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PROGRESSIVE JACKPOT SYSTEM CON14 ContRouien CONFIGURATION station Ann PRoGaamMine MANUAE Novemsen, 1993/P.N. 990-000-00 OND Lay oe My MIKOH 6700 South Paradise Road Las Vegas, Nevada 89119 (12) 896-5800 * SAFAK 02) 962861 he nc Copyright © 1993 Mikohn Gaming Corporation This manual is provided to the customers and authorized service personnel of Mikohn, Inc. It is intended for their use only and no other. No part of this publication may be stored in aretrieval system, transmitted, orreporducedin any way, including but not limited to photocopy, photograph, magnetic or other record, without the prior agreement and written permission of the publisher. Tapie Or Contents Inmopucnon Proenessive Jackpot OVERVIEW Mixoun Tour System InstaLLATION M102 Procrammine CHAMELEON PROGRAMMING . ‘Aprenix A Appenpix B WS, Progressive Jackpot System - Controller 1 #UKOHN InTRopucTION Figure 1-1 EPROM chip sawing software version number. Wee to Mikohn’s Ultima linked progressive jack- ppot system. The Ultima series offers unprecedented power and flexibility. Each Mikohn product uses a custom software chip that tells the device how to operate. You must have the appropriate software installed for operation to match that described in this manual. DLCHLO103 V6.5 (Chameleon 133) ©1987 Mikohn All Rights Reserved Ultima linked progressive systems consist of a controller and one or more displays. There are several versions of controllers and even more types of displays. How to select, install and use each is what this manual is about. Exact installation procedures depend not only on what components of Mikohn equipment have been selected, but on the type of machines being connected and desired mode _ of operation. Because of the technical nature of the Mikohn jackpot system, installation and programming are extremely impor- tant steps to insure trouble-free operations. Allow ample time to read and understand the information presented here. If possible, set up a small system in your shop, away from distractions. The Mikohn system offers a rich set of programming options; to use them successfully you must first understand them. This manual is organized in six sections: 1. Why Progressives A brief outline of what a progressive jackpot sys- tem does and why casinos use them. Copyright © 1987, 1992, Mikoha Introduction - Poge 1 #UKOHN Progressive Jackpot System - Controller 1 2. The Mikohn Tour Anintroduction to Mikohn Productsand their func- tion. 3. Installation ‘A detailed description of wiring and connection requirements with an overview of option switches and programming. Programming Complete information on programming jackpot values and, for Chameleon displays, messages. Discusses use of both the low cost Joystick pro- grammer and the powerful computer unit. 5. Operation Describes how the Mikohn system handles pots and what to do if things go wrong. 6. Appendices Provides information about machine harnesses, jackpot types and other topics. If you are new to the Mikohn system, you should read each section in order. If you have prior experience, it would be a good idea to at least skim the entire manual as there are many new features and options. If you encounter a problem in either installation, set-up or operations, please read this manual carefully to insure proper installation and programming procedures are fol- lowed. If procedures appear to be in order according to the documentation, contact your distributor or Mikohn Techni- cal Support. ‘When contacting either of the above for technical support, ‘will need a concise description of the problem, a list of the Mikohn equipment used and make and model of ma- chines connected. Itis best to write out the problem prior to calling; this clarifies the situation and insures that all the facts are available. You may want to note whether the system has been working properly before a problem devel- oped, whether all displays seem effected or just one, whether the problem is chronic or intermittant, etc. All of Introduction - Poge 2 Copyright © 1987, 1992, Mikoha Progressive Jackpot System - Controller 4 #UKOHN these details can help the customer support technician with your particularly problem. Enhanced technical support from Mikohn is available to all customers. Send a FAX of problem information to us and then call our toll free number to speak to a technician about the problem. Our voice phone is available Monday through Friday 9:00 AM