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Burning Rome - Rulebook - Prototype Echo 1.20 (Pages, Low-Ink-usage)
Burning Rome - Rulebook - Prototype Echo 1.20 (Pages, Low-Ink-usage)
presents
Campaign
a game by Emil Larsen
2-3
100-190
min
14+
1
version 1.00
Personal intro
Feedback
Dear gamer,
Thank you so much for taking time out to
test my new game. I hope youll enjoy the
experience, and please feel free to send me
any feedback what so ever - Im always eager
to learn more :)
These rules arent final but a work in progress, so please bear over with spelling errors
and what not for now ;)
Thanks a lot,
Best regards Emil
SunTzuGames
How to win
You win the game by either
being the first player to reach 10 victory
points (immediate victory).
or by having the most victory points
when the chosen campaign ends.
You gain victory points (VP) by
controlling provinces and capitals
(1 and 3 VP respectively).
winning battles by routing or annihilating your enemys army (1 VP).
If two players have reached the same amount
of VP at the conclusion of a campaign use the
following as tiebreaker
Amount of controlled regions.
Total strength of armies.
Component list
a. Rulebook (1)
b. Starter token (1)
c. Double-sided campaign maps (4)
d. Campaign track (1)
e. Action sheets (4)
f. Battle bars (2)
g. Progress tokens (2), Shield tokens (3), Stance tokens (24)
h. 4 faction sets of
1. Action tokens (4)
2. Faction tokens (10)
3. Army tokens (2 x 3)
4. Army sheets (2)
5. Unit cards (31)
6. General cards (6)
7. Tactic cards (10)
8. Mercenary cards (4)
b
c
d
f
e
h1
h2
h3
h4
h5
142
201
h6
031
041
142
Legionary cohort
Velites
Hastati
WHEN PLAYED
PASSIVE
Draw
1 card.
WHEN
Enemy beasts
in thisPLAYED
column
play another
haveYou
0 inmay
defense.
Burning Rome
Illustration by
medium unit for free.
SunTzuGames - Rome 029
Caner Inciucu
Burning Rome
SunTzuGames - Rome 009
Burning Rome
SunTzuGames - Rome 013
Illustration by
Caner Inciucu
Illustration by
Caner Inciucu
1 32
0 02
2 31
2 41
3 42
Gaius
Julius PLAYED
Caesar
WHEN
Deal
2 damage to your own
WHEN
PLAYED
WHEN
PLAYED
gain 4 CP.
Draw
2army
cards.and
If the enemy has more units in play
Burning Rome
Illustration by
than
you, you may play 2 cards
for free.
SunTzuGames - Rome 003
Caner Inciucu
Burning Rome
Illustration by
SunTzuGames - Rome 002
Burning Rome
SunTzuGames - Rome 001
Caner Inciucu
Illustration by
Caner Inciucu
h7
h8
11 0
13 2
0 21
Eagle standard
Triplex Acies
Repel cavalry
Burning Rome
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Burning Rome
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Burning Rome
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30 2
20 2
Reinforcement tactic
Defensive tactic
Offensive tactic
Illustration by
Caner Inciucu
Illustration by
Caner Inciucu
Illustration by
Caner Inciucu
32 2
Corsica pirates
Etruscan hoplites
Samnite
peltasts
WHEN
PLAYED
PLAYED
DealWHEN
1 damage
to the enemy army
The for
enemy
a card
eachmust
unit discard
you have
in play.
PASSIVE
of his choice from his hand.
+1 defense vs beasts.
Burning Rome
Illustration by
Burning Rome
SunTzuGames - Rome 051
Caner Inciucu
Illustration by
Caner Inciucu
Illustration by
Caner Inciucu
Card components
Cards
Tactics
Offensive tactic
Card types:
Units
Generals
Mercenaries
Tactics
Vedge formation
If the enemy has more than
4 units in play, discard 1
of them or gain 4 AS.
Burning Rome
SunTzuGames - Rome 043
Units
Generals
Skirmish value
2
1
2
Mercenaries
Unit description
Attack value
1
2
Defense value
Siege value
Principes
Faction
PASSIVE
+1 attack and defense vs medium.
Burning Rome
SunTzuGames - Rome 017
Illustration by
Caner Inciucu
Ability
Illustration by
Caner Inciucu
Period
1. Choose the length of your campaign (approx. length of game): 6 years (100 min) or 9 years
(145 min) or 12 years (190 min), you play untill the end of that year.
