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Augmented Reality in Architecture Degree. New Approaches in Scene Illumination and User Evaluation
Augmented Reality in Architecture Degree. New Approaches in Scene Illumination and User Evaluation
(JITAE)
I. INTRODUCTION
The main objective of this study is to assess the degree of
satisfaction and integration of students using new visual
technologies associated with mobile devices in the process of
architectural design. To evaluate our objectives, we reviewed
the state of the art related to the use of surveys to describe the
user profile and to evaluate their satisfaction using new
technologies, and the application of new technologies in the
educational framework, as well as the degree of
implementation of a specific technology such AR in
heterogeneous frameworks and professional training.
II.
We can begin to find solutions implemented in preuniversity education that relate to higher education, especially
in areas where the use of visual information is very important
such as in the frameworks of multimedia, design,
communication, or architecture and in any other area of higher
education [5]. Some examples are the use of whiteboards,
interactive books, social media and other eLearning resources
[6], and more advanced systems in the visualization of 3D
models, buildings and spaces in the architecture education, as
interactive models, spatial analysis or new 3D mobile
interactions [7] using AR, one technology with a great
development in the last years [8].
The introduction of more user-friendly technology (such as
mobile phones, tablet, social networks, etc.), in the learning
process is an educational strategy that removes the traditional
and bored lectures. With these new methodologies the teacher
achieves greater motivation in the monitoring of contents, a
new interface to share educational material that allows a work
timeless and adaptation to the professional technologies by the
students.
B. Designing User Test
A basic topic in the experimentation and research of
scientific hypotheses based on the user's response lies in the
adequate design and use of different test of user or survey of
profile that allows the extraction of data to study.
(JITAE)
use available both for iPhone and Android Os based phones. In
2010, appears Junaio, the first markerless open-use application.
It works with multimedia content (videos, renders, 3D models)
registration is based on real environment images recognition,
instead of preset patterns. Moreover, low cost AR plug-in for
programs as Google SketchUp are generalising the use of this
technology, but mostly indoors.
D. Scene Illumination
The problem of virtual models illumination and how it can
be integrated into the scene has been also widely discussed. In
the first approaches to RA, the virtual object was simply
overlapped in the real environment. Major advances in
technology focused on the correct calibration and registration of
objects, studying the possible effects of occlusion and spatial
coherence of objects, regardless of any other adaptation of the
object in the scene. In other words, once the object was included
in the scene, it was an artificial object, unable to adapt to the
changes in environmental light. That kind of configurations
lacked realism, and consistency of the scene was based only on
geometrical aspects.
The sensation of realism in the scene is obtained primarily
through visual interactivity. While it is true that as more senses
involved, a greater sense of realism is achieved, a realistic
immersion system should be able to create a complete visual
simulation or as close as possible to it.
The current level of development of the technology required
is still insufficient to achieve correct results in mobile devices.
Most of the applications currently available, the realism of the
images is sacrificed on behalf of interactivity in real time, to
increase system operability, or ease of management, and not to
the realism of sensory experience. We believe that a nonintegrated virtual object in the scene may invalidate any
judgment that could be done on it, resulting implausible,
unlikely and unattractive.
The first research approach about how to incorporate
lighting conditions in virtual objects appeared in the early
1990's, [35, 36, 37, 38] but is in the last 10 years, when the
international community has made an effort to provide
automated solutions to calculate objects illumination from its
environment [39, 40, 41, 42, 43]. And some systems have been
designed recently to estimate lighting conditions and apply
changes to virtual objects. They are able to cast and receive
shadows dynamically and consistently [44].
Some authors approaches [45] identify three lighting
techniques in order to improve the scene quality: common
illumination, which are methods that provide some level of
mixing, as the addition of shadows projected from real objects
into virtual objects, and shadows casted by virtual objects on
real ones.
This is the approach that the teaching experience is based
on. Although these techniques do not allow any modification of
current lighting conditions of the scene we need to take into
account for example the relighting action, which aims to
incorporate dynamically into the scene new lighting effects such
as shadows, intensity changes, new lights addition, indirect
lighting effects, etc. Also we can find other actions as the
reverse light or inverse illumination, which contains methods
that attempt to recover the photometric properties of all objects
in the scene. These methods estimate values of BRDF
(Bidirectional Reflectance Distribution Function), as well as the
type and position of the light sources in the real scene. The
(JITAE)
AUGMENTED REALITY
Do you know what is Augmented Reality?
How did you know?
Teacher
Internet
NEW TECHNOLOGIES
How much interest do you have for the computers and technological advances
in general?
Little
Something
Quite
Totally agree
disagree
Neither
agree nor
disagree
agree
Totally
agree
Do not
know/ no
answer
Cam
Console
MP3-MP4
Smartphone
Computer
Tablet
1-2
2-4
4-8
Work
Leisure
Other
>8
Ladtop
PC
Smartph.