to 5:00 PM Pacific Standard Time. FAX communications can be sent at any time, 24 hours a day, seven days a week. Following is our address and phone number information: Mikohn Technical Support 6700 South Paradise, Suite E Las Vegas, Nevada USA 89119 Toll Free Telephone: 1-800- 336-8449 Telephone: 702-896-3890 Facsimile: 702-896-2461 ‘Asa valued cutomer of Mikohn, we will make every effort to assure proper operation of our products at your location. If you have any problems or comments, please feel free to contact us. € Copyright © 1907, 1992, Mikoha Introduction - Page 3 #MIKOHN Progressive Jackpot System - Controller 1 Copyright © 1987, 1992, Mikoha |Why Progressives? Hold Percentage Player Goals People are often mystified by progressive jackpot systems. ‘They see an amount of money displayed over a group of slot machines and wonder what it means. As they watch the amount changes, seemingly at random. What does this dis- play mean and why is it changing? Of'course, the display is a progressive jackpot. It represents an amount of money that can be won if certain jackpot is hit with a certain amount of coins bet. A percentage of the value of each coin played is added to the Jackpot. The jackpot grows as quickly as: machines are played. ‘When someone finally wins, they get the displayed amount. After payoff, the system is reset to a lower Jackpot value and the process begins again. Casinos like progressive jackpots because they create cus- tomer interest. Frequent customers understand what a pro- gressive is and what it takes to win one. New customers are attracted by the ever-changing jackpot amount. Curiosity lures them into trying the machines and possibly joining the ranks of dedicated progressive players. Casinos want customers to gamble because they hope to make a profit. Slot machines (and other gaming devices) are designed so that, on average, a machine will pay out less than is played. This difference represents the “hold percentage”. If a machine is designed to keep 10 coins of every hundred played, it has a hold of 10% or a payout of 90%. Each expres- sion is correct, the main thing is that the casino has a chance at earning a profit. Not all the money held by a slot machine is profit. Casinos must pay for equipment, labor, building, advertising, taxes and maintenance. Casinos must make certain that enough money is held to cover these expenses or they will not be in business for long. Players, on the other hand, are hoping - even planning, to win more than they play. To be competitive, a casino must pay out a high enough percentage to keep its players happy. That is where progressives can help. ‘Why Progressives 5 Progressive Percentage Losers Pay 6 Why Progressives Early progressive systems were connected to a single ma- chine. These are called “standalone” or single machine pro- gressives. Later, technology allowed several machines to be connected, or linked, to a single Jackpot. These “link progres- sives” offer a faster growing jackpot. In either case, the jackpot grows with each coin played. The rate of growth is called the progressive percentage and nor- mally ranges from 1% to 5%. Of course, 2% of a dollar coin is worth more ($0.02) than 5% of a $0.25 coin ($0.0125) so the rate of growth also depends on machine denomination. Again, the casino is in business hoping to make a profit. The percentage of money added to a progressive jackpot is consid- ered as part of the payout percentage. A machine that has a payout percentage of 96% without a progressive has an effec- om payout percentage of 101% if a 5% progressive jackpot is ded. A.101% payout percentage is a sure ticket to bankruptcy since more money is being paid out than taken in. Progres- sive jackpot machines are designed with a lower payout per- centage to compensate. The 96% machine payout would be reduced to 91%. Adding a 5% progressive returns effective hold to'96%. So if a progressive simply returns a slot machine to its same payout percentage why should a casino bother with progres- sive jackpots? And why would a player care? They still only get 96% of their money returned. ‘The are several reasons. Most importantly, a progressive Jackpot grows as people lose. Each time someone plays and ‘does not win the progressive, a percentage of their play is added to the jackpot. Player Interest Increased Handle ‘A 96% progressive machine offers better odds as the jackpot grows. Progressive jackpots can offer greater than 100% payout