heals other Djinn, speeding their recovery.
Summons
Sun Sagas
Summons
Encyclopedia Entries
Though the heroes begin with the ability to cast many summons (four per element, to be exact), there are also many secret summons to find.
These special summons inflict great damage and can wreak havoc on foes with debilitating status ailments!
Special Summons
Name
Location
Base Dmg.
Carvers Lumberyard
50
Konpa Shrine
40
80
Wind
100
Water
Ulysses
160
Paralyzes enemies.
Fire
Haures
270
Deadly poison.
Earth
Eclipse
Luna Tower
300
Zagan
Megaera
Flora
Moloch
Description
Crystallux
300
Coatlicue
Harun Channel
N/A
Otka Island
400
Catastrophe
200
primagames.com
Special Effect
Element
Earth
Fire
Wind
Earth
Wind
Wind
Table of Contents
Introduction
Special Summons
Golden Rules
Name
Daedalus
Azul
Charon
Location
Base Dmg.
100; 250
Lost Ship
330
Crossbone Isle
500
Iris
Crossbone Isle
Description
Master craftsman of ancient times.
800
Earth
Mars
Ramses
60
Earth
Cybele
120
Earth
Judgment
240
Earth
Mercury
30
Nereid
Name
Earth
Fire
Element
30
Fire
Kirin
60
Fire
Tiamat
120
Fire
Meteor
240
Fire
Water
Jupiter
30
Wind
60
Water
Atalanta
60
Wind
Neptune
120
Water
Procne
120
Wind
Boreas
240
Water
Thor
240
Wind
Name
Description
Sun Sagas
Water
Base Dmg.
Venus
Description
Stuns enemies.
Five tomes of epic legend have been scattered across Weyard. Search the bookshelves of the towns listed in the following table to find all five
Sun Sagas and complete the tale of the heroic Warriors of Vale!
Sun Sagas
Sun Saga
Sun Sagas
Name
Location
Name
Location
Sun Saga 1
Lookout Cabin
Sun Saga 4
Belinsk
Sun Saga 2
Patchers Place
Sun Saga 5
Kolima Village
Sun Saga 3
Passaj
Summons
Sun Sagas
Sun Saga
Encyclopedia Entries
Appendix
Djinn
StartingSummons
30
Fire
StartingSummons
Element
Element
Base Dmg.
Special Effect
Follow-up attack (occurs next turn;
250 damage).
Our heroes can fill their encyclopedia with a whopping 179 entries over the course their journey. Many of these entries can also be updated as
the adventure goes on. Speak to everyone you see and inspect every bookshelf to acquire these optional reads!
Encyclopedia Entries
After the eclipse occurs, Sveta can read the thoughts of those
living and dead with her Spirit Sense Psynergyuse this to acquire
even more entries!
The following table lists the earliest times youre able to acquire
each entry and their updates, but you may still nd Encyclopedia
entries later in the adventure, even if you missed your rst chance.
Encyclopedia Entries
Title
Location
How to Get
Matthew
Lookout Cabin
Mount Aleph
Lookout Cabin
Golden Sun
Lookout Cabin
Alchemy
Lookout Cabin
Angara
Lookout Cabin
Entry
This young man is a promising Earth Adept, just like his father was when he started his adventures 30
years ago. And just like Isaac, who led the famous Warriors of Vale, Matthew is a person of few words
but strong convictions.
This mountain, home to Sol Sanctum, was mostly destroyed when the Golden Sun burst into
existence above it. The mountain once stood over the town of Vale, which was obliterated by that
cataclysmic event 30 years ago.
This radiant sphere rose over Mount Aleph 30 years ago, releasing its elemental energy throughout
the world. Though the Golden Sun brought the dying world of Weyard back to life, the magnitude of
its power caused many catastrophes.
The force of the four elemental powers and the study of how they combine to create reality is known
as Alchemy. The ancients sealed away the force of Alchemy, and the Warriors of Vale went on their
Golden Sun quest to restore Alchemy.
This continent is in upper Weyard. It is divided by long mountain ranges that make travel between its
regions difficult. The northern side of Angara is cold, while the southern part is very dry. Mount Aleph
and the Goma Plateau are in the west.
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Encyclopedia Entries
Title
Introduction
Golden Rules
Chapter 1: A Friend in Need
Location
Weyard
Lookout Cabin
Sol Sanctum
Lookout Cabin
Wise One
Lookout Cabin
Isaac
Lookout Cabin
Garet
Lookout Cabin
Psynergy
Vortex
Mourning
Moon
Ivan
Lookout Cabin
Soarwing
Lookout Cabin
Vale
Lookout Cabin
Karis
Lookout Cabin
Tyrell
Lookout Cabin
Psynergy
Lookout Cabin
Adepts
Lookout Cabin
Move Psynergy
Lookout Cabin
Growth
Psynergy
Lookout Cabin
Elemental Star
Lookout Cabin
Psynergy Stone
Goma Plateau
Tanglewood
Goma Plateau
Lookout Cabin
Lookout Cabin
Djinni
Tanglewood
Felix
Tanglewood
Warriors of
Vale
Tanglewood
Fireball
Psynergy
Tanglewood
How to Get
Entry
The world of Weyard is a flat, disklike planet composed of four elements: earth, wind, fire, and water.
During intro dialogue.
The elemental forces of Alchemy, once sealed away, have returned to Weyard, bringing new lifebut
also destruction.
This ancient temple hidden in Mount Aleph was said to be the birthplace of Alchemy and the
During intro dialogue.
repository for the Elemental Stars. After the stars were used to start the Elemental Lighthouses,
creating the Golden Sun, the resulting havoc ruined the temple.
This absolute being looks like a floating boulder with one central eye. He watches over Weyard and
During intro dialogue.
holds unimaginable power. The Wise One is now known to be what the ancients called a Philosophers Stone, a creature they forged through Alchemy.
This Earth Adept left his hometown of Vale over 30 years agoand returned to find it destroyed by
During intro dialogue.
the Golden Sun. He lives in a cabin that looks upon distant Mount Aleph, where he trains his son,
Matthew, in the use of Psynergy.
This old friend of Isaacs fought alongside him as a Warrior of Vale in the events leading to the rise
During intro dialogue.
of the Golden Sun. He is Tyrells father and a Fire Adept just like his son. He lives near Mount Aleph,
helping Isaac monitor the area.
