Professional Documents
Culture Documents
Op Codes
Op Codes
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003A:
003B:
NOP
wait 0 ms
jump @MAIN_177
shake_camera 40
$CUSTOM_TOURNAMENT_FLAG = 0
$166 = 292.33
0@ = -1
7@ = 0.0
$89 += 1
$TEMPVAR_FLOAT_1 += 1.741
3@ += 3000
6@ += 0.1
$1020 -= 1
$TEMPVAR_Z_COORD -= 0.5
0@ -= 1
692@ -= 8.0
$GS_GANG_CASH *= 100
$HJ_TEMP_FLOAT *= 100.0
22@ *= -1
17@ *= 9.8
$HJ_TWOWHEELS_TIME /= 1000
$EXPORT_PRICE_HEALTH_MULTIPLIER /= 1000.0
4@ /= 2
14@ /= 1000.0
$CATALINA_TOTAL_PASSED_MISSIONS > 2
0@ > 0
10 > $SYNDICATE_TOTAL_PASSED_MISSIONS
3 > 20@
$CURRENT_MONTH_DAY > $GYM_MONTH_DAY_WHEN_LIMIT_REACHED // (int)
27@ > 33@ // (int)
$CURRENT_TIME_IN_MS2 > 3@ // (int)
9@ > $GIRL_PROGRESS[0] // (int)
$HJ_TWOWHEELS_DISTANCE_FLOAT > 0.0
26@ > 64.0
-180.0 > $1316
0.0 > 7@
$HJ_CAR_Z > $HJ_CAR_Z_MAX // (float)
3@ > 6@ // (float)
$TEMPVAR_FLOAT_1 > 513@(227@,10f) // (float)
513@(227@,10f) > $TEMPVAR_FLOAT_2 // (float)
$5283 >= 180000
17@ >= 4
0 >= $GIRL_PROGRESS[4]
3000 >= 8@
$SAVE_PICKUPS_INDEX >= $TOTAL_AVAILABLE_SAVE_PICKUPS // (int)
43@ >= 271@ // (int)
$DIALOG_ARRAY_SIZE >= 131@ // (int)
1@ >= $1264($1288,2i) // (int)
$STAT_PERCENTAGE_COMPLETED >= 100.0
42@ >= 0.05
8.0 >= $5925[0]
-0.05 >= 42@
$8276 >= $8278 // (float)
98@ >= 50@ // (float)
$TEMPVAR_FLOAT_1 >= 181@(217@,8f) // (float)
189@(217@,8f) >= $TEMPVAR_FLOAT_2 // (float)
$672 == 1
1@ == 0
$GIRL_DATED_NOW == $GIRLFRIEND // (int)
18@ == 21@ // (int)
003C:
0042:
0043:
0044:
0045:
0046:
004D:
004E:
004F:
0050:
0051:
0052:
0053:
0058:
0059:
005A:
005B:
005C:
005D:
005E:
005F:
0060:
0061:
0062:
0063:
0064:
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0066:
0067:
0068:
0069:
006A:
006B:
006C:
006D:
006E:
006F:
0070:
0071:
0072:
0073:
0074:
0075:
0076:
0077:
0078:
0079:
007A:
007B:
007C:
007D:
007E:
007F:
0080:
0081:
0082:
0083:
0084:
0085:
0086:
$CAR_MODELS_TO_EXPORT(4@,10i) == 6@ // (int)
$279 == 0.0
301@ == 0.2
$3499 == $3507($8549,151f) // (float)
85@ == 69@ // (float)
$var == 0@ // (float)
jump_if_false @MAIN_4068
end_thread
create_thread @MS_BIKE_MISSIONS
gosub @SUB_FADE_500MS
return
NOP 98@ 100@ $TEMPVAR_FLOAT_3 99@ 100@ $TEMPVAR_FLOAT_3
$PLAYER_CHAR = create_player #NULL at 2488.562 -1666.865 12.8757
$1924 += $1929 // (int)
$1316 += $1317 // (float)
3@ += 1@ // (int)
4@ += 17@ // (float)
17@ += $1029 // (int)
20@ += $TEMPVAR_FLOAT_1 // (float)
$1923 += 25@ // (int)
$TEMPVAR_FLOAT_3 += 18@ // (float)
$5283 -= $5285 // (int)
$HJ_TEMP_FLOAT -= $HJ_TWOWHEELS_DISTANCE_METERS_FLOAT // (float)
13@ -= 11@ // (int)
18@ -= 6@ // (float)
3@ -= $GIRLRESPECT($GIRLFRIEND,6i) // (int)
20@ -= $TEMPVAR_FLOAT_1 // (float)
$6681 -= 171@ // (int)
$TEMPVAR_FLOAT_1 -= 593@(227@,10f) // (float)
$HJ_STUNT_BONUS *= $HJ_STUNT_BONUS_MULT // (int)
$TEMPVAR_FLOAT_3 *= $DISTANCE_BETWEEN_POINTS // (float)
25@ *= 29@ // (int)
18@ *= 28@ // (float)
$var *= 22@ // $ *= @ (int)
$TEMPVAR_FLOAT_1 *= 17@ // (float)
44@ *= $PARAMEDIC_MISSION_LEVEL // (int)
6@ *= $1040 // (float)
$var /= $var2 // (int)
$5941 /= $5942 // (float)
1@ /= 17@ // (int)
18@ /= 17@ // (float)
$8200 /= 51@ // (int)
$TEMPVAR_FLOAT_1 /= 620@ // (float)
44@ /= $var // (int)
50@ /= $TEMPVAR_FLOAT_3 // (float)
$5576 += frame_delta_time * 6.0 // (float)
351@ += frame_delta_time * -1.325 // (float)
$5575 += frame_delta_time * $5574 // (float)
290@(227@,60f) += frame_delta_time * 425@ // (float)
423@ += frame_delta_time * $var // (float)
$TEMPVAR_FLOAT_1 += frame_delta_time * 2@ // (float)
$5576 -= frame_delta_time * 6.0 // (float)
421@ -= frame_delta_time * 1.0 // (float)
$5588 -= frame_delta_time * $5589 // (float)
549@ -= frame_delta_time * 551@ // (float)
18@ -= frame_delta_time * $8736 // (float)
$2739 -= frame_delta_time * 8@ // (float)
$5283 = $5284 // (int)
13@ = 12@ // (int)
$TEMPVAR_FLOAT_1 = $1038 // (float)
0206: actor $PLAYER_ACTOR near_car 95@ radius 5.0 5.0 3.0 flag 0 on_foot
0207: actor $PLAYER_ACTOR near_car 62@ radius 20.0 20.0 10.0 flag 0 in_car
0208: 17@ = random_float_in_ranges -0.2 0.2
0209: 17@ = random_int_in_ranges 0 10
020A: set_car 0@ door_status_to 4
020B: explode_car 57@
020C: create_explosion_with_radius 0 at 72@ 73@ 74@
020D: car $HJ_PLAYER_CAR flipped
0213: $PICKUP_INFO_HOSPITAL = create_pickup #INFO type 3 at 2027.77 -1420.52 16.
