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Quidditch

Start of
Play

Starting
Play
Decisio
n/
Control

Kickof
1.) 1 quaffle and 2 bludgers
will be placed in the
center of the playing field
2.) 4 outfield players will be
set up on the back line
and will converge to the
balls when the starting
whistle is blown

Rugby

Kickoff (Putting
the Ball in
Play)

Soccer

Table Tennis
Serve (Putting the Ball in
Play)
a.

Kick the ball to the


opposing
team across
the field using
a drop kick
b Drop the ball to the
ground out in
front of you
c Ball must bounce
before it is
kicked
d All players must be
behind the
ball when it is
kicked
Ball must travel past
the 10m line

1.) Players will race to


the middle of the field to Official
beat the opposing teama.
Coin tossto the balls and begin b.
Captain of
the attack/defense
the team that wins

the toss chooses to


kick off
or which direction
to play in the first
half
The teams switch sides
at the half

b.
c.
d.
e.
f.
g.
h.

Serve to opposite
side of table (only doubles
diagonal)
Ball tossed at least 6
inches from open palm
Hit ball prior to
bounce
Ball must be hit
above table level
Ball must bounce in
own and then diagonal
service box
Let serve ball hits
net goes into court results in
re-serve
Alternate every 5
points, unless in deuce
then 1 serve each
First serve right to
right side then alternate

Official
a. Coin toss or
b. Player hides ball in R or
L hand and other player
choses
a.
Winner selects
service or side of table
first
Class / Common --d. Volley for serve
a.

Winner gets choice of


serve or side of table

Players

1.) 2 forwards (chasers)


2 defenders (beaters) 1
goalkeeper

Equipm
ent

1.) Large grass field


2.) pool noodles to be
used a brooms
3.) 30 cones
4.) 30 colored pinnies
5.) Hula hoops + multi
purpose poles used as
goals
6.) 6 volleyballs (quaffle)
12 coated foam balls
(bludgers)

Scoring

1.) Attackers will run up


to the goal and try to
throw the quaffle into
the goal while avoiding
denfeders and the
keeper

a. 4 players per team


b. 15 player limit
per team

a. Large grass field


b. Large football
c. 30 flags
d. 30 cones to outline
the field

a. Touching the ball to


the ground across the
opponents try zone- 5
points
b. Kicking the
ball through
the goal post3 points

a. 11 players on
a. 1 player Singles
the field for
a.
2 players
each team
Doubles
b. 7 subs max per
team

a. Large grass or
turf field
b. one soccer ball
c. two goals with
nets

a. the ball is shot


over the goal
line

a. Wooden paddle w/
rubber or sand surface
b. Table tennis ball lightweight hard plastic ball
c. Table tennis table with
line dividing width of
table in half and outlines
painted on edges
d. 6 inch Net (divides table
in half lengthwise.
e. Shakehand, common grip

a. Serve not good


a.
b.
c.
d.
e.

Does not return ball


Hits ball into net
Hits ball off table
Ball bounces twice
Players hand touches
table

f.

Player interferes with


opponents play

General
Play

Fouls

Penalty
or
Result

Periods

1.) Teammates will work


together to try and
score while at the same
time defending their
own goal.
2.) Defenders will be using
the bludger to keep
opposing players away
from the goal by
throwing the ball at
them or hitting them.
3.) Keepers will be readily
defending their goals by
any means while
staying within the
realms of the rules.

a. Alternate offense and


defense after
every score
b. It is a turnover if the
other team steals
the ball
c. Each member of
the team touches
the ball once
before scoring
d. Team members pass
the ball backwards and
move up the field
e. The ball can be
moved forward only
by kicking it

1.) For a game that


consists of over 700
different fouls the most
important is to never
knock someone else's
broom off of their
person.

a. Tackling a player
without the ball
b. Being in front of the
ball
c. Throwing the ball
forwards

There are two types of


punishments for
committing a foul.
a. Yellow card: Player who
committed the foul has
to spend one minute in
the penalty box. After
one minute they may
re-enter the game. Two
yellows become one
red card.
b Red card: Player who
committed the foul has
to leave the game
permanently. Then their
replacement has to
spend two minutes in
the penalty box. Once
those two minutes are
up the replacement
may re-enter the game.

