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Credits
Created by: David Kizzia and Bob Richardson
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Shawn Carnes, Lee Johnson, Adam J. Goldberg, Shannon Jolene Kolar, Josh Levine,
Spencer Jones, Mike and Shawna Leader, Caiomhe Ora Snow, Amber Bird, Chris Aschoff,
Scott Ziggy Busser, Claudia and Chris Dievendorf, Matthew Allen, Jonathan Ruppert,
Sam Dennis, Frank Pine, Nick Buczynski, Matthew Allen, Josh Lewis, Zachary McCann,
Jason Whitney, Ian Nelson, Ed Hanley, Devin Saverline, Linny Cooke, Steven Yi,
Kevin Carter, Chris Savolskis, Jerome Bonoan, Kevin Meier, and a whole mess of people from
Strategicon Conventions.
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Special Thanks:
D. Vincent Baker, Shawn Brock Chestwell Carnes, Jadine The Adult Kizzia,
Jeff Starchild Combos, Paul Peterson, Michael Anderson, Shane DeFreest, Monty Ashley,
Jess Hartley and everyone on the SA Traditional Games Forums
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Table of Contents
What is Spirit of 77?
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63
Getting Started
12
The Basic Rule
13
Attributes 19
Basic Moves
29
Saturday Nights Alright for Fighting - Combat
36
Heat - Look for Trouble, Trouble Finds You
45
Vehicles 49
Safety in Numbers - The Gangs of the City
52
Turn Out The Lights, The Partys Over - Ending the Session
57
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109
124
126
129
143
145
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173
197
In the City
207
Move Index
237
292
294
Game Mastering
Let The Music Play - Soundtracks
The DJs Toolbox, NPCs and Locations
176
181
186
197
200
207
224
233
Basic Moves
237
Character Moves
246
Thangs 281
DJ Moves
286
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Introduction
April, 1977. A chilly afternoon. Private investigator John Sampson leaned against a
light post on the corner of 75th and Benson, brass knuckles clenched tight in his right
fist in one pocket, his gold-plated revolver tucked into the other. From above, the tinny
sound of a transistor radio drifted down from a half-opened window.
Aw yeah, baby! Youre listening to WRTR 110AM with Wolfgang at the top of the
hour...
Sampsons contact Fredo, a lieutenant in the Corsair street gang, was late. Sampson had
been hired to find where the mob boys were hiding glam rocker Fata Morgana, and he
was pretty sure Fredo could tell him. Morganas sleazy manager was getting antsy. Her
FeelGood Records debut was days away, so it wasnt cool that she was in the wind.
You looking for someone, puto?
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Boppers. Two of them. They were tall and lanky in frayed peacoats, one of them holding
a battered aluminum bat, the other twirling a short length of chain. Sampson couldnt
believe theyd managed to creep up on him without him noticing.
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Your friend Fredo isnt coming, tough guy, said the one with the chain. Asking too
many questions outside his turf got him messed up real bad.
His partner tapped the the business end of the bat against his palm.
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Sampson nodded, slipping the brass knuckles over his fingers. Things were about to get
messy.
Above, the voice of the DJ rattled on. We gonna keep it comin at you with a little Maceo and the Macks and Cross the Tracks, he growled. Lets GET IT ON!
Welcome to the Spirit of 77, the year after Americas 200th birthday and Nixons
second term. Its a strange and violent time in American history, made even
stranger with X-Tech and the Glam movement. Gas prices have skyrocketed to
nearly a dollar a gallon and the Cold War standoff with the Soviet Union has
begun to heat up since Nixons Doublecross in Saigon.
But the hottest part of America is in the Citys trash-lined streets and midnight
highways, where cool tough guys from the street join crazy daredevil drivers and
glittered starry-eyed rockers to fight the Mafia underworld, weird sci-fi aberrations and a corrupt system that keeps everyone on their toes.
Put the pedal to the metal and drop the hammer. We got places to go, ammo to
use and buckets of fuel to burn. This isnt a game about exploring deep personal
relationships between characters; its about fast-drawing gangsters leading angry
cops on a non-stop high-speed chase through rain-slick city streets, swaggering
away from explosions in slow motion and striking a cool pose while delivering an
awesome one-liner at just the right time.
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Math is hard and nobody really cares how many iron rations you have in your
bedroll. Time spent keeping track of nonsense like ammo, fuel and money is better spent blowing suckas away and burning rubber. Running out of ammo only
happens when its appropriately dramatic, and if you run outta gas its because
youve just arrived where someone is in desperate need of a boot to their ass.
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In 1977, music is a powerful force that not only inspires and motivates, but in
some cases can even be weaponized. Musicians everywhere devote themselves
to the pursuit of hitting the big time, and in every club and on every corner, the
omnipresent voice of the Citys soul can be heard. The DJ, always wise, always
mysterious and always taking requests.
Effect
Say What? - Wheatons Law In
on of the
ically accurate representati
Spirit of 77 is not a histor fantasy world and a chance to play
1970s. Its a fictionalized detectives, good ol boys or disco
ial or
kung fu fighters or clever
opportunity to indulge in rac
divas. It should never be an in any form isnt fun or funny.
sexual stereotypes. Bigotry
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The other players each play a single character (a player character) of their
own. Player characters work together within the game, although they dont
necessarily get along or even like one another.
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While reading these rules, you will often see references to the Fiction the combination of the story and any established details that the group
of players have created while playing the game. This includes the names
and personalities of the characters involved (both player and non-player),
the locations explored and any objects discovered during gameplay. While
playing, you always need to put the Fiction first. If something doesnt make
sense for the fictional situation youve created, then it doesnt work no matter
what the rules say.
The Conversation is how the Fiction is created, the back-and-forth
discussion between the players of the game as they add and build upon
each others statements to create a larger narrative. Some games formalize
this process, making people take turns and dictating exactly what can
be accomplished in a given amount of time, but the conversation of
Spirit of 77 is much more flexible. Players can talk out of turn, interrupt,
add to or correct each others statements. Only when theres conflict or
uncertainty do the rules kick in and dice get rolled.
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