percentages if the jackpot has grown large enough. Jackpot growth represents money that players have already lost. The casino enjoys a constant 4% hold. Players get the excite- ment of increasingly better odds and a bigger Jackpot oppor- tunity. This player excitement increases total play, or “handle”. Since the casino gets a percentage of each coin played, net winnings increase. After all, 4% of a $100,000 daily handle is more than 4% of $80,000. ‘That difference, in this example 4% of (100,000-80,000) or $800 per day, can quickly pay for the progressive Jackpot equipment. The rest is profit. Progressive jackpots add player interest by creating a growing pool of losing players’ money. This pool offers ever-increasing odds for winning to players without changing the casino's average percentage of hold. Heightened player interest in- creases total handle and thereby adds to casino profit. That's why progressive Jackpots are used! Why Progressives 7 This page intentionally Blank. 8 Why Progressives | The Mikohn Tour Joystick Computer Programmer — Programmer Overview of Mikohn System. Displays Photons ‘The most important part of a progressive system is the jack- pot display. ‘Mikohn offers a variety of display styles. sizes and colors. Each style offers unique advantages in cost, versatility and capacity. All are reliable and easy to use. Photon displays are low cost units that present jackpot infor- mation in an attractive “seven segment” format. Photons are bright and easy to read, but can only display numeric jackpot information. ‘The le ir twosizes; three inch’and five trich, as~ measured by digit height. Photons use incandescent lamps for maximum brightness. nm. i Photon displays are measured by digit height. Two sizes are available: 5 inch and 3 inch. Note. how digits are made up of 7 bars - hence the term 7 segment. Great for numbers, but can't show letters like “W" or “2”. MiniPhotons Several options are available, including number of display digits, color and currency format. Three colors are available: red, green and yellow.. Photon options must be selected at time of order. AQ digit Photon Display MiniPhotons are smaller seven segment displays that are constructed of LEDs (Light Emitting Diodes). Unlike the incandescent lamps used in regular Photon displays. LEDs have a virtually unlimited life expectancy. MiniPhotons are used inside the top glass of slot machines for easy customer viewing of jackpot information. ‘They are available in red, green or yellow but do not include any currency symbols. Typical digit height is 0.5 inches although.a variety of sizes ranging from 0.3.inches to 1 inch can be custom ordered. PEEEEEGEL ‘Actual size MiniPhoton Display. Same 7 seg- ment digit as Photon but much smaller and made of LEDs (Light Emitting Diodes). Chameleons Chameleon displays are made of a ma- trix of dots like this = one. Matrix size can be up to 16 dots high by 256 dots wide. Each dot can be red, green or yellow Chameleon displays are the flagship of Mikohn’s display line. ‘They are built with a revolutionary technology that allows Jackpot values and text messages to be shown using any ‘combination of red, green and yellow. You decide message text, color and motion. Jackpots can be displayed with any of 28 different currency formats. ‘The secret to Chameleon displays is their dot matrix con- struction. Each dot contains two LEDs (Light Emitting Di- odes), one red, the other green. Dot color is determined by which LED is tumed on. If both are it, yellow is shown. Chameleon displays are easy to read and are available in two styles. Standard Chameleons use .35 inch diameter dots on -5 inch centers. MiniChameleons are half the size of Standard and use .175 inch dots on .25 inch centers. Both styles are available in a variety of sizes ranging from 60 dots wide by 8 dots high to 256 dots wide by 16 dots high. O0000000 00000000 00000000 00000000 00000000 00000000 By turning on a selected pattem of dots, numbers and letters can be shown. Here is the letter “C”. Since LEDs can be turned on and off quickly - 100 times per second with Cha- meleon displays - text and jackpots can ap- pear to “move” across the display. Controllers Stand-Alones ‘The Mikohn controller is a miniature computer that counts coins played on slot machines, adds a percentage of each to the jackpot amount and sends it out for presentation by dis- plays. The controller senses when a machine has won the progressive Jackpot and tells casino