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Human

Defensive

12

+1

14

+2

12

+1

12

+1

12

+1

15

+2

Wanderer

Religious

1
X

21

+2

+2
30

15

1
1

X
X

1
1

14

12
14
43

1
3

X
X

1
1
1
1
X

-1

-1

-1

Guard

Backpack
Water Skin
Water Skin

5
2
2

Healing Salve (heals 1d3+2 HP)


Healing Salve (heals 1d3+2 HP)
Lighter

1
1
.5

-1

Unarmed

Physical

1d4

20/x2

12

20

Archaic Weapon Proficiency (background)


Personal Firearms Proficiency (background)
Armor (Light) Proficiency (background)
Armor (Light) Proficiency (background)
Toughness (background)
Improved Damage Threshold (Starting)
Brawl (1st Level)

Coordinate

Extreme Personality: +1 Charisma


bonus, but earns double Infamy.
Good Natured: +1 to all Charismabased Skill checks, but gains a -1
penalty to Attack Rolls.

Extreme Personality
Good Natured
Yes

Yes
Yes

Yes

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