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2002

Oklahoma Defense

Bob Stoops

DEFENSIVE INSERITON FALL 2002

PRACTICE #1

FRESHMAN

AUGUST 5, 2002 Monday, Am

A. EAGLE DEFENSE (CALLS): 43, Brown, Cloud/Sky, Silver, 3 I. Variations: G, Cheat

2. Movements/Twist: Nose, Tam, Blood, Opposite, Rip, Pirate, Ton, Not, Ex, Tex, Easy

J. Blitzes: Smack, Slam, Mug, Will, Fire (lock)

B. FORMATIONS: Pro, Twins, Twin-Open, Flanker, Double-Flanker, Pro-Trips, Twin Trips, Spread, Double Slot, Trips Open.

TOP PLA YS OUT OF 2 BACK:

1. Toss

2. Power

3. ISO/Lead Draw

4. Counter

5. Options (Lead, Abort, Mid-line)

6. Zone

7. Boot Pass

8. Play Action Pass

TOP PLA YS VS. 1 BACK:

I. Zone 2. Option J. Draw

4. Counter

5. Boot

6. DB Pass

7. PA Pass

8. Screens

C. l'vIOTION/ALIGNMENT ADJUSTMENTS:

I. 2 to I Back Motion 5. All Receiver Motions

2. Empty 6. Motion to Endover

3. Short Motion 7. Trades

4. vs. Twins

D. ACE CHECKS: vs. Far sets-and all I-Back formations

E FITS: vs. I & 2 Backs, Leads, Counters, Power, Options, Traps, Split Zone,

Zone, Toss, Draw.

F. I. PA Passes 2 Boots

G DIME: 5,3, Brown.

\)

DEFENSIVE fNSERITON FALL 2002

PRACTICE #2

FRESHMAN

AUGUST 5, 2002 Monday, Pin

A. EAGLE<WEAK: 43, BROWN, SILVER I. Variations G, Cheat, Field, Weak

2. Movements: Nose, Opposite, Tam, Blood, Rip, Pirate, Ex, Tex, TOil, Not J. Blitzes: Will, Whip. (FS of the Edge), Wolf

4. Review All Field Blitzes

B. FORMATIONS: Pro. Twills, TWill-Open, Flanker, Double-Flanker,

Pro-Trips, Twill Trips, Spread, Double Slot, Trips Open

C. MOTION/ALIGNMENT ADJUSTMENTS:

I. 2 to I Back Motion 5. All Receiver Motions

2. Empty 6. Motion to Endover

3. Short Motion 7. Trades

4. vs. Twins

D. FITS: vs. I & 2 Backs, Leads, Counters, Power, Options, Traps, Split Zone,

Zone, TO$s, Draw.

E. I. PA Passes 2. Boots

F. DIME:

I. Coverage: 5,3. Brown. 3 Cloud, 4 Open

2. Blitzes: Wide Blitz, Boundary Blitz, Wide Blood, Boundary Opposite.

DEfENSIVE [NSERlTON fALL 2002

PRACTICE #3

FRESHMAN·

AUGUST 6,2002 Tuesday, Am

A OVER/OVER DIME: J, Brown,S, Silver. l . Variations: G, Cheat, Weak

2. Movements/Twist: G Blood, Knife, In, Out, Switch, Tam Nose, Pirate, Ex, Tex, Ton, Not

3. Blitzes: Hammer Lock, Smack, Slam, (Strong), Out Fire, Field Blitz, G Nose Fire-Lock, Opposite Open Blitz.

B FOCUS ON OFFSET BACKS: I, Far, Near, Split.

C. FORMA nONS: Pro, Twins, ObI. Flanker, Flanker Trips, All f Back

o MOTION/ALIGNMENT ADJUSTMENTS:

I. 2 to I Back Motion 5. All Receiver Motions

2. Empty 6. Motion to Endover

3. Short Motion 7. Trades

4. vs. Twins

E. TOP PLAYS OUT OF 2 BACKS:

I. Toss
2. LeadOption
3. Power (Influence)
4. Counter (Influence)
5. ISO/Lead Draw
6. Zone (Split)
7 Boot
8 Sprint F DIME:

I. Coverage: 5, 3, Brown, :; Cloud, 4 Open

2 .. Blitzes Wide 8litz, Boundary Blitz, Wide Blood, Boundary Opposite

DEFENSIVE [NSEfUTON FALL 2002

PRACTICE #4

FRESHI\1AN

AUGUST 6,2002 Tuesday, Pill

A. DfME:

I. Coverage: 5,3, Brown, 3 Cloud, 4 Open

2. Blitzes Wide Blitz, Boundary Blitz, Wide Blood, Boundary Opposite

3. Field Blitzes

4. Weak

5. All Movements / Twists

B. EAGLE DEFENSE (CALLS): 43, Brown, Cloud/Sky, Silver I. Variations: G, Cheat.

2. Movements/Twist: Nose, Tam. Blood, Opposite, Rip, Pirate, TOll, Not, Ex, Tex, Easy

3. Blitzes: Smack. SI;)II1, Mug. Will, Wolf, Whip, Field Blitzes

C FORMATIONS: Pro. Twin, Twill-Open, Double Flanker, Flanker Trips, Pro-Trips

Spread, Twill Trips, Empty, Flanker I

D. GOALLINE:
I. Tiger G/Eagle
2. Rip/Out
4. Hammer Lock
5. Guts
6. Tight TOP PLAYS:

I. ISO

2. Option

3. Toss·

4. Boot

5. OB Sneak o. PA Pass

E. l\10TION/ALfGN[\.-1ENT ADJUSTMENTS

r 2 to I Back Motion 5. AI! Receiver Iv1otioilS
2. Empty G. Motion to Endover
3. Short Motion 7. Trades
4. vs. TwillS REVIE\V ALL FRONTS & DIl\1E

DEFeNS[VE fNSC[UTON FALL 2002

PRACTICE #[

VARSfTY

AUGUST 9, 2002 Friday, Pm

A EAGLE DEFENSE (FIELD/STRONG CALLS): 43, Brown, Silver, Purple, 43 Cloud

I. Variations G, Cheat, Field, Strong

2. Movements/Twist: Nose, Tam, Blood, Opposite, RIp, Pirate, Ton, Not, Ex, Tex, Easy

3. Blitzes Smack, Slam, Mug, Fire

4. Field Blitzes: Rip Dogs, Slam Dogs, Stone Dogs, Angle, Straight Dogs, Crossfire (3/5), (All Eddie Calls)

B DIME (6 PACK): 3, Brown: 5, 3 Cloud, 4 Open. Purple, Silver

1. Variations: Field/Strong Dime / Weak

2. Movements/Twist: Blood, Ex, Tex, Ton, Not. Opposite, Pirate, Easy

3. Blitzes:;o All Field defensive Calls, ie., Rip Dogs,

Wide Blitz, Boundary Blitz. Will (Plug), Jet. Double Tex Purple

C FORMATIONS: Pro, Twins. Twin-Open, Flanker. Double-Flanker, Pro-Trips, Twin Trips, Spread, Double Slot, Trips Open, Empty

TOP PLA YS OUT OF 2 BACK: TOP PLA \.'S VS. I BACK:
I. Toss I. Zone
2. Power 2. Option
3. ISO/Lead Draw ~ Draw
J.
4 Counter 4 Counter
). Options (Lead, Abort, Mid-line) ) Boot
6. Zone 6 DB Pass
7. Boot Pass 7. PA Pass
8. Play Action Pass 8 Screens D. MOTION/ALIGNIVfENT ADJUSTMENTS

I. 2 to I Back Motion

2. Empty

3. Short Motion

4. Pro to Twins

). All Receiver Motions

6. Motion to Endover

7. Trades

8 Offset

E ACE CHECKS vs Far sets and all l-Back formations

F FITS: vs. I & 2 Backs, Leads, Counters, Power, Options Traps, Split Zone,

Zone, Toss, Draw.

