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Kill Team List - Dark Angels v7.1.5
Kill Team List - Dark Angels v7.1.5
v7.1.5
DARK ANGELS
CODEX: DARK ANGELS
MODEL AVAILABILITY
This Team List uses the special rules and wargear lists
found in Codex: Dark Angels. If a rule differs from the
Codex, it will be clearly stated.
WEAPONS LISTS
Various model options in this list reference the Ranged,
Melee, Terminator, Heavy, or Special Weapon wargear
lists. These can be found on pg. 97 in the Dark Angels
Codex.
DEATHWING TERMINATORS
Models in Terminator Armour may Deep Strike as normal
(see the Built-up Area rule in the Kill Team rules). Models
in Terminator Armour gain the Deathwing Special Rule.
FORTRESS OF SHIELDS
DEATHWING ASSAULT
If your army is led by a model in Terminator Armour, all
models in Terminator Armour with Deathwing special rule
that are held in Reserves in the beginning of the game
automatically arrive via Deep Strike on turn 2.
GRIM RESOLVE
RAVENWING BIKES
You may reroll a failed rout test once per game and may
never choose to Voluntarily Rout. All Dark Angels have the
Stubborn rule. Unless jinking, count all Dark Angels as BS
2 when firing overwatch.
DARK ANGELS
v7.1.5
SQUAD SERGEANT
Sergeant
Veteran Sergeant
Scout Sergeant
Veteran Scout Sergeant
Ravenwing Sergeant
Ravenwing Veteran Sergeant
Deathwing Sergeant
WARGEAR:
Power Armour
Boltgun
Bolt Pistol
Frag Grenade
Krak Grenade
14 Points
WS BS
4
4
4
4
4
4
4
4
4
4
4
4
4
4
S
4
4
4
4
4
4
4
T
4
4
4
4
5
5
4
W
2
2
2
2
2
2
2
I
4
4
4
4
4
4
4
A
1
2
1
2
1
2
2
Ld
8
9
8
9
8
9
9
Sv
3+
3+
4+
4+
3+
3+
2+
Pts
14
24
11
21
29
39
40
Unit Type
Infantry (Character)
Infantry (Character)
Infantry (Character)
Infantry (Character)
Bike (Character)
Bike (Character)
Infantry (Character)
SPECIAL RULES:
Inspiring Presence
And They Shall Know No
Fear
Grim Resolve
Team leader*
Assault Squad Leader*
Ravenwing Squad Leader*
Deathwing Squad Leader*
Any Squad Sergeant may take items from the Dark Angels
Armoury, including Leader and Sergeant items.
May take any of the following:
- Melta bomb
- Combat shield
1
- Back Banner
- Digital weapons
2
- Jump pack
10 pts
10 pts
15 pts
OPTIONS:
You may take a Scout Sergeant for 11 points or become a
Veteran Scout Sergeant for 21 points. This replaces his Power
Armour with Carapace Armour and grants the Infiltrate, Move
Through Cover, and Scout special rules.
5 pts
5 pts
10 pts
10 pts
10 pts
Free
Free
1 pt
2 pts
5 pts
May take items from the Melee Weapons and Ranged Weapons
lists. Plasma pistol cost is reduced to 10 pts.
DARK ANGELS
v7.1.5
COMPANY CHAMPION
Company Champion
Ravenwing Champion
Deathwing Champion
WARGEAR:
Power Armour
Power weapon
Bolt pistol
Combat Shield
Frag grenade
Krak grenade
35 Points
WS BS
5
4
5
4
5
4
S
4
4
4
T
4
5
4
W
2
2
2
I
4
4
4
SPECIAL RULES:
Inspiring Presence
And They Shall Know No
Fear
Grim Resolve
Honour or Death
Duelist*
OPTIONS:
May take items from the Melee Weapons and Ranged
Weapons lists. Plasma pistol cost is reduced to 10 pts.
May replace power weapon with Blade of Caliban for 5 pts.
