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ePSXe en
ePSXe en
calb, Galtor and _Demo_ hold no warranties of any kind for this product.
You're using ePSXe at your own risk. The authors can't be held liable
or responsible for any damage which results from using the emulator,
it's plugin or anything described in this documentation in any way.
================================READ THIS===============================
Index
*****
0. Introduction.
1. What's New?
2. What do you need to run ePSXe?
3. Usage.
3.1 Which files are necessary to run ePSXe?
3.2. Controlling the emulator.
3.3. GUI options
3.3.1. File
3.3.2. Run
3.3.3. Config
3.3.4. Options
3.3.5. Help
3.4. Configure the emulator
3.4.1. Configuring the emulator
3.4.2. Configuring the video options
3.4.3. Configuring the CD-ROM
3.4.4. Configuring the sound
3.4.5. Configuring the input
3.4.6. Choosing MemoryCards files
3.5. Command line options
3.6. Emulator patches
3.7. Memory card support
3.8. Savestates.
3.9. Netplay plugins.
3.10. Cheat Codes.
4. Implemented features
5. Compatibility in ePSXe
6. Where can I get help with the emulator?
Appendix
********
A. FAQ's
B. Thanks
C. Legal Stuff
****************************************************************************
0. Introduction
****************************************************************************
ePSXe is a Sony Playstation emulator for your PC running under
Windows Vista+ or linux. It takes advantage of the popular PSEmu Pro
plugin system.
****************************************************************************
1. What's New?
****************************************************************************
ePSXe v2.0, released on 02.17.2016
- First of all, ePSXe 2.0 now requires Windows Vista or superior. While
it could work on Windows XP SP2, it has not been tested.
the gameplay
you run the
every
and Pete
******************************************************************************
2. What do you need to run EPSXE?
******************************************************************************
Minimum system requirements:
800Mhz 32-bit CPU
256 MB of RAM
Fast graphic card
x16 CD-ROM
Windows XP SP2
DirectX 8
Recommended system configuration:
Fast dual-core CPU
512 MB of RAM
OpenGL 2.0 + GLSL shaders video card
Fast CD-ROM
Windows Vista+
DirectX 8
*****************************************************************************
3. Usage
*****************************************************************************
3.1 Which files are necessary to run ePSXe?
*
*
*
*
*
*
ePSXe.exe
a psx bios (scph1001.bin and scph7502.bin have been tested and proved to work)
PSEmu Pro GPU plugin (optional)
PSEmu Pro SPU plugin (optional)
PSEmu Pro CD-Rom plugin (optional)
PSemu Pro Input plugin (optional)
and you will see a picture of a pad and some fields with the names of
the keys. Select the psx button what you want configure and then hit the
key you want to assign to it. (in case you want use a joystick, hit the
joystick button instead of a key).
Starting with ePSXe 2.0 you can use a external input plugin like Pokopom.
Starting with ePSXe 1.2.0 you can select the analog axis that you want to
use, selecting the axis to configure and moving the axis in your joystick.
You can also configure the effect that will be done in every motor
in the force feedback.
ePSXe includes 8 fast keys to use some options of the emu:
-
Player 1 - default
-----------------PC Keys
PSX Buttons
-----------------------------------------S
|
Square
D
|
Triangle
Z
|
X
X
|
Circle
C
|
Select
V
|
Start
W
|
L1
Q
|
L2
E
|
R1
R
|
R2
Arrow keys
|
Directional buttons
Player 2 - default
-----------------Disabled by default.
3.3. GUI options.
On startup, you can see ePSXe's menus which include the following
options:
3.3.1. File.
(*) Run CDROM : Runs a PSX CD-Rom
(*) Run ISO : Runs a PSX iso file. Select an iso file and click ok to start.
(*) Run PSX-EXE : Runs a PSX-EXE file (exe or .zip), or runs
a multifile .PLL, which has to be included with the other files in a .zip
(*) Run BIOS : Runs the PSX bios. (use this to edit the memory cards)
For video, sound, cdrom and input, you can select the plugins from
config->Plugins. Using config->(video/sound/cdrom/gamepads) you can
directly access the selected plugin configuration.
