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RME /C C C G: Xpress Lassic Haracter Reation Uide
RME /C C C G: Xpress Lassic Haracter Reation Uide
RME /C C C G: Xpress Lassic Haracter Reation Uide
CREATION GUIDE
Version 1
PURPOSE
STATS
A SSIGNING STATS
Character Law divides the 10 stats into two groups,
Primary Stats and Development Stats. The Primary Stats
are Strength, Quickness, Presence, Intuition, and Empathy.
The Development Stats are Constitution, Agility, Self
Discipline, Memory, and Reasoning.
For each group of stats, ICE prefers that the stats are
assigned from an array. The following array is used for each
group, and the array consists of 5 numbers, with 5
additional numbers in parenthesis next to them. The 5 main
numbers are the Temporary Stats, and the accompanying
number in parenthesis is the Potential Stat that goes along
with the Temporary. The array is as follows:
U PD
ATES
PDA
As is to be expected, as ICE releases more and more
products for the Rolemaster Classic and Rolemaster Express
product lines, we will update this document with those new
rules and options that we wish to include in other products.
However, we will retain older versions of this document,
sorted by version number. Each module or product that
utilizes these guidelines will notate what version is being
used in the introduction or credits section of the product.
All released versions of this document will be stored on
ICEs website and freely available for download.
Note: This document only contains those rules that
differ from the core
rules. If something is
not mentioned here,
then consider that the
core rules determine
how it is done or
accomplished.
RM Express/Classic Character Creation Guide Copyright 2008 by Aurigas Aldebaran LLC. All rights reserved. No reproductions
without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman Street, Charlottesville,
Virginia 22902. Web: www.harphq.com and www.ironcrown.com.
I NCREASING STATS
STAT INCREASES
Difference*
Increase
0
+1**
1
+1
2-3
+2
4-5
+3
6-9
+5
10 - 11
+7
12 - 14
+9
15+
+12
* = Potential stat minus the Temporary stat.
** = Potential, not Temporary is increased.
PROFESSIONS
All professions published in the RMC Character Law and
in the RMC Combat Companion are available for use. The
table, Available Professions, indicates which professions are
recommended for not being used as adventuring
professions unless the product really requires it.
AVAILABLE PROFESSIONS
Non Spell Users
Pure Spell Users
Fighter
Cleric
Thief
Animist
Rogue
Healer*
Warrior Monk
Magician
Illusionist
Semi Spell Users
Revised Ranger
Alchemist*
Monk
Mentalist
Bard
Lay Healer*
Seer
Champion
Elemental Warrior Other Spell Users
Priest
Venturer
Mage
Hybrid Spell Users
Astrologer*
Mentat
Sorcerer
Mystic
* = Not recommended as "adventuring"
professions. Use only if really needed for
the adventure.
D EVEL
OPMENT POINT
S PER LEVEL
VELOPMENT
OINTS
Characters receive 40 Development Points (DPs) per level to
spend on skills. Adolescence counts as a level for the purposes
of determining how many DPs are used to create a character.
Example: A first level character goes through
Adolescence and training for first level. Therefore, he
has spent a total of 80 development points. 40 DPs
for Adolescence and 40 for his training for first level.
P OWER POINT
S
OINTS
Characters will start first level off having a number of
Power Points (PP) equal to
10 + (Realm Stat Bonus/10 (rounded up)) + Level Based PP.
Level Based PP are determined by cross referencing the
characters realm stat (or the average of the two for
hybrids) on the Master Stat Table (Table 03-05 on page 28
of RMC Spell Law) to determine the number of Power
Points that the character has based on their level. The
result is multiplied against the characters level to
determine the total number of Level Based PP.
S PELL USERS
User may select all 5 of the Evil Spell Lists for his realm
as Base Lists. If he does so, then one of his normal Base
Lists will be treated as an Open List for this particular
caster as he is only allowed 10 Base Lists in total.
Evil Clerics: Evil Clerics are still restricted to 8 Base
Lists and the guidelines given above.
Hybrid Spell Users: An Evil Hybrid Spell User may
exchange up to 2 of his Base Lists associated with a
given realm for 2 of the Evil lists for that realm (i.e.
total of 4 lists swapped out). Those former Base Lists
then are treated as Open spell lists for that caster.