G PA Passes

2 Boots

DEfENSIVE [NSERlTON FALL 2002

PRACTICE #3

VARSITY

AUGUST 10,2002 Saturday, Prn.

A. DIME (6 PACK): 3, Brown, S, 3 Cloud, 4 Open, Blue, Purple, Silver I. Variations Field/Strong Dime / Weak

2 Movements/Twist Blood, Ex, Tex, Ton, Not, Opposite, Pirate, Easy

3 Blitzes' All Field defensive Calls, i.e., Rip Dogs,

Wide Blitz, Boundary Blitz, Will, Jet Double Tex Purple

o OVER! OVERDIME (WEAK) J, Brown, S, Silver I. Variations: G, Cheat, Weak

2. Movements/Twist: G Blood, Knife, In, Out, Switch, Tam, Nose, Pirate, Ex, Tex, Ton, Not

], Blitzes: Hammer Lock, Smack/Slam (Strong), Out Fire, Field Blitz Silver, G Nose Fire-Lock, Open Blitz

C. FORMA TrONS: Pro, Twins, Twin-Open, Flanker, Double-Flanker, Flanker Trips, Pro-Trips, Twin Trips, Spread, Double Slot, Trips Open

TOP PLA YS OUT OF 2 BACK:

I. Toss

2 Power

3. [SO/Lead Draw

4. Counter

5, Options (Lead, Abort, Mid-line)

6. Zone

7. Boot Pass

8 Play Action Pass

TOP PLA YS VS, I BACK:

I, Zone 2. Option J. Draw

4. Counter

5. Boot

6. DB Pass

7. PA Pass S. Screens

D MOTION/ALIGNMENT ADJUSTMENTS:

I. 2 to I Back Motion 5. All Receiver Motions
2. Empty 6. Motion to Endover
3. Short MOtlOIl 7. Trades
4. Pro to Twins S. Offset E ACE CHECKS vs. Far sets and all l-Back formations

F. FITS: vs. I & 2 Backs, Leads, Counters, Power, Options. Traps, Split Zone,

Zone, Toss, Draw.

G I. PA Passes 2 Boots

DEFENSIVE INSERITON FALL 2002

PRACTICE #2

VARSITY

AUGUST 10,2002 Saturday, Am

A EAGLE<WEAK: 43, BROWN, SfL VER, 3 I. Variations: G, Cheat

2 Movements: Nose, Opposite, Tam, Blood, Rip, Pirate, Ex, Tex, Ton, Not

J Man Blitzes: Will, Whip, Wolf

4 Review All Field Blitzes

B DU\1E (6 PACK): J, Brown, 3 Cloud, 5, 4 Open, Purple, Silver I. Variations: Field/Strong Dime / Weak

2. Movements/Twist: Blood, Ex, Tex, Ton, Not, Opposite, Pirate, Easy

J. Blitzes: * All Field defensive Calls, i.e., Rip Dogs, Wide Blitz, Boundary Blitz, Jet Double Tex Purple

E. OVERIOVERDrI\1E: 2 BK Run Game

C FORMATIONS: Pro, Twins, Twin-Open, Flanker, Double-Flanker. Flanker Trips, Pro-Trips, Twin Trips, Spread, Double Slot, Trips Open, Empty

TOP PLAYS OUT OF 2 BACK:

I. Toss

2. Power

3. rSO/Lead Draw

4. Counter

5. Options (Lead, Abort, Mid-line) G. Lone

7. Boot Pass

8. Play Action Pass

TOP PLA YS VS. I BACK:

I. Zone

2 Option

3. Draw

4. Counter 5 Boot

G DB Pass

7. PA Pass

8. Screens

D. ]VIonON/ALCGN1HENT ADSUSTl\-1ENTS

I. 2 to I Back Motion 5 All Receiver Motions
2 Empty G. Motion to Endovcr
3. Short Motion 7 Trades
-1. Proto Twins 8 Offset E. ACE CHECKS: vs. Far sets and all I-Back formations.

F. FITS: vs. 1& 2 Backs, Leads, Counters, Power, Options, Traps, Split Zone,

Zone, Toss, Draw

G. I. PA Passes 2 Boots

DEFENSIVE INSERITON FALL 2002

PRACTICE #4

VARSITY

AUGUST 11 2002 Sunday, Pm.

A EAGLE DEFENSE (FIELD/STRONG CALLS): 43, Brown, Silver, Purple, 43 Cloud

I Variations: G, Cheat, Field, Strong

2. Movements/Twist: Nose, Tam, Blood, Opposite, Rip, Pirate, Ton, Not, Ex, Tex, Easy

3. Blitzes: Smack, Slam, Mug, Fire

4. Field Blitzes: Rip Dogs, Slam Dogs, Stone Dogs, Angle, Straight Dogs, Crossfire (3/5), (Al[ Eddie Calls)

B. EAGLE<WEAK: 43, BROWN, SILVER,:> Roll t. Variations: G, Cheat, Weak

2. Movements: Nose, Opposite. Tam, Blood, Rip, Pirate

3. Blitzes: Will, Whip, Wolf

C BASE DEFENSE: 3 Cloud, 5 Short, Purple, 35, Silver

1. Twist: Lucky, Ringo

2. Blitzes: Inside Fire, Outside Fire, Sugar, Spice, Water; Whiskey, Outside 35, 6 Blitz 5, Mad Dog

D. FORMATIONS: Pro, Twins, Twin-Open, Flanker, Double-Flanker, Pro-Trips, Twin Trips, Spread, Double Slot, Trips Open, Empty

E. !\'lOTION/ ALIGNMENT ADJUSTMENTS:
l. 2 to I Back Motion 5. All Receiver Motions
2. Empty G. Motion to Endover
3. Short Motion 7. Trades
4 Pro to Twins 8 Offset REVIEW ENTIRE DIME PACKAGE

F. DIME (6 PACK): 3, Brown, 5, :> Cloud, 4 Open, Blue, Black, Purple, Silver I. Variations: Field / Strong, Dime / Weak

2 Movements/Twist: Blood, Ex, Tex, Ton, Not. Opposite, Pirate, Easy ). Blitzes: * All Field defensive Calls, i.e., Rip Dogs,

Wide Blitz, Boundary Blitz, Will, Horns- Silver,

Horns-Plug-Purple, Jet Double Tex Purple, Raider Purple, Raider Red, (vs Twin Open)

DEFENSIVE INSERITON FALL 2002

PRACTICE #6

VARSITY

AUGUST 12, 2002 Monday, Prn

A OVER) OVERDrME DEFENSE (WEAK) 3, Brown, 5, Silver I. Variations: G, Cheat, Weak

2. Movements/Twist: G Blood, Knife, In, Out, Switch, Tam, Nose, Pirate

3. Blitzes: Hammer Lock, Smack/Slam (Strong), Out Fire, Field Blitz Sil ver, G Nose Fire-Lock, Open Blitz, Inside Fire Spy Purple, (I Back)

B. BASE DEFENSE: 3 Cloud, Silver, Purple, 35, 5 Short

1. Twist Lucky, Ringo

2. Blitzes: Outside, Inside Fire, Outside Fire, Purple, 6 Blitz, Crossfire, Sugar, Spice, Whiskey, Water, Back Blitz, Mad Dog

D. GOALLINE: TOP PLAYS
l. Tiger G/Eagle I. ISO
2. Rip/Out 2. Option
., Hammer Lock 3. Toss
J.
4. Guts 4. Boot
5. Tight 5. QB Sneak
6. PA Pass E. FORMATIONS: Pro, Twins. Twin-Open. Flanker, Double-Flanker, Flanker Trips, Pro-Trips, Twill Trips, Spread. Double SIOL Trips Open, Empty

