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Opifex 24
Opifex 24
Opifex 24
Opifex Worlds
Coming soon.
Opifex Bimonthly: Random
Universes is going out of
operation, but the tradition
of free adventures will
continue in the form of
Opifex Worlds, a web site
dedicated to providing
horror and science fiction
adventures. See this issue
for more details.
Issue 24
March-April, 2000
Last Issue
Information
Editor, Writer and Art Director: Michael C.
LaBossiere, ontologist@aol.com.
Cover and Interior Art: Michael C. LaBossiere,
ontologist@aol.com.
Writer and Archive Master: Ricardo J. Mndez,
rmendez@sheertalent.com.
Review: Mervyn Boyd
Web Page
The web page provides readers with links to
acquire the software needed to view issues,
information about the ezine as well as direct
access to the current issue. The address is
www.opifex.cnchost.com/obmru/
Download: The current issue of Opifex BiMonthly: Random Universes can be downloaded
from www.opifex.cnchost.com/obmru/
Back Issues
Ricardo J. Mndez has set up an FTP archive site
for past issues of Opifex Bi-Monthly: Random
Universes . Each issue is available as an
individual ZIP file. ZIP archives can be unzipped by
a variety of PC utilities as well as Stuffit
Expander (freeware for the Mac and PC). The site
is http://www.sheertalent.com/rmendez/obmru/
Legal Information
Opifex Bi-Monthly: Random Universes1996. All
rights reserved.
Fees
Opifex Bi-Monthly: Random Universes is a free
ezine.
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mention of its status as a trademark be
construed as a challenge to the trademark
status.
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ezine is protected by the relevant copyright
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Contributors retain all rights to their material.
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freely distributed provided that:
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Opifex Bi-Monthly Random Universes
Tantalus Inc.
This item is not authorized or endorsed by
Tantalus Inc. and is used without permission. The
item is for personal use only. Any use of
Tantalus Inc.'s copyrighted material or
trademarks in this file should not be viewed as a
challenge to those copyrights or trademarks. In
addition, this item cannot be republished or
distributed without the consent of the author.
TSR
TSR, which is now part of Wizards of the Coast,
has the following policy: as long as (1) you're
not copying our text, (2) you're not copying our
art, (3) you're not copying our logos, and (4)
you're not making money off of it, you can use
our properties to make your own fan material
(within good taste - no porn, etc.). That's it.
Make your stuff. Have fun.
Contributors
Guidelines
1996,1997
Michael C. LaBossiere, ontologist@aol.com
Kelly Rothenberg, Lemarchand@aol.com
Submission
Conditions
Format
Specifics
Reviews
The Opifex Bimonthly: Random Universes staff is
always interested in reviewing game and game
related material, including computer games. If
you are interested in having your product(s)
reviewed, please contact the staff at
ontologist@aol.com or
rmendez@sheertalent.com.
News/Announcements
The End of OBMRU, the Birth of Worlds
After four years in operation, Opifex Bi-Monthly Random Universes is coming to and
end. The reason is rather straightforward: after four years I have exhausted my supply
of material from when I was an active commercial writer. However, the news is not
completely bad. I will still be writing adventures and other game material and I will be
making them available for free via Opifex: Worlds. The address is
www.opifex.cnchost.com/worlds. This site will be divided into two main areas. The
first, Worlds of Horror will provide adventures and material from horror games, such
as Call of Cthulhu. The second, Worlds of Science Fiction, will provide adventures and
material from non-horror science fictions games, such as CyberPunk. Over the next few
months I will be uploading new material and reformatting old material into individual
PDF files so people can find just the adventure or article they want.
Although it has been a great deal of work, operating OBMRU has been an enjoyable
experience and the best part has been meeting (at least virtually) many other gamers
from around the world. Thanks to all of you, especially the various contributors for all
your support. Naturally, the largest thanks goes to Ricardo Mendez for his assistance
and support.
Call of Cthulhu
Legal Information
This adventure is copyright 1993,1999
by Dr. Michael C. LaBossiere. It may be
freely distributed for personal use
provided that it is not modified and no
fee above the normal cost of distribution
is charged for it. Visit my web site at
www.opifex.cnchost.com.