Semi Spell Users: An Evil Semi Spell User may
swap out up to 3 of his Base Lists for 3 Evil lists
from his realm. Those former Base Lists are then
treated as Open spell lists for that character.
Non Spell Users: For a Non Spell User, the Evil
Lists are treated the same as Open lists.
O THER PROFESSIONS
P ROFESSION
AL LEVEL BONUSES
OFESSIONAL
Professions gain level bonuses to certain skills based on
their level. The adolescent level is never counted towards
Professional Level Bonuses.
COMBAT BONUSES
Fighters & Rogues Gain +3 per level to all weapon
and martial arts skills until 20th level. Fighters then
gain +1 per level for each level that they have beyond
20th.
Thieves, Warrior Monks & other non-spell users
Gain +2 per level to all weapon and martial arts until
20th level.
Semi-Spell Users Gain +1 per level to all weapon and
martial arts until 20th level.
Pure and Hybrid Spell Users Gain no bonuses to
weapon or martial arts skills.
SPELL CASTING BONUSES
Pure & Hybrid Spell Users Gain +1 per level to all
spell lists until 20th level.
Semi-Spell Users Gain +1 to all spell lists for every 2
full levels that the character has until 20th level.
Non-Spell Users Gain no bonuses to spell lists
learned.
E VIL PROFESSIONS
Evil Spell Users are a fact of life. There may be Evil
versions of any profession using the following guidelines:
Pure Spell Users: The character selects one or more of
the Evil Lists for his realm as a Base List. A Pure Spell
RACIAL ABILITIES
Stat Bonus Modifications
Race
Campaign Law Races
Common Men
High Men
Half-Elves
Wood Elves
High Elves
Fair Elves
Dwarves
Halflings
Orcs (Lesser)
Orcs (Greater)
Trolls (Forest)
New EA Races
Aesyr (EA4)
Corvari (EA6)
Half Orc (EA2)
Gryx (EA4)
Myotari (EA6)
Phrenali (EA4)
Vsori (EA4)
Fair y Races
Fey Folk
Dwelfs
Gremlins
Nixies
Pysk
Sylphs
Tyiweth
House Spirits
Occupational Spirits
Leprechaun
Pech
Rural Spirits
Fosse-Grim
Nymphs
Satyrs
Undines
Yaai
ST
QU PR
+5
+10
+5
0
0
0
+5
-20
+5
+10
+15
0
-5
+10
+5
+10
+15
-5
+10
0
0
-10
RR Modifications
IN
EM CO AG
SD ME
0
0
+10 0
+10 0
+5
0
+10 0
+15 0
-10 0
-15 0
-5 -10
-5 -5
-10 -10
0
0
0
0 +10 -5
0
+5 +5
+5
0 +10
+5
0
+5
+5
0
+5
-10 +15 -5
-5 +15 +15
-5 +5
0