TOP PLA YS OUT OF 2 BACK:

I. Toss

2 Power

3. ISO/Lead Dral.v

4. Counter

5. Options (Lead, Abort, Mid-line)

6. Zone

7. Boot Pass

8. Play Action Pass

TOP PLA YS VS. 1 BACK:

I. Zone 2. Option 3 Draw

4 Counter

5. Boot

6. DB Pass 7 PA Pass 8. Screens

F. MOTrON/ALIGNMENT ADJUSTI'vlENTS:

I. 2 to I Back Motion 5 All Receiver Motions

2 Empty 6 Motion to Endover

Y. Short Motion 7. Trades

4. Pro to Twins 8 Offset

REVIEW ENURE D[ME PACKAGE

G. DIME (6 PACK): J, Brown, 5, 3 Cloud. 4 Open Blue, Black. Purple, Silver I. Variations Field/Strong Dime! Weak

2. Mo vernents/Twi st Blood. Ex, Tex. TOll, Not, Opposite, Pilate, Easy

3 Blitzes * All Field defensive Calls, r.e , Rip Dogs, \VIde Blitz, Boundary Biltz Will, Mug, Horns- Silver, Horns-Plug-Purple Jet Double Te x Purple

DEfENSIVE fNSERITON FALL 2002

PRACTICE #7

\' ARSfTY

AUGUST 13, 2002 Tuesday, Am

A. TOTAL REVIEW

r. Eagle Defense (Field/Strong Calls)

2. Eagle<Weak

3. Dime (6 Pack)

4. Base Defense

5. OverlDime

B. FORMATIONS: Pro, Twins, Twin-Open, Flanker, Double-Flanker, Flanker Trips, Pro-Trips, Twin Trips, Spread, Double Slot, Trips Open, Empty

C. MOTION/ALIGNMENT ADJUSTMENTS:
I. 2 to I Back Motion ). All Receiver Motions
') Empty 6 Malian to Endover
L..
.., Shorl Motion 7. Trades
J.
4. Pro to Twins 8. Offset D. ACE CHECKS: vs. Far sets and all I-Back formations

E FITS

DEFENsrVE fNSEfUTON fALL 2002

PRACTICE #8

VARSITY

AUGUST 13, 2002 Tuesday, Pm

A OVER) OVERDIME DEFENSE (WEAK) 3, Brown, 5, Silver I. Variations: G, Cheat, Weak

2. Movements/Twist G Blood. Knife, In. Out, Switch, Tarn, Nose, Pirate

3. Blitzes: Hammer Lock, Smack/Slam (Strong), Out Fire, Field Blitz Silver, G Nose Fire-Lock, Open Blitz

B. BASE DEFENSE: :; Cloud,S Short, Black, Red, Purple, 35 I. Twist: Lucky, Ringo

2. Blitzes: Outside Fire, Inside Fire, Outside, Sugar, Spice. Water, Whiskey, Crossfire, 6 Blitz. Mad Dog

C FORMA TrONS: Pro, Twins, Twin-Open, flanker, Double-Flanker, Flanker Trips, Pro-Trips, Twill Trips, Spread, Double Slot, Trips Open

TOP PLA YS OUT OF 2 BACK: TOP PLA \'S VS. 1 BACK:
1. Toss I. Zone
2. Power 2 Option
.., [SO/Lead Draw 3 Draw
J.
4. Counter 4 Counter
5. Options (Lead, Abort, I\·lid-I ine) 5. Boot
G. Zone G DB Pass
7. Boot Pass 7. PA Pass
8 Play Action Pass 8 Screens D. MOTION/ALIGN!\'lENT ADJUSTMENTS

I. 2 to I Back Motion 5. All Receiver 1'1'10tio11S

2. Empty 6. Motion to Endover

). Short Motion 7. Trades

4. Pro to Twins 8. Offset

REVIEW ENTIRE D[l\1E PACKAGE

E. DIME (6 PACK): 3, Brown, 5, :; Cloud, 4 Open, Blue, Black. Purple, Silver I. Variations Field/Strong Dime / Weak

2. Movements/Twist Blood, Ex, Tex. Tall, Not, Opposite, Pilate, Easy

3. Blitzes: * All Field defensive Calls, i.e.. Rip Dogs, Wide Blitz, Boundary Blitz. Will, Mug, Horus- Silver, Horns-Plug-Purple, Jet Double Tex Purple

DEFENSIVE INSERITON FALL 2002

PRACTICE #9

VARSITY

AUGUST 14,2002 Wednesday

SCRIMMAGE

• BE PREPARED FOR EVER YTHrNG~

• NO EXCUSE FOR YOU NOT TO KNOW WHAT TO DO!

• STUDY / ASK QUESTIONS IF YOU \VANT ON THE FIELD - DON'T BE THE WEAK LINK~

DEFENSfVE [NSERITON FALL 2002

PRACTfCE #10

VARSITY

AUGUST IS, 2002 Thursday, Am.

TOTAL FRONT REVIEW:

A EAGLE DEFENSE (FIELD/STRONG CALLS): 43, Brown, Silver, Purple, 43 Cloud

I Variations: G, Cheat, Field, Strong

2. Movements/Twist: Nose, Tam, Blood, Opposite, RIp, Pirate, Ton, Not, Ex, Tex, Easy

3. Blitzes: Smack, Slam, Mug, Fire

4. Field Blitzes: Rip Dogs, Slam Dogs, Stone Dogs, Angle, Straight Dogs, Crossfire (3/5), (All Eddie Calls)

B. OVER! OVERDIME DEFENSE (WEAK) 3, Brown, ), Silver r Variations: G, Cheat, Weak

2 Movements/Twist: G Blood, Knife, In, Out, Switch, Tam. Nose, Pirate, Ex, Tex, Ton, Not

3. Blitzes: Hammer Lock, Smack/Slam (Strong), Out Fire, Field Blitz Silver, G Nose Fire-Lock, Open Blitz

C. BASE DEFENSE: 3 Cloud,S Short, Black, Red, Purple, 35 l . Twist: Lucky, Ringo

2 Blitzes: Outside, Inside Fire, Outside Fire, Sugar, Spice, Water, Whiskey, Crossfire, 6 Blitz, Mad Dog, Back Blitz

D. DIME (6 PACK): 3, Brown, 3 Cloud, 5, 4 Open. Blue, 13lack. Purple, Silver l . Variations: Field/Strong Dime 1 Weak

2. Movements/Twist: Blood, Ex, Tex, Ton, Not, Opposite, Pirate, Easy

3. Blitzes:" All Field defensive Calls, i.e, Rip Dogs, Wide Blitz, Boundary Blitz, Will, Mug, Horns- Silver, Horns-Plug-Purple, Jet Double Tex Purple

E. l\10TION/ALIGNf\lENT ADJUSTMENTS:

I. 2 to I Back Motion

2. Empty

3. Short Motion

4. Pro to Twins

). All Receiver Motions

6. Motion to Endove.

7. Trades

8. Offset

F.

GOALLfNE:

r Tiger G/Eagle 2 Rip/Out

3. Hammer Lock

4. Guts ) Tight

TOP PLA YS I [SO

2 Option :; Toss

4 Boot

5 QB Sneak 6 PA Pass

DEFENSIVE INSEfUTON FALL 2002

PRACTICE #11

\' ARSITY

AUG UST 15, 2002 Thursday, Pm.