a. Alternate server and


receiver or each team
every 5 points
b. During deuce play
alternate every serve
c. Alternate which team
serves 1steach game
Doubles Play
a.
Team members
alternate hitting each
time the ball crosses the
net
b.
Must serve to
opposite, diagonal box Team 1 Player A serves
to Team 2 Player C 5
points, Player, Team 2
Player C serves to Team
1 Player B, etc.
a. Player may not touch
table with opposite
hand or arm to play a
ball
a.
Player follows
through onto other side
of net
a. Player loses point

a. It is the other
teams ball

b. or a scrum
happens to
determine
possession

a. Players change ends of

Change
s

N/A

a. At the half
b. The other
team steals
the ball

a. The game ends when


the snitch is caught.
b. Or after a certain
amount of time.
(administered by the
tournament director usually 30 minutes)

30 point games
15 minute games
Two 40 minute halves
(official)

table after each game

Game

Match a.

Official
s

Depends on the
tournament, a match
may be best of 3
games or a single
knockout.

One head referee.


There may be additional
assistant referees, but
all must answer to the
head referee.
Commo a.
Quaffle:
n
Volleyball used to score
Terms
points by throwing it in
the hoop
b.
Bludger
:Dodgeball used to
send opposing players
(if hit) back to touch
their goal post.

Officially Referee and


two touch judges
Class / Common
Players call their own
fouls
a

Drop Kick A
player drops
the ball and
kicks it
forward after
it hits the
ground.
b Grub Kick- A
low kick
on the
ground to
an open
area of
the field
c Pop Kick- A
higher
kick
either to
yourself
or to a
teammat
e over the
defense
d Try- Like a
touchdow
n, worth 5
points

a. four referees
two line judges,
one for each
side, and two
that run the
field

Singles
a. 21 point games
b. Must win with 2 point
advantage
Doubles
a. 51 point games(official)
31 point
game(common)
b. Must win with 2 point
advantage
a. Odd number of games
(best of 3, 5, 7, etc.
decided before play)
a.
May set time limit
to expedite play
Officially - An umpire makes
calls on rally play decisions.
An official oversees umpires
and rules on discrepancies.
Class / Common
Players call their own shots.
a.
Let - If play is
interrupted for any
reason during a rally, a
let is called and the point
does not count.
b.
Match - A two out
of three or three out of
five games contest.
c.
Rally - The hitting
of the ball back and forth,
commencing with the
serve and ending when a
point is won.
d.
Receive - The
return of a serve.
e.
Serve - The first
shot, done by the server.
It begins with the ball
being tossed from palm
of hand and struck by the
racket.
f.
Volley - To hit the
ball before it bounces on
your side of the table. It
results in an immediate
loss of the point.

e Try line- Line


that you
must
cross to
score
f Try Zone-The area
behind the try
zone line
where you
score a

g. Scrums- A
faceoff
between
the teams
that occurs
if a rule is
broken
Olympi a.
Not currently an a.
Rugby
c Sport
olympic sport
became an
Olympic sport at
the 1900 Paris
games.

Other a.

First match was a.


in 2005.
b.
First organized
muggle quidditch world
cup was between
Middlebury and Vassar
College in 2007.
c.
Muggle quidditch
is adapted from J.K.
Rowlings' Harry Potter

Leadup
Games

a. soccer has been a.


Table tennis has
olympic sport in
been an Olympic Sport
every olympics
since 1988.
besides 1896 and
1932.
b. womens soccer
became an official
sport in 1996
a.
a.
Table tennis balls
travel at speeds of
approximately 60 mph.

Rotation w/ 6
players at a table. 1 player
at each table block and 1
player on each side of the
table at the net. Play a
point and everyone moves
to their right 1 position.
b.
Keep it going with
rotations 6 players per
table, as above. Rotate to
the right immediately after
a hit, with next player
hitting the next ball. Try to
keep it going as you count
consecutive hits.
a.

a. Muggle quidditch but


with a spin, players
cannot run with the
quaffle. They have to
play just like ultimate
frisbee: Relying on
passes to progress the
ball downfield.

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