Call of Cthulhu is Chaosium Inc's
registered trademark for their game of
horror and wonder in the worlds of HP
Lovecraft. For more information, contact
Chaosium Inc., 950-A 56th St, Oakland,
CA 94608 -- or call us at 510-595-2440.
Visit Chaosium's web page at
www.chaosium.com/cthulhu/.
Introduction
This adventure takes place after the
events detailed in Pines & Sunshine. It
is set in Antarctica in 2000, but can be
modified for other times and suitable
cold places.
Keepers History
The following time line details the
events leading up to the adventure.
Some of this information may become
available to the investigators in the
course of the adventure.
1919: While doing research in Canada,
Dr. Henry Pierce encounters a cult of
Ithaqua worshippers. From the cultists,
Pierce learns the legend of a temple of
Ithaqua in the Antarctic. According to
the legend, the temple contains the
means for transforming a human into an
immortal being. The legends also
mention that the temple contains a
gateway to other worlds. Filled with a
desire for immortality, Pierce is
determined to find the temple.
1920: In his quest for the temple, Pierce
manages to locate an ancient compasslike device that is supposed to point to
the location of the temple. The device is
an ancient artifact actually designed to
locate Vorceki technology. Pierce also
manages to find a map that purports to
show the location of the temple.
1921: Pierce starts organizing and
planning his expedition to the Antarctic.
Realizing that he will not be able to fund
the expedition entirely by himself,
Pierce gets Dr, John Taylor to join the
expedition.
June 22, 1923: The Pierce-Taylor
expedition arrives in the Antarctic
aboard the steamship Westward.
June 23-July 7, 1923: The expedition
searches the wastes of Antarctica,
directed by Pierces map and artifact.
Despite these aids, the expedition makes
little progress. Over the course of the
search, four expedition members are
lost, reportedly to freak accidents. In
actuality, the hapless victims were
7
Investigation
The following details the information
the investigators can find prior to the
action.
Taylors Book
The following information is in The
Pierce-Taylor Expedition, 1924 by Dr.
Jonathan Taylor.
June 22, 1923: The Pierce-Taylor
expedition arrives in the Antarctic
aboard the steamship Westward. Dr.
Henry Pierce was a well-known expert
archaeologist and arctic explorer. Dr.
John Taylor, the author of the work, was
also a noted arctic explorer.
June 23-July 7, 1923: The expedition
explores the wastes of Antarctica. Over
the course of the exploration, four
expedition members are lost to
accidents. The accidents are described in
a plausible manner.
9
Map Information
The following details the maps
for this adventure.
Main Map
The main map details the area
around the Antarctic base.
Base: This is the Antarctic base. It is
detailed in its own section.
Helicopter Crash Site: This is where
Pierce brings down the helicopter. The
crash site is detailed below.
Mysterious Ruins: This is where a
temple to Ithaqua has been exposed by
an ice slide.
The Trip
Taylor will make arrangements for the
investigators and the others (along with
himself) to travel to South America via
plane. Once there, they will get aboard a
Russian ship that takes wealthy tourists
to Antarctica.
Unless the Keeper has other plans, the
trip should be uneventful. The group
will arrive in the cold wastes and be
flown to the base via a sturdy Russian
helicopter. When they arrive, they will
learn that a team from the base has been
working at the site for some time. This
will displease Taylor and frighten him a
bit. However, he will conceal his
feelings and take steps to try to get to
the site as soon as possible.
Unfortunately, events are already
underway.
Action
The action begins for the investigators
when they are sent out to investigate the
helicopter crash site. After they visit the
crash site, they will then proceed to the
temple site and their fate.
Temple Interior
The interior has an odd smell to it (a
mix of fresh blood, old bones, shoggothmatter, and other stuff) which humans
will find disagreeable. The interior
contains the bodies of the two
expedition members. They were drained
of power by Pierce and then killed as
sacrifices to Ithaqua. An examination of
the bodies by someone with medical
skill will reveal that they were killed by
a knife (a survival knife from the
expedition supplies, which is resting on
the altar). A knocked over table is on the
floor and scattered about it on the floor
are various instruments and notes. An
examination of the material will reveal
the same information as the computers,
but there are actual samples present. If
the investigators examine the samples
and the examiner makes a medical skill
roll, they will learn that the samples are
of what appears to be human tissue
infested by some very odd, unknown
organisms. If the investigators expose
them to UV light, they will expand
dramatically and consume their host
tissue. If the investigators are foolish
enough to let any of the material come
in contact with their skin, the shoggothmaterial will enter their bodies and
begin feeding.
