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10IAnimation Booklet
10IAnimation Booklet
Animation has been with us for more than 100 years. It is best described as the rapid display
of still images, an illusion of movement generated by a series of still graphics that are rapidly
presented to the eye, each slightly different from the previous one.
Animation depends on a characteristic of the brain and the retina called 'persistence of
vision'. The rapid presentation of images results in 'afterimages' being seen by our brains for
a short period after the actual image has disappeared. The result is that we see rapidly
changing drawings as though they were changing smoothly.
In cel-based animation, a skilled animator draws key frames, showing the important
changes in the character's appearance, while other animators draw the gradually changing
positions between them, a process known as tweening. However, animation software such
as Flash can automate this process. Flash can be used to create the correct in-between
frames to give the illusion of smooth animation.
Advantages
Disadvantages
Education
Entertainment
Information
Adobe Flash
Adobe Director
Timeline
Types of Frames:
Each box on the timeline is called a frame. All the visual graphics used in your animation
must be held within Keyframes. Here are some variations of keyframes you will make and
see during development:
This is a Blank Keyframe
.swf
SubSelection Tool
Selection Tool
Rectangle Tool
Deco Tool
Bone Tool
Hand Tool
Eyedropper Tool
In this exercise we will create a stick figure animation with waving arms. While the finished
animation looks childish, this exercise is designed to expose you to a handful of Flash
fundamentals including: various Flash drawing tools, timeline layers & frames, stage colour,
adding text and filters to text, and animation speed (FPS).
1. From the Menu Bar (File > New) or the Welcome Screen (if visible), create a new,
Actionscript 3.0 file
2. In the Properties Panel, set the Frame Rate (FPS) to 12
3. Save your file StickFigure_YourName.fla
4. In the Toolbar, select the Selection Tool
5. To bring in the background image, from the Menu Bar, go to File > Import > Import to
Stage
6. Choose scene.psd as the file you want to Import
7. In the .PSD Import dialogue box set the following:
Convert Layers to: Flash Layers
11. In the top-right corner of the Timeline, find the tiny, drop-down menu
12. From the drop-down menu, set the frame size to Medium
13. In the Properties Panel, locate the Stage: Background color chip box
You will not see the Background color chip if something is selected
To de-select all, simply click off the Stage (where there is nothing)
14. Change the stage color to one that compliments your background image by:
Note - new layers are always added above the one currently selected
26. Using the Pencil Tool, draw legs for the stick figure on the stage
27. With the legs selected, modify their thickness in the Properties Panel...to your taste
28. Save your file
29. Select and modify the body part colors in the Properties Panel...to your taste
You may choose to remove the stroke by clicking the "no stroke" icon from the
color picker
you may also use your keyboard arrow keys for fine adjustments
adding [SHIFT] while using keyboard arrow keys amplifies the adjustments
31. With the Free Transform Tool, select and modify the body part shapes
drag the line between the adjustment handles to skew the shape
You should notice that there is a problem developing, namely, your body parts and
background image 'drop out' as soon as the play head moves over frame 2
39. To extend your other layers to frame 5 (i.e. to make a Frame Span), do this:
Note - Flash gives your cursor a preview of your chosen brush size
Note - be sure to close your published .swf before going back to editing your .fla
Remember: new layers are added above the layer currently selected
65. Click and type out a caption to appear below your animation - type to taste
66. Once you are done typing, select the Selection Tool from the Toolbar
A tweened animation...
1. From the Menu Bar (File > New) or the Welcome Screen (if visible), create a new,
Actionscript 3.0 file
2. In the Properties Panel, set the Frame Rate (FPS) to 24
12. In the top-right corner of the Timeline, find the tiny, drop-down menu
13. From the drop-down menu, set the frame size to Normal
14. Select frame 100 of the top layer - hold down the [SHIFT] key - and select frame 100 of
the lowest layer
15. Right-click over the selected layers and choose 'Insert Frame'
Shape tweens are used when you want to morph one shape into a completely different
shape.
The truth about Shape Tweening - While shape tweens sound good on paper they often
produce undesirable results. If you want to improve the results of your shape tween you
might consider adding more keyframes.