49
0214: pickup $BUY_ASSET_PICKUPS[0] picked_up
0215: destroy_pickup $BUY_ASSET_PICKUPS[0]
0216: enable_taxi 87@ light 0
0217: show_text_styled GXT "GXT" time 3000 style 1 // versionB
021B: set_garage 'BODLAWN' to_accept_only_car $PLAYER_CAR
0221: set_player $PLAYER_CHAR apply_brakes_to_car 1
0223: set_actor 2@ health_to 500
0224: set_car 34@ health_to 1000
0226: $6459 = actor 164@ health
0227: 4@ = car 22@ health
0229: set_car $IMPORT_CAR primary_color_to 11 secondary_color_to 0
022A: remove_forbidden_for_peds_cube_cornerA 1782.802 -1203.497 0.0 cornerB 1788
.273 -1236.15 20.0
022B: create_forbidden_for_peds_cube_cornerA 2380.682 -1274.528 22.0 cornerB 237
5.945 -1239.356 26.0
0235: NOP 1 #BALLAS1 #BALLAS2
0236: NOP 0 #GREENWOO
0237: set_gang 1 weapons_to 24 29 4
023B: actor 70@(43@,6i) colliding_with_object 105@
023C: load_special_actor 'TENPEN' as 1 // models 290-299
023D: special_actor 1 loaded
0241: player $PLAYER_CHAR in_remote_mode
0244: set_cutscene_pos 4@ 7@ 10@
0245: set_actor $ACTOR_SMOKE walk_style_to "FATMAN"
0247: load_model $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i)
0248: model 15@ available
0249: release_model $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i)
024F: create_corona_with_radius 0.2 type 2 lensflares 0 with_color 255 0 0 at $T
EMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
0253: save_current_time
0254: restore_current_time
0256: player $PLAYER_CHAR defined
0293: 38@ = get_controller_mode
0294: set_car 37@ sprayable 0
0296: unload_special_actor 1
0297: reset_player $PLAYER_CHAR destroyed_model_counters
0298: get_player $PLAYER_CHAR destroyed_model #TOPFUN quantity_to $BEEFYBARON_SC
ORE
0299: activate_garage 'VECMOD'
029B: 27@ = init_object #NF_BLACKBOARD at 0.0 0.0 0.0
02A0: actor $PLAYER_ACTOR stopped
02A3: enable_widescreen 1
02A4: NOP
02A5: NOP
02A7: $439 = create_icon_marker_and_sphere $ICON_CJ at $X_JOHNSON_HOUSE $Y_JOHNS
ON_HOUSE $Z_JOHNSON_HOUSE
02A8: $439 = create_marker $ICON_CJ at $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHN
SON_HOUSE
02A9: set_actor 1@ immune_to_nonplayer 1
02AA: set_car 69@ immune_to_nonplayer 1
031A: remove_all_fires
031D: actor $ACTOR_RYDER hit_by_weapon 51
031E: car 35@(328@,10i) hit_by_weapon 38
0321: AS_actor $ACTOR_SMOKE die_headshotted
0323: enable_boat 290@ anchor 1
0325: 49@ = create_car 35@ fire
0326: 138@ = create_actor 94@ fire
0327: $TEMPVAR_ACTOR_CAR = get_random_car_with_model -1 in_rectangle_cornerA $11
1 $112 cornerB $114 $115
032A: set_behind_camera_mode_to 1
032B: $811 = create_weapon_pickup #M4 group 15 ammo 60 at 2021.879 1001.467 10.3
203
0330: set_player $PLAYER_CHAR infinite_run 0
0331: set_player $PLAYER_CHAR fast_reload 1
0332: set_actor 66@ bleeding 1
0335: enable_free_respray 1
0337: set_actor 18@ visibility 0
0338: set_car 59@ visibility 0
0339: anything_in_cube_cornerA 227@ 228@ 229@ cornerB 230@ 231@ 232@ solid 0 c
ar 0 actor 1 object 0 particle 0
033E: set_draw_text_position 320.0 180.333 GXT 'BJ_PUSH' // Push
033F: set_text_draw_letter_size 1.3 3.36
0340: set_text_draw_RGBA 180 180 180 255
0341: set_text_draw_align_justify 0
0342: set_text_draw_centered 1
0343: set_text_draw_linewidth 640.0
0344: set_text_draw_linewidth 580.0 for_centered_text
0345: enable_text_draw_background 0
0348: enable_text_draw_proportional 1
0349: set_text_draw_font 3
034D: rotate_object $2709 from_angle 0.0 to_angle 360.0 flag 0
034E: move_object 0@ to 1@ 2@ 3@ speed 13@ 16@ 19@ collision_check 1
034F: destroy_actor_with_fade 2@
0350: set_actor 2@ maintain_position_when_attacked 1
0356: explosion_type -1 in_cube_cornerA 107@ 108@ 109@ cornerB 110@ 111@ 112@
035C: place_object $201[7] relative_to_car $198 with_offset -7.0 74.0 -0.5
035D: set_object $1754[0] targetable 1
035F: actor 98@ armour += 100
0360: open_garage 'BURG_LK'
0361: close_garage 'MICHDR'
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 2239.367 -1261.939 22.937
5
0363: create_object_at -2166.86 -236.5 40.86 radius 40.0 model #CRACKFACT_SFS vi
sibility 1
0364: actor 102@(42@,9i) spotted_actor $PLAYER_ACTOR
0366: object $1754[0] damaged
036A: put_actor 93@ in_car 70@
036D: show_text_2numbers_styled GXT "TX_SEQ" numbers $8198 115@ time 5000 style
5 // ~1~ IN A ROW bonus! $~1~
0373: set_camera_directly_behind_player
0376: 18@ = create_random_actor_at -1576.88 55.26 8.57
0381: throw_object 0@ velocity_in_direction 23@ 24@ 25@