These are distortions in space that suck the elemental energy out of the worldand from Adepts.
During intro dialogue.
Theyre thought to be an aftereffect caused by the Golden Sun.
This immense Psynergy Vortex once unleashed unimaginable destruction in the center of Angara. The
During intro dialogue.
misery it caused was so widespread, it became known as the Mourning Moon.
This Warrior of Vale traveled with Isaac during their quest 30 years ago. He now lives in the nearby
During intro dialogue.
land of Kalay. He and his daughter, Karis, are Wind Adepts, descendants of the Anemos, an old civilization thought long gone.
This remarkable invention allows its wearer to glide upon the winds. Soarwings are hard to make and
During intro dialogue.
so are quite rare.
This village lay at the foot of Mount Aleph until the Golden Sun event, when Aleph exploded, devasDuring intro dialogue.
tating the area. The people of Vale have settled elsewhere, with most making their home around the
new Goma Plateau and the Goma Mountains.
This young Wind Adept has long known Matthew and Tyrell, often visiting them at their Goma
During intro dialogue.
Plateau cabin. Her father, Ivan, was a Warrior of Vale. She has inherited her fathers indomitable spirit
and powers of observation
This young man is a Fire Adept, following in the footsteps of his father, Garet. He has a reputation for
During intro dialogue.
being a troublemaker, but Matthew is still proud to call him his best friend.
Controlling the elements with the mind is known as using Psynergy. Those who use Psynergy are called
During intro dialogue.
Adeptsmasters over earth, wind, fire, and water. Many effects are possible through the use of Psynergy.
Those who can use Psynergy are known as Adepts. Adepts are the rare descendants of an ancient
During intro dialogue.
culture that has long since passed. Wind Adepts are especially rare.
This earth-based Psynergy allows the user to move objects along the ground. Objects far too heavy
Bookcase
for human hands can be moved with little effort.
This earth-based Psynergy causes plants to grow rapidly, sometimes creating climbable vines to new
Bookcase
locations.
Gained automatically after These four crystals, the keys to starting the Elemental Lighthouses, were once sealed up in Sol
obtaining Sun Saga 1 from Sanctum by the ancients. Thirty years ago, the crystals were taken from the sanctum and used in the
the bookshelf.
quest to cause the Golden Sun event.
This is a Psynergy-rich mineral that forms over many years as elemental power slowly crystallizes.
During dialogue.
Adepts can regain Psynergy Points by touching a stone, which then shatters.
This forest is said to transform at night, changing into a wood that ensnares those braveor foolish
During dialogue.
enough to enter it after dark.
A Djinni is a creature of pure elemental energy. Adepts use Djinn to enhance their own powers and
During dialogue.
summon spirits. Djinn fall into four elemental categories: Mars (fire), Mercury (water), Venus (earth),
and Jupiter (wind).
Another one of Vales Earth adepts led a second party that joined up with Isaacs group in the days
During dialogue.
before the Golden Sun. Felixs sister, Jenna, and the scholar Kraden were others from Vale in his party.
He left his homelandand has not been seen since.
This group of Adepts saved the world by unsealing the force of Alchemy and causing the Golden Sun
During dialogue.
30 years ago. But because that event also brought mass destruction, the Warriors of Vale are widely
seen as a controversial group.
This fire-based Psynergy focuses heat energy into a ball of flame that the user can throw to incinerate
During dialogue.
a target.
There are four of these towers that sent their four beams of elemental energy over Mount Aleph
During dialogue.
to create the Golden Sun. This released the force of Alchemy, which had been sealed away by the
ancients, back into the world of Weyard.
This old scholar is one of Weyards foremost authorities on Alchemy, Psynergy, and ancient cultures.
During dialogue.
He traveled with the Warriors of Vale, and he now conducts his research with two young apprentices.
These gigantic birds are so rarely seen that theyre beyond legendary. A single feather can provide
During dialogue.
enough material to help craft a soarwing.
This country occupies the northeastern part of Angara, with the capital city of Belinsk at the center. Morgal
During dialogue.
is home to many wonders, from the tree village of Kolima to the ancient dock facilities of Port Rago.
Once a small town, Bilibin has grown since the time of the Golden Sun to the point that its now a
During dialogue.
country. While supposedly governed by the McCoy men, its rumored that the queen actually is ruling
the realm.
Elemental
Lighthouse
Abandoned Mine
Kraden
Abandoned Mine
Mountain Roc
Abandoned Mine
Morgal
Abandoned Mine
Bilibin
Lookout Cabin
Border Town
Lookout Cabin
During dialogue.
This town is the major crossing point between Morgal and Bilibin.
Carvers Camp
Lookout Cabin
During dialogue.
This lumberjack camp stands at one end of a valley that leads through the Goma Mountains to Bilibin
and the rest of the continent beyond.
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Introduction
Encyclopedia Entries
Golden Rules
Title
Location
How to Get
Patchers Place
Goma Plateau
During dialogue.
Patcher
Goma Plateau
During dialogue.
Goma
Mountains
Goma Plateau
Tyrell
(updated)
Patchers Place
During dialogue.
Patcher
(updated)
Patchers Place
Lord McCoy
Patchers Place
Konpa Ruins
Patchers Place
Mercury
Lighthouse
Psynergy Training
Grounds
Signpost
Tret
Kolima Forest
Psynergy Training
Grounds
Psynergy Training
Grounds
Signpost
Signpost
Venus
Lighthouse
Psynergy Training
Grounds
Gondowan
Psynergy Training
Grounds
Signpost
Kraken
Karagol Sea
Psynergy Training
Grounds
Psynergy Training
Grounds
Signpost
Signpost
Jupiter
Lighthouse
Psynergy Training
Grounds
Indra
Psynergy Training
Grounds
Signpost
Appendix
Osenia
Djinn
Psynergy Training
Grounds
Psynergy Training
Grounds
Piers
Summons
Sun Sagas
Psynergy Training
Grounds
Lemuria
Encyclopedia Entries
Signpost
Signpost
Signpost
Gabomba
Statue
Psynergy Training
Grounds
Psynergy Training
Grounds
Mars
Lighthouse
Psynergy Training
Grounds
Signpost
Anemos
Psynergy Training
Grounds
Signpost
Carvers
Lumberyard
Signpost
Poseidon
Carver
Grip Psynergy
Carvers Camp
Grip Crystal
Konpa Ruins
Nowell
Konpa Cave
Belinsk
Konpa Cave
Rief
Konpa Cave
Signpost
Signpost
During dialogue.
