DC Advance To Grand Finals of TI6 After Dramatic Conclusion: Game One

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DC advance to Grand Finals of TI6

after dramatic conclusion


Posted by Geoffrey "SophoS" Magdziasz at 14 August 2016 00:12

image credits: @Leafeator


Digital Chaos erupted in celebration following the dramatic
conclusion to a hard fought, three game series that culminated in an
explosion of the Evil Geniuses' throne and Seattle crowd. DC
advance to the Grand Finals on the coattails of an improbable
stretch through DOTA's most prestigious LAN.
The closing day of The International 2016 commenced with the two NA
organizations scheduled for a collision course in the lower bracket finals. Evil
Geniuses has long held the title of premiere team based in the region. Digital
Chaos entered the tournament an eternity away from reaching this milestone,
but as the week has unfolded, have demonstrated to the world theyre ready
to snatch the title.

Game One:
Evil Geniuses drafted a Shadow Demon, Kunkka roaming support duo, sealing
it off with a carry Luna and an undefeated Saahil Universe Arora Faceless
Void at the International. Digital Chaos elected to sport a support Naga Siren
and a Tidehunter to secure the front lines. Both teams drafted lineups relying
heavily on cooldowns.
EGs roaming support duo made an immediate impact in the game claiming
first blood on Roman Resolut1on Fominok and later another kill in the middle
lane on Mirana. Even Clinton Fear Loomis rotated from his aggressive trilane to the Dire safe lane to contribute in a kill on Tidehunter at just level
four. The constant roaming of EG gave them the early kill advantage, but

enabled DC not to fall too far behind in farm as they found a couple kills as
well.
DC pulled away in net worth during the mid-game winning back to back team
fights resulting in four deceased EG heroes each fight. EG seemed to have a
strenuous time answering Aliwi w33 Omars Aghanims Scepter damage on
Mirana, but managed to find some kills while avoiding the hero. A fight at the
doorstep of the EG base slightly favored DC allowing them to obliterate a top
lane melee barracks from the map while Syed SumaiL Hassan could only
spectate from the grave.
Just before 35 minutes, and on the backside of a five man smoke, Universe
initiated with Chronosphere in the Radiant jungle only to be thwarted by a
Naga Song of the Siren. The ultimate held the EG heroes in place while DC set
up their counter engage, isolating the heroes under the effect of Black King
Bar. DCs reaction shredded through four EG heroes without committing
Tidehunters Ravage. EGs response was a swift GG call, losing their first
game of the tournament with a Universe Faceless Void after 11 wins. The
squad was now slated to play with their backs against the wall as DC claimed
a one game advantage.

Game Two:

Jakiro finally made his debut at The International in game two of the lower
bracket finals, and a middle, w33 Jakiro at that. The heros ultimate
synergizes extremely well with DCs Faceless Void and other means of
control. EG drafted a middle Medusa for SumaiL and Elder Titan to disrupt the
synergy of the opposing picks.
With a Slark and Medusa in the game, pace was naturally slow in the early
game. For the most part, both teams opted to trade tier one towers, setting
up a modest number of ganks along the way. The game picked up after EG
found a couple kills on Witch Doctor and Faceless Void which translated into a
Roshan at 20:30. The aegis pick up was followed up by an immediate team
fight in the middle lane. EG roamed up a high ground where DC was waiting
with position advantage. Martin Saksa Sazdov threw a clutch Paralyzing
Cask that bounced between two EG heroes as they burned alive inside
Jakiros Macropyre. David Moo Hull connected on a multi-hero Chronosphere
in the aftermath to complete the wipe of EG.
DC thought they were going to find a game winning kill on Medusa just
outside the EG base but it backfired abhorrently. DC threw everything and the
kitchen sink at SumaiL, but a defensive Shallow Grave from Peter ppd Dager
kept the Medusa alive as Fear slashed through the back lines in a counter
that killed four. EG claimed aegis and began pushing back at the DC
aggression winning the next few skirmishes definitively culminating in a top
lane melee barracks.
DC was being pressured to make a play after falling behind, and their idea
was to take Roshan. The EG heroes respawned and lurked around the pit
using the Elder Titans vision with Astral Spirit to monitor the objectives
health. Fear jumped into the pit with his Blink Dagger to steal the aegis
successfully. EG pursued the retreating Radiant heroes finding multiple kills in
a back and forth exchange of ultimates. The following push on the bottom
lane demolished the structures and Slark spurring a GG call from DC. The
failure to kill the Medusa in the top lane turned out to be the mistake to turn

the tide. EG capitalized on the opportunity death balling the series to a


decisive game three.
Game three featured a Brewmaster pick from EG to create space for
Terrorblade to unleash his damage upon both heroes and structures. The two
heroes were joined by Tidehunter making three extremely tanky cores for
the lineup. DC returned to a draft previously theory crafted by the team
grabbing Ursa and Slark. The two cores were backed up by an increasingly
popular Shadow Demon-Kunkka support pair.
DC found a quick start to the laning phase on w33s Ursa seizing three kills on
the Brewmaster. Both teams were meticulous in their sparring with one
another trading kill for kill. At 16 minutes EG sought to take control of the first
aegis. DC contested the Roshan with Kunkka making clutch Ghostship and Xmark plays to create space for Beastmaster and Slark who cleared a tier
three and ranged barracks early in the game.
DC approached the game masterfully, pushing out all lanes, not allowing EG
to five man down a lane like they had hoped. EG was forced to spread across
the map to answer the push, opening windows for Resolut1on to torment the
opposing heroes stealing easy kills. This was the mantra for a long period of
time. EG responded by pushing down middle lane destroying the ranged
barracks, but Moo again ratted a bottom tier three tower before falling on the
Beastmaster. Universe later caught out a split pushing trio with Ravage to
trigger an eventual aegis while EG dealt with additional DC antics.
No advantage was acquired from the aegis with DC continuing to dance
around EG. Fear barreled down middle with the rest of his team behind him.
They picked off the melee barracks and directed their attention to the tier
four towers and throne. Buybacks were full throttle from DC as four were
defending the push as Moo ascertained mega creeps ratting the final EG
structures. Rejoining his team, Moo aided in quelling the push. EG answered
with their own buybacks and DC marched down middle to return the favor. EG
scrambled around their throne which was being hit by all sides. The DC
heroes were not falling quickly enough as the throne slowly dwindled in
health points. Regardless of a desperation Divine Rapier buy from Fear,
Digital Chaos jumped into a celebratory huddle as the EG throne and Seattle
crowd exploded, sealing the victory.
With the victory, Digital Chaos advance to face Wings Gaming in the Grand
Finals of The International 6.

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