0382: set_object 0@ collision_detection 1
0384: show_text_1string GXT 98@s string 100@s time 15000 1
038A: any_car_in_cube_cornerA 176@ 177@ 177@ cornerB 25.0 25.0 10.0
038B: load_requested_models
038C: object 102@ scatter 0.0 0.0 -2.0
038D: draw_texture 17 position $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 size 20@ 19@ RG
BA 128 128 128 255
038E: draw_box_position 320.0 224.0 size 640.0 448.0 RGBA 0 0 0 255
~n~~w~$~1~
045B: draw_text_2numbers 320.0 390.0 GXT 'TIME' numbers $TIME_MINS $6228 // ~1~
:~1~
045C: abort_mission
0460: set_camera_transverse_delay 0.0 time 3000
0463: useless_store_debug_camera_target_point_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT
_2 $TEMPVAR_FLOAT_3
0464: put_actor 99@ into_turret_on_car 68@ at_car_offset 266@ 267@ 268@ position
0 shooting_angle_limit 0.0 with_weapon 0
0465: remove_actor $PLAYER_ACTOR from_turret_mode
0466: unknown_car 39@ flag 1
0467: clear_actor $ACTOR_RYDER last_weapon_damage
0468: clear_car 68@ last_weapon_damage
046C: 125@ = car 42@ driver
046D: 55@ = actor 36@ members_in_group
046E: put_player $PLAYER_CHAR in_RC_mode_at 40@ 41@ 42@ angle 40.09 RC_model #RC
BARON
0470: 76@ = actor $PLAYER_ACTOR current_weapon
0471: actor $PLAYER_ACTOR near_object_in_rectangle $2727 radius 50.0 50.0 sphe
re 0
0472: actor $PLAYER_ACTOR near_object_in_rectangle 0@ radius 5.0 5.0 sphere 0
on_foot
0473: actor 0@ near_object_in_rectangle 1@ radius 50.0 50.0 sphere 0 in_car
0474: actor $PLAYER_ACTOR near_object_in_cube 51@ radius 15.0 15.0 4.0 sphere
0
0475: actor $PLAYER_ACTOR near_object_in_cube 117@(34@,7i) radius 1.5 1.5 1.5
sphere 0 on_foot
0476: actor $PLAYER_ACTOR near_object_in_cube 0@ radius 8.0 8.0 4.0 sphere 0 i
n_car
0477: set_car 77@ action 3 time 6000
047A: actor $PLAYER_ACTOR driving_bike
0480: actor 131@(52@,6i) looking_at_death_of_actor_pedtype 25
0484: 34@ = player $PLAYER_CHAR RC_car
0485: return_true
0488: model #TAXI exists // versionA
0489: set_actor $PLAYER_ACTOR muted 1
048A: set_RC_car_detonation 0 // or opcode 04D6
048B: set_car 35@ route_seed $8224
048C: pickup_at -2182.652 -247.3813 36.4 available_to_be_picked_up
048F: actor $PLAYER_ACTOR remove_weapons
0491: actor $PLAYER_ACTOR has_weapon 46
0494: get_joystick 0 data_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_
AXIS_Y
0495: car 78@ burning
0496: tire 2 on_car 34@ deflated
04A2: set_heli 379@(253@,16i) fly_to 331@(253@,16f) 347@(253@,16f) 363@(253@,16f
) altitude_between 0.0 and 363@(253@,16f)
04A3: $CURRENT_TOWN_NUMBER == 1 // $ == constant
04A4: 17@ == 3 // @ == constant
04A5: get_dead_actor_pickup_coords 72@(43@,4i) store_to $TEMPVAR_FLOAT_1 $TEMPVA
R_FLOAT_2 $TEMPVAR_FLOAT_3
04A6: $GS_GANG_MONEY_PICKUP = create_asset_money_pickup_at 2508.359 -1676.538 12
.579 money 10000 $GS_GANG_CASH
04A7: actor $PLAYER_ACTOR driving_boat
04A9: actor 395@(253@,16i) driving_heli
04AB: actor 395@(253@,16i) driving_plane
04AD: actor $PLAYER_ACTOR in_water
04AE: $ICON_CJ = 15 // $ = constant
04AF: 157@ = 43200 // @ = constant
04B0: $var > 4 // $ > constant
062E
0647: AS_actor 164@ clear_look_task
0648: unknown_actor 109@ task_set 150.0 // float
064B: 62@ = create_particle "PUKE" at 90@ 91@ 92@ type 1
064C: make_particle 62@ visible
064E: stop_particle 55@
064F: remove_references_to_particle 167@
0650: destroy_particle 177@
0652: $STAT_UNLOCKED_CITIES_NUMBER = integer_stat 181
0653: $STAT_FAT = float_stat 21
0654: make_object 114@(50@,7i) fireproof 1
0655: AS_actor 214@ look_at_object 82@ 10000 ms
0656: get_angle 351@ absolute_degrees_to 351@
0657: car 35@ open_door 4
065B: store_pickup 95@(43@,3i) position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TE
MPVAR_FLOAT_3
065C: release_decision_maker $1230
065D: NOP $6443 "M_STAGE"
065E: NOP $6451 "CUE_BALL_SPEED"
0661: NOP "string"
0662: printstring "AAAAAAAAA"
0663: printint "IGFIDX" $GIRLFRIEND
0664: printfloat "CHIP_SET_Z" $9387
0665: get_actor 88@ model_to 94@
0667: AS_actor -1 aim_at 969.3931 -1098.341 22.877 120000 ms
0668: AS_actor 35@ rotate_and_shoot_at 374.2905 -125.681 1001.308 2000 ms
0669: 55@ = attach_particle "EXHALE" to_actor $ACTOR_RYDER with_offset 90@ 91@ 9
2@ type 1
066A: 137@ = attach_particle "PETROLCAN" to_actor 71@ with_offset 0.0 0.116 0.04
8 rotation 95@ 96@ 97@ type 1
066B: 280@ = attach_particle "PRT_SPARK" to_car 152@ with_offset -1.69 3.607 -0.
