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(_) API Presents....
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.. The Art of Breaking and Entering ..
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.. by Laughing Gas
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= Thursday, August 10th, 1989 =
Yes, there's an art to it... Breaking and Entering... There's more than just
smashing a window, reaching inside, unlocking the latch, climbing in, grabbing a
radio, and a wallet, and climbing out. And there are more reasons for breaking
and entering than just grabbing a radio and a wallet, although that is one good
reason... but not necessarily the most fun or the most rewarding. For example..
say you found a telco station, and you wanna 'borrow' some things... But wait...
whats in that large box.... shit, you can't move it, can't open it.. Sheesh..
and you really smashed up that door, theres no way you'll be able to come back..
Well, thats an opportunity lost.
DDD "Preface".
That's what this file is for, to teach you how to get into a building, locked
container, or whatever, with minimul damage, noise, and signs of entry. First
thing to know. Always wear gloves. I dont care what the situation is, wear
gloves. Don't were thick winter/ski gloves either, wear, when possible thin
tight gloves. If you have to take off the gloves to do something, and you're
breaking into something where this would be nessicary, be careful not to leave
finger prints.
DDD Preperation.
If you are breaking some place far from you, you wanna park your car, or
leave your mode of transportation far enough away from the place that the
neighbors or anyone passing by wont connect it with whatever you're doing, but
close enough that you can get to it if you need to.. You also dont want to carry
alot of stuff with you, travel as light as possible. If you go at night, which
of course, is preferable, you will need a flashlight of course, preferably a pen
light since you can hold them many places.. You'll also want to wipe off
everything you take with you before you go, so if you have to drop it you wont
have finger prints on it. You'll also need a bag, preferably a sort of
"compresson" bag, that can be folded up very small, but can open out to be big,
and can compress anything you put in it.. (for running, its more convenient to
carry small things..)
DDD Inconspicuity.
You'll also want to look inconspicous.. ie, dont wear a trench coat, dark
glasses, and dont look around neverously.. If you are going during the day,
think about the situation, and what would look best.. If you are goin to, for
instance, break into something in an office building, if you're old enough (see
Disguises) If not, go in the best looking clothes you can find. If you're going
at night, wear dark clothes, but not all black, all black gives you an major
outline, I'd suggest some black, with ark and light shades of gray, try to look
as normal as possible, while still being hard to spot. It looks better if you
get caught if you are dressed close to normally, instead of Black, Camo, and
Kaki. Gray and Black look more 'fashonable' to the pigs then black and camo, or
camo and kaki, which appear more 'sneaky' and put forth the 'uh-oh, this guy is
up to no good..' image. It also looks better if you get caught if you dont have
any weapons on you. (Trust me). You shouldn't really need any.. Unless you're
breaking into like an Iranian Camp or something.. Next, if the place you are
breaking into is like in the woods (say a nice country home, during the winter,
when the owners aren't there.. (hey, great idea LG!)) and there is a road or
path leading to it.... TAKE THE PATH OR THE ROAD! It's harder to pick out foot
prints or any kind of evidence on a well traveled path or road then it is to
find a scrap of clothing torn off and to see a guy running from the scene with
mud all over him self.. ('Gee officer, I'm just a sloppy eater'). It also makes
it easier, and faster to get in and out of.
DDD Planning ahead.
ALWAYS plan ahead if you are actually breaking into a building. Don't wait
until you are inside to find out that the doors dont have handles on the
inside.. (are you breaking into the back seat of a police car??) If it is at all
possible, try to get a tour of the building first, or at least go through the
inside or something like that. Note all cameras, exits, security gaurds and
stations and such. If its not possible to go through the building, take pictures
of the outside, and try to get blue prints, just like in the movies, air shafts
can be really useful in real life. Study the pictures you take, look for exits,
entrances, air shafts, (Camera's on the outside?), security guards and stations,
etc. Plan a way to get past each of these. (See the section on security devices
and obsticales).
DDD Security devices & Obsitcales.
This file is getting bigger than I expected (it was supposed to be rather
small) so I wont go into ALL the details on these, but here's some anyway. First
off all, there are many types of key card/push button type locks out there (you
know, you enter a digit or slide a card through and it opens the door or
whathaveyou).. Well, the best thing for the simple digit ones is MacGyver's
trick - put dust on them, and you can see which keys are used the most, or last,
or whatever. Several things can make this idea not work. 1. The code(s) use all
the keys. 2. There are MANY codes. 3. Its a new security system. 4. It requires
more than one key to be pressed at once. And some others. Anyway, if it requires
a card, steal one, or you're shit out of luck.
Locks: There are many many files on pyou can find one if you dont already
know.
Cameras: A lot of MacGyver type tricks will work with these too. If its a
camera that just records things to see later, and doesnt show a live human, then
you're in luck.. just about anything can be done... You can walk up to it with a
medium size mirror in front of your face, (bigger than your head and preferably
large enough to cover part of your torso, but not TOO big.. and not an expensive
one..) Then once you get close,
it.. or approach it however you
whatever) then just bash it, or
or if its lame enough to have a
whole camera.. whatever).
Chain link fences: Cut them with ordinary wire cutters, preferably cut the
fence, then leave the cutters, or even more preferably, take the cutters back to
your car..
Electric Fencing: I haven't had much experience with this, but I'm sure you can
find a way around it.. (wire cutters w/ rubber handles... whatever).