3.4.1. Configuring the bios.
In ePSXe, click config -> bios. In the new window, you can see a text box
which shows the currently selected bios and a browse button. Click this button
and select the BIOS you want to use. During testing we found out that the
scph1001.bin and scph7502.bin BIOS' are compatible, but the scph1000.bin won't
work. Please remember you may only be in possession of the copyrighted BIOS
when you're legally entitled.
Starting with ePSXe 1.9.25, an internal HLE bios is supported. The
compatibility is high but not the accuracy, the memcards could also not
work on some games.
3.4.2. Configuring the video options.
In ePSXe, click config -> plugins -> video. In the new window, you can see a dro
pdown
menu which shows the currently selected video plugin(*). Select your favourite v
ideo
plugin and click on the configure button, and, finally click ok.
ePSXe includes 2 internal GPU plugins (by default):
1) GPUCORE. It is a soft plugin ported from the android version. It uses opengl2
+ shaders to render. This plugin is very accurate and it supports a lot of
features such as increasing internal resolution, shaders, 2D filters and
brightness profiles ...
2) Pete OpenGL2 Core Plugin. It is Pete`s OGL2 plugin integrated in ePSXe. It
requires a good videocard (nvidia/ati), but it includes a wonderful bunch of
features to enhanced the graphics.
(*) EPSXE uses PSEmu Pro's video plugins, so you can get other compatible GPU
plugins from psxdatacenter.com
3.4.3. Configuring the CD-ROM
in ePSXe, select config -> plugins -> cdrom. In the new window, you can see a dr
opdown
menu which shows the currently selected CD-ROM plugin(*). Select the plugin of y
our
choise and click on the "Configure" button afterwards. There's yet another dropd
own
menu, in which you can select the drive letter of the CD-ROM you want to use. In
case
you want to use your primary CD-ROM, just stay with the default entry. For using
another CD-ROM, just select the preferred drive and click on OK. We mainly teste
d
the emulator with the internal cdrom plugins, and with the Pete cdrom plugin.
Win2k users should use the win2k native CDR plugin, it worked fine
during our tests.
3.4.4. Configuring the sound.
In ePSXe, select config -> plugins -> sound. In the new window, you can see a dr
opdown
menu which shows the currently selected sound plugin(*). Select the sound plugin
of
your choise and click on the "Configure" button afterwards. In the appearing
window, there're several check boxes where you can enable disable certain
sound options. The playstation uses 3 different kind of sounds : ADPCM, XA
and CDDA.
* Enable Sound (Select this to enable ADPCM sound) - Used to enable ADPCM
sound, and it is necessary to get XA sound.
(*) EPSXE can use PSEmu Pro's sound plugin system or an internal
sound system. If you want to use psemu plugins you need download the
plugins first. Recommeded are Pete, Eternal and the internal one.
There is other very good like Andy and Iori plugins.
3.4.5. Configuring the input.
In ePSXe, select config -> plugins -> input port1/port2. In the new window, you
can
see a dropdown menu which shows the currently selected input plugin(*). Select
the input plugin of your choise and click on the "Configure" button afterwards.
From ePSXe 2.0.0, it supports external input plugins as Pokopom.
3.4.6. Choosing MemoryCards files.
In this window, you can select the memory cards files what you want to use.
ePSXe supports the most important memory cards formats, .MC(R), .GME, .MCD
and .MEM. You can disable/enable the memcards from this windows if you need to
do it.
Epsxe by default use 2 shader memcards for all games, but there is a option to
force to use 2 individual memcards by game.
3.5. Command line options.
epsxe [options] [psx-exe]
(*) -lib
ning
xe in
ePSXe's root directory.
(*) -i
(*) -nocd
d ! ;-) )
(*) -sound/nosound
: Enable/Disable sound.
(*) -xasound/-noxasound
: Enable/Disable XA sound.
(*) -audiocd/noaudiocd
(*) -forcespu/-noforcespu
(*) -cdtiming/-nocdtiming
mo 2,
Legend of Legaia, Dragon Valor, Point Blank ser
ies ...)