271 type 1
066C: 179@ = attach_particle "CEMENT" to_car 90@ with_offset 0.0 -4.4 0.0 rotati
on 0.0 -1.0 0.0 type 1
066D: 100@ = attach_particle "SMOKE_FLARE" to_object 94@ with_offset 0.0 0.0 0.1
type 1
066E: create_particle "COKE_TRAIL" attached_to_object 22@ with_offset 0.0 -0.2 0.1 rotation 0.0 0.0 -1.0 flag 1 store_to 20@
0672: AS_actor -1 attack_car 543@
0673: AS_actor 66@ dive_to_offset 1.0 -3.0 time_on_ground 1000 ms
0674: set_car_model $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i) numberplate "N13_LL
F_"
0676: AS_actor -1 in_car 543@ move_from_passengerseat_to_driverseat
0677: AS_actor -1 chat_with_actor 80@ lead_speaker_flag 1 unknown_flag 1
0679: put_camera_on_car 161@ with_offset 0.0 -2.0 $Z_CAMERA rotation 0.0 0.0 204
@ tilt 0.0 switchstyle 2
067A: put_camera_on_car 186@ with_offset 15.0 15.0 10.0 point_to_car 34@ tilt 15
.0 switchstyle 2
067B: put_camera_on_car $1238 with_offset -1.5 1.5 1.5 point_to_actor $1237 tilt
6.0 2
067C: put_camera_on_actor $PLAYER_ACTOR offset 0.0 2.0 -2.0 rotation 0.0 0.0 0.0
tilt 0.0 switchstyle 2
067E: put_camera_on_actor 70@ offset 0.0 -5.0 4.0 target_actor 70@ tilt 0.0 swit
chstyle 2
067F: set_car 35@ lights 2
0680: unknown_assign_AS_origin 205@ to_actors_pedtype 24
0681: attach_object 71@ to_car 60@ with_offset 0.5 0.3 0.3 rotation 0.0 0.0 0.0
0682: detach_object 38@(119@,4i) 0.0 0.0 0.0 collision_detection 0
0683: attach_car 208@ to_car 188@ with_offset 0.0 -4.6 0.65 rotation 15.0 0.0 0.
0
6 @MS_GAME_LOWRIDER
0872: jump_table_jumps 7 @MS_GAME_BEEFYBARON -1 @END_CASE_VIDEO_GAME -1 @END_CAS
E_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_
GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME
0873: release_path 201
0874: set_zone 'CHC1A' popcycle_group_for_peds_to 9
0875: set_object 51@ immune_to_nonplayer 1
0876: unknown_cube_cornera 2682.42 1420.237 28.0 cornerB -2630.365 1411.699 28.0
flag 3 flag 0
0878: set_car $IMPORT_CAR dirt_level 0.0
0879: enable_gang_wars 1
087A: gang_war_in_progress
087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0
087C: release_shopping_data
087D: assign_group $PLAYER_GROUP to_AS_pack 147@
087E: set_actor 35@ weapon_droppable 0
087F: set_actor 263@ never_leave_group 1
0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
0883: attach_particle 55@ to_actor $ACTOR_RYDER mode 5
0884: 'DANCER' = init_external_script_named_handle 52 (DANCER)
0887: set_actor $PLAYER_ACTOR turret_mode_orientation 0 both_side_angle_limit 60
.0
0888: create_marker_above_actor 284@ handle_as 285@ // versionB
0889: store_actor 75@ center_of_body_position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT
_2 $TEMPVAR_FLOAT_3
088A: actor 34@ perform_animation "RAIL_FALL" IFP "SWAT" 8.0 loopA 0 lockX 0 loc
kY 0 lockF 1 time -1 disable_force 0 disable_lockZ 1
088B: set_car 62@ form_drag_multiplier_to 0.1
088C: put_car 34@ at $TEMPVAR_FLOAT_1 75@ $TEMPVAR_FLOAT_3 // versionB
088D: set_objects_in_sphere 2312.578 -7.4347 25.75 radius 4.5 with_model #MAN_SA
FENEW collision_detection 0
088E: set_next_day
0890: enable_sound_when_timer $253 reach 3 seconds // global_variable
0893: put_trailer 37@ on_cab 34@
0897: car 96@ collided_with_object 282@(42@,10i)
0898: set_cranes_controls_enable_UP 0 enable_DOWN 0 enable_RELEASE 0
089B: unknown_is_actor_in_dialogue_mode 0@
089C: unknown_actor 0@ unknown_check 1
089E: get_actor_that_buys_drugs_in_sphere 3@ 4@ 5@ radius 5.0 handle_as 11@
089F: get_actor 35@(37@,2i) pedtype_to 519@
08A0: actor 0@ in_radius 100.0 near_model #NULL with_offset 0.0 0.0 0.0 end_scri
pt_named "PCUSTOM" // IF and SET
08A2: set_hydra 146@(48@,3i) attack_with_rockets_car_of_player $PLAYER_CHAR radi
us 30.0
08A3: update_respect_while_on_mission 1
08A4: set_car 90@ extra_parts_angle_to 46@
08A5: set_car 122@ attractive_to_magnet 0
08A6: set_car 98@ door 0 rotation_to 0.0
08A7: car 34@ componentB 2 opened_or_not_present
08A8: set_markers_to_long_distance 1
08A9: load_external_script 66 (CARMOD1)
08AB: external_script 66 (CARMOD1) loaded
08AC: hide_gang_zones_on_map 1
08AD: link_actor $PLAYER_ACTOR to_enex_marker_at -2240.854 129.3346 radius 1.5