personnel how much to pay, while resetting the jackpot amount to its starting value. Controller Unit Mikohn controllers work with a variety of machines, includ- ing slots and poker machines from most equipment manufac- turers. They are designed to retain jackpot information dur- ing electrical storms and power outages. Each controller can manage up to 30 machines. If that isn’t enough, special controllers are available that can be tied together with fiber optic cables. Up to 8 of these controllers can be connected, allowing as many as 240 machines to be linked to a single Jackpot. ‘Adapters are available that allow controllers to be connected via telephone wires so multi-casino jackpots can be created. ‘Mikohn also offers a variety of progressive jackpot equipment for use in single machine applications. Called “Stand- ‘Alones”, these systems offer substantial cost savings by com- pining a single machine controller with a display into one unit. Stand-Alones are available with both Photon and Cha- meleon displays [Installation Power Requirements Ventilation Installation is a five step process: 1. Place and mount displays and controller 2. Wire controller to displays and machines. 3. Configure option switches. 4, Verify system operation. 5. Program jackpot values. Mikohn controllers can drive up to 30 displays. The distance from the controller to the furthest display can be no more than 2,000 feet without special adjustments. Displays and controllers must be connected to a clean AC power source. Don't use power circuits that have air condi- toners or other electrically noisy devices connected to them. If you cannot avoid using a noisy line, be sure to install a good noise filter between the power source and the progres- sive equipment. Mikohn equipment is available in both 110 and 220 Volt configurations. Make certain your equipment is set for the proper voltage before plugging it in. Check the AC power source to be sure it can handle the equipment load. Controllérs require littlé power. Displays require quite a bit more - especially Photons which can draw up to 500 watts. Displays must have adequate ventilation to avoid overheating. Mikohn does not provide decorative enclosures as standard equipment since displays are almost always installed in a custom sign. The enclosure must have ventilation holes to allow heat to ‘escape. Be sure to consider the heat generated by lamps and other equipment mounted inside the sign when deciding upon vent sizes. Ventilation is especially critical with Photon dis- plays where poor ventilation can lead to drastically reduced lamp Life. Installation 15 Controller Wiring IDC Connectors 16 Installation Chameleon and MiniPhoton displays are much less of a problem. Controllers produce little heat and can exist in almost any unvented environment. Mikohn’s controller is a small silver box measuring 7.5 x 6.5x2inches. One edge of the controller has two 9 pin “D* connectors on it. They connect to programming de- vices: Joystick to male, handheld computer to female. You will also see a large hole with four LED diagnostic indica- tors..-The hole-provides passage for machine and-display harnesses. : Controller Unit Remove the cover (four screws) to expose the printed circuit board. J1 and J2 are machine harness connectors. J3 is the display harness connector. J4 connects to the external power pack. Ji, J2 and J3 are Insulation Displacement Connectors - IDC - which eliminate the need to remove insulation from the con- necting wire. Instead, the wire is pushed down into a V shaped metal contact which cuts into the insulation and makes a solid electrical connection. ‘The contacts are arranged in a plastic housing which holds from 2 to 18 contacts, depending on application. Contact, or “pins”, can be set on .100 or .156 inch centers. All controller connectors are .100 types. Controller Printed Circuit Board WC Tools ‘The machine hamess connectors, J1 and J2, have 18 pins each. The display connector, J3, has 8 pins. All connectors require 22 gauge stranded wire. Do not use any other gauge wire. You'll also need a special terminating tool. Two types are available. A low cost hand tool and a more expensive “gun”. Both are made by Panduit. The hand tool is part number | MRT-100F and. MRT-156F for.100.and..156 connectors. Use the hand tool to push each wire into the “V" of each con- nector pin. Place the connector on a hard surface as a good deal of pressure is required. Do not use the printed circuit board as a support. The force required to insert the wire may damage it. ‘The gun ts considerably more expensive but easier to use. It consists of a squeeze gun and nose section. The squeeze gun is part number “MCT-GUN". Nose sections are part numbers CTD-100F and CTD-156F for .100 and .156 sizes. Tools may be ordered from Mikohn or from Panduit. ‘and Revision 2/4782 Installation 17 Display Wiring Display Fuse Display Connectors... 