Glithrar

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Glithrar

Tyson

None

None

Lawful Good

Character Name

Player Name

Deity

Region

Alignment

Paladin 2

Human / Humanoid

Medium / 5 ft.

5' 3" / 140 lbs.

Normal

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

2 (2)

1000 / 3000

20

Male

Maroon

Crap Coloured,
Gay Quaft

Character Level (CR)

EXP/NEXT LEVEL

AGE

GENDER

EYES

HAIR

ABILITY NAME

STR

ABILITY EQUIPPED ABILITY ABILITY PENALTY


SCORE SCORE MODIFIER DAMAGE

WOUNDS/CURRENT HP

HP

17

+3

hit points

DEX 11

+0

armor class

Strength

Dexterity

INT

-2

11

+0

Intelligence

WIS
Wisdom

AC

+1

Constitution

CHA 15

16

16

10 + 6

BASE

TOUCH
=

+4

modifier

10

FLAT

INITIATIVE

+0
DEX
MODIFIER

TOTAL

+4
MISC
MODIFIER

MAGIC

MISC

EPIC

+6

+3

+1

+0

+2

+0

+0

+0

+0

+0

+0

+0

+0

+0

+0

+0

+0

+0

(dexterity)

(wisdom)

TOTAL

MELEE

BASE ATTACK BONUS

+5

STAT

+2

+2

+5

SIZE

+3

+2

+2

MISC

+0

+0

+3

TEMP

EPIC

+0

+0

+0

+0

+0

+0

attack bonus

GRAPPLE
attack bonus

HAND

Both

To Hit

Dam

+5

1d10+4

2H

Range: 30 ft.

HAND

Carried

CRITICAL

REACH

20/x3

10 ft.

To Hit

Dam

N/A

N/A

REACH

5 ft.

TYPE SIZE

CRITICAL

M 19-20/x2
Damage: 1d8

To Hit: +2

80 ft.

160 ft.

240 ft.

320 ft.

400 ft.

+2
1d8

+0
1d8

-2
1d8

-4
1d8

-6
1d8

480 ft.

560 ft.

640 ft.

720 ft.

800 ft.

-8
1d8

-10
1d8

-12
1d8

-14
1d8

-16
1d8

HAND

Dagger
1H-P
1H-O
2H

TH
Dam

TYPE SIZE

2W-OH

Crossbow, Light

TH
Dam

*Glaive

TH
Dam

attack bonus

RANGED

STAT

NATURAL
ARMOR

SIZE

40

-7

Arcane
Spell
Failure

ARMOR
CHECK
PENALTY

SPELL
RESIST

0
DEFLECTION

TOTAL SKILLPOINTS: 10

TEMP

FORTITUDE
WILL

MISS
CHANCE

ABILITY

TOTAL

(constitution)

SHIELD
BONUS

SKILL NAME

SAVING THROWS

REFLEX

ARMOR
BONUS

Medium

Encumbrance

BASE
SAVE

Carried

To Hit

Dam

+5
+1
+5

1d4+3
1d4+1
1d4+3

SPEED

Walk 20 ft.

+2

Charisma

Points
DAMAGE REDUCTION

18
TOTAL

CON 13

SUBDUAL DAMAGE

TYPE SIZE

PS

2W-P-(OH)
2W-P-(OL)
2W-OH

CRITICAL

0
DODGE

Morale

5 ft.

To Hit

Dam

-1
+1
-3

1d4+3
1d4+3
1d4+1

10 ft.

20 ft.

30 ft.

40 ft.

50 ft.

+2
1d4+3

+0
1d4+3

-2
1d4+3

-4
1d4+3

-6
1d4+3

0
Sacred

SKILL
MODIFIER

ABILITY
MODIFIER

Profane

0
MISC

MAX RANKS: 5/2.5

SKILLS
KEY ABILITY

Insight

INT
-2
DEX -7
CHA
2
STR -4
CON 1
INT
-2
CHA
7
CHA
2
DEX -7
INT
-2
CHA
4
CHA
3
WIS
0
DEX -7
CHA
2
STR -10
WIS
0
DEX -7
CHA
2
DEX
0
INT
-2
WIS
0
WIS
0
WIS
0
STR -11
DEX
0

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

REACH

19-20/x2

Appraise
Balance
Bluff
Climb
Concentration
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Perform (Untrained)
Ride
Search
Sense Motive
Spot
Survival
Swim
Use Rope

-2
0
2
3
1
-2
2
2
0
-2
2
2
0
0
2
3
0
0
2
0
-2
0
0
0
3
0

RANKS

+
+

+
+

MISC
MODIFIER

-7

-7

-7

-7

-13

-7

-14

2
1

+
+

: can be used untrained. : exclusive skills. *: Skill Mastery.