1. From the Menu Bar (File > New) or the Welcome Screen (if visible), create a new,
Actionscript 3.0 file
2. In the Properties Panel, set the Frame Rate (FPS) to 24
You will not see the Background color chip if something is selected
To de-select all, simply click off the Stage (where there is nothing)
5. Change the stage color to one that compliments your background image by:
12. Right-click anywhere between keyframes 1 and 80 and choose 'Create Shape Tween'
13. Save your file
14. In the 'Shape' layer timeline, select frame 40, right-click over the selected frame and
choose 'Insert Keyframe'
Exercise 4 - Shapes
1. From the Menu Bar (File > New) or the Welcome Screen (if visible), create a
new, Actionscript 3.0 file
2. In the Properties Panel, set the Frame Rate (FPS) to 24
10. In the 'kaimuki streets' layer, select frame 120, right-click and choose 'Insert frame'
11. In the 'car' layer, keyframe 1, select the car and move it outside upper stage right
Note in the the Properties Panel that the car was made into a Movie
Clip during import
12. In the 'car' layer, select frame 120, right-click and choose 'Insert Keyframe'
Note - Flash has auto-copied the car from Keyframe 1 into Keyframe 120
13. In the 'car' layer, keyframe 120, select the car and move it outside lower stage right
14. Select Keyframe 1 of the 'car' layer, right-click and choose 'Create Classic Tween'
15. Save your file
16. Test your movie
17. Right-click on the 'car' layer name and choose 'Add Classic Motion Guide'
Note that Flash has given you a new layer to place you guide in (Guide: car)
Look closely at this Timeline and answer the questions that follow:
2. What type of frame is in frame 12 of Layer 2 and what does this mean?
The Flash Button above is like a car without an engine. From the outside it looks like it should work,
but when you turn the key (click), nothing happens. This is because ActionScript functionality has not
been added.
1. From the Menu Bar (File > New) or the Welcome Screen (if visible), create a
new, Actionscript 3.0 file
In the Properties Panel, set the Frame Rate (FPS) to 24
Note: This file will not be animated - so the Frame Rate is really a moot setting
2. In the Properties Panel, change the Stage color to #666666
3. Save your file as Buttons_YourName.fla
4. In the Toolbar, select the Selection Tool
Demo: The pepsi-can.psd file
5. From the Menu Bar, go to File > Import > Import to Stage
6. Choose pepsi-can.psd as the file you want to Import
7. In the .PSD Import dialogue box, set the following:
Convert Layers to: Flash Layers
check 'Place objects at original position'
check 'Set stage size to same size...'
check 'Bitmap image with editable layer styles' - this creates a Movie Clip of the
image layer allowing Filters to be added
Be sure the layer is set to Lossy
8. With the Selection Tool, select the Pepsi can
9. With the can selected, go to the Filters section of the the Properties Panel
10. At the bottom of the Filters section, click the "Add filter' icon and choose Drop Shadow
11. Style the Drop Shadow Filter to taste
12. Lock the 'pepsi-can' layer
13. From the Menu Bar, go to File > Import > Import to Stage
Note: if the Import to Stage is grayed out - be sure the locked pepsi-can layer
is not selected
14. Choose the pepsi.ai as the file you want to Import
15. In the .AI Import dialogue box, set the following:
with the 'pepsi-logo' layer selected, check the Create movie clip box to the right
be sure to set Convert Layers to: Flash Layers
check 'Place objects at original position'
DO NOT resize the stage
16. Once imported, select the Pepsi logo
17. In the Properties panel, confirm that the Pepsi logo is a Movie Clip (instance)
18. Position the Pepsi logo with your mouse and/or keyboard arrow keys
Let's have a quick look at the ActionScript 3.0 code you applied:
1. This is the Instance Name of the Pepsi button - the link between ActionScript and
object.
2. Your Pepsi button will be listening for...
3. a mouse Event....
4. specifically, a Click.
5. When a click is heard (so to speak), something called 'pepsiPage' will happen.
6. 'pepsiPage' is a Function that...
7. reaches out to pepsi.com...
8. and opens the Pepsi home page in a Blank Browser Window
1. From the Menu Bar (File > New) or the Welcome Screen (if visible), create a
new, Actionscript 3.0 file
2. Save your file as AddingAudio_YourName.fla
3. In the Toolbar, select the Selection Tool
Demo: The tiger.ai file
4. From the Menu Bar, go to File > Import > Import to Stage
5. Choose the tiger.ai as the file you want to Import
6. In the .AI Import dialogue box, set the following:
Be sure the text within the 'title-text' and 'url-text' layers is set to Editable text at
right
With the 'logo' layer selected, check the Create movie clip box to the right
Be sure to set Convert Layers to: Flash Layers
Check 'Place objects at original position'
Check 'Set stage size to same size...'
