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Output Log
Output Log
Output Log
0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x887a0004)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumd32.dll 8.15.10.1749]
Renderer: Familia Intel(R) Q35 Express Chipset (Microsoft Corporation - WDDM
1.0)
Vendor: Intel
VRAM:
64 MB (via DXGI)
Caps:
Shader=20 DepthRT=0 NativeDepth=0 NativeShadow=0 DF16=0 INTZ=0 NUL
L=0 RESZ=0 SlowINTZ=0 ATOC=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Manag
ed\UnityEngine.dll (this message is harmless)
Loading C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Managed\UnityEng
ine.dll into Unity Child Domain
Platform assembly: C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Manag
ed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Managed\Assembly
-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Manag
ed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Managed\Assembly
-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Manag
ed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Managed\UnityEng
ine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Manag
ed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Managed\UnityEng
ine.Networking.dll into Unity Child Domain
- Completed reload, in 0.289 seconds
Platform assembly: C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Manag
ed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\usuario\Downloads\NoMariosSky\NoMariosSky_Data\Manag
ed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Setting to defa
ult shader.
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Pass '' has
no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Setting to
default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has
no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has
no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has
no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has
no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has
no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has
no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has
no vertex shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
The shader Hidden/LensFlareCreate (UnityEngine.Shader) on effect Main Camera (Un
ityStandardAssets.ImageEffects.Bloom) is not supported on this platform!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
The shader Hidden/BlurAndFlares (UnityEngine.Shader) on effect Main Camera (Unit
yStandardAssets.ImageEffects.Bloom) is not supported on this platform!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
The shader Hidden/BrightPassFilter2 (UnityEngine.Shader) on effect Main Camera (
UnityStandardAssets.ImageEffects.Bloom) is not supported on this platform!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
The image effect Main Camera (UnityStandardAssets.ImageEffects.Bloom) has been d
isabled as it's not supported on the current platform.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
Creating World at -85,-53 with seed=701455479
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
Destroying world (-85, -53)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
Creating World at -85,-50 with seed=1573735358
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
Created world (-85, -50), radius is 122.231
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
World name is FFFF-F908, hash is FFFFF908
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
Populating world (-85, -50)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
Setting up 1 worker threads for Enlighten.
Thread -> id: 13a4 -> priority: 1