May take any of the following:
- Melta bomb
- Digital weapons
- Artificer Armour
- Storm Shield
5 pts
10 pts
15 pts
10 pts
A
2
2
2
Ld
9
9
9
Sv
3+
3+
2+
Pts
35
56
47
Unit Type
Infantry (Character)
Bike (Character)
Infantry (Character)
DARK ANGELS
v7.1.5
LEXICANIUM
WS BS
4
4
5
4
Lexicanium
Codicier (upgrade)
WARGEAR:
Power armour
Force weapon
Bolt Pistol
Frag grenade
Krak grenade
35 Points
S
4
4
T
4
4
W
2
2
I
4
4
SPECIAL RULES:
A
2
2
Ld
9
10
Sv
3+
3+
Unit Type
Infantry (Character)
Infantry (Character)
OPTIONS:
Inspiring Presence
Deathwing
Grim Resolve
Psyker (Mastery Level 1)
PSYKER:
At the start of the battle the model chooses a single Primaris
Power from the Geokinesis, Divination, Interromancy,
Librarius, Pyromancy, Telekinesis or Telepathy disciplines.
5 pts
10 pts
10 pts
10 pts
15 pts
May take items from the Ranged Weapons list. Plasma pistol
cost is reduced to 10 pts.
May take items from the Dark Angels Armoury,
including Leader and Lexicanium items.
If a Space Marine Bike or Jump Pack is not taken, a Lexicanium
can replace all of his wargear with Terminator Armour, Storm
Bolter, and Force Weapon for 20 pts. The model also gains the
Vengeful Strike rule.
A Codicier in Terminator armour may replace his Storm Bolter
with a combi-flamer, -melta, or plasma for 5 pts.
1
WARDEN
35 Points
Warden
Excorciator Chaplain (upgrade)
WARGEAR:
Power Armour
Crozius Arcanum
Bolt pistol
Frag grenade
Krak grenade
WS BS
4
4
5
4
S
4
4
T
4
4
W
2
2
I
4
5
SPECIAL RULES:
A
2
2
Ld
9
10
Sv
3+
3+
Unit Type
Infantry (Character)
Infantry (Character)
Inspiring Presence
Zealot
Grim Resolve
Grim Liturgies*
5 pts
10 pts
10 pts
15 pts
25 pts
25 pts
OPTIONS:
May upgrade to a Excorciator Chaplain for 20 pts. The
Excorciator Chaplain gains the Fear and Preferred Enemy (Chaos
Space Marines) Special Rules.
An Excorciator Chaplain may replace all wargear with
Terminator Armour, a Crozius Arcanum, and a Storm Bolter for 20
points. The Chaplain gains the Deathwing and Vengeful Strike
special rules, and may take a Rosarius for 15 pts.
The Chaplain in Terminator armour may replace his Storm Bolter
with a combi-flamer, -melta, or plasma for 5 pts.
DARK ANGELS
v7.1.5
WARGEAR:
S
4
T
5
45 Points
W
2
I
4
A
2
SPECIAL RULES:
Power Armour
Bolt Pistol
Plasma Talon
Corvus Hammer
Frag grenade
Krak grenade
Teleport Homer
Ld
9
Sv
3+
Unit Type
Bike (Character)
OPTIONS:
May replace corvus hammer with power weapon for 12
pts.
May replace bikes plasma talon with Ravenwing
grenade launcher for free.
May take any of the following:
- Melta bomb 5 pts
- Digital weapons 10 pts
WARGEAR:
Terminator Armour
Flail of the Unforgiven
Storm Shield
S
4
T
4
55 Points
W
2
I
4
A
3
SPECIAL RULES:
Ld
9
Sv
2+
Unit Type
Infantry (Character)
OPTIONS:
May take items from the Dark Angels Armoury,
including Leader and Terminator items.