18 Installation Circuit A (overheads) Circuit B (machine displays) Circuit C g3: Display: Circuits~- ‘Three circuits of display drivers are included on J3. Up to 16 displays can be connected in parallel to each. Circuits are named A, B and C and are located on pins 1&2, 3&4 and 5&6. Pins 1, 3 and 5 are positive. Use circuit A, pins 1&2, for overhead displays. Circuits B and C are used for machine displays or when more than 16 overhead displays are connected. Fuse F2 provides protection against overload on the display circuits. Accidental shorting of display circuits can blow Fl Gnd disable display circuits. Be sure to remove power when- ever installing or moving display wiring. Full sized Photon and Chameleon displays receive display information on their power supply connector J1. Positive goes | to pin'1, Common to pin 3. Reversing polarity will cause no permanent damage but displays will not be able to under- To AC Power Photon and Chameleon connector Jl. ‘AC Power cord connected at factory. Machine Harness. stand the information sent them. J] of the Chameleon and Photon displays are AMP connec- tors. Mikohn provides the connector for J1 with AC power cord and 20 feet of display cable already attached. You can splice onto the display cable or replace it if you need a longer run. Use male AMP pins - #66589-1 or equivalent. MiniChameleon and MiniPhoton displays use a two pin .156 IDC connector for serial data. The positive circuit wire goes to pin 2, while common goes to pin 1. MiniPhoton Display circuit connector Coin and jackpot information are transferred from machines to controller by the machine harness. Each machine is as- signed a separate “ground strobe” wire. Information returns on one or more “data” wires. The controller uses J1 and J2 for both ground strobe and data wires. Machine harnesses are constructed of 22 gauge wire. ‘The maximum distance from controller to furthest machine is 1,000 feet. Mikohn controllers require each machine to have a progres- sive interface that provides signals as either relay contact closures, optoisolator transistor or open collector transistor. Don't connect machine voltages to controller circuitry. Installation 19 Jl Pin Description 1 Machine 16 Ground Strobe 2 = 15 z 3 “ 14 “ 4 “ 13 . 5 “ 12 “ 6 - ul “ 7 * 10 “ 8 “ og = 9 . 08 . 10 De ty “ iL - 06 ba 12 - 05 - 13 . 04 . 14 ba 03 . 15 7 02 16 - ol “ 17 Data B 18 Data A Le J2 Pin Description 1 Not Used 2.» Not-Used-'-~ 3 Machine 30 Ground Strobe 4 = 29) - 5 28 . 6 . 27 . 7 “ 26 - 8 . 25 . 9 “ 24 . 10 . 23 - 11 “ 22 “ 12 . 21 . 13 . 20 . 14 . 19 “ 15 . 18 . 16 . 17 . 17 Data D 18 Data C 20 Installation Harness Types Machine’ * Numbers Display Option Switches Machine harnesses require one or more data wires. Most machines need only one and use Data A which is pin 18 of Ji. This is called an “H1" harness. Some machines require two Data wires and use Data B, J1 pin 17, in addition to Data A. These are called “H2" harnesses. ‘Appendix A lists most common machine types and the har- nesses required. Talk to your Mikohn distributor or Mikohn Technical Support for more information. Machine ground:strobe wires are numbered: When a ma* chine wins a jackpot, a winning machine number is dis- played. This number corresponds to the ground strobe wire connected to the machine. Decide which machine is to be number 1 and connect it to J1 pin 16. Connect the number 2 machine to J1 pin 15, and so on. Machine #1 Type Hl Machine Harness ‘All Mikohn displays have one or more option switches. These are mounted on the display printed circuit board and tell the display how you want it to behave. Installation 21 JGS Switch Limit Switch Chameleon Switches 22 Installation ‘All displays have a “Jackpot Group Selector”, “JGS", which tells which jackpot the display 1s assigned to. Mikohn con- trollers maintain four separate Jackpot groups. Each has its own Base, Current, Increment and Limit values. In most situations, only jackpot group 0 - JPO - is used. All single and hidden jackpot systems use only