-5 10
0
-10 15 -10
+5
0
-10
-20
-20
-20
+5
-10
-10
-5
-10
0
0
0
+5
+5
+5
0
0
-10
-5
-10
0
0
0
-5
0
-5
0
-5
0
-5
0
-5
0 +40
0 +50
-5
0
-5
0
-10 0
0
5
-5
-5
-5
-5
0
0
0
0
0
0
-5
-5
-5
-5
-5
+40
+40
0
0
0
0
0
0
10
10
10
20
30
0
5
10
0
0
50
100
100
100
15
15
5
10
10
12
10
3
3
2
1
18
18
1
1
1
0
0
0
2
4
6
-1
-1
0
0
0
1x
0.7x
0.7x
1.5x
2x
3x
0.5x
0.5x
0.5x
0.5x
0.5x
2
3
3
3
4
5
2
2
1
1
1
120
150
150
100
110
120
120
80
80
120
250
24
30
30
20
22
24
24
16
16
24
50
5
6
6
5
5
6
6
5
5
6
6
+10 +5 -10
-10 +15 0
+10 +5
0
+10 0
+5
0 +15 0
+5 +5 +20
0 +20 +10
-5
0
-5
0
-5
0
0
-5
0
-5
0
-5
0
0
-5
-5
0
0
0
-5
+5
-5
-5
0
0
-5
-5
+5
-5
-5
0
+15
0
+40
+5
+40
-10
+10
+20
+5
+5
+10
+100
-20
+15
+50
+10
+20
+10
10
6
8
12
8
20
12
1
2
1
0
2
3
0
0.5x
1.2x
0.5x
1x
1x
1.5x
1x
2
2
2
3
2
1
2
300
100
130
200
110
110
160
60
20
26
40
22
22
30
11
4
6
6
5
6
6
+15 +5 +5
-5 +10 0
+10 0
+5
+15 0
0
0
+5 +5
0 +10 +20
0 +15 0
-5
0
-5
0
0
0
+5
-5
0
0
0
0
0
+5
-10
-10
-25
-30
-40
-20
-30
10
15
20
25
30
15
20
0
-5
10
5
0
10
0
-10
-10
-10
-10
-10
-10
-10
5
5
5
0
15
10
5
5
5
-5
-5
-5
-5
0
10
15
20
25
30
15
25
0
-10
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
-5
-5
-5
-5
-5
-5
-5
20
20
20
20
20
20
20
-5
-5
-5
-5
10
-5
-5
0
20
0
0
0
0
0
100
100
100
100
100
100
100
9
9
9
9
9
9
9
0
0
0
0
0
0
0
1.5x
1.5x
1.5x
1.5x
1.5x
1.5x
1.5x
1
1
1
1
1
3
2
100
100
80
60
60
100
60
20
20
16
12
12
20
12
5
5
3
3
3
5
3
-15
-5
10
5
0
0
0
0
0
0
0
0
15
10
0
0
0
0
0
0
-5
-5
20
20
-5
-5
10
50
100
100
18
18
-1
-1
.7x
.7x
2
2
90
150
18
30
5
6
-5
-10
5
-5
-5
5
10
10
15
10
5
5
-5
10
0
0
0
0
5
0
0
0
0
0
0
0
5
10
10
0
5
15
10
15
20
-5
-15
-15
-20
-10
5
0
-5
-5
-5
5
0
0
0
0
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
30
20
20
20
30
100
100
100
100
100
20
20
20
20
20
-2
-2
-2
-2
-2
.5x
.5x
.5x
.5x
.5x
3
1
1
1
1
120
100
150
100
120
24
20
30
20
24
5
5
6
5
5
RACES
SKILLS
RACIAL ABILITIES
Stat Bonus Modifications
Race
Giant Races
Cyclops
Giants
Forest
Hill
Stone
Fire
Frost
Water
Cloud
Mountain
Storm
Trolls
Hill
Stone
Cave
Mountain
Snow
War
Ogres, Small
Ogres, Large
Titans
Underground Races
Gnolls
Gnomes
Goblins
Halflings
Hobgoblins
Kobolds
Troglodytes
Unusual Races
Centaurs
Garks
Hira'razhir (avians)
Ldiyva (felines)