Deathwing
Grim Resolve
Hammer of Wrath
Precision Strikes
Fortress of Shields
TACTICAL MARINE
Tactical Marine
WARGEAR:
Power armour
Boltgun
Bolt pistol
Frag grenade
Krak grenade
14 Points
WS BS
4
4
S
4
T
4
W
1
I
4
SPECIAL RULES:
A
1
Ld
8
Sv
3+
Unit Type
Infantry
OPTIONS:
DARK ANGELS
v7.1.5
SCOUT
11 Points
WS BS
4
4
Scout
WARGEAR:
Scout armour
Boltgun
Bolt pistol
Frag grenade
Krak grenade
S
4
T
4
W
1
I
4
SPECIAL RULES:
A
1
Ld
8
Sv
4+
Unit Type
Infantry
OPTIONS:
RESTRICTION: You may take a maximum of five Assault Marines in your team.
ASSAULT MARINE
WS BS
4
4
Assault Marine
WARGEAR:
Power armour
Bolt pistol
Chainsword
Frag grenade
Krak grenade
14 Points
S
4
T
4
W
1
I
4
SPECIAL RULES:
A
1
Ld
8
Sv
3+
Unit Type
Jump Infantry
OPTIONS:
RESTRICTION: You may take a maximum of three Ravenwing Bikers in your team.
RAVENWING BIKER
Ravenwing Biker
Ravenwing Attack Bike (upgrade)
WARGEAR:
Power armour
Bolt pistol
Twin-linked boltgun
Frag grenade
Krak grenade
Teleport homer
WS BS
4
4
4
4
25 Points
S
4
4
T
5
5
W
1
2
I
4
4
SPECIAL RULES:
A
1
2
Ld
8
8
Sv
3+
3+
Unit Type
Bike
Bike
OPTIONS:
DARK ANGELS
v7.1.5
VETERAN
Veteran
WARGEAR:
Power armour
Boltgun
Bolt pistol
Frag grenade
Krak grenade
18 Points
WS BS
4
4
S
4
T
4
W
1
I
4
SPECIAL RULES:
A
2
Ld
9
Sv
3+
Unit Type
Infantry
OPTIONS:
Veteran Haedriel
Photo Courtesy Roses and Boltshells Cosplay, Shot by Jorgen Lawaetz, Edited by Daniel Hogh
DARK ANGELS
v7.1.5
DEATHWING TERMINATOR
Deathwing Terminator
WARGEAR:
Terminator Armour
Storm Bolter
Power Fist
WS BS
4
4
S
4
40 Points
T
4
W
1
I
4
SPECIAL RULES:
A
2
Ld
9
Sv
2+
Unit Type
Infantry
OPTIONS:
Deathwing
Grim Resolve
Vengeful Strike
WARGEAR:
Power Armour
Bolt Pistol
Plasma Talon
Corvus Hammer
Frag grenade
Krak grenade
Teleport Homer
WS BS
4
4
S
4
40 Points
T
5
W
1
I
4
SPECIAL RULES:
A
2
Ld
9
Sv
3+
Unit Type
Bike
OPTIONS:
DEATHWING KNIGHT
WS BS
5
4
Deathwing Knight
WARGEAR:
Terminator Armour
Mace of Absolution
Storm shield
45 Points
S
4
T
4
W
1
I
4
SPECIAL RULES:
A
2
Ld
9
Sv
2+
Unit Type
Infantry
OPTIONS:
May take items from the Dark Angels Armoury,
including Terminator items.
Deathwing
Fortress of Shields
Grim Resolve
Hammer of Wrath
Precision Strikes
DARK ANGELS
v7.1.5
APOTHECARY
Apothecary
WARGEAR:
Power armour
Bolt pistol
Chainsword
Frag grenade
Krak grenade
Narthecium*
30 Points
WS BS
4
4
S
4
T
4
W
1
I
4
SPECIAL RULES:
A
2
Ld
9
Sv
3+
Unit Type
Infantry (Character)
OPTIONS:
May take items from the Ranged Weapons list. Plasma pistol
cost is reduced to 10 pts.
May replace Power Armour, Chainsword, Bolt Pistol, Frag and
Krak grenades with Terminator armour, Storm Bolter and
gain the Deathwing special rule for 15 pts.
If not wearing Terminator armour, may take a Space
Marine bike and gain the Hit & Run, Scout and Ravenwing rules
for 15 pts.