JPO. Double jackpot systems will have one display assigned to ‘JPO and another assigned to JP1. A display set to JP2 is ‘added if there is a third Jackpot. Only systems having four Jackpots will also require a JPS display. Overhead displays also have “limit” switches built into them. ‘You can specify the maximum jackpot value that can be displayed. Anything larger will cause an error message - “ca - to appear every 15 seconds on the display. Maximum values are set by number of digits. An Integer display will show a larger Jackpot amount than a Decimal display, but the number of digits will be constant. If, for example, you know that a Jackpot should hit at about $3,000.00, you could set a maximum display value of $9,999.99 which is 6 digits. Any value of $10,000.00 or more would display an error. Display limits offer an extra measure of protection against controller malfunctions and cheating. ‘Two 16 position rotary switches are provided on the Chame- leon display logic board: Jackpot Group Selector and Display Limit. A dial on top of each switch is turned with a small screwdriver until it points to the desired setting. Jackpot Limit Switch si Jackpot Group Selector (GS) switch s2 Chameleon Logic Board Chameleon JGS Switch Chameleon Display Limit $1 is the Jackpot Group Selector - JGS - switch. Positions 0- 3 select JPO - JP3 and use your JPOT.DO message to display them. Positions 4-7 also display JPO - JP3 but use the built in Chameleon messages. Settings 4-7 make first time instal- lations easier since you don't have to get involved with mes- sage programming. Read the Chameleon Messages chapter in the Programming section of this manual for more-details about JPOT.DO. If you are unsure about message creation, use positions 4-7. JGS Switch Setting Purpose SPO (Jackpot Group 0). sPl. JP2 JP3 JPO Internal JPOT.DO file JP1 * JP2 * JP3 * Display only time-out messages Test Patten: © Character set Diagonal Patterns All dots Red All dots Green All dots Yellow All dots OF Software Version AAVOWPODIANALNHO S2 ts the display limit switch. A setting of zero creates no limit. Selections of 1, 2, 3, 4. 5, 6, 7, 8. 9 or A will impose a Jackpot limit of one to ten digits. Settings B, C, D, E and F are unused. If the jackpot is larger than the limit you select, a “C2” error message will appear in place of the jackpot every 15 seconds. ‘You will still be able to view the jackpot amount, but you will know that it is larger than expected. Installation 23 Chameleon Limit Switch Chart Photon Switches 24 Installation Display Limit Switch Setting ‘Maximum Display INTG DECM ° No Limit No Limit 1 9. .09 2 99. 99 3 999;- -- 9.99 « 4 9999. 99.99 5 99,999. 999.99 6 999,999. 9,999.99 7 9,999,999. 99,999.99 8 99,999,999. 999,999.99 9 999,999,999. 9,999.999.99 A 9,999,999,999. 99,999,999.99 B c D E F Photon displays include four option switches: JGS, Display type, Display Limit and Brightness. All are the 16 position rotary type. . $1 is the JGS switch. Settings 0-3 select JPO -JP3. Settings 4-7 and C-F are reserved and will cause unpredictable re- sults. Settings 8, 9, A and B are various lamp tests. Of special interest is the “All Lamps On” test of position 8. Use it when replacing segment lamps. Photon JGS Switch felofelolele|elele|e|efo| Pe) s4 - Dimmer Pe) s3 - Limit Fe) s2 - Display Type Fe} si ‘- ocs Photon Logic Board ‘IGS Switch Setting Purpose JPO (Jackpot Group 0). JP1. JP2 JP3 Reserved Reserved Reserved-~ ~~ Reserved Lamp Test (All Lamps On) Lamp Test (All Lamps Off) Display Test (Shows 1234567.89) Display Test (Shows 50,000.00) Reserved Reserved Reserved Reserved BAOOWPODNAUAWHHO Installation 25 Photon Display Type 26 Installation 2 selects display type. Photon displays are available with 6, 7, 8 or 9 digits. They can be built with a currency symbol on the right or left hand side of the value display. A “COINS” display is also available. All displays use the same drive circuitry. S2 tells the circuitry what type display it is driving, ‘You can also choose to flash the display on and off. Settings 8. 