Place 1 progress token on the first year of the campaign track.
2. Take any 1 unit card from each faction and shuffle them, each player now randomly draws
what faction they will play as.
Hand out the rest of the factions decks accordingly.
3. Each player now choses a difficulty (decided in plenum, new vs veteran players).
Learn more about the factions and their difficulty level on page 17-20.
4. Place campaign track with the action sheets (they will go underneath during play),
campaign map, battlefield as the main play area.
Flip the parts of the campaign map that arent populated by a player faction to the
neutral side (side with no capital).
Each player puts a faction token on the VP track according to the value of the
provinces they control.
5. Each player creates their armies according to difficulty level (page X-Y).
Place 2 of the 3 army tokens on the army sheet indicating army strength and com
mand points. Place the third token on the campaign map, representing the
army itself (armies start in the faction capital).
Put the constructed army decks next to their army sheets.
6. Each player divides their remaining faction deck into 2 decks.
A deck with the rest of the early period units and generals (home deck).
A deck with the rest of the tactic cards, mid and late period units (progress deck).
7. Place all 4 factions mercenary cards together.
8. and stance tokens (face down) are put somewhere next to the campaign map.
Starting player
To decide who will go first in the first campaign year each player shuffle their home deck and
draws a random card from it. The player that draws the card with the highest attack value claims
the starter token (if attack is equal see support attack > defense > support defense).
(maybe include a somewhat similar advanced turn order as Burning Suns)
Game setup
4
(flipped)
Action sheets
1
13 51
1 02
0
30 1
1
2 03
2
3 32
Corsica pirates
Etruscan
WHEN
hoplites
PLAYED
y war chariots
esylian arche
Deal 1 damageMasa
toMercenar
the
enemy army
rs
for each unit
WHEN
you have in play.
PLAYED
PASSIVE
The enemy must discard
PASSIVE
a card
Wheneve
r you play vsIllustration
of his choice from
by
infantry.
a card,
hand.
attack
1 damagehis +1
Caner deal
to the enem Inciucu
y army.
Burning Rome
Burning Rome
SunTzuGames
Illustration
Burning Rome
SunTzuGames - Rome 049
- Rome SunTzuGa
050
mes - Gaetuli
051 Rome
Burning
050
SunTzuGames - Gaetuli
by
Caner Inciucu
Illustration by
Carlos Cara lvarez
Illustration
by
Carlos Cara
lvarez
Illustration
by
Angelita Ramos
Illustration by
Angelita Ramos
Defensive tactic
Reinforce
ment tactic
Burning Rome
009
SunTzuGames - Celtiberia
Illustration
Gabriel Barbabianca
by
Iberian tribesmen
PASSIVE
Cant be returned or discarded.
WHEN PLAYED
The next card you play Illustration by
this turn cost +1 CP.Gabriel Barbabianca
Burning Rome
SunTzuGames - Celtiberia 018
2
1
2
11
2
2
1
Painted warriors
Light spear infantry
Gathering reinforcements
2
11
0
mes - Celtiberia
045
0
01
0
Libyan infantry
Libyan javelinmen
WHEN PLAYED
You may play 1 spear unit for free.
WHEN PLAYED
Burning Rome
Illustration by
Draw 1 card.
Strong poin
t deck and
Look through your
army
take1up to 2 units on your hand.
Play
unit for free
1 enemy unit and discard
both with
Burningdefen
Rome
Illustration by
a
sive value
SunTzuGames - Celtiberia 046
of 3 or more Gabriel Barbabianca
.
Burning Rome
SunTzuGa
Burning
Burning
Rome Rome
- Carthage 041
SunTzuGames
SunTzuGa
mes - Carthage
043
Offensive
tactic
22
02
1
02
1
Reinforcement tactic
Burning Rome
009
SunTzuGames - Carthage
Shield tokens
Illustration
Gabriel Barbabian by
ca
Angelita Ramos
Illustration by
Angelita Ramos
Illustration
by
Caner Inciucu
Burning Rome
SunTzuGa
mes - Rome
045
Scorpions
1
1
Defensive
tactic
2
12
2
Illustration by
Caner Inciucu
Principes
WHEN PLAYED
Draw 2 cards.
PASSIVE
vs medium.