TOTAL FRONT REVIEW:

A. EAGLE DEFENSE (FIELD/STRONG CALLS): 43, Brown, Silver, Purple, 43 Cloud

I. Variations: G, Cheat, Field, Strong

2. Movements/Twist: Nose, Tam, Blood, Opposite, Rip, Pirate, Ton, Not, Ex, Tex, Easy

3. Blitzes: Smack, Slam, Mug, Fire

4. Field Blitzes: Rip Dogs, Slam Dogs, Stone Dogs, Angie, Straight Dogs, Crossfire (3/5), (All Eddie Calls)

B. BASE DEFENSE "s. 1 Back: 3 Cloud, 5 Short, Black, Red, Purple, 35 I. Twist: Lucky, Ringo

2. Blitzes: Outside, Inside Fire, Outside Fire, Purple, Sugar, Spice, Water, Whiskey, Crossfire, Back Blitz, 6 Blitz, Mad Dog

C. DIME (6 rACK) \'S. 1 Back: 3, Brown, 5,3 Cloud, 4 Open, Blue, Black, Purple, Silver

3. Variations: Field/Strong Dime / Weak

4. Movements/Twist: Blood, Ex, Tex, Ton, Not, Opposite, Pirate, Easy

5. Blitzes: * All Field defensive Calls, i.e., Rip Dogs,

Wide Blitz, Wide I"fike, Boundary, Will, Mug, Horns- Silver, Horns-Plug-Purple, Jet Double Tex Purple

D. OVER! OVERDIME DEFENSE (WEAK) \'s. I Back: 3, Brown, 5, Silver I. Variations: G, Cheal, Weak

2. Movements/Twist: G Blood, Knife, in, Out, Switch, Tam, Nose, Pirate

3 Blitzes: Hammer Lock, Smack/Slam (Strong), Out Fire, Field Blitz Silver, G Nose Fire-Lock, Open Blitz

E. FORMA TrONS: Pro, Twins, Twin-Open, Flanker, Double-Flanker, Flanker Trips, Pro-Trips, Twin Trips, Spread, Double Slot, Trips Open, Empty

F. l'vl0TION/ALIGNMENT ADJUSTMENTS:
I 2 to 1 Back Motion 5. All Receiver Motions
2. Empty 6. Motion to Endover
~ Short Motion 7 Trades
J.
6 .Pro to Twins 8 Offset F FITS: vs I & 2 Backs, Leads, Counters, Power. Options, Traps, Split Zone,

Zone, Toss, Draw

II

._ .. _------- _"-_,--,-,,-

--"- .. __ "

-." ----._--------,-._-,._.-,.,----_---------- ..... -- . - - .- "-,,--

[1m_ •

--------- -_ -

- - - - _- - -

1'EAM COMMANDMENl~S

1. BE TRUSTWORrrIfY -- Trust each other in all you do.

2. CARE FOR TIfE TEAM -- more than yourself.

3. BE COMMITTED -- Committed to the TEAM and to excellence in all you do.

4. HELP EAClf OTHER SUCCEED -- Take pride in helping each other.

5. EXPECT SUCCESS --Your body will find.a way to achieve what the mind expects of it.

6. BE POSITIVE -- Maintain a positive mental attitude in all circumstances.

7. TAKE RESPONSIBILITY FOR WINNING AND LOSING -- Act with courage as if it all depends on you.

8. BE DEPENDABLE AND ACCOUNTABLE -- to your teammates and to the program.

9. BE FAITI-IFUL -- Desire is the great compeIIor; worry and fear are the great inhibitors. Let go of worry and fear and hold onto DESIIlli.

10. SIfOW ENTIIUSIASM -- and have fun -- it's contagious.

PHILOSOPI-IY

1. Stop the offense immediately; - Dictate to the offense & make them react to us. We play to set our offense up with good field position. We want average 4.5 snaps per possession for the season, 50% of those should be 3 and out.

2. Dominate the run- We always want to outnumber the offense on the run with the number of people we commit to the run. We must never allow an offense to have balance of Run & Pass in their attack.

3. Force the offense to throw the ball, when they do we want to put pressure on the QB. We do this with a variety of base blitzes and by using bump and run techniques in all our man coverage's. The QB should feel heat ail day.

4. Take away the offenses strengths by playing percentages on formations, down/distance, and by keying on top personnel. Know and understand your opponents' personal ity.

5. Be great in critical situations (i.e. third downs, red zone, goalline), these areas are practiced everyday and emphasized routinely. On third-short we want to be 50%) successful, and third-long 75% successful for the year. Everyone must rise up & be aware of critical situations & make the play.

WINNERS VS. LOSERS

When a winner makes a mistake, he says, "I was wrong;" When a loser makes a mistake, he says, "It wasn't my fault."

A winner works harder than a loser and has more time; A loser is always "too busy" to do what is necessary.

A winner goes through a problem;

A loser goes around it, and never gets past it.

A winner makes commitments; A loser makes promises.

A winner says, "I'm good, but not as good as I ought to be;" A loser says, "L'rn not as bad as a lot of other people."

A winner listens;

A loser just waits until it's his tum to talk.

A winner respects those who are superior to him and tries to learn something from them;

A loser resents those who are superior to him and tries to find chinks in their armor.

A winner feels responsible for more than his job; A loser says, "I only work here."

A winner says, "There ought to be a better way to do it;" A loser says, "That's the way it's always been done here."

AN AGENDA TO LIVE BY

1. CHARACTER

Honesty - loyalty - Respect - Unselfishness Self Understanding and Evaluation

Stand for Something - Have the Courage of your Convictions Class

2. SET GOALS

Desire - Determination - Dedication Enthusiasm - Love your Sport Commitment to Excellence

Courage to Succeed

3. PREPARATION

Hard Work - Sacrifice

Discipline - Organization - Consistency Change your Weakness into your Power Practice it the Right Way

4. PRE-GAME Faith

Positive Mental Attitude Confidence

Inner Arrogance

Have Fun

5. THE GAME

Don't Apologize for Trying to Win Don't be Afraid to Fail

Leadership - Teamwork Concentration - Poise

GO FOR IT

Extra Effort

Welcome Competition - Challenge yourself

6. OVERTIME Conditioning Thrive on Pressure Mental Toughness Never Quit

Pride

7. POST GAME

Are you Strong Enough to Handle Success? Are you Strong Enough to Handle Critics? Are you Strong Enough to Handle Adversity) Accept Responsibility - Don't Make Excuses Perseverance - Persistence

8. THE GAME OF LIFE

leave Something Behind

Get an Education of the Mind Use Common Sense

The Same Principles of Football Apply to Life The Challenge Never Ends

2002 KEYS TO WINNING

1. ELIMINATE ALL ATTITUDE PROBLEIVfS.

2. TEAM - UNSELFISHNESS.

3. TAKE NOTHING FOR GRANTED.

4. GREAT LEADERSHHIP.

5. GREAT DISCIPLINE.

6. COMPLIANCE\VITHOUT COMPLAINT (TEAM RULES AND REGULA TIONS).

7. ACCEPT THE RESPONSIBILITY FOR WINING AND LOSING.

8. MAKE WINNING Il\1PORTANT AND LOSING INTOLERABLE.

9. GREAT CONDITIONING.

10. IMPROVE FUNDAl\1ENTALS.

11. PRACTICE TO WIN THE FOURTH QUARTER.

12. PRACTICE LIKE YOU MUST PLAY TO WIN:

WITH GREAT EMOTION - EFFORT - EXECUTION.

13. PRACTICE DAILY TO BEAT OSU & TEXAS.

14. HONESTY/TRUSTWORTHY - OUR WORTH AS A HUMAN BEING IS BASED ON THESE TWO THINGS. AM I AN HONEST PERSON? CAN MY TEAl\1MATES TRUST ME?