7. After import, immediately lock the 'tiger' layer
8. With nothing selected, in the Properties Panel, change the Stage color to #666666
9. With the Selection Tool, select the tiger logo
10. Use the keyboard arrows to nudge the logo up - to taste
Adding SHIFT while using keyboard arrows increases the nudge increment
11. With tiger logo selected, in the Properties Panel, in the Color Effect section, under
the Style: drop-down menu, choose Tint
12. Use the Tint color picker to sample an orange from the tiger image (i.e. from the fur)
13. Lock the 'logo' layer
14. With the Selection Tool, select both blocks of text
using the SHIFT key allows you to select more than one object at a time
15. In the Properties Panel, change the font color for both blocks to white
16. De-select your text blocks by clicking off the stage
17. Select only the title text
18. Change the font to one of your own choosing
54. Drag out 2 Push Buttons under the title text - one green (to the left), one red (to the
right)
55. Close the Button Library
56. Lock the 'buttons' layer
57. Save your file
58. Test your movie
59. Create a New Layer and rename it 'actions'
60. Lock the 'actions' layer
61. Highlight the Blank Keyframe in the 'actions' layer
62. In the Menu bar, go to File > Open - open the flash-02.as
63. Drag through (select) then copy (ctrl + c) the tiger code
64. Flip back to your Flash file
65. From the Menu Bar, go to Window > Actions to open the Actions Panel
66. Into the Blank Keyframe of the 'actions' layer, place your cursor in the Actions
Panel and paste (ctrl + v)
note the ActionScript symbol in the Blank Keyframe (a)
67. Save your file
68. Test your movie
Notice that flash tells you, via the Output Panel, that there is a problem with the
file
69. Find the Button Instance names referenced in the code
70. Add the Instance Names, referenced in the code, to the Buttons on the stage in
the Properties Panel
71. Save you file
72. Test your movie
Let's have a quick look at the ActionScript 3.0 code you applied:
1.
2.
3.
4.
5.
ACTIONSCRIPT
Stop Loop
Buttons
Adding Video
Adding Audio
3D animation
The creation of 3D animation progresses through at least four stages. The lowest level is the
wire-frame model. The next stage uses mathematical techniques to hide the wire-frame
lines, providing a more realistic and solid view of what the object will look like. In the third
stage, shading, shadowing and colour are added and the object begins to look more real. In
the fourth stage, rendering, realistic surfaces are created. The final object can then be
animated in the same way as a two-dimensional animation.
Animations where each individual cel is drawn individually and hand painted are part of the
long tradition of Disney films, from Snow White and the Seven Dwarfs to The Lion King.
Most 3D games software use built-in software graphics engines that speed up the
animation. Consoles such as PlayStation, GameCube', Wii and Xbox include additional
hardware to accelerate the process. To achieve real-time 3D requires technical shortcuts to
be taken, such as using simple models with fewer shapes, rougher rendering techniques,
and fewer frames in the animation. This can make such figures appear blocky and the
movement jerky.
Some 3D animators can capture the detail of human movement and make it look
convincing. Modern moviemaking demands more realism in the movements of its 3D CGI
characters that can best be achieved using the motion capture technique. An actor performs
the movements while wearing a suit with large dots on the actor's joints. These dots are
then matched to the corresponding points of a stick figure on computer, and finally to a
detailed 3D character.
File Formats
Animations can be saved using the
same formats as for video. Flash has
proved extremely popular for 2D
animation, as it is a vector-based
format and is well suited to the
Internet, where bandwidth can be a
problem. Flash's .swf format is thus a
popular animation format, although it
requires a dedicated plug-in for
browsers.
Consistency
Users expect that different applications will have similarities, which means that knowledge
about one product can be transferable to another. Consistency in screen design is one of the
most important principles of all.
Storyboards and navigation
Careful planning of the structure is important in complex projects.
A storyboard is a map or plan of the final product.
It represents each screen, each screen element, their placement and the arrows as links
between each screen.
The three main storyboard layouts for navigation are linear or sequential, hierarchical and
composite or network.
Linear/sequential: The path is a single one that can be followed either forwards or
backwards. Users cannot make jumps. When we are viewing videotapes or movies, we
are using linear (sequential) navigation. We usually watch movies from start to finish.
On videotape or film, you cannot reach that favourite scene in Shrek where the little bird
explodes, without going past the rest of the movie first, even if you fast-forward.
Hierarchical: In this non-linear navigation form, users choose which 'branch' of an
imaginary tree they might wish to move along. Interactive multimedia games (such as
those available for desktop computers, PlayStation or Xbox) depend on this. On a DVD,
you can skip to any scene (chapter) you like. It is possible to view a movie's alternative
endings, see out-takes, examine a character in depth, or hear background information in
a documentary.
Composite/network: This is a general all-purpose term where no obvious pattern of
navigation exists. It may be a mix of the linear and hierarchical layouts. Any part of the
multimedia product can be linked to any other. Users can freely explore any one of
many possible paths through the product.
The choice made by a designer
about navigation will be influenced
by the purpose of the product. If you
wish to display a set of images of a
trip in the order in which they were
taken or show the proof of a
mathematical theorem, a linear
structure would be the better
choice. However, if you were writing
an adventure game where the user
has to make choices, or designing a
simulated jukebox for your favourite
music, a non-linear structure would
be better.
For an animation the navigation
should be linear, as a movie
Upload your final product to Moodle, no later than Wednesday 2 March 2016
Questions:
1. What is the function of a graphics card?
2.
5. Design a storyboard for a 30 second animation ADVERTISEMENT of your favourite product or Cartoon. Scan and add your storyboard to this document
Finished Animation booklets are to be submitted to Moodle no later Friday 4 March 2016.