Illustration by
+1 attack and defense
Caner Inciucu
1
20
1
3
2
Burning Rome
017
SunTzuGames - Rome
Burning Rome
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Offensive tactic
Planning phase
Action phase
Periods
2&3
Skip actions/spots with no tokens assigned
to them.
When a players action comes up, the player
may choose to execute or pass on the action,
a player does not have to or may be unable
to execute the action their token has been
assigned. In all cases, return the action token
to the player when done.
Each season contains an action which every player may choose to take
when it comes up. These 4 actions are taken simultaneously as players
arent affecting each other.
Army sheet
Borders
There are 3 types of borders.
Province borders (thick red)
Region borders (slim black)
Sea/shore borders (blue).
The rules for crossing these are the same.
1
3
2
Regions, provinces and capitals
The borders divided the map into regions (both on land and sea),
in some of these regions youll find provinces and capitals.
In order to gain VP, youll need to succesfully siege a province or
capital, they give 1 and 3 VP respectively.
Province
March examples
1. If the red army marches north to Sicily
during fall its going to cost 3+3 CP to
cross 2 sea/beach borders.
2. If the red army instead chooses to
march south further into Africa itll cost
1 CP to cross 1 desert border during fall.
3. If the red army had used the last action
spot the cost of the two actions would
have been 3+3+1 or 1+1.
Capital
When you control a province or capital, the entire region is considered as being under your control, this is important for supply lines
and when receiving CP and AS during seasons.
Supply lines
10
Take up to 2 stance token(s) of your choice for 1 of your armies. Your army can hold up to 2 of any
token. Place them face down on the army sheet so others cant see what stances your army has.
Cost: 3 CP per token.
Stance tokens
Swords (battle)
May be spend on your turn during a battle to
draw you a card from your army deck for free.
Banner (march/skirmish)
May be spend when one of your armies
is marching, march across up to 2 borders
without any cost or penalty.
Tower (siege)
May be added to your total siege value before
the cards are revealed.
Arrows (skirmish)
May be added to your total skirmish value
before the cards are revealed.
Drill (action)
Recruit (action)
2
1
1
1
Hastati
WHEN PLAYED
You may play another
medium unit for free.
Burning Rome
SunTzuGames - Rome 013
Illustration by
Caner Inciucu
11
Siege (action)
2
1
2
0
1. Attacker shuffles his army deck and draws the top 3 cards.
2. Defender shuffles his home deck and draws the top 4 cards.
a. If this is a neutral province, another player will take all
the mercenary cards that correspond to the faction of the
province, shuffle them and play the top card face down on
the table, the attacking player will now play the best one of
his 3 cards plus any siege token if desired (go to 4).
3. Attacker and defender plays 1 card face down plus any siege
tokens if desired (in sieges on capitals, the defender plays 2 cards).
b. No CP is paid for using cards during sieges.
c. No ability is used from the cards.
4. Both players reveal - The player with the highest siege value wins
the siege.
d. If the siege ends in a draw, nothing happens.
e. If the attacker losses the siege he takes damage to his army
equal to the defenders siege value.
f. If the attacker wins the siege he takes the province by putting his own faction marker there and gains the VP (1 or 3).
g. If the province was controlled, the defending player losses
control and VP.
h. If the province was neutral, the attacker may add the defeated mercenary unit to his army deck, if he doesnt want the
mercenary, its removed from the game.
i. Cards are put back in the decks and any used stance token(s)
is put back in the stance token pile.
2
2
Triarii
WHEN PLAYED
If there are more than 2 friendly
units in play, gain 2 CP.
Burning Rome
SunTzuGames - Rome 018
Illustration by
Caner Inciucu
3
2
African pikemen
PASSIVE
+1 defense vs spear and cavalry.
Burning Rome
SunTzuGames - Gaetuli 026
Illustration by
Carlos Cara lvarez
12
Skirmish (rhythm)
1. Attacker and defender shuffle their army decks and draws the top
3 and 4 cards respectively.
2. Attacker and defender plays 1 card face down plus any skirmish
token if desired.
a. No CP is paid for using these cards during skirmish.
b. No ability is used from the cards.
3. Both players reveal - The player with the highest skirmish value
wins the skirmish.
c. If the skirmish ends in a draw, nothing happens.
d. If the attacker losses the skirmish he takes damage to his
army equal to the defenders skirmish value.
e. If the attacker wins the skirmish he may choose one of the
following options:
Deal damage to the defenders army equal to his
skirmish value.
