Professional Documents
Culture Documents
Investigator Guide - The Looking Glass v1.2
Investigator Guide - The Looking Glass v1.2
INVESTIGATOR GUIDE
Set up the map as indicated in the separate Map Setup file.
Special Rules: Two spaces are considered opposite in this scenario if they lie in corresponding
locations in the two houses, reflected across the central vertical line between them. For example,
the two vents, the two hiding spaces, the two barriers, and the two altars are in opposite spaces.
Opposite rooms are defined in the same way.
In this scenario, if a gray line at the edge of one tile lines up with a wall at the edge of another
tile, those two spaces are considered to have a door between them. Similarly, if a door at the
edge of one tile lines up with a wall at the edge of another tile, those two spaces are considered
to have a door between them. (Naturally, if a sealed door token appears between two spaces,
those spaces have a wall between them as normal.) The result of this is that each pair of spaces in
the same house has one and only one path between them, and the two houses are mirror images
of one another in terms of their layout. If your group uses custom Open Door tokens, feel free to
place them between any rooms affected by this rule to make these doors more visible on the map,
but this is not necessary to play.
Whenever a Witch would be dealt damage (or destroyed by an effect such as Joe Diamonds
Lucky Break ability) before the Objective is revealed, the Keeper may choose to negate that
damage. If the Keeper does so, all Sample tokens (if any) that the Witch is carrying are
discarded, and if that Witch is not stunned, the Keeper must either stun that Witch or allow an
Investigator player to move the Witch one space. (The Investigator player is free to choose not to
move the Witch, in which case the Witch is undamaged and loses all Samples but is otherwise
unaffected.) If all damage from an attack is negated, that attack is not considered to have
inflicted damage for the purposes of effects like the Tommy Gun Starting Item. Once the
Objective is revealed, the Keeper can no longer invoke this rule, and Witches may be dealt
damage and destroyed normally.