Entry
This general store serves up just about everything refugees from Vale might need to survive. A small
settlement is huddled around the store.
This Vale refugee has built a large general store and inn for fellow survivors of the Golden Sun.
Though not exactly a mayor, Patcher is the closest thing to a leader this outpost has.
This range divides the Vale refugees from the rest of Angara. Isaacs cabin is on a plateau that is part
of the new highlands raised up by the Golden Sun.
This young man is a Fire Adept, following in the footsteps of his father, Garet. He has lived up to his
reputation for being a troublemaker by crashing the soarwingthe event which has propelled the
heroes into action.
This Vale refugee has built a large general store and inn to support fellow survivors of the Golden Sun
aftermath. This unofficial leader of this area welcomes all who visit, except Tyrell, who once nearly
burned down his place.
The ruler of Bilibin got his start as the mayor of a small town. Over the years, it has grown into a fullfledged kingdom. While Lord McCoy is the ruler of his domain, there are widespread rumors that his
wife plans to put her son on the throne.
These ruins are thought to have been a major center where ancient Adepts could share ideas with visitors.
Little else is known about this mysterious location, which only came to light after the Golden Sun.
This lighthouse provides the water energy that combines with the other three elements to power the
force of Alchemy. This tower is in the Imil region of Angara and was one of the four that were lit to
bring about the Golden Sun.
This is an old friend of Isaacs who lives in Kolima Forest. Apparently he has useful information about
Mountain Rocs.
This mysterious forest is in northeastern Angara. Isaacs old friend, Tret, can be found somewhere
among its trees.
This lighthouse provides the earth energy that combines with the other three elements to power the
force of Alchemy. This tower is in Gondowan and was one of the four that were lit to bring about the
Golden Sun.
This vast continent is south of Angara. The Warriors of Vale famously traveled to Gondowan to light
the Venus Lighthouse. This continent, once joined by land to Angara, has since split away due to the
seismic effects of the Golden Sun.
This giant squid plagued the Karagol Sea, capsizing all ships that fell into its grip. While sailing across
the Karagol, the Warriors of Vale slew the vicious squid.
This vast inland sea once was a vital crossing between Angara and Gondowan. After the two continents
were split from each other by the Golden Sun, the Karagol Sea became joined to the ocean.
This lighthouse provides the wind energy that combines with the other three elements to power the
force of Alchemy. This tower is now in western Gondowans Atteka region and was one of the four
that were lit to bring about the Golden Sun.
This continent was where the Warriors of Vale found the ship that allowed them to sail around the
world. Indra was once east of Gondowan, but the seismic effects of the Golden Sun have pushed it far
from that continent.
This large continent is far to the south, across the ocean from Angara. The Warriors of Vale crossed its
desert expanse and scaled its immense Airs Rock plateau using wind-based Psynergy.
This Water Adept from the remote civilization of Lemuria joined Felixs party in his quest to ignite the
lighthouses. He now sails the world in his ancient ship, investigating mysterious phenomena.
This legendary island city is home to an advanced civilization isolated from the world by surrounding
and ever-present mists. Time passes slowly for its citizens, who sometimes travel the world in powerful
ships of distinctive design.
This sea god stood in the way of all those who tried to sail past him. The Warriors of Vale had to
acquire the Trident of Ankohl in order to breach Poseidons invulnerability.
This huge statue was revered by a village in central Gondowan. The statue was the entrance to a vast
clockwork labyrinth that was powered by Psynergy.
This lighthouse provides the fire energy that combines with the other three elements to power the
force of Alchemy. This tower is now in the lands north of Angara and was one of the four that were lit
to bring about the Golden Sun.
This tribe of Wind Adepts is said to have raised its ancient city into the sky, where its underside is still
visible as the moon. All modern Wind Adepts are thought to be descended from the Anemos.
This leader of the lumberjack camp is known as Carver, though as an old Vale refugee, its unknown
whether hes always been called thator just loves his job. He never shies away from a task at hand,
which sometimes worries his men.
This earth-based Psynergy can grasp faraway objects and bring them close. It can also carry the user
across some gaps.
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Table of Contents
Introduction
Encyclopedia Entries
Title
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Location
Glyph Book
Konpa Cave
During dialogue.
Harapa
Konpa Cave
During dialogue.
Blados
Konpa Cave
During dialogue.
Khiren
Mountains
Konpa Cave
Ei-Jei
Konpa Cave
Douse Psynergy
Konpa Ruins
Passaj
Harapa
Kaocho
Harapa
Ayuthay
Harapa
Nhamu
Harapa
Nhemo
Harapa
King Wo
Ayuthay
Sana
Kaocho
Emperor Ko
Kaocho
Sanan People
Kaocho
Endless Wall
Kaocho
Ku-Tsung
Kaocho
Ku-Embra
Kaocho
Emperor Unan
Kaocho
Jenei
Kaocho
Chalis
Kaocho Palace
Kan-Shuku
Kaocho Palace
Ouroboros
Kaocho Palace
Meisa
Kaocho Palace
Appendix
Djinn
Summons
Sun Sagas
Encyclopedia Entries
How to Get
Kaocho
(updated)
Kaocho
Passaj Mountain
Climb
Zol
Sheba
Passaj
Soarwing
(updated)
Passaj
Craggy Peak
Passaj
Neox
Passaj
Alchemy Forge
Passaj
Exathi
Passaj
Fori
Passaj
Entry
This tome is a primer to the lost language of the ancients. It was kept safe in Konpa so that future
generations could learn its legacy.
This former ruin has been rejuvenated into a thriving city since the Golden Sun event. Elemental
energy now flows throughout Harapa.
This master swordsman is commander to a mysterious group of soldiers.
This massive mountain range separates Ei-Jei in the south of Angara from Morgal in the north. Its tall,
snowcapped ridge seems to go on forever, and the Khiren Glacier is nestled among its highest peaks.
This is a general term for the region in the southeast part of Angara that includes Ayuthay, Kaocho,
During dialogue.
Sana, and Champa. It is generally a sophisticated and prosperous area.
Gained automatically after This water-based Psynergy conjures a small storm cloud that can extinguish fires and fill small cavities
Rief joins the party.
with water.