15. ACCOUNTABILITY - I \VILL HOLD MYSELF AND MY TEAMMATES ACCOUNTABLE TO THIS TEAM.

DEFENSIVE TEAM GOALS FOR 2002

"TAKE THE NEXT STEP"

1. LEAD THE LEAGUE IN TOTAL DEFENSE.

2. WIN THE 4TH QUARTER.

3. BEAT OSU & TEXAS!!

4. WIN THE BIG 12 - SOUTH DIVISION.

5. WIN THE BIG 12 CHAMPIONSHIP!!!

6. WIN A BOWL GAME.

- HOW?

1. FUNDAMENTALS AND TECHNIQUES.

2. BIG PLAYS - WE NEEDPLA YMAKERS AT EVERY POSITION.

3. AGGRESSIVE PLAY.

4. DEPENDABILITY (NO EXCUSES)!

5. CONSISTENCY (CONCENTRATE ON EVERY PLA Y.)

6. LOVE YOUR TEAMMATES.

7. HAVE FUN!

UNIVERSITY OF OKLAIIOMA DEFENSIVE GOALS FOR THE FALL OF 2002

1. Hold opponents to 14 points or less.

2. Hold opponents to 275 total yards or less.

3. No plays over 25 yards.

4. Must make 14 big plays.

5. Score or set up a score (inside the 40 yard line).

6. Stop third and short (40%).

7. Stop third and long (70%).

8.·' Great Goal Line Defense (80%).

9. Sack QB 1 of 10 passes.

lO. Intercept I of 15 passes.

II. WIN 4th Quarter.

12. Totals.



LINEBACKER PLAN TO ACHIEVE GOALS FALL 2002

SPECIFIC:

Clean-cut; What is it that you want to accomplish?

SMART

MEASURABLE:

Are you a # 1? Did you miss any tackles? Any mental mistakes?

ATTAINABLE:

Are you capable of reaching goal?

REALISTIC:

Set no limitations, but be reasonable; Can you visualize goal?

TIMELY:

Must be prepared to seize the opportunity when it presents itself.

WANT TO ACTUALLY ACCOMPLISH YOUR GOALS?

YOU MUST VALUE THE THREE "O"S

1 .

DESIRE:

The essence of learning. It establishes exactly what you want.

2. DEDICATION: The price you have to pay to get what you want.

3 . DETERMINATION: If desire is what we want and dedication is the price we

pay to get what we want, then determination is what keeps us there.

LINEBACKER GOALS FALL 2002

1. Play with an ATTITUDE - BELIEVE YOU ARE THE BEST - ENVISION GREA TNESS.

2. LOVE YOUR TEAMMATES - We are all in this together.

3. Practice, Play, and Lead Unselfishly - We will only go as far as you take us.

4. Develop a quality 2 deep at each position. Be prepared to battle and 9!!. to war every day!

5. Play Tough! Increase level of physical and mental toughness, discipline and consistency.

6. Develop solid leadership from group as a whole. (Character, Work Ethic, Pride)

7. We must be the surest tacklers on the field - No Missed Tackles!

8. Play Hard! We must be RELENTLESS on pursuing the football - NO LOAFS!

9. Play Smart! Mental mistakes will cost us a game - No Mental Mistakes!

10. No more than 2 blocks per gam~. Use face, hands, separation - Stay on Your Feet.

11. Playmakers will be on the field - at least 10 tackles per game. If you can't make plays, you won't play!

12. MUST BE VISCIOUS HITTERS!!! - You must enjoy contact. All great LB's have ~ Mean Streak.

13. We must be great in our underneath help in the passing game (Quick Slants! Digs).

14. We must be great in our defense of the option game - Alley players must get to the alley!!

15. Be a Difference Maker - 3 bi~ plays per game.

(Timely Blitzes! Beating a Blocker! Relentless Attitude)

a. Crucial 3'd!4'h down stop d. Batted BaH

b. QB Sack e. Caused Fumble

c. Interception

16. Improve our SAM LB Tech. Vs TE. (Reach, Down, Boot, Scoop, Base, Release)

17. Run Downhill: Attack Mode.

18. Play with great Punch §: Pad level. Stay Square.

19. Must prepare mentally to ~ 75 snaps every game for ~ games.

20. We must be a "strength" not a "liability". VY_f}_ must earn everyone's respect - Right now, we have None!

22. Be the Leaders of the "Most Feared Defense" in the Country.

")_3. Give it all you've got every ~ I every Practice / every Gamel

§JtTJt!!!

DB GOALS - FALL 2002

1. Have total commitment & accountability to this team.

2. We must play with more attitude and confidence.

3. Be great leaders. Lead by wor k ethic and attitude.

4. Develop a Big-12 2.:.deep at all positions.

5. We must disguise all our looks.

6. Improve our m/m techniques.

7. Improve our tackling. This helped win a National Championship!

8. Communicate every snap.· No mental busts. (Eliminate mistakes.)

9 .. Improve our run support with corners off crack splits and crack motion.

10. Eliminate big plays. Great communication, run support, technique, hustle and tackling.

11. Corners must read WR spIitsevery snap!!!

12. Must have total knowledge of the Defense, Zone Blitzes, MIM Blitzes, Ace Checks, Dime Coverages and adjustments.

13. Improve our Dime Packages. We must be great on 3rd down.

14. We have to be physically and mentally tougher. NO EXCUSES.

UNIVERSITY OF OKLAHOMA DEFENSIVE END GOALS - FALL 2002

1. Become strong leaders for our defense on and off the field.

2. KNOW your JOB and DO your JOB!

3. Become physically and mentally tougher. We MUST be tougher than ALL Our opponents.

4. Develop a tougher - more determined attitude on the road.

5. Become great TEAM PLA YERS. The team is more important than anyone. Be willing to sacrifice for the good of the TEAM.

6. Jump the ball!! Get off on the snap!!

7. Play with "reckless abandon". Be intense and aggressive on every snap. Play each play like it is your last.

8. CHASE THE BALL!! Pursue with passion! You may save a touchdown with great pursuit effort.

9. Always know "the call". Execute perfectly.

10. Play with hat and hands - never "catch" blocks. Attack the LOS.

1 L Attack the blocker. Attack and "go through" the blockers - especially Running Backs and pulling linemen.

12. Always keep leverage - do not lose contain.

13. No missed tackles - We must be great tacklers.

14. Pressure the QB - We must be great pass rushers - If we do not sack the QB we must collapse the pocket and stay "in the window".

15. We must master our zone blitzes. Know your assignment and know your adjustments. We must execute perfectly!!

16. Improve our pass rush techniques. We must become better at club & rip and club & arm over. We must learn to "open" our hips toward the QB.

I 7. Improve our "Rip" stunts. We must get more penetration and always protect ourselves from getting "washed down".

18. Know your opponent - study him during the week - know his streng_t!.!_s_9u_cUill__ _

__ __ _ - - -_\\'.C.a.k+lG5s.€s-:- Kfto-tv-iti-si:ikesana!TlSCIT:)TiKes--:--- ---- ----

GOALS OF THE DEFENSIVE TACKLE - FALL 2002

I) A great defensive line sets the tempo of the game.

2) A great defensive line is the foundation of a great defensive team.

3) A great defensive line will out-tough, out-hit the opponent and enable us to win in the fourth quarter.

4) A great defensive line will improve our run technique with the use of hands and foot work.

5) A great defensive line plays every play like it's the last and most important one of the game (100% effort).

6) A great defensive line will improve own Pass Rush Techniques from the spring.

7) A great defensive line knows the assignments for the nose and tackle positions.

8) A great defensive line knows the defense and does the assignments on the way to the ball. MOVE - RUN - MOVE - RUN

9) A great defensive line does practice drills as hard as possible.

10) A great defensive line maintains reckless pursuit and is never denied getting in on the play.

II) A great defensive line plays together, enabling us to play great team defense.