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

Character: Glithrar
Player: Tyson

ARMOR

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

*Splint Mail

Heavy

+6

+0

-7

40

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on 2-Aug-2015 at 2:38:44 AM

Level:2 (CR:2)
Page 1

EQUIPMENT
ITEM

Glaive
Splint Mail
Traveler's Outfit
Backpack
Bedroll
Blanket (Winter)
Fishing Net (25 Sq. Ft.)
Oil (1 Pt. Flask)

LOCATION
Equipped

QTY
1

WT / COST
10 / 8

Equipped

45 / 200

Equipped

5/0

Equipped

2/2

Equipped

5 / 0.1

Equipped

3 / 0.5

Equipped

5/4

Equipped

1 (2) / 0.1 (0.2)

Equipped

10 / 0.5

Carried

4 / 35

Carried

1/2

87 lbs.

252.3gp

Pot (Iron)
Crossbow, Light
Dagger
TOTAL WEIGHT CARRIED/VALUE

WEIGHT ALLOWANCE
Light 86
Lift over head 260

Medium 173
Lift off ground 520

Heavy 260
Push / Drag 1300

MONEY

per paladin level. If the paladin accidentally smites a creature that is not evil, the smite
has no effect, but the ability is still used up for that day. At 5th level, and at every five
levels thereafter, the paladin may smite evil one additional time per day, as indicated
on Table: The Paladin, to a maximum of five times per day at 20th level.
Weapon and Armor Proficiency
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
classesII]
Paladins are proficient with all simple and martial weapons, with all types of armor
(heavy, medium, and light), and with shields (except tower shields).
Feat Bonus
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
1 extra feat at 1st level.
Human Racial Traits (Ex)
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
4 extra skill points at 1st level and 1 extra skill point at each additional level. 1 extra
feat at 1st level.
Skill Bonus
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
4 extra skill points at 1st level and 1 extra skill point at each additional level.

Total= 0 gp [Unspent Funds = 246.7 gp]

MAGIC

Feats
Great Fortitude

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
Feats]

Languages
Common

Other Companions

You get a +2 bonus on all Fortitude saving throws.


Improved Initiative

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
Feats]

Special Qualities
Associates

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
classesII]
While she may adventure with characters of any good or neutral alignment, a paladin
will never knowingly associate with evil characters, nor will she continue an association
with someone who consistently offends her moral code. A paladin may accept only
henchmen, followers, or cohorts who are lawful good.
Aura of Good (Ex)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
classesII]
The power of a paladin's aura of good (see the detect good spell) is equal to her
paladin level.
Code of Conduct
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
classesII]
A paladin must be of lawful good alignment and loses all class abilities if she ever
willingly commits an evil act. Additionally, a paladin's code requires that she respect
legitimate authority, act with honor (not lying, not cheating, not using poison, and so
forth), help those in need (provided they do not use the help for evil or chaotic ends),
and punish those who harm or threaten innocents.
Detect Evil (Sp)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
classesII]
At will, a paladin can use detect evil, as the spell.
Divine Grace (Su)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
classesII]
At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all
saving throws.
Lay on Hands (Su)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
classesII]
Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal
wounds (her own or those of others) by touch. Each day she can heal a total number
of hit points of damage equal to her paladin level x her Charisma bonus. A paladin
may choose to divide her healing among multiple recipients, and she doesn't have to
use it all at once. Using lay on hands is a standard action. Alternatively, a paladin can
use any or all of this healing power to deal damage to undead creatures. Using lay on
hands in this way requires a successful melee touch attack and doesn't provoke an
attack of opportunity. The paladin decides how many of her daily allotment of points to
use as damage after successfully touching an undead creature.
Smite Evil (Su)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
classesII]
Once per day, a paladin may attempt to smite evil with one normal melee attack. She
adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage
Character: Glithrar
Player: Tyson

You get a +4 bonus on initiative checks.

Proficiencies
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger,
Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked),
Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer
(Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace
(Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur,
Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow,
Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Sword
(Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer

Templates
Base Race Type
Base Race Type ~ Humanoid

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on 2-Aug-2015 at 2:38:44 AM

Level:2 (CR:2)
Page 2

Glithrar
Human
RACE

20
AGE

Male
GENDER
VISION

Lawful Good
ALIGNMENT

Left
DOMINANT HAND

5' 3"
HEIGHT

140 lbs.
WEIGHT

Maroon
EYE COLOUR

Yellow
SKIN COLOUR

Crap Coloured, Gay Quaft


HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

None
REGION

None
DEITY

Humanoid
Race Type
Race Sub Type

Description:
Biography:

Character: Glithrar
Player: Tyson

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on 2-Aug-2015 at 2:38:44 AM

Level:2 (CR:2)
Page 3

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