This mountain town is home to craftsmen. Though atop a remote peak, Passaj is said to have gotten
Dialogue with villager.
its named because it is, or was, a passage of some sort.
This powerful nation was founded by King Wo, who wages war against Passaj and Ayuthay from
Dialogue with villager.
Kaochos rich palace.
This country is well known for its beautiful stonework. Its towers, walls, and courtyards are the envy
Dialogue with villager.
of all Ei-Jei.
This fortune-teller peers into the distant future by gazing into her crystal ball. She and her partner,
Dialogue with villager.
Nhemo, provide their psychic talents in the city of Harapa.
This fortune-teller probes the near future by looking into the calm waters in her golden bowl. She and
Dialogue with villager.
her sister, Nhamu, provide their psychic talents in the city of Harapa.
The military-minded ruler founded the new country of Kaocho in the name of his home empire, Sana. He
Dialogue with guard.
spends his days plotting how to take over more of Ei-Jei and has mysteriously built his palace upon ancient ruins.
This country makes up the eastern part of the Ei-Jei region. It used to be a fearsome and aggressive
Bookcase.
colonial power.
This warmongering tyrant was once emperor of Sana and known as the Dread Emperor for his
Bookcase.
aggressive expansionism. On his death, a civil war in Sana eventually crowned Unan as the new
emperor, bringing much-needed peace to the region.
The Sanan people have spread from their homeland, Sana, throughout much of Angaraincluding
Bookcase.
Kaocho and Morgal. Their original country has been both an aggressor and a peacekeeper
throughout the history of Angara.
During dialogue.
Bookcase.
This massive, ancient edifice divides Ei-Jei and Morgal. Its origin and purpose are largely unknown.
This older of the two Kaocho generals is renowned for his combat skills. He is a master of the Dragon
Spark attack. Ku-Tsung is fairly reasonable, unlike his cogeneral and brother, Ku-Embra.
This younger of the two Kaocho generals is celebrated for his swordsmanship. He is a master of the
Bookcase.
Zealous Fury attack. Ku-Embra is brash and temperamental, unlike his cogeneral and brother, Ku-Tsung.
This wise and educated monarch rules Sana from the capital of Tonfon. He succeeded the warlike
Bookcase.
Emperor Ko after a bloody civil war, uniting and bringing peace to his war-torn country.
In ancient times, those who could use Psynergy were known as the Jenei. With their powers and
Bookcase.
their understanding of Alchemy, the Jenei created a great civilization, which all faded when Alchemy
proved too dangerous for the ancient world.
This woman brims with a beauty thats rarely seen among the people of Angara. Chalis has become a
During dialogue with
trusted advisor in King Wos court, though it seems that her strange wealth of information is what has
King Wo.
caught the Kaocho rulers attention.
During dialogue with
This cabinet minister in King Wos court oversees Kaochos military efforts in Passaj and Ayuthay. Kan-Shuku
King Wo.
has grown frustrated by the failures of his troops, and he fears King Wos growing displeasure.
During dialogue with
This legendary labyrinth is said to be quite serpentine, ensnaring those who dare to enter its twists
King Wo.
and turns.
During dialogue with
This woman is the assistant to King Wos advisor, Kan-Shuku. In practice, however, Meisa is the one who
King Wo.
keeps King Wos court on course. Her shrewd insights have earned her a permanent place next to his throne.
Dialogue with villager (after This powerful nation was founded by King Wo, who covets the treasures of the Ei-Jei region and
speaking with King Wo). wages war against Passaj and Ayuthay.
Bookcase.
This unique mineral, also called floating stone, floats in the air when touched by the wind.
This Warrior of Vale helped Felix and his compatriots trigger the Golden Sun. She is a brave ally and
During dialogue with Rief. a skilled Wind Adept. While her actual origins are still unknown, some say she is a child of the gods,
since she literally fell out of the sky as a baby.
During dialogue atop
The feather of a Mountain Roc is what gives this invention its gliding power. If trained, Adepts can use
village.
a soarwing to fly with high precision.
During dialogue atop
This mountain was once home to the Neox. Their ancient but highly advanced civilization created
village.
many remarkable devices.
The Jenei ruled all civilization with their powers. Those who lived in what is now called Craggy Peak
During dialogue atop
were called the Neox. The Neox worked with the Exathi to create the Alchemy Machines. But when
village.
Alchemy vanished from the world, so did the Neox.
During dialogue atop
This ancient machine was built by the Neox and is powered by the element of fire. It is thought to
village.
create wondrous things.
This ancient people gained the respect of the worldand even the Jeneiwith their great craftsDialogue with villager.
manship. Though the Exathi had no Psynergy, their skill made them partners with the Jenei in creating
things that used elemental power.
In ancient days, the Fori were those who had neither Psynergy of the Jenei nor the craftsmanship of
Dialogue with villager.
the Exathi. The word itselfForieven seems to be an ancient insult that meant simple people.
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Table of Contents
Introduction
Golden Rules
Encyclopedia Entries
Title
Location
How to Get
Entry
Passaj
This elder of Passaj, like all descendants of the ancient Exathi, is a blacksmith of great craftsmanship. He is
stubborn and short-tempered but devoted to protecting his people, especially against incursions from Kaocho.
Bogho
Sol Mask
Alchemy Forge
During dialogue.
This ancient relic is said to be related to the Alchemy Forge in some way.
Paithos
Alchemy Forge
During dialogue.
The ruler of Ayuthay is known as King Paithos. He has presided over a new era of prosperity brought
by the restarting of Ayuthays Alchemy Well.
Alchemy Well
Alchemy Forge
During dialogue.
This ancient machine was built by the Neox to produce water in vast quantities.
Ouroboros
(updated)
Passaj
Baghi
Passaj
Amiti
Passaj
During dialogue with elders. This nephew to King Paithos is the prince of Ayuthay. He is also a good friend to Baghi from Passaj.
During dialogue with
Amiti.
During dialogue with King
Paithos.
During dialogue with King
Paithos.
During dialogue with King
Paithos.
During dialogue with King
Paithos.
Tree Flute
Ayuthay
Veriti
Ayuthay
Luna Mask
Ayuthay
Insight Glass
Ayuthay
Barai Pond
Ayuthay
Paithos
(updated)
Ayuthay
Ayuthay
(updated)
Ayuthay
Veriti
(updated)
Ayuthay
Elements
Alchemy Well
During dialogue.