08AF: set_actor $ACTOR_RYDER max_health_to 500
08B1: enable_night_vision 0
08B2: enable_thermal_vision 0
08B3: set_gang_zone 'GLN1' as_only_one_available_for_gangwars
08B4: test $390 bit 1
08B5: test $GIRLS_GIFTS_BITMASK bit $GIRLFRIEND
@ // ~1~:0~1~
08F0: set_cutscene_model 'GANGRL3' texture 'GFRIEND' // 8-byte strings
08F1: get_zone_at 3@ 4@ 5@ nameB_to s$9451 // 8-byte string
08F2: set_car 36@ targettable_by_heatseeker 0
08F3: set_car $198 contains_goodies 0
08F4: set_max_group_members 0
08F5: save_player_group
08F6: restore_player_group
08F7: get_player $PLAYER_CHAR bodypart 0 textureCRC_to $9665 modelCRC_to $9666
08F8: display_stat_update_box 1
08F9: v$1225 == v$1221
08FB: set_checkpoint 48@ type_to 2
08FD: enable_heat_visuals 0
08FE: text_box_displayed
08FF: object 82@(39@,16i) received_damage_type 54
0900: clear_object 82@(39@,16i) last_weapon_damage
0901: enable_player $PLAYER_CHAR jump_key 0
0904: get_interface 6 color_RGBA_to $COLOR_RED $COLOR_GREEN $GAMBLES_CASHWIN $34
00
0905: set_door 111@ lock 1
0906: set_object 62@(42@,25i) mass_to 1000.0 // float
0907: get_object 116@ mass_to 118@ // float
0908: set_object 82@(39@,16i) turn_mass_to 650@ // float
0909: get_object 82@(39@,16i) turn_mass_to 651@ // float
090C: highlight_inactive_gang_zone "GLN1" as_available_for_gangwars
090D: highlight_all_inactive_gang_zones_as_available_for_gangwars
090E: set_panel $1153 active_row $1148
090F: end_external_script 66 (CARMOD1)
0910: release_external_script 1
0912: set_text_priority 1 leftmargin 355 maxwidth 370
0913: run_external_script 66 (CARMOD1)
0914: NOP 0
0915: sync_weather_with_time_and_location_instantly
0916: set_object 92@ attractive_to_magnet 0
0917: audio_zone "LOWRIDE" enable_sound 1
0918: set_car 34@ engine_operation 0
0919: enable_car 36@ parking_lights 1
091A: NOP v$1221
091B: NOP
091C: get_actor_in_sphere $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 rad
ius 1.5 model #KB_BANDIT_U external_script_named "PEDSLOT" handle_as 16@
091D: remove_forbidden_for_boats_cube_cornerA 2793.814 -1987.935 15.3045 cornerB
2754.324 -1900.369 9.8752
091E: create_forbidden_for_boats_cube_cornerA 2380.682 -1274.528 22.0 cornerB 23
75.945 -1239.356 26.0
091F: get_plane 35@ landing_gear_status_to 151@
0920: point_camera 2359.521 -1246.843 28.7047 transverse_to 2359.276 -1247.129 2
8.7047 time 7000 smooth_transition 1
0922: set_camera_zoom_from 70.0 to 100.0 timelimit 10000 smooth_transition 1
0923: enable_air_traffic 0
0924: enable_screen_darkness 1 with_value -1
0925: restore_camera_to_user_defined
0926: $SCRIPT_STATUS = external_script_status 66 (CARMOD1)
0928: init_external_script_trigger 19 (DEALER) with_actor_model #BMYDRUG priorit
y 100
0929: init_external_script_trigger 4 (SLOT_MACHINE) with_object_model #KB_BANDIT
_U priority 100 radius 6.0 type 1
092B: 8@ = group $PLAYER_GROUP member 6@
092E: get_water_height_at 195@ 196@ ignore_waves 0 store_to 200@
092F: lock_camera_target_point 1
0930: lock_camera_position 1
0931: lock_camera_zoom 1
0933: camera_position_manipulated
0934: camera_target_point_manipulated
0936: set_camera 2358.656 -1246.348 28.7884 position_to 2358.656 -1246.348 28.78
84 time 7000 smooth_transition 1
0937: text_draw_box_cornerA 62@ 74@ cornerB 86@ 98@ GXT_reference 'DUMMY' style
0
0939: attach_car 84@ to_object 106@ with_offset 0.0 0.0 -0.8 rotation 0.0 0.0 18
0.0
093A: set_paynspray 'MICHDR' type_to_girlfriend 1
093B: set_actor $ACTOR_SMOKE upper_body_damage_anims_only 1
093D: lock_camera_on_cinematic_view 1
093E: NOP $PLAYER_ACTOR 0.3
0940: set_group 260@ enters_leaders_vehicle 1
0941: unknown_searchlight 58@ flag 1
0942: item_with_textureCRC $SELECTED_MENU_ITEM is_clothing
0944: manipulate_weapon_camera $ACTOR_SMOKE
0945: get_player $PLAYER_CHAR max_armour_to $9595
0946: set_actor 101@ actions_uninterupted_by_weapon_fire 1
0947: actor $PLAYER_ACTOR speak_from_audio_table 353 store_spoken_phrase_id_to $
2563
0948: create_explosion_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 typ
e 11 camera_shake 5.0
0949: link_wav 3@ to_actor 0@