OR
Deal damage to the defenders army equal to half his
skirmish value (round up) and then initiate a battle
with him as the attacker. The attacker then moves his
army into the region of the defender and initiates a
battle (no CP is paid or damage taken for the march and
initiation of the battle).
f. Cards are put back in the decks and any used stance token(s)
is put back in the stance token pile.
Annihilation
2
2
2
2
0
Equites
PASSIVE
+1 attack vs missile.
Burning Rome
SunTzuGames - Rome 023
2
3
Illustration by
Caner Inciucu
1
0
Burning Rome
SunTzuGames - Gaetuli 018
Illustration by
Carlos Cara lvarez
Shield tokens
13
Battle
Battle (action)
Cost: 1 CP
Room for 3 unit cards and 1 general card in each column on each side.
Army deck
Battle (rhythm)
Army deck
14
1
3
3
2
0
Socii extraordinarii
WHEN PLAYED
Draw 2 cards and discard 1 of them.
Burning Rome
SunTzuGames - Rome 025
Illustration by
Caner Inciucu
Battle (continued)
b. Place the unit in any of the
3 columns on your side of the
battlefield. A tactic is placed next
to the battlefield.
Each column can contain up
to 3 units + 1 general.
If you place a unit on top of
another unit in a column, you
place it so that it blocks out
the skirmish and siege value
of the bottom card, thereby
leaving only the base attack
and defence value visible,
this means that the ability
on the bottom card(s) is also
blocked out.
Flank
1
2
2
1
Center
2
2
He
avy
me
lee
infa
ntr
y
Triarii
WHEN PLAYED
If there are more than 2 friendly
units in play, gain 2 CP.
Burning Rome
SunTzuGames - Rome 021
Illustration by
Caner Inciucu
Prin
cip
es
2
12
11
22
22
2
1
2
+1
atta
ck PAS
and SI
defe VE
nse
me
017
vs m
ediu
m.
0
1
1
2
3
Illustration by
Angelita Ramos
2
14
01
2
2
4
1
Illustration by
WHEN PLAYED
Caner Inciucu
Deal 2 damage to your own
army and gain 4 CP.
Hannibal Barca
Illustration by
Angelita Ramos
mel
ee b
east
s
Hastati
1
13
40
0
WHEN PLAYED
You
may playcohort
another
Legionary
medium unit for free.
WHEN PLAYED
Velites
Draw
1 card.
Burning Rome
SunTzuGames - Rome 013
Illustration by
Caner Inciucu
PASSIVE
Illustration by
Caner Inciucu
Enemy beasts in this column
have 0 in defense.
Burning Rome
SunTzuGames - Rome 029
Burning Rome
SunTzuGames - Rome 009
Illustration by
Caner Inciucu
1
26
0
2
3
0
15
0
Libyan infantry
WHEN PLAYED
African
elephants
You may
play 1war
spear
unit for free.
WHEN PLAYED
Illustration by
Angelita Ramos
Spend 1 CP or deal 3 damage
to your own army.
Burning Rome
SunTzuGames - Carthage 016
Illustration by
Angelita Ramos
6
0
3
5
0
Burning Rome
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Illustration by
Angelita Ramos
6
0
1
2
3
3
5
0
2
1
Burning Rome
SunTzuGames - Carthage 025
Illustration by
Angelita Ramos
Burning Rome
SunTzuGames - Carthage 001
Illustration by
Angelita Ramos
Afr
ican
war
elep
Spen WH
han
d 1 EN
ts
P
C
to yo P or LAY
ur o deal ED
wn 3 d
rth
age
arm amag
025
y.
e
2
0
An
1
1
Equites
PASSIVE
+1 attack vs missile.
Burning Rome
SunTzuGames - Rome 023
Tactics
Illustration by
Caner Inciucu
Burning Rome
SunTzuGames - Carthage 025
Bu
rni
SunT ng
zuGaRome
me
sCa
Illustration by
Caner Inciucu
Terms:
Discard: Put a card back in the
bottom of your army deck.
Draw: You always draw from the top
of your army deck.
Passive (ability): This ability is
always on, as long as its visible.
Return: Put a card back in your hand.
Guerilla warriors
WHEN PLAYED
Look at the top card of the
enemys army deck, you may put
it in the bottom of the deck.
