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Medallas: Abilities STR DEX CON INT WIS CHA Saving Throws Fort Ref Will Skills Hit Points
Medallas: Abilities STR DEX CON INT WIS CHA Saving Throws Fort Ref Will Skills Hit Points
Medallas: Abilities STR DEX CON INT WIS CHA Saving Throws Fort Ref Will Skills Hit Points
_________________________
Player: ________________________
Garth
Callsign: _____________________ Age: ________ Height: _________
Homeworld: Korrus
__________________
Gender: ____
Weight: _________
(Sirius)
M
_____________________________________________________________________
ABILITIES
Score
Character level:___________
XP: 7751
_______ Next Level: 10000
_______
4
Classes: Mobile
__________________________________________________________
Infantry Trooper
Medallas
Prestige: _____
Rank: ___________
+2
Razo
Unit: ______________________________
Guardianes de Sirius
Character Description: _________
____________________________________
____________________________________
____________________________________
____________________________________
Mod.
STR
15
+2
DEX
18
+4
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
13
+1
Total
Rank
= 4 +
Acrobatics
O
X
= 7 +
Athletics
OX
=
+
Code-Breaking* O
= 1 +
Computer Use* OX
= 1 +
Concentration O
=
+
Demolitions*
O
= 3
+
Drive
O
X
=
+
Escape Artist
O
=
+
Forgery*
O
=
+
Handle Animal* O
=
+
Investigate
O
Knowledge*
= 2
+
(alien species) OX
=
+
(art)
O
(behavioural
=
+
sciences)
O
=
+
(business)
O
=
+
(civics)
O
= 1
+
(current events) O
(earth & life
=
+
sciences)
O
(history & moral
=
+
philosophy)
O
=
+
(physical sciences) O
=
+
(popular culture) O
=
+
(streetwise)
O
= 2
+
(tactics)
O
X
=
+
(technology)
O
(theology and
=
+
philosophy)
O
= 7
+
Perception
O
X
=
+
Persuasion
O
=
+
Pilot
O
= 4
+
Repair
O
X
=
+
Research
O
=
+
Ride
O
=
+
Sabotage*
O
=
+
Sleight of Hand O
= 4
+
Stealth
O
X
= 1
+
Survival
O
X
Technical
=
+
(chemical)*
O
=
+
(electronic)*
O
= 3 +
(mechanical)*
O
X
=
+
(structural)*
O
=
+
Treat Injury*
O
=
+
(____________________)
7 3.5
* = Trained only Max ranks _____/_____
286
Abil
Misc
dex
str
int
int
con
int
dex
dex
int
cha
int
+
+
+
+
+
+
+
+
+
+
+
int
int
+
+
int
int
int
int
+
+
+
+
int
int
int
int
int
int
int
+
+
+
+
+
+
int
wis
cha
dex
int
int
dex
int
dex
dex
wis
+
+
+
+
+
+
+
+
+
+
+
int
int
int
int
wis
+
+
+
+
+
+
Mod
SAVING THROWS
SKILLS
Cl. Total
Temp.
HIT POINTS
Total
Current
24
OOOOOOOOOOOOOOOOOOOOOOOOO
+4
+3
+1
Ref
+2
+4
+1
Will
+1
+2
+3
DEFENCE VALUE
Current
Total
MOVEMENT
Class
17
10
26
Jump Jet
distance
remaining
+3
Size
Misc.
+4
Armour Bonus
Type: (_________________________)
Total
Init.
Ability
Misc.
+4
+1
+4
+4
RANGED
Dex
INITIATIVE
28
Sprint: ________
MELEE
Misc.
Fort
ACTION POINTS
7
Walk: __________
14
Hustle:________
21
Run: ___________
Ability
Notes: __________________________
__________________________________
Grievous Wounds
Maximum
Base
Misc.
+2
Ability
Armour
Misc
+4
WEAPONS
Weapon
Type
Damage Crit.
Morita TW-203-a
Rifle
2d8
20
125 ft./25
Morita TW-102-s
Pistol 2d6
20
Combat Knife
Close 1d4
19-20
Rifle
3D6
Vara
20
Mag.
Size
Weight
_Y
s, a
30
large
7 lb.
50 ft./10
15
Small 3 lb.
20 ft./4
Small 1 lb.