Skulls and Bones: This is a pile of skulls
and bones that has collected due to the
slight tilt of the temple. If some one with
biology or medical skill examines the
bones and makes a skill roll, they will be
able to determine that not all the bones
are human. The human ones are, of
course, those from the Pierce-Taylor
expedition while the non-human ones
are from the pre-human race that
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worshiped Ithaqua.
Altar: The altar is coated in frozen
blood, has the survival knife on it, as
well as two odd protrusions. These
protrusions are all that are left of a
crude stone statue of Ithaqua. The side
of the altar is covered with strange
designs and script. The script, which is
in an ancient, non-human language,
contains the text of the spells Contact
Ithauqua, Call Ithaqua, and Ritual of
Transformation.
Broken Wings
While the investigators are examining
the temple, Pierce will return to the area
and notice their presence. He will
initially want to simply slay them
outright, but when he sees Dr. Taylor,
he will change his mind. Pierce will be
convinced that Dr. Taylor is actually
John Taylor and Pierce will want to
make him suffer before he sacrifices him
to Ithaqua. This will give the
investigators time. Being in a
particularly sadistic mood, he will
damage the helicopter and render it
incapable of flying. If the investigators
left one of their number behind, they
will be attacked, unless they flee. Once
they see the condition of their
helicopter, the investigators will realize
that they have to trek across 26.84 km of
frozen waste to reach their base.
Homecoming
As the investigators approach the
base, they will see the interior lights
shining and everything apparently
normal. Once they get closer, the will
see signs of a struggle: bullet holes in
some of the walls, broken windows, and
blood on the ice. The interior of the base
is a mess. Everything has been torn up
15
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Fighting Pierce
Pierces great ego is forcing him to
attack the investigators without help.
While he wants to live forever, he is
utterly confidant that humans cannot
possibly do him harm. However, he
does know about firearms and will be
subtle and cautious in his attack. This
will give the players some time to plan
and effect their defense.
Pierce can be defeated in two main
ways. The first is an out and out battle.
If the players chose this option, Pierce
will probably slaughter them. The
second option is to make use of the
investigators talents and assets. Being a
mythos being, Pierce is repelled by
Elder signs. Taylor can construct one,
using the spell passed down through his
family. Once one is constructed, the
investigators will have to set a suitable
trap for Pierce. If the players checked
the computers, they will know that
Pierce is infested with Shoggoth
material and that this material grows
Opifex Bi-Monthly Random
Conclusion
The adventure ends when the
investigators defeat Pierce or they
themselves are defeated.
If Pierce defeats the investigators, they
will meet the horrid fate described
above. If the investigators defeat Pierce,
the survivors will need to return to the
ruins of the base and undertake repairs
so that they might survive the harsh
conditions and secure rescue. The
Keeper should give a few tense
moments by making the players roll to
repair key items (like a generator or
satellite uplink) and by hinting that they
think they see things moving out in
the windswept wastes.
Unless the investigators simply give
up, the Keeper should allow them to be
rescued by a Russian crew after a few
days of rather bad weather. The
survivors should receive a 1D10 point
Sanity Award.
The Russian ship is a tourist vessel
that takes wealthy Americans to
Antarctica. The Russians, eager for hard
currency, can be recruited to help
recover and transport the gate
component. With suitable cash
inducement, they will also back up any
story the investigators care to provide.
The investigators wisest choice is
probably to lie about what happened
and report that a storm destroyed the
base. If the investigators do not come up
with a plausible story, there will be an
extensive investigation and they might
end up losing the gate component. This,
of course, assumes that the investigators
Opifex Bi-Monthly Random
Team NPCs
The following are the NPCs that
should be working with the
investigators. The investigators should
know them from the previous
adventures. The Keeper might need to
alter the statistics for the NPCs based on
events that took place in previous
adventures (such as Sanity losses).