9, A.B, C and D provide the same display types as settings 0-5. except the display flashes on and off every second or 0. Display Type Switch Purpose 9 digit - $9,999,999.99 8 digit - $ 999,999.99 7 digit - $:99,999.99 6 digit - $9,999.99 Coins display - 999,999 COINS 9 digit - 9,999,999.99 $ Reserved Reserved 9 digit - $9,999,999.99 8 digit - $ 999,999.99 7 aight> $'99;999.99" > *~ 6 digit - $9,999.99 Coins display - 999,999 COINS 9 digit - 9,999,999.99 $ Reserved Reserved o 1 2 3 4 5 6 a 8 9 A B c D E ¥F Photon Limit Switch $3 is the display limit switch. A setting of zero creates no -| limit. Settings of 1-A will cause a “C2” error message to be appear every 15 seconds if the maximum value ts exceeded. You will still be able to view the jackpot amount. But the error code will alert you that the jackpot value is larger than expected. Display Limit Switch Setting Maximum Display INTG DI 0 No Limit No Limit 1 9. .09 2 99. 99 3 999. 9.99 4 9999. 99.99 5 99,999. 999.99 6 999,999. 9,999.99 7 9,999,999. 99,999.99 8 99,999,999. 999,999.99 9. 999,999,999... .... 9,999,999.99 A 9,999,999,999. 99,999,999.99 B Unused Cc Unused D Unused E Unused F Unused Installation 27 Photon Dimmer Switch 28 Installation Photon displays owe their extreme brightness to the incandes- cent lamps they are made of. Sometimes they are too bright for darker casino areas. S4 provides five dimness settings so you can match the display to its surroundings. Lamp life decreases as brightness increases. Dimmer settings allow substantially longer lamp life. AAV OWPOBIATAYNHO MiniChameleons ID Switch MiniChameleon displays are equipped with a single bank of eight “DIP" switches. Each switch has a number, 1-8, and can be turned on or off. Min{Chameleons differ from “Overhead” displays in that they can be mounted inside of machines. Each MiniChameleon display has an “ID" number that you select. ID numbers can be set from 1 to 30 to match the machine number they are mounted in. | When.a jackpot is won, machine.displays will freeze at the. amount won. All other machine displays will reset to the new current jackpot and begin progressing. After the jackpot is cleared, the winning machine display will also show the new jackpot amount. This feature minimizes customer confusion ‘about the jackpot they are playing for. MiniChameleons can also be set as an “Overhead” display like a regular Chameleon or Photon. During jackpots, over- head displays alternate the winning machine number and jackpot amount three times, then display the new current jackpot. The display cycle repeats until the Jackpot is cleared. ID numbers are designated by DIP switches 1-5. Each switch can be set to on or off and there are 32 possible combina- tions. The following chart represents each combination and its meaning. ‘A value of zero, “O”, indicates the switch ts off. A one, “1”, indicates the switch is.on. Installation 29 Machine ID Selected 31 Not Used 35 Overhead Display ID Ane ON 7 b nag NOH DAD aoeosraogrAn Ren gagaNRsRanars ©0000d000COC OOO OM Mt ett mt mt rt rt Ce —————_—_———S oe ee eee ee on ee ee CHOH OTOH OR OR ONOHONOHONONONONONOM MiniChameleon TD Chart 301 MiniChameleon JGS Switch MiniPhoton Switches ID Switches . Jackpot Display DIP Switch positions 6, 7 and 8 select jackpot group. If Switch 8 is off, your programmed JPOT.DO message is used. If Switch 8 is on, the internal jackpot display message is used. Internal message MiniPhotons are equipped with a single bank of eight “DIP” switches. Each switch has a number, 1-8, and can be turned on or off. MintPhotons differ from “Overhead” displays in that they can be mounted inside of machines. Each MiniPhoton display has-an “ID” number that you select. ID numbers can be set from 1 to 30 to match the machine number they are mounted in. ‘When a jackpot is won, the winning machine display will freeze at the amount won. All other displays will reset to the new current jackpot and begin progressing. When the jack- new jackpot amount too. ‘This feature minimizes customer confusion about the jackpot they are playing for. ‘MiniPhotons can also be set as “Overhead” displays like regular Chameleons or Photons. During jackpots, overhead displays alternate the winning machine number and jackpot amount three times, then display the new current Jackpot. ‘The display cycle repeats until the next coin-in clears it. ID numbers are designated by DIP switches 1-5. Each Installation 31 ts each combination eaning. A value of zero, “0”, indicates the switch is switch can be set to on or off and there are 32 possible combi- off. A one, “1”, indicates the switch is on. nations. The following chart represent and its me 35 Overhead Display 31 Not Used e e eae Aa ewonaaQrAgsBeRAAVagg 24 25 26 27 28 29 30 z 3S 3 a ye coccco ces; CCl mma mmc Be (coocooc oma taaatngoOOCO SON RAAT TT Bm COCO AAHOOOON AA MOOOOM AMA OOOO NT ga CORHOOHHOOHHOONHOONHOONMOONNMOONN 5 Bu Cn ono non