This document provides descriptions of two math-based fitness activities:
1) "Zero In" - One student guesses a secret number between 1-100 while the class does squats or vertical jumps depending on if the guess is too high or low. This continues until the number is identified.
2) "Stand Up/Sit Down" - The teacher says a math problem or number and the students stand up if the answer is 10, or sit down for any other number. There are variations like standing for numbers over 5 or sitting for odd numbers. This game aims to trick students into standing or sitting at the wrong time.
This document provides descriptions of two math-based fitness activities:
1) "Zero In" - One student guesses a secret number between 1-100 while the class does squats or vertical jumps depending on if the guess is too high or low. This continues until the number is identified.
2) "Stand Up/Sit Down" - The teacher says a math problem or number and the students stand up if the answer is 10, or sit down for any other number. There are variations like standing for numbers over 5 or sitting for odd numbers. This game aims to trick students into standing or sitting at the wrong time.
This document provides descriptions of two math-based fitness activities:
1) "Zero In" - One student guesses a secret number between 1-100 while the class does squats or vertical jumps depending on if the guess is too high or low. This continues until the number is identified.
2) "Stand Up/Sit Down" - The teacher says a math problem or number and the students stand up if the answer is 10, or sit down for any other number. There are variations like standing for numbers over 5 or sitting for odd numbers. This game aims to trick students into standing or sitting at the wrong time.
Fitness Component: Physical Activity Teacher will choose a student to stand in front of the room. The teacher will show the secret number to the other students in the class. The teacher tells the student the number is between 1-100. All students will begin to march in place. The student in the front will guess a number. If the secret number is higher, the class does vertical jumps. If the secret number is lower than the guess, the class does squats. This continues until the secret number is identified.
Stand Up/Sit Down (2-5 minutes)
Content Area: Math (Math/Number Sense) Fitness Component: Physical Activity The rules are simple: if the teacher gives the number 10, students stand up. Any other number, they sit down. The trick is, the teacher will say things like 7+3 and 14 -5 (pick appropriate sums and differences for your students to solve mentally). This is a great game to try to trick the students by standing up or sitting down on when they should be doing the opposite.There are endless variations. For example: -stand when the number is larger than 5; sit if it is 5 or below -stand when the number is even; sit when it is odd -stand if the digit 1 appears on the number; sit otherwise.