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Eviscerated Broken Leg: Injury Chart
Eviscerated Broken Leg: Injury Chart
and roll once on the Injury Chart to see the long lasting effects. If you get an
Injury that you already have, use the number above it on the chart (lower number).
D36 I njury
(D6x10+D6)
11-12 Eviscerated
You have seconds left to say any famous last words before
you fall to the floor and die.
Your Hero is Dead.
13 Foreign Object
Theres something in your body that wasnt there when you
woke up this morning.
Roll D6. You can no longer wear a type of Clothing Gear:
1)Torso/Coat 2)Boots 3)Hats 4)Gloves 5)Shoulder 6)Belt/Pants
If a foreign object exists in the space rolled, lose 3 Health
permanently instead of gaining this injury.
That was a solid hit to your spine, youre feeling that!
15 Brain Injury
You head no feel good. You head hit, go night night.
Cunning and Lore attributes are -1 (minimum of 1 ).
16 Butchered Genitals
Reproductive activities are clearly not an option anymore...
Spirit and Luck attributes are -1 (minimum of 1 ).
21 Fractured Hip
Every step you take sends a sharp pain through your body.
Your Hero takes 1 Hit after every Move action.
22 Mangled Hand
Your hand will never hold a gun the same way again.
23 Gouged Eye
Your vision gets hazy and streaks of blood run down your face.
At least you wont see these horrors as clearly anymore...
You are unable to get Critical Hits with Ranged Weapons.
24 Fractured Ribs
With a sickening crunch, you feel parts of your ribs break
and splinter.
Your Hero has one less
available.
25 Broken Leg
Your leg twists and bends in a direction not normally
associated with the human leg.
You are at -1 to your Move (minimum of 1 ).
26 Abdominal Trauma
Its like a horse just kicked you in your gut.
31 Concussion
The room swirls about you and theres a constant ringing
sound that isnt going away anytime soon.
Until the start of your next Adventure, you are at
-1 Initiative (min 1 ) and roll one less die on Skill Tests.
32 Internal Bleeding
Youve had worse scrapes shaving yourself in the morning.
33 Broken Arm
Your arm dangles uselessly by your side. Youll be damned
if you can hit anything quite the same again.
You are unable to get Critical Hits with Melee Weapons.
34 Cracked Knee
You used to be a fighter, til this happened to your knee...
35 Crushed Foot
You cant seem to feel your foot too well anymore.
36 Scalped
You feel exposed flesh where hair once grew.
41 Slashed Face
Youve earned yourself a sinister looking scar.
D36 I njury
(D6x10+D6)
42 Broken Teeth
Your teeth are mighty sensitive now and its going to be
The pain is intense and it hurts to do most anything, but it
doesnt look like youre in any mortal danger.
You are -1 Max Grit.
44 Chest Wound
Your shirt is soaked with blood from the massive gash
45 Severed Finger
A portion of one of your fingers has been lopped off, which
46 Severed Ear
A part of your ear lies on the ground next to you.
51 Swollen Eye
You have a massive headache and you cant blink out of
52 Pulled Muscle
Hot damn, thatll do it. Youll be fine in a few hours, but
53 Twisted Ankle
Its not the worst pain youve ever felt, but youll have to
watch how you walk on that foot for a bit.
Until the end of the Adventure, you may not move your
Hero diagonally.
54 Sprained Wrist
You feel like a pansy for even complainin about it, but its
sure hard as hell to hold a gun straight now.
Until the end of the Adventure, you are -1 to all Ranged
To Hit rolls (minimum of 1 ).
55 Dislocated Shoulder
Until you get a free second to get your arm placed back in
its socket you definitely aint gonna be hittin as hard.
Until the end of the Adventure, you are -1 to all Melee To
Hit rolls (minimum of 1 ).
56 Rattled
The room is wobbling some all around you like you was
61 Photophobia
Somethin hit you and now all the lights are too bright.
You are -1 to all To Hit rolls if you are on the same Map
Tile as the Posses Light Source (minimum of 1 ).
62 Breathing Difficulties
You cant seem to move much without yer lungs hurtin .
You cannot spend Grit to add to your Movement.
63 Puncture Wound
That got you good, but youll live. Suck it up hombre.
Until the end of the Adventure, you are -1 Combat.
64 Busted Jaw
Its hard for you to talk now, though your friends
You stop a second to catch your breath and look yourself
over. Not a scratch on you, time to kick some ass.
No lasting long-term effects.
66 Scarring
It might look bad, but you dont feel a thing. If anything,
its made you more pissed than you were before.
You are at +1 Max Grit.
