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DCC Weapons - Improved Damage and Cost
DCC Weapons - Improved Damage and Cost
Superior weapons cost twice as much and use an improved die for damage.
Crude or bronze (ie. mithril) weapons cost only a half and use a reduced dice.
Silver cost ten times as much, use a reduced die and have a 10 % probability of breaking every strike (even if a miss).
General
Dmg.
Range
Cost
Great weapons *
1d10
30 gp
1d8
20 gp
1d6
5 gp
1d3
1 sp
1d4
1 sp
Dagger
1d4/1d10
10/20/30
3 gp
Lance
1d12 #
20 sp
20/40/60
8 gp
Ammunition
Arrow or quarrel
1 sp
0,5 sp
Sling stone
Special rules
1d6 #
1d3/2d6 **
1 gp
Flail ***
1d6
7 gp
Garrote
1/3d4
1 gp
Polearms *
1d8 #
20 gp
Pikes, halberds...
1d3/1d5
20/40/60
5 sp
Longbow
1d6
70/140/210
15 gp
Crossbow
1d6
80/160/240
30 gp
Shortbow
1d6
50/100/150
8 gp
Javelin
1d6
30/60/90
3 gp
Sling
1d4
40/80/160
1 sp