Burning Rome
SunTzuGames - Celtiberia 020
Illustration by
PASSIVE
Illustration by
Caner Inciucu
Enemy beasts in this column
Gaius Marius Crassus
have 0 in defense.
PASSIVE
No friendly unit can be
returned or discarded.
PASSIVE
Caner Inciucu
+1 attack andVelites
defense vs medium.
2
1
Burning Rome
SunTzuGames - Carthage 001
Hea
vy
1
2
4
Principes
PASSIVE
Principes
+1 attack and
defense vs medium.
Burning Rome
SunTzuGames - Rome 003
Libyan infantry
2
2
1
21
20
01
1
Burning Rome
SunTzuGames - Rome 009
WHEN PLAYED
You may play 1 spear unit for free.
Burning Rome
SunTzuGames - Carthage 016
Burning Rome
SunTzuGames - Rome 017
Illus
Ca tratio
ner
n
Inciu by
cu
Burning Rome
SunTzuGames - Rome 017
Bu
rn
SunT ing
zuGaRome
mes
- Ro
1
2
Flank
Illustration by
Gabriel Barbabianca
15
Battle (continued)
1
Lig
ht
mis
Hastati
sile
infa
ntr
y PLAYED
WHEN
You
may playcohort
another
Legionary
medium unit for free.
WHEN PLAYED
Draw 1 card.
Burning Rome
SunTzuGames - Rome 013
Illustration by
Caner Inciucu
Burning Rome
SunTzuGames - Rome 029
Principes
PASSIVE
+1 attack and defense vs medium.
Burning Rome
SunTzuGames - Rome 017
Illustration by
Caner Inciucu
1
1
Hastati
WHEN PLAYED
You may play another
medium unit for free.
Burning Rome
SunTzuGames - Rome 013
Illustration by
Caner Inciucu
2
14
10
2
2
4
1
1
1
3
4
0
0
Hastati
WHEN PLAYED
You
may playcohort
another
Legionary
medium unit for free.
WHEN PLAYED
Velites
Draw
1 card.
Burning Rome
SunTzuGames - Rome 013
Illustration by
Caner Inciucu
PASSIVE
Illustration by
Caner Inciucu
Enemy beasts in this column
have 0 in defense.
Burning Rome
SunTzuGames - Rome 029
Vel
ites
En
em
P
y b ASS
hav easts IVE
e 0 in th
in d is
efen colu
se. mn
Burning Rome
SunTzuGames - Rome 009
Illustration by
Caner Inciucu
009
Illu
Ca strati
ner on
Inc by
iuc
u
1
2
Burning Rome
SunTzuGames - Rome 013
Illustration by
Caner Inciucu
2
14
01
2
2
4
1
2
1
Illustration by
Caner Inciucu
1
1
Hastati
2
1
0
00
1
Iberian tribesmen
PASSIVE
+1 attack and defense vs medium.
3
11
3
2
1
Principes
1
0
Burning Rome
SunTzuGames - Rome 017
Cantabrian cavalry
1
2
Painted warriors
WHEN PLAYED
The next card you play
this turn cost +1 CP.
2
1
PASSIVE
Iberian
slingers
At the start
of your
turn, gain 1 CP.
16
2
1
Illustration by
Caner Inciucu
1
1
3
4
0
0
WHEN PLAYED
You
may playcohort
another
Legionary
medium unit for free.
WHEN PLAYED
Velites
Draw
1 card.
Burning Rome
SunTzuGames - Rome 013
Illustration by
Caner Inciucu
PASSIVE
Illustration by
Caner Inciucu
Enemy beasts in this column
have 0 in defense.
Burning Rome
SunTzuGames - Rome 029
Burning Rome
SunTzuGames - Rome 009
Routing
1
2
2
2
me
Illustration by
Caner Inciucu
2
4
2
1
PASSIVE
Cant be returned or discarded.
1
Bu
rni
SunT ng
zuGaRome
me
sRo
Illustration by
Gabriel Barbabianca
Burning Rome
SunTzuGames - Rome 013
Illu
Ca strati
ner on
Inc by
iuc
u
Burning Rome
SunTzuGames - Celtiberia 009
P
and ASSIV
def
ense E
vs m
ediu
m.
Hastati
WHEN PLAYED
You may play another
medium unit for free.
Illustration by
Pri
nci
pes
1
13
4
PASSIVE
Gabriel Barbabianca
Cant be moved by enemy abilities.