Sand Prince
Alchemy Well
During dialogue.
Arid Heat
Psynergy
Insight
Psynergy
Whirlwind
Psynergy
Insight Glass
(updated)
Alchemy Well
(updated)
Alchemy Well
Barai Temple
Barai Temple
Barai Temple
Ayuthay
Amiti
(updated)
Ayuthay
Lord Kuan
Kaocho
Sol Mask
(updated)
Baghi
(updated)
Passaj
(updated)
Alchemy Forge
Alchemy Forge
Alchemy Forge
Ei-Jei (updated)
Sand Prince
Stone
Ice Queen
Stone
Alchemy Forge
Passaj
Passaj
Zol (updated)
Passaj
Ice Queen
Harapa Ruins
Cold Snap
Psynergy
Harapa Ruins
This labyrinth below the new Kaocho Palace was built by the ancient ancestors of those living in
Ayuthay. It is said to hold an important mask that is a critical piece of ancient machinery.
This young man helps his grandfather, Bogho, look after Passaj. He lost his parents at an early age and
has since devoted himself to serving the people of Passaj.
This flute is said to be made from ancient trees that once grew near Ayuthay Castle. Its craftsmanship
is undeniably old.
This Ayuthay was Amitis mother, who passed away not long after her child was born. She was also
the sister of King Paithos.
This ancient artifact puts the Alchemy Well into operation. It is a silvery, shining mask crafted by the
ancient people of Passaj.
This ancient Jenei artifact is Ayuthays most treasured possession.
This man-made pool was built by the Ayuthay. It serves as a reservoir for runoff water from the
Alchemy Well. At the bottom is an underwater temple containing untold treasures.
The ruler of Ayuthay has presided over a new era of prosperity brought by the restarting of Ayuthays
Alchemy Well. He has sheltered his people from attack by ordering everyone into the underground
part of his city. He is Amitis uncle.
This is the country of master stoneworkersdescendents of the Exathi. The waters from its Alchemy
Well have restored its fortunes.
This Ayuthay has long been heralded as an Adept who worked miracles. King Paithos is one of few
who know the truth: a mystery man whom she was in love with was truly this Adept. She died not
long after giving birth to his child, Amiti.
The elements of earth, wind, water, and fire are the building blocks of matter, and also promote the
growth of all things. When the Elemental Lighthouses were lit, elemental power surged back into the
world, making the use of Alchemy possible again.
This legendary man, whose powers are based in fire, has been sealed in the Sand Prince Stone since
the era of the ancients. He has waited below Ayuthay for someone worthy enough to claim the
gemstone, for it holds a great power.
This fire-based Psynergy can evaporate a water source in the blink of an eye.
This water-based Psynergy allows the user to view the true solution required, among other deeper
views.
This wind-based Psynergy summons a small tornado. Light objects may be blown away by the wind.
The whirlwind also pushes the user back slightly.
This Jenei artifact is Ayuthays most treasured possession. It has a consciousness and chose Amiti as its
master.
This ancient machine was built by the Neox to create water in vast quantities. The machine can be
put in reverse with the Arid Heat Psynergy from the Sand Prince Stone.
This prince of Ayuthay long thought he was a miracle born purely of his mothers powers. King
Paithos has revealed the truth. His mother had no powers, and Amiti has inherited his Water Adept
abilities from a strong Adept whose identity is a mystery.
This Sanan royal was killed during the battle in which Morgal won its independence.
This ancient relic is required for operating the Alchemy Forge. This golden mask was crafted by the
ancient Exathi of Passaj.
This young man helps his grandfather, Bogho, look after Passaj. He lost his parents at an early age and
has since devoted himself to serving his people, which has won him the friendship of Ayuthays Amiti.
The Exathi descendants in this town mine the floating ore, zol. Passaj is said to have gotten its name
because it is, or was, a mountain passage of some sort.
This is a general term for the region in the southeast part of Angara that includes Ayuthay, Kaocho,
During dialogue (after
Sana, and Champa. It is generally a sophisticated and prosperous area. This prosperity can be traced
obtaining the Sol Mask).
to several Alchemy Machines.
During dialogue atop village This gem was created by the ancient Neox. It is the key to gaining the power to put the Alchemy Well
(after placing Sol Mask).
in reverse.
During dialogue atop village
This gem was created by the ancient Neox.
(after placing Sol Mask).
During dialogue with elders This unique mineral, also called floating stone, floats in the air when touched by the wind. It can
(after placing Sol Mask). also be melted down to create a floating gas.
This cruel woman was once imprisoned in a gemstone, luring men who were foolish enough to be
During pre-fight dialogue.
attracted by her beauty. Her freezing powers helped revive the Harapa area from near ruin.
Gained automatically after This water-based Psynergy produces an arctic chill. By focusing its power on a specific point, the user
defeating the Ice Queen. can turn a water source into a pillar of ice.
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Encyclopedia Entries
Title
Location
Ice Queen
Stone
(updated)
Passaj
Alchemy Forge
(updated)
Passaj
How to Get
Dialogue with elders (after
obtaining the Ice Queen
stone).
Dialogue with villager
(after obtaining the Ice
Queen stone).
Entry
This gem was created by the ancient Neox. It is the key to gaining the power to put the Alchemy
Forge in reverse.
This ancient machine was built by the Neox and is powered by the element of fire. The machine can
be put in reverse with the Cold Snap Psynergy from the Ice Queen Stone.
This nomadic tent village is located in the snowy Khiren Mountains. Its people survive by staying
mobile and following their flocks of sheep and goats.
This ancient home of the Jenei Adepts was built into the northern face of the Khiren Mountains.
Time has not been kind to the Teppe ruins, and the Golden Sun event damaged them further. They
crumble a little more each day.
Te Rya
Te Rya Village
Teppe Ruins
Te Rya Village
Hou Ju
Te Rya Village
Hou Zan
Te Rya Village
This elderly man is Ryu Kous tutor, mentor, and friend. His calm, rational manner balances his pupils
fiery nature.
Ryu Kou
Te Rya Village
This hotheaded Sanan youth has taken up residence in Te Rya village after apparently being on the run.
Beastmen
Te Rya Village
This is the term applied to the people and animals that were transformed into hybrid forms by the
Golden Sun. Besides their altered appearance, some beastmen are said to possess strange powers that
humans cannot gain.