Barded wire on top of chain fences... Simple solution : MacGyver : Throw a
denium jacket, or a tarp or something of the kind over it. Be sure not to leave
prints on it if you leave it there, or just take it with you... (For further
reading see: LOD/H Technical Journal File #5 of 10 (Issue #2)>
DDD Disguises & Alibis
Well, I havent dealt much with disguises, but I'll tell you what I can..
First of all, as mentioned before, if you are doing something out in public, you
do NOT want to wear a 'disguise'. You want to look as inconspicous as possible,
but as concealable as possible. That's it. Well.. ok, just scan through the
above, and you'll find some more tips.. Also, if you have any supplies, I
suggest getting a black flight back (not the shiny kind) to keep everything in,
that way no reflections.. if you paint knives or guns or anything, use that sort
of dull paint so things dont reflect.
DDD Locks
Master Locks:
How to get the...
1st number. Get out any of the Master locks so you know what's going on. 1:
The handle part (the part that springs open when you get the combination), pull
on it, but not enough so that the knob won't move. 2: While pulling on it turn
the knob to the left until it won't move any more. Then add 5 to this number.
Congradulations, you now have the 1st number.
2nd number. (a lot tougher) Ok, spin the dial around a couple of times, then
go to the 1st number you got, then turn it to the right, bypassing the 1st
number once. WHEN you have bypassed. Start pulling the handle and turning it. It
will eventually fall into the groove and lock. While in the groove pull on it
and turn the knob. If it is loose go to the next groove; if it's stiff you got
the second number.
3rd number. After getting the 2nd, spin the dial, then enter the 2 numbers,
then after the 2nd, go to the right and at all the numbers pull on it. ill
eventually open if you did it right. If can't do it the first time, be patient,
it takes time.
And whaddya know, this actually works.
Tumblers.. (Picking Locks):
As for your very first step, I'd suggest obtaining a copy
of a lockpicking manual. Block characters are no substitute for
a good drawing. I got "Lock Picking Simplified" for about $5
from the Parallex Corporation (address listed at end of file),
and I'll admit that I ripped-off a lot of it's info, BUT NOT
ALL! You will really use it.
In case you don't already have a copy, which would be dumb
reading this file, your first step is to get familiar with how
a pin-tumbler lock operates. The pin-tumbler, from now on
referred to as just "lock", is made up of a series of springloaded pins which are divided at specific places according to
the key. A rough drawing follows:
tumblers
ZD? 1 2 3 4 5
Where:
3v@DDBDBBDBBDBBDBBDBDDD?
3vvvv3/33/33/33/33/3vvv3
/ is a pin-spring
CDDDD4/C4/C4/C4/C4/CDDD4
H is the top pin
shear line->CDDDD4HC4HC4HC4HC4HCDDD4 and v is the bottom pin
(front)->FMMMM5vF5vF5vF5vF5vFMMM5
CDDDDADAADAADAADAADADDD4
3vZDDDDDDDDDDDDDDDDDDDDY
@DY
Of course, this drawing is best I can do without real
graphics, but it is basically true to form. Also, keep in mind
that the top pins are not cut evenly, for obvious reasons.
The top pins of every
in order for the lock to
rod into the lock; that's
is to align each tumbler
tumblers are aligned, the
to accomplish this?
There are really only two tools that are needed to unlock
such a simple lock. They are referred to as a "feeler pick" and
a "torsion wrench". Their crude representations are below.
CDD 1'DDD4
B UMMMMMMMMM
3 390-120x
3 3
3 3 "torsion
2'3 wrench"
3 3
3 3
3 -sharpened tip
3 at about 60x
3
(same 3 "feeler pick"
scale)3
:
: MMMM;
3 3
A 3
(side view of wrench)
:
: -curled grip
HMMMMM<
(top view of pick)
DDD Disclaimer
Beckman Associates
P.O. Box 2266
South Hackensack, NJ 07606
($1.00 catalog)
The author of this file, the files used in this file, the memebers of API,
the boards API distributes to, or his file, and ideas you get from reading it,
or any results of reading it. Further more the aformentioned people take no
responsibility for an illegal actions, helped, encouraged, or taught by/with/of
this file. (figure that out)
This file was meant for educational uses only (ahem).. and no actions should
be taken because of anything you've read here. (ahem).
Remeber: Breaking and entering is, after all, a crime. "Who Cares?"
DDD Conclusion
Bibliography
Files: Phrack Inc, Volumn 1, Issue 1, Phile 6 of 8.
"How to Pick Locks" - The ENTERminator.
The Terrorist's Handbook.
LOD/H Technical Journal #5 of 10, Issue #2
"Mailbox Shopping" - The Null Space Kid
This has been an API production.
Call Solsbury Hill ][ - Sysop: Laughing Gas - Home of API.
Final notes: I was planning on including some legal statistics, and
information on what will happen when you get busted for various things, how many
people do get busted for various things, etc... but I dont have the fucking time
right now... so if you are interested in that kind of information get in contact
with me.. and if I get a good enough response, I'll write up something on it.
Also, Saturday Knight is writing a killer file on Lockpicking and breaking and
entering and such as we speak, (or as I type), I suspect it will have QUITE a
bit more than this one, and will be QUITE a bit more useful.. look for it..
distributed by API...
Long live the RSC (Rainbow Sherbert Coaliation).
**END**