Dr. Karl West
STR: 11 CON:12 SIZ: 13 INT: 16 POW:
13 DEX: 11 APP: 11 EDU: 17 SAN: 65
HP: 13 DB:
Important Skills: Biology 70%,
Chemistry 70%, Climb 50%, Computer
Use 20%, First Aid 75%, Library Use
65%, Medicine 80%, Pilot Boat 20%,
Physics 10%
Description: Dr. West is forty nine years
old. He is five feet, eight inches tall. He
has thinning brown hair, a moustache
and a beard. He is in reasonable good
shape.
Dr. West is a normal human being. He
received his M.D. from Ohio State
University. Early in his career West had
the misfortune of delivering a stillborn
baby that was a horribly flawed hybrid.
Horrified, yet curious, Dr. West decided
to investigate further. To his horror, he
Opifex Bi-Monthly Random
Universes
Equipment
Arctic Gear
Arctic gear consists of a full body suit
of heat retaining material. The body suit
is equipped with a battery powered
heating system that is good for twentyfour hours of use. Along with the suit
comes a helmet equipped with a twoway radio and polarized lenses. Stored
in various convenient pockets are
survival items such as medical supplies,
a knife, flares, and other equipment.
Arctic gear with a functioning heating
system counts as four points of armor
against cold attacks and two points
against such attacks when the batteries
are exhausted.
Military Binoculars
Military binoculars are highly
advanced optical binoculars that are
also equipped with a thermal and light
enhancement viewing systems. They are
also equipped with microcomputers
that can calculate ranges and enhance
images. Such binoculars are extremely
useful in the arctic as they can be used
to detect heat sources (such as vehicles,
bases, and people) even through
Opifex Bi-Monthly Random
snowstorms.
Ice Zombies
Ice Zombies are rather horrible in
appearance as they look like frozen
human corpses of people who have tied
terrible, agonizing deaths and have been
forced back into some unholy semblance
of life. This is because this is exactly
what they are. Because of their
magically frozen state, they can move,
but do so in a jerky fashion and all
movement is accompanied by a horrid
sound that reminds listeners of breaking
bones.
Like their normal zombie cousins,
Ice Zombies are almost immune to
impaling weapons (such as firearms),
although such weapons will give them
an even more horrifying appearance.
Being dead, Ice Zombies cannot be
killed but must instead be hacked apart
or destroyed by some other means. They
are particularly vulnerable to intense
heat or large fires, taking double normal
damage from such attacks. Ice Zombies
also require freezing temperatures to
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Char Rolls
Averages
STR 3D6 x2
20-22
CON 3D6 x2
20-22
SIZ 3D6
10-11
POW 1
1
DEX 1D6
3-4
Move 3
HP 15-17
Av. Damage Bonus: +1D4 - +1D6
Weapon: Bite 30%, Damage 1D3,
Bludgeon (punch) 30% 1D6+db
Armor: Frozen body acts as 2 points of
armor, impaling weapons do 1 point of
damage, and all others do one half
rolled damage.
Sanity Loss: 1/1D8 Sanity points to see
an ice zombie
Lieutenant Daniel Jones, Ice Zombie
STR 26
CON 28
SIZ 13
POW 1
DEX 3
Move 3
HP 21
Damage Bonus: +1D6
Rachel Tsung, Ice Zombie
STR 20
CON 22
SIZ 7
POW 1
DEX 5
Move 3
HP 15
Damage Bonus: +1D4
Spells
Create Ice Zombie
Casting this spell requires a human
body which was either killed by cold (or
by a being of the cold such as Ithaqua, a
Servant of Itahqua, or a Gnoph-Keh) or
a corpse that has been allowed to freeze
all the way through. This body must be
coated in snow or ice and then the spell
must be cast. Casting the spell requires
one magic point for every three Size
points of the corpse, a permanent point
of POW from the caster, and 1D6 Sanity
Points. Casting the spell requires a
number of minutes equal to its cost in
magic points. At the end of the spell, the
newly formed zombie (which looks like
a frozen corpse) stands up to do its
masters bidding.
Ritual of Transformation
Items
Pierces Compass
Pierces compass is actually an ancient
device constructed by the serpent man
who found the temple. He placed a
charge on the temple and constructed
a device that would locate the temple
from any point on earth. The device
survived the eons, eventually being
partially rebuilt in the 18th century by a
skilled madman.