Tablet
1-2
2-4
4-8
Work
Other
Cber
>8
Univ.
Mobile
ADSL
3G
TV
Other
Browser
Sports
Games
News
Others
Friendship
Others
Chats
Blogs
Estudies
APPLICATION
Which Social Network applications you use?
Facebook
MySpace
Twitter
Hi5
Tuenti
Orkut
yousendit
Flickr
Rapidshare
Other
REVIT
M Design
Other
MicroSt
SketchUP
Rhino
Adobe
REVIT
M Design
Rhino
SMS
Videos
APPS
Other
Vodafone
At class
At home
Other
Contract
MicrStation
SketchUP
PhotoShop
MMS
Cam
Orange
Yoigo
MOBILES
Do you have mobile phone? Yes/No Brand:
Model:
3G:
Yes/No
Big screen?
Yes/No
Which options you use in your mobile phone?
Internet
Music
Linkedin
Other
Which applications you use to share files? (photos, videos, texts, CAD, etc.)
Dropbox
Picasa
CONTENT
How many hours a day you connect to Internet? (regardless of the device)
<1
MATERIAL
Much
Other
Nothing
Adv
Friend
Other
Very interesting
Interesting
uninteresting
Very Original
Original
Unoriginal
Muy useful
Useful
Unuseful
Stimulating
Middle term
Frustrating
Flexible
Middle term
Rigid
Excellent
Good
Regular
Bad
Very bad
(JITAE)
Draw by hand
Software
Mobile phone
Internet at home
None of the above
yes
no
yes
no
Fig. 1 Images of teaching experience in the classroom (left) and interior spaces
of the school
(JITAE)
And related to augmented reality technology and software
used, 100% of the students found them useful in the field of
architecture and building construction, despite having no prior
knowledge of it. (e.g. Fig. 5).
Fig. 2 Sample images of the proposals made by the students during the course
A. Methodology
Fig. 3 Results average table about the prior knowledge of the technology
Fig. 6 Images from the same model using occluders and lighting integration
modelling techniques
Fig. 4 Rating table about global opinion, content, and material of the course
(JITAE)
Fig. 7 Texture maps to cast shadows in real space. On model basis, a lightmap
is assigned as the main texture, and its inverse image is assigned as an opacity
map to acquire transparency. So black pixels remained transparent, leaving
visible only the cast shadow area
In relation to students personal training and the prior knowledge level of the technology, results were similar to Case 1.
Related to the opinion, teaching content, and material of the
course, it was very high rated again. Material representativeness
and the number of exercises in accordance with the objectives
were optimal. The final average rating was more than 3.62 out
of 5 points, which was lower than similar courses (case 1)
probably due to the short time to carry out the exercise, and its
difficulty. The question about the degree of satisfaction of the
course in relation to the purpose for which it was designed
(lighting integration tools in AR, to improve graphical
representation) was of 3.86 points. And the possibility of
learning such content independently was the lowest rated again.
(2,57).
And related to augmented reality technology and software
used, 90% of the students found them useful in the field of
architecture and building construction, despite having no prior
knowledge of it.
Finally it should be noted that lighting immersion, casting
and receiving shadows from real environment, to make the
scene more realistic, was the question with the highest score
(4.29).
(JITAE)
[3]
[4]
[5]
[6]
[7]
[8]
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[12]
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[14]
[15]
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[17]
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[1]
[2]
Inoue, H., Naito, E., and Koshizuka, M. (1997). Mediacy: What it is?
Where to go? International Information & Library Review 29 (3-4), 403413.
Pool, C. R. (1997). A new digital literacy: A conversation with Paul
Gilster. Educational Leadership 55 ( 3), 6-11.
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[43]
(JITAE)
[44] Jensen, T., Andersen, M. S., & Madsen, C. B. (2006). Real-time Image
Based Lighting for outdoor Augmented Reality under dynamically
changing illumination conditions. GRAPP 2006: Proceedings of the First
International Conference on Computer Graphics Theory and
Applications (pp. 364-371).
[45] K. Jacobs and C. Loscos, Classification of Illumination Methods for
Mixed Reality, Computer Graphics Forum, vol. 25, no. 1, pp. 29-51,
Mar. 2006.
[46] Marsh y Lawrence, SEEQ Students Evaluation of Educational Quality ,
Multiple dimensions of university teacher self-concept. Instructional
Science,vol 8 n5. 1970, 439-469.
Ernesto Redondo, (Girona, Spain 15/05/1957).
Architect by the ETSAB-UPC, Barcelona Tech Univ.
1981. Dr. Arch 1992. Ph.D. Thesis Award
extraordinary UPC 1994, Professor TU 1993. Teach
Architectural
Representation
and
Visual
Communication in the ETSAB-UPC. Former Director
in Dept. EGA I (718) during 1994-2000. Vice Dean
ETSAB - Director Research Group MSVA - Modeling
and Visual Simulation in Architecture and Doctorate
Program. Coord. Visual Communication in Architecture and Design. (20092011).