10ft./2
S,A
12
70FT./14
FEATS
O
O
O
O
O
X
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
O
O
O
O
O
O
O
O
X
X
O
O
Alertness
Alien Technology Proficiency
Atmospheric Vehicle Operation
Beat Feet
O Disengage
Blind-Fight
Block
Brawl
O Improved Brawl
O Knockout Punch
O Streetfighting
Cautious
Confident
Dodge
Drive-By Attack
Educated (OOOOOOO)
Endurance
Far Shot
O Dead Aim (OO)
Gearhead
Great Fortitude
Guide
Heroic Surge
O Supreme Effort (requires Iron Will)
Improved Initiative
Iron Will
Jack-of-all-Trades
Language
(___________________________________)
(___________________________________)
(___________________________________)
Lightning Reflexes
Medical Expert
Mounted Weapon Proficiency
Natural Mathematician
Physical Adept
Point Blank Shot
O Double Tap
X
O Precise Shot
O Shoot on the Run (requires Dodge)
Power Suit Proficiency
O Marauder Mastery
Psychic Talent
O Quick Draw
O Pistol Fighter
O Quick Reload
O Resilience
O Salvage
X Simple Firearms Proficiency
O
X
O Advanced Firearms Proficiency
O
X Burst Fire
O Exotic Firearms Proficiency
(___________________________________)
(___________________________________)
O Strafe
O Skill Focus
(___________________________________)
(___________________________________)
(___________________________________)
O Spacer
O Starship Gunnery
O Starship Strafe
O Starship Operation
O Starship Dodge
O Starship Battle Run
O Stealthy
O Studious
O Surgery
O Xenomedic
O Surface Vehicle Operation
O Technical Expert
(___________________________________)
(___________________________________)
(___________________________________)
O
X Toughness (OOOO)
X
O Track
O Two-Weapon Fighting
O Improved Two-Weapon Fighting
O Advanced Two-Weapon Fighting
O Vehicle Expert
O Vehicle Dodge
O Weapon Focus
(___________________________________)
(___________________________________)
(___________________________________)
O Zero-G Training
UNIQUE/CLASS ABILITIES
Mobile Infantry Trooper
O
X On The Bounce (Unique)
O
X Fearless
(__________________________)
Warrior, Tank
(__________________________)
(__________________________)
O
X Hard-Hitting
Comms Technician
O Come in, Central!
(Unique)
O Break Interference
O Speak with Authority
Engineer
O Mechanical Magic
(Unique)
O Restore and Repair
O Improve Performance
O Enhance Explosive
O True Demolitions
Field Medic
O Hang On! (Unique)
O Back On Your Feet!
O Full Recovery
Marauder Driver
O Lock and Load (Unique)
O Focused Fire
O Salvo Mastery
O Battle Hardened
X
O Weapon of Choice
(__________________________)
(__________________________)
O Advanced Training
O Sustained Fire
Neodog Handler
O True Bond (Unique)
O Neodog Companion
O Fight as One
O Mind, Body and Soul
Sniper
O Angel of Death
(Unique)
O Precision Shooting
O One Shot, One Kill:
Officer Cadet
O Command (Unique)
Command points ______
O Aura of Responsibility
O First Tour of Duty
Veteran
O Vigilance (Unique)
O Never Falter
O Weapon Master
O Supreme Effort
O Command
EQUIPMENT
Item
Weight
Cinturon de combate
Lizard line
2 Cantinfloras con agua
Raciones
7 cargadores para rifle TW-203
M-902 Frag Grenade x1
M-298 HE Round x2
PSYCHIC ABILITIES
Psychic Action Roll = D20 + base psychic bonus + Charisma modifier
Psychic Resistance Value = 10 + targets total Will Save + targets current total of Action Dice
Basic Abilities
O Foreboding (HP cost per use: 1)
O Hunch (HP cost per use: 2)
O Mental Focus (HP cost per use: 1)
O Awareness
Special Services Agent
O Mental Endurance
O Instincts (HP cost per use: 3):
O Critical Focus (HP cost per use: 4)
O Advanced Awareness
O Impulsive Thought
O Inexorable Will
Telepath
O Contact (HP cost per use: 1 per minute)
O Wave of Pain (HP cost per use: 3)
O Sense Minds (HP cost per use: 2)
O Mental Strike (HP cost per use: 4)
O Thought Link (HP cost per round: 1 per
additional mind after the initial Contact)
O Mind Mastery
Senser
O Quick Glance (HP cost per use: 2)
O Remote Sensing (HP cost per use:
3 + 1 per minute)
O Seeking Sight (HP cost per use: 2)
O Understanding (HP cost per use: 5)
O Vision Mastery
Memory Man
O Perfect Mind (HP cost per use: 0)
O Knack (HP cost per use: 1)
O Echoes of the Past (HP cost per use: 2)
O Touch of Truth (HP cost per use: 3)
O Prodigal Focus (HP cost per use: 6)
O Memory Mastery
Lucky Man
O Knowledge of Odds (HP cost per use: 1)
O Fortunate Circumstance (HP per use: 2)
O Intuitive Leadership (HP per use: 3)
O One in a Million (HP cost per use: 5)
O Luck Mastery
Total Weight
287