094A: set_money_pickup $GS_GANG_MONEY_PICKUP cash_to $GS_GANG_CASH
094B: v$ACTIVE_INTERIOR_NAME = get_active_interior_name_from_actor $PLAYER_ACTOR
// 16-byte string
094C: get_actor $PLAYER_ACTOR currently_used_EnEx_3D_coord_to 69@ 70@ 71@ number
_to 72@
094D: actor $PLAYER_ACTOR mutally_active
094E: set_actor 0@ mute_pain_audio 1
094F: enable_actor 0@ pain_audio
0950: set_trip_skip 2263.378 -2226.33 12.4 angle 47.416
0951: disable_trip_skip
0952: load_soundtrack 10
0953: get_soundtrack_status_to 17@
0954: start_playing_loaded_soundtrack
0955: end_playing_loaded_soundtrack
0956: get_respect_to $47
0957: set_car 95@ provides_cover_from_gunfire 0
0958: $2932 = create_photo_at -2511.28 -672.99 195.75
0959: $2882 = create_horseshoe_at 1224.0 2617.0 11.0
095A: $2982 = create_oyster_at 979.0 -2210.0 -3.0
095B: is_object_moveable 5@
095C: create_smoke_at 144@ 145@ 146@ velocity 147@ 148@ 149@ RGBA 150@ 151@ 152@
153@ size 154@ last_factor 155@
095D: actor $1874(6@,3i) stuck_under_car
095E: set_car 47@ door 4 unlatch 1 angle -1.0
095F: get_car 152@ door 6 angle_to 161@
0960: enable_player $PLAYER_CHAR stats_box 0
0961: set_actor 431@(252@,11i) keep_tasks_after_cleanup 1
0964: create_square_color_panel 'CARM1' position 29.0 145.0 width 25.7 columns 8
interactive 1 background 1 alignment 1 panelID $CARMOD_MENU_COLORS // Colors
0965: actor $PLAYER_ACTOR swimming
0966: get_actor $PLAYER_ACTOR swimming_status_to 285@
0967: actor 0@ move_mouth 10000 ms
0968: actor 0@ stop_mouth
0969: car $CARMOD_CAR is_big
096A: enable_flying_helis 0
096B: set_present_mod_apply
096C: set_present_mod_remove
096D: get_car 0@ component_on_slot 7 model_to 17@
096E: car $2197 lowrider
096F: car $CARMOD_CAR street_racing_car
0970: teleport_in_override_restart // 016Eh
0971: sync_water
0972: put_actor $PLAYER_ACTOR at 2509.892 -1672.469 13.5032 no_offset
0973: fire 163@(213@,4i) exists
0974: emulated_wasted_busted // +12 hours and clear weapons
0975: car $1882 emergency_vehicle
0976: destroy_particle 139@ // mission version
0977: player_in_radius_of_object 0@ external_script_trigger
0978: copy_decision_maker 65540 to $1230
097A: play_audio_at $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_B
UY[0] event 1149
097B: play_audio_at_object 0@ event 1011
097C: attach_wav 3 to_object 85@
097D: get_car $CARMOD_CAR number_of_possible_paintjobs_to $10084
0980: extinguish_all_fires_at -973.759 1077.152 1350.399 radius 200.0
0981: train $TEMPVAR_ACTOR_CAR wrecked
0982: set_actor 102@ stay_in_car_when_dead 1
0983: unknown_disable_gang_wars 1
0984: 15@ = object 9@ model
0985: set_objects_in_sphere 2816.857 -1169.075 1028.172 radius 4.0 with_model -1
50 solid 0 for_actor 99@
0986: remove_references_to_all_fires
0987: get_car_blocking_car $1867 store_to $VALET_CAR
0988: get_car $CARMOD_CAR paintjob $10085
0989: set_text_boxes_width 200
098A: set_gunshot_sense_range_for_riot2 15.0
098B: v$newstring = v$str1 + v$str2 // all string variables
098C: v$newstring = v$str1 + v$str2 // all string variables
098D: get_car 46@ extra_parts_angle $7936
098E: set_interior 'FDPIZA' bitmask 512 flag 1 // Pizza Stack
0991: set_soundtrack_paused 1
0992: set_player $PLAYER_CHAR weapons_scrollable 0
0994: unknown_create_escape_at 76.6 -1527.6 4.1
0995: unknown_remove_escapes
0996: set_racing_checkpoint 102@(56@,20i) Z_angle_to 60@(56@,20f)
0997: set_total_respect_points_to 1339
0998: add_respect 3
099A: set_car 35@ collision_detection 0
099B: unknown_enable_car 0@ collision_on_path
099C: jiggle_camera type 1 timelimit 20000.0 intensity 3.0
099D: night_vision_enabled
099E: enable_police_patrols 0
099F: AS_actor -1 ignore_weapon_range 1
09A0: actor $PLAYER_ACTOR attach_object 26@ with_offset 0.0 0.0 0.0 on_bone 5 16
perform_animation "NULL" IFP_file "NULL" time -1
09A1: set_actor $PLAYER_ACTOR onbone_attached_objectB_operation 0
09A2: destroy_object_with_fade 17@
09A3: show_siterocket_on_bumper_camera 1
09A4: set_dialogue_classB_question_GXT 'DEAL1' answer_Y_GXT 'DEAL2' answer_N_GXT
'DEAL3' question_WAV 192 answer_Y_WAV 77 answer_N_WAV 78 // You want some stuf
f? // Take it easy man. // Fuck you man!