He has focused his research in educational research in architectural
representation as a member of the research group CPSV-LMVC Centre of
Land Policy and Valuations-Virtual City Modelling Lab., and he is co-author:
Delgado, M. Redondo E. Freehand Drawing for Architects an Interior
Designers, NY, USA. WW Norton & C., 2005 (translated 8 edi. Spanish,
French, and Chinese included.) and two chapters book in Digital Information
and Communication Technology and Its Applications. Eds. Cherifi, Hocine;
Zain, Jasni Mohamad; El-Qawasmeh, Eyas. E. Communications in Computer
and Information Science, 2011, Volume 166, Part 3.
Dr. Redondo is member and Accounting Manager of Cooperativa
dArquitectes Jordi Capell (2000-Act.), scientific committee member of
SIGRADI: 2010-2011, 2011 IEEE International Conference on Multimedia
and Expo and DICTAP 2011 International Conference on Digital Information
and Communication Technology and its Applications. Editorial member of the
Journal: Arquitetura Revista (ISSN 1808-5741) and EGA Revista de Expresin
Grfica Arquitectnica (ISSN 1133-6137) 1994-2000.
David Fonseca, (Barcelona, Spain, 21/08/1973).
Technical Telecommunication Engineer (Ramon LLull
University -URL-, Barcelona, Spain, 1998), Master of
GIS (Geographical Information Systems by Girona
University, Girona, Spain, 2003), Degree of
Audiovisual Communication (Open University of
Catalonia UOC-, Spain, 2006), Masters of Science
(URL, Barcelona, Spain, 2007), Official Master in the
Knowledge and Information Society (UOC, Spain,
2009), and finally he presented their PhD Thesis title: Users Emotional
Evaluation of the Architectural Imagery Experience according to the Visual
Environment (URL, Barcelona, Spain 2011).
He has focused his research as a member of the research group Media
Technologies Department (DTM) of La Salle (2005-2011) in HCI projects.
Nowadays, he is Main Educational Tutor of Architecture Degree La Salle
(Barcelona, Spain), and with publications in: User Experiences and differences
in viewing architectural images with various interfaces in International Journal
of Creative Interfaces and Computer Graphics (IJCICG, 2011); Chapter book:
Multimedia Edutainment: Designing Professional Profiles, in Multimedia in
Education, Adaptative Learning and Testing (Singapore, World Scientific
Publishing, 2010); and other International, Latin journals as well as chapter
books.
Dr. Fonseca, is member of IIIS (International Institute of Informatics and
Systemic), organizer of different events as: Workshop MSIADU in ACM MM
2009, UBICC Journal Special Issue 2010, VIUE in DICTAP 2011, Workshop
HFM in IEEE ICME 2011, Symposium on Digital Visualization SVD2011,
and Program Committee member in different conferences as CISTI, WMSCI,
CISCI, SEKE, IMSCI, ISCI, DICTAP, etc. Also he has served on various
national and international projects, for example: SiMCUD (Methodological
System Created with Disabled Users, 1st Award in the disabilities research
2008 by Mutual Association Foundation), or as administrative manager in
European projects as intUBE (224286), and OIKODOMOS-II (177090-LLP-12010-1-ES-ERASMUS-EAM).
(JITAE)
Isidro Navarro, (Barcelona, Spain, 05/05/1971).
Architect by the ETSAB-UPC, Barcelona Tech. Univ.
1999. Teach Architectural Representation and Visual
Communication in the ETSAB-UPC.
He is doctoral student in application of new
technologies in representation of architecture projects
for disable people. He has organized several courses and
teaching experiences in the field of augmented reality
and research on teaching methodologies with user
experience with disabilities. He is Co-author of some
articles in this field: Redondo, E., Navarro, I., Snchez Riera, A., & Fonseca, D.
(2011). Visual Interfaces and User Experience. Augmented reality for
architectural education. And with publications in different conferences as
CISTI, CISCI, IMSCI, DICTAP. He has served on international projects as
SiMCUD (Methodological System Created with Disabled Users, 1st Award in
the disabilities research 2008 by Mutual Association Foundation).
He is Assistant Professor in the Department of Architectural Graphic
Expression II, ETAB-UPC and Assistant Professor in the Architectural
department and Main Educational Tutor of Architecture Degree La Salle
(Barcelona, Spain). Also he is Director of Master in Sustainable Architecture
and Efficiency Energy and Coordinator in Postgraduate Course in Environment
and Architecture and Sustainable Urbanism in Business Engineering School of
La Salle, Barcelona. He is Coordinator of the Master of Integral Management
of Building in the School of Architecture La Salle, Barcelona.