12) A great defensive line executes stunts, games, and blitzes properly, which may free a teammate to make a big play. (TEAM)

13) A great defensive line communicates the backfield sets and line splits.

14) A great defensive line provides a violent pass rush and never gives the QB an unmolested passing lane.

15) A great defensive line uses proper tackling techniques and never misses. (Don't waste your effort.)

16) A great defensive line has superb take-off on every snap.

[7) A great defenSIve lIne knows their opponent through diligent film study .

..

[8) A great defensive line maintains good practice habits. Concentration, awareness, and a good enthusiastic tempo helps us to improve

SIX FUNDAI\1ENTAL MUSTS FOR DEFENSIVE LINE, ENDS, AND INSIDE LINEBACKERS

These six fundamentals are the basics of being a good, sound defensive football team. These must not be violated.

1. Shoulders square.

2. Gapside ann and leg free .

. 3. Pads out over your toes.

4. Keep a base.

5. Penetrate, jump the ball with 'Iow pad level.

6. Hit with your hat, hands, and shoulders.

THESE SIX FUNDAMENTALS WILL Il\1PROVE US 100%

DEFENSE PRACTICE POLICIES

These are rules to follow while on the practice field. These are all important to having a good practice and acquiring winning habits. Remember - you play like you practice.

L When defensive teams are interchanging, jog all the way to the sideline or the yard mark designated by the coach. Same goes for team coming in.

2. Nothing is dummy. If not live, form tackle and wrap up. Everybody comes to the ball full speed. The key phrase is high and hard.

3. Always wear all equipment, mouth pieces must be in place when play is in.

4. If injured and can't practice you are still expected to beat every meeting.

5. No fighting or hassling when going against our offense. We are all one team.

6. No player gets on another player ifhe makes a mistake. That is what coaches are for.

7. Our offensive scout team will give us a good picture and we will demand a lot out of them. Consequently, show them respect as they are helping make us a better defense.

8. Holler "OSKIE" whenever ball is intercepted and team breaks to get in front of ball carrier.

9. Holler "BALL" whenever the ball is fumbles and break for the ball. Recover it

1 O. Take a knee. Do not sit or lay on ground.

II. Button chin strap whenever in any football related drill.

12. Take pride in being on the practice field. We cannot get better with people missing practice. You owe it to your teammates to be there even when it's tough. This kind of attitude will make us great.

13. Come each day to get better. Control your mind. We must improve every day!

We cannot have a bad practice. Encourage your teammates and challenge each other to practice to be great.

; 14. Play each play in practice as if it were the only play. Then play on the next one the same way One play at a time.

TIPS TO BECOME CHAMPIONS

Never complain to officials; you will lose concentration and it will affect Our play.

Realize the difference of winning and losing often lies in the failure to do the little extra things.

The "dissenters" i.e., whisperer, moaner, second guesser, etc., are the biggest detriments to a team. They hurt the overall performance of a team and can hurt the cohesiveness of a team. "Dissenters are losers!" Loyalty is. of paramount importance to our team's success.

Any defense can stop an opponent who must drive 80 yards! The attitude we approach turnovers with will determine success. Look at them as an opportunity to demonstrate how good we are.

Movement to the ball at full speed is the secret to making plays (great effort).

Communication prior to the snap and after the snap are a must to succeed!

Dumb penalties are committed by "dumb" players.

Do not expect to do well in a game if you do not practice hard - you will not improve without hard practice. You will play like you practice!

The weight room will make you stronger to perform better and limit injuries. It is an advantage in season that must be achieved if you expect to improve.

The kicking game determines at least three games a year. It makes a player a complete football player! Take pride in your contribution to the kicking game.

Explosive hitting is a must to be a champion!

Mental errors are not excusable.

Effort and knowing your assignment do not take physical skill.

The desire to be great and win comes from within. Do not expect anyone to motivate you.

Fourth quarter determines victory; you must be prepared to play it.

Think about making big plays; i.e., sacks, interceptions, fumble recoveries.

Missed tackles and "slips" are mental; if a player desires to make tackles and not slip, he will make the play. If he allows himself to fall down, it is a reflection upon his determination to win.

Be sure your equipment is functional - you never know the play in the game when you will be needed.

Do not abuse your body. Drugs, alcohol and smoking are your worst enemies and will force you out of football in time.

Defense and kicking have control over the outcome of.anygame (not offense).Weareresponsibleforthese phases of the game: There can be no excuse for a defeat. It rests on us.

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o ,,-J#~ (}~~LAT 0

c SEAMfFLA T M /W HOOK

1 \ HOOK

SS

FIELD

FIELD

TWIN OPEN

o

c

1/3

113

1/3

CONTAIN 0

1ST

o S~tF'AT ,Wk~~'XSUM/ 0

c SS HOOM~W HOOK FLAT I

1 FS t

/

~/

1/3

1/3

1/3

DOUBLE FlANKER

FIELD

FIELD

o

1ST

co:;H;rN o~~ 0 t~ 0

N T9 E '64""

FLAT

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t ~/ n c

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1/3 1/3

c

1/3

FLANKER I

o

1ST 0

co:r~~o ~ 0 J Cl

s~l N :; E'x

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t HOOK -.

SS #2 "

C

1/3

1/3

113

o

'CHECK EDDIE TWIN TRIP

--~----~-------------~-~------t----------------~------ -------------

'CHECK EDDIE

1ST 0

>()WON~ ~ o

SEAMJFLAT M ~ ~ w--_

C \ HOLD 1121 C

/ L HOOKJCUFLrLA T I

rs t

LI .: 1/3

._ 1/3 1/3

.--

FIELD

o

o

t

HOLD t21 1 FLAT

S5

rs

1/3

113

1/3

- ------ -~ --- -

~---==--

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o

c

1

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PRO TRIPS

o

lf3

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t A~ W ~OOK SEAMIFLA T CJ

SS HOOK FS

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o

FIELD

c

!(3

o

c

1

lf3

--_._ ... _-_ .. _------

FIELD STONE DOGS 3

( CALL TO FIELD)

~ --------------------------

PROI

FIELD

TWIN I

FIELC

0
CONTAIN 1 Sf 0 CONTAIN
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0 0
SEAMJFLAT
·-~s N E FLAT ·-s
C Vw HOOK C C
j I j
SS #2 SS
/FS 113
1/3 113 1/3

o

1ST 0

iSo J() ~'J ~CU<

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Y V HOOK \

112

/FS

1/3

VARIATIONS: OPPOSITE; NG GOES OPPOSITE "A" AND DOES NOT DROP GOOD VS THE RUN

1/3

FIELD

FIELD

1/3

CONTAIN

o

o S~~T t lS~!(01~ 0

+--$ ~~"~ SEAM/FLAT

c M W HOOK C

1 5 HOO FS 1

»:: 1/3

1/3 /

1/3

DOUBLE FLANKER

FIELD

FLANKER I

.-FIELD

1ST 0 o

CONTAIN 1/

o ()j() 0 ~ 0 J C)

SEAMlFLA~5 E ~:J k'"

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Cl HOOK \

55 #2

FS

»> 113

1/3 A_/'

1/3

'CHECK EDDIE

o ~--~-

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q()O~~() ()

SEAM/'F~ Te S E M N~: ~ HOO~_~RL e

I < HOLD 1121 1

SS FS rLA T

1/3 A~ 1/3

1/3

00

1ST

-s

HOOK

PRO TRIPS

SENNFLAT .. -S

113

o

o

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()

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FIELD

c

c

j

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o

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c

1

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1/3

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FS

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FIELD

o

113

113

c

j

113

FIELD ANGLE ~3_

{

( CALL TO FIELD)

PRO I

FIELD

TWIN I

-4.-----

o

FIELD

o

o o

/iJON~O S~~~-'"'

o

C SEAM'FLAT M
j t#r W~
CURL
SS
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113
113 c c