The compass was eventually located
by Pierce, who was able to learn its
purpose through arcane research.
Externally, the device looks like a very
ornate, complex and unusual
compass/gyroscope combination made
of brass. Internally, the device is
composed of incredibly odd and very
advanced instruments. In the center of
the compass is a small cap. The cap
covers a tube which runs down into the
mechanism. The interior of the tube is
coated with dried blood.
The device is inert until blood is
poured into the tube. Ten milliliters of
blood is enough to activate it for ten
minutes. Pierce mistakenly thought that
the blood had to come from the heart of
a human victim, but any blood will do.
When active, the compass part will
spin and the gyroscope parts will rotate.
The device will indicate the location of
23
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Handout #1
It is well that men head the fate of
brave Pierce. There are some places
where man should tread carefully or
perhaps not at all. Pierces place of rest,
the vast icy realm of Antarctica, is one
such place. May his body rest eternally
in peace.
24
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25
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Mysterious Ruins
26.84 km.
15.89 km.
Base
Main Map
26
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Barracks
Main Building
Power Plant
Helicopter Pad
Fuel Storage
Base Map
27
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Altar
Tent
Temple Map
28
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Gate Component
Complete Gate
29
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Tiger1991,2000
Michael C. LaBossiere
Ontologist@aol.com
Cyberpunk 2020
The high tech corps were getting too rad
these days. I read all about the thing that
had been loose in Boston, and I hoped it
wouldnt happen here. I knew it would, but I
can hope cant I. Now there is a new threat
in the city; a new tiger in the urban jungle.
Unfortunately, Im the hunter.
Legal Information
This adventure is copyright 1993,1999
by Dr. Michael C. LaBossiere. It may be
freely distributed for personal use
provided that it is not modified and no
fee above the normal cost of distribution
is charged for it. Visit my web site at
www.opifex.cnchost.com.
Cyberpunk 2020 is copyrighted by R.
Talsorian Games.
Introduction
This adventure is intended for a group
of experienced PCs. The adventure takes
place in New York City. If you intend to
play in this adventure, please do not
read any further.
30
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Referees Introduction
This adventure centers on the attempts
of the PCs to track down and deal with
an escaped experimental bio-weapon.
The experiment (which will be referred
to as tiger) escaped from a high tech
Adrek lab and is currently hunting in
New York City.
This is a fairly dangerous adventure as
the tiger is a lethal opponent.
The Area
The adventure takes place in New
York City (which is far too big to detail
here). New York City is far worse now
in 2020 than it was in the 1990s. Some
areas are corporate zones: crystal and
steel buildings, domed parks, elite
corporate security. Other areas are war
zones: worn down buildings, burned
out cars, and roving gangs. As usual, be
certain to stress the oppressive urban
environment and the sharp contrast
between the haves and the have nots.
Opifex Bi-Monthly Random
Side Action:
New York City is an exciting place
with plenty of interesting (and
dangerous people). If you desire some
side action in the adventure, the
encounter tables for
Night City in Cyberpunk can be used to
generate the requisite action. Another
option is to prepare several encounters
prior to the adventure and use those.
Player Information
Police:
Police characters will have access to
the following information:
Summary Cases 2789-2798 Homicide
Dates: x, y, z, ...(fill in dates)
Report:
Due to the marked similarities in
cases #2789-2798 it is believed that they
are the work of a single individual. the
relevant similarities are as follows:
(1) The wound patterns are all similar
and appear to have been inflicted by the
same weapon. Forensics speculates that
the weapon is an organic compound
ripper.
(2) The victims were all mutilated in the
same manner.
(3) None of the victims possessions
were taken.
Update #1
Speculation that the killings are
assassinations has proved groundless.
There are no evident connections
between the victims.
Update #2
Testing of skin and hair samples
found on the scratchers of one victim
indicates that the material is bioengineered. The lab report indicates the
material does not match any known
types and may be unique or at least very
rare making identification considerably
easier.
31
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Media:
According to police sources, the
bizarre killings on x, y, z... appear to be
the work of a bio-engineered serial
killer. Due to the nature of the
mutilations, this killer has become
known as the tiger. The fact that there
has been no apparent motivation in the
attacks (nothing was stolen and the
victims seem to be unconnected)
indicates that the killer is a psychopath
or sociopath who kills solely for the sake
of killing.
