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Sample Fantasy Football Constitution

Article I - League Officers

Article II - League Entry & Other Fees

Article III - Prize Payout Structure

Article IV - Late Payments

Article V - Playoff Configuration

Article VI - Draft Order Determination

Article VII - Trades

Article VIII - Creating New Rules

Article IX Scoring and Rosters

Article I - League Officers


Your league officers are available if you have any questions or are in need of assistance. If your
question pertains to a feature provided by our hosting provider, please utilize their support
resources before contacting a league officer.
For league-specific issues, please contact the league commissioner first. If you cannot contact a
commissioner and your issue is time-sensitive (for instance, if you are requesting a roster
modification because you don't have access to the Internet), please use the league message board
to make your request. In this way, we can verify the time of your request and make your roster
change retroactively if necessary.

League Commissioner
Joe Furness
(507)-358-2843
furness02@gmail.com

Article II - League Entry & Other Fees


The following fees will be collected yearly to finance league operations and prizes.
Entry Fee: $25 Total Per Team.
Trophy Engraving & Shipping Fee: $??
It will be the responsibility of the last-place team in the Loser playoff bracket to pay the
engraving fee for the fantasy league championship trophy.

Article III - Prize Payout Structure


Our league awards cash prizes to the top 3 teams which reach the Championship playoff bracket.

Payout Structure

1st Place: $200.00 with 12 teams (66.67%)

2nd Place: $75.00 with 12 teams (25.00%)

3rd Place: $25.00 with 12 teams (8.33%)

The dollar amounts above shall be considered the actual payout amounts pending verification of
payment from all owners. In addition to the total cash payout for each prize, the exact percentage
of the total prize pot is indicated and will be considered if all entry fees are not collected.

Article IV - Late Payments


If a team does not pay before the draft occurs, their team will be removed from the league.

Article V - Playoff Configuration


The league will implement a 6-team Championship playoff system. Seeds will be determined
first by win/loss record and total points will be used as a tie-breaker if necessary. Seeding for the
playoffs will be as follows:

Seeds 1-3: Top team from each division based on record.

Seeds 4 & 5: Best record out of remaining teams.

Seed 6: Most points scored out of remaining teams.

The Championship playoffs start on week 14 of the NFL regular season and each round will last
1 week.
This league will also implement a 6-team Loser playoff bracket. The winner of this playoff
bracket will win something to be determined later. The loser of this bracket will receive The
Michael which is a trophy that nobody should be proud to own.

Article VI - Draft Order Determination


Each year, the draft position for each fantasy team will be determined based on an
event/competition chosen by the League Champion.

Article VII - Trades


For a trade to be granted in a given week, it must be accepted 24 hours before game time. This
gives all teams 24 hours to review the trade before the games begin (whether on Thursday,
Saturday on Sunday). Any trades that are submitted through the website within 24 hours of game
time will be voided and will have to be re-submitted and accepted after the MNF game to be
reconsidered. Players who have already played on a given week cannot be traded until the
following week.
Once accepted through the hosting service, a trade cannot be withdrawn by one party due to
player injury, suspension, or any other unforeseen circumstance. The only way a trade can be
voided is if it is withdrawn by both parties before the trade is granted.

During the 24 hour trade acceptance period, all owners (except those involved in the trade) will
be given the opportunity to veto the trade. However, those owners who choose to veto the trade
must make a valid case to the commissioner for why the trade should not be granted.
There are only 2 valid reasons which a trade can be vetoed:
1. If the players involved in the trade are not of comparable value. Value must take into
consideration the positions involved (QB, RB, WR, etc) and the specific needs of each
team.
2. If both teams aren't improved by the trade.

Article VIII - New Rule Creation


When a league dispute arises which has not been addressed in the league constitution, a
discussion will ensue on possible resolutions. Following the discussion period, the commissioner
will create an online poll so that owners can vote on an appropriate course of action. The result
of the poll will apply immediately and the resulting ruling will be appended to the existing
constitution for future reference.
All poll outcomes will be determined based on a plurality and in the case of a tie the
commissioner will use his infinite wisdom to cast the deciding vote. When possible polls will run
for 3 days unless it is closer to game day, in which case the voting time will be shortened
accordingly.

Article IX Scoring and Rosters


Teams will consist of the following roster positions:
Position

Quantity
(Max
Quantity)

QB

1 (4)

RB

2 (8)

WR

2 (8)

FLEX
(WR/TE/RB)

TE

1 (3)

1 (3)

DEF/ST

1 (3)

BENCH

IR

Keepers: Each team will be allowed to keep 2 players from their roster for the next year. Each
player that is kept will take the place of their respective draft round from the previous year. If a

player is being kept that was picked up off of free agency, then they will be equal to a tenth
round pick. If a player is being kept that was acquired through a trade, then they will still be
equal to the round they were drafted by the original owner.

Teams will be scored according to the following settings:


Passing Yards

Passing

Receiving

Miscellaneous

Kicking

Interceptions Thrown

-2

2pt Passing Conversion

300-399 yard passing game

400+ yard passing game

10

Rushing Yards

Rushing

0.04 TD Pass

0.1 TD Rush

2pt Rushing Conversion

100-199 yard rushing game

200+ yard rushing game

10

Receiving Yards

0.1 Each Reception

6
5

TD Reception

2pt Receiving Conversion

100-199 yard receiving game

200+ yard receiving game

10

Kickoff Return TD

Punt Return TD

Fumble Recovered for TD

Total Fumbles Lost

-2

Interception Return TD

Fumble Return TD

Blocked Punt or FG return for TD

Each PAT Made

FG Made (0-39 yards)

FG Missed (0-39 yards)

-4

FG Made (40-49 yards)

FG Missed (40-49 yards)

-2

FG Made (50+ yards)

FG Missed (50+ yards)

-1

Each Sack

14-17 points allowed

Fumble Return TD

28-34 points allowed

-1

Punt Return TD

35-45 points allowed

-3

Interception Return TD

46+ points allowed

-5

Less than 100 total yards allowed 5

Blocked Punt or FG return for TD

100-199 total yards allowed

Blocked Punt, PAT, or FG

200-299 total yards allowed

Each Interception

350-399 total yards allowed

-1

Each Fumble Recovered

400-449 total yards allowed

-3

Defense/Special Teams Kickoff Return TD

Each Safety

450-499 total yards allowed

-5

0 points allowed

500-549 total yards allowed

-6

1-6 points allowed

550+ total yards allowed

-7

7-13 points allowed

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