SEAM/FLAT..----- M

i #2

SS

\/3

J j

113 113

TWIN OPEN SPREAD ~

0 FIELD FIELD
0 0
o A 0 0 0
0 909():!iF 0 0 ::~oN9° ~()~FL~
ENE LAT
S SEAMIFLAT M
SEAMIFLA Tn- M W---..._ CURL C W C
C c t n ..---- -----..... CURL
J t J 1 S5 I
S5 /F5 F5
11) .>
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11) 11) (I)
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QOUBLE [LANKER FLANKER I
FIELD FIELD
0
. 0
0
0 0
o k9og09~~0 0 !():10 N9° :J~FLAr
SEN T E SEAMIFLAT
SEAMIFLAT c SEAMIFLA T __ M W---"'_CURl
C i ,rM W------""CURl C 1 i n c
1 F5 1 \
ss .> 5S FS
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1/1 In
11) (I) In
~ 'CHECK EDDIE TWIN !RIP 'CHt:C~f:
0 ...
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0 FIELD 0 FIelD
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0 Y;; 0 V () ~ct,"\..
0 HOLD OJ ()
HOLD tl2J S E \ E FL.AT
4-M HOOKlCURL w FLAT C , HOOKlCURL w----- ...
C t n C C
/ "<:« ! / t 113 1
I- ss rs ss rs
SEAM/FLAT ~/ 1/1 SCAM/FLAT .: If]
II) If] II) II) PRO TRIPS

FIELD

r~WIN TRIPS

FIELD

o

o Iv tjO %()~~ 0

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C S~~T F~l

j 1 .-------- M W

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SS ~FS

o

113

c

j

113

113

o

c

j

113

o 00000

o 00000

---------------------------------~-------------------------------

o 00000

o 00000

FIELD G BLOOD WILL 3 (CALL TO FIELD)

FIELD

TWIN I

FIELD

0
0
°SEAW f)~k» 8 ctl 0
0 0
SEAM!
F~S E N E SEAM! FLAT -S
C FLAT C C
j #2/M I j J #2 ....-M
SS SS~
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113 113 FS 1/3
113
VARIATIONS:
1/3 r

FIELD SPREAD - 0

0 0 lvbN g~~~
0 SEAM!·
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113 1/3 113 FB
FIELD FLANKER I 0

0 TWIN OPEN

FIELD

o

o

o

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I SEAM! M

t FLAT #2'---

113 SS-_ 113

w

1/3

DOUBLE FLANKER

FIELD

o _s ()!()h. ~~Io ~

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FLAT #2 FLAT t \

SS FS

<,

113

113

113

TWlN TRIP

FIELD

FIELD

o o

/s ()t() ~N ~k~ SEMV~LAT 0

SEAMIFLA T c M"" W i C

/ MIDDLE !

SS~

--------.... FS

113

113

113

113

113

TWIN TRIPS
FIELD PRO TRIPS
FIELD
0 0
00 t~~Ng~T ~ 0 0 olo \! g
0 SEAM/FLAT SEAMIFLAT ()J C
-S
C -S E C E N E
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113 <, FS 113 <. FS
113 1/3
113 113 EAGLE CROSSFIRE 3

~----

--------.----------------------

0
0
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0
C FLATC
1sTM W2NO C..---- HOOK W2NO SIT OVER 1
J 1ST is
REPLACE LB j J
SS ~FS FS
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113 1/3 PROI

FIELD

TWIN r

FIELD

TWIN OPEN SPREAD
0 FIELD FIELD
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0 0 ff)~ 0 ~ctl~ 0
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113 113 113 l' 1/3
1/3 DOUBLE FLANKER

FIELD

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o

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1/3 ~ 113

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.. ----

0 0
0 0
c c
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112 112 112
112 FIELD

TWIN I

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cO :0

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FIELD

113

FS

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113

o

r

113

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W/1 BK MOT. WEAK

FIELD

r() :0

'0

--"

o (. -cite) 0 '21cti o.; 0

SEAMIFLA T CURL

C 2NDW M1ST

1 FS

c

I

113

113

1/3

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*CHECK 3

o

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T E SEAMlFLA"T:.

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j

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I

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~FS

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112 1/2 FIELD CROSSFIRE 3

o

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FIELD

FIELD

o

c

j

113

o

C SEAM! FLAT

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c

j

1STM

W2ND REPLACE LB

<.

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113

SEAM! FLAT

1ST M. W 2ND C

REPLACELB \

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SS~

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\

113

113

113

112

SPREAD
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0
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t()~~t ()r----~,O 0
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1/3 IIJ
1/3
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o

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1/3

113

o

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1

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III

til

o ~ CONTAJN

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C SEAMlFLAT 1ST M W 2ND C

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SS 'FS

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, III

III

o

·CHECK EDDIE TWlN TRIP

·CHECK EDDIE ..

FIELD

o

o

o

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c

1

III

III

FS

1/3

1/3

IfJ

*CHECK EDDIE

--FIELD

s

+

o

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1ST VV 2ND

o

c

J

lf3

FIELD

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#3

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SS

~

1/3

o 00000

o

lf3

lf3

o 00000

o 00000

o 00000

·CHECK EDDIE

l

FIELD G BLOOD CRASH 3 (CALL TO FIELD)

FIELD

FIELD

o

--S E N T E

CJ ~M W FLAT C

HOOK

SS

-.

113

F~ll3

113

VARIATIONS:

TWIN I

o

o

SEAMI-S FLAT

C

I

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113

113

. 113

TWlNOPEN

o o

FIELD

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FLAT

SS

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1/3

113

1/3

o

FIELD

o

o

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C

1

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113

FLAT

113

FS~. 113

DOUBLE FlANKER

FIELD

FIELD

o

~o~~

o ~{) 0 o 0

SEAM'FlAT __ SEN c\:E

C /1 W_ SEAMIFLAT C

J HOOK

S~ FS~

113

113

113

TWIN TRIP

'CHECK EDDIE

'CHECK EDDIE

o o

FIELD

SEAMflt~ tiE o ~N ~ 1?T ~ ~ ~

C --

/ -, HOLD#2J

HOOK

S~MIDDLE FLAT

FS ________

113 ________

113 113

FLANKER I

113

113

o

FIELD

o ~o

/\ ()t()~ ot () \() 0

SEN 'l\~E

SEAM/FLAl

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MIDDLE HOLD fJ2J

SS Fs.___ FLA T

113 ~ ________

113 113

*CHECK EDDIE

o

c

I

113

FIELD

FIELD

\

1/3

o 00000

o 00000

o 00000

·CHECK EDDIE

o 00000

FIELD ANGLE STRIKE 3 ( CALL TO FIELD)

.. TWIN I --
PROI
FIELD
0 0 FIELD
0 0
0 9:)0 9ct cj r-FLAl 0 0 /:'?fo N~O SC}~~fLA'
0
S N T E
C SEAlvtlFLAT C C SEAM/FLAT --M W C
-~ \
I #2 J J #2-----
SS SS
/FS ~FS 1/3
113 113 113
113
113 TWIN OPEN

FIELD

o o

° °(jYo ~f (J rr r-FLAT 0

S E N"2 Y' E

SEAUklAT

Cj - S~:~W Cj,

/FS

113 113

113

FIELD

1/J

113

DOUBLE FLANKER

o o

(1t~~:~ TtJ~~s,

5S /FS 1

FIELD

FIELD

o

c

1

III

113

111

FLANKER I

o o

o

c

1

11l

'CHECK EDDIE FIELD

o o

'CHECK EDDIE TWIN TRIP FIELD

o

113

111

... ~---

~---

TWIN TRIPS

FIELD

o

PRO TRIPS

FIELD

o

0 0 ~f)~Ng~~ c\fJ 0 0 c{~~~g~X-E
0 SEAM I 0
FLAT
-S S
SEAM\ FLAT /M W--.- C c /M
c J W FLAT .. C
HOOK FLAT
j HOOK
SS~ FS SS FS
-. ---- 1/3 -----...
1f3
1/3 1/3 1/3
1/3 o 00000

o 00000

[

o 00000

o

0,0 () 0 ()

