Professional Documents
Culture Documents
5200prospectus Tcarrillo
5200prospectus Tcarrillo
5200prospectus Tcarrillo
Tanja Carrillo
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VI. Summary/Future Trends
Gamification is a new trend in learning both in the classroom and in distance learning. Game-based learning
technology can teach many subjects to learners, and can motivate learners to participate both intrinsically or
extrinsically. I believe if learners are engaged they are more likely to learn, and that gaming is a language that
all levels of learners can identify with regardless of their learning style. I also feel that the use of games during
instruction will increase as educators have noticed that gaming interaction makes the learning process much more
interesting and challenging for a learner.