OH OH OH OH OHOMONOMONONONMOM ‘32 Installation MiniPhoton JGS Switches Flash Switch Controller Switches System Programming System Checkout DIP Switch positions 6 and 7 select Jackpot group: Switch Number Jackpot Group 6 0 JPO 1 JP1 ° JP2 1 JP3 MiniPhoton DIP Switch 8 selects Flash mode. If Switch 8 is on, the display will flash on and off once each second. Controllers have one rotary switch. In all single controller installations, set it to position zero - “O”. Ifyou are connecting a number of controllers together. one must be designated as the “master”. Set its switch to position 1. All other controllers on the system are slaves. They will be numbered from “2° to “F". Set their switch accordingly. You must tell the controller what values to use for each Jack- | pot group. These include Base, Current, Limit and Increment Values. The controller also needs to know the type of machine it is connected to. This information is “programmed” into the system with elther a joystick or handheld computer. See the Programming section of this manual for details. Check all displays to see that they are showing the Current Jackpot value. Make sure the jackpot steps up each time a ‘coin is played in each machine. Some small denomination machines use low increment values and the jackpot will not increase by a visible amount. It's a good idea to temporarily program a larger increment value so the jackpot increases by at least one count per coin played. Installation 33 Gateways 34 Installation Test all machines to be certain they increment. If one doesn't, open it and check its machine harness connection for proper hookup. Make certain the proper machine type has been programmed too. Jackpot checkout is difficult. To prevent cheating, most ma- chines don't include a way to simulate a jackpot. So the progressive cannot be tested for proper Jackpot operation. Problems won't appear until someone wins a jackpot and the progressive'system doesn't see it. Sh@uld this tiappen. follow the procedures in the Operations section of this manual. Gateways allow Mikohn equipment to work with progressive jackpot components from other manufacturers. The main use for a Gateway is to adapt Mikohn displays to another company's controller. You might want to do this when a controller requires govern- ment approval or when Mikohn's controller won't work with the machines you are installing. IGT's Megabucks, for example, uses a controller that requires Nevada Gaming Control approval. The Gateway allows use of Mikohn's displays without violating gaming regulations. In Europe, Tradematic and Motronics manufacture Roulette machines that will not operate with Mikohn controllers. The Gateway can read information from these machines and translate it into a form that Mikohn displays can understand. ‘The Gateway has two rotary switches that tell it what to do. One switch tells the Gateway what to receive. The other tells it what to send. Gateways also have several interfaces to match the electronics used by various manufacturers. Following is a diagram which shows the Gateway printed circuit board, its switches and connectors. Charts outline the function of each. ‘All Input connections are on the left and bottom sides. All outputs are on the right side. Gateway Printed Circuit Board EDT and IGT1 signals come in on J2 and go out on J11. IGT2 or Mikohn signals enter at (J3 and exit by J10. Trade- matic and Motronic signals enter via J5. J6 provides a con- venient port for an M102 programmer so Chameleon mes- sages can be programmed without a Mikohn controller. ‘The top rotary switch - SW] selects input formats. SW2 - the bottom switch decides output formats. sw2 OUTPUT ‘Mikohn IGT Single jackpot IGT Multiple Jackpot EDT not used not used not assigned not assigned reserved oO 1 2 3 4 5 6 a 8. IGT 2 format is used on RBP and Megabucks systems. Motronic 2 and Tradematic 2 do not use checksums and work with a number of earlier models of those manufacturers equipment. Installation 35 Limitations 36 Installation Gateways do have limitations. They cannot properly connect to Aristocrat or Bally progressive controllers or displays. They may not be able to support all features of other equipment. Gateways have been used successfully with IGT Megabucks and “hopper pay” controllers. They should work well with IGT “RBP” controllers too. Gateways have some limitations when used with Tradematic equipment and. Mikobn

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