Calculating attack: Take the attack value of all front and middle
units and add the skirmish value
of the rear unit.
017
2
14
0
Burning Rome
SunTzuGames - Celtiberia 026
me
1
1
Illustration by
Gabriel Barbabianca
Bu
rni
SunT ng
zuGaRome
me
sRo
mel
ee in
fan
try
2
1
Burning Rome
SunTzuGames - Celtiberia 018
+1
atta
ck
Hea
vy
Illustration by
Gabriel Barbabianca
Burning Rome
SunTzuGames - Celtiberia 015
Annihilation
Victor
Illustration by
Caner Inciucu
Carthage
Carthage is Romes true rival for dominance in the Mediterranian, Carthage has sworn never to
bow down to Roman rule and its clear to everyone that only one empire can rule the Mediterranian.
Strengths
Weaknesses
Hard setup
Medium setup
Easy setup
Regions controlled:
Regions controlled:
Regions controlled:
1st army
1st army
1st army
Cards:
General - Hannibal Barca
1 x Libyan javelinmen
1 x Balearic slingers
Cards:
General - Hannibal Barca
1 x Libyan javelinmen
1 x Balearic slingers
1 x Libyan infantry
1 x African war elephants
Cards:
General - Hannibal Barca
1 x Libyan javelinmen
1 x Balearic slingers
2 x Libyan infantry
1 x African war elephants
Tactic - Rally
2nd army
2nd army
2nd army
Cards:
General - Mago Barca
1 x Balearic slingers
1 x Carthaginian hoplites
Cards:
General - Mago Barca
1 x Libyan javelinmen
1 x Balearic slingers
1 x Carthaginian hoplites
Cards:
General - Mago Barca
1 x Libyan javelinmen
1 x Balearic slingers
1 x Carthaginian hoplites
Tactic - Fake retreat
Carthago (3 VP)
Carthago (3 VP)
Cydamus (1 VP)
Carthago (3 VP)
Cydamus (1 VP)
Syracuse (1 VP)
17
Celtiberia
Celtiberia consists of several Celtic and Iberian tribes who have formed an alliance to combat
the threats of the other factions. Roaming the Iberian peninsula the Celtiberians have enough
resources and land to build an empire, and with the sea to the south and the mountains to the
north, their lands are easy to defend.
Strengths
Weaknesses
Hard setup
Medium setup
Easy setup
Regions controlled:
Regions controlled:
Regions controlled:
1st army
1st army
1st army
Cards:
General - Caros
1 x Iberian tribesmen
1 x Guerilla warriors
Cards:
General - Caros
2 x Iberian tribesmen
1 x Painted warriors
1 x Guerilla warriors
Cards:
General - Caros
2 x Iberian tribesmen
1 x Painted warriors
1 x Guerilla warriors
1 x Shield warriors
Tactic - Infantry charge
2nd army
2nd army
2nd army
Cards:
General - Viriathus
1 x Painted warriors
1 x Guerilla warriors
Cards:
General - Viriathus
1 x Iberian tribesmen
1 x Painted warriors
1 x Guerilla warriors
Cards:
General - Viriathus
1 x Iberian tribesmen
1 x Painted warriors
1 x Guerilla warriors
Tactic: Strong point
The Celtiberians have low cost units and tactics making it possible to field large armies
fast. On top of that many of their units are
good skirmishers.
Aracillium (3 VP)
18
Aracillium (3 VP)
Olisipo (1 VP)
Aracillium (3 VP)
Olisipo (1 VP)
Burdigala (1 VP)
Gaetuli
The Gaetuli is a faction formed by several North African tribes who refuses to be under either Roman or Carthaginian rule. In unity they have found strength and resources, enough to compete
against the might of the other factions.
Strengths
Weaknesses
Hard setup
Medium setup
Easy setup
Regions controlled:
Regions controlled:
Regions controlled:
1st army
1st army
1st army
Cards:
General - Massinissa
1 x African javelinmen,
1 x Large shield spearmen
Cards:
General - Massinissa
1 x African javelinmen,
2 x Large shield spearmen
1 x African war chariots
Cards:
General - Massinissa
2 x African javelinmen,
2 x Large shield spearmen
1 x African war chariots
Tactic - Support units
2nd army
2nd army
2nd army
Cards:
General - Syphax
1 x Tribal slingers
1 x African skirmish cavalry
Cards:
General - Syphax
1 x Tribal slingers
1 x African skirmish cavalry
1 x African war chariots
Cards:
General - Syphax
1 x Tribal slingers
1 x African skirmish cavalry
1 x African war chariots
Tactic - Missile barrage
Migdol (3 VP)
Migdol (3 VP)
Tingis (1 VP)
Migdol (3 VP)
Tingis (1 VP)
Kartuba (1 VP)
19
Rome
Rome consists of a united Italy with strong emphasis on disciplin and strict tactical doctrines.