Sveta
Teppe Ruins
Mind Read
Psynergy
Teppe Ruins
Slap Psynergy
Teppe Ruins
Track Psynergy
Teppe Ruins
Arangoa
Prelude
Teppe Ruins
Border Town
(updated)
Port Rago
Kolima Village
Saha
Volechek
Belinsk
Eoleo
Belinsk
Appendix
Champa
Belinsk
Briggs
Belinsk
Sun Sagas
Vande
Belinsk
Encyclopedia Entries
Otka Sea
Djinn
Summons
Port Rago
Jenna
Imil
Saha Town
Dream Leaf
Saha Town
Dream Tree
Kolima Village
Crush Tusk
Kolima Village
Crush Psynergy
Kolima Village
Dream Tree
(updated)
Kolima Village
Laurel
Kolima Village
Waelda
Kolima Forest
This young girl is much beloved by the villagers of Te Rya and especially Ryu Kou.
During dialogue with Sveta. This beastman Adept has enhanced senses and can read others minds and render scents visible.
During dialogue with
Sveta.
During dialogue with
Sveta (after returning lost
bag to Te Rya Village).
During dialogue with
Sveta (after returning lost
bag to Te Rya Village).
During dialogue with
Sveta (after returning lost
bag to Te Rya Village).
This wind-based Psynergy allows the user to listen to the thoughts and strong emotions of people and
animals. Only very specialized Wind Adepts such as Ivan and Sheba can master this esoteric technique.
This wind-based Psynergy conjures a blast of air with unusual properties. Its good for knocking things
around or waking up sleeping people.
This Psynergy heightens a users sense of smell, making it possible to detect faint odors and track
them back to their source.
This ancient musical incantation has no sheet musiceach of the six parts is given by a master
musician to one apprentice. While it is extremely difficult to play, properly performed, the piece is said
to cause miracles.
This town is essentially two towns: one in Bilibin and one in Morgal. As the nations involved became
Signpost
more hostile, the town is increasingly divided.
This harbor is home to proud shipwrights in the ancient Exathi tradition. The docks there are a
Signpost
beautiful heirloom of the towns distant past.
This town is essentially built into the four great trees that comprise it. Its troubled history leads neighSignpost
boring folk to think of it as cursed.
This town rests on the former marshland made habitable by Kolima Villages migration. It is a popular
Signpost
stop for people wanting to buy dream leaves.
This leader of beastmen is the king of Morgal. He was crowned after leading the successful uprising
Dialogue with villager.
against Sanan colonists.
This young pirate has succeeded his father, Briggs, as the scourge of the Eastern Sea. He has been
Dialogue with villager.
captured by Morgal forces and is being held in Belinsk.
This seafaring nation has a long tradition of piracy. Despite their reputation as seagoing thugs, the
Dialogue with villager.
Champa people have a strong national pride.
This grizzled sailor is the de facto ruler of the notorious Champa pirates and father of Eoleo. Despite
Dialogue with villager.
his brash demeanor, he has a sentimental side, as seen in his attachment to his old and worn-out ship.
During dialogue with musicians This musician is a member of Belinsks popular minstrel troupe. He has visited many lands in search of
(while leaving town).
musical inspiration.
This eastern sea lies between Port Rago and Yamata City. It is quite dangerous, with rough waters and
Dialogue with villager.
deadly monsters. The only ships that consistently survive crossing it are those made in Port Rago.
This Fire Adept was a Warrior of Vale who fought at Felixs side. She currently resides in Kalay, along
During dialogue with
with other Vale survivors. While her son Matthews powers are inherited from his father, he did get
Briggs.
her bright and determined spirit.
This snowy northern land is home to the Mercury Lighthouse and its protectors, the Mercury Clan.
Bookcase.
Hermes Water flows naturally from the local springs, a product of the lighthouses elemental influence.
These leaves grant pleasant dreams to those who eat them. They grow from a rare tree in Kolima, and
Dialogue with villager.
people travel far to buy them.
This is the source of the dream leaves that grant pleasant dreams. It is also one of the great trees that
Dialogue with villager.
Kolima Village is built into. Because of an unknown disease, the Dream Trees leaves have been altered
to cause nightmares.
Gained automatically after
This relic of Sludge retains some of his destructive power. It can be worn to gain the Crush Psynergy.
defeating Sludge.
After obtaining and
This fire-based Psynergy strikes an object with great force. It can be used on cracked boulders and
equipping the Crush Tusk. weakened floors to shatter them.
This is the source of the dream leaves that grant pleasant dreams. It is also one of the great trees that
During dialogue (after
Kolima Village is built into. Hermes Water has cured the disease that ravaged the Dream Tree, and its
curing the Dream Tree).
leaves are again healthy.
During dialogue (after
This member of the Waelda tribe is one of the guardians of Kolima Forest, along with Tret. Her
curing the Dream Tree). emissary, Pewter, has some trouble remembering manners.
These plant-based beings live for many human generations and gather immense knowledge over
During dialogue with
their long lives. Certain Waelda tribesmen, such as Tret and Laurel, have gained enough wisdom to be
Laurel and Tret.
deified and known as enlightened trees.
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Table of Contents
Introduction
Encyclopedia Entries
Golden Rules
Title
Location
Sludge
Kolima Forest
Mia
Kolima Forest
Slap Glove
Kolima Forest
Alchemy
Dynamo
Kolima Forest
Tret (updated)
Magma Orb
Kolima Junction
Talon Peak
How to Get
Entry
This monster was born from the angry spirits of the creatures killed when the Golden Sun relocated
Kolima Village. Its curse altered the Dream Tree to produce nightmare-causing leaves.
This Warrior of Vale traveled with Isaac. She is a Water Adept whose powers were inherited by her son,
Rief. She is descended from the Mercury Clan, keepers of the Elemental Lighthouse of the same name.
This glove creates the same effect as the Slap Psynergy unique to beastmen. Even those without
Psynergy powers can use this treasure of Morgal.
This ancient machine is found in the Belinsk ruins. It is said to be dangerous but is not currently
functioning.
This Waelda tribesman is one of the elders and guardians of Kolima Forest along with Laurel. Over
time he has grown into a massive tree and has protected all of the Kolima from numerous calamities.
During dialogue with Blados. This object is a power source strong enough to fuel the Alchemy Dynamo.