Maazhat (lieutenants)
Mermen
Minotaur
Neanderthals
Sea-Krai
Sohleugir (lizardmen)
Sstoi'isslythi (reptiles)
Vulfen (wolfmen)
EM CO AG
RR Modifications
SD ME
ST
QU PR
IN
40
-10
-5
-5
-5
30
-5
-10
-5
-10
20
20
20
30
30
1x
550
110
16
25
25
25
30
30
30
35
35
35
0
0
0
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
0
0
0
-5
-5
-5
-5
-5
-5
-10
-10
-10
-5
-5
-5
0
0
0
5
5
5
20
20
20
25
25
25
30
30
30
0
0
0
-5
-5
-5
-5
-5
-5
5
5
5
-5
-5
-5
0
0
0
-5
-5
-5
-5
-5
-5
0
0
0
-10
-10
-10
-5
-5
-5
0
0
0
0
0
0
0
0
0
0
0
0
10
10
10
15
15
15
20
20
20
10
10
10
15
15
15
20
20
20
10
10
10
15
15
15
20
20
20
10
10
10
15
15
15
20
20
20
9
9
9
9
9
9
9
9
9
0
0
0
0
0
0
0
0
0
1x
1x
1x
1x
1x
1x
1x
1x
1x
1
1
1
1
1
1
2
2
2
400
400
400
450
450
450
500
500
500
80
80
80
90
90
90
100
100
100
11
11
11
13
13
13
16
16
16
15
15
20
20
20
20
15
15
30
-10
-10
-10
-10
-10
0
-5
-5
0
-10
-10
-10
-10
-10
-5
-15
-15
30
-10
-10
-10
-10
-10
-10
-10
-10
0
-10
-10
-10
-10
-10
-10
-10
-10
0
15
15
20
20
20
25
10
10
30
-10
-10
-15
-15
-15
5
-5
-5
15
-10
-10
-10
-10
-10
0
-10
-10
0
-10
-10
-10
-10
-10
-5
-5
-5
5
-10
-10
-10
-10
-10
-5
-5
-5
5
0
0
0
0
0
0
5
5
0
0
0
0
0
0
0
5
5
0
0
0
0
0
0
0
5
5
0
10
10
15
15
15
20
10
10
75
10
10
10
10
10
10
10
10
100
1
1
1
1
1
1
1
1
5
0
0
0
0
0
0
0
0
0
.5x
.5x
.5x
.5x
.5x
.5x
.7x
.7x
1x
1
1
1
1
1
1
1
1
6
250
250
300
300
300
350
220
220
450
50
50
60
60
60
70
44
44
90
6
6
8
8
8
11
6
6
11
-10
-5
5
-20
10
0
10
5
-5
-5
10
-5
5
0
-10
-5
-5
-15
-5
-5
-5
-5
-10
-5
0
-5
-5
-5
20
15
-5
-5
-5
-5
-5
5
5
10
15
15
10
10
5
0
0
15
-5
5
0
5
5
-5
-10
-5
-5
5
0
10
5
0
5
-5
-5
0
5
-5
0
-5
0
-5
0
0
0
50
0
0
20
5
10
0
0
0
0
20
5
0
0
40
0
0
20
0
0
5
30
5
5
10
0
0
5
15
5
5
15
15
15
6
18
6
6
12
0
0
0
-1
0
0
0
.5x
.5x
.5x
.5x
.5x
.5x
.5x
2
4
1
2
1
1
1
100
90
100
80
120
70
150
20
18
20
16
24
14
30
5
4
5
5
6
4
6
0
10
-5
0
15
0
15
10
10
15
-5
10
-5
10
5
10
-5
0
5
0
5
5
0
15
0
-5
0
5
-10
0
10
-5
-5
-5
5
-5
10
0
0
0
10
0
0
5
0
0
0
0
10
5
5
0
-5
0
-10
0
0
0
10
-5
0
15
-10
0
0
0
20
10
5
10
-5
5
-5
5
15
10
0
0
5
5
10
0
0
0
0
-10
0
-5
5
0
0
0
-5
-5
10
-10
0
-5
0
-5
10
5
0
-5
-5
5
0
0
0
-15
0
-5
-5
5
0
-10
-5
0
0
0
-5
20
-5
0
0
0
0
25
15
5
0
20
-5
5
-5
0
0
0
0
0
15
5
0
20
-5
20
-5
0
0
0
0
25
15