(*) -forcepad/-noforcepad
(*) -memcard/-nomemcard
d)
(*) -mdec/-nomdec
(*) -oldtiming
(*) -fastboot/slowboot
(*) -nogui
(*) -ppf/-nppf
(*) -ssv0
(*) -mouseN
(*) -analogN
(*) -konami/gun
(*) -interlaced
(*) -gpuremovebb
re)
(*) -gteaccuracyhack <val>
(*) -gpuscanlines
[psx-exe]
1.2.0, 1.4.0
1.5.0
1.6.0
1.7.0
1.8.0, 1.9.25
>=2.0.0
supports
supports
supports
supports
supports
supports
savestates
savestates
savestates
savestates
savestates
savestates
version
version
version
version
version
version
0.
0 and 1.
0, 1 and 2.
0, 1, 2 and 3.
0, 1, 2 and 3.
0, 1, 2, 3 and 4.
propably simply not compatible with ePSXe right now. You should wait
for the next version of the emulator.
Sound.
ePSXe comes with support for the PSEmu Pro sound plugins in this version.
This includes ADPCM, CDDA and partial XA sound. Common problems
with the sound:
- The game plays no sound at all
Solution: Check the sound settings in the menu.
- XA sound playback is jerky.
Solution: You need 50/60 fps in order to get accurate sound.
******************************************************************************
6. Where can I get help with the emulator?
******************************************************************************
There are a number of ways to receive help. The first thing you should do is
read the documentation, since the majority of questions are already
answered in it. Also, you can use the following emulation forums:
http://ngemu.com/forums/epsxe-discussion.7/
You can follow the ePSXe news in our twitter account (@epsxeteam):
https://twitter.com/epsxeteam
or Facebook:
https://www.facebook.com/Epsxe-1522225218080824/
This software is freeware, and we don't have a lot of time to answer
questions, but if any of the above methods fail, you can try to contact
us using the following ways, but don't always expect a reply from us !
calb, Galtor, _Demo_
----------------------email: epsxepc@gmail.com
[Include in the body of the email that you are using the PC Version]
******************************************************************************
A. Frequently Asked Questions
******************************************************************************
* (Your favorite game here) doesn't work with EPSXE? Why not ?
We're sorry. For now, try another emulator or a real playstation :).
* When will the next version of EPSXE be released?
We don't know and won't tell you. Check the homepage for more infos.
* Where can I get the latest version of EPSXE?
http://www.epsxe.com/
In addition, a number of emulation related websites will carry it too.
*****************************************************************************
B. Changelog
*****************************************************************************
- The internal SPU plugin has been updated to the 1.9.0 version. It includes
fixes on interpolation (Square games) and other minnor fixes (Kururin Pa!).
- Added support for joysticks with Circle analog Range. Choose "Full Circle"
on the kind of analog on configure gamepad screen. (Logitech and Xbox
gamepads).
- Fixed analog full range to -128,127. (Ape Escape)
- Fixes to the CD-ROM decoder and the core which made almost 30 more games
playable or working better like. For example this fixed TempestX3,
Duke Nukem Land of Babes, Rayman, Kiganjo,
Kids Station - Motto! Oja Maho Doremi Dokkan! Maho Dou Eigo Festival,
Firo & Klawd, Stahlfeder ...
- Note: for information about compatibility and games's configuration,
it is recommended that you visit the "Playstation Datacenter" at
http://psxdatacenter.com/. We want to thank Gladiator who has
been a very important help in betatesting the new version.
ePSXe v1.8.0, released on 09.11.2012
- Added cheat codes support. Now ePSXe support Gameshark cheat codes. See
the Cheat Code section below to get information on how to use it.
- Added support for disc images in PBP format. It supports compressed images, an
d
multi-disc images (a list of images is shown when you choose a multi-disc pbp)
.
This doesn't support encrypted files.
- Added subchannel support using SBI files from redump.org. To get it working
with isos the SBI file has to be renamed with the same filename as the image
(except the extension, for example .bin to .sbi) and be located in the same fo
lder.
To get it working in cdroms, you need to put the SBI file in directory patches
,
with the PS-EXE name of the game and ".sbi" at the end of the name.
(example: SLES_99.999.SBI). Be carefull, ".sub" has priority over ".sbi",
so if you prefer to use the ".sbi" file, remove/move ".sub" to another folder.
- Fixed changedisc feature, which was broken in 1.7.0, and added fixes to
support changedisc in more games that were not previously working.