Magma Orb
(updated)
Mountain Roc
(updated)
Tuaparang
Belinsk Ruins
Sveta
(updated)
Belinsk Ruins
Blados
(updated)
Belinsk Ruins
Chalis
(updated)
Belinsk Ruins
Wards
Belinsk Ruins
Arcanus
Belinsk Ruins
Arangoa
Prelude
(updated)
Talon Peak
Belinsk
Belinsk
Eclipse Tower
Belinsk Castle
During dialogue with Arcanus. This masked man is apparently in league with the Tuaparang
Dialogue with villager.
Belinsk
Briggs
(updated)
Belinsk
Craggy Peak
(updated)
Summons
Eoleo
(updated)
Sun Sagas
Eastern Sea
Harun Village
Kaba
Harun Village
Ikan
Harun Village
Belinsk
(updated)
Harun Village
Encyclopedia Entries
This ancient musical incantation has no sheet musiceach of the six parts is given by a master
musician to one apprentice. When played, the music mesmerizes any non-Adept who hears it. It also
will open the secret entrance to the Belinsk ruins.
During dialogue with party. This lighthouse-like structure is hidden away in the Belinsk ruins.
Spirit Sense
Psynergy
This object powers the Alchemy Dynamo. It appears as a jewel that pulses with power. It is found
inside the body of the Mountain Roc.
Mountain Rocs are rare and powerful enough to be worshipped as gods of birdkind. Alchemy
Machines can be powered by the Magma Orbs that form in their bellies.
This enigmatic nation has great scientific and military prowess. They fly in a giant airship, giving them
the name Zenith Tribe. They are obviously interested in all things related to Alchemy, including
ancient devices and Psynergy Vortexes.
This beastman is part of the Czamaral clan, royal family of Morgal. She is King Volecheks younger
sister. Her unique powers let her read minds and render scents visible. In battle, she can transform
into a ferocious beast.
This Tuaparang commander is a master swordsman constantly looking for a fight. He works closely
with Chalis in manipulating Matthews group to accomplish their own sinister goals.
This Tuaparang agent uses her enchanting wiles to bewitch King Wo and manipulate Kaocho
from behind the throne. She is partnered with Blados, subtly pushing Matthew and his friends to
accomplish their goals.
These ancient systems protect the ruins beneath Belinsk by replicating the will of the Warden of
the North, a Jenei official. The systems test Adepts who wish to enter, and only those who pass are
allowed access to the Alchemy Dynamos core.
Harun Village
Harun Channel
Watchtower
Harun Village
Ikan (updated)
Harun Village
Third Eye
Warriors Hill
Izumo
Yamata City
Susa
Yamata City
Kushinada
Yamata City
Takeru
Yamata City
This wind-based Psynergy allows users to read minds. Only Sveta can wield this power, though Ivan
and Sheba were known to use a similar ability.
This grizzled sailor was the de facto ruler of the notorious Champa pirates and father of Eoleo. His
bravery saved Eoleo, but he was killed by monsters during the Grave Eclipse. He died a hero aboard
his beloved ship.
This mountain was once home to the Neox. Their ancient but highly advanced civilization created
many remarkable devices. The Neox were wiped out when Alchemy was sealed away. Their legacy
lives on in the form of ruins that dot the mountain.
This young pirate has succeeded his father, Briggs, as the scourge of the Eastern Sea. As a Fire Adept,
Eoleo has an edge in piracy. Free spirited like his father, he is also loyal and respected by his crew.
This great sea lies to the east of Angara and includes both the Otaka Sea and the Sanan Sea within its
expanse. In the wake of the Golden Sun event, it was separated into northern and southern regions.
This boy has been missing since the eclipse.
This storyteller is the historian of Harun Village. He is distracted by worry since his son and grandson
disappeared.
This fortress city is the capital of Morgal, the country of beastmen. The ancient ruins on the surface
conceal the Eclipse Tower below.
This small village on Harun Island is home to some ancient ruins with a legacy of traditions. It is
famous for the local seaweed.
This legendary building sits atop Warriors Hill on Harun Island, waiting for worthy champions.
This storyteller is the historian of Harun Village. His duty is to direct brave champions to Warriors Hill.
He is much beloved for his stories by the village children, including his grandson, Kaba.
This white gem was sealed away inside the Watchtower of Warriors Hill. The Adept it chooses can use
it for a third eye and see the unseen.
This village once rested on Nihan, but it was destroyed by massive tsunamis that flooded it. It was once
terrorized by a monstrous dragon called the Great Serpent until the Warriors of Vale slew the beast.
This king of Yamata is father to Himi and Takeru and husband to Kushinada. He was a hero of Izumo
in his youth. While the younger Susa was wild and uncontrollable, age has mellowed him, and he has
earned the respect of his subjects.
This queen of Yamata is the mother of Himi and Takeru. Since Himis illness, she has led continuous
prayer vigils. As a young woman, she was chosen by lottery to be sacrificed to a monster but was
saved by the Warriors of Vale.
This courageous warrior is the son of Susa and Kushinada, making him the prince of Yamata and heir
apparent. After his sister Himi had a vision of the world in peril, he went abroad on an important mission.
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Table of Contents
Introduction
Golden Rules
Encyclopedia Entries
Title
Location
How to Get
Himi
Yamata City
Uzume
Yamata City
Great Serpent
Yamata City
Yamata City
Yamata City
Entry
This young girl is daughter to Susa and Kushinada of Yamata. She supposedly possesses remarkable powers.
This Earth Adept was sister to Susa and the de facto ruler of Izumo before the village was destroyed by
tsunamis. She died of an illness shortly after shepherding her people to Yamata.
This fierce dragon, more formally known as the Great Serpent of Mikage, slept in Mount Mikage on
the island of Nihan. When the Venus Lighthouse was lit, the dragon awoke. Using sunlight to weaken
it, the Warriors of Vale slew the beast.
This city is the primary settlement on Nihan. Its culture is centered around spirituality, with many
prayer shines.
Hermes Water
Yamata Palace
During first dialogue with Susa. This water is from a spring in Imil. It has the power to heal and revive any living thing.
Watchtower
(updated)
Yamata Palace
Umbra Map
Yamata Palace
Grave Eclipse
Yamata Palace
This legendary building sits atop Warriors Hill on Harun Island, waiting for worthy champions. The
Third Eye, a countermeasure against the eventual awakening of Luna Tower, rests here.