Rome has success in both trades and war and is regarded as one of the dominating factors of the
Mediterranian.
Strengths
Weaknesses
Hard setup
Medium setup
Easy setup
Regions controlled:
Regions controlled:
Regions controlled:
1st army
1st army
1st army
Cards:
General - Gaius Julius Caesar
1 x Hastati
1 x Principes
Cards:
General - Gaius Julius Caesar
1 x Velites
1 x Hastati
1 x Principes
1 x Triarii
Cards:
General - Gaius Julius Caesar
1 x Velites
1 x Hastati
1 x Principes
1 x Triarii
1 x Equites
Tactic - Roman engineering
2nd army
2nd army
2nd army
Cards:
General - Gnaeus Pompeius Magnus
1 x Hastati
1 x Principes
Cards:
General - Gnaeus Pompeius Magnus
1 x Velites
1 x Hastati
1 x Principes
Cards:
General - Gnaeus Pompeius Magnus
1 x Velites
1 x Hastati
1 x Principes
Tactic - Vedge formation
Roma (3 VP)
20
Roma (3 VP)
Genua (1 VP)
Roma (3 VP)
Genua (1 VP)
Brundisium (1 VP)
SunTzuGames
presents
Ancient battles
a game by Emil Larsen
2-4
15-25 min
14+
21
version 1.00
Rules
Setup
Larger battles
22
Army section
Flank
Flank
Army section
Center
Center
Flank
Flank
The Battle of Lake Trasimene (June 24, 217 BC, April on the Julian calendar) was a major battle
in the Second Punic War. The Carthaginians under Hannibal defeated the Romans under the
consul Gaius Flaminius. Hannibals victory over the Roman army at Lake Trasimene remains, in
terms of the number of men involved, the largest ambush in military history. In the prelude to
the battle, Hannibal also achieved the earliest known example of a strategic turning movement.
Carthage
- Starting player -
AS: 12 / CP: 5
0
1
Burning Rome
SunTzuGames - Rome 017
Illustration by
Caner Inciucu
2
3
Rome
Extra victory condition:
Survive more than 5 enemy turns.
Extra battle condition:
If your units are returned or discarded, they
are instead remove from the game.
2
1
1
2
1
1
1
2
2
1
1
0
3
1
Cantabrian cavalry
Medium melee cavalry
0
0
Cards in deck: 10
1 x Velites, 1 x Hastati, 1 x Principes, 2 x Triarii, 2 x Equites, Tactic - Eagle standard, Tactic
- Vedge formation, Mercenary - Samnite
Spearmen
Illustration by
Caner Inciucu
0
1
Illustration by
Gabriel Barbabianca
PASSIVE
At the start of your turn, gain 1 CP.
Cards in hand: 3
3 random cards from army deck
Hastati
WHEN PLAYED
You may play another
medium unit for free.
Burning Rome
SunTzuGames - Rome 013
2
1
1
2
Libyan infantry
Burning Rome
SunTzuGames - Celtiberia 026
AS: 18 / CP: 4
1
1
Illustration by
Carlos Cara lvarez
PASSIVE
+1 defense vs missile.
Iberian swordsmen
Burning Rome
SunTzuGames - Gaetuli 018
Illustration by
Caner Inciucu
2
1
Illustration by
Angelita Ramos
Burning Rome
SunTzuGames - Rome 017
WHEN PLAYED
You may play 1 spear unit for free.
Principes
PASSIVE
+1 attack and defense vs medium.
Burning Rome
SunTzuGames - Carthage 016
1
2
Illustration by
Gabriel Barbabianca
Celtiberian cards
Gaetulian cards
(Gae)
PASSIVE
If discarded, discard 1 extra friendly unit.