- The internal SPU plugin has been updated to the 1.8.0 version. This
version includes multiples fixes and add compatibility with a lot of
sound effects that were not properly supported before. Thanks goes to
Shalma and Tikalat. The following games work better in this release:
Um Jammer Lammy, Final Fantasy VII, Final Fantasy Tactics, Xenogears,
Vagrant Story, Misadventures of Tron Bonne, Spyro 2 & 3, Vib Ribbon,
Discworld Noir, Tales of Destiny, Extreme Ghostbuster,
South Park Chef's Luv Shack, Silhouette, Thousand Arms, Adidas Power Soccer ..
.
- Added better support to change memcards on the fly (Dragon Warrior 7,
Star Ocean 2, Valkyrie Profile ...). This includes a
better detection by the games. You can also disable the memcards
in the configuration screen (needed in Lifeforce Tenka). Thanks goes to
Shalma and Tikalat.
- Fixed a bug in the internal ISO reading routines, which prevented some of the
last sectors to be accessed.
- As the Chrono Cross trick isn't necessary any more, we have assigned a new
trick to the F7 key, for the Xenogears dreams sequence: Press this key at
the beginning of the scene, and once again after the end ;)
- Fixes to the CD-ROM decoder and the core, which made some more games
playable like, for example, Theards of Fate, NBA Basketball 2000,
Legend of Mana, Rebelt Assault 2, Tekken 2, MegamanX series,
Jackie Chan US, Michelin Rally Masters, Transformers Beast of Wars ...
ePSXe v1.5.1, released on xx.03.2002
- Included partial support for libcrypt games. Libcrypt is a protection
scheme used very often in PAL games. It uses data in subchannel Q.
In order to play your original cd games in ePSXe you need a cdrom reader
which works with the read-subchannel routines in ePSXe. NOT every cdrom
reader with support for read subchannels will work in epsxe. If your cdrom
reader is able to read subchannels but it is not supported by ePSXe,
you can use clonecd to read the subchannel to a .SUB file, and copy it
in the epsxe\patches directory with the same name than cdrom PS-EXE
and with the extension .SUB (SLESXXX.XX.SUB/SCESXXX.XX.SUB/SLUSXXX.XX.SUB..)
Since reading from subchannel is slow, ePSXe includes an option in the
cdrom config window that you can enable to cache the subchannel to disk
the first time you run a game. Of course you can always use some external
cdrom plugins, currently only Pete's cdrom plugin supports it.
(The support is partial because NO every libcrypt game is working :(,
the no working games includes (at least) Spyro 2 and 3 PAL, and
formula one 99)
In resumen:
1) If you want subchannel support only from files, select in the cdrom config
window "Enable subchannel support".
2) If you want subchannel support from cdrom, select in the cdrom config windo
w
"Enable subchannel support" and
"Enable subchannel read from cdrom."
If your cdrom is able to read subchannels in epsxe, a message will be
shown in the console between the rest of init messages.
3) If you want to caching to disk the subchannel the first time what you
run a game, select in the cdrom config window:
"Enable subchannel support",
"Enable subchannel read from cdrom." and
"Enable subchannel caching to disk."
4) If you have problems reading the cdroms after of select
"Enable subchannel read from cdrom." probably your cdrom is not compatible
with ePSXe subchannel read routines, disable this option, and make your
own .sub files with CloneCD.
- Added support for Teac cdrom readers to internal cdrom plugins.
(Thanks to Pete)
- Added support for pov hat joysticks.
(Thanks to Roberto Paredes by multiples tests)
- Some CD stuff got fixed, like the problem with changing discs, the
internal win2k CD plugin CDDA problems and a bug with the ppf support of
the internal plugins.
- Fixes to the GTE, which solve problems with 102 Dalmatinas, Rugrats in
paris, Destruction Derby 2, Nuclear Strike and possibly others.
- Changed some internal timing stuff, which should produce better (faster)
background sound in several games (FF7, Threads of Fate, Valkyrie Profile)
(You can use the old timing with -oldtiming)
- Removed the auto detection of game and required BIOS, as this prevented
Legend of the dragoon US and Wild Arms 2 US from working.
- Removed the two options -cdinc and -nocdinc, as fixes made them
unncessary. In this version -noxaread has not some effect.
- Added support for MDEC transparency, for the Oddworld series, dw4/dw7
battle effects.
- Added support for Capcom MDECs, but you need to use the command line
-adjustiming, what will give serious problems with gamepad keys and
memory cards (use F4 to fix this problems), and hard slowdowns.
