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GAME DESIGN DOCUMENT

I.

GAME TITLE
BILLIARD GAME

II.

GENERAL INFORMATION
It is a single player game that every time you bet the computer the next room well be more
difficult and you must been the boss.

III.

OVERVIEW WITH A BIT MORE DETAIL

IV.

V.

DETAILED GAME DESCRIPTION


1. The Cue ball
-this is the white ball that you will shot.
2. The stick
-this is the tool that you use to shot the white ball.
3. The 15 balls
-these are the ball you need to shot in the hole in order to win.
4. The player
-this is you.
5. The computer
-this is your enemy.
6. The hole
-this is the place that you will shot the balls.
7. The wall
-they are just wall but the balls the cue all will bounce to it.
INTERACTION
Controls:
Action: Mouse:
Adjust Aim Move mouse left or right
Raise View Move mouse forward or backward
Zoom in/out Press right button and move mouse forward and backward
Shoot
Press 'Ctrl' key and move mouse backward and forward to strike the cue ball with the cue
stick.
Advanced Controls:
Action: Mouse:
Adjust Ball Points Press left button and move mouse
Adjust Cue Angle Press 'Shift' key and move mouse forward and backward
Force to Shoot Press 'F5' to let your opponent take next shot if he fouls
TAB Turn on/off precise aim mode

VI.

OBJECTIVE
The objective of the game is to simply bet the best and become a great billiard player.

What is the planned interface?


-Its the player with the computer.
What is the planned perspective?
-player vs computer
What is the basic interaction structure?
-Levels
What is the heart of the gameplay?
-reflex, speed
How difficult is the game?
-It depends on the player.
How long will it take the average player to complete?
-It depends on how he/she play the game. In my opinion maybe 10-15
min.

VII.

OTHER ASPECTS OF THE PRODUCT DESIGN


LEVELS, BOSS, SCORES

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