Revised Journeys 3.0 PDF

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journeys revisited
version 3.0

The following text is meant to replace the entire Step 5


of Journey resolution, as presented at page 34 of the
Loremasters Book.

5. Fatigue Challenges
Journeys can be arduous, and there is a chance that
the adventurers become wearied before they get to their
destination.
Toilsome complications like crossing a freezing stream
in winter, cutting a new path across the undergrowth
in the suffocating heat of summer, or avoiding getting
lost in a thick autumn fog are represented in the game
by a number of skill tests imposed on the company as a
group and called Fatigue challenges.

Ponies and Boats


When travelling, companions may ease their toil by
bringing ponies, or may journey on boats when along a
river, lake or sea.
If the company travels aboard boats or is equipped
with ponies, halve the number of Fatigue challenges
required for the journey (round fractions up).
Who Rolls
When the number of challenges has been determined, it
is time to find out which companions will be put to the
test. This is determined referring to the Marching Order
table below. The table refers to companions based on
the travelling role they have selected (see AB, page 154).

Marching Order:
Fatigue
Challenge

Travelling Role

1st

All Companions (Travel)

The number of Fatigue challenges is based on the


duration of the journey (as calculated in the preceding
points of Journey Resolution) and the weather conditions
of the season (see the Season Table below).

2nd

Guide (Travel)

3rd

Scout (Explore)

4th

Huntsman (Hunting)

A Fatigue challenge must be made for each full or


partial number of days shown in the table that the
characters travel for.

5th

Look-out Man (Awareness)

Season Table:
Season

One Fatigue Test

every...

6th +

Start again from


the top of the table

For example, going to Rhosgobel requires three


Fatigue challenges. First, all Companions will face
a challenge, then it will be the turn of the Guide,
and then the Scout.

Winter

3 days

Resolving Fatigue Challenges

Spring

5 days

Summer

6 days

Autumn

4 days

There are basically two types of Fatigue challenges:


those that put all heroes in the company to the test (row
1 on the Marching Order table) and those that target an
individual travelling role (row 2 to 5).

If the company is travelling in winter, the journey


to Rhosgobel will require three Fatigue challenges.

The All Companions row requires that all heroes make


a Travel roll. Representing the normal wear associated
with all journeys, the consequences of failure must be
faced by each hero individually (see Fatigue Increases).

Fatigue challenges targeting a travelling role portray


difficulties that must be resolved by specific members
of a company. These challenges require that at least
one companion assigned to the targeted duty succeed
in a skill test. The ability used can be either Travel or
the roles signature skill as indicated on the Marching
Order table (players choice).
Check if at least one character has been assigned to that
role prior to the start of the journey. If no hero assumed
the selected role, any companion may spend one point
of Hope and be allowed to make the roll (players should
remember that there can be only one hero acting as the
Guide for the company). If no one volunteers, the test
(and the challenge) fails automatically.
If more than one character has been assigned to the
challenged role, then they may all attempt the test - but
still only one successful outcome will be necessary to
overcome the Fatigue challenge.
The difficulty of all skill rolls associated with a Fatigue
challenge is TN 14. (If the Loremaster prefers to reflect
the characteristics of the traversed region, he may refer
to the Region table found at page 34 of the Loremasters
Book).
Fatigue Increases
When a specific travelling role has been targeted and
the Fatigue challenge fails, the consequences of failure
affect all members of the company.
All companions see their Fatigue score go immediately
up a number of points equal to the Encumbrance of
their travelling gear.
When a Fatigue challenge required all companions to
make individual Travel rolls instead, then the outcome
is different.
Only those companions who failed their roll suffer an
immediate Fatigue increase equal to the Encumbrance
of their travelling gear.
Eye results
If, during the resolution of a Fatigue challenge, one or
more rolls produce an C icon, a Hazard episode

occurs (regardless of whether the roll or the Fatigue


challenge the roll was part of failed or not). See Hazards
at page 35 of the Loremasters Book for details.

Recovering from Fatigue


To recover from a Fatigue rating increase, heroes must
rest in a safe place (i.e. not on the road):
For every prolonged rest taken into a reasonably
sheltered refuge, a hero reduces his Fatigue increase
by one point.
Generally, heroes cannot find a safe refuge until
they reach the end of the journey. A journey may be
considered ended when the company reaches its
intended destination, when the gameplay definitely
leaves narrative time and the players take part in a
full-fledged episode, or when some change of plan or
unexpected occurrence interrupts the journey to engage
the company in a different activity for a significant
amount of time.
As a rule of thumb, any interruption that carries
some narrative weight or that is likely to last about
three days or more is generally considered significant
and thus to have put an end to the journey.

A
The One Ring rpg is a game designed by Francesco Nepitello
with Marco Maggi, published by Sophisticated Games Ltd, 1
Andersen Court, Newnham Road, Cambridge CB3 9EZ, UK
and Cubicle 7Entertainment Ltd,Riverside House, Osney
Mead, Oxford, OX2 0ES, UK.
The One Ring, Middle-earth, The Hobbit, The Lord of the Rings, and
the characters, items, events and places therein are trademarks or
registered trademarks of The Saul Zaentz Company d/b/a Middleearth Enterprises and are used under license by Sophisticated Games
Ltd and their respective licensees.

All rights reserved. No part of this publication may be reproduced,


stored in a retrieval system, or transmitted, in any form or by any
means, electronic, mechanical, photocopying, recording or otherwise,
without the prior permission of the publishers.

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