Professional Documents
Culture Documents
Report Writing Test 3
Report Writing Test 3
Title
Introduction
Overview
Analysis/synthesis
Conclusion
Title:
must include duration/location stated in either the rubric or stimulis titles. It can be
as long as you like BUT make sure it is underlined. (tenses: present)
Intro:
write the TITLES of all the stimuli. It can be written in one or two sentences. (tenses:
present)
OV:
try to write in ONE sentence, if not, make sure there is a connection between
sentence one and sentence two. If your stimulus is an excerpt, summarise it. Note:
this is a synthesis without data. (tenses: past)
Analysis:
Synthesis:
compare two visuals AND identify the relationship between visuals. (tenses: past)
Conclusion:
rephrase your overview. Can also include projections. It can be written in one
sentence. (tenses: past)
Now, lets see if you are able to complete these exercises on your own.
1.
A survey was conducted by the tourism board on what tourists prefer to do and what
attracts tourists to visit a particular place or city. List down at least 5 analysis and 2 synthesis.
Table 1: Places and cities visited by tourists
Rank
10
No. of
visitors
10.6
million
10.6
million
10.6
million
10.6
million
Rank
Paris France
Bangkok, Thailand
Singapore
10.6
million
10.6
million
10.6
million
10.6
million
10.6
million
Istanbul Turkey
Dubai UAE
Shanghai, China
10.6
million
10
Rome, Italy
Sightseeing
35%
Adventure
8%
Pilgrimage
5%
Shopping
25%
Gourmet / food
specialities
18%
9.5
million
7.94
million
7.05
million
6.9
million
6.66
million
6.12
million
No. of
visitors
15.6
million
14.8
million
10.84
million
10.1
million
Analysis:
Synthesis:
2.
A survey was conducted on the views of students on the trim and fit activities (TAF). Using
only the information given, list down at least 5 analysis and 2 synthesis.
Figure 1: Students Enjoyment of TAF Activities
6.70%
Enjoyed
93.30%
93.3
93.3
90
80
70
60
positive views
50
negative views
40
30
16.7
20
7.1
10
7.1
0
Well
planned
Boring
Interesting
group
games
Too tiring
Too short
Too time
consuming
Analysis:
Synthesis:
45
40
Lotus X-tra
35
Mega Shoppe
30
25
Besta Valley
20
15
10
5
0
1st quarter
2nd quarter
3rd quarter
4th quarter
2015
Promotional Activities
Lotus X-tra
Mega Shoppe
Besta Valley
Jan Mar
Bonus Points
Apr June
Mystery Gift
Discount Vouchers
Members Day
Jul Sept
Clearance Sales
Oct Dec
Mega Sales
Up to 70% Discount
Title
Introduction
Overview
Key features
However, in the second quarter of 2015, Lotus X-tra saw the number of
shoppers declined (25,000) though it had a _________________. During this
quarter, Mega Shoppe charted ____________________ number of shoppers
(________________) because of __________________________ while Besta
Valley had the lowest number of shoppers (15,000) although it had
__________________________.
In the third quarter of 2015, both Lotus X-tra and Mega Shoppe had more
shoppers (__________________ and ___________________ respectively )
compared to Besta Valley (15,000 shoppers) although it had
__________________________.
Conclusion
4.
Using the information in the two charts, compare the number of emails sent and spam
emails received via Yippee.com and Zekmail.com. You should write 150 to 200 words.
400
349
350
294
300
240
210
250
200
150
247
210
185
160
138
Yippee.com
103
Zekmail.com
100
50
0
2010
2011
2012
2013
2014
Year
350
300
300
262
250
250
200
200
150
150
150
150
120
100
Zekmail.com
100
38
50
0
2010
Yippe.com
2011
2012
2013
Year
2014
Title
E-mails ______________________________________________________
Introduction
Overview
Key features
Conclusion
In conclusion, __________________________________________________
______________________________________________________________
10
5.
Compare the information in the two visuals and write a report on playing mobile games and
the reasons for playing these games. You should write 150 to 200 words.
90
90
children
number in '000s
80
teenagers
70
60
50
50
60
55
45
50
45
35
40
30
25
30
young adults
60
50
45
35
45
adults
35
25
20
20
20
10
0
strategy games
reflex games
eye-focus games
edutainment
games
war games
Strengthen
cognitive
skills
Enhance
creativity
Improve
dexterity
Reflex games
Eye-focus games
Edutainment games
War games
Promote
relaxation
11
Develop
problem
solving skills
Title:
Playing Mobile Games and the Reasons for Playing there Games
Introduction:
Figure 1 shows that the numbers of people playing games and Table 1 shows the
reasons for playing mobile games.
Overview:
Generally, the overview indicates that age group plays an important role in the
type and reasons of playing games.
Analysis:
Synthesis:
Conclusion:
12