2
1
(Cel)
Libyan infantry
Cards in hand: 3
General - Hannibal Barca, 1 x Libyan javelinmen, Mercanry - Celtici horsemen(Cel)
Burning Rome
SunTzuGames - Celtiberia 012
Illustration by
Angelita Ramos
Cards in hand: 2
2 random cards from army deck
WHEN PLAYED
You may play 1 spear unit for free.
AS: 12 / CP: 3
Burning Rome
SunTzuGames - Carthage 016
1
1
Hastati
WHEN PLAYED
You may play another
medium unit for free.
Burning Rome
SunTzuGames - Rome 013
Illustration by
Caner Inciucu
Cards in hand: 2
2 random cards from army deck
Cards in deck: 10
2 x Velites, 1 x Hastati, 1 x Principes, 2 x Triarii, Tactic - Triplex acies, Tactic - Repel Cavalry,
Tactic - Infantry push, Mercenary - Samnite
peltasts
23
Battle of Zama
Rome vs Carthage (.. .. ..)
The Battle of Zama, fought around October 19, 202 BC, marked the end of the Second Punic
War. A Roman army led by Publius Cornelius Scipio Africanus (Scipio) defeated a Carthaginian
force led by the commander Hannibal. Despite Hannibal possessing numerical superiority, Scipio
conceived a strategy to confuse and defeat his war elephants. Scipios troops then routed the
Carthaginian infantry, thanks in part to superior Roman cavalry.
Rome
2
1
1
1
2
1
1
1
2
1
Burning Rome
SunTzuGames - Rome 013
2
1
1
1
Illustration by
Caner Inciucu
WHEN PLAYED
You may play another
medium unit for free.
Hastati
1
0
Hastati
Carthage
Illustration by
Angelita Ramos
3
5
WHEN PLAYED
Spend 1 CP or deal 3 damage
to your own army.
Burning Rome
SunTzuGames - Carthage 025
Hastati
6
0
5
0
Numidian skirmishers
Illustration by
Caner Inciucu
WHEN PLAYED
You may play another
medium unit for free.
Illustration by
Angelita Ramos
Burning Rome
SunTzuGames - Rome 013
Hastati
Medium melee infantry
Burning Rome
SunTzuGames - Gaetuli 031
1
1
3
5
Illustration by
Carlos Cara lvarez
WHEN PLAYED
Return 1 enemy mercenary unit.
Numidian skirmishers
Medium missile cavalry
1
0
Cards in deck: 10
2 x Libyan infantry, 2 x Libyan hoplites, 1 x
Balearic slingers, 2 x Carthaginian hoplites,
1 x Phoenician heavy horses, Tactic - Make a
way, Tactic - Regroup
Illustration by
Caner Inciucu
Cards in hand: 3
3 random cards from army deck
WHEN PLAYED
Spend 1 CP or deal 3 damage
to your own army.
Burning Rome
SunTzuGames - Carthage 025
WHEN PLAYED
You may play another
medium unit for free.
AS: 17 / CP: 4
6
0
Burning Rome
SunTzuGames - Rome 013
5
0
Illustration by
Caner Inciucu
Illustration by
Angelita Ramos
WHEN PLAYED
You may play another
medium unit for free.
Burning Rome
SunTzuGames - Carthage 035
Gaetulian cards
Carthaginian cards
(Gae)
6
0
WHEN PLAYED
Return 1 friendly unit.
(Car)
6
2
Burning Rome
SunTzuGames - Rome 013
Cards in hand: 3
1 x Equites, 1 x Infantry push, 1 random card
form army deck
Illustration by
Carlos Cara lvarez
7
0
WHEN PLAYED
Return 1 enemy mercenary unit.
AS: 15 / CP: 4
Burning Rome
SunTzuGames - Gaetuli 031
Cards in hand: 3
3 random cards from army deck
24
- Starting player -
AS: 15 / CP: 4
5
0
Burning Rome
SunTzuGames - Carthage 025
Illustration by
Angelita Ramos
Cards in hand: 3
1 x Carthaginian hoplites, Mercenary - Garamantian skirmishers, 1 x Libyan infantry
Cards in deck: 9
1 x Libyan hoplites, 2 x Balearic slingers, 2
x Libyan javelinmen, 1 x Phoenician heavy
horses, General - Hannibal Barca, Tactic Rally, Tactic - Reserve
SunTzuGames
presents
Quick Battle
a game by Emil Larsen
2
15-25 min
14+
25
version 1.00
To come...
26
To come...
27
To come...
28