When you Recover from being KOd with 0 Sanity, Heal 2D6 Wounds/Sanity (any mix)
and roll once on the Madness Chart to see the long lasting effects. If you get a
Madness that you already have, use the number above it on the chart (lower number).
D36 M adness
(D6x10+D6)
You are nothing but an empty shell now.
Your Hero is Dead.
13 Egomania
Do they even realize theyre traveling with the Legend!?
14 Chronic Itching
They seem to come from everywhere, theres thousands of
bugs and spider crawling about, its downright sickening.
Whenever your roll a 1 to Move, you take 1 Hit.
15 Utter Despair
Theres no sense continuing on, its just going to get worse.
Whenever a Hold Back the Darkness roll is failed
(including doubles that would fail ), take D3 Sanity Damage
(no Willpower saves ).
16 Paranoia
Just act natural, dont let them know youre on to them...
21 Sociopathy
No one sees the smile on your face as you descend further
and further into Darkness.
You do not get Willpower saves from Corruption Hits.
22 The Shakes
Sometimes, it all just gets to be too much to handle.
23 Schizophrenia
The talking Cactus is starting to get lippy with you.
24 Hallucinations
What kind of dirty trick is this? This isnt a bag of gold,
this is just a bag of horse shit!
Whenever you draw a Loot Card, roll a D6. On a 1,
take 1 Sanity Damage instead (ignoring Willpower ).
25 Obsession
Dont they know how much they mean to you?
26 Claustrophobia
Youre going to suffocate if you dont get some space!
Each turn you take 1 Horror Hit if you ever begin your
Activation with less than 6 open, unoccupied spaces
adjacent to you.
31 Traumatic Memory
I dont want to talk about it.
32 Delusions
The Yellow Sign is everywhere and everything is infused
You were just a butterfly waiting to come out of your cocoon!
Flip your Character sheet over and use an opposite gender
character model if available.
34 Flagellant
You deserve the pain, it is your burden to bear.
35 Dark Temptation
The way it glows in the dark... Youve stared into it for hours
and still only catch quick glimpses of the power within.
When rolling for Dark Stone Corruption, you instead take
2 Corruption Hits when you roll a 1, 2, or 3.
36 Monsteromania
I just gotta kill them sumsuvbitches.
D36 M adness
(D6x10+D6)
41 Monsterophobia
No! Not that! Anything but that, oh dear God, NOOOOO!!!!
42 Guilty Conscience
Lets face it, were the real monsters here...
43 Kleptomania
They probably werent going to need that anyways.
44 Unquiet Mind
Im only gonna get one shot at this, dont blow it... just a
little bit more until... Hey! Is that a Squirrel?!
You are -1 to all Skill Test rolls (minimum of 1 ).
45 Nyctophobia
Whys it so dark here? Did you hear that?
You take 2D6 Horror Hits from Voices in the Dark and
Light Sources only protect you when you are on the same
Map Tile as its holder.
46 Cowardice
Holy shit! Were not gonna fight that thing are we?!
You are unable to attack any Enemy who has more than
twice your current remaining Health.
51 Slow-Witted
Gosh! Whys everyone gettin their guns out?
52 Addiction
This is the last time... Ill be better tomorrow and then Ill
53 Alcoholism
How many drinks to stop the pain?
54 Antisociality
Fuck all these people.
While in Town, you are unable to visit the same Location
on the same day as any other Heroes.
55 Faithlessness
What kind of loving god would stand by and let these
horrors come to this world?
While in Town, you are unable to visit the Church.
56 Zealotry
Only the LORD can help the Righteous overcome the Evils
of this land.
While in Town, your first Location you visit must always
be at the Church, if one is available.
61 Obsessive Compulsion
...and rinse three times. Now scrub four times. Apply soap
and wash. Then dry and repeat with bleach.
Whenever you enter Town, you can do nothing for your
entire first day as you spend the day cleaning yourself.
62 Lecherous
Yea, they want some of what you got.
63 Plutomania
This has to be worth something, if its not gold, its useless.
Your possessions cannot be worth more than your Gold.
If this happens, you must sell off your excess Items.
64 Berserker
Kill! Kill! Kill!
65 Panic Attack
Deep breaths, just take some deep breaths. Serenity now.
Serenity now. Serenity now...
No lasting long-term effects.
66 Apathy
Youve stopped caring about mostly everything.
You are at +1 Max Grit.
A Hero may only have 4 Corruption Points at a time without ill effect. As soon as a Hero reaches
5 points, the Corruption is discarded and the Hero rolls D36 (D6x10+D6) on the Mutation Chart.