Apollo Lens
Yamata Palace
During dialogue with Himi. This ancient machine amplifies light. In theory, it has the ability to end an eclipse.
Umbra Gear
Yamata Palace
During dialogue with Himi. These items of equipment were created by the ancient Jenei to harness the powers of darkness.
Search
Psynergy
Yamata Palace
Himi (updated)
Yamata Palace
Kushinada
(updated)
Yamata Palace
Tonfon
Yamata Ruins
Obaba
Champa Camp
Thermal
Psynergy
Champa
Sanan Sea
Tonfon
Lady Hinechou
Tonfon
Hou Ju
(updated)
Lady Hinechous
Room
Ryu Kou
(updated)
Lady Hinechous
Room
Lady Hinechous
Room
Echo Gems
Lady Hinechou
(updated)
Sana Palace
Lord Kuan
(updated)
Sana Palace
Sana (updated)
Nihan
Lady Hinechous
Room
Sana Palace
Umbra Gear
(updated)
Apollo Sanctum
Apollo Lens
(updated)
Apollo Sanctum
Volechek
(updated)
Eclipse Tower
(updated)
Endless Wall
(updated)
Apollo Sanctum
Belinsk
Tonfon
This earth-based Psynergy is unique to Himi. It allows her to discover hidden objects and other
secrets.
This young girl is daughter to Susa and Kushinada of Yamata. She is also an Earth Adept chosen to
bear the Third Eye. Despite her youth and relative inexperience, she possesses powerful Psynergy and
can see into the future.
This queen of Yamata is the mother of Himi and Takeru. She has taken ill, exhausted by constant
prayer.
This city is the capital of Sana. It is known for its exquisite architecture as well as being a center of
fishing and commerce.
This formidable Champan lady is Briggss grandmother. She is respected (and occasionally feared)
by her countrymen. She is descended from the ancient Ankohl civilization, and she maintains their
advanced blacksmithing tradition.
This fire-based Psynergy creates a warm updraft strong enough to lift the user up to otherwise
inaccessible heights.
This body of water in the southeast of Morgal borders Sana and Champa. A number of valuable trade
routes run through it. Where there are trade ships, there is piracy. Eoleo in particular has made himself
the scourge of the region.
This Sanan royal is mother to Ryu Kou and Hou Ju. Besides having lost her husband to war, both of
her children are missing.
This young girl is Ryu Kous sister. She was held prisoner in Belinsk in the aftermath of Morgals
revolution. She seems to inspire a fierce devotion in all who know her, as evidenced by her brother
and the villagers of Te Rya.
This member of the Sanan royal family triggered the Grave Eclipse in the hopes of saving his sister, Hou Ju.
After his father was killed in Morgals revolt, he escaped into Te Rya village with his sister and Hou Zan.
These gems are only useful in pairs. Each taps into its holders life force to emit light and communicate with the other stone.
This Sanan royal is mother to Ryu Kou and Hou Ju. She has at last been reunited with her children and
lives with them in Tonfon.
This former lord of Morgal was father to Ryu Kou and Hou Ju. He was killed in battle against Volechek.
While he lost his domain and life to the beastmen, he did manage to arrange for his children to
escape.
This country makes up the eastern part of the Ei-Jei region. It used to be a fearsome and aggressive
colonial power. After Emperor Kos death, Sana fell into a deadly civil war of succession. Unan, who
desired unity, was eventually crowned.
This eastern island was once home to the village of Izumo before it was flooded. The surviving
villagers founded Yamata City. The dominant feature of the island was Mount Mikage (also called Gaia
Rock), which was home to the Great Serpent.
These five items were left by the Jenei for their descendants in the event of another Grave Eclipse.
When worn, this equipment shields the wearer from the power of light, though only beastmen are
able to use it.
This ancient machine amplifies light. It concentrates and magnifies light into a beam of astounding
During dialogue.
intensity. Concerned that its power might fall into the wrong hands, the ancient Jenei sealed it away
in Apollo Sanctum.
This leader of beastmen is the king of Morgal and Svetas older brother. His long war with Sana and
During dialogue.
Bilibin has driven his anger and desperation, causing him to activate Luna Tower.
Dialogue with villager (after This ancient edifice is sealed away in the Belinsk ruins. It radiates power in a manner similar to the
activating Apollo Lens).
Elemental Lighthouses. It was sealed away because of the forbidden energies associated with it.
Dialogue with villager
This massive, ancient edifice divides Ei-Jei and Morgal. Its origin and purpose are largely unknown.
(after beating game).
The wall extends west from Sana into the heart of Angara and ends at Apollo Sanctum.
During Umbra Gear
tutorial.
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Table of Contents
Introduction
Golden Rules
Chapter 1: A Friend in Need
Chapter 2: Finding Carver
Chapter 3: Konpa Ruins
Chapter 4: Kingdoms at War
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros
Chapter 7: Breaking the Ice
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins
Chapter 10: Northern Exposure
Chapter 11: Bad Dreams
Chapter 12: No Mountain High Enough
Chapter 13: Jail Break
Chapter 14: Shadow of Evil
Chapter 15: The Eastern Sea
Chapter 16: Tracking the Map
Chapter 17: The Third Orb
Chapter 18: Umbra Hunt
Chapter 19: The Endless Wall
Chapter 20: Loose Ends
Appendix
Prima Games
An Imprint of Random House, Inc.
2010 by Prima Games. All rights reserved. No part of this book may
be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information
storage or retrieval system without written permission from Prima Games.
Prima Games is an imprint of Random House, Inc.
Senior Product Manager: Mario De Govia
Associate Product Manager: Shaida Boroumand
Design & Layout: Bryan Neff, Jody Seltzer
2010 Nintendo/CAMELOT. Golden Sun and Nintendo DS are
trademarks of Nintendo. 2010 Nintendo.
Written by:
Stephen Stratton
About the Author
Stephen Stratton has authored over 40 guides in his
seven years with Prima. His personal favorites include
Resident Evil 4: Wii Edition, The Legend of Zelda:
Spirit Tracks, and pretty much every guide hes written
that has either Mario or Zelda in its Title.
Steve is a lifelong video gamer who attended the Rochester
Institute of Technology in Rochester, NY. In addition to his Prima
Games guides, he also held a staff position with Computec Media and
managed the strategy section of their incite.com video game website.
We want to hear from you! E-mail comments and feedback to
sstratton@primagames.com.
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