09A6: enable_interior_radar_blips 1
09A7: set_actor 11@ drugged_up 1
09A8: actor 35@ headshoted
09A9: get_string "TSHIRTLOCGREY" CRC32_to $10031 // 16-byte strings
09E6: set_burglary_houses_accessible 1
09E7: player $PLAYER_CHAR not_frozen
09E8: $GYMFIGHT_INTERIOR = actor $PLAYER_ACTOR active_interior
09E9: car 34@ add_single_nitro
09EB: remove_player_goggles $PLAYER_CHAR use_anim 0
09EC: set_garages_leave_camera_alone 0
09ED: actor 71@ is_within_field_of_view_actor $PLAYER_ACTOR
09EE: set_status_text_stay_on_screen 1
09EF: set_behind_camera_autoposition_mode_for_car_model #SANCHEZ distance 1.0 al
titude_multiplier 1.0 angle_X 0.12
09F0: restore_behind_camera_autoposition_mode_for_all_car_models
09F1: play_audio_at_actor $PLAYER_ACTOR event 1169
09F2: decision_maker 1@ exists
09F4: set_actor $ACTOR_OG_LOC ignore_height_difference_following_nodes 1
09F5: disable_player_mutal_activities 1
09F6: set_actor $ACTOR_RYDER get_out_of_upside_down_car 0
09F7: play_audio_at_car $SWEET_CAR event 1147
09F8: give_player2_weapons_of_player1
09FA: is_menu_closed
09FB: $CURRENT_LANGUAGE = current_language
09FC: anything_entered_objects_position 77@(125@,10i)
09FD: get_gxt_string 'XSELECT' width_to 455@ // ~k~~PED_SPRINT~ Select
09FE: reset_hydraulics_on_car 68@
09FF: set_restart_closest_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
0A01: model 42@ car
0A02: set_searchlight 35@(165@,7i) lights_through_obstacles 0
0A03: unknown_gang_war_in_progress
0A06: train $TRAINS_TRAIN_HANDLE next_station_unlocked
0A07: put_train $TRAINS_TRAIN_HANDLE at_next_station
0A08: get_gxt_string_1number 'COMMA' number 39@ width_to 41@ // ~1~,
0A09: set_actor 0@ muted 1 // versionB
0A0A: unknown_object 0@ flag 1
0A0B: set_rendering_origin_at_3D_coord 2493.362 -1734.295 12.3828 angle 258.7583
0A0C: player $PLAYER_CHAR on_jetpack
0A0E: disable_text_with_style 1
0A0F: new_language_set
0A10: increase_integer_stat 161 by 1
0A11: set_car 316@ tertiary_color_to 237@ quaternary_color_to 238@
0A12: get_car 316@ tertiary_color_to 237@ quaternary_color_to 238@
0A13: unknown_sync_player_camera
0A14: disable_respray_garages 1
0A15: is_car_affected_by_cheats 34@
0A16: link_wav 3 to_car 59@
0A17: set_parked_car_generator $2786 to_player_owned 1
0A18: set_dialogue_classA_question_GXT 281@s answer_yes_GXT 283@s answer_no_GXT
285@s question_WAV 291@ answer_yes_WAV 292@ answer_no_WAV 293@
0A19: display_zone_text "MARKS" // Saint Mark's
0A1A: actor 88@ perform_walk_animation "HIKER_POSE_L" IFP "MISC" framedelta 4.0
loopA 0 lockX 0 lockY 0 lockF 1 -1 ms // versionC
0A1B: actor 62@ colliding_with_actor $PLAYER_ACTOR
0A1C: set_helicopter 77@ play_engine_sounds 1
0A1D: AS_actor 8@ rotate_to_and_look_at_actor $PLAYER_ACTOR
0A1E: dump_screen 1
0A1F: increase_float_stat 24 by 196@
0A20: disable_player $PLAYER_CHAR group_control_back 1
0A21: set_car 72@ not_affected_by_cheats 0
0A22: set_car_color_to_panel_color_panelID $CARMOD_MENU_COLORS car $CARMOD_CAR c
olorslot 1 active_row $10440
0A23: set_panel $2423 row $2515 shopping_item_bought 0
0A24: enable_military_zones_wanted_level 1
0A9F:
0AA0:
0AA1:
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0ADA:
0@ = current_thread_pointer
gosub_if_false @CREATE_NEW_ACTOR
return_if_false
$hLIB = load_library "CLEO\version.dll" // IF and SET
free_library $hLIB
$hPROC = get_proc_address "GetVersion" library $hLIB // IF and SET
call $hPROC num_params 1 pop 1 $param
call_method $Destroy struct $CarStruct num_params 0 pop 0
call_function 0x569660 num_params 2 pop 2 $COORD_Y $COORD_X $GROUND
call_function_method 0x4048E0 struct 0xB74494 num_params 1 pop 0 $MyCar 0@
is_game_version_original
0@ = thread 'OTB' pointer
file_exists "CLEO\version.dll"
$hMP3 = load_audiostream "CLEO\playlist\1.mp3"
set_mp3 $hMP3 perform_action 1
release_mp3 $hMP3
0@ = get_mp3_length $hMP3
key_pressed 0x73
call_scm_func @GetSQR 1 10 $result
ret 1 0@
var 0 = 10
0@ = var 0
store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
store_target_marker_coords_to 0@ 1@ 2@ // IF and SET
get_vehicle $CAR number_of_gears_to 10@
get_vehicle $CAR current_gear_to 11@
get_mp3 $hMP3 state_to 7@
end_custom_thread_named 'BENZIN'