EAGLE GROWL 3

PRO I TWIN I
FIELD
0 0 FIELD
0 0
0 f)~ol~ iCJ~ 0 '''1f)~~O~CJ,
0 0
SEAM! SEN C FlATE T N E ~
C FLATJ FLAT C C
j #2...--M W j W/M SEAW
FLAT
S~ #2 SS
FS
113 FS~ -. \
113
113 JW1N OPEN

FIELD

FIELD

o o

o ~ tvol~PTct~

c SEAM! /M W FLAT c

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SS FS

1/3 ~ ~ 113

113

o

o o

o.o () 0 o o

E T N E S

W M

c

o

o

c

FS

SS

OFFl!! CHECK 3

DOUBLE FLANKER

FIELD

FIELD

o

o

Sv~ O!~)otv~ 0

t /~~

SEAM! M~ W c

FLAT SS #2

-.

c

t

113

1/3

113

FLANKER I

o o

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o

c

J

SS

~

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<..,

113

1/3

1/3

FIELD

FIELD

o o

~~f/s() t() ~ ~lctt ct~~ 0

c

-------- it 2 FLAT 1

FS

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SS

.:

113

1/3

113

TWlNTRIP

o

o

c

1

SS

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/

113

113

113

I TWIN TRIPS ... --
FIELD PRO TRIPS
FIELD
0 0
0 0 0 0 0 0
0 S%fjO$O~~ s!1~o ~~~\ 0
HOOK
C HOOK
#2-M /W C j #2- M W
C j #3~ C
j SS j
.3/FS SS _______ FS
113 113 113 113
1f3
113
0 0
0 00 00 00 0 00
0 0
000 00 000 o 0 FIELD GROWL 5 OPEN ( CALL TO FIELD)
--
PRO I TWIN I
FIELD
0 0 FIELD
0 0
0 Af)foli5l()t()~o 0 If) oIi5 off) ()
0
SEAJS E N T E
C CURL ~ FlAT C C c
1 M W 1 M W SEA/\
1 FLAT
FLAT SS FLAT
/ MIDDLE FS SS FS
/ MIDDLE
~ \
112
112
113 1/3 * RULE: ANY SPEED RECIEVER INTO BOUNDRY- OFF CHECK 3

lWINOPEN AELO SPREAD FIELD
0
0 0
0 t~ ~l~l~ct~c 0 ~ol~lo~ct~
0 0
S ,S
~ M w FLAT c
c CURL i 1 CURL <.
.r. SS
SS MIDDLE FS FLAT / F~
FLAT / <, #2
112 113 112 113
FLANKER I
DOUBLE FLANKER
0 FIELD 0 FIELD
A~o!~H~~ 0
0 0 ,~!~ot~H~
t FLAT
C M W C C ~ M W c
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FS CURL \
ss -.
FLAT .> ss
FLAT MIDDLE FS
I ~
112 113
112 1/3
TWIN I 0 TWIN TRIP
..
0 FIELD 0 FIELD
0 0 0 0 0
()()O()()() 0 o o 0 () o o 0
S E N T E S E N T E
M W M
C C C W C
SS FS SS FS
L ,
OFF!ll CHECK 3 OFF!!I CHECK 3 I r TWIN TRIPS ~
~
FIELD PRO TRIPS FIELD
0 0
0 0 If)O~O~~ 0 0 ~!MO ~ti ct~~
0
S f
) M W FLAT C C
#3 .- j SEAM}
C SEAM} FLAT #3 C
I FLAT SS
~1f3 FS SS~ FS
\ -.
1f3 lf3
1f3 113
113
0 0
00 0 00 0 00 00
0 0
00 0 00 0 000 0 FIELD GROWL 3

( CALL TO FIELD)

FIELD

~----

.. ~-----

o

113

FS~

1/3

113

o

c

i

113

TWIN I

FIELD

SEAl-. FLAT

#2

SS

-,

FS

\

113

113

TWIN OPEN

1< RULE: ANY SPEED RECIEVER INTO BOUNDRY -OFF CHECK 3

FIELD

FIELD

113

113

DOUBLE FLANKER

FIELD

FIELD

o

()j() ot~lo j() ()~o

SEN T ~

c I ~ w SEA c

J SEAM' -, FLAT

FLAT SS~ #2 F~

113

o

113

113

FLANKER.

o o

FIELD

FIELD

o o

o

()()O()()()

.. ---

o

o

T E

S E

N

c

M W

c

SS

FS

OFF!!! CHECK 3

OFF!!! CHECK 3

TWIN TRIP

o o

o o 0 () () ()

SEN T E

o

o

o

M

c

W

c

ss

FS


TWIN TRIPS PRO TRIPS ---
FIELD FIELD
0 0
0 0 If)Ol~ o i() ~'\\ 0 o f)kOFu ~ ()~
0 0
S E N T E \ /S E N
/ ""
C
/M W C 1 CURL M W
C CURL -: C
1 SS #3
I FS FLAT #3
SS FS
FLAT -. ! \
112
112 112
112
0 0
000 00 0000 0
! I
0 0
00 0 00 00 00 0
,
l FIELD FS BLITZ 3 ( CALL TO FIELD)


PRO r TWIN I ..
FIELD
0 0 FIELD
0 0
0 /sf) ~ °l1 f()1\ FlAT 0 ~oPvl ~~
0 0 /1
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J ~~ _.----M W J 1 SEAM! .----M
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1/3 113 <.
1/3
113 1/3 0 ~ot1 0
0 K1
SEAM! S E FLAT
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1/3 1/3
1/3
FLANKER I
FIELD 0 FIELD
0
0 [o ()t\
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1/3 TWIN OPEN

o o

FIELD

FIELD

o

o

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1

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113

SS

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113

1/3

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o

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! HOO~S 1ST FS !

~

113

113

113

o o

·CHECK EDDIE TWIN TRIP FIELD

o

·CHECK EDDIE

FIELD

+ HOOK! 0

(} (){URL

T /

o

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#21 FLA T

o t HOOK! 0

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SEAM/Is E N T '/E

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l 1_~ H_~_~_~ 1I_3 F_s ~ 1_3 L_ FLA_1_:,: __ C S_S~ 1_/3 FS 1/_! __ J

w --.._

c

..
TWIN TRIPS PRO TRIPS --
FIELD FIELD
0 0
0 0 ~() ot, 0 ~s()~o~
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SEAM! FLAT FLAT
FLAT ...---- M W C C FLAT M W
C #3 \ I ..----- c
j #3
SS j
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--------.
1/3 1(3
1(3
1(3 1/3 113
0 0
0 00 00 00 0 00
0 0
00 0 00 00 0 00 EAGLE RIP MUG SILVER

PRO I

TWIN I

0 /0,
/// d //0
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I
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FREE
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PRO MOT. SPREAD
~
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I
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Q /Q
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VARIATIONS:
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PRO MOT. PRO TRIP SPREAD

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, ' EAGLE WILL SILVER
----
PROf TWfNI
0 0
0 0
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SS ss F\
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FREE VARIATIONS: FREE (0
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~ ct
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t I C I
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~
FREE
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PRO MOT. SPREAD

PRO MOT. PRO TRIP SPREAD

0 0
( r (
1 (0 ... '0 ct
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cp I
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f- , I 1
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~----
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0 0
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