A Hero that ever rolls the same mutation twice is Dead (but may still be resurrected).
D36 M utation
(D6x10+D6)
11 Chest Portal
Anytime an 11 or 12 is rolled to Hold Back the Darkness,
you must roll a D6.
1, 2, 3 = Low Threat Ambush Attack
4, 5
= Nothing
6
= Draw a Mine Artifact card
12 Tentacle Fingers
No game effect.
13 Tentacle Arm
You lose the use of one
14 Tentacle Leg
You are -1 Move each turn (minimum of 1 ).
15 Tentacle Tongue
No game effect.
16 Tentacle Mustache
All Item prices in Town cost you $10 less than normal
(minimum $10 ).
21 Glowing Skin
You are now Immune to Voices in the Dark, but Enemies also
Hit you on To Hit rolls of 1.
22 Rock Skin
You are +3 Health, but -1 Move each turn (minimum of 1 ).
23 Slippery Skin
You may now roll an extra die for Escape tests and
choose which roll to use.
24 Melty Skin
Anytime you take one or more Wounds from a source,
you take 1 extra Wound.
25 Void Boils
You are -2 Health, but +1 Max Grit.
26 Void Infection
Any time you pass through a Gate, you take 1 Corruption
Point, ignoring Willpower.
31 Barbed Tail
+1 Combat.You can now hold 1 fewer Corruption Point before
you get a Mutation.
32 Prehensile Tail
You now have 1 extra
Any time you take one or more Sanity Damage from
a source, you take 1 extra Sanity Damage.
Any time you or another model adjacent to you rolls
35 Tentacle Tail
+1 Move. You can now hold 1 fewer Corruption Point
before you get a Mutation.
36 Void Plague
Any Hero adjacent to you at the end of a turn
D36 M utation
(D6x10+D6)
41 Horns
You can no longer use Clothing - Hat Items.
All of your Critical Hits do 1 less Damage than normal.
43 Third Eye
Once per turn, you may spend 2 Grit to force a Threat Card
just drawn to be discarded and Redrawn.
All Item prices in Town cost you +$10.
45 Fangs
You gain
46 Second Head
You may now use 2 Clothing - Hat Items and you are
+1 Initiative.
However, any time you roll a 6 for movement, you lose
Activation as your two heads are arguing over where
to go next.
51 Arm Growth
You can no longer use Clothing - Coat Items.
52 Leg Growth
You can no longer use Clothing - Boot Items.
53 Hand Growth
You can no longer use Clothing - Gloves Items.
Choose one Item you are carrying, that is
or
From now on, that Item must be assigned every turn.
You are -2 Move each turn (minimum of 1 ), however,
you also gain Armor 4+.
Any Dark Stone shards you currently carry have become
At the start of each Activation, take 1 Hit for every
Dark Stone shard and Item with a Dark Stone Icon
you are carrying.
All of your Town Location Event Chart rolls are -1 to the
roll (minimum of 2 ).
63 Fused Fingers
You may not use Gun Items (unless it is an Artifact card ).
64 Eye Stalks
All of your Critical Hits are +1 Damage. You can now hold
1 fewer Corruption Point before you get a Mutation.
65 Void Speech
At the start of each of your Activations, if there are any
Void Enemies on your Map Tile, you are +1 Initiative,
but you also take 1 Sanity Damage, ignoring Willpower.
You are +1 Lore and, while in an Other World,
When entering a Town for the first time, roll D36 (D6x10+D6) twice on the Town Traits
Chart, but only once if you are playing with the Frontier Town expansion.
Do not roll for subsequent Town Visits.
(D6x10+D6)
11 Dry
24 Xenophobic
12 Dark Secret
25 Unstable Gate
Heroes may not purchase alcoholic Side Bag Tokens here, but may
try to sell them at the Campsite for 2x the price. When trying to
sell, roll D6. On a 1 or 2, the sale is discovered and the Heroes end
their Town Stay and cannot enter this Town for a week.
Every time the Posse enters for a Town Stay, a Random Hero
makes a Cunning 6+ test. If three successes are made on a single
roll, this vile secret is discovered and this Town is Destroyed.
13 No Stones Allowed!
Each Hero takes 1 Corruption Hit for each day that they stay here
during a Town Visit.
15 Shortages
16 Obligation
21 Degenerate
[Reroll if the Town has the keyword Law or the trait Law-Abiding]
Any Female Hero that visits a Town Location without a Male Hero
is at risk of being assaulted. If unaccompanied, make a Strength 4+
test. If failed, the Female Hero takes Hits (1 Damage) and rolls on
the Injury Chart if she suffers more than three Wounds.