(Use this option in your own risk, we recommend to use it only when
it will be really necessary).
- Included a new commandline, it is called -nocdoverwrite. It could fix
problems with some games like Parappa the Rapper's demo. Sometimes
it does the same than -cdtiming.
- LINUX version only: added partial support for external gamepad plugins.
Actually only works the lamer0's plugin, what is combined with the
internal pad plugin.
- Fixes to CPU and CD-ROM make games like Star Wars - The phantom Menace,
Resident Evil 1 PAL, Legend of Legaia, Star Ocean 2, Gran Turismo JAP and
Philisoma playable.
ePSXe v1.5.0, released on xx.01.2002
- Fixed a bug in MDECs, which caused Metal Gear Solid and Rayman 1 to
crash. Furthermore, the MDEC options aren't read from the windows
registry any more, so you can only disable them with command lines
from now on.
- Rewritten the code what loaded the ps-exe files when starting a game, for
a better detection of the games name and the region.
- Added native support for ppf files. Now you don't need to patch the games
any more, simply copy your ppf file into the directory "/patches", with
the same name than the main PS-exe file in the cdrom (SLES*,SCES*,
SLUS* ...), in uppercase. ePSXe will load it on startup then and patch
the game in memory on the fly !
- MCI code is now disabled in WinNT/2k/XP, expect when you are using an
external CD-ROM plugin which has its own CDDA functions (e.g. Pete's).
Furthermore, the external CD-ROM plugins can now play some games like
Tomb Raider I and II PAL, what was not possible before due to a bug
in 1.4.0.
- Fixed a bug in the internal CD-ROM plugins, which caused some games to
hang when they played CDDA sound and later accessed a data
sector (Rayman 1)
- Fixed some bugs in savestates. New savestate are not compatibles with old
epsxe versions, but the savestates from a savestate from an old version
can still be loaded. The command line -ssv0 has been added, which
will let ePSXe save the savestates into the old (but buggy) format.
(Fixed savestates in square mdecs, and in threads of fate)
- Some games which ran only with a certain bios version, should now run
with any (only checked with Legend of Dragon PAL)
- Fixed some GTE bugs. (Looney Tunes: Perro y Lobo, Nhl 99)
- Included a file with help, what can be accessed from help->contents.
(Thanks to Bobbi)
- Last hour changes in internal spu, what fixes Metal gear solid and
Valkyrie profile sound, but we have not had too time for test it ;)
- Added a new workaround in order to run Parasite Eve 2 (thanks to
Psychojak!). You need to use the command "-pe2". Some PE2 versions are
automaticly detected and don't need it though. We didn't play through
the complete game though, we can't tell if it's playable until the end.
- Fixes to the CD-ROM decoder and the core, which make some more games
playable like for example Valkyrie profile, Syphon filter series speech,
Rayman 1, Micromachines V3, Croc 2, Duke Nukem: Land of Babes, Vrally 2
and Nfs 5 menus, Time Crisis 2 music, Casper Around the World ...
- Multiples games can be played using additional commands like:
Rebelt Assault 2 (-noignorecmd), Micromaniacs (-cdtiming),
Front Mission 3 (-nocdinc) ...
ePSXe v1.4.0, released on xx.06.2001
- Included a new wizard guided config, what should do easier
configure the emulator.
- Fixed a bug in the internal sound plugin which caused
crash on systems using directx8+geforce and some soundcards.
- Fixed a division by zero bug in the gte routines that started
in version 1.2.0. It solves the problems with Xenogears,
Metal Gear Solid and Final Fantasy 7.
- Added the extension .img (clonecd) to the load iso function.
- Fixed a bug detecting the name of some games, it is used
to detect the format (pal/ntsc). (Metal Gear Solid Pal)
- Fixed a bug in the function CDROpen. Fix the psemupro iso plugin.
- Added support to the cdplayer included in the playstation
bios, you can listen to your cdda with epsxe now :)
- Fixed some problems with the bootstrap of the playstation.
-nogui should not be needed anymore. (Destruction Derby Raw pal,
Breath of fire 3)
- More accurate timing, what means that videos should pause less. (MDEC
timing should always be turned ON now)
- Included two new internal CD-ROM plugins : One for WinNT/Win2k users,
which uses WinNT/Win2k's native functions, and an ASPI CD-ROM plugin
for Win9x and Win2k users, which is usually faster than the older plugins.