5
0
20
10
10
-10
5
10
0
50
5
15
10
50
10
15
5
-20
5
20
0
25
0
15
10
-5
10
10
18
12
15
20
12
8
20
20
15
10
18
0
-1
0
0
-2
0
0
-2
-2
0
0
-1
1x
.6x
1.2x
1x
.8x
1x
2x
.5x
.6x
.7x
.9x
.5x
4
1
3
2
1
2
2
1
1
2
3
1
150
140
90
120
180
120
210
150
140
160
120
150
30
28
18
24
36
24
42
30
28
32
24
30
5
6
3
5
5
5
8
6
6
6
5
6
Skills
Maneuvering in Armor
Soft Leather
Rigid Leather
Chain
Plate
Weapon Skills*
One-Handed Edged**
One-Handed Crushing**
Two-Handed**
Missile**
Thrown**
Pole Arms**
General Skills
Climbing
Swimming
Riding**
Disarm Traps
Pick Locks
Stalk & Hide
Perception
Magical Skills
Spell Lists**
Runes
Staves & Wands
Directed Spells**
Special Skills
Ambush
Linguistics**
Adrenal Moves**
Adrenal Defense
Martial Arts **
Body Development
Secondary Skills
Acrobatics
Acting
Crafting**
Diplomacy
Duping
First Aid
Foraging
Frenzy
Herbalism
Lore: General**
Lore: Magical**
Lore: Obscure**
Meditation
Music
Navigation
Singing
Streetwise
Tracking
Trading
Trickery
Prime Requisites
** - Must be specialized into
Stats
Fighter
Ag/St
Ag/St
Ag/St
Ag/St
1/*
1/*
2/*
2/*
1/*
2/*
3/*
4/*
1/*
1/*
2/*
3/*
9
9
10
10
9
9
10
11
9
9
10
11
9
9
10
11
St/St/Ag
St/St/Ag
St/St/Ag
Ag/Ag/St
Ag/Ag/St
St/St/Ag
1/5
2/5
2/7
2/7
2/7
5
2/7
3/8
4
4
4
6
2/5
3/8
3/9
3/9
3/6
6
4
6
8
8
8
15
9
20
20
20
20
20
9
20
20
20
20
20
Ag
Ag
Em/Ag
In/Ag
In/Ag
Ag or SD
In/Re
3/7
2/6
2/6
3/8
3/9
2/5
2/5
2/5
1/3
2/6
1/3
1/3
1/3
1/3
3/7
2/5
2/5
2/5
2/6
1/3
1/3
3/7
1/5
2/7
3/9
3/9
2/4
2/5
6
3
3
7
8
5
3
Em or In
Em/In
Em/In
Ag
20
7
9
20
10
6
7
20
8
6
8
20
10
6
9
20
Pr/SD
varies
Co
3/8
3/*
2/6
20
3/7
1/3
1/3
3/*
2/6
20
3/7
3/7
2/5
3/*
2/6
20
3/7
2/5
3/9
3/*
1/3
3/7
1/3
2/7
Ag/Qu
Pr/Em
Ag/Em
Pr/In
Pr/Em
SD/Em
In/Me
Em/SD
In/Re
Me/Re
Me/Re
Me/Re
Pr/SD
Ag/Em
Re/In
Pr/In
In/Pr
In/Re
Re/Em
Pr/Qu
2/5
1/3
2/6
2/5
2/6
2/6
3/6
3/6
2/6
1/4
2/6
2/6
2/6
2/6
2/6
2/6
3/8
3/8
1/3
1/3
6
5
3/7
3/7
3/7
3/6
2/6
2/6
2/6
2/6
2/6
2/6
2/4
1/2
1/4
1/3
3/6
2/4
2/6
1/2
Co/St Qu/Ag
individual, specific skills, such
Animist
Healer
1/*
2/ *
10
11
2/*
3/*
10
11
2/*
3/*
10
11
9
20
20
20
20
20
6
7
9
9
9
20
6
7
9
9
9
20
9
20
20
20
20
20
7
3
3
8
8
3
2
7
3
3
4
4
6
3
5
3
3
7
8
5
3
4
3
1/3
8
8
3
3
6
3
3
8
8
6
3
2/*
1/4
1/4
2/5
2/*
1/4
1/4
2/6
2/*
1/3