Others:
Other characters will have access to
what the media decides to make
available, which will most likely be
what is printed in the above Media
section.
The Actual Story:(referee)
Two days prior to the first murder
the tiger escaped from an Adrek
Research laboratory in New York. It laid
low for a while, at least until it got
hungry. It then began to hunt in the
urban jungle in order to gain the
sustenance it requires, namely human
beings.The police and media are correct
that it is not killing for an ulterior
motive. It is killing to stay alive.
Adrek:
If any of the PCs are Adrek
personnel, they will (if they are in the
know) know that the tiger escaped
from a NYC laboratory and that it is
probably responsible for the killings.
The Participants
The PCs:
The PCs goals, motivation, and
equipment are up to them, of course.
NYPD:
Opifex Bi-Monthly Random
Action
The action will begin when the PCs
come to town or get involved.
Random Encounters:
If desired, random encounters may be
introduced in order to add an element
of chance to the adventure. The
likelihood of the PCs running into the
tiger by chance is extremely slight.
However, a chance encounter can be
useful. For example, the PCs may see a
figure leaping from one balcony to
another, or come across the tiger while it
is feeding and frighten it away.
Tracking the Tiger:
The tiger can be tracked a variety of
ways. If the PCs have access to infrared
tracking equipment or pheromone
trackers, they will be able to follow the
tigers unique signature. Tried and true
methods of police/PI investigation can
also be used (questioning witnesses,
looking for traces of the tigers lair that
might be left at the scene of the crime,
etc.). If the PCs just go out and look for
it, they will probably not find it.
Scene of the Crime:
One way to find the tiger is to
investigate the scene of one of the tigers
Opifex Bi-Monthly Random
On the Trail
The first part of the adventure should
involve the PCs in attempts to track the
tiger and find out what it is. This will
involve investigative work on the part
of the PCs.
33
Universes
ParkDome Map
With the decay of the environment,
outside parks have become increasingly
vile and with the social decay they have
also become very dangerous. In
response to his trend, some major cities
have constructed parkdomes (with
corporate support). These are giant
domes that contain a purified
atmosphere and a carefully processed
park (filtered and treated soil and
water). The dome solves the
environmental problem (well, at least in
the dome). The social problem is solved
by armed guards at each entrance.
34
Universes
Finish
Eventually, the tiger will be brought
down. What happens next depends on
Opifex Bi-Monthly Random
NPCS
Security Guard/Police Officer
Int : 5 Tech: 4
Ref: 6 CL: 6
Luck: 5
Att: 4
Emp: 4
Bod:6
MA: 5
Skills: Authority +5, Intimidate +3,
Interrogate +2, Human Perception +2,
Awareness/Notice +2, Shadow/Track
+2, Athletics +3, Driving +3 , Melee +2,
Brawling +1, Handgun +4,
Submachinegun +4.
Hardware: Biomonitor ( linked to a
central computer), Neural Processor and
interface plugs.
Equipment: Smartchipped Federated
Arms X-9mm and 2 clips, Smartchipped
Militech Ronin Light Assault and 2
clips, nylon helmet, flack vest, tonfa,
hand held taser, and headset radio.
Description: Security and police in NYC
tend to be competent and well armed.
Otherwise they would be dead. They
do tend to shoot first and worry about
the paper work later, however.
Corporate Team Members (Solos)
Int: 6 Tech: 4
Ref: 7/8
CL: 7
35
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Luck: 6
ATT: 5
Emp: 4
Bod: 8
MA: 6
Skills: Combat Sense +7, Streetwise +3,
Awareness/Notice +2, Shadow/Track
+4, Athletics +4, Driving +3, Pilot Gyro
+1, Karate +3, Handgun +6, Submachinegun +4.
Hardware: Biomonitor, Kerenzikov
Boosterware +1, Neural Processor,
interface plugs, subdermal armor,
rippers, cyberoptic(right) with infrared
and targeting scope.
Equipment: Smartchipped Colt AMT
2000 and two clips, Smartchipped H&K
MPK-11 and two clips, Avante P-1135
Needlegun and two clips of sleep drugs,
DataTel Mapmaker, Cybermatrix
Speedholster(in the Chromebook, +1 on
initiative when fast drawing).