TECHMARINE
Techmarine
WARGEAR:
Artificer armour
Bolt pistol
Power Axe
Frag grenade
Krak grenade
Servo-arm
65 Points
WS BS
4
5
S
4
T
4
W
2
I
4
SPECIAL RULES:
A
2
Ld
9
Sv
2+
Unit Type
Infantry (Character)
OPTIONS:
DARK ANGELS
v7.1.5
Given to only the most stalwart and resilient of Dark Angels, the
Lion Crest is proudly displayed on the battle-brothers pauldron.
Range
-
S
+1
AP
3
Type
Melee,
Precise Strike*
*To Hit Rolls of 6 made with this weapon are resolved at AP2.
Roll To Wound for these hits separately.
Rule Amendment: The leader may use his Signum in the Shooting
phase instead of shooting. Choose one model within 6 to increase
its BS by 1 for the rest of the phase.
Sword of Corswain
Type
Melee,Mastercrafted,
Chaosbane*
* The weapon gains the Fleshbane special rule against models with
the Daemon or Champion of Chaos special rule.
The Watchers in the Dark and the presence of the mysterious relics
they bear suppresses enemy psykers and fills the enemies of the
Unforgiven with dread.
Needle of
Truth
The team leader and all models within 6 of him pass Deny the
Witch rolls on 4+.
Range
-
S
User
AP
3
Plasma
Blaster
Range
18
S
7
AP
2
Type
Assault 2, Gets
Hot
The true meaning of this seal is known only to Dark Angels Inner
Circle. With the burden of his Chapters dark past on his
shoulders, the bearer of this seal would let nothing stand between
him and the redemption he seeks.
Model must have Deathwing special rule in order to be able to take
this item.
The bearer gains the Crusader special rule.
Range
S AP Type
Staff of
Template 5
4
Assault 1,
Hellfire
Flaming*
*Counts as a Flamer weapon, see Kill Team rules.
Heavenfall Blade
Range
-
S
User
AP
2
Type
Melee
10
DARK ANGELS
v7.1.5
Subsonic Stalker
rounds
Avenger bolts
Range
36
S
X
AP
4
30
The Apothecary has the Feel No Pain (3+) special rule. Note that
this does not increase the Feel No Pain rule conferred from his
Narthecium.
Type
Heavy 2,
Sniper, Shred
Rapid Fire,
Shred
These are grenade vials filled with toxic gases that envelop an
enemy and choke them to death.
Purification
Vials
Range
8
S
1
AP Type
Assault 1, Blast, One
Shot, Poisoned (2+)
Replaces the bolt pistol. This weapons has the following profile:
Traitors Doom
Range
12
S
7
AP
2
Type
Pistol, Gets
Hot, Twinlinked, No
Escape*
Range S AP Type
Photon Beam
36
*
Assault 1, Blind
*The Photon Beam causes no damage when it hits, but still causes
a Blind test.
11
DARK ANGELS
v7.1.5
SUSPENSORS 10 pts
A model with Suspensors that is equipped with a Heavy type
weapon may fire this weapon at full BS even if he has moved in the
Movement phase although if he does so, the maximum range of
the weapon is halved.
Range
8
S
-
AP
-
These ancient weapons slow the flow of time around the prey of the
Dark Angels.
Stasis
Grenade
Range
8
S
-
AP
-
Type
Assault 1, Stasis
AUSPEX 5 pts
A model with an Auspex can use it in place of making a shooting
attack. Target an enemy unit within 12". A unit that is targeted by
one or more auspexes has its cover saves reduced by 1 until the end
of the phase.
INFRAVISOR 5 pts
This simple visor allows a Space Marine to access a wide range of
spectrums. So equipped, he can see better in low-light conditions
than a normal human could see in optimal daylight.
A model with an infravisor has the Night Vision special rule.
However, a model with an infravisor counts as Initiative 1 when
taking Blind tests.
BIONICS 5 pts
The model gains the Feel No Pain (6+) special rule.
TARGETER 5 pts
If a model with a Targeter has not moved in the previous
Movement phase it may re-roll To Hit rolls of 1 when shooting.
12