1/3
2/7
2/*
2/5
2/5
2/6
2/*
2/6
2/6
3
2/*
2/6
3/7
3
9
2/*
6
20
9
8
5
1/*
6
20
9
8
9
1/*
6
20
9
6
9
2/*
5
20
6
4
6
2/*
6
20
9
4
9
2/*
5
20
6
1/3
3
3/6
1/3
2/5
3/6
2/5
2/5
6
3/8
1/3
1/4
3/7
2/4
2/6
2/6
2/6
3
2
3/5
3
Em/Re
2/7
2/7
3
2/4
3/6
1/5
2/5
3
2/6
1/3
2/4
3/7
1/2
2/5
2/4
2/5
3
2/6
2/5
3
In/Me
2/7
2/7
3
2/6
3/6
1/5
1/5
3
1/3
1/3
2/5
3/7
1/3
2/6
1/5
2/6
4
1/4
2/6
3
In/Me
2/7
2/7
3
2/6
3/6
1/2
2/5
3
2/4
1/3
2/5
3/7
1/2
2/6
2/4
2/6
3
3/5
2/6
3
In/Me
1/4
1/3
3
3
1/3
2/5
3/6
1/3
2/6
3/5
3
3
2/6
2/6
2/4
2/5
1/5
3/6
3/6
2/4
2/6
2/6
2/6
2/6
2/5
2/6
2/6
2/7
2/6
2/5
5
5
3/6
2/4
3/8
3/8
1/3
1/3
1/3
1/3
4
6
1/4
1/4
3/7
3/7
3/7
3/7
3/6
2/4
1/5
2/4
2/6
2/6
2/6
2/6
2/5
2/6
2/6
2/5
2/6
2/6
2/6
2/6
1/3
3/6
3
3
1/4
1/3
3
3
2/4
3/5
3/5
2/4
1/3
1/4
3
1/ 4
St/Ag
Qu/SD
Em/Re
Em/Re
as 1 weapon, spell list, lore, or language
Stats
Mentalist L. Healer
Seer
Sorcerer
Mystic
Astrologer
Monk
Revised
Ranger
Bard
Ag/St
Ag/St
Ag/St
Ag/St
4/*
5/*
6/*
7/*
2/*
3/*
4/*
5/*
4/*
5/*
6/*
7/*
9
9
10
11
4/*
5/*
6/*
7/*
4/*
5/*
6/*
7/*
9
9
10
11
1/*
2/*
3/*
4/*
2/*
2/*
3/*
5/*
St/St/Ag
St/St/Ag
St/St/Ag
Ag/Ag/St
Ag/Ag/St
St/St/Ag
6
8
15
20
20
20
8
8
15
20
20
20
6
15
20
20
20
20
9
20
20
20
20
20
9
20
20
20
20
20
9
20
20
20
20
20
5
8
8
8
15
15
3/6
3/8
6
6
6
9
3/9
6
7
7
7
15
Ag
Ag
Em/Ag
In/Ag
In/Ag
Ag or SD
In/Re
5
3
2
7
8
5
3
6
3
2
8
8
6
3
4
3
2
7
7
6
1/3
7
3
3
7
7
6
3
7
3
3
7
7
2
2
7
3
3
7
7
6
2
3/7
2/6
3
4
4
2/ 7
2/7
2/4
2/4
2/5
4
4
1/4
1/5
3/9
2/6
2/6
4
4
2/7
2/7
Em or In
Em/In
Em/In
Ag
2/*
2/5
2/5
2/6
2/*
2/6
2/6
2/7
2/*
2/6
2/6
2/7
2/*
2/5
2/5
2/5
2/*
2/5
2/5
2/6
2/*
2/6
2/6
2/7
4/*
4
5
9
4/*
5
6
15
4/*
5
6
10
Pr/SD
varies
Co
9
2/*
6
20
9
6
9
2/*
3
15
3
6
9
1/*
3
15
3
6
9
2/*
5
20
9
8
9
1/*
5
15
6
8
9
1/*
5
15
6
6
4
3/*
2/4
6
2/5
3/7
3/8
3/*
2/7
20
4
2/7
6
1/*
2/7
15
3
3/8
1/5
2/6
2/6
2/4
3/6
2/6
2/6
1/3
2/6
1/3
3/6
3/7
1/5
2/6
2/6
2/6
3/7
2/6
3/6
2/5
Em/SD
2/6
2/6
2/6
2/5
2/7
1/4
1/3
2/6
1/4
1/3
3/6
3/7
2/4
2/6
1/3
2/6
3/6
1/3
3/5
2/5
In/Co
2/6
1/5
2/6
1/4
1/5
2/6
2/6
2/6
3/8
1/2
1/4
2/4
2/4
1/2
2/6
1/2
2/4
2/6
2/4
2/4
Pr/Me
Ag/Qu
Pr/Em
Ag/Em
Pr/In
Pr/Em
SD/Em
In/Me
Em/SD
In/Re
Me/Re
Me/Re
Me/Re
Pr/SD
Ag/Em
Re/In
Pr/In
In/Pr
In/Re
Re/Em
Pr/Qu
3/7
3/7
3/7
3
3
3
2/6
2/6
2/6
2/7
1/2