Description: These are generic corporate
muscle. They are competent and loyal to
the corporation they serve.
Corporate Team Leader (Solo)
Int: 7 Tech: 4
Ref:7/9
CL: 8
Luck: 6
ATT: 5
Emp: 3
Bod: 7/9
MA: 6
Skills: Combat Sense+8, Interrogation
+3, Intimidate +3, Streetwise +2,
Leadership +3, Shadow/Track +3,
Athletics +5, Driving +3, Pilot(Gyro) +2,
Melee +2, Karate +4, Handgun +7,
Submachinegun +7.
Hardware: As per Corporate team
members, except boosterware is +2 and
add Muscle and Bone Lace.
Equipment: As per corporate team.
Description: A smarter version of the
generic corporate muscle.
Bio-oids
This section provides the necessary
details for the two Adrek bio-oids in
the adventure Tiger.
Opifex Bi-Monthly Random
Ref:11 CL:9
Luck:3 Att: 2
Emp: 2
Bod: 11
MA: 9
Skills: Combat Sense +8, Hide/Evade
+6, Language(English)+2,
Shadow/Track +7, Wilderness Survival
+6, Athletics +7, Dodge & Escape +7,
Melee +7, Karate +6 Hardware: Pain
Editor, Neural Processor, Kerenzikov
Boosterware(+2), Skin Weave, Muscle &
Bone Lace, Enhanced Anti-bodies, Toxin
Binders, Nano-surgeons,rippers, and
implanted fangs.
Special: Eyes equivalent to Low-lite
cyberoptics.
Description:
BM1 somehow developed a moral
sense. The first development as when he
realized it was wrong for Adrek to keep
him prisoner, so it escaped. Latter, it
began to feel remorse about its killings.
Unfortunately, it could not survive
without human flesh and he was
programmed to kill, which he could not
override. Eventually, it realized that the
only way it could stop was to try to be
killed. This realization will drive BM1 to
announce its intention to go to to the
Parkdome. BM1 will be unable to
completely override its programming,
so it will still fight when attacked.
However, it will seek death with a
vengence.
Bio-oid Two
The second bio-oid Adrek produced
combined tiger and human generic
material with the cyber and nanotechnology. It was designed to serve as
a weapon bearing soldier. This model
was given a greater intellect and did not
draw its sustenance from human flesh.
It is more human in some ways than
BM1. Adrek learned a valuable lesson
from BM1s escape and applied this
lesson to BM2. BM2 had several loyalty
insurers built into it and was informed
Opifex Bi-Monthly Random
Notes
Bio-oid Intelligence:
Bio-oid brain structure is nearly
identical to human brain structure. They
are capable of advanced thought and
language use. The instinctive parts of
their brains take up a higher percentage
37
Universes
Handout #1
Summary Cases 2789-2798 Homicide Dates
Report
Due to the marked similarities in cases #2789-2798 it is believed that they are the
work of a single individual. the relevant similarities are as follows:
(1) The wound patterns are all similar and appear to have been inflicted by the
same weapon. Forensics speculates that the weapon is an organic compound
ripper.
(2) The victims were all mutilated in the same manner.
(3) None of the victims possessions were taken.
Update #1
Speculation that the killings are assassinations has proved groundless. There
are no evident connections between the victims.
Update #2
Testing of skin and hair samples found on the scratchers of one victim
indicates that the material is bio-engineered. The lab report indicates the material
does not match any known types and may be unique or at least very rare making
identification considerably easier.
38
Universes
North Entrance
West
Entrance
East
Entrance
3
South Entrance
Parkdome Map
39
Universes
Review by:
Mervyn Boyd
Just recently I played one of the most
enjoyable board games I can think of.
Based upon H. P. Lovecrafts mythos Cults Across America is a game for up
to six individuals where each player
takes control of a cultist sect and his/her
aim is to exert their influence from one
American coast to the other - from sea to
shining sea if you will - all at the
expense of crushing all who oppose
them in the process.
Race across America on Satanic
Pushcarts; drive Big Honking Trucks;
Discover the Necronomicon. In order to
achieve dominance and ultimate victory
youll swell your ranks by taking
command of legions of cultists, high
priests, tanks, nuclear reactors, the pope
40
Universes