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Mental Ray 3.4 For 3d Studio Max HDR
Mental Ray 3.4 For 3d Studio Max HDR
This is a more advanced form of Lighting, being that it involves a Radiance Map as the source of light and it has to
travel through the Refracting glass orb and the metallic orbs have to reflect the environment as well
here is my scene setup:
As you can see the only light in the scene is a skylight. Most people wont even really consider that a light in itself.
Other renderers include a skylight function in the properties of the render dialogue itself, to avoid fiddling with lights if all
one wants is a skylight Lit scene. In this case, since mental ray doesn't include such an option we can use the skylight in the
max light options to give that same effect.
In this render I used what is called a High Dynamic Range Radiance Image. The details on these images can all be
found at Paul Debevec's Site .
What I did in this scene was take that High Dynamic Range Radiance Image and use the information from that file,
and mental ray can use that to duplicate lighting conditions found in that location from the lights and darks taken at the
various exposure levels from the image capturing process. In mental ray you would use what is called Final Gathering to
complete this task.
Now set the environment mapping to Spherical Environment so it wraps around the scene like it should.
The next process would be to open up the mental ray rendering options and turn on Final Gathering
Upon turning final gathering on, you will notice a speed decrease, this is due to the increased calculations needed to
accomplish the task. You should use the following to achieve similar to the render I got.
These settings gave me a 4 minute 30 second render time on a 1 Ghz Pentium III