22 Bad Water
23 Inbred
You may only Purchase Items in this Town. All other Services,
Rituals, or other actions are unavailable on account of being too
complicated for folks here to figure out.
[Reroll if Town has the keyword Mutant or is the Mutant Town type]
Heroes with any Mutations roll twice for Location Events and
always take the lesser of the two results. This Town should never
include the Mutant Quarter Location.
[Reroll this trait if the Town already has the Peaceful trait]
Whenever the Posse enters this Town, All Heroes make a Luck 4+
roll. If failed, Attack! - Draw a Threat at the Posses Threat level. If
this fight is failed or Escaped, Destroy one Town Location.
26 Foreigners
31 Heathens
[Reroll this trait if the Town already has the Religious Cult trait or
keyword Holy or is the Plague Town type]
Heroes with the keyword Holy roll twice for Location Events and
always take the lesser of the two results. Teplace the Church with
another Location if it is setup in this Town.
32 Cannibals!
33 Religious Cult
[Reroll this trait if the Town already has the Heathens trait]
Heroes that do not have the keyword Holy roll twice for Location
Events and always take the lesser of the two results. There must
always be a Church in this Town. Replace another Location with
the Church if it is ever Destroyed for any reason.
34 Boring
Folks here are boring as hell. Remove any other Town Traits/
Types/Keywords from this Town & do not roll for any other Traits.
35 Bartering
Gold may not be used to Purchase Items. All Items that are traded
directly for Items or Services are worth their listed sell value,
however, no change is given if overpaid.
36 Corrupt
(D6x10+D6)
41 Thieving
[Reroll if the Town has the Law-Abiding Trait or the keyword Law]
Whenever the Posse enters this Town, they are immediately targeted
by a gang of pickpockets & thieves. Each Hero makes an Agility 4+
roll. If failed, that Hero has lost D3X$50 worth of Gold, Gear or Side
Bag Tokens (your choice).
42 Slavers
43 Amazonian
Male Heroes roll twice for Location Events and always take the
lesser of the two results.
44 Peaceful
[Reroll if Town has the keyword Outlaw or has the Unstable Gate
Trait or is the Outlaw Town type]
No weapons of any sorts are permitted in this Town. While in Town
the Heroes do not have access to their weapons and may only
use their fists in Combat. The Heroes may not purchase or sell any
Weapons, Ammunition, or Weapon Upgrades while in Town.
45 Addicted
Each Hero makes an Agility 4+ roll each day they stay in Town.
If failed, Hero loses an Alcohol or Herb Side Bag Token (their choice).
46 Nightmares
Each Hero takes 3 Horror Hits every day they stay in Town. Sanity
Damage gained from this cannot be Healed until after you confront
your fears and finish another Mission.
51 Artifact Decay
Each Hero that carries any Artifacts rolls a D8 whenever they enter
this Town. On a 1, add a Corruption token to an Artifact.
With 3 Corruption Tokens, that Artifact is Destroyed.
52 Bad Luck
53 Black Market
The Heroes may visit any Town Location they want to, whether or
not it officially exists in this Town. Prices are $50 more expensive
for any Purchase Items or Services at Black Market Locations
(regular Town Locations have normal prices). If a Town Location
is Destroyed, a Black Market Location will replace it. If all Town
Locations are Destroyed in this Town, the Town itself is Destroyed.
54 Jovial
When rolling on the Town Event chart, roll twice and take the higher
of the two rolls.
55 Constructive
Whenever you enter Town, if any Town Locations have been Destroyed
the Posse rolls D8. If an 8 is rolled, add a new Town Location. This roll
is not made again until another Mission is completed.
56 Cattle Yard
61 Law-Abiding
62 Fancy House
Every night you stay in this Town, each Hero rolls a D8. On a 1 or
2, a Male Hero loses $50 and gains the keyword Rash. While you
have Rash, your Hero is -3 Health. This may be removed at the Docs
Office with a Surgery attempt. On a roll of 8, that Hero instead loses
$100 and may remove one Madness. Female Heroes who roll a 7 or 8
may gain $100 if they choose to.
63 Unstable Economy
Choose different Town Locations each time you come here for a
Town Stay (Keyword Locations or Town Type Locations are the only
constants, must still follow any restrictions).
64 Dimensional Paradox
65 Well-Defended
This Town has Armor 5+. Whenever a Town Location or the Town
itself would be Destroyed, roll a D6. On a 5 or better, that Location or
the Town is not Destroyed.
66 Unique Location