- Fixes to XA sound playback in the internal SPU plugin.
- Included NTSC/PAL auto detection for a more accurate timing, mainly
in Square videos.
- The ISOs are loaded directly now, without showing the BIOS logo.
- Added support for PSX mouse emulation. (Selectable in Config -> Controller)(*)
- Added support for PSX analog pad emulation using Analog Pads or mouse.
(selectable in Config- > Controller)(*)
- It's now possible to disable the pads; this is necessary for some games which
are only playable for 1 player. (qbert)
- Included a new memory card selector, which comes with support for the most
important memory card formats (.MCR, .MEM, .MCD, .GME)
- Memory cards are saved now when you go to the main window and when you exit
the emu incorrectly. It's still highly recommended though to close down the
emu using the File -> Exit option ;-)
- Added an experimental "Change discs" option. To switch a disc, you need to
go to File -> Change disc. (this isn't working with some games yet though)
- ePSXe should work better with Lewpy's plugins now, so no more crashes when
you exit the emu. The reset/continue functions should also work now on several
videoboards.
- Fixes to the CD-ROM decoder and the core, which make some more games playable
like for example Final Fantasy 9, Grandia, Fear Effect, Tenchu 2 and so on ;-)
- Added a snapshot maker in key F8. (you need the "snap" directory).
- Since we haven't been able to fix the Chrono Cross bug yet, we added a workaro
und,
which can be activated using the F3 key while the game freezes at that point
(though this doesn't fix the status screen problem yet, you must still use the
cheat code for this)
(*) We have created a system, where you
mouse or one analog pad. You can change
We contacted the GPU plugin authors, so
ere
should be a flag displaying the type of
*****************************************************************************
C. Thanks
*****************************************************************************
Doomed
Pts
Vood
Fennec
Kazzuya
Pete
Roor
Expert
duddie/tratax
JNS
Bobbi
Gladiator
GreenImp
CDBuRnOuT
Wormie
i4get
- Testing.
Lewpy
- Help with some gpu issues.
Null2
- Help with spu adsr.
Alex7/Burutter- Help adding dualshock support.
sxamiga
- Help testing the emulator
psychojak
- Help with Parasite Eve 2
iori
- Help with timing.
shalma
- Help with issues
tikalat
- Help with issues.
andy
- Testing multiples games.
fpse team
- Ideas and help with MDEC, SIO, and Peopsxgl contribution.
1964 team
- UI ideas
Zenju
- xBRZ code.
Domus
- Testing and italian translation
the_randomizer- Testing
Lottes
- Shaders
Hyllian
- Shaders
Edbla
- GPU improving
Nekukabu
- Japanese Translation
Martin Korth - PSX documentation
Xebra author - PSX documentation
KrossX
- Input plugins
Tapcio
- GPU improving
Robert Typek - ePSXe Art.
Mednafen author's - Great source of info
Independent JPEG Group's for routines to decode jpeg.
Segu, Nik the and rest of the PSEmu Pro plugins programmers.
More thanks to: zsknight, Zilmar, Jabo, Willy, Goi, Jose and David Muriel.
**************************************************************************
D. Legal Stuff
**************************************************************************
EPSXE Copyright 2000/2016 calb, Galtor and _demo_
Sony Playstation is registered trademark of Sony.
GPU - Pete OpenGL2 GPU core is Pete Bernet's copyright.
xBRZ support is Zenju's copyright.
Shaders are Lottes and Hyllian's copyright.
All mentioned games are registered trademarks of their authors or marks.
You may only be in possession of the copyrighted BIOS if you're legally
entitled to do so.Neither the ePSXe Team software nor its authors are
affiliated with Sony. ePSXe is freeware and can be distributed freely as
long as it is not modified or sold and the BIOS isn't packaged with the
program. This readme must be included with the executable.
When you use this software you do that at your own risk. The authors are
not responsible for any loss or damage resulting from the use or misuse
of this software. If you do not agree with these terms delete this
software immediately !
------------------------------------------------------------------epsxepc@gmail.com
twitter: @epsxeteam
------------------------------------------------------------------http://www.epsxe.com
-------------------------------------------------------------------