2/7
3
3
3
3
3
3
2/4
2/6
1/5
2/6
2/5
2/4
2/5
3/6
2/5
2/6
2/5
3/6
2/6
1/2
2/6
3/6
2/6
2/6
2/6
2/5
1/4
2/6
2/6
2/6
2/4
3
5
3/6
3
5
3/6
2/6
3/6
3/6
3/6
3/6
1/3
1/3
1/3
1/3
1/3
1/3
2/4
2/5
2/5
2/5
2/5
2/5
3/7
3/7
3/7
3/7
3/7
3/7
1/4
1/4
1/2
2/4
1/3
1/2
2/6
2/6
2/5
2/6
2/5
2/4
2/6
2/6
1/2
2/6
2/6
1/3
2/6
2/6
2/5
2/6
2/5
2/4
3
3
3/5
3
2/5
3
3
3
1/5
3
2/4
2/4
3/5
3/5
3/6
3/6
3/6
3/6
3
3
1/5
3
1/5
3
SD/Pr
SD/Pr
SD/Pr Em/In Em/Pr
Pr/In
individual, specific skills, such as 1 weapon, spell list, lore, or language
Stats
Champion
Elemental
Warrior
Venturer
Priest
Mage
Mentat
Ag/St
Ag/St
Ag/St
Ag/St
2/*
3/*
4/*
5/*
3/*
4/*
5/*
6/*
2/*
2/*
3/*
4/*
2/*
3/*
10
11
9
9
10
11
4/*
5/*
6/*
7/*
St/St/Ag
St/St/Ag
St/St/Ag
Ag/Ag/St
Ag/Ag/St
St/St/Ag
3/5
3/8
5
7
9
15
3/5
3/9
6
8
15
15
3/5
3/8
4
6
8
15
6
7
9
9
9
20
9
20
20
20
20
20
6
8
15
20
20
20
Ag
Ag
Em/Ag
In/Ag
In/Ag
Ag or SD
In/Re
3/8
2/6
1/5
6
8
3/7
2/7
3/9
2/6
2/6
8
8
2/7
2/7
3/7
2/6
2/6
4
4
2/6
2/6
5
3
3
8
8
5
3
7
3
3
7
8
5
3
5
3
2
7
8
5
3
Em or In
Em/In
Em/In
Ag
4/*
4
6
6
4/*
3
5
3/6
4/*
4
6
6
2/*
2/6
2/6
3/8
2/*
1/4
1/4
2/6
2/*
2/5
2/5
2/6
Pr/SD
varies
Co
9
3/*
2/7
20
3/8
2/7
6
3/*
2/7
20
3
2/7
3
3/*
2/6
8
2/7
2/7
8
2/*
5
20
6
5
8
2/*
6
20
9
8
9
2/*
6
20
3
6
Ag/Qu
Pr/Em
Ag/Em
Pr/In
Pr/Em
SD/Em
In/Me
Em/SD
In/Re
Me/Re
Me/Re
Me/Re
Pr/SD
Ag/Em
Re/In
Pr/In
In/Pr
In/Re
Re/Em
Pr/Qu
2/6
2/6
2/4
2/7
3
2/6
2/6
2/6
2/7
3/6
2/6
2/6
2/6
3
3
2/6
2/5
2/5
2/6
2/5
2/6
3/6
2/5
3/6
3/6
2/4
2/4
2/4
1/4
2/6
2/5
2/6
2/5
2/5
2/6
2/6
2/6
2/6
3
5
3/6
3/6
2/6
2/4
3/8
1/3
1/3
1/3
1/3
1/3
2/4
2/4
2/4
2/5
1/4
2/6
2/6
2/6
3/7
3/7
2/5
2/6
1/3
1/3
2/6
2/6
2/6
2/6
2/6
2/6
2/5
2/6
2/4
2/4
2/6
2/6
2/6
2/6
2/6
2/6
2/6
2/6
2/6
3
3
2/4
2/4
2/4
2/7
3
2/4
2/4
2/4
2/6
3/5
2/6
2/4
2/6
3
3
In/St
Em/Ag
Pr/SD
In/Me
Em/Re
individual, specific skills, such as 1 weapon, spell list, lore, or language
3/7
2/6
3
2/4
3/5
2/6
2/6
2/4
2/6
1/3
2/4
3/7
1/4
2/6
2/6
2/6
3
3
3/5
3
Pr/SD
Crafting Skill
definition can be
found in Express
Additions #3.
Diplomacy &
Duping Skill
Definitions can
be found Express
Additions #7.
Herbalism
Skill definition
can be found in
Express
Additions #8.
Weapon Katas
The rules for
learning Weapon
Katas from
Express
Additions #2
shall be used.