0@ = audiostream $hMP3 volume
set_audiostream $hMP3 volume 0@
vehicle 0@ siren_on
vehicle 0@ engine_on
set_vehicle 0@ engine_state_to 0
audiostream $hMP3 loop 1
$hMP3 = load_audiostream_with_3d_support "sample.mp3" //IF and SET
set_3d_audiostream $hMP3 position 0@ 1@ 2@
link_3d_audiostream $hMP3 to_object $object
link_3d_audiostream $hMP3 to_actor $actor
link_3d_audiostream $hMP3 to_vehicle $car
0@ = label @label offset
0@ = var 0@ offset
0@ = allocate_memory_size 260
free_allocated_memory 0@
show_text_box 0@v
show_styled_text 0@v time 1000 style 1
show_text_lowpriority 0x969110 time 100
show_text_highpriority 0x969110 time 100
show_formatted_text_box "This is %.4X opcode" 0x0ACE
show_formatted_styled_text "This is %.4X opcode" time 2000 style 1 0x0ACF
show_formatted_text_lowpriority "This is %.4X opcode" time 2000 0x0AD0
show_formatted_text_highpriority "This is %.4X opcode" time 2000 0x0AD1
$actor = player $PLAYER_CHAR targeted_actor //IF and SET
0@v = format "%d + %d = %d" 2 2 4
4@ = scan_string 0@v format "%d + %d = %d" 5@ 6@ 7@ //IF and SET
file $hFile seek 0x10 from_origin 1 //IF and SET
end_of_file $hFile reached
read_string_from_file $hFile to 0@v size 15 // IF and SET
write_string_to_file $hFile from 0@v //IF and SET
write_formatted_text "CLEO version: %d.%d.%d.%d" in_file $hFile 4 0 0 1
0@ = scan_file $hFile format "CLEO version: %d.%d.%d.%d" 0@ 1@ 2@ 3@ //IF
and SET
0ADB: 0@v = car_model #LANDSTAL name
0ADC: test_cheat "BLOWUP"
0ADD: spawn_car_with_model #RHINO like_a_cheat
0ADE: 0@ = text_by_GXT_entry 0@v
0ADF: add_dynamic_GXT_entry "_TEST" text "Test string"
0AE0: remove_dynamic_GXT_entry "_TEST"
0AE1: $actor = random_actor_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_
deads 1
0AE2: $car = random_vehicle_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_
wrecked 1
0AE3: $object = random_object_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 //I
F and SET
0AE4: directory_exists "CLEO\CLEO_INI"
0AE5: create_directory "CLEO\CLEO_INI" //IF and SET
0AE6: 0@ = find_first_file "CLEO\*.cs" get_filename_to 1@v // IF and SET
0AE7: 1@v = find_next_file 0@ // IF and SET
0AE8: find_close 0@
0AE9: pop_float 0@
0AEA: $actor = actor_struct $ped_struct handle
0AEB: $car = car_struct $vehicle_struct handle
0AEC: $object = object_struct $object_struct handle
0AED: 0@v = float 0@ to_string_format "%.15g"
0AEE: 0@ = 2.0 exp 0.5 //all floats
0AEF: 0@ = log 10.0 base 2.718281828459045 //all floats
0AF0: 0@ = get_int_from_ini_file "cleo\config.ini" section "SectionName" key "in
tKey"
0AF1: write_int 16 to_ini_file "cleo\config.ini" section "SectionName" key "intK
ey"
0AF2: 0@ = get_float_from_ini_file "cleo\config.ini" section "SectionName" key "
floatKey"
0AF3: write_float 0.0 to_ini_file "cleo\config.ini" section "SectionName" key "f
loatKey"
0AF4: 0@v = read_string_from_ini_file "cleo\config.ini" section "SectionName" ke
y "stringKey"
0AF5: write_string "new string value" to_ini_file "cleo\config.ini" section "Sec
tionName" key "stringKey"
0B00: delete_file "CLEO\log.txt" // IF and SET
0B01: delete_directory "CLEO\CLEO_SAVES" include_subdirs 0
0B02: move_file "CLEO\1.txt" to "CLEO\2.txt" //IF and SET
0B03: move_directory "CLEO\dir1" to "CLEO\dir2" //IF and SET
0B04: copy_file "CLEO\1.txt" to "CLEO\2.txt" //IF and SET
0B05: copy_directory "CLEO\dir1" to "CLEO\dir2" //IF and SET
0B10: 0@ = 0@ AND 0xFF
0B11: 0@ = 0@ OR 0x80
0B12: 0@ = 1@ XOR 1
0B13: 0@ = NOT 0@
0B14: 0@ = 0@ MOD 5
0B15: 0@ = 0@ SHR 8
0B16: 0@ = 0@ SHL 8
0AF6: samp spawn_player
0AF7: samp 1@ = get_base
0AF8: samp add_message_to_chat 1@ color 2@
0AF9: samp say_msg "lol"
0AFA: is_samp_available
0AFB: samp request_class 1@
0AFC: samp send_scm_event 1@ event_id 2@ param_1 3@ param_2 4@
0AFD: samp set_special_action 1@
0AFE: samp send_death_by_player 1@ with_reason 2@
0AFF: samp 2@ = car_handle_by_samp_vehicle_id 1@
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2@
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t"
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1@ = get_timer 0@ interval
1@ = get_timer 0@ time_elapsed
1@ = get_timer 0@ time_left
release_download 1@
is_console_active